Mercurial > traipse_dev
diff orpg/mapper/miniatures_handler.py @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | 118fbe111922 |
children | e842a5f1b775 |
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--- a/orpg/mapper/miniatures_handler.py Fri Sep 25 20:47:16 2009 -0500 +++ b/orpg/mapper/miniatures_handler.py Tue Nov 10 14:11:28 2009 -0600 @@ -42,7 +42,11 @@ from orpg.tools.orpg_settings import settings -LABEL_TOOL = wx.NewId() +from xml.etree.ElementTree import ElementTree, Element +from xml.etree.ElementTree import fromstring, tostring + +SHOW_LABELS_TOOL = wx.NewId() +AUTO_LABEL_TOOL = wx.NewId() LAYER_TOOL = wx.NewId() MIN_LIST_TOOL = wx.NewId() MIN_TOOL = wx.NewId() @@ -103,7 +107,6 @@ self.sel_min = None self.auto_label = 1 self.use_serial = 1 - self.auto_label_cb = None self.canvas = canvas self.settings = settings self.mini_rclick_menu_extra_items = {} @@ -119,19 +122,16 @@ self.tooltip_timer.Stop() dt = myFileDropTarget(self) self.canvas.SetDropTarget(dt) + self.tooltip = wx.ToolTip('') #wxInitAllImageHandlers() def build_ctrls(self): base_layer_handler.build_ctrls(self) # add controls in reverse order! (unless you want them after the default tools) - self.auto_label_cb = wx.CheckBox(self, wx.ID_ANY, ' Auto Label ', (-1,-1),(-1,-1)) - self.auto_label_cb.SetValue(self.auto_label) self.min_url = wx.ComboBox(self, wx.ID_ANY, "http://", style=wx.CB_DROPDOWN | wx.CB_SORT) self.localBrowse = wx.Button(self, wx.ID_ANY, 'Browse', style=wx.BU_EXACTFIT) minilist = createMaskedButton( self, dir_struct["icon"]+'questionhead.gif', 'Edit miniature properties', wx.ID_ANY) miniadd = wx.Button(self, wx.ID_OK, "Add Miniature", style=wx.BU_EXACTFIT) - self.sizer.Add(self.auto_label_cb,0,wx.ALIGN_CENTER) - self.sizer.Add((6, 0)) self.sizer.Add(self.min_url, 1, wx.ALIGN_CENTER) self.sizer.Add((6, 0)) self.sizer.Add(miniadd, 0, wx.ALIGN_CENTER) @@ -142,7 +142,6 @@ self.Bind(wx.EVT_BUTTON, self.on_min_list, minilist) self.Bind(wx.EVT_BUTTON, self.on_miniature, miniadd) self.Bind(wx.EVT_BUTTON, self.on_browse, self.localBrowse) - self.Bind(wx.EVT_CHECKBOX, self.on_label, self.auto_label_cb) def on_browse(self, evt): if not self.role_is_gm_or_player(): return @@ -207,15 +206,18 @@ def build_menu(self,label = "Miniature"): base_layer_handler.build_menu(self,label) self.main_menu.AppendSeparator() - self.main_menu.Append(LABEL_TOOL,"&Auto label","",1) - self.main_menu.Check(LABEL_TOOL,self.auto_label) + self.main_menu.Append(SHOW_LABELS_TOOL, "&Show Labels", '', 1) + self.main_menu.Check(SHOW_LABELS_TOOL, self.canvas.layers['miniatures'].show_labels) + self.main_menu.Append(AUTO_LABEL_TOOL,"&Auto label","",1) + self.main_menu.Check(AUTO_LABEL_TOOL, self.auto_label) self.main_menu.Append(SERIAL_TOOL,"&Number minis","",1) self.main_menu.Check(SERIAL_TOOL, self.use_serial) self.main_menu.Append(MAP_REFRESH_MINI_URLS,"&Refresh miniatures") # Add the menu item self.main_menu.AppendSeparator() self.main_menu.Append(MIN_MOVE, "Move") self.canvas.Bind(wx.EVT_MENU, self.on_map_board_menu_item, id=MAP_REFRESH_MINI_URLS) # Set the handler - self.canvas.Bind(wx.EVT_MENU, self.on_label, id=LABEL_TOOL) + self.canvas.Bind(wx.EVT_MENU, self.on_show_labels, id=SHOW_LABELS_TOOL) + self.canvas.Bind(wx.EVT_MENU, self.on_auto_label, id=AUTO_LABEL_TOOL) self.canvas.Bind(wx.EVT_MENU, self.on_serial, id=SERIAL_TOOL) # build miniature meenu self.min_menu = wx.Menu() @@ -355,15 +357,17 @@ return elif id == MIN_REMOVE: self.canvas.layers['miniatures'].del_miniature(self.sel_rmin) elif id == MIN_TO_GAMETREE: - min_xml = self.sel_rmin.toxml(action="new") - node_begin = "<nodehandler module='map_miniature_nodehandler' class='map_miniature_handler' name='" - if self.sel_rmin.label: node_begin += self.sel_rmin.label + "'" - else: node_begin += "Unnamed Miniature'" - node_begin += ">" - gametree = component.get('tree') - node_xml = node_begin + min_xml + '</nodehandler>' - #print "Sending this XML to insert_xml:" + node_xml - gametree.insert_xml(str(node_xml)) + ### Alpha ### implements ElementTree + mini = self.sel_rmin.toxml(action="new") + node = Element('nodehandler') + node.set('module', 'map_miniature_nodehandler') + node.set('class', 'map_miniature_handler') + name = self.sel_rmin.label if self.sel_rmin.label else 'Unnamed Miniature' + node.set('name', name) + node.append(mini) + gametree = component.get('tree') + gametree.insert_xml(tostring(node)) + ### ElementTree is a nice decision from Core, kudos!! ### elif id == MIN_SHOW_HIDE: if self.sel_rmin.hide: self.sel_rmin.hide = 0 else: self.sel_rmin.hide = 1 @@ -493,6 +497,7 @@ def on_miniature(self, evt): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): + print session.my_role() self.infoPost("You must be either a player or GM to use the miniature Layer") return min_url = self.min_url.GetValue() @@ -500,6 +505,8 @@ if min_url == "" or min_url == "http://": return if min_url[:7] != "http://" : min_url = "http://" + min_url # make label + if self.auto_label: print 'auto-label' + if not self.auto_label: print 'False' if self.auto_label and min_url[-4:-3] == '.': start = min_url.rfind("/") + 1 min_label = min_url[start:len(min_url)-4] @@ -510,6 +517,7 @@ try: id = 'mini-' + self.canvas.frame.session.get_next_id() # make the new mini appear in top left of current viewable map + print id dc = wx.ClientDC(self.canvas) self.canvas.PrepareDC(dc) dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) @@ -529,9 +537,14 @@ #except Exception, e: #wx.MessageBox(str(e),"Miniature Error") - def on_label(self,evt): + def on_show_labels(self, evt): + show_labels = not self.canvas.layers['miniatures'].show_labels + self.canvas.layers['miniatures'].show_labels = show_labels + self.canvas.Refresh() + + def on_auto_label(self,evt): self.auto_label = not self.auto_label - self.auto_label_cb.SetValue(self.auto_label) + #self.auto_label_cb.SetValue(self.auto_label) #self.send_map_data() #self.Refresh() @@ -541,7 +554,7 @@ self.infoPost("You must be a GM to use this feature") return #d = min_list_panel(self.frame.GetParent(),self.canvas.layers,"Miniature list") - d = min_list_panel(self.canvas.frame,self.canvas.layers,"Miniature list") + d = min_list_panel(self.canvas.frame, self.canvas.layers, "Miniature list") if d.ShowModal() == wx.ID_OK: d.Destroy() self.canvas.Refresh(False) @@ -630,9 +643,11 @@ pos = wx.Point(dc.DeviceToLogicalX(pos.x), dc.DeviceToLogicalY(pos.y)) mini_list = self.getMiniListOrSelectedMini(pos) if len(mini_list) > 0: - tooltip = self.get_mini_tooltip(mini_list) - self.canvas.SetToolTipString(tooltip) - else: self.canvas.SetToolTipString("") + tooltip = mini_list[0].label + #self.canvas.SetToolTipString(mini_list[0].label) + #Once set, it never unsets, so it sucks. + else: + self.canvas.SetToolTipString('') def on_motion(self,evt): if evt.Dragging() and evt.LeftIsDown(): @@ -640,8 +655,6 @@ drag_bmp = self.drag_mini.bmp if self.drag_mini.width and self.drag_mini.height: tmp_image = drag_bmp.ConvertToImage() - tmp_image.Rescale(int(self.drag_mini.width * self.canvas.layers['grid'].mapscale), - int(self.drag_mini.height * self.canvas.layers['grid'].mapscale)) tmp_image.ConvertAlphaToMask() drag_bmp = tmp_image.ConvertToBitmap() mask = wx.Mask(drag_bmp, wx.Colour(tmp_image.GetMaskRed(), @@ -662,7 +675,7 @@ self.canvas.drag.Move(evt.GetPosition()) self.canvas.drag.Show() # reset tool tip timer - self.canvas.SetToolTipString("") + self.canvas.SetToolTipString('') self.tooltip_timer.Restart(self.tooltip_delay_miliseconds, evt.GetPosition()) def on_left_up(self,evt): @@ -758,14 +771,16 @@ def role_is_gm_or_player(self): session = self.canvas.frame.session - if (session.my_role() <> session.ROLE_GM) and (session.my_role() <> session.ROLE_PLAYER) and (session.use_roles()): + print session.my_role(), session.ROLE_GM + if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): + print 'role is gm or player' self.infoPost("You must be either a player or GM to use the miniature Layer") return False return True def role_is_gm(self): session = self.canvas.frame.session - if (session.my_role() <> session.ROLE_GM) and (session.use_roles()): return False + if (session.my_role() != session.ROLE_GM) and (session.use_roles()): return False return True def alreadyDealingWithMenu(self):