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1 #include "Outdoor.h"
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2 #include "Party.h"
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3 #include "LayingItem.h"
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4 #include "LOD.h"
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5 #include "Render.h"
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6 #include "MapInfo.h"
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7 #include "Allocator.h"
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8 #include "Weather.h"
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9 #include "PaletteManager.h"
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10 #include "GUIProgressBar.h"
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11 #include "AudioPlayer.h"
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12 #include "IndoorCamera.h"
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13 #include "DecorationList.h"
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14 #include "TileFrameTable.h"
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15 #include "Math.h"
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16 #include "ObjectList.h"
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17 #include "Game.h"
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18 #include "Actor.h"
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19 #include "Chest.h"
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20 #include "stru123.h"
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21 #include "Time.h"
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22 #include "Viewport.h"
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23 #include "Events.h"
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24
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25 #include "mm7_data.h"
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26 //#include "MM7.h"
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27
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28
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29
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30
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31
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28
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32 OutdoorLocation *pOutdoor = new OutdoorLocation;
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33 OutdoorCamera *pOutdoorCamera;
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34
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35
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36 stru149 stru_8019C8;
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37 stru148 array_77EC08[2000];
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38 Surf stru_80C980;
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39 Edge defaultEdge; // weak
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40 Edge stru_80C9A4;
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41 Edge stru_80C9D8;
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42
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43
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44 //----- (0047A59E) --------------------------------------------------------
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45 void OutdoorLocation::ExecDraw(unsigned int bRedraw)
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46 {
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47 int v1; // edi@1
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48 unsigned int v2; // ebx@1
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49 int v3; // ST18_4@3
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50 int v4; // ST04_4@19
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51 int v5; // eax@19
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52
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53 v1 = 0;
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54 v2 = bRedraw;
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55 if ( viewparams->field_54 )
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56 v1 = 2;
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57 pIndoorCamera->sRotationX = pParty->sRotationX;
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58 pIndoorCamera->sRotationY = pParty->sRotationY;
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59 pIndoorCamera->pos.x = pParty->vPosition.x
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60 - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
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61 * (signed __int64)pParty->field_18) >> 16);
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62 v3 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi);
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63 pIndoorCamera->field_4C = v1;
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64 pIndoorCamera->pos.y = pParty->vPosition.z - ((unsigned __int64)(v3 * (signed __int64)pParty->field_18) >> 16);
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65 pIndoorCamera->pos.z = pParty->vPosition.y + pParty->sEyelevel;
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66 if ( v2 || pRenderer->pRenderD3D )
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67 {
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68 ResetStru148s();
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69 pOutdoorCamera->RotationToInts();
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70 sub_481ED9_MessWithOutdoorCamera();
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71 }
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72 pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x);
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73 pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.z);
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74 if ( v2 )
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75 {
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76 Software_ResetNewEdges();
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77 sub_487DA9();
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78 ptr_80C97C_Surfs = pSurfs;
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79 ptr_80C978_Edges = pEdges;
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80 }
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81 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute )
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82 pOutdoor->UpdateSunlightVectors();
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83 pOutdoor->UpdateFog();
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84 pGame->pIndoorCameraD3D->Reset_list_0037C();
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85 if ( !v2 )
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86 {
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87 if ( !pRenderer->pRenderD3D )
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88 {
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89 pRenderer->OnOutdoorRedrawSW();
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90 goto LABEL_16;
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91 }
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92 goto LABEL_14;
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93 }
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94 if ( pRenderer->pRenderD3D )
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95 {
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96 LABEL_14:
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97 pRenderer->DrawSkyD3D();
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98 pRenderer->DrawBuildingsD3D();
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99 pRenderer->DrawBezierTerrain();
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100 goto LABEL_16;
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101 }
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102 pRenderer->DrawBuildingsSW();
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103 pRenderer->DrawBezierTerrain();
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104 sr_sub_486F92_MessWithEdgesAndSpans();
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105 pOutdoorCamera->_487355();
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106 LABEL_16:
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107 uNumMobileLightsApplied = 0;
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108 uNumStationaryLightsApplied = 0;
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109 if ( !pRenderer->pRenderD3D )
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110 {
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111 pRenderer->ExecOutdoorDrawSW();
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112 pGame->pIndoorCameraD3D->_438240_draw_lits();
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113 }
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114 pGame->PushStationaryLights(-1);
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115 pGame->PushStru165s();
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116 if ( v2 )
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117 {
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118 v4 = WorldPosToGridCellZ(pParty->vPosition.z);
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119 v5 = WorldPosToGridCellX(pParty->vPosition.x);
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120 pOutdoor->_47EF60(v5, v4, 1);
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121 }
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122 pGame->uFlags2 &= 0xFFFFFFFEu;
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123 if ( pRenderer->pRenderD3D && pRenderer->bUsingSpecular )
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124 pGame->pLightmapBuilder->uFlags |= 1u;
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125 else
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126 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu;
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127 uNumDecorationsDrawnThisFrame = 0;
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128 _unused000 = 0;
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129 uNumSpritesDrawnThisFrame = 0;
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130 uNumBillboardsToDraw = 0;
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131 DrawActors();
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132 if ( !pOutdoorCamera->bDoNotRenderDecorations )
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133 pRenderer->DrawDecorations();
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134 pRenderer->DrawLayingItems_Shooting_Magic_ODM();
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135 pRenderer->TransformBillboardsAndSetPalettesODM();
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136 sub_485F53((Vec2_int_ *)unnamed_6BE060);
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137 }
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138
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139
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140
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141 //----- (00441CFF) --------------------------------------------------------
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142 void OutdoorLocation::Draw()
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143 {
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144 unsigned int v0; // ecx@1
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145
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146 v0 = 1;
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147 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) )
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148 v0 = 0;
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149 pOutdoor->ExecDraw(v0);
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150 pGame->DrawParticles();
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151 pWeather->Draw();
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152 array_5118E8._440F07();
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153 }
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154
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155
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156 //----- (00488E23) --------------------------------------------------------
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157 double OutdoorLocation::GetFogDensityByTime()
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158 {
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159 int v1; // eax@3
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160 double v2; // st7@3
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161
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162 if ( pParty->uCurrentHour < 5 )
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163 goto LABEL_9;
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164 if ( pParty->uCurrentHour >= 6 )
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165 {
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166 if ( pParty->uCurrentHour < 0x14 )
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167 {
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168 pWeather->field_FA0 = 0;
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169 v2 = 0.0;
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170 return v2 * 0.016666668;
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171 }
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172 if ( pParty->uCurrentHour < 0x15 )
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173 {
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174 v1 = 0;
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175 v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute;
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176 goto LABEL_4;
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177 }
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178 LABEL_9:
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179 v2 = 60.0;
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180 pWeather->field_FA0 = 1;
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181 return v2 * 0.016666668;
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182 }
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183 v1 = 0;
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184 v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300);
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185 LABEL_4:
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186 pWeather->field_FA0 = v1;
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187 return v2 * 0.016666668;
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188 }
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189
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190 //----- (00488EB1) --------------------------------------------------------
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191 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY)
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192 {
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193 OutdoorLocation *v3; // esi@1
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194 unsigned int v4; // edi@1
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195 unsigned int v5; // eax@1
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196 int result; // eax@5
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197
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198 v3 = this;
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199 v4 = WorldPosToGridCellZ(sY);
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200 v5 = WorldPosToGridCellX(sX);
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201 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 )
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202 result = 0;
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203 else
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204 result = ActuallyGetSomeOtherTileInfo(v5, v4);
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205 return result;
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206 }
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207 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
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208 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
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209
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210 //----- (00488EEF) --------------------------------------------------------
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211 unsigned int OutdoorLocation::GetTileTexture(int sX, int sZ)
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212 {
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213 OutdoorLocation *v3; // esi@1
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214 unsigned int v4; // edi@1
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215 unsigned int v5; // eax@1
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216 unsigned int result; // eax@5
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217
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218 v3 = this;
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219 v4 = WorldPosToGridCellZ(sZ);
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220 v5 = WorldPosToGridCellX(sX);
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221 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 )
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222 result = -1;
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223 else
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224 result = DoGetTileTexture(v5, v4);
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225 return result;
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226 }
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227 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
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228 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
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229
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230 //----- (00488F2E) --------------------------------------------------------
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231 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ)
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232 {
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233 int result; // eax@5
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234
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235 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 )
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236 result = 0;
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237 else
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238 result = DoGetHeightOnTerrain(sX, sZ);
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239 return result;
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240 }
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241
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242 //----- (00488F5C) --------------------------------------------------------
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243 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa)
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244 {
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245 OutdoorLocation *v5; // esi@1
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246 bool result; // eax@2
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247
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248 v5 = this;
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249 if ( pFilename )
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250 {
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251 Release();
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252 pBitmaps_LOD->ReleaseAll2();
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253 pSprites_LOD->DeleteSomeOtherSprites();
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254 pSpriteFrameTable->ResetSomeSpriteFlags();
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255 pIcons_LOD->ReleaseAll2();
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256 sub_46080D();
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257 TryLoadLevelFromLOD();
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258 if ( !Load((char *)pFilename, (ODMFace *)File, uRespawnInterval, thisa) )
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259 {
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260 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0);
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261 CreateDebugLocation();
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262 }
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263 day_attrib = v5->day_attrib;
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264 day_fogrange_1 = v5->day_fogrange_1;
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265 day_fogrange_2 = v5->day_fogrange_2;
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266 if ( Is_out15odm_underwater() )
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267 SetUnderwaterFog();
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268 _6BE134_odm_main_tile_group = v5->pTileTypes[0].uTileGroup;
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269 result = 1;
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270 }
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271 else
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272 {
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273 result = 0;
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274 }
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275 return result;
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276 }
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277
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278 //----- (0048901B) --------------------------------------------------------
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279 bool OutdoorLocation::Release2()
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280 {
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281 Release();
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282 pOutdoorCamera->ReleaseSoftwareDrawBuffers();
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283 return true;
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284 }
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285
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286 //----- (0048902E) --------------------------------------------------------
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287 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5)
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288 {
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289 OutdoorLocation *v5; // esi@1
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290 char *v6; // eax@3
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291 int v7; // eax@3
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292 int v8; // edx@3
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293 signed int v9; // esi@7
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294 int v10; // esi@23
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295 signed int v11; // eax@23
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296 int v12; // ST14_4@25
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297 signed int v14; // [sp-4h] [bp-84h]@6
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298 char Str; // [sp+8h] [bp-78h]@3
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299 int a5a; // [sp+94h] [bp+14h]@3
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300
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301 auto Source = this;
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302
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303 v5 = Source;
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304 if ( a5 < 10
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305 || strlen(Source->pLevelFilename) != 9
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306 || (strcpy(&Str, v5->pLevelFilename),
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307 _strlwr(&Str),
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308 v6 = strtok(&Str, "out"),
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309 v6[2] = 0,
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310 v7 = atoi(v6),
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311 v8 = v7,
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312 a5a = v7,
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313 v7 < 1)
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314 || v7 > 15 )
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315 return 0;
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316 if ( sPartyX < -22528 )
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317 {
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318 v14 = 4;
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319 LABEL_7:
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320 v9 = v14;
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321 goto LABEL_14;
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322 }
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323 if ( sPartyX > 22528 )
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324 {
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325 v14 = 3;
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326 goto LABEL_7;
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327 }
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328 if ( sPartyZ < -22528 )
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329 {
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330 v14 = 2;
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331 goto LABEL_7;
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332 }
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333 if ( sPartyZ <= 22528 )
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334 return 0;
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335 v9 = 1;
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336 LABEL_14:
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337 if ( v7 == 14 )
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338 {
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339 if ( v9 == 4 )
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340 {
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341 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(0) )
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342 {
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343 uDefaultTravelTime_ByFoot = 1;
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344 strcpy(pOut, "out15.odm");
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345 uLevel_StartingPointType = 3;
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346 LABEL_18:
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347 LOWORD(pParty->uFlags) &= 0xFD7Bu;
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348 return 1;
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349 }
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350 v8 = a5a;
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351 }
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352 }
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353 else
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354 {
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355 if ( v7 == 15 && v9 == 3 )
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356 {
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357 uDefaultTravelTime_ByFoot = 1;
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358 strcpy(pOut, "out14.odm");
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359 uLevel_StartingPointType = 4;
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360 goto LABEL_18;
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361 }
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362 }
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363 v10 = v9 + 4 * v8;
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364 v11 = (unsigned __int8)aTiletableLoadU[v10 + 39];
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365 if ( v11 >= 1 && v11 <= 15 )
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366 {
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367 v12 = (unsigned __int8)aTiletableLoadU[v10 + 39];
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368 uDefaultTravelTime_ByFoot = (unsigned __int8)byte_4ECA93[v10];
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369 sprintfex(pOut, "out%02d.odm", v12);
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370 uLevel_StartingPointType = (unsigned __int8)byte_4ECACF[v10];
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371 return 1;
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372 }
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373 return 0;
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374 }
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375 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot;
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376 // 6BE35C: using guessed type int uLevel_StartingPointType;
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377
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378 //----- (0048917E) --------------------------------------------------------
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379 void OutdoorLocation::MessWithLUN()
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380 {
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381 OutdoorLocation *v1; // esi@1
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382 unsigned int *v2; // ebp@1
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383 unsigned int v3; // eax@1
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384 unsigned __int16 v4; // ax@1
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385 signed int v5; // ebx@1
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386
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387 v1 = this;
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388 v2 = this->pSpriteIDs_LUN;
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389 this->pSpriteIDs_LUN[0] = -1;
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390 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4");
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391 v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2");
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392 v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4");
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393 v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL");
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394 v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4");
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395 v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2");
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396 v3 = pSpriteFrameTable->FastFindSprite("LUN1-4");
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397 v1->field_D60 = -1;
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398 v1->uSpriteID_LUN1_4_cp = v3;
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399 v1->field_CF0 = 4;
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400 v1->field_CF8 = 4;
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401 v1->field_D00 = 4;
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402 LOWORD(v3) = *(short *)v2;
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403 v1->pSpriteIDs_LUN[1] = 0;
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404 v1->pSpriteIDs_LUN[3] = 0;
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405 v1->pSpriteIDs_LUN[5] = 0;
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406 v1->pSpriteIDs_LUN[7] = 0;
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407 v1->field_CE8 = 0;
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408 LOWORD(v1->field_D3C) = v3;
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409 v1->field_D40 = 0;
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410 v1->field_D44 = 0;
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411 v1->field_D48 = 0;
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412 v1->field_D4C = 131072;
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413 v1->field_D5C = 0;
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414 v1->field_D64 = 0;
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415 v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN");
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416 v1->field_D28 = -1;
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417 v1->field_D08 = 0;
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418 v1->field_D0C = 0;
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419 v1->field_D10 = 0;
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420 v1->field_D24 = 0;
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421 v1->field_D2C = 0;
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422 v1->uSpriteID_LUN_SUN = v4;
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423 v1->field_D14 = -131072;
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424 v5 = 8;
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425 do
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426 {
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427 pSpriteFrameTable->InitializeSprite(*v2);
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428 v2 += 2;
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429 --v5;
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430 }
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431 while ( v5 );
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432 pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN);
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433 }
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434
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435 //----- (004892E6) --------------------------------------------------------
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436 unsigned int OutdoorLocation::UpdateSunlightVectors()
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437 {
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438 unsigned int result; // eax@1
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439 OutdoorLocation *v2; // esi@1
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440 unsigned int v3; // edi@3
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441 int v4; // ebx@3
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442 int v5; // eax@3
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443 int v6; // eax@3
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444 int v7; // ecx@3
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445 double v8; // st7@4
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446
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447 result = pParty->uCurrentHour;
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448 v2 = this;
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449 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 0x15 )
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450 {
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451 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5);
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452 v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960;
|
|
453 v5 = stru_5C6E00->SinCos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960);
|
|
454 v2->field_D1C = 0;
|
|
455 v2->field_D18 = v5;
|
|
456 v6 = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi);
|
|
457 v7 = v2->field_D18;
|
|
458 v2->field_D20 = v6;
|
|
459 v2->vSunlight.x = -v7;
|
|
460 v2->vSunlight.y = -v2->field_D1C;
|
|
461 v2->vSunlight.z = -v6;
|
|
462 if ( (signed int)v3 >= 480 )
|
|
463 v8 = (double)(signed int)(960 - v3);
|
|
464 else
|
|
465 v8 = (double)(signed int)v3;
|
|
466 v2->field_CBC_terrain_triangles_shade_type = (signed __int64)(20.0 - v8 * 0.002083333333333333 * 20.0);
|
|
467 result = pParty->uCurrentMinute;
|
|
468 v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute;
|
|
469 }
|
|
470 return result;
|
|
471 }
|
|
472
|
|
473 //----- (004893C1) --------------------------------------------------------
|
|
474 void OutdoorLocation::UpdateFog()
|
|
475 {
|
|
476 fFogDensity = GetFogDensityByTime();
|
|
477 }
|
|
478
|
|
479 //----- (004893CF) --------------------------------------------------------
|
|
480 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z)
|
|
481 {
|
|
482 OutdoorLocation *v4; // ebx@1
|
|
483 signed int v5; // edi@4
|
|
484 int v6; // eax@4
|
|
485 int v7; // eax@4
|
|
486 int v8; // eax@4
|
|
487 int v9; // eax@5
|
|
488 int v10; // eax@6
|
|
489 int v11; // eax@7
|
|
490 int v12; // eax@8
|
|
491 int v15; // [sp+8h] [bp-8h]@2
|
|
492 int v16; // [sp+Ch] [bp-4h]@2
|
|
493
|
|
494 v4 = this;
|
|
495 if ( pParty->uFlags & 8
|
|
496 || (v15 = 0,
|
|
497 v16 = 0,
|
|
498 sub_46D49E_prolly_get_world_y_under_party(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0),
|
|
499 v16)
|
|
500 || v15 )
|
|
501 return 2;
|
|
502 v5 = WorldPosToGridCellX(pParty->vPosition.x);
|
|
503 v6 = WorldPosToGridCellZ(pParty->vPosition.z);
|
|
504 v7 = _47ED83(v5, v6 - 1);
|
|
505 v8 = pTileTable->pTiles[_47ECC1(v7)].uTerrainType;
|
|
506 if ( v8 )
|
|
507 {
|
|
508 v9 = v8 - 1;
|
|
509 if ( !v9 )
|
|
510 return 3;
|
|
511 v10 = v9 - 1;
|
|
512 if ( !v10 )
|
|
513 return 5;
|
|
514 v11 = v10 - 1;
|
|
515 if ( !v11 || (v12 = v11 - 3) == 0 )
|
|
516 return 4;
|
|
517 if ( v12 == 1 )
|
|
518 return 3;
|
|
519 return 2;
|
|
520 }
|
|
521 return 1;
|
|
522 }
|
|
523 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
|
|
524 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
|
|
525
|
|
526 //----- (00489487) --------------------------------------------------------
|
|
527 int OutdoorLocation::SetFog()
|
|
528 {
|
|
529 int result; // eax@1
|
|
530 int v2; // esi@1
|
|
531 int v3; // edx@5
|
|
532 unsigned __int8 *v4; // eax@5
|
|
533 int v5; // ecx@5
|
|
534 int v6; // esi@7
|
|
535 unsigned __int8 v7; // al@9
|
|
536
|
|
537 strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
|
|
538 result = pMapStats->GetMapInfo(pCurrentMapName);
|
|
539 v2 = result;
|
|
540 if ( result < 1 || result == 7 || result == 8 || result > 15 )
|
|
541 return result;
|
|
542 day_attrib &= 0xFFFFFFFEu;
|
|
543 v3 = rand() % 100;
|
|
544 v4 = (unsigned __int8 *)&byte_4ECB0C[4 * v2];
|
|
545 v5 = *v4;
|
|
546 if ( v3 < v5 )
|
|
547 {
|
|
548 day_fogrange_1 = 4096;
|
|
549 day_fogrange_2 = 8192;
|
|
550 LABEL_13:
|
|
551 day_attrib |= 1u;
|
|
552 goto LABEL_14;
|
|
553 }
|
|
554 v6 = v4[1];
|
|
555 if ( v3 < v6 + v5 )
|
|
556 {
|
|
557 day_fogrange_2 = 4096;
|
|
558 LABEL_12:
|
|
559 day_fogrange_1 = 0;
|
|
560 goto LABEL_13;
|
|
561 }
|
|
562 v7 = v4[2];
|
|
563 if ( v7 && v3 < v5 + v6 + v7 )
|
|
564 {
|
|
565 day_fogrange_2 = 2048;
|
|
566 goto LABEL_12;
|
|
567 }
|
|
568 LABEL_14:
|
|
569 if ( Is_out15odm_underwater() )
|
|
570 SetUnderwaterFog();
|
|
571 pOutdoor->day_fogrange_1 = day_fogrange_1;
|
|
572 pOutdoor->day_fogrange_2 = day_fogrange_2;
|
|
573 result = day_attrib;
|
|
574 pOutdoor->day_attrib = day_attrib;
|
|
575 return result;
|
|
576 }
|
|
577 // 6BE030: using guessed type int day_attrib;
|
|
578 // 6BE040: using guessed type int day_fogrange_1;
|
|
579 // 6BE044: using guessed type int day_fogrange_2;
|
|
580
|
|
581 //----- (00482170) --------------------------------------------------------
|
|
582 bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, stru148 *a3)
|
|
583 {
|
|
584 stru148 *v3; // edi@1
|
|
585 RenderVertexSoft *v4; // esi@1
|
|
586 unsigned int v5; // edx@1
|
|
587 RenderVertexSoft *v6; // ecx@2
|
|
588 double v7; // st7@5
|
|
589 double v8; // st6@5
|
|
590 double v9; // st5@5
|
|
591 double v10; // st6@9
|
|
592 double v11; // st5@9
|
|
593 double v12; // st4@9
|
|
594 bool result; // eax@16
|
|
595 double v14; // ST2C_8@17
|
|
596 double v15; // ST20_8@17
|
|
597 double v16; // ST0C_8@17
|
|
598 double v17; // ST0C_8@17
|
|
599 float v18; // [sp+8h] [bp-38h]@5
|
|
600 float v19; // [sp+10h] [bp-30h]@5
|
|
601 float v20; // [sp+14h] [bp-2Ch]@5
|
|
602 float v21; // [sp+18h] [bp-28h]@5
|
|
603 float v22; // [sp+1Ch] [bp-24h]@5
|
|
604 float v23; // [sp+24h] [bp-1Ch]@5
|
|
605 float v24; // [sp+28h] [bp-18h]@5
|
|
606 float v25; // [sp+30h] [bp-10h]@5
|
|
607 float v26; // [sp+34h] [bp-Ch]@5
|
|
608 float v27; // [sp+38h] [bp-8h]@5
|
|
609 float v28; // [sp+3Ch] [bp-4h]@5
|
|
610 float a3a; // [sp+48h] [bp+8h]@5
|
|
611 float a3b; // [sp+48h] [bp+8h]@17
|
|
612 float a3c; // [sp+48h] [bp+8h]@17
|
|
613 float a3d; // [sp+48h] [bp+8h]@17
|
|
614 float a3e; // [sp+48h] [bp+8h]@17
|
|
615
|
|
616 v3 = a3;
|
|
617 v4 = a2;
|
|
618 v5 = a3->uNumVertices;
|
|
619 if ( (signed int)v5 < 3 )
|
|
620 goto LABEL_20;
|
|
621 v6 = &v4[v5 - 1];
|
|
622 if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z )
|
|
623 *(int *)&a3->flags |= 0x10u;
|
|
624 v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x;
|
|
625 v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y;
|
|
626 v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z;
|
|
627 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x;
|
|
628 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y;
|
|
629 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z;
|
|
630 v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x;
|
|
631 v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y;
|
|
632 a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z;
|
|
633 v7 = v6->vWorldPosition.x - v4->vWorldPosition.x;
|
|
634 v8 = v6->vWorldPosition.y - v4->vWorldPosition.y;
|
|
635 v9 = v6->vWorldPosition.z - v4->vWorldPosition.z;
|
|
636 v26 = v27 * v9 - v8 * a3a;
|
|
637 v24 = v7 * a3a - v9 * v28;
|
|
638 v25 = v8 * v28 - v7 * v27;
|
|
639 if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 )
|
|
640 {
|
|
641 while ( 1 )
|
|
642 {
|
|
643 --v5;
|
|
644 if ( (signed int)v5 < 2 )
|
|
645 break;
|
|
646 v10 = v6->vWorldPosition.x - v4->vWorldPosition.x;
|
|
647 v11 = v6->vWorldPosition.y - v4->vWorldPosition.y;
|
|
648 v12 = v6->vWorldPosition.z - v4->vWorldPosition.z;
|
|
649 v26 = v27 * v12 - v11 * a3a;
|
|
650 v24 = v10 * a3a - v12 * v28;
|
|
651 v25 = v11 * v28 - v10 * v27;
|
|
652 if ( v26 != 0.0 )
|
|
653 break;
|
|
654 if ( v24 != 0.0 || v25 != 0.0 )
|
|
655 break;
|
|
656 --v6;
|
|
657 }
|
|
658 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x;
|
|
659 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y;
|
|
660 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z;
|
|
661 }
|
|
662 if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26
|
|
663 + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25
|
|
664 + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 )
|
|
665 {
|
|
666 a3b = v23 * v18 - v22 * v20;
|
|
667 v14 = a3b + 6.7553994e15;
|
|
668 v3->v_18.x = LODWORD(v14);
|
|
669 a3c = v21 * v20 - v23 * v19;
|
|
670 v15 = a3c + 6.7553994e15;
|
|
671 v3->v_18.y = LODWORD(v15);
|
|
672 a3d = v22 * v19 - v21 * v18;
|
|
673 v16 = a3d + 6.7553994e15;
|
|
674 v3->v_18.z = LODWORD(v16);
|
|
675 v3->_486089_normalize_v_18();
|
|
676 a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x)
|
|
677 - (double)v3->v_18.y * v4->vWorldViewPosition.y
|
|
678 - (double)v3->v_18.z * v4->vWorldViewPosition.z;
|
|
679 v17 = a3e + 6.7553994e15;
|
|
680 v3->field_24 = LODWORD(v17);
|
|
681 result = 1;
|
|
682 }
|
|
683 else
|
|
684 {
|
|
685 LABEL_20:
|
|
686 result = 0;
|
|
687 }
|
|
688 return result;
|
|
689 }
|
|
690
|
|
691
|
|
692 //----- (0047C7A9) --------------------------------------------------------
|
|
693 void OutdoorLocationTerrain::_47C7A9()
|
|
694 {
|
|
695 this->field_10 = 0;
|
|
696 this->field_12 = 0;
|
|
697 this->field_16 = 0;
|
|
698 this->field_14 = 0;
|
|
699 this->field_1C = 0;
|
|
700 this->field_18 = 0;
|
|
701 }
|
|
702
|
|
703 //----- (0047C7C2) --------------------------------------------------------
|
|
704 void OutdoorLocationTerrain::Release()
|
|
705 {
|
|
706 OutdoorLocationTerrain *v1; // esi@1
|
|
707 void *v2; // ST00_4@1
|
|
708 void *v3; // ST00_4@1
|
|
709 void *v4; // ST00_4@1
|
|
710
|
|
711 v1 = this;
|
|
712 pAllocator->FreeChunk(this->pHeightmap);
|
|
713 v2 = v1->pTilemap;
|
|
714 v1->pHeightmap = 0;
|
|
715 pAllocator->FreeChunk(v2);
|
|
716 v3 = v1->pAttributemap;
|
|
717 v1->pTilemap = 0;
|
|
718 pAllocator->FreeChunk(v3);
|
|
719 v4 = v1->ptr_C;
|
|
720 v1->pAttributemap = 0;
|
|
721 pAllocator->FreeChunk(v4);
|
|
722 v1->ptr_C = 0;
|
|
723 _47C7A9();
|
|
724 }
|
|
725
|
|
726 //----- (0047C80A) --------------------------------------------------------
|
|
727 int OutdoorLocationTerrain::_47C80A(int a2, int a3, int a4, int a5)
|
|
728 {
|
|
729 OutdoorLocationTerrain *v5; // ebx@1
|
|
730 double v6; // st7@1
|
|
731 double v7; // st7@2
|
|
732 double v8; // st7@2
|
|
733 int result; // eax@3
|
|
734 int v10; // eax@4
|
|
735 int v11; // ecx@5
|
|
736 int v12; // ecx@6
|
|
737 int v13; // edi@7
|
|
738 int v14; // edx@9
|
|
739 int v15; // eax@15
|
|
740 unsigned __int8 *v16; // ebx@15
|
|
741 int v17; // eax@15
|
|
742 int v18; // ecx@15
|
|
743 int v19; // esi@15
|
|
744 int v20; // edi@15
|
|
745 int v21; // edx@15
|
|
746 int v22; // ecx@15
|
|
747 int v23; // ebx@15
|
|
748 int v24; // ecx@15
|
|
749 int v25; // ST28_4@15
|
|
750 double v26; // st7@15
|
|
751 double v27; // st6@15
|
|
752 double v28; // st5@15
|
|
753 double v29; // st7@15
|
|
754 double v30; // st7@16
|
|
755 double v31; // st7@17
|
|
756 int v32; // eax@21
|
|
757 double v33; // st7@21
|
|
758 double v34; // st6@21
|
|
759 double v35; // st5@21
|
|
760 double v36; // st7@21
|
|
761 double v37; // st7@22
|
|
762 double v38; // st7@23
|
|
763 int v39; // [sp+14h] [bp-34h]@8
|
|
764 int v40; // [sp+18h] [bp-30h]@15
|
|
765 int v41; // [sp+1Ch] [bp-2Ch]@15
|
|
766 int v42; // [sp+20h] [bp-28h]@15
|
|
767 OutdoorLocationTerrain *v43; // [sp+24h] [bp-24h]@1
|
|
768 int v44; // [sp+28h] [bp-20h]@21
|
|
769 float v45; // [sp+2Ch] [bp-1Ch]@1
|
|
770 float v46; // [sp+30h] [bp-18h]@1
|
|
771 float v47; // [sp+34h] [bp-14h]@1
|
|
772 int v48; // [sp+38h] [bp-10h]@7
|
|
773 int v49; // [sp+3Ch] [bp-Ch]@10
|
|
774 int v50; // [sp+40h] [bp-8h]@9
|
|
775 float v51; // [sp+44h] [bp-4h]@15
|
|
776 float v52; // [sp+44h] [bp-4h]@21
|
|
777 float v53; // [sp+50h] [bp+8h]@15
|
|
778 float v54; // [sp+50h] [bp+8h]@21
|
|
779 int v55; // [sp+54h] [bp+Ch]@15
|
|
780 float v56; // [sp+54h] [bp+Ch]@15
|
|
781 float v57; // [sp+54h] [bp+Ch]@21
|
|
782
|
|
783 v46 = -64.0;
|
|
784 v47 = -64.0;
|
|
785 v5 = this;
|
|
786 v45 = 64.0;
|
|
787 v43 = this;
|
|
788 v6 = sqrt(12288.0);
|
|
789 if ( v6 != 0.0 )
|
|
790 {
|
|
791 v7 = 1.0 / v6;
|
|
792 v45 = 64.0 * v7;
|
|
793 v8 = v7 * -64.0;
|
|
794 v46 = v8;
|
|
795 v47 = v8;
|
|
796 }
|
|
797 result = a3;
|
|
798 if ( a3 > a5 )
|
|
799 {
|
|
800 v10 = a5 ^ a3;
|
|
801 a5 ^= a3 ^ a5;
|
|
802 result = a5 ^ v10;
|
|
803 }
|
|
804 v11 = a2;
|
|
805 if ( a2 > a4 )
|
|
806 {
|
|
807 v12 = a4 ^ a2;
|
|
808 a4 ^= a2 ^ a4;
|
|
809 v11 = a4 ^ v12;
|
|
810 }
|
|
811 v13 = result - 1;
|
|
812 v48 = result - 1;
|
|
813 if ( result - 1 <= a5 )
|
|
814 {
|
|
815 v39 = v11 - 1;
|
|
816 do
|
|
817 {
|
|
818 v14 = v39;
|
|
819 v50 = v39;
|
|
820 if ( v39 <= a4 )
|
|
821 {
|
|
822 result = (v39 - 63) << 9;
|
|
823 v49 = (v39 - 63) << 9;
|
|
824 do
|
|
825 {
|
|
826 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 )
|
|
827 {
|
|
828 v15 = v5->field_10;
|
|
829 v55 = v15;
|
|
830 v16 = v5->pHeightmap;
|
|
831 v17 = (int)(&v16[v13 * v15] + v14);
|
|
832 v18 = -v13;
|
|
833 v19 = (64 - v13) << 9;
|
|
834 v20 = 32 * *(char *)v17;
|
|
835 v21 = 32 * *(char *)(v17 + 1);
|
|
836 v22 = (v18 + 63) << 9;
|
|
837 v41 = v22;
|
|
838 v23 = (int)(&v16[v55 * (v48 + 1)] + v50);
|
|
839 v24 = v22 - v19;
|
|
840 v40 = 32 * *(char *)v23;
|
|
841 v42 = 32 * *(char *)(v23 + 1);
|
|
842 v25 = v49 - 512 - v49;
|
|
843 v26 = (double)-((v20 - v21) * v24);
|
|
844 v51 = v26;
|
|
845 v27 = (double)-(v25 * (v42 - v21));
|
|
846 v53 = v27;
|
|
847 v28 = (double)(v25 * v24);
|
|
848 v56 = v28;
|
|
849 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26);
|
|
850 if ( v29 != 0.0 )
|
|
851 {
|
|
852 v30 = 1.0 / v29;
|
|
853 v51 = v51 * v30;
|
|
854 v53 = v53 * v30;
|
|
855 v56 = v30 * v56;
|
|
856 }
|
|
857 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0;
|
|
858 if ( v31 < 0.0 )
|
|
859 v31 = 0.0;
|
|
860 if ( v31 > 31.0 )
|
|
861 v31 = 31.0;
|
|
862 v44 = 2 * (v50 + v48 * v43->field_10);
|
|
863 v5 = v43;
|
|
864 *((char *)v43->ptr_C + v44 + 1) = (signed __int64)v31;
|
|
865 v32 = v49 - (v49 - 512);
|
|
866 v33 = (double)-((v42 - v40) * (v19 - v41));
|
|
867 v52 = v33;
|
|
868 v34 = (double)-(v32 * (v20 - v40));
|
|
869 v54 = v34;
|
|
870 v35 = (double)(v32 * (v19 - v41));
|
|
871 v57 = v35;
|
|
872 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33);
|
|
873 if ( v36 != 0.0 )
|
|
874 {
|
|
875 v37 = 1.0 / v36;
|
|
876 v52 = v52 * v37;
|
|
877 v54 = v54 * v37;
|
|
878 v57 = v37 * v57;
|
|
879 }
|
|
880 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0;
|
|
881 if ( v38 < 0.0 )
|
|
882 v38 = 0.0;
|
|
883 if ( v38 > 31.0 )
|
|
884 v38 = 31.0;
|
|
885 v13 = v48;
|
|
886 *((char *)v43->ptr_C + v44) = (signed __int64)v38;
|
|
887 v14 = v50;
|
|
888 result = v49;
|
|
889 }
|
|
890 ++v14;
|
|
891 result += 512;
|
|
892 v50 = v14;
|
|
893 v49 = result;
|
|
894 }
|
|
895 while ( v14 <= a4 );
|
|
896 }
|
|
897 ++v13;
|
|
898 v48 = v13;
|
|
899 }
|
|
900 while ( v13 <= a5 );
|
|
901 }
|
|
902 return result;
|
|
903 }
|
|
904
|
|
905 //----- (0047CB57) --------------------------------------------------------
|
|
906 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3)
|
|
907 {
|
|
908 signed int result; // eax@2
|
|
909 unsigned __int16 *v5; // edx@3
|
|
910 double v6; // st7@3
|
|
911 char v7; // bl@3
|
|
912 int v8; // eax@3
|
|
913 int v9; // eax@4
|
|
914 int v10; // eax@5
|
|
915 double v11; // st6@7
|
|
916 signed int v12; // edi@7
|
|
917 int v13; // esi@9
|
|
918 char *v14; // esi@10
|
|
919 signed int v15; // ecx@10
|
|
920 char v16[256]; // [sp+4h] [bp-124h]@9
|
|
921 unsigned __int16 *v17; // [sp+104h] [bp-24h]@3
|
|
922 unsigned int v18; // [sp+108h] [bp-20h]@3
|
|
923 unsigned int v19; // [sp+10Ch] [bp-1Ch]@3
|
|
924 unsigned int v20; // [sp+110h] [bp-18h]@3
|
|
925 unsigned int v21; // [sp+114h] [bp-14h]@3
|
|
926 float v22; // [sp+118h] [bp-10h]@3
|
|
927 float v23; // [sp+11Ch] [bp-Ch]@3
|
|
928 int i; // [sp+120h] [bp-8h]@3
|
|
929 unsigned int v25; // [sp+124h] [bp-4h]@5
|
|
930 signed int a2a; // [sp+134h] [bp+Ch]@3
|
|
931 unsigned int a2b; // [sp+134h] [bp+Ch]@7
|
|
932 float a3a; // [sp+138h] [bp+10h]@7
|
|
933 int a3b; // [sp+138h] [bp+10h]@9
|
|
934
|
|
935 if ( pRenderer->pRenderD3D )
|
|
936 {
|
|
937 result = 0;
|
|
938 }
|
|
939 else
|
|
940 {
|
|
941 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1);
|
|
942 v6 = 0.0;
|
|
943 v7 = LOBYTE(pRenderer->uTargetBBits);
|
|
944 v19 = pRenderer->uTargetRMask;
|
|
945 v21 = pRenderer->uTargetGMask;
|
|
946 v22 = 0.0;
|
|
947 v20 = pRenderer->uTargetBMask;
|
|
948 v8 = 0;
|
|
949 v17 = v5;
|
|
950 v23 = 0.0;
|
|
951 v18 = pRenderer->uTargetBBits;
|
|
952 a2a = 0;
|
|
953 for ( i = 0; i < a3; ++i )
|
|
954 {
|
|
955 v9 = *(char *)(v8 + a1);
|
|
956 if ( v9 )
|
|
957 {
|
|
958 v10 = v5[v9];
|
|
959 v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits)));
|
|
960 ++a2a;
|
|
961 v25 = v20 & v10;
|
|
962 v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22;
|
|
963 v23 = (double)(signed int)(v20 & v10) + v23;
|
|
964 }
|
|
965 v8 = i + 1;
|
|
966 }
|
|
967 v11 = 1.0 / (double)a2a;
|
|
968 a3a = v11;
|
|
969 v25 = (signed __int64)(a3a * v22);
|
|
970 i = (signed __int64)(a3a * v23);
|
|
971 v12 = 0;
|
|
972 a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits;
|
|
973 while ( 1 )
|
|
974 {
|
|
975 v13 = v17[v12];
|
|
976 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b));
|
|
977 BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b;
|
|
978 v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b);
|
|
979 if ( v12 >= 256 )
|
|
980 break;
|
|
981 v7 = v18;
|
|
982 }
|
|
983 result = 0;
|
|
984 v14 = (char *)&pPaletteManager->field_D1600[42][23][116];
|
|
985 v15 = 0;
|
|
986 do
|
|
987 {
|
|
988 if ( (unsigned __int8)v16[v15] < (signed int)v14 )
|
|
989 {
|
|
990 v14 = (char *)(unsigned __int8)v16[v15];
|
|
991 result = v15;
|
|
992 }
|
|
993 ++v15;
|
|
994 }
|
|
995 while ( v15 < 256 );
|
|
996 }
|
|
997 return result;
|
|
998 }
|
|
999 // 47CB57: using guessed type char var_124[256];
|
|
1000
|
|
1001 //----- (0047CCE2) --------------------------------------------------------
|
|
1002 bool OutdoorLocationTerrain::ZeroLandscape()
|
|
1003 {
|
|
1004 OutdoorLocationTerrain *v1; // esi@1
|
|
1005
|
|
1006 v1 = this;
|
|
1007 memset(this->pHeightmap, 0, 0x4000u);
|
|
1008 memset(v1->pTilemap, 90, 0x4000u);
|
|
1009 memset(v1->pAttributemap, 0, 0x4000u);
|
|
1010 memset(v1->ptr_C, 0, 0x8000u);
|
|
1011 v1->field_12 = 128;
|
|
1012 v1->field_10 = 128;
|
|
1013 v1->field_16 = 7;
|
|
1014 v1->field_14 = 7;
|
|
1015 v1->field_1C = 127;
|
|
1016 v1->field_18 = 127;
|
|
1017 return 1;
|
|
1018 }
|
|
1019
|
|
1020 //----- (0047CD44) --------------------------------------------------------
|
|
1021 bool OutdoorLocationTerrain::Initialize()
|
|
1022 {
|
|
1023 OutdoorLocationTerrain *v1; // esi@1
|
|
1024 void *v2; // eax@1
|
|
1025 bool result; // eax@2
|
|
1026 void *v4; // eax@3
|
|
1027 void *v5; // eax@4
|
|
1028 void *v6; // eax@5
|
|
1029
|
|
1030 v1 = this;
|
|
1031 v2 = pAllocator->AllocNamedChunk(this->pHeightmap, 0x4000u, "HMAP");
|
|
1032 v1->pHeightmap = (unsigned __int8 *)v2;
|
|
1033 if ( v2
|
|
1034 && (v4 = pAllocator->AllocNamedChunk(v1->pTilemap, 0x4000u, "TMAP"),
|
|
1035 (v1->pTilemap = (unsigned __int8 *)v4) != 0)
|
|
1036 && (v5 = pAllocator->AllocNamedChunk(v1->pAttributemap, 0x4000u, "AMAP"),
|
|
1037 (v1->pAttributemap = (unsigned __int8 *)v5) != 0) )
|
|
1038 {
|
|
1039 v6 = pAllocator->AllocNamedChunk(v1->ptr_C, 0x8000u, "DMAP");
|
|
1040 v1->ptr_C = v6;
|
|
1041 result = v6 != 0;
|
|
1042 }
|
|
1043 else
|
|
1044 {
|
|
1045 result = 0;
|
|
1046 }
|
|
1047 return result;
|
|
1048 }
|
|
1049
|
|
1050 //----- (0047CDE2) --------------------------------------------------------
|
|
1051 void OutdoorLocation::CreateDebugLocation()
|
|
1052 {
|
|
1053 OutdoorLocation *v1; // esi@1
|
|
1054 void *v2; // eax@1
|
|
1055 void *v3; // ST14_4@1
|
|
1056 void *v4; // eax@1
|
|
1057 void *v5; // ST14_4@1
|
|
1058 void *v6; // eax@1
|
|
1059 unsigned int v7; // eax@1
|
|
1060 char v8; // zf@1
|
|
1061
|
|
1062 v1 = this;
|
|
1063 strcpy(this->pLevelFilename, "blank");
|
|
1064 strcpy(v1->pLocationFileName, "i6.odm");
|
|
1065 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00");
|
|
1066 v1->uNumBModels = 0;
|
|
1067 v1->pTileTypes[0].uTileGroup = 0;
|
|
1068 v1->pTileTypes[1].uTileGroup = 5;
|
|
1069 v1->pTileTypes[2].uTileGroup = 6;
|
|
1070 v1->pTileTypes[3].uTileGroup = 10;
|
|
1071 v1->_47F420();
|
|
1072 v1->_47F3EA();
|
|
1073 pAllocator->FreeChunk(v1->pBModels);
|
|
1074 pAllocator->FreeChunk(v1->pSpawnPoints);
|
|
1075 v1->pBModels = 0;
|
|
1076 v1->pSpawnPoints = 0;
|
|
1077 v1->pTerrain.Initialize();
|
|
1078 v1->pTerrain.ZeroLandscape();
|
|
1079 v1->pTerrain._47C80A(0, 0, 128, 128);
|
|
1080 pAllocator->FreeChunk(v1->ptr_D4);
|
|
1081 v1->ptr_D4 = 0;
|
|
1082 v2 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
|
|
1083 v3 = v1->pOMAP;
|
|
1084 v1->ptr_D4 = v2;
|
|
1085 pAllocator->FreeChunk(v3);
|
|
1086 v1->pOMAP = 0;
|
|
1087 v4 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
|
|
1088 v1->pOMAP = (unsigned int *)v4;
|
|
1089 memset(v4, 0, 0x10000u);
|
|
1090 v5 = v1->pFaceIDLIST;
|
|
1091 v1->field_DC = 0;
|
|
1092 pAllocator->FreeChunk(v5);
|
|
1093 v1->pFaceIDLIST = 0;
|
|
1094 v6 = pAllocator->AllocNamedChunk(0, 2u, "IDLIST");
|
|
1095 v1->pFaceIDLIST = (unsigned __int16 *)v6;
|
|
1096 *(short *)v6 = 0;
|
|
1097 strcpy(v1->pSkyTextureName, pDefaultSkyTexture);
|
|
1098 v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName);
|
|
1099 strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
|
|
1100 v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset);
|
|
1101 v8 = v1->uSky_TextureID == -1;
|
|
1102 v1->uMainTile_BitmapID = v7;
|
|
1103 if ( v8 )
|
|
1104 Abortf("Invalid Sky Tex Handle");
|
|
1105 if ( v1->uMainTile_BitmapID == -1 )
|
|
1106 Abortf("Invalid Ground Tex Handle");
|
|
1107 }
|
|
1108
|
|
1109
|
|
1110
|
|
1111 //----- (0047CF9C) --------------------------------------------------------
|
|
1112 void OutdoorLocation::Release()
|
|
1113 {
|
|
1114 OutdoorLocation *v1; // esi@1
|
|
1115 signed int v2; // edi@1
|
|
1116 int v3; // ebx@2
|
|
1117 void *v4; // ST24_4@4
|
|
1118 char *v5; // ebx@4
|
|
1119 void **v6; // esi@4
|
|
1120
|
|
1121 v1 = this;
|
|
1122 strcpy(this->pLevelFilename, "blank");
|
|
1123 strcpy(v1->pLocationFileName, "default.odm");
|
|
1124 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00");
|
|
1125 strcpy(v1->pSkyTextureName, "sky043");
|
|
1126 strcpy(v1->pGroundTileset, "hm005");
|
|
1127 v2 = 0;
|
|
1128 if ( (signed int)v1->uNumBModels > 0 )
|
|
1129 {
|
|
1130 v3 = 0;
|
|
1131 do
|
|
1132 {
|
|
1133 ((BSPModel *)((char *)&v1->pBModels[v3] + 68))->Release();
|
|
1134 ++v2;
|
|
1135 ++v3;
|
|
1136 }
|
|
1137 while ( v2 < (signed int)v1->uNumBModels );
|
|
1138 }
|
|
1139 v1->uNumBModels = 0;
|
|
1140 v4 = v1->pBModels;
|
|
1141 v1->uNumSpawnPoints = 0;
|
|
1142 pAllocator->FreeChunk(v4);
|
|
1143 pAllocator->FreeChunk(v1->pSpawnPoints);
|
|
1144 v1->pBModels = 0;
|
|
1145 v1->pSpawnPoints = 0;
|
|
1146 v1->pTerrain.Release();
|
|
1147 pAllocator->FreeChunk(v1->ptr_D4);
|
|
1148 v1->ptr_D4 = 0;
|
|
1149 v5 = (char *)&v1->pOMAP;
|
|
1150 pAllocator->FreeChunk(v1->pOMAP);
|
|
1151 v6 = (void **)&v1->pFaceIDLIST;
|
|
1152 *(int *)v5 = 0;
|
|
1153 pAllocator->FreeChunk(*v6);
|
|
1154 *v6 = 0;
|
|
1155 pAllocator->FreeChunk(pTerrainNormals);
|
|
1156 pTerrainNormals = 0;
|
|
1157 }
|
|
1158
|
|
1159 //----- (0047D0A6) --------------------------------------------------------
|
|
1160 bool OutdoorLocation::Load(char *pFilename, ODMFace *File, size_t a4, int thisa)
|
|
1161 {
|
|
1162 OutdoorLocation *v5; // esi@1
|
|
1163 bool result; // eax@9
|
|
1164 bool v7; // ebx@9
|
|
1165 size_t v8; // eax@10
|
|
1166 void *v9; // eax@10
|
|
1167 void *v10; // eax@10
|
|
1168 void *v11; // eax@10
|
|
1169 int v12; // ebx@11
|
|
1170 BSPModel *v13; // eax@12
|
|
1171 void *v14; // eax@12
|
|
1172 BSPModel *v15; // ecx@12
|
|
1173 void *v16; // eax@12
|
|
1174 BSPModel *v17; // ecx@12
|
|
1175 BSPModel *v18; // eax@12
|
|
1176 __int16 v19; // ax@15
|
|
1177 __int16 v20; // ax@16
|
|
1178 int v21; // ecx@16
|
|
1179 ODMFace *v22; // ebx@26
|
|
1180 LayingItem *v23; // ecx@27
|
|
1181 unsigned int v24; // eax@28
|
|
1182 unsigned __int8 v25; // zf@28
|
|
1183 unsigned __int8 v26; // sf@28
|
|
1184 ODMFace *v27; // eax@28
|
|
1185 const char *i; // edx@29
|
|
1186 unsigned __int16 v29; // ax@33
|
|
1187 unsigned __int16 v30; // ax@37
|
|
1188 int v31; // ecx@37
|
|
1189 int v32; // eax@38
|
|
1190 void *v33; // eax@38
|
|
1191 TileDesc *v34; // eax@43
|
|
1192 unsigned int v35; // eax@43
|
|
1193 unsigned int v36; // edi@43
|
|
1194 unsigned int v37; // edi@45
|
|
1195 size_t v38; // eax@50
|
|
1196 FILE *v39; // eax@50
|
|
1197 unsigned int v40; // edi@56
|
|
1198 void *v41; // eax@56
|
|
1199 void *v42; // ebx@56
|
|
1200 const void *v43; // ebx@59
|
|
1201 const void *v44; // ebx@59
|
|
1202 unsigned int v45; // eax@59
|
|
1203 BSPModel *v46; // eax@59
|
|
1204 unsigned int v47; // ecx@59
|
|
1205 int v48; // ebx@60
|
|
1206 BSPModel *v49; // eax@61
|
|
1207 BSPModel *v50; // eax@61
|
|
1208 BSPModel *v51; // eax@61
|
|
1209 BSPModel *v52; // eax@61
|
|
1210 BSPModel *v53; // eax@61
|
|
1211 BSPModel *v54; // ecx@61
|
|
1212 BSPModel *v55; // ecx@61
|
|
1213 BSPModel *v56; // ecx@61
|
|
1214 void *v57; // ST24_4@61
|
|
1215 BSPModel *v58; // ecx@61
|
|
1216 void *v59; // ST18_4@61
|
|
1217 BSPModel *v60; // eax@61
|
|
1218 __int16 v61; // ax@64
|
|
1219 unsigned __int16 v62; // ax@65
|
|
1220 ODMFace *v63; // ecx@65
|
|
1221 unsigned __int16 v64; // ax@80
|
|
1222 const char *v65; // ecx@80
|
|
1223 int v66; // eax@81
|
|
1224 void *v67; // eax@81
|
|
1225 int v68; // ecx@81
|
|
1226 void *v69; // eax@81
|
|
1227 unsigned int v70; // eax@81
|
|
1228 SpawnPointMM7 *v71; // eax@81
|
|
1229 unsigned int v72; // ecx@81
|
|
1230 size_t v73; // eax@81
|
|
1231 int v74; // edi@87
|
|
1232 void *v75; // edi@88
|
|
1233 unsigned int v76; // edx@94
|
|
1234 int v77; // ecx@94
|
|
1235 char *v78; // eax@95
|
|
1236 unsigned int v79; // edx@97
|
|
1237 unsigned int v80; // eax@99
|
|
1238 int v81; // eax@107
|
|
1239 void *v82; // edi@114
|
|
1240 size_t v83; // eax@120
|
|
1241 const void *v84; // edi@120
|
|
1242 const void *v85; // edi@120
|
|
1243 BSPModel *v86; // eax@124
|
|
1244 unsigned int v87; // eax@124
|
|
1245 BSPModel *v88; // eax@126
|
|
1246 BSPModel *v89; // eax@127
|
|
1247 ODMFace *v90; // eax@129
|
|
1248 const void *v91; // edi@138
|
|
1249 const void *v92; // edi@141
|
|
1250 const void *v93; // edi@141
|
|
1251 const void *v94; // edi@144
|
|
1252 const void *v95; // edi@144
|
|
1253 const char *v96; // edi@147
|
|
1254 unsigned int v97; // eax@147
|
|
1255 TileDesc *v98; // eax@147
|
|
1256 unsigned int v99; // eax@147
|
|
1257 int v100; // ecx@150
|
|
1258 unsigned int v101; // eax@157
|
|
1259 int v102; // edi@159
|
|
1260 void *v103; // [sp-14h] [bp-B94h]@55
|
|
1261 void *v104; // [sp-10h] [bp-B90h]@59
|
|
1262 size_t v105; // [sp-Ch] [bp-B8Ch]@59
|
|
1263 char *v106; // [sp-8h] [bp-B88h]@59
|
|
1264 int v107; // [sp-4h] [bp-B84h]@12
|
|
1265 int v108; // [sp+0h] [bp-B80h]@10
|
|
1266 char Src[968]; // [sp+10h] [bp-B70h]@110
|
|
1267 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50
|
|
1268 char Str[256]; // [sp+7A0h] [bp-3E0h]@50
|
|
1269 char DstBuf; // [sp+8A0h] [bp-2E0h]@10
|
|
1270 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10
|
|
1271 __int32 v114; // [sp+8B0h] [bp-2D0h]@10
|
|
1272 __int32 v115; // [sp+8BCh] [bp-2C4h]@10
|
|
1273 __int32 v116; // [sp+8C8h] [bp-2B8h]@10
|
|
1274 __int32 v117; // [sp+8D4h] [bp-2ACh]@10
|
|
1275 __int32 v118; // [sp+8E0h] [bp-2A0h]@10
|
|
1276 __int32 v119; // [sp+8ECh] [bp-294h]@10
|
|
1277 __int32 v120; // [sp+8F8h] [bp-288h]@10
|
|
1278 __int32 v121; // [sp+904h] [bp-27Ch]@10
|
|
1279 __int32 v122; // [sp+910h] [bp-270h]@10
|
|
1280 __int32 v123; // [sp+91Ch] [bp-264h]@10
|
|
1281 __int32 v124; // [sp+928h] [bp-258h]@26
|
|
1282 __int32 v125; // [sp+934h] [bp-24Ch]@35
|
|
1283 __int32 v126; // [sp+940h] [bp-240h]@38
|
|
1284 __int32 v127; // [sp+94Ch] [bp-234h]@38
|
|
1285 __int32 v128; // [sp+958h] [bp-228h]@38
|
|
1286 __int32 v129; // [sp+964h] [bp-21Ch]@38
|
|
1287 __int32 v130; // [sp+970h] [bp-210h]@38
|
|
1288 __int32 v131; // [sp+97Ch] [bp-204h]@38
|
|
1289 __int32 v132; // [sp+988h] [bp-1F8h]@38
|
|
1290 __int32 v133; // [sp+994h] [bp-1ECh]@38
|
|
1291 __int32 v134; // [sp+9A0h] [bp-1E0h]@38
|
|
1292 __int32 v135; // [sp+9ACh] [bp-1D4h]@38
|
|
1293 __int32 v136; // [sp+9D0h] [bp-1B0h]@10
|
|
1294 char FileName[8]; // [sp+A20h] [bp-160h]@8
|
|
1295 char v138; // [sp+A28h] [bp-158h]@12
|
|
1296 int v139; // [sp+B1Ch] [bp-64h]@10
|
|
1297 char pContainer[32]; // [sp+B20h] [bp-60h]@1
|
|
1298 int *v141; // [sp+B40h] [bp-40h]@50
|
|
1299 __int64 v142; // [sp+B44h] [bp-3Ch]@55
|
|
1300 size_t pSource; // [sp+B4Ch] [bp-34h]@56
|
|
1301 int v144; // [sp+B50h] [bp-30h]@61
|
|
1302 int v145; // [sp+B54h] [bp-2Ch]@68
|
|
1303 ODMHeader header; // [sp+B58h] [bp-28h]@50
|
|
1304 unsigned int pDestLen; // [sp+B68h] [bp-18h]@13
|
|
1305 FILE *ptr; // [sp+B6Ch] [bp-14h]@12
|
|
1306 void *v149; // [sp+B70h] [bp-10h]@19
|
|
1307 char *Str2; // [sp+B74h] [bp-Ch]@12
|
|
1308 int v151; // [sp+B78h] [bp-8h]@59
|
|
1309 void *uSourceLen; // [sp+B7Ch] [bp-4h]@59
|
|
1310
|
|
1311 v5 = this;
|
|
1312 strcpy(pContainer, pFilename);
|
|
1313 if ( bUnderwater )
|
|
1314 {
|
|
1315 pPaletteManager->field_267AD3 = 0x10u;
|
|
1316 pPaletteManager->field_267AD4 = 0xC2u;
|
|
1317 pPaletteManager->field_267AD5 = 0x99u;
|
|
1318 pPaletteManager->field_267AD0 = 0x25u;
|
|
1319 pPaletteManager->field_267AD1 = 0x8Fu;
|
|
1320 pPaletteManager->field_267AD2 = 0x5Cu;
|
|
1321 LABEL_7:
|
|
1322 pPaletteManager->RecalculateAll();
|
|
1323 goto LABEL_8;
|
|
1324 }
|
|
1325 pPaletteManager->field_267AD3 = 0;
|
|
1326 pPaletteManager->field_267AD4 = 0;
|
|
1327 pPaletteManager->field_267AD5 = 0;
|
|
1328 if ( pPaletteManager->field_267AD0 != 0x80u
|
|
1329 || pPaletteManager->field_267AD1 != 0x80u
|
|
1330 || pPaletteManager->field_267AD2 != 0x80u )
|
|
1331 {
|
|
1332 pPaletteManager->field_267AD0 = 0x80u;
|
|
1333 pPaletteManager->field_267AD1 = 0x80u;
|
|
1334 pPaletteManager->field_267AD2 = 0x80u;
|
|
1335 goto LABEL_7;
|
|
1336 }
|
|
1337 LABEL_8:
|
|
1338 _6807E0_num_decorations_6807B8 = 0;
|
|
1339 sprintfex(FileName, "levels\\%s", pContainer);
|
|
1340 if ( GetFileAttributesA(FileName) != -1 )
|
|
1341 {
|
|
1342 result = (bool)fopen(FileName, "rb");
|
|
1343 v7 = result;
|
|
1344 File = (ODMFace *)result;
|
|
1345 if ( !result )
|
|
1346 return result;
|
|
1347 *(int *)thisa = 1;
|
|
1348 v8 = strlen(pContainer);
|
|
1349 v108 = 2;
|
|
1350 *((char *)&v139 + v8) = 0;
|
|
1351 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(
|
|
1352 pContainer,
|
|
1353 (enum TEXTURE_TYPE)v108);
|
|
1354 fread(&DstBuf, 0x180u, 1u, (FILE *)v7);
|
|
1355 fseek((FILE *)v7, Offset, 0);
|
|
1356 fread(v5, 0xB0u, 1u, (FILE *)v7);
|
|
1357 v5->_47F420();
|
|
1358 v5->_47F3EA();
|
|
1359 strcpy(v5->pGroundTileset, "grastyl");
|
|
1360 fseek((FILE *)v7, v114, 0);
|
|
1361 fread(&v5->uNumBModels, 4u, 1u, (FILE *)v7);
|
|
1362 fseek((FILE *)v7, v115, 0);
|
|
1363 fread(&uNumLayingItems, 4u, 1u, (FILE *)v7);
|
|
1364 fseek((FILE *)v7, v116, 0);
|
|
1365 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7);
|
|
1366 fseek((FILE *)v7, v117, 0);
|
|
1367 fread(&uNumActors, 4u, 1u, (FILE *)v7);
|
|
1368 fseek((FILE *)v7, v118, 0);
|
|
1369 fread(&uNumChests, 4u, 1u, (FILE *)v7);
|
|
1370 v5->pTerrain.Initialize();
|
|
1371 fseek((FILE *)v7, v119, 0);
|
|
1372 fread(v5->pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7);
|
|
1373 fseek((FILE *)v7, v120, 0);
|
|
1374 fread(v5->pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7);
|
|
1375 fseek((FILE *)v7, v121, 0);
|
|
1376 fread(v5->pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7);
|
|
1377 v5->pTerrain._47C80A(0, 0, 128, 128);
|
|
1378 pAllocator->FreeChunk(v5->ptr_D4);
|
|
1379 v5->ptr_D4 = 0;
|
|
1380 v9 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
|
|
1381 v108 = (int)v5->pOMAP;
|
|
1382 v5->ptr_D4 = v9;
|
|
1383 pAllocator->FreeChunk((void *)v108);
|
|
1384 v5->pOMAP = 0;
|
|
1385 v10 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
|
|
1386 v108 = 0;
|
|
1387 v5->pOMAP = (unsigned int *)v10;
|
|
1388 fseek((FILE *)v7, v136, v108);
|
|
1389 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7);
|
|
1390 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7);
|
|
1391 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7);
|
|
1392 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(
|
|
1393 pTerrainNormals,
|
|
1394 12 * uNumTerrainNormals,
|
|
1395 "TerNorm");
|
|
1396 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7);
|
|
1397 v11 = pAllocator->AllocNamedChunk(v5->pBModels, 188 * v5->uNumBModels, "BDdata");
|
|
1398 v108 = 0;
|
|
1399 v5->pBModels = (BSPModel *)v11;
|
|
1400 fseek((FILE *)v7, v122, v108);
|
|
1401 fread(v5->pBModels, 0xBCu, v5->uNumBModels, (FILE *)v7);
|
|
1402 fseek((FILE *)v7, v123, 0);
|
|
1403 a4 = 0;
|
|
1404 if ( (signed int)v5->uNumBModels > 0 )
|
|
1405 {
|
|
1406 v12 = 0;
|
|
1407 while ( 1 )
|
|
1408 {
|
|
1409 v5->pBModels[v12].pVertices.pVertices = 0;
|
|
1410 v5->pBModels[v12].pFaces = 0;
|
|
1411 v5->pBModels[v12].pFacesOrdering = 0;
|
|
1412 v5->pBModels[v12].pNodes = 0;
|
|
1413 FileName[0] = 0;
|
|
1414 v108 = (int)&v5->pBModels[v12];
|
|
1415 sprintfex(FileName, "%s", v108);
|
|
1416 v13 = v5->pBModels;
|
|
1417 v138 = 0;
|
|
1418 v5->pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(
|
|
1419 v13[v12].pVertices.pVertices,
|
|
1420 12 * v13[v12].pVertices.uNumVertices,
|
|
1421 FileName);
|
|
1422 v5->pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(
|
|
1423 v5->pBModels[v12].pFaces,
|
|
1424 308 * v5->pBModels[v12].uNumFaces,
|
|
1425 FileName);
|
|
1426 v5->pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(
|
|
1427 v5->pBModels[v12].pFacesOrdering,
|
|
1428 2 * v5->pBModels[v12].uNumFaces,
|
|
1429 FileName);
|
|
1430 v14 = pAllocator->AllocNamedChunk(
|
|
1431 v5->pBModels[v12].pNodes,
|
|
1432 8 * v5->pBModels[v12].uNumNodes,
|
|
1433 FileName);
|
|
1434 v15 = v5->pBModels;
|
|
1435 v108 = (int)File;
|
|
1436 v15[v12].pNodes = (BSPNode *)v14;
|
|
1437 fread(v5->pBModels[v12].pVertices.pVertices, 0xCu, v5->pBModels[v12].pVertices.uNumVertices, (FILE *)v108);
|
|
1438 fread(v5->pBModels[v12].pFaces, 0x134u, v5->pBModels[v12].uNumFaces, (FILE *)File);
|
|
1439 fread(v5->pBModels[v12].pFacesOrdering, 2u, v5->pBModels[v12].uNumFaces, (FILE *)File);
|
|
1440 fread(v5->pBModels[v12].pNodes, 8u, v5->pBModels[v12].uNumNodes, (FILE *)File);
|
|
1441 v16 = malloc(10 * v5->pBModels[v12].uNumFaces);
|
|
1442 v107 = (int)File;
|
|
1443 v17 = v5->pBModels;
|
|
1444 ptr = (FILE *)v16;
|
|
1445 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File);
|
|
1446 v18 = v5->pBModels;
|
|
1447 Str2 = 0;
|
|
1448 if ( (signed int)v18[v12].uNumFaces > 0 )
|
|
1449 break;
|
|
1450 LABEL_25:
|
|
1451 free(ptr);
|
|
1452 ++a4;
|
|
1453 ++v12;
|
|
1454 if ( (signed int)a4 >= (signed int)v5->uNumBModels )
|
|
1455 goto LABEL_26;
|
|
1456 }
|
|
1457 pDestLen = 0;
|
|
1458 pFilename = (char *)ptr;
|
|
1459 while ( 1 )
|
|
1460 {
|
|
1461 thisa = (int)((char *)v18[v12].pFaces + pDestLen);
|
|
1462 if ( !(*(char *)(thisa + 29) & 0x40) )
|
|
1463 break;
|
|
1464 v19 = pTextureFrameTable->FindTextureByName(pFilename);
|
|
1465 *(short *)(thisa + 272) = v19;
|
|
1466 if ( !v19 )
|
|
1467 {
|
|
1468 v20 = pBitmaps_LOD->LoadTexture(pFilename);
|
|
1469 v21 = thisa;
|
|
1470 *(char *)(v21 + 29) &= 0xBFu;
|
|
1471 LABEL_19:
|
|
1472 *(short *)(v21 + 272) = v20;
|
|
1473 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0);
|
|
1474 auto pTex = (Texture *)v149;
|
|
1475 if (pTex)
|
1
|
1476 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1);
|
0
|
1477 goto LABEL_20;
|
|
1478 }
|
|
1479 pTextureFrameTable->LoadAnimationSequenceAndPalettes(
|
|
1480 *(unsigned __int16 *)((char *)&v5->pBModels[v12].pFaces->uTextureID + pDestLen));
|
|
1481 LABEL_20:
|
|
1482 if ( *(short *)(thisa + 292) )
|
|
1483 {
|
|
1484 if ( ((ODMFace *)thisa)->HasEventHint() )
|
|
1485 *(char *)(thisa + 30) |= 0x10u;
|
|
1486 else
|
|
1487 *(char *)(thisa + 30) &= 0xEFu;
|
|
1488 }
|
|
1489 ++Str2;
|
|
1490 v18 = v5->pBModels;
|
|
1491 pDestLen += 308;
|
|
1492 pFilename += 10;
|
|
1493 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces )
|
|
1494 goto LABEL_25;
|
|
1495 }
|
|
1496 v20 = pBitmaps_LOD->LoadTexture(pFilename);
|
|
1497 v21 = thisa;
|
|
1498 goto LABEL_19;
|
|
1499 }
|
|
1500 LABEL_26:
|
|
1501 v22 = File;
|
|
1502 fseek((FILE *)File, v124, 0);
|
|
1503 fread(pLayingItems, 0x70u, uNumLayingItems, (FILE *)v22);
|
|
1504 if ( (signed int)uNumLayingItems > 0 )
|
|
1505 {
|
|
1506 v23 = pLayingItems;
|
|
1507 a4 = uNumLayingItems;
|
|
1508 do
|
|
1509 {
|
|
1510 v24 = v23->stru_24.uItemID;
|
|
1511 thisa = 0;
|
|
1512 v27 = (ODMFace *)(48 * v24);
|
|
1513 v25 = pObjectList->uNumObjects == 0;
|
|
1514 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0;
|
|
1515 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24));
|
|
1516 File = v27;
|
|
1517 v23->uItemType = (unsigned __int16)v27;
|
|
1518 if ( v26 | v25 )
|
|
1519 {
|
|
1520 LABEL_33:
|
|
1521 v29 = 0;
|
|
1522 }
|
|
1523 else
|
|
1524 {
|
|
1525 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename )
|
|
1526 {
|
|
1527 ++thisa;
|
|
1528 pFilename = (char *)i + 56;
|
|
1529 if ( thisa >= (signed int)pObjectList->uNumObjects )
|
|
1530 goto LABEL_33;
|
|
1531 LOWORD(v27) = (short)File;
|
|
1532 }
|
|
1533 v29 = thisa;
|
|
1534 }
|
|
1535 v23->uObjectDescID = v29;
|
|
1536 ++v23;
|
|
1537 --a4;
|
|
1538 }
|
|
1539 while ( a4 );
|
|
1540 }
|
|
1541 fseek((FILE *)v22, v125, 0);
|
|
1542 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22);
|
|
1543 a4 = 0;
|
|
1544 if ( (signed int)uNumLevelDecorations > 0 )
|
|
1545 {
|
|
1546 thisa = (int)pLevelDecorations;
|
|
1547 do
|
|
1548 {
|
|
1549 fread(FileName, 1u, 0x20u, (FILE *)v22);
|
|
1550 v30 = pDecorationList->GetDecorIdByName(FileName);
|
|
1551 v31 = thisa;
|
|
1552 ++a4;
|
|
1553 thisa += 32;
|
|
1554 *(short *)v31 = v30;
|
|
1555 }
|
|
1556 while ( (signed int)a4 < (signed int)uNumLevelDecorations );
|
|
1557 }
|
|
1558 fseek((FILE *)v22, v126, 0);
|
|
1559 fread(pActors, 0x344u, uNumActors, (FILE *)v22);
|
|
1560 fseek((FILE *)v22, v127, 0);
|
|
1561 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22);
|
|
1562 fseek((FILE *)v22, v128, 0);
|
|
1563 fread(&v5->field_DC, 4u, 1u, (FILE *)v22);
|
|
1564 pAllocator->FreeChunk(v5->pFaceIDLIST);
|
|
1565 v32 = v5->field_DC;
|
|
1566 v5->pFaceIDLIST = 0;
|
|
1567 v33 = pAllocator->AllocNamedChunk(0, 2 * v32, "IDLIST");
|
|
1568 v108 = (int)v22;
|
|
1569 v5->pFaceIDLIST = (unsigned __int16 *)v33;
|
|
1570 fread(v33, 2u, v5->field_DC, (FILE *)v108);
|
|
1571 fseek((FILE *)v22, v129, 0);
|
|
1572 fread(v5->pOMAP, 4u, 0x4000u, (FILE *)v22);
|
|
1573 fseek((FILE *)v22, v130, 0);
|
|
1574 fread(&v5->uNumSpawnPoints, 4u, 1u, (FILE *)v22);
|
|
1575 v5->pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(
|
|
1576 v5->pSpawnPoints,
|
|
1577 24 * v5->uNumSpawnPoints,
|
|
1578 "Spawn");
|
|
1579 fseek((FILE *)v22, v131, 0);
|
|
1580 fread(v5->pSpawnPoints, 0x18u, v5->uNumSpawnPoints, (FILE *)v22);
|
|
1581 fseek((FILE *)v22, v132, 0);
|
|
1582 fread(&v5->ddm, 0x28u, 1u, (FILE *)v22);
|
|
1583 fseek((FILE *)v22, v133, 0);
|
|
1584 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22);
|
|
1585 fseek((FILE *)v22, v134, 0);
|
|
1586 fread(&v5->uLastVisitDay, 1u, 0x38u, (FILE *)v22);
|
|
1587 fseek((FILE *)v22, v135, 0);
|
|
1588 fread(&v5->uLastVisitDay, 1u, 4u, (FILE *)v22);
|
|
1589 thisa = (int)v5->pTileTypes;
|
|
1590 pTileTable->InitializeTileset(4);
|
|
1591 pTileTable->InitializeTileset(v5->pTileTypes[0].uTileGroup);
|
|
1592 pTileTable->InitializeTileset(v5->pTileTypes[1].uTileGroup);
|
|
1593 pTileTable->InitializeTileset(v5->pTileTypes[2].uTileGroup);
|
|
1594 pTileTable->InitializeTileset(v5->pTileTypes[3].uTileGroup);
|
|
1595 if ( v5 != (OutdoorLocation *)-96 && v5->pSkyTextureName[0] )
|
|
1596 {
|
|
1597 v108 = 0;
|
|
1598 v107 = (int)v5->pSkyTextureName;
|
|
1599 }
|
|
1600 else
|
|
1601 {
|
|
1602 v108 = 0;
|
|
1603 v107 = (int)pDefaultSkyTexture;
|
|
1604 }
|
|
1605 v5->uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108);
|
|
1606 strcpy(v5->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
|
|
1607 v34 = pTileTable->GetTileById(v5->pTileTypes[0].uTileID);
|
|
1608 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName);
|
|
1609 v36 = v5->uSky_TextureID;
|
|
1610 v5->uMainTile_BitmapID = v35;
|
|
1611 if ( v36 != -1 )
|
1
|
1612 pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1);
|
0
|
1613
|
|
1614 v37 = v5->uMainTile_BitmapID;
|
|
1615 if ( v37 != -1 )
|
1
|
1616 pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1);
|
0
|
1617
|
|
1618 v5->_47F0E2();
|
|
1619 pGameLoadingUI_ProgressBar->Progress();
|
|
1620 fclose((FILE *)v22);
|
|
1621 goto LABEL_150;
|
|
1622 }
|
|
1623 if ( !pGames_LOD->DoesContainerExist(pContainer) )
|
|
1624 Abortf("Unable to find %s in Games.LOD", pContainer);
|
|
1625 strcpy(FileName, pContainer);
|
|
1626 strcpy(Str, pContainer);
|
|
1627 Dst[strlen(Str) + 964] = 0;
|
|
1628 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(Str, TEXTURE_16BIT_PALETTE);
|
|
1629 v141 = &v139;
|
|
1630 v38 = strlen(pContainer);
|
|
1631 strcpy((char *)&v139 + v38, ".odm");
|
|
1632 v39 = pGames_LOD->FindContainer(pContainer, 1);
|
|
1633 header.uCompressedSize = 0;
|
|
1634 header.uDecompressedSize = 0;
|
|
1635 ptr = v39;
|
|
1636 header.uVersion = 91969;
|
|
1637 header.pMagic[0] = 'm';
|
|
1638 header.pMagic[1] = 'v';
|
|
1639 header.pMagic[2] = 'i';
|
|
1640 header.pMagic[3] = 'i';
|
|
1641 fread(&header, 0x10u, 1u, v39);
|
|
1642 if ( header.uVersion != 91969
|
|
1643 || header.pMagic[0] != 'm'
|
|
1644 || header.pMagic[1] != 'v'
|
|
1645 || header.pMagic[2] != 'i'
|
|
1646 || header.pMagic[3] != 'i' )
|
|
1647 {
|
|
1648 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0);
|
|
1649 }
|
|
1650 v40 = header.uCompressedSize;
|
|
1651 pSource = header.uDecompressedSize;
|
|
1652 v41 = malloc(header.uDecompressedSize);
|
|
1653 v42 = v41;
|
|
1654 HIDWORD(v142) = (uint32)v41;
|
|
1655 if ( v40 < pSource )
|
|
1656 {
|
|
1657 pFilename = (char *)malloc(v40);
|
|
1658 fread((void *)pFilename, v40, 1u, ptr);
|
|
1659 zlib::MemUnzip(v42, &pSource, pFilename, v40);
|
|
1660 free((void *)pFilename);
|
|
1661 }
|
|
1662 else
|
|
1663 {
|
|
1664 fread(v41, pSource, 1u, ptr);
|
|
1665 }
|
|
1666 memcpy(v5, v42, 0xB0u);
|
|
1667 v43 = (char *)v42 + 176;
|
|
1668 v5->_47F420();
|
|
1669 v5->_47F3EA();
|
|
1670 strcpy(v5->pGroundTileset, "grastyl");
|
|
1671 pGameLoadingUI_ProgressBar->Progress();
|
|
1672 v5->pTerrain.Initialize();
|
|
1673 v108 = 16384;
|
|
1674 v107 = (int)v43;
|
|
1675 v106 = (char *)v5->pTerrain.pHeightmap;
|
|
1676 memcpy(v106, v43, 0x4000u);
|
|
1677 v43 = (char *)v43 + 16384;
|
|
1678 v105 = 16384;
|
|
1679 v104 = (void *)v43;
|
|
1680 v103 = v5->pTerrain.pTilemap;
|
|
1681 memcpy(v103, v43, 0x4000u);
|
|
1682 v43 = (char *)v43 + 16384;
|
|
1683 memcpy(v5->pTerrain.pAttributemap, v43, 0x4000u);
|
|
1684 v43 = (char *)v43 + 16384;
|
|
1685 v108 = (int)v5->ptr_D4;
|
|
1686 pAllocator->FreeChunk((void *)v108);
|
|
1687 v5->ptr_D4 = 0;
|
|
1688 v5->ptr_D4 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP");
|
|
1689 v5->pTerrain._47C80A(0, 0, 128, 128);
|
|
1690 pGameLoadingUI_ProgressBar->Progress();
|
|
1691 memcpy(&uNumTerrainNormals, v43, 4u);
|
|
1692 v43 = (char *)v43 + 4;
|
|
1693 memcpy(pTerrainSomeOtherData, v43, 0x20000u);
|
|
1694 v43 = (char *)v43 + 131072;
|
|
1695 memcpy(pTerrainNormalIndices, v43, 0x10000u);
|
|
1696 v43 = (char *)v43 + 65536;
|
|
1697 pFilename = (char *)(12 * uNumTerrainNormals);
|
|
1698 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(
|
|
1699 pTerrainNormals,
|
|
1700 12 * uNumTerrainNormals,
|
|
1701 "TerNorm");
|
|
1702 memcpy(pTerrainNormals, v43, (size_t)pFilename);
|
|
1703 v44 = (char *)v43 + (int)pFilename;
|
|
1704 memcpy(&v5->uNumBModels, v44, 4u);
|
|
1705 v44 = (char *)v44 + 4;
|
|
1706 pGameLoadingUI_ProgressBar->Progress();
|
|
1707 v45 = v5->uNumBModels;
|
|
1708 v108 = (int)"BDdata";
|
|
1709 v107 = 188 * v45;
|
|
1710 v106 = (char *)v5->pBModels;
|
|
1711 v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata");
|
|
1712 v47 = v5->uNumBModels;
|
|
1713 v5->pBModels = v46;
|
|
1714 pFilename = (char *)(188 * v47);
|
|
1715 memcpy(v46, v44, 188 * v47);
|
|
1716 uSourceLen = (char *)v44 + (int)pFilename;
|
|
1717 pGameLoadingUI_ProgressBar->Progress();
|
|
1718 v151 = 0;
|
|
1719 if ( (signed int)v5->uNumBModels > 0 )
|
|
1720 {
|
|
1721 v48 = 0;
|
|
1722 while ( 1 )
|
|
1723 {
|
|
1724 v5->pBModels[v48].pVertices.pVertices = 0;
|
|
1725 v5->pBModels[v48].pFaces = 0;
|
|
1726 v5->pBModels[v48].pFacesOrdering = 0;
|
|
1727 v5->pBModels[v48].pNodes = 0;
|
|
1728 FileName[0] = 0;
|
|
1729 v108 = (int)&v5->pBModels[v48];
|
|
1730 sprintfex(FileName, "%s", v108);
|
|
1731 v49 = v5->pBModels;
|
|
1732 v138 = 0;
|
|
1733 v50 = &v49[v48];
|
|
1734 v108 = (int)FileName;
|
|
1735 v107 = 12 * v50->pVertices.uNumVertices;
|
|
1736 v106 = (char *)v50->pVertices.pVertices;
|
|
1737 v5->pBModels[v48].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v106, v107, FileName);
|
|
1738 v51 = &v5->pBModels[v48];
|
|
1739 v108 = (int)FileName;
|
|
1740 v107 = 308 * v51->uNumFaces;
|
|
1741 v106 = (char *)v51->pFaces;
|
|
1742 v5->pBModels[v48].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(v106, v107, FileName);
|
|
1743 v52 = &v5->pBModels[v48];
|
|
1744 v108 = (int)FileName;
|
|
1745 v107 = 2 * v52->uNumFaces;
|
|
1746 v106 = (char *)v52->pFacesOrdering;
|
|
1747 v5->pBModels[v48].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(
|
|
1748 v106,
|
|
1749 v107,
|
|
1750 FileName);
|
|
1751 v53 = &v5->pBModels[v48];
|
|
1752 v108 = (int)FileName;
|
|
1753 v107 = 8 * v53->uNumNodes;
|
|
1754 v106 = (char *)v53->pNodes;
|
|
1755 v5->pBModels[v48].pNodes = (BSPNode *)pAllocator->AllocNamedChunk(v106, v107, FileName);
|
|
1756 v54 = &v5->pBModels[v48];
|
|
1757 v108 = 12 * v54->pVertices.uNumVertices;
|
|
1758 pFilename = (char *)v108;
|
|
1759 v107 = (int)uSourceLen;
|
|
1760 v106 = (char *)v54->pVertices.pVertices;
|
|
1761 memcpy(v106, uSourceLen, v108);
|
|
1762 uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1763 v55 = &v5->pBModels[v48];
|
|
1764 v105 = 308 * v55->uNumFaces;
|
|
1765 v104 = uSourceLen;
|
|
1766 v103 = v55->pFaces;
|
|
1767 pFilename = (char *)v105;
|
|
1768 memcpy(v103, uSourceLen, v105);
|
|
1769 v56 = &v5->pBModels[v48];
|
|
1770 uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1771 v57 = v56->pFacesOrdering;
|
|
1772 pFilename = (char *)(2 * v56->uNumFaces);
|
|
1773 memcpy(v57, uSourceLen, (size_t)pFilename);
|
|
1774 v58 = &v5->pBModels[v48];
|
|
1775 uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1776 v59 = v58->pNodes;
|
|
1777 pFilename = (char *)(8 * v58->uNumNodes);
|
|
1778 memcpy(v59, uSourceLen, (size_t)pFilename);
|
|
1779 uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1780 ptr = (FILE *)malloc(10 * v5->pBModels[v48].uNumFaces);
|
|
1781 pFilename = (char *)(10 * v5->pBModels[v48].uNumFaces);
|
|
1782 memcpy(ptr, uSourceLen, (size_t)pFilename);
|
|
1783 v144 = 0;
|
|
1784 uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1785 v60 = v5->pBModels;
|
|
1786 if ( (signed int)v60[v48].uNumFaces > 0 )
|
|
1787 break;
|
|
1788 LABEL_74:
|
|
1789 free(ptr);
|
|
1790 ++v151;
|
|
1791 ++v48;
|
|
1792 if ( v151 >= (signed int)v5->uNumBModels )
|
|
1793 goto LABEL_75;
|
|
1794 }
|
|
1795 v149 = 0;
|
|
1796 Str2 = (char *)ptr;
|
|
1797 while ( 1 )
|
|
1798 {
|
|
1799 pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces;
|
|
1800 if ( !(pFilename[29] & 0x40) )
|
|
1801 break;
|
|
1802 v61 = pTextureFrameTable->FindTextureByName(Str2);
|
|
1803 *((short *)pFilename + 136) = v61;
|
|
1804 if ( !v61 )
|
|
1805 {
|
|
1806 v62 = pBitmaps_LOD->LoadTexture(Str2);
|
|
1807 v63 = (ODMFace *)pFilename;
|
|
1808 BYTE1(v63->uFaceAttributes) &= 0xBFu;
|
|
1809 LABEL_68:
|
|
1810 v63->uTextureID = v62;
|
|
1811 v145 = (signed __int16)v62 != -1 ? (int)&pBitmaps_LOD->pTextures[(signed __int16)v62] : 0;
|
1
|
1812 v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36);
|
0
|
1813 if ((signed __int16)v62 != -1)
|
1
|
1814 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(v108);
|
0
|
1815 goto LABEL_69;
|
|
1816 }
|
|
1817 v108 = *(unsigned __int16 *)((char *)&v5->pBModels[v48].pFaces->uTextureID + (unsigned int)v149);
|
|
1818 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v108);
|
|
1819 LABEL_69:
|
|
1820 if ( *((short *)pFilename + 146) )
|
|
1821 {
|
|
1822 if ( ((ODMFace *)pFilename)->HasEventHint() )
|
|
1823 pFilename[30] |= 0x10u;
|
|
1824 else
|
|
1825 pFilename[30] &= 0xEFu;
|
|
1826 }
|
|
1827 ++v144;
|
|
1828 v60 = v5->pBModels;
|
|
1829 v149 = (char *)v149 + 308;
|
|
1830 Str2 += 10;
|
|
1831 if ( v144 >= (signed int)v60[v48].uNumFaces )
|
|
1832 goto LABEL_74;
|
|
1833 }
|
|
1834 v62 = pBitmaps_LOD->LoadTexture(Str2);
|
|
1835 v63 = (ODMFace *)pFilename;
|
|
1836 goto LABEL_68;
|
|
1837 }
|
|
1838 LABEL_75:
|
|
1839 pGameLoadingUI_ProgressBar->Progress();
|
|
1840 memcpy(&uNumLevelDecorations, uSourceLen, 4u);
|
|
1841 uSourceLen = (char *)uSourceLen + 4;
|
|
1842 if ( (uNumLevelDecorations & 0x80000000u) != 0 || (signed int)uNumLevelDecorations > 3000 )
|
|
1843 {
|
|
1844 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0);
|
|
1845 }
|
|
1846 pGameLoadingUI_ProgressBar->Progress();
|
|
1847 pFilename = (char *)(32 * uNumLevelDecorations);
|
|
1848 memcpy(pLevelDecorations, uSourceLen, 32 * uNumLevelDecorations);
|
|
1849 v151 = 0;
|
|
1850 uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1851 if ( (signed int)uNumLevelDecorations > 0 )
|
|
1852 {
|
|
1853 pFilename = (char *)pLevelDecorations;
|
|
1854 do
|
|
1855 {
|
|
1856 memcpy(FileName, uSourceLen, 0x20u);
|
|
1857 uSourceLen = (char *)uSourceLen + 32;
|
|
1858 v64 = pDecorationList->GetDecorIdByName(FileName);
|
|
1859 v65 = pFilename;
|
|
1860 ++v151;
|
|
1861 pFilename += 32;
|
|
1862 *(short *)v65 = v64;
|
|
1863 }
|
|
1864 while ( v151 < (signed int)uNumLevelDecorations );
|
|
1865 }
|
|
1866 pGameLoadingUI_ProgressBar->Progress();
|
|
1867 memcpy(&v5->field_DC, uSourceLen, 4u);
|
|
1868 uSourceLen = (char *)uSourceLen + 4;
|
|
1869 v108 = (int)v5->pFaceIDLIST;
|
|
1870 pAllocator->FreeChunk((void *)v108);
|
|
1871 v66 = v5->field_DC;
|
|
1872 v5->pFaceIDLIST = 0;
|
|
1873 v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST");
|
|
1874 v68 = v5->field_DC;
|
|
1875 v5->pFaceIDLIST = (unsigned __int16 *)v67;
|
|
1876 pFilename = (char *)(2 * v68);
|
|
1877 memcpy(v67, uSourceLen, 2 * v68);
|
|
1878 uSourceLen = (char *)uSourceLen + (int)pFilename;
|
|
1879 pGameLoadingUI_ProgressBar->Progress();
|
|
1880 v108 = (int)v5->pOMAP;
|
|
1881 pAllocator->FreeChunk((void *)v108);
|
|
1882 v5->pOMAP = 0;
|
|
1883 v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP");
|
|
1884 v108 = 65536;
|
|
1885 v5->pOMAP = (unsigned int *)v69;
|
|
1886 memcpy(v69, uSourceLen, v108);
|
|
1887 uSourceLen = (char *)uSourceLen + 65536;
|
|
1888 pGameLoadingUI_ProgressBar->Progress();
|
|
1889 memcpy(&v5->uNumSpawnPoints, uSourceLen, 4u);
|
|
1890 uSourceLen = (char *)uSourceLen + 4;
|
|
1891 pGameLoadingUI_ProgressBar->Progress();
|
|
1892 v70 = v5->uNumSpawnPoints;
|
|
1893 v108 = (int)"Spawn";
|
|
1894 v107 = 24 * v70;
|
|
1895 v106 = (char *)v5->pSpawnPoints;
|
|
1896 v71 = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(v106, 24 * v70, "Spawn");
|
|
1897 v72 = v5->uNumSpawnPoints;
|
|
1898 v5->pSpawnPoints = v71;
|
|
1899 memcpy(v71, uSourceLen, 24 * v72);
|
|
1900 pGameLoadingUI_ProgressBar->Progress();
|
|
1901 free((void *)HIDWORD(v142));
|
|
1902 v108 = (int)".ddm";
|
|
1903 v73 = strlen(pContainer);
|
|
1904 strcpy((char *)v141 + v73, (const char *)v108);
|
|
1905 v151 = (int)pNew_LOD->FindContainer(pContainer, 1);
|
|
1906 fread(&header, 0x10u, 1u, (FILE *)v151);
|
|
1907 Str2 = 0;
|
|
1908 if ( header.uVersion != 91969
|
|
1909 || header.pMagic[0] != 'm'
|
|
1910 || header.pMagic[1] != 'v'
|
|
1911 || header.pMagic[2] != 'i'
|
|
1912 || header.pMagic[3] != 'i' )
|
|
1913 {
|
|
1914 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0);
|
|
1915 Str2 = (char *)1;
|
|
1916 }
|
|
1917 v74 = 0;
|
|
1918 pFilename = (char *)header.uCompressedSize;
|
|
1919 v149 = 0;
|
|
1920 pDestLen = header.uDecompressedSize;
|
|
1921 if ( !Str2 )
|
|
1922 {
|
|
1923 v75 = malloc(header.uDecompressedSize);
|
|
1924 v149 = v75;
|
|
1925 if ( (unsigned int)pFilename <= pDestLen )
|
|
1926 {
|
|
1927 if ( pFilename == (const char *)pDestLen )
|
|
1928 {
|
|
1929 fread(v75, pDestLen, 1u, (FILE *)v151);
|
|
1930 }
|
|
1931 else
|
|
1932 {
|
|
1933 uSourceLen = malloc((size_t)pFilename);
|
|
1934 fread(uSourceLen, (size_t)pFilename, 1u, (FILE *)v151);
|
|
1935 zlib::MemUnzip(v75, &pDestLen, uSourceLen, (unsigned int)pFilename);
|
|
1936 free(uSourceLen);
|
|
1937 }
|
|
1938 }
|
|
1939 else
|
|
1940 {
|
|
1941 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0);
|
|
1942 }
|
|
1943 memcpy(&v5->ddm, v75, 0x28u);
|
|
1944 v74 = (int)((char *)v75 + 40);
|
|
1945 }
|
|
1946 v76 = v5->uNumBModels;
|
|
1947 v77 = 0;
|
|
1948 if ( (signed int)v76 > 0 )
|
|
1949 {
|
|
1950 v78 = (char *)&v5->pBModels->uNumFaces;
|
|
1951 do
|
|
1952 {
|
|
1953 v77 += *(int *)v78;
|
|
1954 v78 += 188;
|
|
1955 --v76;
|
|
1956 }
|
|
1957 while ( v76 );
|
|
1958 }
|
|
1959 v79 = v5->ddm.uNumFacesInBModels;
|
|
1960 if ( v79 )
|
|
1961 {
|
|
1962 if ( v5->ddm.uNumBModels )
|
|
1963 {
|
|
1964 v80 = v5->ddm.uNumDecorations;
|
|
1965 if ( v80 )
|
|
1966 {
|
|
1967 if ( v79 != v77 || v5->ddm.uNumBModels != v5->uNumBModels || v80 != uNumLevelDecorations )
|
|
1968 Str2 = (char *)1;
|
|
1969 }
|
|
1970 }
|
|
1971 }
|
|
1972 if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 )
|
|
1973 a4 = 29030400;
|
|
1974 if ( Str2 )
|
|
1975 {
|
|
1976 memset(Dst, 0, 0x3C8u);
|
|
1977 memset(Src, 0, 0x3C8u);
|
|
1978 goto LABEL_112;
|
|
1979 }
|
|
1980 v81 = v5->ddm.uLastRepawnDay;
|
|
1981 if ( (unsigned int)((char *)File - v81) >= a4 || !v81 )
|
|
1982 {
|
|
1983 memcpy(Dst, (const void *)v74, 0x3C8u);
|
|
1984 memcpy(Src, (const void *)(v74 + 968), 0x3C8u);
|
|
1985 LABEL_112:
|
|
1986 free(v149);
|
|
1987 v25 = Str2 == 0;
|
|
1988 v5->ddm.uLastRepawnDay = (int)File;
|
|
1989 if ( v25 )
|
|
1990 ++v5->ddm.uNumRespawns;
|
|
1991 v108 = 0;
|
|
1992 *(int *)thisa = 1;
|
|
1993 v151 = (int)pGames_LOD->FindContainer(pContainer, v108);
|
|
1994 fread(&header, 0x10u, 1u, (FILE *)v151);
|
|
1995 pFilename = (char *)header.uCompressedSize;
|
|
1996 pDestLen = header.uDecompressedSize;
|
|
1997 v82 = malloc(header.uDecompressedSize);
|
|
1998 v149 = v82;
|
|
1999 if ( (unsigned int)pFilename <= pDestLen )
|
|
2000 {
|
|
2001 if ( pFilename == (const char *)pDestLen )
|
|
2002 {
|
|
2003 fread(v82, pDestLen, 1u, (FILE *)v151);
|
|
2004 }
|
|
2005 else
|
|
2006 {
|
|
2007 uSourceLen = malloc((size_t)pFilename);
|
|
2008 fread(uSourceLen, (size_t)pFilename, 1u, (FILE *)v151);
|
|
2009 zlib::MemUnzip(v82, &pDestLen, uSourceLen, (unsigned int)pFilename);
|
|
2010 free(uSourceLen);
|
|
2011 }
|
|
2012 }
|
|
2013 else
|
|
2014 {
|
|
2015 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0);
|
|
2016 }
|
|
2017 v74 = (int)((char *)v82 + 40);
|
|
2018 goto LABEL_120;
|
|
2019 }
|
|
2020 *(int *)thisa = 0;
|
|
2021 LABEL_120:
|
|
2022 v108 = (int)".odm";
|
|
2023 v83 = strlen(pContainer);
|
|
2024 strcpy((char *)v141 + v83, (const char *)v108);
|
|
2025 memcpy(v5->array_528, (const void *)v74, 0x3C8u);
|
|
2026 v84 = (const void *)(v74 + 968);
|
|
2027 memcpy(v5->array_8F0, v84, 0x3C8u);
|
|
2028 v85 = (char *)v84 + 968;
|
|
2029 pGameLoadingUI_ProgressBar->Progress();
|
|
2030 if ( *(int *)thisa )
|
|
2031 {
|
|
2032 memcpy(v5->array_528, Dst, 0x3C8u);
|
|
2033 memcpy(v5->array_8F0, Src, 0x3C8u);
|
|
2034 }
|
|
2035 v25 = v5->uNumBModels == 0;
|
|
2036 v26 = (v5->uNumBModels & 0x80000000u) != 0;
|
|
2037 v151 = 0;
|
|
2038 if ( !(v26 | v25) )
|
|
2039 {
|
|
2040 a4 = 0;
|
|
2041 do
|
|
2042 {
|
|
2043 v86 = v5->pBModels;
|
|
2044 thisa = 0;
|
|
2045 v87 = (unsigned int)((char *)v86 + a4);
|
|
2046 if ( *(int *)(v87 + 76) > 0 )
|
|
2047 {
|
|
2048 File = 0;
|
|
2049 do
|
|
2050 {
|
|
2051 v106 = (char *)&File->uFaceAttributes + *(int *)(v87 + 84);
|
|
2052 memcpy(v106, v85, 4u);
|
|
2053 v88 = v5->pBModels;
|
|
2054 ++File;
|
|
2055 v85 = (char *)v85 + 4;
|
|
2056 ++thisa;
|
|
2057 v87 = (unsigned int)((char *)v88 + a4);
|
|
2058 }
|
|
2059 while ( thisa < *(int *)(v87 + 76) );
|
|
2060 }
|
|
2061 v89 = v5->pBModels;
|
|
2062 thisa = 0;
|
|
2063 if ( *(signed int *)((char *)&v89->uNumFaces + a4) > 0 )
|
|
2064 {
|
|
2065 pFilename = 0;
|
|
2066 do
|
|
2067 {
|
|
2068 v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + a4)];
|
|
2069 File = v90;
|
|
2070 if ( v90->sCogTriggeredID )
|
|
2071 {
|
|
2072 if ( v90->HasEventHint() )
|
|
2073 BYTE2(File->uFaceAttributes) |= 0x10u;
|
|
2074 else
|
|
2075 BYTE2(File->uFaceAttributes) &= 0xEFu;
|
|
2076 }
|
|
2077 ++thisa;
|
|
2078 v89 = v5->pBModels;
|
|
2079 pFilename += 308;
|
|
2080 }
|
|
2081 while ( thisa < *(signed int *)((char *)&v89->uNumFaces + a4) );
|
|
2082 }
|
|
2083 ++v151;
|
|
2084 a4 += 188;
|
|
2085 }
|
|
2086 while ( v151 < (signed int)v5->uNumBModels );
|
|
2087 }
|
|
2088 pGameLoadingUI_ProgressBar->Progress();
|
|
2089 v151 = 0;
|
|
2090 if ( (signed int)uNumLevelDecorations > 0 )
|
|
2091 {
|
|
2092 thisa = (int)&pLevelDecorations[0].field_2;
|
|
2093 do
|
|
2094 {
|
|
2095 memcpy((void *)thisa, v85, 2u);
|
|
2096 thisa += 32;
|
|
2097 v85 = (char *)v85 + 2;
|
|
2098 ++v151;
|
|
2099 }
|
|
2100 while ( v151 < (signed int)uNumLevelDecorations );
|
|
2101 }
|
|
2102 pGameLoadingUI_ProgressBar->Progress();
|
|
2103 memcpy(&uNumActors, v85, 4u);
|
|
2104 v91 = (char *)v85 + 4;
|
|
2105 if ( (uNumActors & 0x80000000u) != 0 || (signed int)uNumActors > 500 )
|
|
2106 {
|
|
2107 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0);
|
|
2108 }
|
|
2109 pGameLoadingUI_ProgressBar->Progress();
|
|
2110 pFilename = (char *)(836 * uNumActors);
|
|
2111 memcpy(pActors, v91, 836 * uNumActors);
|
|
2112 v92 = (char *)v91 + (int)pFilename;
|
|
2113 pGameLoadingUI_ProgressBar->Progress();
|
|
2114 memcpy(&uNumLayingItems, v92, 4u);
|
|
2115 v93 = (char *)v92 + 4;
|
|
2116 if ( (uNumLayingItems & 0x80000000u) != 0 || (signed int)uNumLayingItems > 1000 )
|
|
2117 {
|
|
2118 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:954", 0);
|
|
2119 }
|
|
2120 pGameLoadingUI_ProgressBar->Progress();
|
|
2121 pFilename = (char *)(112 * uNumLayingItems);
|
|
2122 memcpy(pLayingItems, v93, 112 * uNumLayingItems);
|
|
2123 v94 = (char *)v93 + (int)pFilename;
|
|
2124 pGameLoadingUI_ProgressBar->Progress();
|
|
2125 memcpy(&uNumChests, v94, 4u);
|
|
2126 v95 = (char *)v94 + 4;
|
|
2127 if ( (uNumChests & 0x80000000u) != 0 || (signed int)uNumChests > 20 )
|
|
2128 {
|
|
2129 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0);
|
|
2130 }
|
|
2131 pGameLoadingUI_ProgressBar->Progress();
|
|
2132 pFilename = (char *)(5324 * uNumChests);
|
|
2133 memcpy(pChests, v95, 5324 * uNumChests);
|
|
2134 v96 = (char *)v95 + (int)pFilename;
|
|
2135 pGameLoadingUI_ProgressBar->Progress();
|
|
2136 memcpy(&stru_5E4C90, v96, 0xC8u);
|
|
2137 pGameLoadingUI_ProgressBar->Progress();
|
|
2138 memcpy(&v5->uLastVisitDay, v96 + 200, 0x38u);
|
|
2139 free(v149);
|
|
2140 pTileTable->InitializeTileset(4);
|
|
2141 thisa = (int)v5->pTileTypes;
|
|
2142 v108 = v5->pTileTypes[0].uTileGroup;
|
|
2143 pTileTable->InitializeTileset(v108);
|
|
2144 v108 = v5->pTileTypes[1].uTileGroup;
|
|
2145 pTileTable->InitializeTileset(v108);
|
|
2146 v108 = v5->pTileTypes[2].uTileGroup;
|
|
2147 pTileTable->InitializeTileset(v108);
|
|
2148 v108 = v5->pTileTypes[3].uTileGroup;
|
|
2149 pTileTable->InitializeTileset(v108);
|
|
2150 strcpy(v5->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture);
|
|
2151 v97 = v5->pTileTypes[0].uTileID;
|
|
2152 v108 = 0;
|
|
2153 v98 = pTileTable->GetTileById(v97);
|
|
2154 v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, (enum TEXTURE_TYPE)v108);
|
|
2155 v5->uMainTile_BitmapID = v99;
|
|
2156 if ( v99 != -1 )
|
|
2157 {
|
1
|
2158 v108 = (v99 != -1 ? pBitmaps_LOD->pTextures[v99].palette_id1 : 36);
|
0
|
2159 if (v99 != -1)
|
1
|
2160 pBitmaps_LOD->pTextures[v99].palette_id2 = pPaletteManager->LoadPalette(v108);
|
0
|
2161 }
|
|
2162 v5->_47F0E2();
|
|
2163 LABEL_150:
|
|
2164 v100 = HIDWORD(v5->uLastVisitDay);
|
|
2165 LODWORD(v142) = LODWORD(v5->uLastVisitDay);
|
|
2166 HIDWORD(v142) = v100;
|
|
2167 if ( v100 | (unsigned int)v142 )
|
|
2168 {
|
|
2169 v108 = 28;
|
|
2170 if ( (signed int)((signed int)(signed __int64)((double)v142 * 0.234375) / 60 / 60 / 0x18u) % 28 != pParty->uDaysPlayed )
|
|
2171 {
|
|
2172 if ( rand() % 100 >= 20 )
|
|
2173 v108 = dword_4EC268[rand() % dword_4EC2A8];
|
|
2174 else
|
|
2175 v108 = dword_4EC28C[rand() % dword_4EC2AC];
|
|
2176 sprintfex(v5->field_4F8, "plansky%d", v108);
|
|
2177 }
|
|
2178 }
|
|
2179 else
|
|
2180 {
|
|
2181 strcpy(v5->field_4F8, "plansky3");
|
|
2182 }
|
|
2183 v101 = pBitmaps_LOD->LoadTexture(v5->field_4F8);
|
|
2184 v5->uSky_TextureID = v101;
|
|
2185 if ( v101 != -1 )
|
|
2186 {
|
1
|
2187 v108 = (v101 != -1 ? pBitmaps_LOD->pTextures[v101].palette_id1 : 36);
|
0
|
2188 if (v101 != -1)
|
1
|
2189 pBitmaps_LOD->pTextures[v101].palette_id2 = pPaletteManager->LoadPalette(v108);
|
0
|
2190 }
|
|
2191 pPaletteManager->RecalculateAll();
|
|
2192 pSoundList->_4A9A67(53, 0);
|
|
2193 pSoundList->_4A9A67(92, 0);
|
|
2194 pSoundList->_4A9A67(57, 0);
|
|
2195 pSoundList->_4A9A67(96, 0);
|
|
2196 pSoundList->_4A9A67(64, 0);
|
|
2197 pSoundList->_4A9A67(103, 0);
|
|
2198 v102 = thisa;
|
|
2199 thisa = 3;
|
|
2200 do
|
|
2201 {
|
|
2202 if ( *(short *)v102 )
|
|
2203 {
|
|
2204 switch ( *(short *)v102 )
|
|
2205 {
|
|
2206 case 1:
|
|
2207 pSoundList->_4A9A67(58, 0);
|
|
2208 v108 = 0;
|
|
2209 v107 = 97;
|
|
2210 break;
|
|
2211 case 2:
|
|
2212 pSoundList->_4A9A67(52, 0);
|
|
2213 v108 = 0;
|
|
2214 v107 = 91;
|
|
2215 break;
|
|
2216 case 3:
|
|
2217 pSoundList->_4A9A67(51, 0);
|
|
2218 v108 = 0;
|
|
2219 v107 = 90;
|
|
2220 break;
|
|
2221 case 5:
|
|
2222 pSoundList->_4A9A67(62, 0);
|
|
2223 v108 = 0;
|
|
2224 v107 = 101;
|
|
2225 break;
|
|
2226 case 6:
|
|
2227 pSoundList->_4A9A67(49, 0);
|
|
2228 v108 = 0;
|
|
2229 v107 = 88;
|
|
2230 break;
|
|
2231 default:
|
|
2232 if ( *(short *)v102 != 7 )
|
|
2233 goto LABEL_175;
|
|
2234 pSoundList->_4A9A67(61, 0);
|
|
2235 v108 = 0;
|
|
2236 v107 = 100;
|
|
2237 break;
|
|
2238 }
|
|
2239 }
|
|
2240 else
|
|
2241 {
|
|
2242 pSoundList->_4A9A67(54, 0);
|
|
2243 v108 = 0;
|
|
2244 v107 = 93;
|
|
2245 }
|
|
2246 pSoundList->_4A9A67(v107, v108);
|
|
2247 LABEL_175:
|
|
2248 v102 += 4;
|
|
2249 --thisa;
|
|
2250 }
|
|
2251 while ( thisa );
|
|
2252 return 1;
|
|
2253 }
|
|
2254 // 4EC268: using guessed type int dword_4EC268[];
|
|
2255 // 4EC28C: using guessed type int dword_4EC28C[];
|
|
2256 // 4EC2A8: using guessed type int dword_4EC2A8;
|
|
2257 // 4EC2AC: using guessed type int dword_4EC2AC;
|
|
2258 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8;
|
|
2259 // 6BE364: using guessed type int dword_6BE364_game_settings_1;
|
|
2260 // 6BE3C4: using guessed type char bUnderwater;
|
|
2261
|
|
2262 //----- (0047ECC1) --------------------------------------------------------
|
|
2263 int OutdoorLocation::_47ECC1(signed int a2)
|
|
2264 {
|
|
2265 signed int result; // eax@2
|
|
2266 int v3; // eax@3
|
|
2267
|
|
2268 if ( a2 >= 90 )
|
|
2269 {
|
|
2270 v3 = (a2 - 90) / 36;
|
|
2271 if ( v3 && v3 != 1 && v3 != 2 )
|
|
2272 {
|
|
2273 if ( v3 == 3 )
|
|
2274 result = this->pTileTypes[3].uTileID;
|
|
2275 else
|
|
2276 result = a2;
|
|
2277 }
|
|
2278 else
|
|
2279 {
|
|
2280 result = this->pTileTypes[v3].uTileID;
|
|
2281 }
|
|
2282 }
|
|
2283 else
|
|
2284 {
|
|
2285 result = 0;
|
|
2286 }
|
|
2287 return result;
|
|
2288 }
|
|
2289
|
|
2290 //----- (0047ED08) --------------------------------------------------------
|
|
2291 unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uZ)
|
|
2292 {
|
|
2293 int v3; // esi@5
|
|
2294 unsigned int result; // eax@9
|
|
2295
|
|
2296 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 )
|
|
2297 {
|
|
2298 result = 0;
|
|
2299 }
|
|
2300 else
|
|
2301 {
|
|
2302 v3 = *(&this->pTerrain.pTilemap[128 * uZ] + uX);
|
|
2303 if ( v3 < 198 )
|
|
2304 {
|
|
2305 if ( v3 >= 90 )
|
|
2306 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90;
|
|
2307 }
|
|
2308 else
|
|
2309 {
|
|
2310 v3 = v3 + this->pTileTypes[3].uTileID - 198;
|
|
2311 }
|
|
2312 result = pTileTable->pTiles[v3].uBitmapID;
|
|
2313 }
|
|
2314 return result;
|
|
2315 }
|
|
2316
|
|
2317 //----- (0047ED83) --------------------------------------------------------
|
|
2318 int OutdoorLocation::_47ED83(signed int a2, signed int a3)
|
|
2319 {
|
|
2320 int result; // eax@5
|
|
2321
|
|
2322 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 )
|
|
2323 result = 0;
|
|
2324 else
|
|
2325 result = *(&this->pTerrain.pTilemap[128 * a3] + a2);
|
|
2326 return result;
|
|
2327 }
|
|
2328
|
|
2329 //----- (0047EDB3) --------------------------------------------------------
|
|
2330 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY)
|
|
2331 {
|
|
2332 int v3; // esi@5
|
|
2333 int result; // eax@7
|
|
2334
|
|
2335 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uY & 0x80000000u) != 0 || (signed int)uY > 127 )
|
|
2336 {
|
|
2337 result = 0;
|
|
2338 }
|
|
2339 else
|
|
2340 {
|
|
2341 v3 = *(&this->pTerrain.pTilemap[128 * uY] + uX);
|
|
2342 if ( v3 >= 90 )
|
|
2343 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90;
|
|
2344 result = pTileTable->pTiles[v3].uAttributes;
|
|
2345 }
|
|
2346 return result;
|
|
2347 }
|
|
2348
|
|
2349 //----- (0047EE16) --------------------------------------------------------
|
|
2350 int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ)
|
|
2351 {
|
|
2352 int result; // eax@5
|
|
2353
|
|
2354 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 )
|
|
2355 result = 0;
|
|
2356 else
|
|
2357 result = 32 * *(&this->pTerrain.pHeightmap[128 * uZ] + uX);
|
|
2358 return result;
|
|
2359 }
|
|
2360
|
|
2361 //----- (0047EE49) --------------------------------------------------------
|
|
2362 int OutdoorLocation::_47EE49(signed int a2, signed int a3, int a4)
|
|
2363 {
|
|
2364 signed int v4; // eax@5
|
|
2365 signed int v5; // eax@7
|
|
2366 int v6; // eax@8
|
|
2367 signed int v8; // eax@9
|
|
2368 int v9; // eax@12
|
|
2369 int v10; // eax@13
|
|
2370 int v11; // eax@14
|
|
2371 int v12; // eax@16
|
|
2372 int v13; // eax@17
|
|
2373 int v14; // eax@18
|
|
2374 int v15; // eax@19
|
|
2375 int v16; // eax@20
|
|
2376 int v17; // eax@21
|
|
2377 int v18; // eax@28
|
|
2378 int v19; // eax@29
|
|
2379 int v20; // eax@30
|
|
2380
|
|
2381 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 )
|
|
2382 v4 = 0;
|
|
2383 else
|
|
2384 v4 = *(&this->pTerrain.pTilemap[128 * a3] + a2);
|
|
2385 v5 = _47ECC1(v4);
|
|
2386 if ( !v5 )
|
|
2387 {
|
|
2388 v6 = -(a4 != 0);
|
|
2389 LOBYTE(v6) = v6 & 0xD9;
|
|
2390 return v6 + 92;
|
|
2391 }
|
|
2392 v8 = pTileTable->pTiles[v5].uTerrainType;
|
|
2393 if ( v8 <= 6 )
|
|
2394 {
|
|
2395 if ( v8 == 6 )
|
|
2396 {
|
|
2397 v17 = -(a4 != 0);
|
|
2398 LOBYTE(v17) = v17 & 0xD9;
|
|
2399 return v17 + 88;
|
|
2400 }
|
|
2401 if ( v8 )
|
|
2402 {
|
|
2403 v9 = v8 - 1;
|
|
2404 if ( !v9 )
|
|
2405 {
|
|
2406 v15 = -(a4 != 0);
|
|
2407 LOBYTE(v15) = v15 & 0xD9;
|
|
2408 return v15 + 97;
|
|
2409 }
|
|
2410 v10 = v9 - 1;
|
|
2411 if ( !v10 )
|
|
2412 {
|
|
2413 v14 = -(a4 != 0);
|
|
2414 LOBYTE(v14) = v14 & 0xD9;
|
|
2415 return v14 + 91;
|
|
2416 }
|
|
2417 v11 = v10 - 1;
|
|
2418 if ( !v11 )
|
|
2419 {
|
|
2420 v13 = -(a4 != 0);
|
|
2421 LOBYTE(v13) = v13 & 0xD9;
|
|
2422 return v13 + 90;
|
|
2423 }
|
|
2424 if ( v11 == 2 )
|
|
2425 {
|
|
2426 v12 = -(a4 != 0);
|
|
2427 LOBYTE(v12) = v12 & 0xD9;
|
|
2428 return v12 + 101;
|
|
2429 }
|
|
2430 LABEL_29:
|
|
2431 v19 = -(a4 != 0);
|
|
2432 LOBYTE(v19) = v19 & 0xD9;
|
|
2433 return v19 + 95;
|
|
2434 }
|
|
2435 goto LABEL_20;
|
|
2436 }
|
|
2437 if ( v8 != 7 )
|
|
2438 {
|
|
2439 if ( v8 != 8 )
|
|
2440 {
|
|
2441 if ( v8 > 9 && (v8 <= 17 || v8 > 21 && v8 <= 27) )
|
|
2442 {
|
|
2443 v18 = -(a4 != 0);
|
|
2444 LOBYTE(v18) = v18 & 0xD9;
|
|
2445 return v18 + 96;
|
|
2446 }
|
|
2447 goto LABEL_29;
|
|
2448 }
|
|
2449 LABEL_20:
|
|
2450 v16 = -(a4 != 0);
|
|
2451 LOBYTE(v16) = v16 & 0xD9;
|
|
2452 return v16 + 93;
|
|
2453 }
|
|
2454 v20 = -(a4 != 0);
|
|
2455 LOBYTE(v20) = v20 & 0xD9;
|
|
2456 return v20 + 100;
|
|
2457 }
|
|
2458
|
|
2459 //----- (0047EF60) --------------------------------------------------------
|
|
2460 int OutdoorLocation::_47EF60(int a2, int a3, int a4)
|
|
2461 {
|
|
2462 int v4; // ecx@1
|
|
2463 int v5; // edx@2
|
|
2464 int v6; // edi@2
|
|
2465 int v7; // esi@2
|
|
2466 int v8; // eax@4
|
|
2467 int v9; // ebx@4
|
|
2468 int v10; // eax@5
|
|
2469 int v11; // eax@7
|
|
2470 int v12; // esi@12
|
|
2471 char v13; // al@12
|
|
2472 int v15; // [sp+4h] [bp-14h]@7
|
|
2473 int v16; // [sp+8h] [bp-10h]@5
|
|
2474 int v17; // [sp+Ch] [bp-Ch]@2
|
|
2475 OutdoorLocation *v18; // [sp+10h] [bp-8h]@1
|
|
2476 int v19; // [sp+14h] [bp-4h]@2
|
|
2477 int i; // [sp+24h] [bp+Ch]@5
|
|
2478
|
|
2479 v18 = this;
|
|
2480 v4 = a3 - 10;
|
|
2481 if ( a3 - 10 < a3 + 10 )
|
|
2482 {
|
|
2483 v5 = v4 - a3;
|
|
2484 v6 = 88 * (a3 - 30);
|
|
2485 v7 = a2;
|
|
2486 v19 = v4 - a3;
|
|
2487 v17 = a3 + 10 - v4;
|
|
2488 while ( 1 )
|
|
2489 {
|
|
2490 v8 = abs(v5);
|
|
2491 v9 = v7 - 10;
|
|
2492 if ( v7 - 10 < v7 + 10 )
|
|
2493 {
|
|
2494 v16 = v8 * v8;
|
|
2495 v10 = v9 - v7;
|
|
2496 for ( i = v9 - v7; ; v10 = i )
|
|
2497 {
|
|
2498 v11 = abs(v10);
|
|
2499 v15 = v11 * v11 + v16;
|
|
2500 if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 7656 )
|
|
2501 {
|
|
2502 v12 = (v6 + v9 - 20) >> 3;
|
|
2503 v13 = 1 << (8 - (v6 + v9 - 20) % 8 - 1);
|
|
2504 v18->array_8F0[v12] |= v13;
|
|
2505 if ( v15 <= 49 )
|
|
2506 v18->array_528[v12] |= v13;
|
|
2507 v7 = a2;
|
|
2508 }
|
|
2509 ++v9;
|
|
2510 ++i;
|
|
2511 if ( v9 >= v7 + 10 )
|
|
2512 break;
|
|
2513 }
|
|
2514 }
|
|
2515 v6 += 88;
|
|
2516 ++v19;
|
|
2517 --v17;
|
|
2518 if ( !v17 )
|
|
2519 break;
|
|
2520 v5 = v19;
|
|
2521 }
|
|
2522 }
|
|
2523 return 1;
|
|
2524 }
|
|
2525
|
|
2526 //----- (0047F04C) --------------------------------------------------------
|
|
2527 bool OutdoorLocation::_47F04C(signed int a2, signed int a3)
|
|
2528 {
|
|
2529 bool result; // eax@5
|
|
2530
|
|
2531 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 )
|
|
2532 result = 0;
|
|
2533 else
|
|
2534 result = (this->array_528[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0;
|
|
2535 return result;
|
|
2536 }
|
|
2537
|
|
2538 //----- (0047F097) --------------------------------------------------------
|
|
2539 bool OutdoorLocation::_47F097(signed int a2, signed int a3)
|
|
2540 {
|
|
2541 bool result; // eax@5
|
|
2542
|
|
2543 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 )
|
|
2544 result = 0;
|
|
2545 else
|
|
2546 result = (this->array_8F0[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0;
|
|
2547 return result;
|
|
2548 }
|
|
2549
|
|
2550 //----- (0047F0E2) --------------------------------------------------------
|
|
2551 bool OutdoorLocation::_47F0E2()
|
|
2552 {
|
|
2553 signed int v1; // edi@1
|
|
2554 OutdoorLocation *v2; // ebx@1
|
|
2555 Texture *v3; // ebp@2
|
|
2556
|
|
2557 v1 = 0;
|
|
2558 v2 = this;
|
|
2559 if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 )
|
|
2560 {
|
|
2561 v3 = pBitmaps_LOD->pTextures;
|
|
2562 do
|
|
2563 {
|
|
2564 if ( v1 != -1 ? (int)v3 : 0 )
|
|
2565 v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0,
|
1
|
2566 v3->palette_id2,
|
0
|
2567 v3->uTextureWidth * v3->uTextureHeight);
|
|
2568 ++v1;
|
|
2569 ++v3;
|
|
2570 }
|
|
2571 while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles );
|
|
2572 }
|
|
2573 return 1;
|
|
2574 }
|
|
2575
|
|
2576 //----- (0047F138) --------------------------------------------------------
|
|
2577 int OutdoorLocation::PrepareDecorations()
|
|
2578 {
|
|
2579 signed int v1; // ebx@1
|
|
2580 signed int v2; // edi@3
|
|
2581 LevelDecoration *v3; // esi@4
|
|
2582 __int16 v4; // ax@5
|
|
2583 int v5; // eax@7
|
|
2584 __int16 v6; // ax@14
|
|
2585 signed int v8; // [sp+Ch] [bp-4h]@1
|
|
2586
|
|
2587 v1 = 0;
|
|
2588 v8 = 0;
|
|
2589 if ( !_strcmpi(pCurrentMapName, "out09.odm") )
|
|
2590 v8 = 1;
|
|
2591 v2 = 0;
|
|
2592 if ( (signed int)uNumLevelDecorations > 0 )
|
|
2593 {
|
|
2594 v3 = pLevelDecorations;
|
|
2595 do
|
|
2596 {
|
|
2597 pDecorationList->InitializeDecorationSprite(v3->uDecorationDescID);
|
|
2598 v4 = pDecorationList->pDecorations[v3->uDecorationDescID].uSoundID;
|
|
2599 if ( v4 && _6807E0_num_decorations_6807B8 < 9 )
|
|
2600 {
|
|
2601 pSoundList->_4A9A67(v4, 0);
|
|
2602 v5 = _6807E0_num_decorations_6807B8++;
|
|
2603 _6807B8_level_decorations_ids[v5] = v2;
|
|
2604 }
|
|
2605 if ( v8 && v3->uCog == 20 )
|
|
2606 LOBYTE(v3->field_2) |= 0x40u;
|
|
2607 if ( !v3->field_16_event_id )
|
|
2608 {
|
|
2609 if ( v3->IsInteractive() )
|
|
2610 {
|
|
2611 if ( v1 < 124 )
|
|
2612 {
|
|
2613 v6 = v1++ + 75;
|
|
2614 v3->field_1C = v6;
|
|
2615 if ( !stru_5E4C90.field_0[v1 + 74] )
|
|
2616 LOBYTE(v3->field_2) |= 0x20u;
|
|
2617 }
|
|
2618 }
|
|
2619 }
|
|
2620 ++v2;
|
|
2621 ++v3;
|
|
2622 }
|
|
2623 while ( v2 < (signed int)uNumLevelDecorations );
|
|
2624 }
|
|
2625 pGameLoadingUI_ProgressBar->Progress();
|
|
2626 return 1;
|
|
2627 }
|
|
2628 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8;
|
|
2629
|
|
2630 //----- (0047F223) --------------------------------------------------------
|
|
2631 int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot()
|
|
2632 {
|
|
2633 signed int v1; // ebx@1
|
|
2634 char *v2; // esi@2
|
|
2635 int v3; // eax@7
|
|
2636 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1
|
|
2637
|
|
2638 v5 = this;
|
|
2639 v1 = 0;
|
|
2640 if ( (signed int)uNumLayingItems > 0 )
|
|
2641 {
|
|
2642 v2 = (char *)&pLayingItems[0].uObjectDescID;
|
|
2643 do
|
|
2644 {
|
|
2645 if ( *(short *)v2 )
|
|
2646 {
|
|
2647 if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) )
|
|
2648 *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0);
|
|
2649 v3 = *(int *)(v2 + 34);
|
|
2650 if ( v3 )
|
|
2651 {
|
|
2652 if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) )
|
|
2653 *(int *)(v2 + 38) = rand() % 15 + 5;
|
|
2654 pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34));
|
|
2655 }
|
|
2656 }
|
|
2657 ++v1;
|
|
2658 v2 += 112;
|
|
2659 }
|
|
2660 while ( v1 < (signed int)uNumLayingItems );
|
|
2661 }
|
|
2662 pGameLoadingUI_ProgressBar->Progress();
|
|
2663 return 1;
|
|
2664 }
|
|
2665
|
|
2666 //----- (0047F2D3) --------------------------------------------------------
|
|
2667 bool OutdoorLocation::InitalizeActors(int a1)
|
|
2668 {
|
|
2669 int v2; // ebx@1
|
|
2670 char *v3; // esi@2
|
|
2671 int v4; // eax@3
|
|
2672 __int16 v5; // ax@11
|
|
2673 int v8; // [sp+348h] [bp-8h]@1
|
|
2674 int v9; // [sp+34Ch] [bp-4h]@1
|
|
2675
|
|
2676 v2 = 0;
|
|
2677 v8 = 0;
|
|
2678 v9 = 0;
|
|
2679 if ( (signed int)uNumActors > 0 )
|
|
2680 {
|
|
2681 v3 = (char *)&pActors[0].uAttributes;
|
|
2682 while ( 1 )
|
|
2683 {
|
|
2684 v4 = *(int *)v3;
|
|
2685 if ( !(v4 & 0x100000) )
|
|
2686 break;
|
|
2687 if ( a1 == v2 )
|
|
2688 goto LABEL_8;
|
|
2689 if ( v8 != v2 )
|
|
2690 goto LABEL_9;
|
|
2691 *((short *)v3 + 70) = 19;
|
|
2692 *(int *)v3 = v4 | 0x10000;
|
|
2693 v8 = GetAlertStatus();
|
|
2694 LABEL_17:
|
|
2695 ++v9;
|
|
2696 v3 += 836;
|
|
2697 if ( v9 >= (signed int)uNumActors )
|
|
2698 goto LABEL_18;
|
|
2699 }
|
|
2700 if ( v8 != 1 )
|
|
2701 {
|
|
2702 LABEL_9:
|
|
2703 *((int *)v3 + 37) = v2;
|
|
2704 *((short *)v3 + 62) = v2;
|
|
2705 if ( v4 & 0x10000 )
|
|
2706 *((short *)v3 + 70) = 19;
|
|
2707 v5 = *((short *)v3 + 70);
|
|
2708 if ( v5 != 11 && v5 != 19 && (*((short *)v3 + 2) == (short)v2 || *((int *)v3 + 18) == v2) )
|
|
2709 *((short *)v3 + 70) = 5;
|
|
2710 *((short *)v3 + 56) = v2;
|
|
2711 *((short *)v3 + 57) = v2;
|
|
2712 *((short *)v3 + 58) = v2;
|
|
2713 ((Actor *)(v3 - 36))->UpdateAnimation();
|
|
2714 v3[25] = 0;
|
|
2715 ((Actor *)(v3 - 36))->PrepareSprites(0);
|
|
2716 v2 = 0;
|
|
2717 goto LABEL_17;
|
|
2718 }
|
|
2719 LABEL_8:
|
|
2720 *((short *)v3 + 70) = 19;
|
|
2721 *(int *)v3 = v4 | 0x10000;
|
|
2722 goto LABEL_17;
|
|
2723 }
|
|
2724 LABEL_18:
|
|
2725 pGameLoadingUI_ProgressBar->Progress();
|
|
2726
|
|
2727 Actor thisa;
|
|
2728 thisa.pMonsterInfo.uID = 45;
|
|
2729 thisa.PrepareSprites(v2);
|
|
2730 return 1;
|
|
2731 }
|
|
2732
|
|
2733 //----- (0047F3EA) --------------------------------------------------------
|
|
2734 bool OutdoorLocation::_47F3EA()
|
|
2735 {
|
|
2736 OutdoorLocationTileType *v1; // esi@1
|
|
2737
|
|
2738 v1 = &this->pTileTypes[3];
|
|
2739 this->pTileTypes[3].uTileID = pTileTable->method_487ED6(this->pTileTypes[3].uTileGroup, 1);
|
|
2740 pTileTable->InitializeTileset(v1->uTileGroup);
|
|
2741 return 1;
|
|
2742 }
|
|
2743
|
|
2744 //----- (0047F420) --------------------------------------------------------
|
|
2745 bool OutdoorLocation::_47F420()
|
|
2746 {
|
|
2747 char *v1; // esi@1
|
|
2748 signed int v2; // edi@1
|
|
2749
|
|
2750 v1 = (char *)&this->pTileTypes[0].uTileID;
|
|
2751 v2 = 3;
|
|
2752 do
|
|
2753 {
|
|
2754 *(short *)v1 = pTileTable->method_487ED6(*((short *)v1 - 1), 1);
|
|
2755 v1 += 4;
|
|
2756 --v2;
|
|
2757 }
|
|
2758 while ( v2 );
|
|
2759 return 1;
|
|
2760 }
|
|
2761
|
|
2762 //----- (0047B42C) --------------------------------------------------------
|
|
2763 unsigned int OutdoorLocation::DrawActors()
|
|
2764 {
|
|
2765 unsigned int result; // eax@1
|
|
2766 char *v1; // edi@2
|
|
2767 __int16 v2; // ax@3
|
|
2768 int v3; // esi@5
|
|
2769 float v4; // ST48_4@8
|
|
2770 double v5; // ST38_8@8
|
|
2771 float v6; // ST48_4@10
|
|
2772 double v7; // ST30_8@10
|
|
2773 unsigned int v8; // eax@11
|
|
2774 int v9; // edx@11
|
|
2775 __int16 v10; // dx@11
|
|
2776 unsigned int v11; // eax@13
|
|
2777 signed int v12; // eax@16
|
|
2778 __int16 v13; // cx@21
|
|
2779 SpriteFrame *v14; // eax@24
|
|
2780 SpriteFrame *v15; // ebx@25
|
|
2781 int *v16; // eax@25
|
|
2782 int v17; // eax@35
|
|
2783 int v18; // ST78_4@36
|
|
2784 int v19; // eax@36
|
|
2785 int v20; // ecx@38
|
|
2786 int v21; // eax@38
|
|
2787 int v22; // ecx@41
|
|
2788 int v23; // ST5C_4@43
|
|
2789 int v24; // esi@44
|
|
2790 signed __int64 v25; // qtt@45
|
|
2791 int v26; // ST54_4@45
|
|
2792 int v27; // ecx@45
|
|
2793 RenderBillboard *v28; // esi@45
|
|
2794 __int16 v29; // ax@46
|
|
2795 unsigned __int8 v30; // zf@46
|
|
2796 unsigned __int8 v31; // sf@46
|
|
2797 signed __int16 v32; // ax@49
|
|
2798 signed int v33; // ecx@50
|
|
2799 int v34; // ecx@54
|
|
2800 MonsterDesc *v35; // edx@54
|
|
2801 int v36; // ecx@54
|
|
2802 unsigned __int8 v37; // zf@54
|
|
2803 unsigned __int8 v38; // sf@54
|
|
2804 unsigned int v39; // [sp-8h] [bp-68h]@23
|
|
2805 unsigned int v40; // [sp-4h] [bp-64h]@23
|
|
2806 int v41; // [sp+24h] [bp-3Ch]@11
|
|
2807 int v42; // [sp+28h] [bp-38h]@38
|
|
2808 int v43; // [sp+28h] [bp-38h]@45
|
|
2809 int v44; // [sp+2Ch] [bp-34h]@36
|
|
2810 int v45; // [sp+2Ch] [bp-34h]@44
|
|
2811 int v46; // [sp+2Ch] [bp-34h]@45
|
|
2812 int v47; // [sp+30h] [bp-30h]@36
|
|
2813 int v48; // [sp+30h] [bp-30h]@41
|
|
2814 signed int v49; // [sp+34h] [bp-2Ch]@5
|
|
2815 int v50; // [sp+34h] [bp-2Ch]@36
|
|
2816 int v51; // [sp+34h] [bp-2Ch]@41
|
|
2817 int v52; // [sp+34h] [bp-2Ch]@50
|
|
2818 int v53; // [sp+38h] [bp-28h]@36
|
|
2819 int v54; // [sp+3Ch] [bp-24h]@2
|
|
2820 int y; // [sp+40h] [bp-20h]@5
|
|
2821 int x; // [sp+44h] [bp-1Ch]@5
|
|
2822 int v57; // [sp+48h] [bp-18h]@45
|
|
2823 int v58; // [sp+4Ch] [bp-14h]@45
|
|
2824 signed int v59; // [sp+50h] [bp-10h]@1
|
|
2825 int X; // [sp+54h] [bp-Ch]@36
|
|
2826 __int16 v61; // [sp+58h] [bp-8h]@5
|
|
2827 signed __int16 v62; // [sp+5Ch] [bp-4h]@25
|
|
2828
|
|
2829 result = 0;
|
|
2830 v59 = 0;
|
|
2831 if ( (signed int)uNumActors > 0 )
|
|
2832 {
|
|
2833 v54 = 0;
|
|
2834 v1 = (char *)&pActors[0].vPosition.z;
|
|
2835 do
|
|
2836 {
|
|
2837 v2 = *((short *)v1 + 15);
|
|
2838 *(int *)(v1 - 110) &= 0xFFFFFFF7u;
|
|
2839 if ( v2 == 11 || v2 == 19 )
|
|
2840 goto LABEL_58;
|
|
2841 v3 = *(short *)v1;
|
|
2842 v49 = 0;
|
|
2843 x = *((short *)v1 - 2);
|
|
2844 y = *((short *)v1 - 1);
|
|
2845 v61 = *(short *)v1;
|
|
2846 if ( v2 == 17 )
|
|
2847 {
|
|
2848 if ( (v1[666] & 7) != 3 || pActors[*(int *)(v1 + 666) >> 3].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 )
|
|
2849 {
|
|
2850 v6 = (double)*((short *)v1 - 4) * 0.5;
|
|
2851 v7 = v6 + 6.7553994e15;
|
|
2852 v3 += LODWORD(v7);
|
|
2853 v61 = v3;
|
|
2854 }
|
|
2855 else
|
|
2856 {
|
|
2857 v49 = 1;
|
|
2858 pGame->pStru6Instance->_4A7F74(*((short *)v1 - 2), *((short *)v1 - 1), v3);
|
|
2859 v4 = (1.0 - (double)*(signed int *)(v1 + 38) / (double)*((short *)v1 + 7))
|
|
2860 * (double)(2 * (signed int)*((short *)v1 - 4));
|
|
2861 v5 = v4 + 6.7553994e15;
|
|
2862 v3 -= LODWORD(v5);
|
|
2863 v61 = v3;
|
|
2864 if ( v3 > *(short *)v1 )
|
|
2865 {
|
|
2866 v61 = *(short *)v1;
|
|
2867 v3 = *(short *)v1;
|
|
2868 }
|
|
2869 }
|
|
2870 }
|
|
2871 v8 = stru_5C6E00->Atan2(
|
|
2872 *((short *)v1 - 2) - pIndoorCamera->pos.x,
|
|
2873 *((short *)v1 - 1) - pIndoorCamera->pos.y);
|
|
2874 LOWORD(v9) = *((short *)v1 + 4);
|
|
2875 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7;
|
|
2876 v10 = *((short *)v1 + 16);
|
|
2877 if ( pParty->bTurnBasedModeOn )
|
|
2878 {
|
|
2879 if ( v10 != 1 )
|
|
2880 {
|
|
2881 LABEL_17:
|
|
2882 v12 = *(int *)(v1 + 38);
|
|
2883 goto LABEL_18;
|
|
2884 }
|
|
2885 v11 = pMiscTimer->uTotalGameTimeElapsed;
|
|
2886 }
|
|
2887 else
|
|
2888 {
|
|
2889 if ( v10 != 1 )
|
|
2890 goto LABEL_17;
|
|
2891 v11 = pEventTimer->uTotalGameTimeElapsed;
|
|
2892 }
|
|
2893 v12 = v54 + v11;
|
|
2894 LABEL_18:
|
|
2895 if ( *(_QWORD *)(v1 + 146) > 0i64 || *(_QWORD *)(v1 + 162) > 0i64 )
|
|
2896 v12 = 0;
|
|
2897 v13 = *((short *)v1 + 15);
|
|
2898 if ( v13 == 17 && !v49 )
|
|
2899 {
|
|
2900 v40 = v12;
|
|
2901 v39 = uSpriteID_Spell11;
|
|
2902 LABEL_24:
|
|
2903 v14 = pSpriteFrameTable->GetFrame(v39, v40);
|
|
2904 goto LABEL_25;
|
|
2905 }
|
|
2906 v40 = v12;
|
|
2907 v39 = *(short *)&v1[2 * v10 + 42];
|
|
2908 if ( v13 != 16 )
|
|
2909 goto LABEL_24;
|
|
2910 v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12);
|
|
2911 LABEL_25:
|
|
2912 v62 = 0;
|
|
2913 v15 = v14;
|
|
2914 v16 = (int *)v14->uFlags;
|
|
2915 if ( (unsigned __int8)v16 & 2 )
|
|
2916 v62 = 2;
|
|
2917 if ( (unsigned int)v16 & 0x40000 )
|
|
2918 v62 |= 0x40u;
|
|
2919 if ( (unsigned int)v16 & 0x20000 )
|
|
2920 LOBYTE(v62) = v62 | 0x80;
|
|
2921 if ( (256 << v41) & (unsigned int)v16 )
|
|
2922 v62 |= 4u;
|
|
2923 if ( v15->uGlowRadius )
|
|
2924 {
|
|
2925 LOBYTE(v16) = byte_4E94D3;
|
|
2926 pMobileLightsStack->AddLight(x, y, v3, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, v16);
|
|
2927 }
|
|
2928 v17 = (x - pIndoorCamera->pos.x) << 16;
|
|
2929 if ( pIndoorCamera->sRotationX )
|
|
2930 {
|
|
2931 v18 = (y - pIndoorCamera->pos.y) << 16;
|
|
2932 v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
2933 + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
2934 v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
2935 v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
2936 v44 = (v3 - pIndoorCamera->pos.z) << 16;
|
|
2937 v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16)
|
|
2938 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16);
|
|
2939 X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16)
|
|
2940 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16);
|
|
2941 if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 )
|
|
2942 goto LABEL_58;
|
|
2943 v20 = v53 - v50;
|
|
2944 v42 = v53 - v50;
|
|
2945 v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16)
|
|
2946 - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
2947 }
|
|
2948 else
|
|
2949 {
|
|
2950 v48 = (y - pIndoorCamera->pos.y) << 16;
|
|
2951 v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
2952 v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
2953 X = v22 + v51;
|
|
2954 if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 )
|
|
2955 goto LABEL_58;
|
|
2956 v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16)
|
|
2957 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
2958 v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23;
|
|
2959 v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23;
|
|
2960 v21 = (v3 - pIndoorCamera->pos.z) << 16;
|
|
2961 }
|
|
2962 v45 = v21;
|
|
2963 v24 = abs(v20);
|
|
2964 if ( abs(X) >= v24 )
|
|
2965 {
|
|
2966 LODWORD(v25) = 0;
|
|
2967 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
2968 v58 = v25 / X;
|
|
2969 v26 = v25 / X;
|
|
2970 LODWORD(v25) = 0;
|
|
2971 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
2972 v57 = v25 / X;
|
|
2973 v27 = pViewport->uScreenCenterX
|
|
2974 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16);
|
|
2975 v43 = pViewport->uScreenCenterX
|
|
2976 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16);
|
|
2977 v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16);
|
|
2978 result = uNumBillboardsToDraw;
|
|
2979 v28 = &pBillboardRenderList[uNumBillboardsToDraw];
|
|
2980 if ( (signed int)uNumBillboardsToDraw >= 500 )
|
|
2981 return result;
|
|
2982 ++uNumBillboardsToDraw;
|
|
2983 ++uNumSpritesDrawnThisFrame;
|
|
2984 *(int *)(v1 - 110) |= 8u;
|
|
2985 v28->uHwSpriteID = v15->pHwSpriteIDs[v41];
|
|
2986 v29 = v15->uPaletteIndex;
|
|
2987 v28->uIndoorSectorID = 0;
|
|
2988 v28->uPalette = v29;
|
|
2989 v28->field_0 = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16;
|
|
2990 v30 = *(int *)(v1 + 118) == 0;
|
|
2991 v31 = *(int *)(v1 + 118) < 0;
|
|
2992 v28->field_4 = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16;
|
|
2993 if ( v31 || v31 | v30 && *(int *)(v1 + 114) <= 0u )
|
|
2994 {
|
|
2995 if ( *(_QWORD *)(v1 + 226) > 0i64 )
|
|
2996 {
|
|
2997 v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F((Actor *)(v1 - 146))
|
|
2998 * (signed __int64)v28->field_4) >> 16;
|
|
2999 LABEL_53:
|
|
3000 LOWORD(v27) = v43;
|
|
3001 v28->field_4 = v52;
|
|
3002 }
|
|
3003 }
|
|
3004 else
|
|
3005 {
|
|
3006 v32 = *((short *)v1 + 61);
|
|
3007 if ( v32 )
|
|
3008 {
|
|
3009 v33 = *((short *)v1 + 61);
|
|
3010 v28->field_0 = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->field_0) >> 16;
|
|
3011 v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->field_4) >> 16;
|
|
3012 goto LABEL_53;
|
|
3013 }
|
|
3014 }
|
|
3015 v28->field_26 = v27;
|
|
3016 v28->field_20 = x;
|
|
3017 v28->field_28 = v46;
|
|
3018 v28->field_22 = y;
|
|
3019 v28->field_24 = v61;
|
|
3020 HIWORD(v34) = HIWORD(X);
|
|
3021 LOWORD(v34) = 0;
|
|
3022 v28->field_2A = 0;
|
|
3023 v28->sZValue = v34 + (8 * v59 | 3);
|
|
3024 v28->field_14 = v59;
|
|
3025 v35 = pMonsterList->pMonsters;
|
|
3026 v36 = *((short *)v1 - 25);
|
|
3027 v37 = *(int *)(v1 + 150) == 0;
|
|
3028 v38 = *(int *)(v1 + 150) < 0;
|
|
3029 v28->field_1E = v62 | 0x200;
|
|
3030 v28->pSpriteFrame = v15;
|
|
3031 v28->field_2C_prolly_tint = *((int *)&v35[v36] - 36);
|
|
3032 if ( !v38 && (!(v38 | v37) || *(int *)(v1 + 146)) )
|
|
3033 v28->field_1E = v62 | 0x200;
|
|
3034 }
|
|
3035 LABEL_58:
|
|
3036 ++v59;
|
|
3037 v54 += 32;
|
|
3038 result = v59;
|
|
3039 v1 += 836;
|
|
3040 }
|
|
3041 while ( v59 < (signed int)uNumActors );
|
|
3042 }
|
|
3043 return result;
|
|
3044 }
|
|
3045 // 4E94D3: using guessed type char byte_4E94D3;
|
|
3046 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame;
|
|
3047
|
|
3048 //----- (0044C1E8) --------------------------------------------------------
|
|
3049 bool ODMFace::HasEventHint()
|
|
3050 {
|
|
3051 signed int v1; // eax@1
|
|
3052 Event *v2; // esi@2
|
|
3053 bool result; // eax@5
|
|
3054 signed int v4; // eax@6
|
|
3055
|
|
3056 v1 = 0;
|
|
3057 if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 )
|
|
3058 goto LABEL_5;
|
|
3059 v2 = pLevelEVT_Events;
|
|
3060 while ( v2->uEventID != this->sCogTriggeredID )
|
|
3061 {
|
|
3062 ++v1;
|
|
3063 ++v2;
|
|
3064 if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) )
|
|
3065 goto LABEL_5;
|
|
3066 }
|
|
3067 v4 = v1;
|
|
3068 if ( pLevelEVT[pLevelEVT_Events[v4 + 1].uEventOffsetInEVT + 4] != 1
|
|
3069 || pLevelEVT[pLevelEVT_Events[v4].uEventOffsetInEVT + 4] != 4 )
|
|
3070 LABEL_5:
|
|
3071 result = 0;
|
|
3072 else
|
|
3073 result = 1;
|
|
3074 return result;
|
|
3075 } |