Mercurial > traipse_dev
annotate orpg/mapper/miniatures_handler.py @ 94:118fbe111922 beta
Traipse Beta 'OpenRPG' {090919-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
00:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
Using majority of 'Grumpy' network folder to correct server lag.
01:
Where is the update?
02:
Fixes CherryPit misspelling.
Makes Traipse Suite 'Attention' item portable, and executes it on 'Critical' debug notices.
Adds incomplete Shift + Enter to Text Entry, currently creates a 'Critical' warning.
author | sirebral |
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date | Sat, 19 Sep 2009 12:17:06 -0500 |
parents | 68c7bd272f27 |
children | 217fb049bd00 dcf4fbe09b70 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/whiteboard_hander.py |
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21 # Author: OpenRPG Team |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $ |
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25 # |
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26 # Description: Miniature layer handler |
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27 # |
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28 __version__ = "$Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $" |
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29 |
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30 from base_handler import * |
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31 from min_dialogs import * |
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32 import thread |
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33 import time |
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34 import mimetypes |
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35 import urllib |
92 | 36 |
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37 import wx |
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38 from grid import GRID_RECTANGLE |
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39 from grid import GRID_HEXAGON |
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40 from grid import GRID_ISOMETRIC |
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41 import os |
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42 |
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43 from orpg.tools.orpg_settings import settings |
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44 |
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45 LABEL_TOOL = wx.NewId() |
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46 LAYER_TOOL = wx.NewId() |
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47 MIN_LIST_TOOL = wx.NewId() |
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48 MIN_TOOL = wx.NewId() |
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49 MIN_URL = wx.NewId() |
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50 SERIAL_TOOL = wx.NewId() |
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51 MIN_MOVE = wx.NewId() |
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52 MIN_REMOVE = wx.NewId() |
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53 MIN_PROP_DLG = wx.NewId() |
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54 MIN_FACING_NONE = wx.NewId() |
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55 MIN_FACING_MATCH = wx.NewId() |
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56 MIN_FACING_EAST = wx.NewId() |
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57 MIN_FACING_WEST = wx.NewId() |
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58 MIN_FACING_NORTH = wx.NewId() |
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59 MIN_FACING_SOUTH = wx.NewId() |
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60 MIN_FACING_NORTHEAST = wx.NewId() |
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61 MIN_FACING_SOUTHEAST = wx.NewId() |
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62 MIN_FACING_SOUTHWEST = wx.NewId() |
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63 MIN_FACING_NORTHWEST = wx.NewId() |
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64 MIN_HEADING_NONE = wx.NewId() |
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65 MIN_HEADING_MATCH = wx.NewId() |
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66 MIN_HEADING_EAST = wx.NewId() |
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67 MIN_HEADING_WEST = wx.NewId() |
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68 MIN_HEADING_NORTH = wx.NewId() |
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69 MIN_HEADING_SOUTH = wx.NewId() |
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70 MIN_HEADING_NORTHEAST = wx.NewId() |
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71 MIN_HEADING_SOUTHEAST = wx.NewId() |
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72 MIN_HEADING_SOUTHWEST = wx.NewId() |
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73 MIN_HEADING_NORTHWEST = wx.NewId() |
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74 MIN_HEADING_SUBMENU = wx.NewId() |
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75 MIN_FACING_SUBMENU = wx.NewId() |
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76 MIN_ALIGN_SUBMENU = wx.NewId() |
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77 MIN_ALIGN_GRID_CENTER = wx.NewId() |
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78 MIN_ALIGN_GRID_TL = wx.NewId() |
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79 MIN_TITLE_HACK = wx.NewId() |
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80 MIN_TO_GAMETREE = wx.NewId() |
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81 MIN_BACK_ONE = wx.NewId() |
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82 MIN_FORWARD_ONE = wx.NewId() |
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83 MIN_TO_BACK = wx.NewId() |
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84 MIN_TO_FRONT = wx.NewId() |
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85 MIN_LOCK_BACK = wx.NewId() |
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86 MIN_LOCK_FRONT = wx.NewId() |
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87 MIN_FRONTBACK_UNLOCK = wx.NewId() |
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88 MIN_ZORDER_SUBMENU = wx.NewId() |
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89 MIN_SHOW_HIDE = wx.NewId() |
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90 MIN_LOCK_UNLOCK = wx.NewId() |
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91 MAP_REFRESH_MINI_URLS = wx.NewId() |
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92 |
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93 class myFileDropTarget(wx.FileDropTarget): |
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94 def __init__(self, handler): |
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95 wx.FileDropTarget.__init__(self) |
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96 self.m_handler = handler |
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97 def OnDropFiles(self, x, y, filenames): |
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98 self.m_handler.on_drop_files(x, y, filenames) |
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99 |
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100 class miniatures_handler(base_layer_handler): |
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101 |
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102 def __init__(self, parent, id, canvas): |
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103 self.sel_min = None |
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104 self.auto_label = 1 |
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105 self.use_serial = 1 |
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106 self.auto_label_cb = None |
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107 self.canvas = canvas |
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108 self.settings = settings |
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109 self.mini_rclick_menu_extra_items = {} |
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110 self.background_rclick_menu_extra_items = {} |
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111 base_layer_handler.__init__(self, parent, id, canvas) |
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112 # id is the index of the last good menu choice or 'None' |
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113 # if the last menu was left without making a choice |
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114 # should be -1 at other times to prevent events overlapping |
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115 self.lastMenuChoice = None |
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116 self.drag_mini = None |
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117 self.tooltip_delay_miliseconds = 500 |
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118 self.tooltip_timer = wx.CallLater(self.tooltip_delay_miliseconds, self.on_tooltip_timer) |
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119 self.tooltip_timer.Stop() |
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120 dt = myFileDropTarget(self) |
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121 self.canvas.SetDropTarget(dt) |
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122 #wxInitAllImageHandlers() |
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123 |
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124 def build_ctrls(self): |
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125 base_layer_handler.build_ctrls(self) |
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126 # add controls in reverse order! (unless you want them after the default tools) |
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127 self.auto_label_cb = wx.CheckBox(self, wx.ID_ANY, ' Auto Label ', (-1,-1),(-1,-1)) |
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128 self.auto_label_cb.SetValue(self.auto_label) |
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129 self.min_url = wx.ComboBox(self, wx.ID_ANY, "http://", style=wx.CB_DROPDOWN | wx.CB_SORT) |
14 | 130 self.localBrowse = wx.Button(self, wx.ID_ANY, 'Browse', style=wx.BU_EXACTFIT) |
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131 minilist = createMaskedButton( self, dir_struct["icon"]+'questionhead.gif', 'Edit miniature properties', wx.ID_ANY) |
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132 miniadd = wx.Button(self, wx.ID_OK, "Add Miniature", style=wx.BU_EXACTFIT) |
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133 self.sizer.Add(self.auto_label_cb,0,wx.ALIGN_CENTER) |
14 | 134 self.sizer.Add((6, 0)) |
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135 self.sizer.Add(self.min_url, 1, wx.ALIGN_CENTER) |
14 | 136 self.sizer.Add((6, 0)) |
137 self.sizer.Add(miniadd, 0, wx.ALIGN_CENTER) | |
138 self.sizer.Add((6, 0)) | |
139 self.sizer.Add(self.localBrowse, 0, wx.ALIGN_CENTER) | |
140 self.sizer.Add((6, 0)) | |
141 self.sizer.Add(minilist, 0, wx.ALIGN_CENTER) | |
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142 self.Bind(wx.EVT_BUTTON, self.on_min_list, minilist) |
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143 self.Bind(wx.EVT_BUTTON, self.on_miniature, miniadd) |
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144 self.Bind(wx.EVT_BUTTON, self.on_browse, self.localBrowse) |
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145 self.Bind(wx.EVT_CHECKBOX, self.on_label, self.auto_label_cb) |
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146 |
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147 def on_browse(self, evt): |
20 | 148 if not self.role_is_gm_or_player(): return |
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149 dlg = wx.FileDialog(None, "Select a Miniature to load", dir_struct["user"]+'webfiles/', |
20 | 150 wildcard="Image files (*.bmp, *.gif, *.jpg, *.png)|*.bmp;*.gif;*.jpg;*.png", style=wx.OPEN) |
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151 if not dlg.ShowModal() == wx.ID_OK: |
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152 dlg.Destroy() |
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153 return |
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154 file = open(dlg.GetPath(), "rb") |
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155 imgdata = file.read() |
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156 file.close() |
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157 filename = dlg.GetFilename() |
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158 (imgtype,j) = mimetypes.guess_type(filename) |
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159 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
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160 if self.settings.get_setting('LocalorRemote') == 'Remote': |
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161 # make the new mini appear in top left of current viewable map |
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162 dc = wx.ClientDC(self.canvas) |
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163 self.canvas.PrepareDC(dc) |
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164 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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165 x = dc.DeviceToLogicalX(0) |
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166 y = dc.DeviceToLogicalY(0) |
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167 thread.start_new_thread(self.canvas.layers['miniatures'].upload, |
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168 (postdata, dlg.GetPath()), {'pos':cmpPoint(x,y)}) |
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169 else: |
94 | 170 self.CherryPit(dlg.GetDirectory(), filename) |
92 | 171 |
172 def CherryPit(self, path, filename): | |
173 try: min_url = component.get("cherrypy") + filename | |
174 except: return #chat.InfoPost('CherryPy is not started!') | |
175 min_url = path.replace(orpg.dirpath.dir_struct["user"]+'webfiles', | |
176 component.get("cherrypy")).replace(os.sep, '/') + '/' + filename | |
177 # build url | |
178 if min_url == "" or min_url == "http://": return | |
179 if min_url[:7] != "http://": min_url = "http://" + min_url | |
180 # make label | |
181 if self.auto_label and min_url[-4:-3] == '.': | |
182 start = min_url.rfind("/") + 1 | |
183 min_label = min_url[start:len(min_url)-4] | |
184 if self.use_serial: min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) | |
185 else: min_label = "" | |
186 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
187 try: | |
188 id = 'mini-' + self.canvas.frame.session.get_next_id() | |
189 # make the new mini appear in top left of current viewable map | |
190 dc = wx.ClientDC(self.canvas) | |
191 self.canvas.PrepareDC(dc) | |
192 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) | |
193 x = dc.DeviceToLogicalX(0) | |
194 y = dc.DeviceToLogicalY(0) | |
195 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) | |
196 except: | |
197 # When there is an exception here, we should be decrementing the serial_number for reuse!! | |
198 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" | |
199 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) | |
200 dlg.ShowModal() | |
201 dlg.Destroy() | |
202 self.canvas.layers['miniatures'].rollback_serial() | |
203 self.canvas.send_map_data() | |
204 self.canvas.Refresh(False) | |
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205 |
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206 |
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207 def build_menu(self,label = "Miniature"): |
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208 base_layer_handler.build_menu(self,label) |
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209 self.main_menu.AppendSeparator() |
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210 self.main_menu.Append(LABEL_TOOL,"&Auto label","",1) |
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211 self.main_menu.Check(LABEL_TOOL,self.auto_label) |
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212 self.main_menu.Append(SERIAL_TOOL,"&Number minis","",1) |
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213 self.main_menu.Check(SERIAL_TOOL, self.use_serial) |
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214 self.main_menu.Append(MAP_REFRESH_MINI_URLS,"&Refresh miniatures") # Add the menu item |
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215 self.main_menu.AppendSeparator() |
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216 self.main_menu.Append(MIN_MOVE, "Move") |
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217 self.canvas.Bind(wx.EVT_MENU, self.on_map_board_menu_item, id=MAP_REFRESH_MINI_URLS) # Set the handler |
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218 self.canvas.Bind(wx.EVT_MENU, self.on_label, id=LABEL_TOOL) |
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219 self.canvas.Bind(wx.EVT_MENU, self.on_serial, id=SERIAL_TOOL) |
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220 # build miniature meenu |
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221 self.min_menu = wx.Menu() |
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222 # Rectangles and hexagons require slightly different menus because of |
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223 # facing and heading possibilities. |
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224 heading_menu = wx.Menu() |
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225 face_menu = wx.Menu() |
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226 face_menu.Append(MIN_FACING_NONE,"&None") |
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227 face_menu.Append(MIN_FACING_NORTH,"&North") |
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228 face_menu.Append(MIN_FACING_NORTHEAST,"Northeast") |
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229 face_menu.Append(MIN_FACING_EAST,"East") |
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230 face_menu.Append(MIN_FACING_SOUTHEAST,"Southeast") |
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231 face_menu.Append(MIN_FACING_SOUTH,"&South") |
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232 face_menu.Append(MIN_FACING_SOUTHWEST,"Southwest") |
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233 face_menu.Append(MIN_FACING_WEST,"West") |
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234 face_menu.Append(MIN_FACING_NORTHWEST,"Northwest") |
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235 heading_menu.Append(MIN_HEADING_NONE,"&None") |
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236 heading_menu.Append(MIN_HEADING_NORTH,"&North") |
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237 heading_menu.Append(MIN_HEADING_NORTHEAST,"Northeast") |
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238 heading_menu.Append(MIN_HEADING_EAST,"East") |
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239 heading_menu.Append(MIN_HEADING_SOUTHEAST,"Southeast") |
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240 heading_menu.Append(MIN_HEADING_SOUTH,"&South") |
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241 heading_menu.Append(MIN_HEADING_SOUTHWEST,"Southwest") |
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242 heading_menu.Append(MIN_HEADING_WEST,"West") |
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243 heading_menu.Append(MIN_HEADING_NORTHWEST,"Northwest") |
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244 align_menu = wx.Menu() |
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245 align_menu.Append(MIN_ALIGN_GRID_CENTER,"&Center") |
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246 align_menu.Append(MIN_ALIGN_GRID_TL,"&Top-Left") |
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247 # This is a hack to simulate a menu title, due to problem in Linux |
20 | 248 if wx.Platform == '__WXMSW__': self.min_menu.SetTitle(label) |
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249 else: |
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250 self.min_menu.Append(MIN_TITLE_HACK,label) |
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251 self.min_menu.AppendSeparator() |
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252 self.min_menu.Append(MIN_SHOW_HIDE,"Show / Hide") |
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253 self.min_menu.Append(MIN_LOCK_UNLOCK, "Lock / Unlock") |
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254 self.min_menu.Append(MIN_REMOVE,"&Remove") |
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255 self.min_menu.Append(MIN_TO_GAMETREE,"To &Gametree") |
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256 self.min_menu.AppendMenu(MIN_HEADING_SUBMENU,"Set &Heading",heading_menu) |
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257 self.min_menu.AppendMenu(MIN_FACING_SUBMENU,"Set &Facing",face_menu) |
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258 self.min_menu.AppendMenu(MIN_ALIGN_SUBMENU,"Snap-to &Alignment",align_menu) |
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259 self.min_menu.AppendSeparator() |
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260 zorder_menu = wx.Menu() |
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261 zorder_menu.Append(MIN_BACK_ONE,"Back one") |
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262 zorder_menu.Append(MIN_FORWARD_ONE,"Forward one") |
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263 zorder_menu.Append(MIN_TO_BACK,"To back") |
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264 zorder_menu.Append(MIN_TO_FRONT,"To front") |
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265 zorder_menu.AppendSeparator() |
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266 zorder_menu.Append(MIN_LOCK_BACK,"Lock to back") |
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267 zorder_menu.Append(MIN_LOCK_FRONT,"Lock to front") |
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268 zorder_menu.Append(MIN_FRONTBACK_UNLOCK,"Unlock Front/Back") |
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269 self.min_menu.AppendMenu(MIN_ZORDER_SUBMENU, "Miniature Z-Order",zorder_menu) |
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270 #self.min_menu.Append(MIN_LOCK,"&Lock") |
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271 self.min_menu.AppendSeparator() |
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272 self.min_menu.Append(MIN_PROP_DLG,"&Properties") |
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273 self.min_menu.AppendSeparator() |
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274 self.min_menu.Append(MIN_MOVE, "Move") |
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275 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_MOVE) |
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276 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_SHOW_HIDE) |
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277 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_UNLOCK) |
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278 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_REMOVE) |
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279 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_GAMETREE) |
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280 #self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK) |
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281 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_PROP_DLG) |
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282 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NONE) |
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283 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_EAST) |
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284 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_WEST) |
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285 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTH) |
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286 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTH) |
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287 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHEAST) |
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288 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHEAST) |
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289 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHWEST) |
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290 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHWEST) |
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291 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NONE) |
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292 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_EAST) |
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293 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_WEST) |
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294 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTH) |
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295 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTH) |
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296 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHEAST) |
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297 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHEAST) |
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298 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHWEST) |
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299 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHWEST) |
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300 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_CENTER) |
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301 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_TL) |
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302 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_BACK_ONE) |
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303 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FORWARD_ONE) |
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304 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_BACK) |
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305 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_FRONT) |
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306 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_BACK) |
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307 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_FRONT) |
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308 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FRONTBACK_UNLOCK) |
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309 ######### add plugin added menu items ######### |
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310 if len(self.mini_rclick_menu_extra_items)>0: |
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311 self.min_menu.AppendSeparator() |
20 | 312 for item in self.mini_rclick_menu_extra_items.items(): self.min_menu.Append(item[1], item[0]) |
0
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313 if len(self.background_rclick_menu_extra_items)>0: |
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314 self.main_menu.AppendSeparator() |
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315 for item in self.background_rclick_menu_extra_items.items(): |
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316 self.main_menu.Append(item[1], item[0]) |
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317 |
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318 def do_min_menu(self,pos): |
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319 self.canvas.PopupMenu(self.min_menu,pos) |
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320 |
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321 def do_min_select_menu(self, min_list, pos): |
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322 # to prevent another event being processed |
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323 self.lastMenuChoice = None |
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324 self.min_select_menu = wx.Menu() |
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325 self.min_select_menu.SetTitle("Select Miniature") |
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326 loop_count = 1 |
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327 try: |
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328 for m in min_list: |
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329 # Either use the miniatures label for the selection list |
20 | 330 if m.label: self.min_select_menu.Append(loop_count, m.label) |
0
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331 # Or use part of the images filename as an identifier |
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332 else: |
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333 string_split = string.split(m.path,"/",) |
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334 last_string = string_split[len(string_split)-1] |
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335 self.min_select_menu.Append(loop_count, 'Unlabeled - ' + last_string[:len(last_string)-4]) |
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336 self.canvas.Bind(wx.EVT_MENU, self.min_selected, id=loop_count) |
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337 loop_count += 1 |
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338 self.canvas.PopupMenu(self.min_select_menu,pos) |
20 | 339 except: pass |
0
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340 |
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341 def min_selected(self,evt): |
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342 # this is the callback function for the menu that is used to choose |
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343 # between minis when you right click, left click or left double click |
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344 # on a stack of two or more |
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345 self.canvas.Refresh(False) |
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346 self.canvas.send_map_data() |
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347 self.lastMenuChoice = evt.GetId()-1 |
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348 |
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349 def on_min_menu_item(self,evt): |
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350 id = evt.GetId() |
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351 if id == MIN_MOVE: |
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352 if self.sel_min: |
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353 self.moveSelectedMini(self.last_rclick_pos) |
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354 self.deselectAndRefresh() |
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355 return |
20 | 356 elif id == MIN_REMOVE: self.canvas.layers['miniatures'].del_miniature(self.sel_rmin) |
0
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357 elif id == MIN_TO_GAMETREE: |
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358 min_xml = self.sel_rmin.toxml(action="new") |
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359 node_begin = "<nodehandler module='map_miniature_nodehandler' class='map_miniature_handler' name='" |
20 | 360 if self.sel_rmin.label: node_begin += self.sel_rmin.label + "'" |
361 else: node_begin += "Unnamed Miniature'" | |
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362 node_begin += ">" |
66 | 363 gametree = component.get('tree') |
0
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364 node_xml = node_begin + min_xml + '</nodehandler>' |
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365 #print "Sending this XML to insert_xml:" + node_xml |
59
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New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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366 gametree.insert_xml(str(node_xml)) |
0
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367 elif id == MIN_SHOW_HIDE: |
20 | 368 if self.sel_rmin.hide: self.sel_rmin.hide = 0 |
369 else: self.sel_rmin.hide = 1 | |
0
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370 elif id == MIN_LOCK_UNLOCK: |
20 | 371 if self.sel_rmin.locked: self.sel_rmin.locked = False |
372 else: self.sel_rmin.locked = True | |
0
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373 if self.sel_rmin == self.sel_min: |
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374 # when we lock / unlock the selected mini make sure it isn't still selected |
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375 # or it might easily get moved by accident and be hard to move back |
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376 self.sel_min.selected = False |
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377 self.sel_min.isUpdated = True |
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378 self.sel_min = None |
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Beginning of Code Clean-up. Some code untested, may break!
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379 recycle_bin = {MIN_HEADING_NONE: FACE_NONE, MIN_HEADING_NORTH: FACE_NORTH, |
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380 MIN_HEADING_NORTHWEST: FACE_NORTHWEST, MIN_HEADING_NORTHEAST: FACE_NORTHEAST, |
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Beginning of Code Clean-up. Some code untested, may break!
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381 MIN_HEADING_EAST: FACE_EAST, MIN_HEADING_SOUTHEAST: FACE_SOUTHEAST, MIN_HEADING_SOUTHWEST: FACE_SOUTHWEST, |
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382 MIN_HEADING_SOUTH: FACE_SOUTH, MIN_HEADING_WEST: FACE_WEST} |
0
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383 if recycle_bin.has_key(id): |
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384 self.sel_rmin.heading = recycle_bin[id] |
20 | 385 del recycle_bin |
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386 recycle_bin = {MIN_FACING_NONE: FACE_NONE, MIN_FACING_NORTH: FACE_NORTH, |
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387 MIN_FACING_NORTHWEST: FACE_NORTHWEST, MIN_FACING_NORTHEAST: FACE_NORTHEAST, |
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388 MIN_FACING_EAST: FACE_EAST, MIN_FACING_SOUTHEAST: FACE_SOUTHEAST, MIN_FACING_SOUTHWEST: FACE_SOUTHWEST, |
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389 MIN_FACING_SOUTH: FACE_SOUTH, MIN_FACING_WEST: FACE_WEST} |
0
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390 if recycle_bin.has_key(id): |
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391 self.sel_rmin.face = recycle_bin[id] |
20 | 392 del recycle_bin |
393 elif id == MIN_ALIGN_GRID_CENTER: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_CENTER | |
394 elif id == MIN_ALIGN_GRID_TL: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_TL | |
0
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395 elif id == MIN_PROP_DLG: |
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396 old_lock_value = self.sel_rmin.locked |
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397 dlg = min_edit_dialog(self.canvas.frame.GetParent(),self.sel_rmin) |
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398 if dlg.ShowModal() == wx.ID_OK: |
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399 if self.sel_rmin == self.sel_min and self.sel_rmin.locked != old_lock_value: |
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400 # when we lock / unlock the selected mini make sure it isn't still selected |
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401 # or it might easily get moved by accident and be hard to move back |
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402 self.sel_min.selected = False |
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403 self.sel_min.isUpdated = True |
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404 self.sel_min = None |
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405 self.canvas.Refresh(False) |
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406 self.canvas.send_map_data() |
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407 return |
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408 |
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409 elif id == MIN_BACK_ONE: |
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410 # This assumes that we always start out with a z-order |
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411 # that starts at 0 and goes up to the number of |
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412 # minis - 1. If this isn't the case, then execute |
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413 # a self.canvas.layers['miniatures'].collapse_zorder() |
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414 # before getting the oldz to test |
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415 # Save the selected minis current z-order |
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416 oldz = self.sel_rmin.zorder |
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417 # Make sure the mini isn't sticky front or back |
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418 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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419 ## print "old z-order = " + str(oldz) |
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420 self.sel_rmin.zorder -= 1 |
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421 # Re-collapse to normalize |
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422 # Note: only one update (with the final values) will be sent |
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423 self.canvas.layers['miniatures'].collapse_zorder() |
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424 |
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425 elif id == MIN_FORWARD_ONE: |
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426 # This assumes that we always start out with a z-order |
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427 # that starts at 0 and goes up to the number of |
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428 # minis - 1. If this isn't the case, then execute |
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429 # a self.canvas.layers['miniatures'].collapse_zorder() |
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430 # before getting the oldz to test |
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431 # Save the selected minis current z-order |
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432 oldz = self.sel_rmin.zorder |
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433 ## print "old z-order = " + str(oldz) |
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434 self.sel_rmin.zorder += 1 |
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435 |
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436 # Re-collapse to normalize |
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437 # Note: only one update (with the final values) will be sent |
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438 self.canvas.layers['miniatures'].collapse_zorder() |
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439 |
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440 elif id == MIN_TO_FRONT: |
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441 # This assumes that we always start out with a z-order |
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442 # that starts at 0 and goes up to the number of |
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443 # minis - 1. If this isn't the case, then execute |
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444 # a self.canvas.layers['miniatures'].collapse_zorder() |
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445 # before getting the oldz to test |
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446 # Save the selected minis current z-order |
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447 oldz = self.sel_rmin.zorder |
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448 |
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449 # Make sure the mini isn't sticky front or back |
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450 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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451 ## print "old z-order = " + str(oldz) |
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452 # The new z-order will be one more than the last index |
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453 newz = len(self.canvas.layers['miniatures'].miniatures) |
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454 ## print "new z-order = " + str(newz) |
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455 self.sel_rmin.zorder = newz |
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456 # Re-collapse to normalize |
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457 # Note: only one update (with the final values) will be sent |
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458 self.canvas.layers['miniatures'].collapse_zorder() |
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459 |
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460 elif id == MIN_TO_BACK: |
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461 # This assumes that we always start out with a z-order |
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462 # that starts at 0 and goes up to the number of |
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463 # minis - 1. If this isn't the case, then execute |
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464 # a self.canvas.layers['miniatures'].collapse_zorder() |
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465 # before getting the oldz to test |
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466 # Save the selected minis current z-order |
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467 oldz = self.sel_rmin.zorder |
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468 # Make sure the mini isn't sticky front or back |
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469 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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470 ## print "old z-order = " + str(oldz) |
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471 |
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472 # Since 0 is the lowest in a normalized order, be one less |
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473 newz = -1 |
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474 ## print "new z-order = " + str(newz) |
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475 self.sel_rmin.zorder = newz |
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476 # Re-collapse to normalize |
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477 # Note: only one update (with the final values) will be sent |
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478 self.canvas.layers['miniatures'].collapse_zorder() |
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479 |
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480 elif id == MIN_FRONTBACK_UNLOCK: |
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481 #print "Unlocked/ unstickified..." |
20 | 482 if self.sel_rmin.zorder == MIN_STICKY_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK + 1 |
483 elif self.sel_rmin.zorder == MIN_STICKY_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT - 1 | |
484 elif id == MIN_LOCK_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK | |
485 elif id == MIN_LOCK_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT | |
0
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486 # Pretty much, we always want to refresh when we go through here |
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487 # This helps us remove the redundant self.Refresh() on EVERY menu event |
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488 # that we process above. |
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489 self.sel_rmin.isUpdated = True |
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490 self.canvas.Refresh(False) |
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491 self.canvas.send_map_data() |
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492 |
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493 def on_miniature(self, evt): |
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494 session = self.canvas.frame.session |
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495 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): |
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496 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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497 return |
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498 min_url = self.min_url.GetValue() |
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499 # build url |
20 | 500 if min_url == "" or min_url == "http://": return |
501 if min_url[:7] != "http://" : min_url = "http://" + min_url | |
0
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502 # make label |
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503 if self.auto_label and min_url[-4:-3] == '.': |
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504 start = min_url.rfind("/") + 1 |
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505 min_label = min_url[start:len(min_url)-4] |
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506 if self.use_serial: |
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507 min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) |
20 | 508 else: min_label = "" |
509 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
0
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510 try: |
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511 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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512 # make the new mini appear in top left of current viewable map |
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513 dc = wx.ClientDC(self.canvas) |
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514 self.canvas.PrepareDC(dc) |
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515 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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516 x = dc.DeviceToLogicalX(0) |
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517 y = dc.DeviceToLogicalY(0) |
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518 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) |
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519 except: |
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520 # When there is an exception here, we should be decrementing the serial_number for reuse!! |
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521 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" |
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522 #print unablemsg |
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523 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) |
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524 dlg.ShowModal() |
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525 dlg.Destroy() |
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526 self.canvas.layers['miniatures'].rollback_serial() |
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527 self.canvas.send_map_data() |
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528 self.canvas.Refresh(False) |
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529 #except Exception, e: |
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530 #wx.MessageBox(str(e),"Miniature Error") |
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531 |
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532 def on_label(self,evt): |
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533 self.auto_label = not self.auto_label |
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534 self.auto_label_cb.SetValue(self.auto_label) |
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535 #self.send_map_data() |
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536 #self.Refresh() |
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537 |
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538 def on_min_list(self,evt): |
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539 session = self.canvas.frame.session |
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540 if (session.my_role() != session.ROLE_GM): |
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541 self.infoPost("You must be a GM to use this feature") |
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542 return |
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543 #d = min_list_panel(self.frame.GetParent(),self.canvas.layers,"Miniature list") |
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544 d = min_list_panel(self.canvas.frame,self.canvas.layers,"Miniature list") |
20 | 545 if d.ShowModal() == wx.ID_OK: d.Destroy() |
0
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546 self.canvas.Refresh(False) |
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547 |
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548 def on_serial(self, evt): |
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549 self.use_serial = not self.use_serial |
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550 |
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551 def on_map_board_menu_item(self,evt): |
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552 id = evt.GetId() |
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553 if id == MAP_REFRESH_MINI_URLS: # Note: this doesn't change the mini, so no need to update the map |
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554 for mini in self.canvas.layers['miniatures'].miniatures: # For all minis |
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555 mini.set_bmp(ImageHandler.load(mini.path, 'miniature', mini.id)) # Reload their bmp member |
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556 self.canvas.Refresh(False) |
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557 |
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558 #################################################################### |
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559 ## old functions, changed an awful lot |
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560 |
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561 def on_left_down(self, evt): |
20 | 562 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 563 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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564 if mini: |
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565 deselecting_selected_mini = (mini == self.sel_min) #clicked on the selected mini |
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566 self.deselectAndRefresh() |
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567 self.drag_mini = mini |
20 | 568 if deselecting_selected_mini: return |
0
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569 self.sel_min = mini |
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570 self.sel_min.selected = True |
7
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Tests fixes issues with Linux GUI effecting miniatures
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571 self.canvas.Refresh() |
0
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572 else: |
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573 self.drag_mini = None |
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574 pos = self.getLogicalPosition(evt) |
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575 self.moveSelectedMini(pos) |
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576 self.deselectAndRefresh() |
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577 |
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578 def on_right_down(self, evt): |
20 | 579 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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580 self.last_rclick_pos = self.getLogicalPosition(evt) |
14 | 581 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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582 if mini: |
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583 self.sel_rmin = mini |
20 | 584 if self.sel_min: self.min_menu.Enable(MIN_MOVE, True) |
585 else: self.min_menu.Enable(MIN_MOVE, False) | |
0
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586 self.prepare_mini_rclick_menu(evt) |
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587 self.do_min_menu(evt.GetPosition()) |
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588 else:# pass it on |
20 | 589 if self.sel_min: self.main_menu.Enable(MIN_MOVE, True) |
590 else: self.main_menu.Enable(MIN_MOVE, False) | |
0
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591 self.prepare_background_rclick_menu(evt) |
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592 base_layer_handler.on_right_down(self, evt) |
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593 |
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594 #################################################################### |
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595 ## new functions |
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596 |
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597 def on_drop_files(self, x, y, filepaths): |
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598 # currently we ignore multiple files |
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599 filepath = filepaths[0] |
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600 start1 = filepath.rfind("\\") + 1 # check for both slashes in path to be on the safe side |
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601 start2 = filepath.rfind("/") + 1 |
20 | 602 if start1 < start2: start1 = start2 |
0
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603 filename = filepath[start1:] |
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604 pos = filename.rfind('.') |
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605 ext = filename[pos:].lower() |
19
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Beginning of Code Clean-up. Some code untested, may break!
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|
606 #ext = filename[-4:].lower() |
0
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607 if(ext != ".bmp" and ext != ".gif" and ext != ".jpg" and ext != ".jpeg" and ext != ".png"): |
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608 self.infoPost("Supported file extensions are: *.bmp, *.gif, *.jpg, *.jpeg, *.png") |
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609 return |
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610 file = open(filepath, "rb") |
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611 imgdata = file.read() |
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612 file.close() |
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613 dc = wx.ClientDC(self.canvas) |
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614 self.canvas.PrepareDC(dc) |
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615 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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616 x = dc.DeviceToLogicalX(x) |
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617 y = dc.DeviceToLogicalY(y) |
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618 (imgtype,j) = mimetypes.guess_type(filename) |
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619 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
92 | 620 if self.settings.get_setting('LocalorRemote') == 'Remote': |
621 thread.start_new_thread(self.canvas.layers['miniatures'].upload, (postdata, filepath), {'pos':cmpPoint(x,y)}) | |
622 else: | |
623 self.CherryPit(filepath, '') | |
0
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624 |
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625 def on_tooltip_timer(self, *args): |
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626 pos = args[0] |
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627 dc = wx.ClientDC(self.canvas) |
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628 self.canvas.PrepareDC(dc) |
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629 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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630 pos = wx.Point(dc.DeviceToLogicalX(pos.x), dc.DeviceToLogicalY(pos.y)) |
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631 mini_list = self.getMiniListOrSelectedMini(pos) |
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632 if len(mini_list) > 0: |
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633 tooltip = self.get_mini_tooltip(mini_list) |
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634 self.canvas.SetToolTipString(tooltip) |
20 | 635 else: self.canvas.SetToolTipString("") |
0
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636 |
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637 def on_motion(self,evt): |
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638 if evt.Dragging() and evt.LeftIsDown(): |
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639 if self.canvas.drag is None and self.drag_mini is not None: |
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640 drag_bmp = self.drag_mini.bmp |
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641 if self.drag_mini.width and self.drag_mini.height: |
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642 tmp_image = drag_bmp.ConvertToImage() |
19
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643 tmp_image.Rescale(int(self.drag_mini.width * self.canvas.layers['grid'].mapscale), |
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644 int(self.drag_mini.height * self.canvas.layers['grid'].mapscale)) |
0
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645 tmp_image.ConvertAlphaToMask() |
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646 drag_bmp = tmp_image.ConvertToBitmap() |
19
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647 mask = wx.Mask(drag_bmp, wx.Colour(tmp_image.GetMaskRed(), |
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648 tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) |
0
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649 drag_bmp.SetMask(mask) |
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650 tmp_image = tmp_image.ConvertToGreyscale() |
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651 self.drag_mini.gray = True |
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652 self.drag_mini.isUpdated = True |
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653 def refresh(): |
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654 self.canvas.drag.Hide() |
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655 self.canvas.Refresh(False) |
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656 wx.CallAfter(refresh) |
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657 self.canvas.drag = wx.DragImage(drag_bmp) |
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658 self.drag_offset = self.getLogicalPosition(evt)- self.drag_mini.pos |
19
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diff
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659 self.canvas.drag.BeginDrag((int(self.drag_offset.x * self.canvas.layers['grid'].mapscale), |
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diff
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660 int(self.drag_offset.y * self.canvas.layers['grid'].mapscale)), self.canvas, False) |
0
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661 elif self.canvas.drag is not None: |
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662 self.canvas.drag.Move(evt.GetPosition()) |
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663 self.canvas.drag.Show() |
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664 # reset tool tip timer |
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665 self.canvas.SetToolTipString("") |
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666 self.tooltip_timer.Restart(self.tooltip_delay_miliseconds, evt.GetPosition()) |
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667 |
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668 def on_left_up(self,evt): |
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669 if self.canvas.drag: |
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670 self.canvas.drag.Hide() |
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671 self.canvas.drag.EndDrag() |
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672 self.canvas.drag = None |
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673 pos = self.getLogicalPosition(evt) |
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674 pos = pos - self.drag_offset |
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675 if self.canvas.layers['grid'].snap: |
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676 nudge = int(self.canvas.layers['grid'].unit_size/2) |
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677 if self.canvas.layers['grid'].mode != GRID_ISOMETRIC: |
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678 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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679 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2),int(self.drag_mini.bmp.GetHeight()/2)) |
20 | 680 else: pos = pos + (nudge, nudge) |
0
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681 else:# GRID_ISOMETRIC |
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682 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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683 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2), self.drag_mini.bmp.GetHeight()) |
20 | 684 else: pass # no nudge for the isomorphic / top-left |
0
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685 self.sel_min = self.drag_mini |
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686 # check to see if the mouse is inside the window still |
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687 w = self.canvas.GetClientSizeTuple() # this is the window size, minus any scrollbars |
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688 p = evt.GetPosition() # compare the window size, w with the non-logical position |
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689 c = self.canvas.size # this is the grid size, compare with the logical position, pos |
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690 # both are [width, height] |
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691 if p.x>=0 and pos.x<c[0] and p.x<w[0] and p.y>=0 and pos.y<c[1] and p.y<w[1]: |
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692 self.moveSelectedMini(pos) |
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693 self.sel_min.gray = False |
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694 self.sel_min.selected = False |
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695 self.sel_min.isUpdated = True |
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696 self.canvas.Refresh(False) |
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697 self.canvas.send_map_data() |
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698 self.sel_min = None |
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699 self.drag_mini = None |
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700 |
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701 def on_left_dclick(self,evt): |
20 | 702 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 703 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
20 | 704 if mini: self.on_mini_dclick(evt, mini) |
705 else: base_layer_handler.on_left_dclick(self, evt) | |
0
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706 |
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|
707 |
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|
708 #################################################################### |
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709 ## hook functions (although with python you can override any of the functions) |
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710 |
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|
711 def prepare_mini_rclick_menu(self, evt): |
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|
712 # override the entire right-click on a mini menu |
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713 pass |
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714 |
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715 def prepare_background_rclick_menu(self, evt): |
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716 # override the entire right-click on the map menu |
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717 pass |
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|
718 |
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719 def get_mini_tooltip(self, mini_list): |
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720 # override to create a tooltip |
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721 return "" |
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|
722 |
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|
723 def on_mini_dclick(self, evt, mini): |
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724 # do something after the mini was left double clicked |
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725 pass |
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726 |
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727 #################################################################### |
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728 ## easy way to add a single menu item |
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729 |
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730 def set_mini_rclick_menu_item(self, label, callback_function): |
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731 # remember you might want to call these at the end of your callback function: |
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732 # mini_handler.sel_rmin.isUpdated = True |
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733 # canvas.Refresh(False) |
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734 # canvas.send_map_data() |
20 | 735 if callback_function == None: del self.mini_rclick_menu_extra_items[label] |
0
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736 else: |
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737 if not self.mini_rclick_menu_extra_items.has_key(label): |
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738 self.mini_rclick_menu_extra_items[label]=wx.NewId() |
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739 menu_id = self.mini_rclick_menu_extra_items[label] |
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740 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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741 self.build_menu() |
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742 |
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743 def set_background_rclick_menu_item(self, label, callback_function): |
20 | 744 if callback_function == None: del self.background_rclick_menu_extra_items[label] |
0
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745 else: |
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746 if not self.background_rclick_menu_extra_items.has_key(label): |
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747 self.background_rclick_menu_extra_items[label]=wx.NewId() |
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748 menu_id = self.background_rclick_menu_extra_items[label] |
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749 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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750 self.build_menu() |
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751 |
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752 |
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753 #################################################################### |
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754 ## helper functions |
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755 |
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756 def infoPost(self, message): |
66 | 757 component.get("chat").InfoPost(message) |
0
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758 |
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759 def role_is_gm_or_player(self): |
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760 session = self.canvas.frame.session |
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761 if (session.my_role() <> session.ROLE_GM) and (session.my_role() <> session.ROLE_PLAYER) and (session.use_roles()): |
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762 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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763 return False |
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764 return True |
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765 |
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766 def role_is_gm(self): |
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767 session = self.canvas.frame.session |
20 | 768 if (session.my_role() <> session.ROLE_GM) and (session.use_roles()): return False |
0
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769 return True |
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770 |
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771 def alreadyDealingWithMenu(self): |
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772 return self.lastMenuChoice is not None |
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773 |
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774 def getLastMenuChoice(self): |
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775 choice = self.lastMenuChoice |
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776 self.lastMenuChoice = None |
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777 return choice |
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|
778 |
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|
779 def getLogicalPosition(self, evt): |
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780 dc = wx.ClientDC(self.canvas) |
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781 self.canvas.PrepareDC(dc) |
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782 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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783 pos = evt.GetLogicalPosition(dc) |
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|
784 return pos |
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|
785 |
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|
786 def getMiniListOrSelectedMini(self, pos, include_locked=False): |
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787 if self.sel_min and self.sel_min.hit_test(pos): |
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788 # clicked on the selected mini - assume that is the intended target |
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789 # and don't give a choice of it and any other minis stacked with it |
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790 mini_list = [] |
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791 mini_list.append(self.sel_min) |
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792 return mini_list |
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793 mini_list = self.canvas.layers['miniatures'].find_miniature(pos, (not include_locked)) |
20 | 794 if mini_list: return mini_list |
0
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795 mini_list = [] |
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796 return mini_list |
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|
797 |
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|
798 def deselectAndRefresh(self): |
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799 if self.sel_min: |
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800 self.sel_min.selected = False |
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801 self.sel_min.isUpdated = True |
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|
802 self.canvas.Refresh(False) |
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803 self.canvas.send_map_data() |
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804 self.sel_min = None |
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|
805 |
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|
806 def moveSelectedMini(self, pos): |
20 | 807 if self.sel_min: self.moveMini(pos, self.sel_min) |
0
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|
808 |
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809 def moveMini(self, pos, mini): |
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810 grid = self.canvas.layers['grid'] |
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811 mini.pos = grid.get_snapped_to_pos(pos, mini.snap_to_align, mini.bmp.GetWidth(), mini.bmp.GetHeight()) |
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812 |
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|
813 def find_mini(self, evt, include_locked): |
20 | 814 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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815 pos = self.getLogicalPosition(evt) |
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816 mini_list = self.getMiniListOrSelectedMini(pos, include_locked) |
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|
817 mini = None |
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818 if len(mini_list) > 1: |
20 | 819 try: self.do_min_select_menu(mini_list, evt.GetPosition()) |
820 except: pass | |
0
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821 choice = self.getLastMenuChoice() |
20 | 822 if choice == None: return None # left menu without making a choice, eg by clicking outside menu |
0
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823 mini = mini_list[choice] |
20 | 824 elif len(mini_list) == 1: mini = mini_list[0] |
0
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|
825 return mini |
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826 |