Mercurial > might-and-magic-trilogy
diff Outdoor.cpp @ 0:8b8875f5b359
Initial commit
author | Nomad |
---|---|
date | Fri, 05 Oct 2012 16:07:14 +0200 |
parents | |
children | ac0fb48cd27a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Outdoor.cpp Fri Oct 05 16:07:14 2012 +0200 @@ -0,0 +1,3079 @@ +#include "Outdoor.h" +#include "Party.h" +#include "LayingItem.h" +#include "LOD.h" +#include "Render.h" +#include "MapInfo.h" +#include "Allocator.h" +#include "Weather.h" +#include "PaletteManager.h" +#include "GUIProgressBar.h" +#include "AudioPlayer.h" +#include "IndoorCamera.h" +#include "DecorationList.h" +#include "TileFrameTable.h" +#include "Math.h" +#include "ObjectList.h" +#include "Game.h" +#include "Actor.h" +#include "Chest.h" +#include "stru123.h" +#include "Time.h" +#include "Viewport.h" +#include "Events.h" + +#include "mm7_data.h" +//#include "MM7.h" + + + + + +OutdoorLocation *pOutdoor; +OutdoorCamera *pOutdoorCamera; + + +stru149 stru_8019C8; +stru148 array_77EC08[2000]; +Surf stru_80C980; +Edge defaultEdge; // weak +Edge stru_80C9A4; +Edge stru_80C9D8; + + +//----- (0047A59E) -------------------------------------------------------- +void OutdoorLocation::ExecDraw(unsigned int bRedraw) +{ + int v1; // edi@1 + unsigned int v2; // ebx@1 + int v3; // ST18_4@3 + int v4; // ST04_4@19 + int v5; // eax@19 + + v1 = 0; + v2 = bRedraw; + if ( viewparams->field_54 ) + v1 = 2; + pIndoorCamera->sRotationX = pParty->sRotationX; + pIndoorCamera->sRotationY = pParty->sRotationY; + pIndoorCamera->pos.x = pParty->vPosition.x + - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY) + * (signed __int64)pParty->field_18) >> 16); + v3 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi); + pIndoorCamera->field_4C = v1; + pIndoorCamera->pos.y = pParty->vPosition.z - ((unsigned __int64)(v3 * (signed __int64)pParty->field_18) >> 16); + pIndoorCamera->pos.z = pParty->vPosition.y + pParty->sEyelevel; + if ( v2 || pRenderer->pRenderD3D ) + { + ResetStru148s(); + pOutdoorCamera->RotationToInts(); + sub_481ED9_MessWithOutdoorCamera(); + } + pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); + pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.z); + if ( v2 ) + { + Software_ResetNewEdges(); + sub_487DA9(); + ptr_80C97C_Surfs = pSurfs; + ptr_80C978_Edges = pEdges; + } + if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute ) + pOutdoor->UpdateSunlightVectors(); + pOutdoor->UpdateFog(); + pGame->pIndoorCameraD3D->Reset_list_0037C(); + if ( !v2 ) + { + if ( !pRenderer->pRenderD3D ) + { + pRenderer->OnOutdoorRedrawSW(); + goto LABEL_16; + } + goto LABEL_14; + } + if ( pRenderer->pRenderD3D ) + { +LABEL_14: + pRenderer->DrawSkyD3D(); + pRenderer->DrawBuildingsD3D(); + pRenderer->DrawBezierTerrain(); + goto LABEL_16; + } + pRenderer->DrawBuildingsSW(); + pRenderer->DrawBezierTerrain(); + sr_sub_486F92_MessWithEdgesAndSpans(); + pOutdoorCamera->_487355(); +LABEL_16: + uNumMobileLightsApplied = 0; + uNumStationaryLightsApplied = 0; + if ( !pRenderer->pRenderD3D ) + { + pRenderer->ExecOutdoorDrawSW(); + pGame->pIndoorCameraD3D->_438240_draw_lits(); + } + pGame->PushStationaryLights(-1); + pGame->PushStru165s(); + if ( v2 ) + { + v4 = WorldPosToGridCellZ(pParty->vPosition.z); + v5 = WorldPosToGridCellX(pParty->vPosition.x); + pOutdoor->_47EF60(v5, v4, 1); + } + pGame->uFlags2 &= 0xFFFFFFFEu; + if ( pRenderer->pRenderD3D && pRenderer->bUsingSpecular ) + pGame->pLightmapBuilder->uFlags |= 1u; + else + pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu; + uNumDecorationsDrawnThisFrame = 0; + _unused000 = 0; + uNumSpritesDrawnThisFrame = 0; + uNumBillboardsToDraw = 0; + DrawActors(); + if ( !pOutdoorCamera->bDoNotRenderDecorations ) + pRenderer->DrawDecorations(); + pRenderer->DrawLayingItems_Shooting_Magic_ODM(); + pRenderer->TransformBillboardsAndSetPalettesODM(); + sub_485F53((Vec2_int_ *)unnamed_6BE060); +} + + + +//----- (00441CFF) -------------------------------------------------------- +void OutdoorLocation::Draw() +{ + unsigned int v0; // ecx@1 + + v0 = 1; + if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) ) + v0 = 0; + pOutdoor->ExecDraw(v0); + pGame->DrawParticles(); + pWeather->Draw(); + array_5118E8._440F07(); +} + + +//----- (00488E23) -------------------------------------------------------- +double OutdoorLocation::GetFogDensityByTime() +{ + int v1; // eax@3 + double v2; // st7@3 + + if ( pParty->uCurrentHour < 5 ) + goto LABEL_9; + if ( pParty->uCurrentHour >= 6 ) + { + if ( pParty->uCurrentHour < 0x14 ) + { + pWeather->field_FA0 = 0; + v2 = 0.0; + return v2 * 0.016666668; + } + if ( pParty->uCurrentHour < 0x15 ) + { + v1 = 0; + v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute; + goto LABEL_4; + } +LABEL_9: + v2 = 60.0; + pWeather->field_FA0 = 1; + return v2 * 0.016666668; + } + v1 = 0; + v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300); +LABEL_4: + pWeather->field_FA0 = v1; + return v2 * 0.016666668; +} + +//----- (00488EB1) -------------------------------------------------------- +int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY) +{ + OutdoorLocation *v3; // esi@1 + unsigned int v4; // edi@1 + unsigned int v5; // eax@1 + int result; // eax@5 + + v3 = this; + v4 = WorldPosToGridCellZ(sY); + v5 = WorldPosToGridCellX(sX); + if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) + result = 0; + else + result = ActuallyGetSomeOtherTileInfo(v5, v4); + return result; +} +// 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); +// 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); + +//----- (00488EEF) -------------------------------------------------------- +unsigned int OutdoorLocation::GetTileTexture(int sX, int sZ) +{ + OutdoorLocation *v3; // esi@1 + unsigned int v4; // edi@1 + unsigned int v5; // eax@1 + unsigned int result; // eax@5 + + v3 = this; + v4 = WorldPosToGridCellZ(sZ); + v5 = WorldPosToGridCellX(sX); + if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) + result = -1; + else + result = DoGetTileTexture(v5, v4); + return result; +} +// 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); +// 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); + +//----- (00488F2E) -------------------------------------------------------- +int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ) +{ + int result; // eax@5 + + if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 ) + result = 0; + else + result = DoGetHeightOnTerrain(sX, sZ); + return result; +} + +//----- (00488F5C) -------------------------------------------------------- +bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa) +{ + OutdoorLocation *v5; // esi@1 + bool result; // eax@2 + + v5 = this; + if ( pFilename ) + { + Release(); + pBitmaps_LOD->ReleaseAll2(); + pSprites_LOD->DeleteSomeOtherSprites(); + pSpriteFrameTable->ResetSomeSpriteFlags(); + pIcons_LOD->ReleaseAll2(); + sub_46080D(); + TryLoadLevelFromLOD(); + if ( !Load((char *)pFilename, (ODMFace *)File, uRespawnInterval, thisa) ) + { + MessageBoxA(0, "Error!", "Couldn't Load Map!", 0); + CreateDebugLocation(); + } + day_attrib = v5->day_attrib; + day_fogrange_1 = v5->day_fogrange_1; + day_fogrange_2 = v5->day_fogrange_2; + if ( Is_out15odm_underwater() ) + SetUnderwaterFog(); + _6BE134_odm_main_tile_group = v5->pTileTypes[0].uTileGroup; + result = 1; + } + else + { + result = 0; + } + return result; +} +// 6BE030: using guessed type int day_attrib; +// 6BE040: using guessed type int day_fogrange_1; +// 6BE044: using guessed type int day_fogrange_2; +// 6BE134: using guessed type int _6BE134_odm_main_tile_group; + +//----- (0048901B) -------------------------------------------------------- +bool OutdoorLocation::Release2() +{ + Release(); + pOutdoorCamera->ReleaseSoftwareDrawBuffers(); + return true; +} + +//----- (0048902E) -------------------------------------------------------- +bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5) +{ + OutdoorLocation *v5; // esi@1 + char *v6; // eax@3 + int v7; // eax@3 + int v8; // edx@3 + signed int v9; // esi@7 + int v10; // esi@23 + signed int v11; // eax@23 + int v12; // ST14_4@25 + signed int v14; // [sp-4h] [bp-84h]@6 + char Str; // [sp+8h] [bp-78h]@3 + int a5a; // [sp+94h] [bp+14h]@3 + + auto Source = this; + + v5 = Source; + if ( a5 < 10 + || strlen(Source->pLevelFilename) != 9 + || (strcpy(&Str, v5->pLevelFilename), + _strlwr(&Str), + v6 = strtok(&Str, "out"), + v6[2] = 0, + v7 = atoi(v6), + v8 = v7, + a5a = v7, + v7 < 1) + || v7 > 15 ) + return 0; + if ( sPartyX < -22528 ) + { + v14 = 4; +LABEL_7: + v9 = v14; + goto LABEL_14; + } + if ( sPartyX > 22528 ) + { + v14 = 3; + goto LABEL_7; + } + if ( sPartyZ < -22528 ) + { + v14 = 2; + goto LABEL_7; + } + if ( sPartyZ <= 22528 ) + return 0; + v9 = 1; +LABEL_14: + if ( v7 == 14 ) + { + if ( v9 == 4 ) + { + if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(0) ) + { + uDefaultTravelTime_ByFoot = 1; + strcpy(pOut, "out15.odm"); + uLevel_StartingPointType = 3; +LABEL_18: + LOWORD(pParty->uFlags) &= 0xFD7Bu; + return 1; + } + v8 = a5a; + } + } + else + { + if ( v7 == 15 && v9 == 3 ) + { + uDefaultTravelTime_ByFoot = 1; + strcpy(pOut, "out14.odm"); + uLevel_StartingPointType = 4; + goto LABEL_18; + } + } + v10 = v9 + 4 * v8; + v11 = (unsigned __int8)aTiletableLoadU[v10 + 39]; + if ( v11 >= 1 && v11 <= 15 ) + { + v12 = (unsigned __int8)aTiletableLoadU[v10 + 39]; + uDefaultTravelTime_ByFoot = (unsigned __int8)byte_4ECA93[v10]; + sprintfex(pOut, "out%02d.odm", v12); + uLevel_StartingPointType = (unsigned __int8)byte_4ECACF[v10]; + return 1; + } + return 0; +} +// 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; +// 6BE35C: using guessed type int uLevel_StartingPointType; + +//----- (0048917E) -------------------------------------------------------- +void OutdoorLocation::MessWithLUN() +{ + OutdoorLocation *v1; // esi@1 + unsigned int *v2; // ebp@1 + unsigned int v3; // eax@1 + unsigned __int16 v4; // ax@1 + signed int v5; // ebx@1 + + v1 = this; + v2 = this->pSpriteIDs_LUN; + this->pSpriteIDs_LUN[0] = -1; + this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4"); + v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2"); + v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4"); + v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL"); + v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4"); + v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2"); + v3 = pSpriteFrameTable->FastFindSprite("LUN1-4"); + v1->field_D60 = -1; + v1->uSpriteID_LUN1_4_cp = v3; + v1->field_CF0 = 4; + v1->field_CF8 = 4; + v1->field_D00 = 4; + LOWORD(v3) = *(short *)v2; + v1->pSpriteIDs_LUN[1] = 0; + v1->pSpriteIDs_LUN[3] = 0; + v1->pSpriteIDs_LUN[5] = 0; + v1->pSpriteIDs_LUN[7] = 0; + v1->field_CE8 = 0; + LOWORD(v1->field_D3C) = v3; + v1->field_D40 = 0; + v1->field_D44 = 0; + v1->field_D48 = 0; + v1->field_D4C = 131072; + v1->field_D5C = 0; + v1->field_D64 = 0; + v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN"); + v1->field_D28 = -1; + v1->field_D08 = 0; + v1->field_D0C = 0; + v1->field_D10 = 0; + v1->field_D24 = 0; + v1->field_D2C = 0; + v1->uSpriteID_LUN_SUN = v4; + v1->field_D14 = -131072; + v5 = 8; + do + { + pSpriteFrameTable->InitializeSprite(*v2); + v2 += 2; + --v5; + } + while ( v5 ); + pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN); +} + +//----- (004892E6) -------------------------------------------------------- +unsigned int OutdoorLocation::UpdateSunlightVectors() +{ + unsigned int result; // eax@1 + OutdoorLocation *v2; // esi@1 + unsigned int v3; // edi@3 + int v4; // ebx@3 + int v5; // eax@3 + int v6; // eax@3 + int v7; // ecx@3 + double v8; // st7@4 + + result = pParty->uCurrentHour; + v2 = this; + if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 0x15 ) + { + v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5); + v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960; + v5 = stru_5C6E00->SinCos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); + v2->field_D1C = 0; + v2->field_D18 = v5; + v6 = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi); + v7 = v2->field_D18; + v2->field_D20 = v6; + v2->vSunlight.x = -v7; + v2->vSunlight.y = -v2->field_D1C; + v2->vSunlight.z = -v6; + if ( (signed int)v3 >= 480 ) + v8 = (double)(signed int)(960 - v3); + else + v8 = (double)(signed int)v3; + v2->field_CBC_terrain_triangles_shade_type = (signed __int64)(20.0 - v8 * 0.002083333333333333 * 20.0); + result = pParty->uCurrentMinute; + v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute; + } + return result; +} + +//----- (004893C1) -------------------------------------------------------- +void OutdoorLocation::UpdateFog() +{ + fFogDensity = GetFogDensityByTime(); +} + +//----- (004893CF) -------------------------------------------------------- +int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z) +{ + OutdoorLocation *v4; // ebx@1 + signed int v5; // edi@4 + int v6; // eax@4 + int v7; // eax@4 + int v8; // eax@4 + int v9; // eax@5 + int v10; // eax@6 + int v11; // eax@7 + int v12; // eax@8 + int v15; // [sp+8h] [bp-8h]@2 + int v16; // [sp+Ch] [bp-4h]@2 + + v4 = this; + if ( pParty->uFlags & 8 + || (v15 = 0, + v16 = 0, + sub_46D49E_prolly_get_world_y_under_party(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0), + v16) + || v15 ) + return 2; + v5 = WorldPosToGridCellX(pParty->vPosition.x); + v6 = WorldPosToGridCellZ(pParty->vPosition.z); + v7 = _47ED83(v5, v6 - 1); + v8 = pTileTable->pTiles[_47ECC1(v7)].uTerrainType; + if ( v8 ) + { + v9 = v8 - 1; + if ( !v9 ) + return 3; + v10 = v9 - 1; + if ( !v10 ) + return 5; + v11 = v10 - 1; + if ( !v11 || (v12 = v11 - 3) == 0 ) + return 4; + if ( v12 == 1 ) + return 3; + return 2; + } + return 1; +} +// 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); +// 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); + +//----- (00489487) -------------------------------------------------------- +int OutdoorLocation::SetFog() +{ + int result; // eax@1 + int v2; // esi@1 + int v3; // edx@5 + unsigned __int8 *v4; // eax@5 + int v5; // ecx@5 + int v6; // esi@7 + unsigned __int8 v7; // al@9 + + strcpy(pOutdoor->pLevelFilename, pCurrentMapName); + result = pMapStats->GetMapInfo(pCurrentMapName); + v2 = result; + if ( result < 1 || result == 7 || result == 8 || result > 15 ) + return result; + day_attrib &= 0xFFFFFFFEu; + v3 = rand() % 100; + v4 = (unsigned __int8 *)&byte_4ECB0C[4 * v2]; + v5 = *v4; + if ( v3 < v5 ) + { + day_fogrange_1 = 4096; + day_fogrange_2 = 8192; +LABEL_13: + day_attrib |= 1u; + goto LABEL_14; + } + v6 = v4[1]; + if ( v3 < v6 + v5 ) + { + day_fogrange_2 = 4096; +LABEL_12: + day_fogrange_1 = 0; + goto LABEL_13; + } + v7 = v4[2]; + if ( v7 && v3 < v5 + v6 + v7 ) + { + day_fogrange_2 = 2048; + goto LABEL_12; + } +LABEL_14: + if ( Is_out15odm_underwater() ) + SetUnderwaterFog(); + pOutdoor->day_fogrange_1 = day_fogrange_1; + pOutdoor->day_fogrange_2 = day_fogrange_2; + result = day_attrib; + pOutdoor->day_attrib = day_attrib; + return result; +} +// 6BE030: using guessed type int day_attrib; +// 6BE040: using guessed type int day_fogrange_1; +// 6BE044: using guessed type int day_fogrange_2; + +//----- (00482170) -------------------------------------------------------- +bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, stru148 *a3) +{ + stru148 *v3; // edi@1 + RenderVertexSoft *v4; // esi@1 + unsigned int v5; // edx@1 + RenderVertexSoft *v6; // ecx@2 + double v7; // st7@5 + double v8; // st6@5 + double v9; // st5@5 + double v10; // st6@9 + double v11; // st5@9 + double v12; // st4@9 + bool result; // eax@16 + double v14; // ST2C_8@17 + double v15; // ST20_8@17 + double v16; // ST0C_8@17 + double v17; // ST0C_8@17 + float v18; // [sp+8h] [bp-38h]@5 + float v19; // [sp+10h] [bp-30h]@5 + float v20; // [sp+14h] [bp-2Ch]@5 + float v21; // [sp+18h] [bp-28h]@5 + float v22; // [sp+1Ch] [bp-24h]@5 + float v23; // [sp+24h] [bp-1Ch]@5 + float v24; // [sp+28h] [bp-18h]@5 + float v25; // [sp+30h] [bp-10h]@5 + float v26; // [sp+34h] [bp-Ch]@5 + float v27; // [sp+38h] [bp-8h]@5 + float v28; // [sp+3Ch] [bp-4h]@5 + float a3a; // [sp+48h] [bp+8h]@5 + float a3b; // [sp+48h] [bp+8h]@17 + float a3c; // [sp+48h] [bp+8h]@17 + float a3d; // [sp+48h] [bp+8h]@17 + float a3e; // [sp+48h] [bp+8h]@17 + + v3 = a3; + v4 = a2; + v5 = a3->uNumVertices; + if ( (signed int)v5 < 3 ) + goto LABEL_20; + v6 = &v4[v5 - 1]; + if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z ) + *(int *)&a3->flags |= 0x10u; + v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x; + v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y; + v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z; + v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; + v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; + v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; + v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x; + v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y; + a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z; + v7 = v6->vWorldPosition.x - v4->vWorldPosition.x; + v8 = v6->vWorldPosition.y - v4->vWorldPosition.y; + v9 = v6->vWorldPosition.z - v4->vWorldPosition.z; + v26 = v27 * v9 - v8 * a3a; + v24 = v7 * a3a - v9 * v28; + v25 = v8 * v28 - v7 * v27; + if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 ) + { + while ( 1 ) + { + --v5; + if ( (signed int)v5 < 2 ) + break; + v10 = v6->vWorldPosition.x - v4->vWorldPosition.x; + v11 = v6->vWorldPosition.y - v4->vWorldPosition.y; + v12 = v6->vWorldPosition.z - v4->vWorldPosition.z; + v26 = v27 * v12 - v11 * a3a; + v24 = v10 * a3a - v12 * v28; + v25 = v11 * v28 - v10 * v27; + if ( v26 != 0.0 ) + break; + if ( v24 != 0.0 || v25 != 0.0 ) + break; + --v6; + } + v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; + v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; + v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; + } + if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26 + + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25 + + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 ) + { + a3b = v23 * v18 - v22 * v20; + v14 = a3b + 6.7553994e15; + v3->v_18.x = LODWORD(v14); + a3c = v21 * v20 - v23 * v19; + v15 = a3c + 6.7553994e15; + v3->v_18.y = LODWORD(v15); + a3d = v22 * v19 - v21 * v18; + v16 = a3d + 6.7553994e15; + v3->v_18.z = LODWORD(v16); + v3->_486089_normalize_v_18(); + a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x) + - (double)v3->v_18.y * v4->vWorldViewPosition.y + - (double)v3->v_18.z * v4->vWorldViewPosition.z; + v17 = a3e + 6.7553994e15; + v3->field_24 = LODWORD(v17); + result = 1; + } + else + { +LABEL_20: + result = 0; + } + return result; +} + + +//----- (0047C7A9) -------------------------------------------------------- +void OutdoorLocationTerrain::_47C7A9() +{ + this->field_10 = 0; + this->field_12 = 0; + this->field_16 = 0; + this->field_14 = 0; + this->field_1C = 0; + this->field_18 = 0; +} + +//----- (0047C7C2) -------------------------------------------------------- +void OutdoorLocationTerrain::Release() +{ + OutdoorLocationTerrain *v1; // esi@1 + void *v2; // ST00_4@1 + void *v3; // ST00_4@1 + void *v4; // ST00_4@1 + + v1 = this; + pAllocator->FreeChunk(this->pHeightmap); + v2 = v1->pTilemap; + v1->pHeightmap = 0; + pAllocator->FreeChunk(v2); + v3 = v1->pAttributemap; + v1->pTilemap = 0; + pAllocator->FreeChunk(v3); + v4 = v1->ptr_C; + v1->pAttributemap = 0; + pAllocator->FreeChunk(v4); + v1->ptr_C = 0; + _47C7A9(); +} + +//----- (0047C80A) -------------------------------------------------------- +int OutdoorLocationTerrain::_47C80A(int a2, int a3, int a4, int a5) +{ + OutdoorLocationTerrain *v5; // ebx@1 + double v6; // st7@1 + double v7; // st7@2 + double v8; // st7@2 + int result; // eax@3 + int v10; // eax@4 + int v11; // ecx@5 + int v12; // ecx@6 + int v13; // edi@7 + int v14; // edx@9 + int v15; // eax@15 + unsigned __int8 *v16; // ebx@15 + int v17; // eax@15 + int v18; // ecx@15 + int v19; // esi@15 + int v20; // edi@15 + int v21; // edx@15 + int v22; // ecx@15 + int v23; // ebx@15 + int v24; // ecx@15 + int v25; // ST28_4@15 + double v26; // st7@15 + double v27; // st6@15 + double v28; // st5@15 + double v29; // st7@15 + double v30; // st7@16 + double v31; // st7@17 + int v32; // eax@21 + double v33; // st7@21 + double v34; // st6@21 + double v35; // st5@21 + double v36; // st7@21 + double v37; // st7@22 + double v38; // st7@23 + int v39; // [sp+14h] [bp-34h]@8 + int v40; // [sp+18h] [bp-30h]@15 + int v41; // [sp+1Ch] [bp-2Ch]@15 + int v42; // [sp+20h] [bp-28h]@15 + OutdoorLocationTerrain *v43; // [sp+24h] [bp-24h]@1 + int v44; // [sp+28h] [bp-20h]@21 + float v45; // [sp+2Ch] [bp-1Ch]@1 + float v46; // [sp+30h] [bp-18h]@1 + float v47; // [sp+34h] [bp-14h]@1 + int v48; // [sp+38h] [bp-10h]@7 + int v49; // [sp+3Ch] [bp-Ch]@10 + int v50; // [sp+40h] [bp-8h]@9 + float v51; // [sp+44h] [bp-4h]@15 + float v52; // [sp+44h] [bp-4h]@21 + float v53; // [sp+50h] [bp+8h]@15 + float v54; // [sp+50h] [bp+8h]@21 + int v55; // [sp+54h] [bp+Ch]@15 + float v56; // [sp+54h] [bp+Ch]@15 + float v57; // [sp+54h] [bp+Ch]@21 + + v46 = -64.0; + v47 = -64.0; + v5 = this; + v45 = 64.0; + v43 = this; + v6 = sqrt(12288.0); + if ( v6 != 0.0 ) + { + v7 = 1.0 / v6; + v45 = 64.0 * v7; + v8 = v7 * -64.0; + v46 = v8; + v47 = v8; + } + result = a3; + if ( a3 > a5 ) + { + v10 = a5 ^ a3; + a5 ^= a3 ^ a5; + result = a5 ^ v10; + } + v11 = a2; + if ( a2 > a4 ) + { + v12 = a4 ^ a2; + a4 ^= a2 ^ a4; + v11 = a4 ^ v12; + } + v13 = result - 1; + v48 = result - 1; + if ( result - 1 <= a5 ) + { + v39 = v11 - 1; + do + { + v14 = v39; + v50 = v39; + if ( v39 <= a4 ) + { + result = (v39 - 63) << 9; + v49 = (v39 - 63) << 9; + do + { + if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 ) + { + v15 = v5->field_10; + v55 = v15; + v16 = v5->pHeightmap; + v17 = (int)(&v16[v13 * v15] + v14); + v18 = -v13; + v19 = (64 - v13) << 9; + v20 = 32 * *(char *)v17; + v21 = 32 * *(char *)(v17 + 1); + v22 = (v18 + 63) << 9; + v41 = v22; + v23 = (int)(&v16[v55 * (v48 + 1)] + v50); + v24 = v22 - v19; + v40 = 32 * *(char *)v23; + v42 = 32 * *(char *)(v23 + 1); + v25 = v49 - 512 - v49; + v26 = (double)-((v20 - v21) * v24); + v51 = v26; + v27 = (double)-(v25 * (v42 - v21)); + v53 = v27; + v28 = (double)(v25 * v24); + v56 = v28; + v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26); + if ( v29 != 0.0 ) + { + v30 = 1.0 / v29; + v51 = v51 * v30; + v53 = v53 * v30; + v56 = v30 * v56; + } + v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0; + if ( v31 < 0.0 ) + v31 = 0.0; + if ( v31 > 31.0 ) + v31 = 31.0; + v44 = 2 * (v50 + v48 * v43->field_10); + v5 = v43; + *((char *)v43->ptr_C + v44 + 1) = (signed __int64)v31; + v32 = v49 - (v49 - 512); + v33 = (double)-((v42 - v40) * (v19 - v41)); + v52 = v33; + v34 = (double)-(v32 * (v20 - v40)); + v54 = v34; + v35 = (double)(v32 * (v19 - v41)); + v57 = v35; + v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33); + if ( v36 != 0.0 ) + { + v37 = 1.0 / v36; + v52 = v52 * v37; + v54 = v54 * v37; + v57 = v37 * v57; + } + v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0; + if ( v38 < 0.0 ) + v38 = 0.0; + if ( v38 > 31.0 ) + v38 = 31.0; + v13 = v48; + *((char *)v43->ptr_C + v44) = (signed __int64)v38; + v14 = v50; + result = v49; + } + ++v14; + result += 512; + v50 = v14; + v49 = result; + } + while ( v14 <= a4 ); + } + ++v13; + v48 = v13; + } + while ( v13 <= a5 ); + } + return result; +} + +//----- (0047CB57) -------------------------------------------------------- +int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3) +{ + signed int result; // eax@2 + unsigned __int16 *v5; // edx@3 + double v6; // st7@3 + char v7; // bl@3 + int v8; // eax@3 + int v9; // eax@4 + int v10; // eax@5 + double v11; // st6@7 + signed int v12; // edi@7 + int v13; // esi@9 + char *v14; // esi@10 + signed int v15; // ecx@10 + char v16[256]; // [sp+4h] [bp-124h]@9 + unsigned __int16 *v17; // [sp+104h] [bp-24h]@3 + unsigned int v18; // [sp+108h] [bp-20h]@3 + unsigned int v19; // [sp+10Ch] [bp-1Ch]@3 + unsigned int v20; // [sp+110h] [bp-18h]@3 + unsigned int v21; // [sp+114h] [bp-14h]@3 + float v22; // [sp+118h] [bp-10h]@3 + float v23; // [sp+11Ch] [bp-Ch]@3 + int i; // [sp+120h] [bp-8h]@3 + unsigned int v25; // [sp+124h] [bp-4h]@5 + signed int a2a; // [sp+134h] [bp+Ch]@3 + unsigned int a2b; // [sp+134h] [bp+Ch]@7 + float a3a; // [sp+138h] [bp+10h]@7 + int a3b; // [sp+138h] [bp+10h]@9 + + if ( pRenderer->pRenderD3D ) + { + result = 0; + } + else + { + v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1); + v6 = 0.0; + v7 = LOBYTE(pRenderer->uTargetBBits); + v19 = pRenderer->uTargetRMask; + v21 = pRenderer->uTargetGMask; + v22 = 0.0; + v20 = pRenderer->uTargetBMask; + v8 = 0; + v17 = v5; + v23 = 0.0; + v18 = pRenderer->uTargetBBits; + a2a = 0; + for ( i = 0; i < a3; ++i ) + { + v9 = *(char *)(v8 + a1); + if ( v9 ) + { + v10 = v5[v9]; + v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits))); + ++a2a; + v25 = v20 & v10; + v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22; + v23 = (double)(signed int)(v20 & v10) + v23; + } + v8 = i + 1; + } + v11 = 1.0 / (double)a2a; + a3a = v11; + v25 = (signed __int64)(a3a * v22); + i = (signed __int64)(a3a * v23); + v12 = 0; + a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits; + while ( 1 ) + { + v13 = v17[v12]; + a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b)); + BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b; + v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b); + if ( v12 >= 256 ) + break; + v7 = v18; + } + result = 0; + v14 = (char *)&pPaletteManager->field_D1600[42][23][116]; + v15 = 0; + do + { + if ( (unsigned __int8)v16[v15] < (signed int)v14 ) + { + v14 = (char *)(unsigned __int8)v16[v15]; + result = v15; + } + ++v15; + } + while ( v15 < 256 ); + } + return result; +} +// 47CB57: using guessed type char var_124[256]; + +//----- (0047CCE2) -------------------------------------------------------- +bool OutdoorLocationTerrain::ZeroLandscape() +{ + OutdoorLocationTerrain *v1; // esi@1 + + v1 = this; + memset(this->pHeightmap, 0, 0x4000u); + memset(v1->pTilemap, 90, 0x4000u); + memset(v1->pAttributemap, 0, 0x4000u); + memset(v1->ptr_C, 0, 0x8000u); + v1->field_12 = 128; + v1->field_10 = 128; + v1->field_16 = 7; + v1->field_14 = 7; + v1->field_1C = 127; + v1->field_18 = 127; + return 1; +} + +//----- (0047CD44) -------------------------------------------------------- +bool OutdoorLocationTerrain::Initialize() +{ + OutdoorLocationTerrain *v1; // esi@1 + void *v2; // eax@1 + bool result; // eax@2 + void *v4; // eax@3 + void *v5; // eax@4 + void *v6; // eax@5 + + v1 = this; + v2 = pAllocator->AllocNamedChunk(this->pHeightmap, 0x4000u, "HMAP"); + v1->pHeightmap = (unsigned __int8 *)v2; + if ( v2 + && (v4 = pAllocator->AllocNamedChunk(v1->pTilemap, 0x4000u, "TMAP"), + (v1->pTilemap = (unsigned __int8 *)v4) != 0) + && (v5 = pAllocator->AllocNamedChunk(v1->pAttributemap, 0x4000u, "AMAP"), + (v1->pAttributemap = (unsigned __int8 *)v5) != 0) ) + { + v6 = pAllocator->AllocNamedChunk(v1->ptr_C, 0x8000u, "DMAP"); + v1->ptr_C = v6; + result = v6 != 0; + } + else + { + result = 0; + } + return result; +} + +//----- (0047CDE2) -------------------------------------------------------- +void OutdoorLocation::CreateDebugLocation() +{ + OutdoorLocation *v1; // esi@1 + void *v2; // eax@1 + void *v3; // ST14_4@1 + void *v4; // eax@1 + void *v5; // ST14_4@1 + void *v6; // eax@1 + unsigned int v7; // eax@1 + char v8; // zf@1 + + v1 = this; + strcpy(this->pLevelFilename, "blank"); + strcpy(v1->pLocationFileName, "i6.odm"); + strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00"); + v1->uNumBModels = 0; + v1->pTileTypes[0].uTileGroup = 0; + v1->pTileTypes[1].uTileGroup = 5; + v1->pTileTypes[2].uTileGroup = 6; + v1->pTileTypes[3].uTileGroup = 10; + v1->_47F420(); + v1->_47F3EA(); + pAllocator->FreeChunk(v1->pBModels); + pAllocator->FreeChunk(v1->pSpawnPoints); + v1->pBModels = 0; + v1->pSpawnPoints = 0; + v1->pTerrain.Initialize(); + v1->pTerrain.ZeroLandscape(); + v1->pTerrain._47C80A(0, 0, 128, 128); + pAllocator->FreeChunk(v1->ptr_D4); + v1->ptr_D4 = 0; + v2 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); + v3 = v1->pOMAP; + v1->ptr_D4 = v2; + pAllocator->FreeChunk(v3); + v1->pOMAP = 0; + v4 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); + v1->pOMAP = (unsigned int *)v4; + memset(v4, 0, 0x10000u); + v5 = v1->pFaceIDLIST; + v1->field_DC = 0; + pAllocator->FreeChunk(v5); + v1->pFaceIDLIST = 0; + v6 = pAllocator->AllocNamedChunk(0, 2u, "IDLIST"); + v1->pFaceIDLIST = (unsigned __int16 *)v6; + *(short *)v6 = 0; + strcpy(v1->pSkyTextureName, pDefaultSkyTexture); + v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName); + strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); + v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset); + v8 = v1->uSky_TextureID == -1; + v1->uMainTile_BitmapID = v7; + if ( v8 ) + Abortf("Invalid Sky Tex Handle"); + if ( v1->uMainTile_BitmapID == -1 ) + Abortf("Invalid Ground Tex Handle"); +} + + + +//----- (0047CF9C) -------------------------------------------------------- +void OutdoorLocation::Release() +{ + OutdoorLocation *v1; // esi@1 + signed int v2; // edi@1 + int v3; // ebx@2 + void *v4; // ST24_4@4 + char *v5; // ebx@4 + void **v6; // esi@4 + + v1 = this; + strcpy(this->pLevelFilename, "blank"); + strcpy(v1->pLocationFileName, "default.odm"); + strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00"); + strcpy(v1->pSkyTextureName, "sky043"); + strcpy(v1->pGroundTileset, "hm005"); + v2 = 0; + if ( (signed int)v1->uNumBModels > 0 ) + { + v3 = 0; + do + { + ((BSPModel *)((char *)&v1->pBModels[v3] + 68))->Release(); + ++v2; + ++v3; + } + while ( v2 < (signed int)v1->uNumBModels ); + } + v1->uNumBModels = 0; + v4 = v1->pBModels; + v1->uNumSpawnPoints = 0; + pAllocator->FreeChunk(v4); + pAllocator->FreeChunk(v1->pSpawnPoints); + v1->pBModels = 0; + v1->pSpawnPoints = 0; + v1->pTerrain.Release(); + pAllocator->FreeChunk(v1->ptr_D4); + v1->ptr_D4 = 0; + v5 = (char *)&v1->pOMAP; + pAllocator->FreeChunk(v1->pOMAP); + v6 = (void **)&v1->pFaceIDLIST; + *(int *)v5 = 0; + pAllocator->FreeChunk(*v6); + *v6 = 0; + pAllocator->FreeChunk(pTerrainNormals); + pTerrainNormals = 0; +} + +//----- (0047D0A6) -------------------------------------------------------- +bool OutdoorLocation::Load(char *pFilename, ODMFace *File, size_t a4, int thisa) +{ + OutdoorLocation *v5; // esi@1 + bool result; // eax@9 + bool v7; // ebx@9 + size_t v8; // eax@10 + void *v9; // eax@10 + void *v10; // eax@10 + void *v11; // eax@10 + int v12; // ebx@11 + BSPModel *v13; // eax@12 + void *v14; // eax@12 + BSPModel *v15; // ecx@12 + void *v16; // eax@12 + BSPModel *v17; // ecx@12 + BSPModel *v18; // eax@12 + __int16 v19; // ax@15 + __int16 v20; // ax@16 + int v21; // ecx@16 + ODMFace *v22; // ebx@26 + LayingItem *v23; // ecx@27 + unsigned int v24; // eax@28 + unsigned __int8 v25; // zf@28 + unsigned __int8 v26; // sf@28 + ODMFace *v27; // eax@28 + const char *i; // edx@29 + unsigned __int16 v29; // ax@33 + unsigned __int16 v30; // ax@37 + int v31; // ecx@37 + int v32; // eax@38 + void *v33; // eax@38 + TileDesc *v34; // eax@43 + unsigned int v35; // eax@43 + unsigned int v36; // edi@43 + unsigned int v37; // edi@45 + size_t v38; // eax@50 + FILE *v39; // eax@50 + unsigned int v40; // edi@56 + void *v41; // eax@56 + void *v42; // ebx@56 + const void *v43; // ebx@59 + const void *v44; // ebx@59 + unsigned int v45; // eax@59 + BSPModel *v46; // eax@59 + unsigned int v47; // ecx@59 + int v48; // ebx@60 + BSPModel *v49; // eax@61 + BSPModel *v50; // eax@61 + BSPModel *v51; // eax@61 + BSPModel *v52; // eax@61 + BSPModel *v53; // eax@61 + BSPModel *v54; // ecx@61 + BSPModel *v55; // ecx@61 + BSPModel *v56; // ecx@61 + void *v57; // ST24_4@61 + BSPModel *v58; // ecx@61 + void *v59; // ST18_4@61 + BSPModel *v60; // eax@61 + __int16 v61; // ax@64 + unsigned __int16 v62; // ax@65 + ODMFace *v63; // ecx@65 + unsigned __int16 v64; // ax@80 + const char *v65; // ecx@80 + int v66; // eax@81 + void *v67; // eax@81 + int v68; // ecx@81 + void *v69; // eax@81 + unsigned int v70; // eax@81 + SpawnPointMM7 *v71; // eax@81 + unsigned int v72; // ecx@81 + size_t v73; // eax@81 + int v74; // edi@87 + void *v75; // edi@88 + unsigned int v76; // edx@94 + int v77; // ecx@94 + char *v78; // eax@95 + unsigned int v79; // edx@97 + unsigned int v80; // eax@99 + int v81; // eax@107 + void *v82; // edi@114 + size_t v83; // eax@120 + const void *v84; // edi@120 + const void *v85; // edi@120 + BSPModel *v86; // eax@124 + unsigned int v87; // eax@124 + BSPModel *v88; // eax@126 + BSPModel *v89; // eax@127 + ODMFace *v90; // eax@129 + const void *v91; // edi@138 + const void *v92; // edi@141 + const void *v93; // edi@141 + const void *v94; // edi@144 + const void *v95; // edi@144 + const char *v96; // edi@147 + unsigned int v97; // eax@147 + TileDesc *v98; // eax@147 + unsigned int v99; // eax@147 + int v100; // ecx@150 + unsigned int v101; // eax@157 + int v102; // edi@159 + void *v103; // [sp-14h] [bp-B94h]@55 + void *v104; // [sp-10h] [bp-B90h]@59 + size_t v105; // [sp-Ch] [bp-B8Ch]@59 + char *v106; // [sp-8h] [bp-B88h]@59 + int v107; // [sp-4h] [bp-B84h]@12 + int v108; // [sp+0h] [bp-B80h]@10 + char Src[968]; // [sp+10h] [bp-B70h]@110 + char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 + char Str[256]; // [sp+7A0h] [bp-3E0h]@50 + char DstBuf; // [sp+8A0h] [bp-2E0h]@10 + __int32 Offset; // [sp+8A4h] [bp-2DCh]@10 + __int32 v114; // [sp+8B0h] [bp-2D0h]@10 + __int32 v115; // [sp+8BCh] [bp-2C4h]@10 + __int32 v116; // [sp+8C8h] [bp-2B8h]@10 + __int32 v117; // [sp+8D4h] [bp-2ACh]@10 + __int32 v118; // [sp+8E0h] [bp-2A0h]@10 + __int32 v119; // [sp+8ECh] [bp-294h]@10 + __int32 v120; // [sp+8F8h] [bp-288h]@10 + __int32 v121; // [sp+904h] [bp-27Ch]@10 + __int32 v122; // [sp+910h] [bp-270h]@10 + __int32 v123; // [sp+91Ch] [bp-264h]@10 + __int32 v124; // [sp+928h] [bp-258h]@26 + __int32 v125; // [sp+934h] [bp-24Ch]@35 + __int32 v126; // [sp+940h] [bp-240h]@38 + __int32 v127; // [sp+94Ch] [bp-234h]@38 + __int32 v128; // [sp+958h] [bp-228h]@38 + __int32 v129; // [sp+964h] [bp-21Ch]@38 + __int32 v130; // [sp+970h] [bp-210h]@38 + __int32 v131; // [sp+97Ch] [bp-204h]@38 + __int32 v132; // [sp+988h] [bp-1F8h]@38 + __int32 v133; // [sp+994h] [bp-1ECh]@38 + __int32 v134; // [sp+9A0h] [bp-1E0h]@38 + __int32 v135; // [sp+9ACh] [bp-1D4h]@38 + __int32 v136; // [sp+9D0h] [bp-1B0h]@10 + char FileName[8]; // [sp+A20h] [bp-160h]@8 + char v138; // [sp+A28h] [bp-158h]@12 + int v139; // [sp+B1Ch] [bp-64h]@10 + char pContainer[32]; // [sp+B20h] [bp-60h]@1 + int *v141; // [sp+B40h] [bp-40h]@50 + __int64 v142; // [sp+B44h] [bp-3Ch]@55 + size_t pSource; // [sp+B4Ch] [bp-34h]@56 + int v144; // [sp+B50h] [bp-30h]@61 + int v145; // [sp+B54h] [bp-2Ch]@68 + ODMHeader header; // [sp+B58h] [bp-28h]@50 + unsigned int pDestLen; // [sp+B68h] [bp-18h]@13 + FILE *ptr; // [sp+B6Ch] [bp-14h]@12 + void *v149; // [sp+B70h] [bp-10h]@19 + char *Str2; // [sp+B74h] [bp-Ch]@12 + int v151; // [sp+B78h] [bp-8h]@59 + void *uSourceLen; // [sp+B7Ch] [bp-4h]@59 + + v5 = this; + strcpy(pContainer, pFilename); + if ( bUnderwater ) + { + pPaletteManager->field_267AD3 = 0x10u; + pPaletteManager->field_267AD4 = 0xC2u; + pPaletteManager->field_267AD5 = 0x99u; + pPaletteManager->field_267AD0 = 0x25u; + pPaletteManager->field_267AD1 = 0x8Fu; + pPaletteManager->field_267AD2 = 0x5Cu; +LABEL_7: + pPaletteManager->RecalculateAll(); + goto LABEL_8; + } + pPaletteManager->field_267AD3 = 0; + pPaletteManager->field_267AD4 = 0; + pPaletteManager->field_267AD5 = 0; + if ( pPaletteManager->field_267AD0 != 0x80u + || pPaletteManager->field_267AD1 != 0x80u + || pPaletteManager->field_267AD2 != 0x80u ) + { + pPaletteManager->field_267AD0 = 0x80u; + pPaletteManager->field_267AD1 = 0x80u; + pPaletteManager->field_267AD2 = 0x80u; + goto LABEL_7; + } +LABEL_8: + _6807E0_num_decorations_6807B8 = 0; + sprintfex(FileName, "levels\\%s", pContainer); + if ( GetFileAttributesA(FileName) != -1 ) + { + result = (bool)fopen(FileName, "rb"); + v7 = result; + File = (ODMFace *)result; + if ( !result ) + return result; + *(int *)thisa = 1; + v8 = strlen(pContainer); + v108 = 2; + *((char *)&v139 + v8) = 0; + viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture( + pContainer, + (enum TEXTURE_TYPE)v108); + fread(&DstBuf, 0x180u, 1u, (FILE *)v7); + fseek((FILE *)v7, Offset, 0); + fread(v5, 0xB0u, 1u, (FILE *)v7); + v5->_47F420(); + v5->_47F3EA(); + strcpy(v5->pGroundTileset, "grastyl"); + fseek((FILE *)v7, v114, 0); + fread(&v5->uNumBModels, 4u, 1u, (FILE *)v7); + fseek((FILE *)v7, v115, 0); + fread(&uNumLayingItems, 4u, 1u, (FILE *)v7); + fseek((FILE *)v7, v116, 0); + fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7); + fseek((FILE *)v7, v117, 0); + fread(&uNumActors, 4u, 1u, (FILE *)v7); + fseek((FILE *)v7, v118, 0); + fread(&uNumChests, 4u, 1u, (FILE *)v7); + v5->pTerrain.Initialize(); + fseek((FILE *)v7, v119, 0); + fread(v5->pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7); + fseek((FILE *)v7, v120, 0); + fread(v5->pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7); + fseek((FILE *)v7, v121, 0); + fread(v5->pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7); + v5->pTerrain._47C80A(0, 0, 128, 128); + pAllocator->FreeChunk(v5->ptr_D4); + v5->ptr_D4 = 0; + v9 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); + v108 = (int)v5->pOMAP; + v5->ptr_D4 = v9; + pAllocator->FreeChunk((void *)v108); + v5->pOMAP = 0; + v10 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); + v108 = 0; + v5->pOMAP = (unsigned int *)v10; + fseek((FILE *)v7, v136, v108); + fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7); + fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7); + fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7); + pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk( + pTerrainNormals, + 12 * uNumTerrainNormals, + "TerNorm"); + fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7); + v11 = pAllocator->AllocNamedChunk(v5->pBModels, 188 * v5->uNumBModels, "BDdata"); + v108 = 0; + v5->pBModels = (BSPModel *)v11; + fseek((FILE *)v7, v122, v108); + fread(v5->pBModels, 0xBCu, v5->uNumBModels, (FILE *)v7); + fseek((FILE *)v7, v123, 0); + a4 = 0; + if ( (signed int)v5->uNumBModels > 0 ) + { + v12 = 0; + while ( 1 ) + { + v5->pBModels[v12].pVertices.pVertices = 0; + v5->pBModels[v12].pFaces = 0; + v5->pBModels[v12].pFacesOrdering = 0; + v5->pBModels[v12].pNodes = 0; + FileName[0] = 0; + v108 = (int)&v5->pBModels[v12]; + sprintfex(FileName, "%s", v108); + v13 = v5->pBModels; + v138 = 0; + v5->pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk( + v13[v12].pVertices.pVertices, + 12 * v13[v12].pVertices.uNumVertices, + FileName); + v5->pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk( + v5->pBModels[v12].pFaces, + 308 * v5->pBModels[v12].uNumFaces, + FileName); + v5->pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk( + v5->pBModels[v12].pFacesOrdering, + 2 * v5->pBModels[v12].uNumFaces, + FileName); + v14 = pAllocator->AllocNamedChunk( + v5->pBModels[v12].pNodes, + 8 * v5->pBModels[v12].uNumNodes, + FileName); + v15 = v5->pBModels; + v108 = (int)File; + v15[v12].pNodes = (BSPNode *)v14; + fread(v5->pBModels[v12].pVertices.pVertices, 0xCu, v5->pBModels[v12].pVertices.uNumVertices, (FILE *)v108); + fread(v5->pBModels[v12].pFaces, 0x134u, v5->pBModels[v12].uNumFaces, (FILE *)File); + fread(v5->pBModels[v12].pFacesOrdering, 2u, v5->pBModels[v12].uNumFaces, (FILE *)File); + fread(v5->pBModels[v12].pNodes, 8u, v5->pBModels[v12].uNumNodes, (FILE *)File); + v16 = malloc(10 * v5->pBModels[v12].uNumFaces); + v107 = (int)File; + v17 = v5->pBModels; + ptr = (FILE *)v16; + fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File); + v18 = v5->pBModels; + Str2 = 0; + if ( (signed int)v18[v12].uNumFaces > 0 ) + break; +LABEL_25: + free(ptr); + ++a4; + ++v12; + if ( (signed int)a4 >= (signed int)v5->uNumBModels ) + goto LABEL_26; + } + pDestLen = 0; + pFilename = (char *)ptr; + while ( 1 ) + { + thisa = (int)((char *)v18[v12].pFaces + pDestLen); + if ( !(*(char *)(thisa + 29) & 0x40) ) + break; + v19 = pTextureFrameTable->FindTextureByName(pFilename); + *(short *)(thisa + 272) = v19; + if ( !v19 ) + { + v20 = pBitmaps_LOD->LoadTexture(pFilename); + v21 = thisa; + *(char *)(v21 + 29) &= 0xBFu; +LABEL_19: + *(short *)(v21 + 272) = v20; + v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0); + auto pTex = (Texture *)v149; + if (pTex) + pTex->palette = pPaletteManager->LoadPalette(pTex->palette); + goto LABEL_20; + } + pTextureFrameTable->LoadAnimationSequenceAndPalettes( + *(unsigned __int16 *)((char *)&v5->pBModels[v12].pFaces->uTextureID + pDestLen)); +LABEL_20: + if ( *(short *)(thisa + 292) ) + { + if ( ((ODMFace *)thisa)->HasEventHint() ) + *(char *)(thisa + 30) |= 0x10u; + else + *(char *)(thisa + 30) &= 0xEFu; + } + ++Str2; + v18 = v5->pBModels; + pDestLen += 308; + pFilename += 10; + if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces ) + goto LABEL_25; + } + v20 = pBitmaps_LOD->LoadTexture(pFilename); + v21 = thisa; + goto LABEL_19; + } +LABEL_26: + v22 = File; + fseek((FILE *)File, v124, 0); + fread(pLayingItems, 0x70u, uNumLayingItems, (FILE *)v22); + if ( (signed int)uNumLayingItems > 0 ) + { + v23 = pLayingItems; + a4 = uNumLayingItems; + do + { + v24 = v23->stru_24.uItemID; + thisa = 0; + v27 = (ODMFace *)(48 * v24); + v25 = pObjectList->uNumObjects == 0; + v26 = (pObjectList->uNumObjects & 0x80000000u) != 0; + LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24)); + File = v27; + v23->uItemType = (unsigned __int16)v27; + if ( v26 | v25 ) + { +LABEL_33: + v29 = 0; + } + else + { + for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename ) + { + ++thisa; + pFilename = (char *)i + 56; + if ( thisa >= (signed int)pObjectList->uNumObjects ) + goto LABEL_33; + LOWORD(v27) = (short)File; + } + v29 = thisa; + } + v23->uObjectDescID = v29; + ++v23; + --a4; + } + while ( a4 ); + } + fseek((FILE *)v22, v125, 0); + fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22); + a4 = 0; + if ( (signed int)uNumLevelDecorations > 0 ) + { + thisa = (int)pLevelDecorations; + do + { + fread(FileName, 1u, 0x20u, (FILE *)v22); + v30 = pDecorationList->GetDecorIdByName(FileName); + v31 = thisa; + ++a4; + thisa += 32; + *(short *)v31 = v30; + } + while ( (signed int)a4 < (signed int)uNumLevelDecorations ); + } + fseek((FILE *)v22, v126, 0); + fread(pActors, 0x344u, uNumActors, (FILE *)v22); + fseek((FILE *)v22, v127, 0); + fread(pChests, 0x14CCu, uNumChests, (FILE *)v22); + fseek((FILE *)v22, v128, 0); + fread(&v5->field_DC, 4u, 1u, (FILE *)v22); + pAllocator->FreeChunk(v5->pFaceIDLIST); + v32 = v5->field_DC; + v5->pFaceIDLIST = 0; + v33 = pAllocator->AllocNamedChunk(0, 2 * v32, "IDLIST"); + v108 = (int)v22; + v5->pFaceIDLIST = (unsigned __int16 *)v33; + fread(v33, 2u, v5->field_DC, (FILE *)v108); + fseek((FILE *)v22, v129, 0); + fread(v5->pOMAP, 4u, 0x4000u, (FILE *)v22); + fseek((FILE *)v22, v130, 0); + fread(&v5->uNumSpawnPoints, 4u, 1u, (FILE *)v22); + v5->pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk( + v5->pSpawnPoints, + 24 * v5->uNumSpawnPoints, + "Spawn"); + fseek((FILE *)v22, v131, 0); + fread(v5->pSpawnPoints, 0x18u, v5->uNumSpawnPoints, (FILE *)v22); + fseek((FILE *)v22, v132, 0); + fread(&v5->ddm, 0x28u, 1u, (FILE *)v22); + fseek((FILE *)v22, v133, 0); + fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22); + fseek((FILE *)v22, v134, 0); + fread(&v5->uLastVisitDay, 1u, 0x38u, (FILE *)v22); + fseek((FILE *)v22, v135, 0); + fread(&v5->uLastVisitDay, 1u, 4u, (FILE *)v22); + thisa = (int)v5->pTileTypes; + pTileTable->InitializeTileset(4); + pTileTable->InitializeTileset(v5->pTileTypes[0].uTileGroup); + pTileTable->InitializeTileset(v5->pTileTypes[1].uTileGroup); + pTileTable->InitializeTileset(v5->pTileTypes[2].uTileGroup); + pTileTable->InitializeTileset(v5->pTileTypes[3].uTileGroup); + if ( v5 != (OutdoorLocation *)-96 && v5->pSkyTextureName[0] ) + { + v108 = 0; + v107 = (int)v5->pSkyTextureName; + } + else + { + v108 = 0; + v107 = (int)pDefaultSkyTexture; + } + v5->uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108); + strcpy(v5->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); + v34 = pTileTable->GetTileById(v5->pTileTypes[0].uTileID); + v35 = pBitmaps_LOD->LoadTexture(v34->pTileName); + v36 = v5->uSky_TextureID; + v5->uMainTile_BitmapID = v35; + if ( v36 != -1 ) + HIWORD(pBitmaps_LOD->pTextures[v36].palette) = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette); + + v37 = v5->uMainTile_BitmapID; + if ( v37 != -1 ) + HIWORD(pBitmaps_LOD->pTextures[v37].palette) = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette); + + v5->_47F0E2(); + pGameLoadingUI_ProgressBar->Progress(); + fclose((FILE *)v22); + goto LABEL_150; + } + if ( !pGames_LOD->DoesContainerExist(pContainer) ) + Abortf("Unable to find %s in Games.LOD", pContainer); + strcpy(FileName, pContainer); + strcpy(Str, pContainer); + Dst[strlen(Str) + 964] = 0; + viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(Str, TEXTURE_16BIT_PALETTE); + v141 = &v139; + v38 = strlen(pContainer); + strcpy((char *)&v139 + v38, ".odm"); + v39 = pGames_LOD->FindContainer(pContainer, 1); + header.uCompressedSize = 0; + header.uDecompressedSize = 0; + ptr = v39; + header.uVersion = 91969; + header.pMagic[0] = 'm'; + header.pMagic[1] = 'v'; + header.pMagic[2] = 'i'; + header.pMagic[3] = 'i'; + fread(&header, 0x10u, 1u, v39); + if ( header.uVersion != 91969 + || header.pMagic[0] != 'm' + || header.pMagic[1] != 'v' + || header.pMagic[2] != 'i' + || header.pMagic[3] != 'i' ) + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0); + } + v40 = header.uCompressedSize; + pSource = header.uDecompressedSize; + v41 = malloc(header.uDecompressedSize); + v42 = v41; + HIDWORD(v142) = (uint32)v41; + if ( v40 < pSource ) + { + pFilename = (char *)malloc(v40); + fread((void *)pFilename, v40, 1u, ptr); + zlib::MemUnzip(v42, &pSource, pFilename, v40); + free((void *)pFilename); + } + else + { + fread(v41, pSource, 1u, ptr); + } + memcpy(v5, v42, 0xB0u); + v43 = (char *)v42 + 176; + v5->_47F420(); + v5->_47F3EA(); + strcpy(v5->pGroundTileset, "grastyl"); + pGameLoadingUI_ProgressBar->Progress(); + v5->pTerrain.Initialize(); + v108 = 16384; + v107 = (int)v43; + v106 = (char *)v5->pTerrain.pHeightmap; + memcpy(v106, v43, 0x4000u); + v43 = (char *)v43 + 16384; + v105 = 16384; + v104 = (void *)v43; + v103 = v5->pTerrain.pTilemap; + memcpy(v103, v43, 0x4000u); + v43 = (char *)v43 + 16384; + memcpy(v5->pTerrain.pAttributemap, v43, 0x4000u); + v43 = (char *)v43 + 16384; + v108 = (int)v5->ptr_D4; + pAllocator->FreeChunk((void *)v108); + v5->ptr_D4 = 0; + v5->ptr_D4 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); + v5->pTerrain._47C80A(0, 0, 128, 128); + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&uNumTerrainNormals, v43, 4u); + v43 = (char *)v43 + 4; + memcpy(pTerrainSomeOtherData, v43, 0x20000u); + v43 = (char *)v43 + 131072; + memcpy(pTerrainNormalIndices, v43, 0x10000u); + v43 = (char *)v43 + 65536; + pFilename = (char *)(12 * uNumTerrainNormals); + pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk( + pTerrainNormals, + 12 * uNumTerrainNormals, + "TerNorm"); + memcpy(pTerrainNormals, v43, (size_t)pFilename); + v44 = (char *)v43 + (int)pFilename; + memcpy(&v5->uNumBModels, v44, 4u); + v44 = (char *)v44 + 4; + pGameLoadingUI_ProgressBar->Progress(); + v45 = v5->uNumBModels; + v108 = (int)"BDdata"; + v107 = 188 * v45; + v106 = (char *)v5->pBModels; + v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata"); + v47 = v5->uNumBModels; + v5->pBModels = v46; + pFilename = (char *)(188 * v47); + memcpy(v46, v44, 188 * v47); + uSourceLen = (char *)v44 + (int)pFilename; + pGameLoadingUI_ProgressBar->Progress(); + v151 = 0; + if ( (signed int)v5->uNumBModels > 0 ) + { + v48 = 0; + while ( 1 ) + { + v5->pBModels[v48].pVertices.pVertices = 0; + v5->pBModels[v48].pFaces = 0; + v5->pBModels[v48].pFacesOrdering = 0; + v5->pBModels[v48].pNodes = 0; + FileName[0] = 0; + v108 = (int)&v5->pBModels[v48]; + sprintfex(FileName, "%s", v108); + v49 = v5->pBModels; + v138 = 0; + v50 = &v49[v48]; + v108 = (int)FileName; + v107 = 12 * v50->pVertices.uNumVertices; + v106 = (char *)v50->pVertices.pVertices; + v5->pBModels[v48].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v106, v107, FileName); + v51 = &v5->pBModels[v48]; + v108 = (int)FileName; + v107 = 308 * v51->uNumFaces; + v106 = (char *)v51->pFaces; + v5->pBModels[v48].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(v106, v107, FileName); + v52 = &v5->pBModels[v48]; + v108 = (int)FileName; + v107 = 2 * v52->uNumFaces; + v106 = (char *)v52->pFacesOrdering; + v5->pBModels[v48].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk( + v106, + v107, + FileName); + v53 = &v5->pBModels[v48]; + v108 = (int)FileName; + v107 = 8 * v53->uNumNodes; + v106 = (char *)v53->pNodes; + v5->pBModels[v48].pNodes = (BSPNode *)pAllocator->AllocNamedChunk(v106, v107, FileName); + v54 = &v5->pBModels[v48]; + v108 = 12 * v54->pVertices.uNumVertices; + pFilename = (char *)v108; + v107 = (int)uSourceLen; + v106 = (char *)v54->pVertices.pVertices; + memcpy(v106, uSourceLen, v108); + uSourceLen = (char *)uSourceLen + (int)pFilename; + v55 = &v5->pBModels[v48]; + v105 = 308 * v55->uNumFaces; + v104 = uSourceLen; + v103 = v55->pFaces; + pFilename = (char *)v105; + memcpy(v103, uSourceLen, v105); + v56 = &v5->pBModels[v48]; + uSourceLen = (char *)uSourceLen + (int)pFilename; + v57 = v56->pFacesOrdering; + pFilename = (char *)(2 * v56->uNumFaces); + memcpy(v57, uSourceLen, (size_t)pFilename); + v58 = &v5->pBModels[v48]; + uSourceLen = (char *)uSourceLen + (int)pFilename; + v59 = v58->pNodes; + pFilename = (char *)(8 * v58->uNumNodes); + memcpy(v59, uSourceLen, (size_t)pFilename); + uSourceLen = (char *)uSourceLen + (int)pFilename; + ptr = (FILE *)malloc(10 * v5->pBModels[v48].uNumFaces); + pFilename = (char *)(10 * v5->pBModels[v48].uNumFaces); + memcpy(ptr, uSourceLen, (size_t)pFilename); + v144 = 0; + uSourceLen = (char *)uSourceLen + (int)pFilename; + v60 = v5->pBModels; + if ( (signed int)v60[v48].uNumFaces > 0 ) + break; +LABEL_74: + free(ptr); + ++v151; + ++v48; + if ( v151 >= (signed int)v5->uNumBModels ) + goto LABEL_75; + } + v149 = 0; + Str2 = (char *)ptr; + while ( 1 ) + { + pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; + if ( !(pFilename[29] & 0x40) ) + break; + v61 = pTextureFrameTable->FindTextureByName(Str2); + *((short *)pFilename + 136) = v61; + if ( !v61 ) + { + v62 = pBitmaps_LOD->LoadTexture(Str2); + v63 = (ODMFace *)pFilename; + BYTE1(v63->uFaceAttributes) &= 0xBFu; +LABEL_68: + v63->uTextureID = v62; + v145 = (signed __int16)v62 != -1 ? (int)&pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; + v108 = ((signed __int16)v62 != -1 ? LOWORD(pBitmaps_LOD->pTextures[(signed __int16)v62].palette) : 36); + if ((signed __int16)v62 != -1) + HIWORD(pBitmaps_LOD->pTextures[v62].palette) = pPaletteManager->LoadPalette(v108); + goto LABEL_69; + } + v108 = *(unsigned __int16 *)((char *)&v5->pBModels[v48].pFaces->uTextureID + (unsigned int)v149); + pTextureFrameTable->LoadAnimationSequenceAndPalettes(v108); +LABEL_69: + if ( *((short *)pFilename + 146) ) + { + if ( ((ODMFace *)pFilename)->HasEventHint() ) + pFilename[30] |= 0x10u; + else + pFilename[30] &= 0xEFu; + } + ++v144; + v60 = v5->pBModels; + v149 = (char *)v149 + 308; + Str2 += 10; + if ( v144 >= (signed int)v60[v48].uNumFaces ) + goto LABEL_74; + } + v62 = pBitmaps_LOD->LoadTexture(Str2); + v63 = (ODMFace *)pFilename; + goto LABEL_68; + } +LABEL_75: + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&uNumLevelDecorations, uSourceLen, 4u); + uSourceLen = (char *)uSourceLen + 4; + if ( (uNumLevelDecorations & 0x80000000u) != 0 || (signed int)uNumLevelDecorations > 3000 ) + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0); + } + pGameLoadingUI_ProgressBar->Progress(); + pFilename = (char *)(32 * uNumLevelDecorations); + memcpy(pLevelDecorations, uSourceLen, 32 * uNumLevelDecorations); + v151 = 0; + uSourceLen = (char *)uSourceLen + (int)pFilename; + if ( (signed int)uNumLevelDecorations > 0 ) + { + pFilename = (char *)pLevelDecorations; + do + { + memcpy(FileName, uSourceLen, 0x20u); + uSourceLen = (char *)uSourceLen + 32; + v64 = pDecorationList->GetDecorIdByName(FileName); + v65 = pFilename; + ++v151; + pFilename += 32; + *(short *)v65 = v64; + } + while ( v151 < (signed int)uNumLevelDecorations ); + } + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&v5->field_DC, uSourceLen, 4u); + uSourceLen = (char *)uSourceLen + 4; + v108 = (int)v5->pFaceIDLIST; + pAllocator->FreeChunk((void *)v108); + v66 = v5->field_DC; + v5->pFaceIDLIST = 0; + v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST"); + v68 = v5->field_DC; + v5->pFaceIDLIST = (unsigned __int16 *)v67; + pFilename = (char *)(2 * v68); + memcpy(v67, uSourceLen, 2 * v68); + uSourceLen = (char *)uSourceLen + (int)pFilename; + pGameLoadingUI_ProgressBar->Progress(); + v108 = (int)v5->pOMAP; + pAllocator->FreeChunk((void *)v108); + v5->pOMAP = 0; + v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); + v108 = 65536; + v5->pOMAP = (unsigned int *)v69; + memcpy(v69, uSourceLen, v108); + uSourceLen = (char *)uSourceLen + 65536; + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&v5->uNumSpawnPoints, uSourceLen, 4u); + uSourceLen = (char *)uSourceLen + 4; + pGameLoadingUI_ProgressBar->Progress(); + v70 = v5->uNumSpawnPoints; + v108 = (int)"Spawn"; + v107 = 24 * v70; + v106 = (char *)v5->pSpawnPoints; + v71 = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(v106, 24 * v70, "Spawn"); + v72 = v5->uNumSpawnPoints; + v5->pSpawnPoints = v71; + memcpy(v71, uSourceLen, 24 * v72); + pGameLoadingUI_ProgressBar->Progress(); + free((void *)HIDWORD(v142)); + v108 = (int)".ddm"; + v73 = strlen(pContainer); + strcpy((char *)v141 + v73, (const char *)v108); + v151 = (int)pNew_LOD->FindContainer(pContainer, 1); + fread(&header, 0x10u, 1u, (FILE *)v151); + Str2 = 0; + if ( header.uVersion != 91969 + || header.pMagic[0] != 'm' + || header.pMagic[1] != 'v' + || header.pMagic[2] != 'i' + || header.pMagic[3] != 'i' ) + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0); + Str2 = (char *)1; + } + v74 = 0; + pFilename = (char *)header.uCompressedSize; + v149 = 0; + pDestLen = header.uDecompressedSize; + if ( !Str2 ) + { + v75 = malloc(header.uDecompressedSize); + v149 = v75; + if ( (unsigned int)pFilename <= pDestLen ) + { + if ( pFilename == (const char *)pDestLen ) + { + fread(v75, pDestLen, 1u, (FILE *)v151); + } + else + { + uSourceLen = malloc((size_t)pFilename); + fread(uSourceLen, (size_t)pFilename, 1u, (FILE *)v151); + zlib::MemUnzip(v75, &pDestLen, uSourceLen, (unsigned int)pFilename); + free(uSourceLen); + } + } + else + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0); + } + memcpy(&v5->ddm, v75, 0x28u); + v74 = (int)((char *)v75 + 40); + } + v76 = v5->uNumBModels; + v77 = 0; + if ( (signed int)v76 > 0 ) + { + v78 = (char *)&v5->pBModels->uNumFaces; + do + { + v77 += *(int *)v78; + v78 += 188; + --v76; + } + while ( v76 ); + } + v79 = v5->ddm.uNumFacesInBModels; + if ( v79 ) + { + if ( v5->ddm.uNumBModels ) + { + v80 = v5->ddm.uNumDecorations; + if ( v80 ) + { + if ( v79 != v77 || v5->ddm.uNumBModels != v5->uNumBModels || v80 != uNumLevelDecorations ) + Str2 = (char *)1; + } + } + } + if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 ) + a4 = 29030400; + if ( Str2 ) + { + memset(Dst, 0, 0x3C8u); + memset(Src, 0, 0x3C8u); + goto LABEL_112; + } + v81 = v5->ddm.uLastRepawnDay; + if ( (unsigned int)((char *)File - v81) >= a4 || !v81 ) + { + memcpy(Dst, (const void *)v74, 0x3C8u); + memcpy(Src, (const void *)(v74 + 968), 0x3C8u); +LABEL_112: + free(v149); + v25 = Str2 == 0; + v5->ddm.uLastRepawnDay = (int)File; + if ( v25 ) + ++v5->ddm.uNumRespawns; + v108 = 0; + *(int *)thisa = 1; + v151 = (int)pGames_LOD->FindContainer(pContainer, v108); + fread(&header, 0x10u, 1u, (FILE *)v151); + pFilename = (char *)header.uCompressedSize; + pDestLen = header.uDecompressedSize; + v82 = malloc(header.uDecompressedSize); + v149 = v82; + if ( (unsigned int)pFilename <= pDestLen ) + { + if ( pFilename == (const char *)pDestLen ) + { + fread(v82, pDestLen, 1u, (FILE *)v151); + } + else + { + uSourceLen = malloc((size_t)pFilename); + fread(uSourceLen, (size_t)pFilename, 1u, (FILE *)v151); + zlib::MemUnzip(v82, &pDestLen, uSourceLen, (unsigned int)pFilename); + free(uSourceLen); + } + } + else + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0); + } + v74 = (int)((char *)v82 + 40); + goto LABEL_120; + } + *(int *)thisa = 0; +LABEL_120: + v108 = (int)".odm"; + v83 = strlen(pContainer); + strcpy((char *)v141 + v83, (const char *)v108); + memcpy(v5->array_528, (const void *)v74, 0x3C8u); + v84 = (const void *)(v74 + 968); + memcpy(v5->array_8F0, v84, 0x3C8u); + v85 = (char *)v84 + 968; + pGameLoadingUI_ProgressBar->Progress(); + if ( *(int *)thisa ) + { + memcpy(v5->array_528, Dst, 0x3C8u); + memcpy(v5->array_8F0, Src, 0x3C8u); + } + v25 = v5->uNumBModels == 0; + v26 = (v5->uNumBModels & 0x80000000u) != 0; + v151 = 0; + if ( !(v26 | v25) ) + { + a4 = 0; + do + { + v86 = v5->pBModels; + thisa = 0; + v87 = (unsigned int)((char *)v86 + a4); + if ( *(int *)(v87 + 76) > 0 ) + { + File = 0; + do + { + v106 = (char *)&File->uFaceAttributes + *(int *)(v87 + 84); + memcpy(v106, v85, 4u); + v88 = v5->pBModels; + ++File; + v85 = (char *)v85 + 4; + ++thisa; + v87 = (unsigned int)((char *)v88 + a4); + } + while ( thisa < *(int *)(v87 + 76) ); + } + v89 = v5->pBModels; + thisa = 0; + if ( *(signed int *)((char *)&v89->uNumFaces + a4) > 0 ) + { + pFilename = 0; + do + { + v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + a4)]; + File = v90; + if ( v90->sCogTriggeredID ) + { + if ( v90->HasEventHint() ) + BYTE2(File->uFaceAttributes) |= 0x10u; + else + BYTE2(File->uFaceAttributes) &= 0xEFu; + } + ++thisa; + v89 = v5->pBModels; + pFilename += 308; + } + while ( thisa < *(signed int *)((char *)&v89->uNumFaces + a4) ); + } + ++v151; + a4 += 188; + } + while ( v151 < (signed int)v5->uNumBModels ); + } + pGameLoadingUI_ProgressBar->Progress(); + v151 = 0; + if ( (signed int)uNumLevelDecorations > 0 ) + { + thisa = (int)&pLevelDecorations[0].field_2; + do + { + memcpy((void *)thisa, v85, 2u); + thisa += 32; + v85 = (char *)v85 + 2; + ++v151; + } + while ( v151 < (signed int)uNumLevelDecorations ); + } + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&uNumActors, v85, 4u); + v91 = (char *)v85 + 4; + if ( (uNumActors & 0x80000000u) != 0 || (signed int)uNumActors > 500 ) + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); + } + pGameLoadingUI_ProgressBar->Progress(); + pFilename = (char *)(836 * uNumActors); + memcpy(pActors, v91, 836 * uNumActors); + v92 = (char *)v91 + (int)pFilename; + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&uNumLayingItems, v92, 4u); + v93 = (char *)v92 + 4; + if ( (uNumLayingItems & 0x80000000u) != 0 || (signed int)uNumLayingItems > 1000 ) + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:954", 0); + } + pGameLoadingUI_ProgressBar->Progress(); + pFilename = (char *)(112 * uNumLayingItems); + memcpy(pLayingItems, v93, 112 * uNumLayingItems); + v94 = (char *)v93 + (int)pFilename; + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&uNumChests, v94, 4u); + v95 = (char *)v94 + 4; + if ( (uNumChests & 0x80000000u) != 0 || (signed int)uNumChests > 20 ) + { + MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0); + } + pGameLoadingUI_ProgressBar->Progress(); + pFilename = (char *)(5324 * uNumChests); + memcpy(pChests, v95, 5324 * uNumChests); + v96 = (char *)v95 + (int)pFilename; + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&stru_5E4C90, v96, 0xC8u); + pGameLoadingUI_ProgressBar->Progress(); + memcpy(&v5->uLastVisitDay, v96 + 200, 0x38u); + free(v149); + pTileTable->InitializeTileset(4); + thisa = (int)v5->pTileTypes; + v108 = v5->pTileTypes[0].uTileGroup; + pTileTable->InitializeTileset(v108); + v108 = v5->pTileTypes[1].uTileGroup; + pTileTable->InitializeTileset(v108); + v108 = v5->pTileTypes[2].uTileGroup; + pTileTable->InitializeTileset(v108); + v108 = v5->pTileTypes[3].uTileGroup; + pTileTable->InitializeTileset(v108); + strcpy(v5->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); + v97 = v5->pTileTypes[0].uTileID; + v108 = 0; + v98 = pTileTable->GetTileById(v97); + v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, (enum TEXTURE_TYPE)v108); + v5->uMainTile_BitmapID = v99; + if ( v99 != -1 ) + { + v108 = *(short *)(v99 != -1 ? &pBitmaps_LOD->pTextures[v99].palette : (int *)36); + if (v99 != -1) + HIWORD(pBitmaps_LOD->pTextures[v99].palette) = pPaletteManager->LoadPalette(v108); + } + v5->_47F0E2(); +LABEL_150: + v100 = HIDWORD(v5->uLastVisitDay); + LODWORD(v142) = LODWORD(v5->uLastVisitDay); + HIDWORD(v142) = v100; + if ( v100 | (unsigned int)v142 ) + { + v108 = 28; + if ( (signed int)((signed int)(signed __int64)((double)v142 * 0.234375) / 60 / 60 / 0x18u) % 28 != pParty->uDaysPlayed ) + { + if ( rand() % 100 >= 20 ) + v108 = dword_4EC268[rand() % dword_4EC2A8]; + else + v108 = dword_4EC28C[rand() % dword_4EC2AC]; + sprintfex(v5->field_4F8, "plansky%d", v108); + } + } + else + { + strcpy(v5->field_4F8, "plansky3"); + } + v101 = pBitmaps_LOD->LoadTexture(v5->field_4F8); + v5->uSky_TextureID = v101; + if ( v101 != -1 ) + { + v108 = *(short *)(v101 != -1 ? &pBitmaps_LOD->pTextures[v101].palette : (int *)36); + if (v101 != -1) + HIWORD(pBitmaps_LOD->pTextures[v101].palette) = pPaletteManager->LoadPalette(v108); + } + pPaletteManager->RecalculateAll(); + pSoundList->_4A9A67(53, 0); + pSoundList->_4A9A67(92, 0); + pSoundList->_4A9A67(57, 0); + pSoundList->_4A9A67(96, 0); + pSoundList->_4A9A67(64, 0); + pSoundList->_4A9A67(103, 0); + v102 = thisa; + thisa = 3; + do + { + if ( *(short *)v102 ) + { + switch ( *(short *)v102 ) + { + case 1: + pSoundList->_4A9A67(58, 0); + v108 = 0; + v107 = 97; + break; + case 2: + pSoundList->_4A9A67(52, 0); + v108 = 0; + v107 = 91; + break; + case 3: + pSoundList->_4A9A67(51, 0); + v108 = 0; + v107 = 90; + break; + case 5: + pSoundList->_4A9A67(62, 0); + v108 = 0; + v107 = 101; + break; + case 6: + pSoundList->_4A9A67(49, 0); + v108 = 0; + v107 = 88; + break; + default: + if ( *(short *)v102 != 7 ) + goto LABEL_175; + pSoundList->_4A9A67(61, 0); + v108 = 0; + v107 = 100; + break; + } + } + else + { + pSoundList->_4A9A67(54, 0); + v108 = 0; + v107 = 93; + } + pSoundList->_4A9A67(v107, v108); +LABEL_175: + v102 += 4; + --thisa; + } + while ( thisa ); + return 1; +} +// 4EC268: using guessed type int dword_4EC268[]; +// 4EC28C: using guessed type int dword_4EC28C[]; +// 4EC2A8: using guessed type int dword_4EC2A8; +// 4EC2AC: using guessed type int dword_4EC2AC; +// 6807E0: using guessed type int _6807E0_num_decorations_6807B8; +// 6BE364: using guessed type int dword_6BE364_game_settings_1; +// 6BE3C4: using guessed type char bUnderwater; + +//----- (0047ECC1) -------------------------------------------------------- +int OutdoorLocation::_47ECC1(signed int a2) +{ + signed int result; // eax@2 + int v3; // eax@3 + + if ( a2 >= 90 ) + { + v3 = (a2 - 90) / 36; + if ( v3 && v3 != 1 && v3 != 2 ) + { + if ( v3 == 3 ) + result = this->pTileTypes[3].uTileID; + else + result = a2; + } + else + { + result = this->pTileTypes[v3].uTileID; + } + } + else + { + result = 0; + } + return result; +} + +//----- (0047ED08) -------------------------------------------------------- +unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uZ) +{ + int v3; // esi@5 + unsigned int result; // eax@9 + + if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 ) + { + result = 0; + } + else + { + v3 = *(&this->pTerrain.pTilemap[128 * uZ] + uX); + if ( v3 < 198 ) + { + if ( v3 >= 90 ) + v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90; + } + else + { + v3 = v3 + this->pTileTypes[3].uTileID - 198; + } + result = pTileTable->pTiles[v3].uBitmapID; + } + return result; +} + +//----- (0047ED83) -------------------------------------------------------- +int OutdoorLocation::_47ED83(signed int a2, signed int a3) +{ + int result; // eax@5 + + if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 ) + result = 0; + else + result = *(&this->pTerrain.pTilemap[128 * a3] + a2); + return result; +} + +//----- (0047EDB3) -------------------------------------------------------- +int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY) +{ + int v3; // esi@5 + int result; // eax@7 + + if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uY & 0x80000000u) != 0 || (signed int)uY > 127 ) + { + result = 0; + } + else + { + v3 = *(&this->pTerrain.pTilemap[128 * uY] + uX); + if ( v3 >= 90 ) + v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90; + result = pTileTable->pTiles[v3].uAttributes; + } + return result; +} + +//----- (0047EE16) -------------------------------------------------------- +int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ) +{ + int result; // eax@5 + + if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 ) + result = 0; + else + result = 32 * *(&this->pTerrain.pHeightmap[128 * uZ] + uX); + return result; +} + +//----- (0047EE49) -------------------------------------------------------- +int OutdoorLocation::_47EE49(signed int a2, signed int a3, int a4) +{ + signed int v4; // eax@5 + signed int v5; // eax@7 + int v6; // eax@8 + signed int v8; // eax@9 + int v9; // eax@12 + int v10; // eax@13 + int v11; // eax@14 + int v12; // eax@16 + int v13; // eax@17 + int v14; // eax@18 + int v15; // eax@19 + int v16; // eax@20 + int v17; // eax@21 + int v18; // eax@28 + int v19; // eax@29 + int v20; // eax@30 + + if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 ) + v4 = 0; + else + v4 = *(&this->pTerrain.pTilemap[128 * a3] + a2); + v5 = _47ECC1(v4); + if ( !v5 ) + { + v6 = -(a4 != 0); + LOBYTE(v6) = v6 & 0xD9; + return v6 + 92; + } + v8 = pTileTable->pTiles[v5].uTerrainType; + if ( v8 <= 6 ) + { + if ( v8 == 6 ) + { + v17 = -(a4 != 0); + LOBYTE(v17) = v17 & 0xD9; + return v17 + 88; + } + if ( v8 ) + { + v9 = v8 - 1; + if ( !v9 ) + { + v15 = -(a4 != 0); + LOBYTE(v15) = v15 & 0xD9; + return v15 + 97; + } + v10 = v9 - 1; + if ( !v10 ) + { + v14 = -(a4 != 0); + LOBYTE(v14) = v14 & 0xD9; + return v14 + 91; + } + v11 = v10 - 1; + if ( !v11 ) + { + v13 = -(a4 != 0); + LOBYTE(v13) = v13 & 0xD9; + return v13 + 90; + } + if ( v11 == 2 ) + { + v12 = -(a4 != 0); + LOBYTE(v12) = v12 & 0xD9; + return v12 + 101; + } +LABEL_29: + v19 = -(a4 != 0); + LOBYTE(v19) = v19 & 0xD9; + return v19 + 95; + } + goto LABEL_20; + } + if ( v8 != 7 ) + { + if ( v8 != 8 ) + { + if ( v8 > 9 && (v8 <= 17 || v8 > 21 && v8 <= 27) ) + { + v18 = -(a4 != 0); + LOBYTE(v18) = v18 & 0xD9; + return v18 + 96; + } + goto LABEL_29; + } +LABEL_20: + v16 = -(a4 != 0); + LOBYTE(v16) = v16 & 0xD9; + return v16 + 93; + } + v20 = -(a4 != 0); + LOBYTE(v20) = v20 & 0xD9; + return v20 + 100; +} + +//----- (0047EF60) -------------------------------------------------------- +int OutdoorLocation::_47EF60(int a2, int a3, int a4) +{ + int v4; // ecx@1 + int v5; // edx@2 + int v6; // edi@2 + int v7; // esi@2 + int v8; // eax@4 + int v9; // ebx@4 + int v10; // eax@5 + int v11; // eax@7 + int v12; // esi@12 + char v13; // al@12 + int v15; // [sp+4h] [bp-14h]@7 + int v16; // [sp+8h] [bp-10h]@5 + int v17; // [sp+Ch] [bp-Ch]@2 + OutdoorLocation *v18; // [sp+10h] [bp-8h]@1 + int v19; // [sp+14h] [bp-4h]@2 + int i; // [sp+24h] [bp+Ch]@5 + + v18 = this; + v4 = a3 - 10; + if ( a3 - 10 < a3 + 10 ) + { + v5 = v4 - a3; + v6 = 88 * (a3 - 30); + v7 = a2; + v19 = v4 - a3; + v17 = a3 + 10 - v4; + while ( 1 ) + { + v8 = abs(v5); + v9 = v7 - 10; + if ( v7 - 10 < v7 + 10 ) + { + v16 = v8 * v8; + v10 = v9 - v7; + for ( i = v9 - v7; ; v10 = i ) + { + v11 = abs(v10); + v15 = v11 * v11 + v16; + if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 7656 ) + { + v12 = (v6 + v9 - 20) >> 3; + v13 = 1 << (8 - (v6 + v9 - 20) % 8 - 1); + v18->array_8F0[v12] |= v13; + if ( v15 <= 49 ) + v18->array_528[v12] |= v13; + v7 = a2; + } + ++v9; + ++i; + if ( v9 >= v7 + 10 ) + break; + } + } + v6 += 88; + ++v19; + --v17; + if ( !v17 ) + break; + v5 = v19; + } + } + return 1; +} + +//----- (0047F04C) -------------------------------------------------------- +bool OutdoorLocation::_47F04C(signed int a2, signed int a3) +{ + bool result; // eax@5 + + if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 ) + result = 0; + else + result = (this->array_528[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0; + return result; +} + +//----- (0047F097) -------------------------------------------------------- +bool OutdoorLocation::_47F097(signed int a2, signed int a3) +{ + bool result; // eax@5 + + if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 ) + result = 0; + else + result = (this->array_8F0[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0; + return result; +} + +//----- (0047F0E2) -------------------------------------------------------- +bool OutdoorLocation::_47F0E2() +{ + signed int v1; // edi@1 + OutdoorLocation *v2; // ebx@1 + Texture *v3; // ebp@2 + + v1 = 0; + v2 = this; + if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 ) + { + v3 = pBitmaps_LOD->pTextures; + do + { + if ( v1 != -1 ? (int)v3 : 0 ) + v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0, + HIWORD(v3->palette), + v3->uTextureWidth * v3->uTextureHeight); + ++v1; + ++v3; + } + while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles ); + } + return 1; +} + +//----- (0047F138) -------------------------------------------------------- +int OutdoorLocation::PrepareDecorations() +{ + signed int v1; // ebx@1 + signed int v2; // edi@3 + LevelDecoration *v3; // esi@4 + __int16 v4; // ax@5 + int v5; // eax@7 + __int16 v6; // ax@14 + signed int v8; // [sp+Ch] [bp-4h]@1 + + v1 = 0; + v8 = 0; + if ( !_strcmpi(pCurrentMapName, "out09.odm") ) + v8 = 1; + v2 = 0; + if ( (signed int)uNumLevelDecorations > 0 ) + { + v3 = pLevelDecorations; + do + { + pDecorationList->InitializeDecorationSprite(v3->uDecorationDescID); + v4 = pDecorationList->pDecorations[v3->uDecorationDescID].uSoundID; + if ( v4 && _6807E0_num_decorations_6807B8 < 9 ) + { + pSoundList->_4A9A67(v4, 0); + v5 = _6807E0_num_decorations_6807B8++; + _6807B8_level_decorations_ids[v5] = v2; + } + if ( v8 && v3->uCog == 20 ) + LOBYTE(v3->field_2) |= 0x40u; + if ( !v3->field_16_event_id ) + { + if ( v3->IsInteractive() ) + { + if ( v1 < 124 ) + { + v6 = v1++ + 75; + v3->field_1C = v6; + if ( !stru_5E4C90.field_0[v1 + 74] ) + LOBYTE(v3->field_2) |= 0x20u; + } + } + } + ++v2; + ++v3; + } + while ( v2 < (signed int)uNumLevelDecorations ); + } + pGameLoadingUI_ProgressBar->Progress(); + return 1; +} +// 6807E0: using guessed type int _6807E0_num_decorations_6807B8; + +//----- (0047F223) -------------------------------------------------------- +int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot() +{ + signed int v1; // ebx@1 + char *v2; // esi@2 + int v3; // eax@7 + OutdoorLocation *v5; // [sp+0h] [bp-4h]@1 + + v5 = this; + v1 = 0; + if ( (signed int)uNumLayingItems > 0 ) + { + v2 = (char *)&pLayingItems[0].uObjectDescID; + do + { + if ( *(short *)v2 ) + { + if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) ) + *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0); + v3 = *(int *)(v2 + 34); + if ( v3 ) + { + if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) ) + *(int *)(v2 + 38) = rand() % 15 + 5; + pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34)); + } + } + ++v1; + v2 += 112; + } + while ( v1 < (signed int)uNumLayingItems ); + } + pGameLoadingUI_ProgressBar->Progress(); + return 1; +} + +//----- (0047F2D3) -------------------------------------------------------- +bool OutdoorLocation::InitalizeActors(int a1) +{ + int v2; // ebx@1 + char *v3; // esi@2 + int v4; // eax@3 + __int16 v5; // ax@11 + int v8; // [sp+348h] [bp-8h]@1 + int v9; // [sp+34Ch] [bp-4h]@1 + + v2 = 0; + v8 = 0; + v9 = 0; + if ( (signed int)uNumActors > 0 ) + { + v3 = (char *)&pActors[0].uAttributes; + while ( 1 ) + { + v4 = *(int *)v3; + if ( !(v4 & 0x100000) ) + break; + if ( a1 == v2 ) + goto LABEL_8; + if ( v8 != v2 ) + goto LABEL_9; + *((short *)v3 + 70) = 19; + *(int *)v3 = v4 | 0x10000; + v8 = GetAlertStatus(); +LABEL_17: + ++v9; + v3 += 836; + if ( v9 >= (signed int)uNumActors ) + goto LABEL_18; + } + if ( v8 != 1 ) + { +LABEL_9: + *((int *)v3 + 37) = v2; + *((short *)v3 + 62) = v2; + if ( v4 & 0x10000 ) + *((short *)v3 + 70) = 19; + v5 = *((short *)v3 + 70); + if ( v5 != 11 && v5 != 19 && (*((short *)v3 + 2) == (short)v2 || *((int *)v3 + 18) == v2) ) + *((short *)v3 + 70) = 5; + *((short *)v3 + 56) = v2; + *((short *)v3 + 57) = v2; + *((short *)v3 + 58) = v2; + ((Actor *)(v3 - 36))->UpdateAnimation(); + v3[25] = 0; + ((Actor *)(v3 - 36))->PrepareSprites(0); + v2 = 0; + goto LABEL_17; + } +LABEL_8: + *((short *)v3 + 70) = 19; + *(int *)v3 = v4 | 0x10000; + goto LABEL_17; + } +LABEL_18: + pGameLoadingUI_ProgressBar->Progress(); + + Actor thisa; + thisa.pMonsterInfo.uID = 45; + thisa.PrepareSprites(v2); + return 1; +} + +//----- (0047F3EA) -------------------------------------------------------- +bool OutdoorLocation::_47F3EA() +{ + OutdoorLocationTileType *v1; // esi@1 + + v1 = &this->pTileTypes[3]; + this->pTileTypes[3].uTileID = pTileTable->method_487ED6(this->pTileTypes[3].uTileGroup, 1); + pTileTable->InitializeTileset(v1->uTileGroup); + return 1; +} + +//----- (0047F420) -------------------------------------------------------- +bool OutdoorLocation::_47F420() +{ + char *v1; // esi@1 + signed int v2; // edi@1 + + v1 = (char *)&this->pTileTypes[0].uTileID; + v2 = 3; + do + { + *(short *)v1 = pTileTable->method_487ED6(*((short *)v1 - 1), 1); + v1 += 4; + --v2; + } + while ( v2 ); + return 1; +} + +//----- (0047B42C) -------------------------------------------------------- +unsigned int OutdoorLocation::DrawActors() +{ + unsigned int result; // eax@1 + char *v1; // edi@2 + __int16 v2; // ax@3 + int v3; // esi@5 + float v4; // ST48_4@8 + double v5; // ST38_8@8 + float v6; // ST48_4@10 + double v7; // ST30_8@10 + unsigned int v8; // eax@11 + int v9; // edx@11 + __int16 v10; // dx@11 + unsigned int v11; // eax@13 + signed int v12; // eax@16 + __int16 v13; // cx@21 + SpriteFrame *v14; // eax@24 + SpriteFrame *v15; // ebx@25 + int *v16; // eax@25 + int v17; // eax@35 + int v18; // ST78_4@36 + int v19; // eax@36 + int v20; // ecx@38 + int v21; // eax@38 + int v22; // ecx@41 + int v23; // ST5C_4@43 + int v24; // esi@44 + signed __int64 v25; // qtt@45 + int v26; // ST54_4@45 + int v27; // ecx@45 + RenderBillboard *v28; // esi@45 + __int16 v29; // ax@46 + unsigned __int8 v30; // zf@46 + unsigned __int8 v31; // sf@46 + signed __int16 v32; // ax@49 + signed int v33; // ecx@50 + int v34; // ecx@54 + MonsterDesc *v35; // edx@54 + int v36; // ecx@54 + unsigned __int8 v37; // zf@54 + unsigned __int8 v38; // sf@54 + unsigned int v39; // [sp-8h] [bp-68h]@23 + unsigned int v40; // [sp-4h] [bp-64h]@23 + int v41; // [sp+24h] [bp-3Ch]@11 + int v42; // [sp+28h] [bp-38h]@38 + int v43; // [sp+28h] [bp-38h]@45 + int v44; // [sp+2Ch] [bp-34h]@36 + int v45; // [sp+2Ch] [bp-34h]@44 + int v46; // [sp+2Ch] [bp-34h]@45 + int v47; // [sp+30h] [bp-30h]@36 + int v48; // [sp+30h] [bp-30h]@41 + signed int v49; // [sp+34h] [bp-2Ch]@5 + int v50; // [sp+34h] [bp-2Ch]@36 + int v51; // [sp+34h] [bp-2Ch]@41 + int v52; // [sp+34h] [bp-2Ch]@50 + int v53; // [sp+38h] [bp-28h]@36 + int v54; // [sp+3Ch] [bp-24h]@2 + int y; // [sp+40h] [bp-20h]@5 + int x; // [sp+44h] [bp-1Ch]@5 + int v57; // [sp+48h] [bp-18h]@45 + int v58; // [sp+4Ch] [bp-14h]@45 + signed int v59; // [sp+50h] [bp-10h]@1 + int X; // [sp+54h] [bp-Ch]@36 + __int16 v61; // [sp+58h] [bp-8h]@5 + signed __int16 v62; // [sp+5Ch] [bp-4h]@25 + + result = 0; + v59 = 0; + if ( (signed int)uNumActors > 0 ) + { + v54 = 0; + v1 = (char *)&pActors[0].vPosition.z; + do + { + v2 = *((short *)v1 + 15); + *(int *)(v1 - 110) &= 0xFFFFFFF7u; + if ( v2 == 11 || v2 == 19 ) + goto LABEL_58; + v3 = *(short *)v1; + v49 = 0; + x = *((short *)v1 - 2); + y = *((short *)v1 - 1); + v61 = *(short *)v1; + if ( v2 == 17 ) + { + if ( (v1[666] & 7) != 3 || pActors[*(int *)(v1 + 666) >> 3].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 ) + { + v6 = (double)*((short *)v1 - 4) * 0.5; + v7 = v6 + 6.7553994e15; + v3 += LODWORD(v7); + v61 = v3; + } + else + { + v49 = 1; + pGame->pStru6Instance->_4A7F74(*((short *)v1 - 2), *((short *)v1 - 1), v3); + v4 = (1.0 - (double)*(signed int *)(v1 + 38) / (double)*((short *)v1 + 7)) + * (double)(2 * (signed int)*((short *)v1 - 4)); + v5 = v4 + 6.7553994e15; + v3 -= LODWORD(v5); + v61 = v3; + if ( v3 > *(short *)v1 ) + { + v61 = *(short *)v1; + v3 = *(short *)v1; + } + } + } + v8 = stru_5C6E00->Atan2( + *((short *)v1 - 2) - pIndoorCamera->pos.x, + *((short *)v1 - 1) - pIndoorCamera->pos.y); + LOWORD(v9) = *((short *)v1 + 4); + v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7; + v10 = *((short *)v1 + 16); + if ( pParty->bTurnBasedModeOn ) + { + if ( v10 != 1 ) + { +LABEL_17: + v12 = *(int *)(v1 + 38); + goto LABEL_18; + } + v11 = pMiscTimer->uTotalGameTimeElapsed; + } + else + { + if ( v10 != 1 ) + goto LABEL_17; + v11 = pEventTimer->uTotalGameTimeElapsed; + } + v12 = v54 + v11; +LABEL_18: + if ( *(_QWORD *)(v1 + 146) > 0i64 || *(_QWORD *)(v1 + 162) > 0i64 ) + v12 = 0; + v13 = *((short *)v1 + 15); + if ( v13 == 17 && !v49 ) + { + v40 = v12; + v39 = uSpriteID_Spell11; +LABEL_24: + v14 = pSpriteFrameTable->GetFrame(v39, v40); + goto LABEL_25; + } + v40 = v12; + v39 = *(short *)&v1[2 * v10 + 42]; + if ( v13 != 16 ) + goto LABEL_24; + v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12); +LABEL_25: + v62 = 0; + v15 = v14; + v16 = (int *)v14->uFlags; + if ( (unsigned __int8)v16 & 2 ) + v62 = 2; + if ( (unsigned int)v16 & 0x40000 ) + v62 |= 0x40u; + if ( (unsigned int)v16 & 0x20000 ) + LOBYTE(v62) = v62 | 0x80; + if ( (256 << v41) & (unsigned int)v16 ) + v62 |= 4u; + if ( v15->uGlowRadius ) + { + LOBYTE(v16) = byte_4E94D3; + pMobileLightsStack->AddLight(x, y, v3, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, v16); + } + v17 = (x - pIndoorCamera->pos.x) << 16; + if ( pIndoorCamera->sRotationX ) + { + v18 = (y - pIndoorCamera->pos.y) << 16; + v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) + + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); + v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; + v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; + v44 = (v3 - pIndoorCamera->pos.z) << 16; + v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) + + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); + X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) + + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); + if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 ) + goto LABEL_58; + v20 = v53 - v50; + v42 = v53 - v50; + v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) + - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); + } + else + { + v48 = (y - pIndoorCamera->pos.y) << 16; + v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; + v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; + X = v22 + v51; + if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 ) + goto LABEL_58; + v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) + * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; + v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; + v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; + v21 = (v3 - pIndoorCamera->pos.z) << 16; + } + v45 = v21; + v24 = abs(v20); + if ( abs(X) >= v24 ) + { + LODWORD(v25) = 0; + HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); + v58 = v25 / X; + v26 = v25 / X; + LODWORD(v25) = 0; + HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); + v57 = v25 / X; + v27 = pViewport->uScreenCenterX + - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); + v43 = pViewport->uScreenCenterX + - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); + v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16); + result = uNumBillboardsToDraw; + v28 = &pBillboardRenderList[uNumBillboardsToDraw]; + if ( (signed int)uNumBillboardsToDraw >= 500 ) + return result; + ++uNumBillboardsToDraw; + ++uNumSpritesDrawnThisFrame; + *(int *)(v1 - 110) |= 8u; + v28->uHwSpriteID = v15->pHwSpriteIDs[v41]; + v29 = v15->uPaletteIndex; + v28->uIndoorSectorID = 0; + v28->uPalette = v29; + v28->field_0 = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16; + v30 = *(int *)(v1 + 118) == 0; + v31 = *(int *)(v1 + 118) < 0; + v28->field_4 = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16; + if ( v31 || v31 | v30 && *(int *)(v1 + 114) <= 0u ) + { + if ( *(_QWORD *)(v1 + 226) > 0i64 ) + { + v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F((Actor *)(v1 - 146)) + * (signed __int64)v28->field_4) >> 16; +LABEL_53: + LOWORD(v27) = v43; + v28->field_4 = v52; + } + } + else + { + v32 = *((short *)v1 + 61); + if ( v32 ) + { + v33 = *((short *)v1 + 61); + v28->field_0 = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->field_0) >> 16; + v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->field_4) >> 16; + goto LABEL_53; + } + } + v28->field_26 = v27; + v28->field_20 = x; + v28->field_28 = v46; + v28->field_22 = y; + v28->field_24 = v61; + HIWORD(v34) = HIWORD(X); + LOWORD(v34) = 0; + v28->field_2A = 0; + v28->sZValue = v34 + (8 * v59 | 3); + v28->field_14 = v59; + v35 = pMonsterList->pMonsters; + v36 = *((short *)v1 - 25); + v37 = *(int *)(v1 + 150) == 0; + v38 = *(int *)(v1 + 150) < 0; + v28->field_1E = v62 | 0x200; + v28->pSpriteFrame = v15; + v28->field_2C_prolly_tint = *((int *)&v35[v36] - 36); + if ( !v38 && (!(v38 | v37) || *(int *)(v1 + 146)) ) + v28->field_1E = v62 | 0x200; + } +LABEL_58: + ++v59; + v54 += 32; + result = v59; + v1 += 836; + } + while ( v59 < (signed int)uNumActors ); + } + return result; +} +// 4E94D3: using guessed type char byte_4E94D3; +// 5187E4: using guessed type int uNumSpritesDrawnThisFrame; + +//----- (0044C1E8) -------------------------------------------------------- +bool ODMFace::HasEventHint() +{ + signed int v1; // eax@1 + Event *v2; // esi@2 + bool result; // eax@5 + signed int v4; // eax@6 + + v1 = 0; + if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 ) + goto LABEL_5; + v2 = pLevelEVT_Events; + while ( v2->uEventID != this->sCogTriggeredID ) + { + ++v1; + ++v2; + if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) ) + goto LABEL_5; + } + v4 = v1; + if ( pLevelEVT[pLevelEVT_Events[v4 + 1].uEventOffsetInEVT + 4] != 1 + || pLevelEVT[pLevelEVT_Events[v4].uEventOffsetInEVT + 4] != 4 ) +LABEL_5: + result = 0; + else + result = 1; + return result; +} \ No newline at end of file