Mercurial > traipse_dev
annotate orpg/mapper/miniatures_handler.py @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
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date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | 118fbe111922 |
children | e842a5f1b775 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/whiteboard_hander.py |
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21 # Author: OpenRPG Team |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $ |
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25 # |
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26 # Description: Miniature layer handler |
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27 # |
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28 __version__ = "$Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $" |
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29 |
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30 from base_handler import * |
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31 from min_dialogs import * |
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32 import thread |
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33 import time |
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34 import mimetypes |
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35 import urllib |
92 | 36 |
0
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37 import wx |
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38 from grid import GRID_RECTANGLE |
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39 from grid import GRID_HEXAGON |
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40 from grid import GRID_ISOMETRIC |
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41 import os |
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42 |
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43 from orpg.tools.orpg_settings import settings |
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44 |
135 | 45 from xml.etree.ElementTree import ElementTree, Element |
46 from xml.etree.ElementTree import fromstring, tostring | |
47 | |
48 SHOW_LABELS_TOOL = wx.NewId() | |
49 AUTO_LABEL_TOOL = wx.NewId() | |
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50 LAYER_TOOL = wx.NewId() |
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51 MIN_LIST_TOOL = wx.NewId() |
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52 MIN_TOOL = wx.NewId() |
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53 MIN_URL = wx.NewId() |
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54 SERIAL_TOOL = wx.NewId() |
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55 MIN_MOVE = wx.NewId() |
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56 MIN_REMOVE = wx.NewId() |
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57 MIN_PROP_DLG = wx.NewId() |
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58 MIN_FACING_NONE = wx.NewId() |
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59 MIN_FACING_MATCH = wx.NewId() |
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60 MIN_FACING_EAST = wx.NewId() |
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61 MIN_FACING_WEST = wx.NewId() |
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62 MIN_FACING_NORTH = wx.NewId() |
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63 MIN_FACING_SOUTH = wx.NewId() |
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64 MIN_FACING_NORTHEAST = wx.NewId() |
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65 MIN_FACING_SOUTHEAST = wx.NewId() |
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66 MIN_FACING_SOUTHWEST = wx.NewId() |
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67 MIN_FACING_NORTHWEST = wx.NewId() |
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68 MIN_HEADING_NONE = wx.NewId() |
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69 MIN_HEADING_MATCH = wx.NewId() |
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70 MIN_HEADING_EAST = wx.NewId() |
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71 MIN_HEADING_WEST = wx.NewId() |
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72 MIN_HEADING_NORTH = wx.NewId() |
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73 MIN_HEADING_SOUTH = wx.NewId() |
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74 MIN_HEADING_NORTHEAST = wx.NewId() |
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75 MIN_HEADING_SOUTHEAST = wx.NewId() |
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76 MIN_HEADING_SOUTHWEST = wx.NewId() |
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77 MIN_HEADING_NORTHWEST = wx.NewId() |
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78 MIN_HEADING_SUBMENU = wx.NewId() |
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79 MIN_FACING_SUBMENU = wx.NewId() |
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80 MIN_ALIGN_SUBMENU = wx.NewId() |
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81 MIN_ALIGN_GRID_CENTER = wx.NewId() |
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82 MIN_ALIGN_GRID_TL = wx.NewId() |
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83 MIN_TITLE_HACK = wx.NewId() |
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84 MIN_TO_GAMETREE = wx.NewId() |
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85 MIN_BACK_ONE = wx.NewId() |
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86 MIN_FORWARD_ONE = wx.NewId() |
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87 MIN_TO_BACK = wx.NewId() |
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88 MIN_TO_FRONT = wx.NewId() |
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89 MIN_LOCK_BACK = wx.NewId() |
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90 MIN_LOCK_FRONT = wx.NewId() |
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91 MIN_FRONTBACK_UNLOCK = wx.NewId() |
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92 MIN_ZORDER_SUBMENU = wx.NewId() |
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93 MIN_SHOW_HIDE = wx.NewId() |
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94 MIN_LOCK_UNLOCK = wx.NewId() |
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95 MAP_REFRESH_MINI_URLS = wx.NewId() |
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96 |
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97 class myFileDropTarget(wx.FileDropTarget): |
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98 def __init__(self, handler): |
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99 wx.FileDropTarget.__init__(self) |
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100 self.m_handler = handler |
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101 def OnDropFiles(self, x, y, filenames): |
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102 self.m_handler.on_drop_files(x, y, filenames) |
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103 |
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104 class miniatures_handler(base_layer_handler): |
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105 |
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106 def __init__(self, parent, id, canvas): |
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107 self.sel_min = None |
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108 self.auto_label = 1 |
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109 self.use_serial = 1 |
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110 self.canvas = canvas |
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111 self.settings = settings |
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112 self.mini_rclick_menu_extra_items = {} |
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113 self.background_rclick_menu_extra_items = {} |
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114 base_layer_handler.__init__(self, parent, id, canvas) |
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115 # id is the index of the last good menu choice or 'None' |
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116 # if the last menu was left without making a choice |
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117 # should be -1 at other times to prevent events overlapping |
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118 self.lastMenuChoice = None |
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119 self.drag_mini = None |
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120 self.tooltip_delay_miliseconds = 500 |
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121 self.tooltip_timer = wx.CallLater(self.tooltip_delay_miliseconds, self.on_tooltip_timer) |
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122 self.tooltip_timer.Stop() |
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123 dt = myFileDropTarget(self) |
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124 self.canvas.SetDropTarget(dt) |
135 | 125 self.tooltip = wx.ToolTip('') |
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126 #wxInitAllImageHandlers() |
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127 |
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128 def build_ctrls(self): |
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129 base_layer_handler.build_ctrls(self) |
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130 # add controls in reverse order! (unless you want them after the default tools) |
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131 self.min_url = wx.ComboBox(self, wx.ID_ANY, "http://", style=wx.CB_DROPDOWN | wx.CB_SORT) |
14 | 132 self.localBrowse = wx.Button(self, wx.ID_ANY, 'Browse', style=wx.BU_EXACTFIT) |
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133 minilist = createMaskedButton( self, dir_struct["icon"]+'questionhead.gif', 'Edit miniature properties', wx.ID_ANY) |
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134 miniadd = wx.Button(self, wx.ID_OK, "Add Miniature", style=wx.BU_EXACTFIT) |
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135 self.sizer.Add(self.min_url, 1, wx.ALIGN_CENTER) |
14 | 136 self.sizer.Add((6, 0)) |
137 self.sizer.Add(miniadd, 0, wx.ALIGN_CENTER) | |
138 self.sizer.Add((6, 0)) | |
139 self.sizer.Add(self.localBrowse, 0, wx.ALIGN_CENTER) | |
140 self.sizer.Add((6, 0)) | |
141 self.sizer.Add(minilist, 0, wx.ALIGN_CENTER) | |
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142 self.Bind(wx.EVT_BUTTON, self.on_min_list, minilist) |
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143 self.Bind(wx.EVT_BUTTON, self.on_miniature, miniadd) |
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144 self.Bind(wx.EVT_BUTTON, self.on_browse, self.localBrowse) |
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145 |
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146 def on_browse(self, evt): |
20 | 147 if not self.role_is_gm_or_player(): return |
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148 dlg = wx.FileDialog(None, "Select a Miniature to load", dir_struct["user"]+'webfiles/', |
20 | 149 wildcard="Image files (*.bmp, *.gif, *.jpg, *.png)|*.bmp;*.gif;*.jpg;*.png", style=wx.OPEN) |
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150 if not dlg.ShowModal() == wx.ID_OK: |
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151 dlg.Destroy() |
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152 return |
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153 file = open(dlg.GetPath(), "rb") |
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154 imgdata = file.read() |
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155 file.close() |
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156 filename = dlg.GetFilename() |
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157 (imgtype,j) = mimetypes.guess_type(filename) |
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158 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
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159 if self.settings.get_setting('LocalorRemote') == 'Remote': |
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160 # make the new mini appear in top left of current viewable map |
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161 dc = wx.ClientDC(self.canvas) |
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162 self.canvas.PrepareDC(dc) |
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163 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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164 x = dc.DeviceToLogicalX(0) |
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165 y = dc.DeviceToLogicalY(0) |
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166 thread.start_new_thread(self.canvas.layers['miniatures'].upload, |
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167 (postdata, dlg.GetPath()), {'pos':cmpPoint(x,y)}) |
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168 else: |
94 | 169 self.CherryPit(dlg.GetDirectory(), filename) |
92 | 170 |
171 def CherryPit(self, path, filename): | |
172 try: min_url = component.get("cherrypy") + filename | |
173 except: return #chat.InfoPost('CherryPy is not started!') | |
174 min_url = path.replace(orpg.dirpath.dir_struct["user"]+'webfiles', | |
175 component.get("cherrypy")).replace(os.sep, '/') + '/' + filename | |
176 # build url | |
177 if min_url == "" or min_url == "http://": return | |
178 if min_url[:7] != "http://": min_url = "http://" + min_url | |
179 # make label | |
180 if self.auto_label and min_url[-4:-3] == '.': | |
181 start = min_url.rfind("/") + 1 | |
182 min_label = min_url[start:len(min_url)-4] | |
183 if self.use_serial: min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) | |
184 else: min_label = "" | |
185 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
186 try: | |
187 id = 'mini-' + self.canvas.frame.session.get_next_id() | |
188 # make the new mini appear in top left of current viewable map | |
189 dc = wx.ClientDC(self.canvas) | |
190 self.canvas.PrepareDC(dc) | |
191 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) | |
192 x = dc.DeviceToLogicalX(0) | |
193 y = dc.DeviceToLogicalY(0) | |
194 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) | |
195 except: | |
196 # When there is an exception here, we should be decrementing the serial_number for reuse!! | |
197 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" | |
198 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) | |
199 dlg.ShowModal() | |
200 dlg.Destroy() | |
201 self.canvas.layers['miniatures'].rollback_serial() | |
202 self.canvas.send_map_data() | |
203 self.canvas.Refresh(False) | |
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204 |
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205 |
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206 def build_menu(self,label = "Miniature"): |
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207 base_layer_handler.build_menu(self,label) |
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208 self.main_menu.AppendSeparator() |
135 | 209 self.main_menu.Append(SHOW_LABELS_TOOL, "&Show Labels", '', 1) |
210 self.main_menu.Check(SHOW_LABELS_TOOL, self.canvas.layers['miniatures'].show_labels) | |
211 self.main_menu.Append(AUTO_LABEL_TOOL,"&Auto label","",1) | |
212 self.main_menu.Check(AUTO_LABEL_TOOL, self.auto_label) | |
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213 self.main_menu.Append(SERIAL_TOOL,"&Number minis","",1) |
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214 self.main_menu.Check(SERIAL_TOOL, self.use_serial) |
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215 self.main_menu.Append(MAP_REFRESH_MINI_URLS,"&Refresh miniatures") # Add the menu item |
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216 self.main_menu.AppendSeparator() |
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217 self.main_menu.Append(MIN_MOVE, "Move") |
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218 self.canvas.Bind(wx.EVT_MENU, self.on_map_board_menu_item, id=MAP_REFRESH_MINI_URLS) # Set the handler |
135 | 219 self.canvas.Bind(wx.EVT_MENU, self.on_show_labels, id=SHOW_LABELS_TOOL) |
220 self.canvas.Bind(wx.EVT_MENU, self.on_auto_label, id=AUTO_LABEL_TOOL) | |
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221 self.canvas.Bind(wx.EVT_MENU, self.on_serial, id=SERIAL_TOOL) |
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222 # build miniature meenu |
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223 self.min_menu = wx.Menu() |
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224 # Rectangles and hexagons require slightly different menus because of |
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225 # facing and heading possibilities. |
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226 heading_menu = wx.Menu() |
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227 face_menu = wx.Menu() |
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228 face_menu.Append(MIN_FACING_NONE,"&None") |
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229 face_menu.Append(MIN_FACING_NORTH,"&North") |
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230 face_menu.Append(MIN_FACING_NORTHEAST,"Northeast") |
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231 face_menu.Append(MIN_FACING_EAST,"East") |
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232 face_menu.Append(MIN_FACING_SOUTHEAST,"Southeast") |
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233 face_menu.Append(MIN_FACING_SOUTH,"&South") |
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234 face_menu.Append(MIN_FACING_SOUTHWEST,"Southwest") |
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235 face_menu.Append(MIN_FACING_WEST,"West") |
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236 face_menu.Append(MIN_FACING_NORTHWEST,"Northwest") |
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237 heading_menu.Append(MIN_HEADING_NONE,"&None") |
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238 heading_menu.Append(MIN_HEADING_NORTH,"&North") |
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239 heading_menu.Append(MIN_HEADING_NORTHEAST,"Northeast") |
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240 heading_menu.Append(MIN_HEADING_EAST,"East") |
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241 heading_menu.Append(MIN_HEADING_SOUTHEAST,"Southeast") |
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242 heading_menu.Append(MIN_HEADING_SOUTH,"&South") |
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243 heading_menu.Append(MIN_HEADING_SOUTHWEST,"Southwest") |
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244 heading_menu.Append(MIN_HEADING_WEST,"West") |
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245 heading_menu.Append(MIN_HEADING_NORTHWEST,"Northwest") |
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246 align_menu = wx.Menu() |
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247 align_menu.Append(MIN_ALIGN_GRID_CENTER,"&Center") |
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248 align_menu.Append(MIN_ALIGN_GRID_TL,"&Top-Left") |
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249 # This is a hack to simulate a menu title, due to problem in Linux |
20 | 250 if wx.Platform == '__WXMSW__': self.min_menu.SetTitle(label) |
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251 else: |
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252 self.min_menu.Append(MIN_TITLE_HACK,label) |
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253 self.min_menu.AppendSeparator() |
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254 self.min_menu.Append(MIN_SHOW_HIDE,"Show / Hide") |
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255 self.min_menu.Append(MIN_LOCK_UNLOCK, "Lock / Unlock") |
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256 self.min_menu.Append(MIN_REMOVE,"&Remove") |
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257 self.min_menu.Append(MIN_TO_GAMETREE,"To &Gametree") |
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258 self.min_menu.AppendMenu(MIN_HEADING_SUBMENU,"Set &Heading",heading_menu) |
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259 self.min_menu.AppendMenu(MIN_FACING_SUBMENU,"Set &Facing",face_menu) |
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260 self.min_menu.AppendMenu(MIN_ALIGN_SUBMENU,"Snap-to &Alignment",align_menu) |
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261 self.min_menu.AppendSeparator() |
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262 zorder_menu = wx.Menu() |
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263 zorder_menu.Append(MIN_BACK_ONE,"Back one") |
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264 zorder_menu.Append(MIN_FORWARD_ONE,"Forward one") |
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265 zorder_menu.Append(MIN_TO_BACK,"To back") |
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266 zorder_menu.Append(MIN_TO_FRONT,"To front") |
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267 zorder_menu.AppendSeparator() |
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268 zorder_menu.Append(MIN_LOCK_BACK,"Lock to back") |
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269 zorder_menu.Append(MIN_LOCK_FRONT,"Lock to front") |
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270 zorder_menu.Append(MIN_FRONTBACK_UNLOCK,"Unlock Front/Back") |
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271 self.min_menu.AppendMenu(MIN_ZORDER_SUBMENU, "Miniature Z-Order",zorder_menu) |
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272 #self.min_menu.Append(MIN_LOCK,"&Lock") |
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273 self.min_menu.AppendSeparator() |
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274 self.min_menu.Append(MIN_PROP_DLG,"&Properties") |
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275 self.min_menu.AppendSeparator() |
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276 self.min_menu.Append(MIN_MOVE, "Move") |
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277 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_MOVE) |
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278 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_SHOW_HIDE) |
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279 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_UNLOCK) |
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280 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_REMOVE) |
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281 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_GAMETREE) |
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282 #self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK) |
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283 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_PROP_DLG) |
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284 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NONE) |
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285 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_EAST) |
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286 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_WEST) |
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287 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTH) |
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288 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTH) |
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289 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHEAST) |
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290 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHEAST) |
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291 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHWEST) |
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292 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHWEST) |
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293 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NONE) |
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294 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_EAST) |
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295 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_WEST) |
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296 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTH) |
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297 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTH) |
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298 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHEAST) |
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299 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHEAST) |
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300 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHWEST) |
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301 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHWEST) |
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302 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_CENTER) |
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303 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_TL) |
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304 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_BACK_ONE) |
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305 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FORWARD_ONE) |
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306 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_BACK) |
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307 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_FRONT) |
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308 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_BACK) |
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309 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_FRONT) |
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310 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FRONTBACK_UNLOCK) |
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311 ######### add plugin added menu items ######### |
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312 if len(self.mini_rclick_menu_extra_items)>0: |
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313 self.min_menu.AppendSeparator() |
20 | 314 for item in self.mini_rclick_menu_extra_items.items(): self.min_menu.Append(item[1], item[0]) |
0
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315 if len(self.background_rclick_menu_extra_items)>0: |
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316 self.main_menu.AppendSeparator() |
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317 for item in self.background_rclick_menu_extra_items.items(): |
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318 self.main_menu.Append(item[1], item[0]) |
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319 |
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320 def do_min_menu(self,pos): |
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321 self.canvas.PopupMenu(self.min_menu,pos) |
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322 |
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323 def do_min_select_menu(self, min_list, pos): |
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324 # to prevent another event being processed |
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325 self.lastMenuChoice = None |
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326 self.min_select_menu = wx.Menu() |
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327 self.min_select_menu.SetTitle("Select Miniature") |
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328 loop_count = 1 |
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329 try: |
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330 for m in min_list: |
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331 # Either use the miniatures label for the selection list |
20 | 332 if m.label: self.min_select_menu.Append(loop_count, m.label) |
0
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333 # Or use part of the images filename as an identifier |
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334 else: |
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335 string_split = string.split(m.path,"/",) |
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336 last_string = string_split[len(string_split)-1] |
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337 self.min_select_menu.Append(loop_count, 'Unlabeled - ' + last_string[:len(last_string)-4]) |
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338 self.canvas.Bind(wx.EVT_MENU, self.min_selected, id=loop_count) |
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339 loop_count += 1 |
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340 self.canvas.PopupMenu(self.min_select_menu,pos) |
20 | 341 except: pass |
0
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342 |
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343 def min_selected(self,evt): |
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344 # this is the callback function for the menu that is used to choose |
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345 # between minis when you right click, left click or left double click |
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346 # on a stack of two or more |
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347 self.canvas.Refresh(False) |
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348 self.canvas.send_map_data() |
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349 self.lastMenuChoice = evt.GetId()-1 |
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350 |
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351 def on_min_menu_item(self,evt): |
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352 id = evt.GetId() |
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353 if id == MIN_MOVE: |
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354 if self.sel_min: |
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355 self.moveSelectedMini(self.last_rclick_pos) |
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356 self.deselectAndRefresh() |
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357 return |
20 | 358 elif id == MIN_REMOVE: self.canvas.layers['miniatures'].del_miniature(self.sel_rmin) |
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359 elif id == MIN_TO_GAMETREE: |
135 | 360 ### Alpha ### implements ElementTree |
361 mini = self.sel_rmin.toxml(action="new") | |
362 node = Element('nodehandler') | |
363 node.set('module', 'map_miniature_nodehandler') | |
364 node.set('class', 'map_miniature_handler') | |
365 name = self.sel_rmin.label if self.sel_rmin.label else 'Unnamed Miniature' | |
366 node.set('name', name) | |
367 node.append(mini) | |
368 gametree = component.get('tree') | |
369 gametree.insert_xml(tostring(node)) | |
370 ### ElementTree is a nice decision from Core, kudos!! ### | |
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371 elif id == MIN_SHOW_HIDE: |
20 | 372 if self.sel_rmin.hide: self.sel_rmin.hide = 0 |
373 else: self.sel_rmin.hide = 1 | |
0
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374 elif id == MIN_LOCK_UNLOCK: |
20 | 375 if self.sel_rmin.locked: self.sel_rmin.locked = False |
376 else: self.sel_rmin.locked = True | |
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377 if self.sel_rmin == self.sel_min: |
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378 # when we lock / unlock the selected mini make sure it isn't still selected |
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379 # or it might easily get moved by accident and be hard to move back |
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380 self.sel_min.selected = False |
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381 self.sel_min.isUpdated = True |
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382 self.sel_min = None |
19
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383 recycle_bin = {MIN_HEADING_NONE: FACE_NONE, MIN_HEADING_NORTH: FACE_NORTH, |
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384 MIN_HEADING_NORTHWEST: FACE_NORTHWEST, MIN_HEADING_NORTHEAST: FACE_NORTHEAST, |
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385 MIN_HEADING_EAST: FACE_EAST, MIN_HEADING_SOUTHEAST: FACE_SOUTHEAST, MIN_HEADING_SOUTHWEST: FACE_SOUTHWEST, |
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386 MIN_HEADING_SOUTH: FACE_SOUTH, MIN_HEADING_WEST: FACE_WEST} |
0
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387 if recycle_bin.has_key(id): |
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388 self.sel_rmin.heading = recycle_bin[id] |
20 | 389 del recycle_bin |
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390 recycle_bin = {MIN_FACING_NONE: FACE_NONE, MIN_FACING_NORTH: FACE_NORTH, |
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391 MIN_FACING_NORTHWEST: FACE_NORTHWEST, MIN_FACING_NORTHEAST: FACE_NORTHEAST, |
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392 MIN_FACING_EAST: FACE_EAST, MIN_FACING_SOUTHEAST: FACE_SOUTHEAST, MIN_FACING_SOUTHWEST: FACE_SOUTHWEST, |
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393 MIN_FACING_SOUTH: FACE_SOUTH, MIN_FACING_WEST: FACE_WEST} |
0
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394 if recycle_bin.has_key(id): |
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395 self.sel_rmin.face = recycle_bin[id] |
20 | 396 del recycle_bin |
397 elif id == MIN_ALIGN_GRID_CENTER: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_CENTER | |
398 elif id == MIN_ALIGN_GRID_TL: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_TL | |
0
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399 elif id == MIN_PROP_DLG: |
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400 old_lock_value = self.sel_rmin.locked |
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401 dlg = min_edit_dialog(self.canvas.frame.GetParent(),self.sel_rmin) |
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402 if dlg.ShowModal() == wx.ID_OK: |
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403 if self.sel_rmin == self.sel_min and self.sel_rmin.locked != old_lock_value: |
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404 # when we lock / unlock the selected mini make sure it isn't still selected |
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405 # or it might easily get moved by accident and be hard to move back |
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406 self.sel_min.selected = False |
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407 self.sel_min.isUpdated = True |
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408 self.sel_min = None |
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409 self.canvas.Refresh(False) |
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410 self.canvas.send_map_data() |
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411 return |
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412 |
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413 elif id == MIN_BACK_ONE: |
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414 # This assumes that we always start out with a z-order |
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415 # that starts at 0 and goes up to the number of |
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416 # minis - 1. If this isn't the case, then execute |
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417 # a self.canvas.layers['miniatures'].collapse_zorder() |
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418 # before getting the oldz to test |
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419 # Save the selected minis current z-order |
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420 oldz = self.sel_rmin.zorder |
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421 # Make sure the mini isn't sticky front or back |
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422 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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423 ## print "old z-order = " + str(oldz) |
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424 self.sel_rmin.zorder -= 1 |
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425 # Re-collapse to normalize |
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426 # Note: only one update (with the final values) will be sent |
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427 self.canvas.layers['miniatures'].collapse_zorder() |
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428 |
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429 elif id == MIN_FORWARD_ONE: |
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430 # This assumes that we always start out with a z-order |
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431 # that starts at 0 and goes up to the number of |
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432 # minis - 1. If this isn't the case, then execute |
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433 # a self.canvas.layers['miniatures'].collapse_zorder() |
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434 # before getting the oldz to test |
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435 # Save the selected minis current z-order |
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436 oldz = self.sel_rmin.zorder |
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437 ## print "old z-order = " + str(oldz) |
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438 self.sel_rmin.zorder += 1 |
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439 |
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440 # Re-collapse to normalize |
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441 # Note: only one update (with the final values) will be sent |
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442 self.canvas.layers['miniatures'].collapse_zorder() |
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443 |
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444 elif id == MIN_TO_FRONT: |
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445 # This assumes that we always start out with a z-order |
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446 # that starts at 0 and goes up to the number of |
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447 # minis - 1. If this isn't the case, then execute |
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448 # a self.canvas.layers['miniatures'].collapse_zorder() |
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449 # before getting the oldz to test |
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450 # Save the selected minis current z-order |
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451 oldz = self.sel_rmin.zorder |
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452 |
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453 # Make sure the mini isn't sticky front or back |
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454 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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455 ## print "old z-order = " + str(oldz) |
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456 # The new z-order will be one more than the last index |
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457 newz = len(self.canvas.layers['miniatures'].miniatures) |
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458 ## print "new z-order = " + str(newz) |
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459 self.sel_rmin.zorder = newz |
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460 # Re-collapse to normalize |
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461 # Note: only one update (with the final values) will be sent |
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462 self.canvas.layers['miniatures'].collapse_zorder() |
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463 |
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464 elif id == MIN_TO_BACK: |
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465 # This assumes that we always start out with a z-order |
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466 # that starts at 0 and goes up to the number of |
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467 # minis - 1. If this isn't the case, then execute |
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468 # a self.canvas.layers['miniatures'].collapse_zorder() |
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469 # before getting the oldz to test |
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470 # Save the selected minis current z-order |
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471 oldz = self.sel_rmin.zorder |
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472 # Make sure the mini isn't sticky front or back |
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473 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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474 ## print "old z-order = " + str(oldz) |
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475 |
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476 # Since 0 is the lowest in a normalized order, be one less |
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477 newz = -1 |
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478 ## print "new z-order = " + str(newz) |
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479 self.sel_rmin.zorder = newz |
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480 # Re-collapse to normalize |
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481 # Note: only one update (with the final values) will be sent |
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482 self.canvas.layers['miniatures'].collapse_zorder() |
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483 |
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484 elif id == MIN_FRONTBACK_UNLOCK: |
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485 #print "Unlocked/ unstickified..." |
20 | 486 if self.sel_rmin.zorder == MIN_STICKY_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK + 1 |
487 elif self.sel_rmin.zorder == MIN_STICKY_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT - 1 | |
488 elif id == MIN_LOCK_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK | |
489 elif id == MIN_LOCK_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT | |
0
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490 # Pretty much, we always want to refresh when we go through here |
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491 # This helps us remove the redundant self.Refresh() on EVERY menu event |
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492 # that we process above. |
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493 self.sel_rmin.isUpdated = True |
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494 self.canvas.Refresh(False) |
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495 self.canvas.send_map_data() |
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496 |
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497 def on_miniature(self, evt): |
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498 session = self.canvas.frame.session |
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499 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): |
135 | 500 print session.my_role() |
0
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501 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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502 return |
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503 min_url = self.min_url.GetValue() |
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504 # build url |
20 | 505 if min_url == "" or min_url == "http://": return |
506 if min_url[:7] != "http://" : min_url = "http://" + min_url | |
0
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507 # make label |
135 | 508 if self.auto_label: print 'auto-label' |
509 if not self.auto_label: print 'False' | |
0
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510 if self.auto_label and min_url[-4:-3] == '.': |
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511 start = min_url.rfind("/") + 1 |
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512 min_label = min_url[start:len(min_url)-4] |
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513 if self.use_serial: |
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514 min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) |
20 | 515 else: min_label = "" |
516 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
0
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517 try: |
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518 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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519 # make the new mini appear in top left of current viewable map |
135 | 520 print id |
0
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521 dc = wx.ClientDC(self.canvas) |
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522 self.canvas.PrepareDC(dc) |
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523 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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524 x = dc.DeviceToLogicalX(0) |
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525 y = dc.DeviceToLogicalY(0) |
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526 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) |
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527 except: |
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528 # When there is an exception here, we should be decrementing the serial_number for reuse!! |
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529 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" |
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530 #print unablemsg |
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531 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) |
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532 dlg.ShowModal() |
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533 dlg.Destroy() |
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534 self.canvas.layers['miniatures'].rollback_serial() |
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535 self.canvas.send_map_data() |
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536 self.canvas.Refresh(False) |
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537 #except Exception, e: |
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538 #wx.MessageBox(str(e),"Miniature Error") |
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539 |
135 | 540 def on_show_labels(self, evt): |
541 show_labels = not self.canvas.layers['miniatures'].show_labels | |
542 self.canvas.layers['miniatures'].show_labels = show_labels | |
543 self.canvas.Refresh() | |
544 | |
545 def on_auto_label(self,evt): | |
0
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546 self.auto_label = not self.auto_label |
135 | 547 #self.auto_label_cb.SetValue(self.auto_label) |
0
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548 #self.send_map_data() |
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549 #self.Refresh() |
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550 |
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551 def on_min_list(self,evt): |
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552 session = self.canvas.frame.session |
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553 if (session.my_role() != session.ROLE_GM): |
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554 self.infoPost("You must be a GM to use this feature") |
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555 return |
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556 #d = min_list_panel(self.frame.GetParent(),self.canvas.layers,"Miniature list") |
135 | 557 d = min_list_panel(self.canvas.frame, self.canvas.layers, "Miniature list") |
20 | 558 if d.ShowModal() == wx.ID_OK: d.Destroy() |
0
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559 self.canvas.Refresh(False) |
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560 |
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561 def on_serial(self, evt): |
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562 self.use_serial = not self.use_serial |
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|
563 |
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564 def on_map_board_menu_item(self,evt): |
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565 id = evt.GetId() |
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566 if id == MAP_REFRESH_MINI_URLS: # Note: this doesn't change the mini, so no need to update the map |
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567 for mini in self.canvas.layers['miniatures'].miniatures: # For all minis |
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568 mini.set_bmp(ImageHandler.load(mini.path, 'miniature', mini.id)) # Reload their bmp member |
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569 self.canvas.Refresh(False) |
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|
570 |
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571 #################################################################### |
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572 ## old functions, changed an awful lot |
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|
573 |
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574 def on_left_down(self, evt): |
20 | 575 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 576 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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577 if mini: |
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578 deselecting_selected_mini = (mini == self.sel_min) #clicked on the selected mini |
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579 self.deselectAndRefresh() |
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580 self.drag_mini = mini |
20 | 581 if deselecting_selected_mini: return |
0
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582 self.sel_min = mini |
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583 self.sel_min.selected = True |
7
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Tests fixes issues with Linux GUI effecting miniatures
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0
diff
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|
584 self.canvas.Refresh() |
0
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585 else: |
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586 self.drag_mini = None |
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587 pos = self.getLogicalPosition(evt) |
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changeset
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588 self.moveSelectedMini(pos) |
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|
589 self.deselectAndRefresh() |
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changeset
|
590 |
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591 def on_right_down(self, evt): |
20 | 592 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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593 self.last_rclick_pos = self.getLogicalPosition(evt) |
14 | 594 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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595 if mini: |
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596 self.sel_rmin = mini |
20 | 597 if self.sel_min: self.min_menu.Enable(MIN_MOVE, True) |
598 else: self.min_menu.Enable(MIN_MOVE, False) | |
0
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599 self.prepare_mini_rclick_menu(evt) |
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600 self.do_min_menu(evt.GetPosition()) |
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|
601 else:# pass it on |
20 | 602 if self.sel_min: self.main_menu.Enable(MIN_MOVE, True) |
603 else: self.main_menu.Enable(MIN_MOVE, False) | |
0
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604 self.prepare_background_rclick_menu(evt) |
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|
605 base_layer_handler.on_right_down(self, evt) |
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|
606 |
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|
607 #################################################################### |
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changeset
|
608 ## new functions |
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609 |
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610 def on_drop_files(self, x, y, filepaths): |
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|
611 # currently we ignore multiple files |
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612 filepath = filepaths[0] |
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613 start1 = filepath.rfind("\\") + 1 # check for both slashes in path to be on the safe side |
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|
614 start2 = filepath.rfind("/") + 1 |
20 | 615 if start1 < start2: start1 = start2 |
0
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616 filename = filepath[start1:] |
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617 pos = filename.rfind('.') |
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618 ext = filename[pos:].lower() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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|
619 #ext = filename[-4:].lower() |
0
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620 if(ext != ".bmp" and ext != ".gif" and ext != ".jpg" and ext != ".jpeg" and ext != ".png"): |
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621 self.infoPost("Supported file extensions are: *.bmp, *.gif, *.jpg, *.jpeg, *.png") |
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|
622 return |
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|
623 file = open(filepath, "rb") |
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624 imgdata = file.read() |
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625 file.close() |
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626 dc = wx.ClientDC(self.canvas) |
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627 self.canvas.PrepareDC(dc) |
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628 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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629 x = dc.DeviceToLogicalX(x) |
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|
630 y = dc.DeviceToLogicalY(y) |
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631 (imgtype,j) = mimetypes.guess_type(filename) |
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632 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
92 | 633 if self.settings.get_setting('LocalorRemote') == 'Remote': |
634 thread.start_new_thread(self.canvas.layers['miniatures'].upload, (postdata, filepath), {'pos':cmpPoint(x,y)}) | |
635 else: | |
636 self.CherryPit(filepath, '') | |
0
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637 |
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638 def on_tooltip_timer(self, *args): |
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639 pos = args[0] |
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640 dc = wx.ClientDC(self.canvas) |
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641 self.canvas.PrepareDC(dc) |
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642 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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643 pos = wx.Point(dc.DeviceToLogicalX(pos.x), dc.DeviceToLogicalY(pos.y)) |
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644 mini_list = self.getMiniListOrSelectedMini(pos) |
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645 if len(mini_list) > 0: |
135 | 646 tooltip = mini_list[0].label |
647 #self.canvas.SetToolTipString(mini_list[0].label) | |
648 #Once set, it never unsets, so it sucks. | |
649 else: | |
650 self.canvas.SetToolTipString('') | |
0
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651 |
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652 def on_motion(self,evt): |
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653 if evt.Dragging() and evt.LeftIsDown(): |
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654 if self.canvas.drag is None and self.drag_mini is not None: |
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655 drag_bmp = self.drag_mini.bmp |
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656 if self.drag_mini.width and self.drag_mini.height: |
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657 tmp_image = drag_bmp.ConvertToImage() |
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658 tmp_image.ConvertAlphaToMask() |
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659 drag_bmp = tmp_image.ConvertToBitmap() |
19
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660 mask = wx.Mask(drag_bmp, wx.Colour(tmp_image.GetMaskRed(), |
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661 tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) |
0
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662 drag_bmp.SetMask(mask) |
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663 tmp_image = tmp_image.ConvertToGreyscale() |
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664 self.drag_mini.gray = True |
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665 self.drag_mini.isUpdated = True |
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666 def refresh(): |
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667 self.canvas.drag.Hide() |
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668 self.canvas.Refresh(False) |
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669 wx.CallAfter(refresh) |
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670 self.canvas.drag = wx.DragImage(drag_bmp) |
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671 self.drag_offset = self.getLogicalPosition(evt)- self.drag_mini.pos |
19
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672 self.canvas.drag.BeginDrag((int(self.drag_offset.x * self.canvas.layers['grid'].mapscale), |
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673 int(self.drag_offset.y * self.canvas.layers['grid'].mapscale)), self.canvas, False) |
0
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674 elif self.canvas.drag is not None: |
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675 self.canvas.drag.Move(evt.GetPosition()) |
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676 self.canvas.drag.Show() |
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677 # reset tool tip timer |
135 | 678 self.canvas.SetToolTipString('') |
0
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679 self.tooltip_timer.Restart(self.tooltip_delay_miliseconds, evt.GetPosition()) |
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680 |
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681 def on_left_up(self,evt): |
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682 if self.canvas.drag: |
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683 self.canvas.drag.Hide() |
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684 self.canvas.drag.EndDrag() |
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685 self.canvas.drag = None |
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686 pos = self.getLogicalPosition(evt) |
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687 pos = pos - self.drag_offset |
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688 if self.canvas.layers['grid'].snap: |
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689 nudge = int(self.canvas.layers['grid'].unit_size/2) |
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690 if self.canvas.layers['grid'].mode != GRID_ISOMETRIC: |
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|
691 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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|
692 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2),int(self.drag_mini.bmp.GetHeight()/2)) |
20 | 693 else: pos = pos + (nudge, nudge) |
0
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|
694 else:# GRID_ISOMETRIC |
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695 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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|
696 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2), self.drag_mini.bmp.GetHeight()) |
20 | 697 else: pass # no nudge for the isomorphic / top-left |
0
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698 self.sel_min = self.drag_mini |
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|
699 # check to see if the mouse is inside the window still |
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|
700 w = self.canvas.GetClientSizeTuple() # this is the window size, minus any scrollbars |
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|
701 p = evt.GetPosition() # compare the window size, w with the non-logical position |
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702 c = self.canvas.size # this is the grid size, compare with the logical position, pos |
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|
703 # both are [width, height] |
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|
704 if p.x>=0 and pos.x<c[0] and p.x<w[0] and p.y>=0 and pos.y<c[1] and p.y<w[1]: |
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|
705 self.moveSelectedMini(pos) |
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|
706 self.sel_min.gray = False |
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|
707 self.sel_min.selected = False |
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|
708 self.sel_min.isUpdated = True |
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|
709 self.canvas.Refresh(False) |
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|
710 self.canvas.send_map_data() |
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|
711 self.sel_min = None |
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|
712 self.drag_mini = None |
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|
713 |
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|
714 def on_left_dclick(self,evt): |
20 | 715 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 716 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
20 | 717 if mini: self.on_mini_dclick(evt, mini) |
718 else: base_layer_handler.on_left_dclick(self, evt) | |
0
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|
719 |
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|
720 |
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|
721 #################################################################### |
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|
722 ## hook functions (although with python you can override any of the functions) |
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|
723 |
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|
724 def prepare_mini_rclick_menu(self, evt): |
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changeset
|
725 # override the entire right-click on a mini menu |
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|
726 pass |
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|
727 |
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|
728 def prepare_background_rclick_menu(self, evt): |
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|
729 # override the entire right-click on the map menu |
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|
730 pass |
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|
731 |
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|
732 def get_mini_tooltip(self, mini_list): |
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|
733 # override to create a tooltip |
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|
734 return "" |
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|
735 |
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|
736 def on_mini_dclick(self, evt, mini): |
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|
737 # do something after the mini was left double clicked |
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|
738 pass |
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|
739 |
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|
740 #################################################################### |
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|
741 ## easy way to add a single menu item |
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|
742 |
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|
743 def set_mini_rclick_menu_item(self, label, callback_function): |
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|
744 # remember you might want to call these at the end of your callback function: |
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745 # mini_handler.sel_rmin.isUpdated = True |
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|
746 # canvas.Refresh(False) |
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|
747 # canvas.send_map_data() |
20 | 748 if callback_function == None: del self.mini_rclick_menu_extra_items[label] |
0
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|
749 else: |
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|
750 if not self.mini_rclick_menu_extra_items.has_key(label): |
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|
751 self.mini_rclick_menu_extra_items[label]=wx.NewId() |
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752 menu_id = self.mini_rclick_menu_extra_items[label] |
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|
753 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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|
754 self.build_menu() |
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diff
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|
755 |
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|
756 def set_background_rclick_menu_item(self, label, callback_function): |
20 | 757 if callback_function == None: del self.background_rclick_menu_extra_items[label] |
0
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|
758 else: |
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diff
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|
759 if not self.background_rclick_menu_extra_items.has_key(label): |
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760 self.background_rclick_menu_extra_items[label]=wx.NewId() |
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761 menu_id = self.background_rclick_menu_extra_items[label] |
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diff
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762 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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763 self.build_menu() |
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764 |
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765 |
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766 #################################################################### |
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767 ## helper functions |
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768 |
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769 def infoPost(self, message): |
66 | 770 component.get("chat").InfoPost(message) |
0
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771 |
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772 def role_is_gm_or_player(self): |
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773 session = self.canvas.frame.session |
135 | 774 print session.my_role(), session.ROLE_GM |
775 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): | |
776 print 'role is gm or player' | |
0
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777 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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778 return False |
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779 return True |
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780 |
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781 def role_is_gm(self): |
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782 session = self.canvas.frame.session |
135 | 783 if (session.my_role() != session.ROLE_GM) and (session.use_roles()): return False |
0
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784 return True |
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785 |
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786 def alreadyDealingWithMenu(self): |
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787 return self.lastMenuChoice is not None |
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788 |
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789 def getLastMenuChoice(self): |
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790 choice = self.lastMenuChoice |
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791 self.lastMenuChoice = None |
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792 return choice |
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793 |
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794 def getLogicalPosition(self, evt): |
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795 dc = wx.ClientDC(self.canvas) |
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796 self.canvas.PrepareDC(dc) |
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797 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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798 pos = evt.GetLogicalPosition(dc) |
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799 return pos |
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800 |
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801 def getMiniListOrSelectedMini(self, pos, include_locked=False): |
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802 if self.sel_min and self.sel_min.hit_test(pos): |
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803 # clicked on the selected mini - assume that is the intended target |
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804 # and don't give a choice of it and any other minis stacked with it |
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805 mini_list = [] |
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806 mini_list.append(self.sel_min) |
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807 return mini_list |
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808 mini_list = self.canvas.layers['miniatures'].find_miniature(pos, (not include_locked)) |
20 | 809 if mini_list: return mini_list |
0
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810 mini_list = [] |
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811 return mini_list |
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812 |
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813 def deselectAndRefresh(self): |
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814 if self.sel_min: |
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815 self.sel_min.selected = False |
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816 self.sel_min.isUpdated = True |
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817 self.canvas.Refresh(False) |
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818 self.canvas.send_map_data() |
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819 self.sel_min = None |
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820 |
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821 def moveSelectedMini(self, pos): |
20 | 822 if self.sel_min: self.moveMini(pos, self.sel_min) |
0
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823 |
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824 def moveMini(self, pos, mini): |
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825 grid = self.canvas.layers['grid'] |
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826 mini.pos = grid.get_snapped_to_pos(pos, mini.snap_to_align, mini.bmp.GetWidth(), mini.bmp.GetHeight()) |
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827 |
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828 def find_mini(self, evt, include_locked): |
20 | 829 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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830 pos = self.getLogicalPosition(evt) |
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831 mini_list = self.getMiniListOrSelectedMini(pos, include_locked) |
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832 mini = None |
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833 if len(mini_list) > 1: |
20 | 834 try: self.do_min_select_menu(mini_list, evt.GetPosition()) |
835 except: pass | |
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836 choice = self.getLastMenuChoice() |
20 | 837 if choice == None: return None # left menu without making a choice, eg by clicking outside menu |
0
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838 mini = mini_list[choice] |
20 | 839 elif len(mini_list) == 1: mini = mini_list[0] |
0
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840 return mini |
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841 |