Mercurial > traipse_dev
annotate orpg/networking/gsclient.py @ 184:dcae32e219f1 beta
Traipse Beta 'OpenRPG' {100117-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Sun, 17 Jan 2010 21:37:34 -0600 |
parents | 6081bdc2b8d5 |
children | 9230a33defd9 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: gsclient.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
184 | 24 # $Id: gsclient.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
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25 # |
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26 # Description: The file contains code for the game server browser |
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27 # |
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28 |
135 | 29 from __future__ import with_statement |
184 | 30 __version__ = "$Id: gsclient.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
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31 |
135 | 32 import meta_server_lib |
33 import orpg.tools.rgbhex | |
34 import traceback | |
35 | |
100 | 36 from orpg.dirpath import dir_struct |
0
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37 from orpg.orpg_windows import * |
135 | 38 from orpg.tools.validate import validate |
39 from orpg.orpgCore import component | |
71
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40 from orpg.tools.orpg_settings import settings |
135 | 41 from orpg.tools.orpg_log import debug |
42 | |
43 from xml.etree.ElementTree import ElementTree, Element | |
44 from xml.etree.ElementTree import fromstring, tostring | |
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45 |
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46 gs_host = 1 |
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47 gs_join = 2 |
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48 # constants |
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49 |
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50 class server_instance: |
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51 def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): |
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52 self.id = id |
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53 self.name = name |
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54 self.user = users |
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55 self.addy = address |
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56 self.port = port |
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57 |
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58 def server_instance_compare(x,y): |
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59 """compares server insances for list sort""" |
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60 DEV_SERVER = "OpenRPG DEV" |
135 | 61 xname = x.name |
62 xuser = int(x.user) | |
63 yname = y.name | |
64 yuser = int(y.user) | |
65 | |
66 who_name = cmp(yname, xname) | |
67 who_user = cmp(yuser, xuser) | |
68 | |
0
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69 if x.name.startswith(DEV_SERVER): |
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70 if y.name.startswith(DEV_SERVER): |
135 | 71 if not who_name: return who_user |
72 else: return who_name | |
0
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73 else: return -1 |
135 | 74 |
0
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75 elif y.name.startswith(DEV_SERVER): return 1 |
135 | 76 elif not who_user: return who_name |
77 else: return who_user | |
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78 |
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79 def roomCmp(room1, room2): |
135 | 80 if int(room1) > int(room2): return 1 |
81 elif int(room1) < int(room2): return -1 | |
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82 return 0 |
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83 |
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84 class game_server_panel(wx.Panel): |
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85 def __init__(self,parent): |
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86 wx.Panel.__init__(self, parent, -1) |
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87 self.parent = parent |
135 | 88 self.password_manager = component.get('password_manager') |
66 | 89 self.frame = component.get('frame') |
90 self.session = component.get('session') | |
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91 self.serverNameSet = 0 |
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92 self.last_motd = "" |
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93 self.buttons = {} |
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94 self.texts = {} |
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95 self.svrList = [] |
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96 self.build_ctrls() |
135 | 97 self.bookmarks() |
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98 self.refresh_server_list() |
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99 self.refresh_room_list() |
135 | 100 self.build_bookmark_menu() |
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101 |
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102 def build_ctrls(self): |
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103 ## Section Sizers (with frame edges and text captions) |
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104 self.box_sizers = {} |
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105 self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") |
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106 self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) |
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107 self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") |
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108 self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") |
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109 |
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110 ## Layout Sizers |
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111 self.sizers = {} |
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112 self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) |
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113 self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) |
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114 self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) |
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115 self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) |
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116 self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) |
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117 |
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118 #Build Server Sizer |
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119 adder = wx.StaticText(self, -1, "Address:") |
135 | 120 self.texts["address"] = wx.TextCtrl(self, wx.ID_ANY) |
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121 servers = wx.StaticText(self, -1, "Servers:") |
135 | 122 self.server_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) |
123 self.server_list.InsertColumn(0, '', wx.LIST_FORMAT_LEFT, 0) | |
124 self.server_list.InsertColumn(1, "Players", wx.LIST_FORMAT_LEFT, 0) | |
125 self.server_list.InsertColumn(2, "Name", wx.LIST_FORMAT_LEFT, 0) | |
126 self.buttons['gs_connect'] = wx.Button(self, wx.ID_ANY, "Connect") | |
127 self.buttons['gs_refresh'] = wx.Button(self, wx.ID_ANY, "Refresh") | |
128 self.buttons['gs_disconnect'] = wx.Button(self, wx.ID_ANY, "Disconnect") | |
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129 self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) |
135 | 130 self.sizers["svrbtns"].Add(self.buttons['gs_connect'], 0, wx.EXPAND) |
131 self.sizers["svrbtns"].Add(self.buttons['gs_refresh'], 0, wx.EXPAND) | |
132 self.sizers["svrbtns"].Add(self.buttons['gs_disconnect'], 0, wx.EXPAND) | |
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133 self.sizers["server"].Add(adder, 0, wx.EXPAND) |
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134 self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) |
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135 self.sizers["server"].Add(servers, 0, wx.EXPAND) |
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136 self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) |
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137 self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) |
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138 |
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139 #Build Rooms Sizer |
135 | 140 self.room_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER) |
100 | 141 self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1) |
142 self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1) | |
143 self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1) | |
135 | 144 self.buttons['gs_join_room'] = wx.Button(self, wx.ID_ANY, "Join Room") |
145 self.buttons['gs_join_lobby'] = wx.Button(self, wx.ID_ANY, "Lobby") | |
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146 self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) |
135 | 147 self.sizers["roombtns"].Add(self.buttons['gs_join_room'], 0, wx.EXPAND) |
148 self.sizers["roombtns"].Add(self.buttons['gs_join_lobby'], 0, wx.EXPAND) | |
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149 self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) |
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150 self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) |
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151 |
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152 #Build Close Sizer |
135 | 153 self.buttons['close_orpg'] = wx.Button(self, wx.ID_ANY,"Exit OpenRPG") |
154 self.buttons['gs_close'] = wx.Button(self, wx.ID_ANY,"Close Window") | |
155 self.sizers["close"].Add(self.buttons['close_orpg'], 1, wx.ALIGN_CENTER_VERTICAL) | |
156 self.sizers["close"].Add(self.buttons['gs_close'], 1, wx.ALIGN_CENTER_VERTICAL) | |
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157 |
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158 #Build Create Room Sizer |
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159 rname = wx.StaticText(self,-1, "Room Name:") |
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160 self.texts["room_name"] = wx.TextCtrl(self, -1) |
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161 rpass = wx.StaticText(self,-1, "Password:") |
135 | 162 self.buttons['gs_pwd'] = wx.CheckBox(self, wx.ID_ANY, "") |
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163 self.texts["room_pwd"] = wx.TextCtrl(self, -1) |
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164 self.texts["room_pwd"].Enable(0) |
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165 pwsizer = wx.BoxSizer(wx.HORIZONTAL) |
135 | 166 pwsizer.Add(self.buttons['gs_pwd'],0,0) |
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167 pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) |
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168 apass = wx.StaticText(self,-1, "Admin Password:") |
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169 self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) |
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170 minver = wx.StaticText(self,-1, "Minimum Version:") |
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171 self.texts["room_min_version"] = wx.TextCtrl(self, -1) |
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172 self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) |
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173 self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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174 self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) |
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175 self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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176 self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) |
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177 self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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178 self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) |
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179 self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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180 self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) |
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181 self.sizers["c_room_layout"].AddGrowableCol(1) |
135 | 182 self.buttons['gs_create_room'] = wx.Button(self, wx.ID_ANY, "Create Room") |
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183 self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) |
135 | 184 self.sizers["c_room"].Add(self.buttons['gs_create_room'], 0, wx.EXPAND) |
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185 |
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186 #Build Main Sizer |
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187 self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) |
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188 self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) |
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189 self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) |
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190 self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) |
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191 self.sizers["main"].AddGrowableCol(0) |
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192 self.sizers["main"].AddGrowableCol(1) |
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193 self.sizers["main"].AddGrowableRow(0) |
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194 self.SetSizer(self.sizers["main"]) |
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195 self.SetAutoLayout(True) |
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196 self.Fit() |
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197 |
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198 ## Event Handlers |
135 | 199 self.Bind(wx.EVT_BUTTON, self.gs_connect, self.buttons['gs_connect']) |
200 self.Bind(wx.EVT_BUTTON, self.gs_disconnect, self.buttons['gs_disconnect']) | |
201 self.Bind(wx.EVT_BUTTON, self.gs_create_room, self.buttons['gs_create_room']) | |
202 self.Bind(wx.EVT_BUTTON, self.gs_join, self.buttons['gs_join_room']) | |
203 self.Bind(wx.EVT_BUTTON, self.gs_join_lobby, self.buttons['gs_join_lobby']) | |
204 self.Bind(wx.EVT_BUTTON, self.gs_server_refresh, self.buttons['gs_refresh']) | |
205 self.Bind(wx.EVT_BUTTON, self.gs_close, self.buttons['gs_close']) | |
206 self.Bind(wx.EVT_BUTTON, self.close_orpg, self.buttons['close_orpg']) | |
207 self.Bind(wx.EVT_CHECKBOX, self.gs_pwd, self.buttons['gs_pwd']) | |
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208 |
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209 # Added double click handlers 5/05 -- Snowdog |
135 | 210 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, self.server_list) |
211 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, self.room_list) | |
212 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_room_select, self.room_list) | |
213 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_server_select, self.server_list) | |
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214 self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) |
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215 self.set_connected(self.session.is_connected()) |
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216 self.cur_room_index = -1 |
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217 self.cur_server_index = -1 |
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218 self.rmList = {} |
135 | 219 |
220 # Create Book Mark Image List | |
221 self.server_list.Bind(wx.EVT_LEFT_DOWN, self.on_hit) | |
222 self._imageList = wx.ImageList( 16, 16, False ) | |
223 img = wx.Image(dir_struct["icon"]+"add.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
224 self._imageList.Add( img ) | |
225 img = wx.Image(dir_struct["icon"]+"star.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
226 self._imageList.Add( img ) | |
227 self.server_list.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) | |
228 | |
229 def bookmarks(self): | |
230 validate.config_file('server_bookmarks.xml', | |
231 'default_server_bookmarks.xml') | |
232 self.bookmarks = ElementTree() | |
233 self.bookmarks.parse(dir_struct['user'] + 'server_bookmarks.xml') | |
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234 |
135 | 235 def build_bookmark_menu(self): |
236 gsm = self.frame.mainmenu.GetMenu( | |
237 self.frame.mainmenu.FindMenu('Game Server')) | |
238 self.bookmarks_menu = wx.Menu() | |
239 x = 0 | |
240 for server in self.bookmarks.findall('server'): | |
241 for svr in self.svrList: | |
242 address = svr.addy | |
243 if server.get('address') == address: self.server_list.SetItemImage(x, 1) | |
244 x += 1 | |
245 item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, | |
246 server.get('name'), server.get('name')) | |
247 open_rpg.get_component('frame').Bind(wx.EVT_MENU, | |
248 self.on_bookmarks_menu, item) | |
249 self.bookmarks_menu.AppendItem(item) | |
250 gsm.AppendSubMenu(self.bookmarks_menu, "Bookmarks") | |
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251 |
135 | 252 def on_bookmarks_menu(self, evt): |
253 id = evt.GetId() | |
254 menu = self.bookmarks_menu.FindItemById(id) | |
255 for server in self.bookmarks.findall('server'): | |
256 if server.get('name') == menu.GetLabel(): | |
257 address = server.get('address') | |
258 self.cur_server_index = 999 | |
259 self.name = server.get('name') | |
140 | 260 self.texts["address"].SetValue(address) |
135 | 261 if self.session.is_connected(): |
262 if self.session.host_server == address : return | |
263 else: self.frame.kill_mplay_session() | |
264 self.do_connect(address) | |
265 break | |
266 | |
267 def bookmark(self, item, flag): | |
268 name = self.svrList[item].name | |
269 address = self.svrList[item].addy | |
270 port = self.svrList[item].port | |
271 self.server_list.SetItemImage(item, 1) | |
272 for server in self.bookmarks.findall('server'): | |
273 if server.get('name') == name: | |
274 self.bookmarks_menu.Remove( | |
275 self.bookmarks_menu.FindItem(server.get('name'))) | |
276 self.bookmarks.getroot().remove(server) | |
277 self.server_list.SetItemImage(item, 0) | |
278 break | |
279 else: | |
280 server = Element('server') | |
281 server.set('name', name) | |
282 server.set('address', address + ':' + port) | |
283 self.bookmarks.getroot().append(server) | |
284 item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, name, name) | |
285 open_rpg.get_component('frame').Bind(wx.EVT_MENU, | |
286 self.on_bookmarks_menu, item) | |
287 self.bookmarks_menu.AppendItem(item) | |
288 self.save_bookmarks() | |
289 | |
290 def save_bookmarks(self): | |
291 with open(dir_struct['user'] + 'server_bookmarks.xml', 'w') as f: | |
292 self.bookmarks.write(f) | |
293 | |
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294 def on_server_dbclick(self, evt=None): |
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295 #make sure address is updated just in case list select wasn't done |
135 | 296 try: self.on_select(evt) |
297 except: pass | |
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298 address = self.texts["address"].GetValue() |
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299 if self.session.is_connected(): |
184 | 300 if self.session.host_server == address : return |
301 else: self.frame.kill_mplay_session() | |
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302 self.do_connect(address) |
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303 |
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304 def on_room_dbclick(self, evt=None): |
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305 #make sure address is updated just in case list select wasn't done |
135 | 306 try: self.on_select(evt) |
307 except: pass | |
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308 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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309 if self.NoGroups: |
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310 self.NoGroups = False |
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311 self.session.group_id = group_id |
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312 self.on_server_dbclick() |
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313 return |
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314 if self.cur_room_index >= 0: |
135 | 315 if self.cur_room_index != 0: self.set_lobbybutton(1); |
316 else: self.set_lobbybutton(0); | |
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317 group = self.session.get_group_info(group_id) |
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318 pwd = "" |
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319 if (group[2] == "True") or (group[2] == "1"): |
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320 pwd = self.password_manager.GetPassword("room", group_id) |
135 | 321 else: pwd = "" |
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322 self.session.send_join_group(group_id, pwd) |
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323 |
135 | 324 def on_room_select(self,evt): |
325 self.cur_room_index = evt.m_itemIndex | |
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326 |
135 | 327 def on_hit(self, evt): |
328 pos = wx.Point( evt.GetX(), evt.GetY() ) | |
329 (item, flag) = self.server_list.HitTest( pos ) | |
330 ## Item == list[server], flag == (32 = 0 colum, 128 = else) ## | |
331 if flag == 32: self.bookmark(item, flag) | |
332 evt.Skip() | |
333 | |
334 def on_server_select(self,evt): | |
335 self.cur_server_index = evt.m_itemIndex | |
336 self.name = self.svrList[self.cur_server_index].name | |
337 address = self.svrList[self.cur_server_index].addy | |
338 port = self.svrList[self.cur_server_index].port | |
339 self.texts["address"].SetValue(address + ":" + str(port)) | |
340 self.refresh_room_list() | |
341 | |
342 def on_text(self, evt): | |
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343 id = evt.GetId() |
135 | 344 if (id == self.texts["address"].GetValue()) and (self.cur_server_index >= 0): |
0
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345 self.cur_server_index = -1 |
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346 evt.Skip() |
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347 |
135 | 348 def add_room(self, data): |
0
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349 i = self.room_list.GetItemCount() |
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350 if (data[2]=="1") or (data[2]=="True"): pwd="yes" |
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351 else: pwd="no" |
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352 self.room_list.InsertStringItem(i,data[1]) |
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353 self.room_list.SetStringItem(i,1,data[3]) |
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354 self.room_list.SetStringItem(i,2,pwd) |
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355 self.room_list.SetItemData(i,int(data[0])) |
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356 self.refresh_room_list() |
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357 |
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358 def del_room(self, data): |
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359 i = self.room_list.FindItemData(-1, int(data[0])) |
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360 self.room_list.DeleteItem(i) |
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361 self.refresh_room_list() |
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362 |
135 | 363 def update_room(self, data): |
0
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364 i = self.room_list.FindItemData(-1,int(data[0])) |
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365 if data[2]=="1" : pwd="yes" |
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366 else: pwd="no" |
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367 self.room_list.SetStringItem(i,0,data[1]) |
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368 self.room_list.SetStringItem(i,1,data[3]) |
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369 self.room_list.SetStringItem(i,2,pwd) |
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370 self.refresh_room_list() |
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371 |
135 | 372 def set_cur_room_text(self, name): |
0
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373 pass |
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374 #self.texts["cur_room"].SetLabel(name) |
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375 #self.sizers["room"].Layout() |
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376 |
135 | 377 def set_lobbybutton(self, allow): |
378 self.buttons['gs_join_lobby'].Enable(allow) | |
0
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379 |
135 | 380 def set_connected(self, connected): |
381 self.buttons['gs_connect'].Enable(not connected) | |
382 self.buttons['gs_disconnect'].Enable(connected) | |
383 self.buttons['gs_join_room'].Enable(connected) | |
384 self.buttons['gs_create_room'].Enable(connected) | |
0
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385 if not connected: |
135 | 386 self.buttons['gs_join_lobby'].Enable(connected) |
0
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387 self.room_list.DeleteAllItems() |
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388 self.set_cur_room_text("Not Connected!") |
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389 self.cur_room_index = -1 |
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390 self.frame.status.set_connect_status("Not Connected") |
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391 else: |
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392 self.frame.status.set_connect_status(self.name) |
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393 self.set_cur_room_text("Lobby") |
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394 |
135 | 395 def gs_connect(self, evt): |
396 address = self.texts['address'].GetValue() | |
397 try: dummy = self.name | |
398 except: self.name = `address` | |
399 self.do_connect(address) | |
400 | |
401 def gs_disconnect(self, evt): | |
402 self.frame.kill_mplay_session() | |
403 | |
404 def gs_create_room(self, evt): | |
405 self.do_create_group() | |
406 | |
407 def gs_join(self, evt): | |
408 self.do_join_group() | |
409 | |
410 def gs_join_lobby(self, evt): | |
411 self.do_join_lobby() | |
412 | |
413 def gs_server_refresh(self, evt): | |
414 self.refresh_server_list() | |
415 | |
416 def gs_pwd(self, evt): | |
417 self.texts['room_pwd'].Enable(evt.Checked()) | |
418 | |
419 def close_orpg(self, evt): | |
420 dlg = wx.MessageDialog(self, 'Quit OpenRPG?', "OpenRPG", wx.YES_NO) | |
421 if dlg.ShowModal() == wx.ID_YES: | |
422 dlg.Destroy() | |
423 self.frame.kill_mplay_session() | |
424 self.frame.closed_confirmed() | |
425 | |
426 def gs_close(self, evt): | |
427 self.parent.OnMB_GameServerBrowseServers() | |
428 | |
0
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429 def refresh_room_list(self): |
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430 self.room_list.DeleteAllItems() |
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431 address = self.texts["address"].GetValue() |
135 | 432 try: cadder = self.session.host_server |
433 except: cadder = '' | |
0
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434 if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: |
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435 groups = self.rmList[address] |
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436 self.NoGroups = True |
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437 else: |
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438 self.NoGroups = False |
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439 groups = self.session.get_groups() |
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440 for g in groups: |
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441 i = self.room_list.GetItemCount() |
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442 if (g[2]=="True") or (g[2]=="1") : pwd="yes" |
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443 else: pwd="no" |
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444 self.room_list.InsertStringItem(i, g[1]) |
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445 self.room_list.SetStringItem(i, 1, g[3]) |
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446 self.room_list.SetStringItem(i, 2, pwd) |
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447 self.room_list.SetItemData(i, int(g[0])) |
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448 if self.room_list.GetItemCount() > 0: |
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449 self.colorize_group_list(groups) |
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450 self.room_list.SortItems(roomCmp) |
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451 wx.CallAfter(self.autosizeRooms) |
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452 |
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453 def autosizeRooms(self): |
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454 self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
100 | 455 if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) |
456 if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) | |
457 if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) | |
0
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458 |
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459 def refresh_server_list(self): |
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460 try: |
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461 self.svrList = [] |
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462 self.server_list.DeleteAllItems() |
135 | 463 etreeEl = meta_server_lib.get_server_list(["2"]); |
464 node_list = etreeEl.findall('server') | |
0
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465 hex = orpg.tools.rgbhex.RGBHex() |
135 | 466 color1 = settings.get("RoomColor_Active") |
467 color2 = settings.get("RoomColor_Locked") | |
468 color3 = settings.get("RoomColor_Empty") | |
469 color4 = settings.get("RoomColor_Lobby") | |
0
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470 |
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471 if len(node_list): |
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472 length = len(node_list) |
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473 part = 0 |
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474 partLength = 1.0/length |
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475 for n in node_list: |
135 | 476 self.svrList.append(server_instance(n.get('id'), n.get('name'), |
477 n.get('num_users'), n.get('address'), | |
478 n.get('port'))) | |
479 address = n.get('address') + ':' + n.get('port') | |
480 self.rmList[address] = [] | |
481 rooms = n.findall('room') | |
0
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482 |
135 | 483 for room in rooms: |
484 self.rmList[address].append((room.get("id"), room.get("name"), | |
485 room.get("pwd"), room.get("num_users"))) | |
0
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486 self.svrList.sort(server_instance_compare) |
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487 |
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488 for n in self.svrList: |
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489 i = self.server_list.GetItemCount() |
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490 name = n.name |
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491 players = n.user |
135 | 492 self.server_list.InsertImageStringItem(i, '', 0) |
493 for server in self.bookmarks.findall('server'): | |
494 if server.get('name') == name: self.server_list.SetItemImage(i, 1) | |
495 self.server_list.SetStringItem(i,1,players) | |
496 self.server_list.SetStringItem(i,2,name) | |
0
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497 r,g,b = hex.rgb_tuple(color1) |
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498 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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499 |
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500 if players == "0": |
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501 r,g,b = hex.rgb_tuple(color3) |
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502 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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503 |
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504 if n.name.startswith("OpenRPG DEV"): |
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505 r,g,b = hex.rgb_tuple(color2) |
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506 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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507 |
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508 item = self.server_list.GetItem(i) |
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509 item.SetTextColour(svrcolor) |
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510 self.server_list.SetItem(item) |
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511 part += partLength |
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512 self.servers = node_list |
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513 |
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514 # No server is currently selected!!! Versus the broken and random 0! |
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515 self.cur_server_index = -1 |
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516 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
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517 self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
135 | 518 if self.server_list.GetColumnWidth(1) < 70: self.server_list.SetColumnWidth(1, 70) |
519 self.server_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) | |
0
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520 |
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521 if self.serverNameSet == 0: |
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522 self.texts["address"].SetValue("127.0.0.1:6774") |
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523 self.serverNameSet = 1 |
135 | 524 else: pass |
0
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525 except Exception, e: |
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526 print "Server List not available." |
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527 traceback.print_exc() |
184 | 528 |
0
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529 def failed_connection(self): |
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530 if(self.cur_server_index >= 0): |
135 | 531 server_index = self.servers[self.cur_server_index] |
532 if(meta_server_lib.post_failed_connection(server_index.get('id'), | |
533 meta=server_index.get('meta'), address=server_index.get('address'), | |
534 port=server_index.get('port'))): | |
0
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535 self.refresh_server_list() |
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536 |
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537 def do_connect(self, address): |
66 | 538 chat = component.get('chat') |
0
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539 chat.InfoPost("Locating server at " + address + "...") |
135 | 540 if self.session.connect(address): self.frame.start_timer() |
0
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541 else: |
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542 chat.SystemPost("Failed to connect to game server...") |
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543 self.failed_connection() |
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544 |
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545 def do_join_lobby(self): |
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546 self.cur_room_index = 0 |
135 | 547 self.session.send_join_group("0", "") |
0
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548 self.set_lobbybutton(0); |
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549 |
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550 def do_join_group(self): |
135 | 551 if self.cur_room_index >= 0: |
552 if self.cur_room_index != 0: self.set_lobbybutton(1); | |
553 else: self.set_lobbybutton(0); | |
554 group_id = str(self.room_list.GetItemData(self.cur_room_index)) | |
555 group = self.session.get_group_info(group_id) | |
0
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556 pwd = "" |
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557 if (group[2] == "True") or (group[2] == "1"): |
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558 pwd = self.password_manager.GetPassword("room", group_id) |
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559 #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") |
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560 #if dlg.ShowModal() == wx.ID_OK: |
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561 # pwd = dlg.GetValue() |
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562 #dlg.Destroy() |
135 | 563 else: pwd = "" |
564 if pwd != None: #pwd == None means the user clicked "Cancel" | |
565 self.session.send_join_group(group_id, pwd) | |
0
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566 |
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567 def do_create_group(self): |
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568 name = self.texts["room_name"].GetValue() |
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569 boot_pwd = self.texts["room_boot_pwd"].GetValue() |
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570 minversion = self.texts["room_min_version"].GetValue() |
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571 # |
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572 # Check for & in name. We want to allow this becaus of its common use in D&D. |
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573 # |
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574 loc = name.find("&") |
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575 oldloc=0 |
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576 while loc > -1: |
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577 loc = name.find("&",oldloc) |
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578 if loc > -1: |
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579 b = name[:loc] |
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580 e = name[loc+1:] |
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581 name = b + "&" + e |
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582 oldloc = loc+1 |
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583 loc = name.find('"') |
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584 oldloc=0 |
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585 while loc > -1: |
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586 loc = name.find('"',oldloc) |
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587 if loc > -1: |
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588 b = name[:loc] |
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589 e = name[loc+1:] |
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590 name = b + ""e;" + e |
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591 oldloc = loc+1 |
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592 loc = name.find("'") |
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593 oldloc=0 |
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594 while loc > -1: |
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595 loc = name.find("'",oldloc) |
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596 if loc > -1: |
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597 b = name[:loc] |
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598 e = name[loc+1:] |
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599 name = b + "'" + e |
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|
600 oldloc = loc+1 |
135 | 601 if self.buttons['gs_pwd'].GetValue(): pwd = self.texts["room_pwd"].GetValue() |
602 else: pwd = "" | |
603 if name == "": wx.MessageBox("Invalid Name","Error"); | |
0
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604 else: |
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605 msg = "%s is creating room \'%s.\'" % (self.session.name, name) |
135 | 606 self.session.send(msg) |
607 self.session.send_create_group(name, pwd, boot_pwd, minversion) | |
184 | 608 self.set_lobbybutton(1); |
0
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609 |
135 | 610 def on_size(self, evt): |
0
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611 pass |
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612 |
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613 def colorize_group_list(self, groups): |
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614 try: |
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615 hex = orpg.tools.rgbhex.RGBHex() |
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616 for gr in groups: |
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617 item_list_location = self.room_list.FindItemData(-1,int(gr[0])) |
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618 if item_list_location != -1: |
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619 item = self.room_list.GetItem(item_list_location) |
135 | 620 if gr[0] == "0": r,g,b = hex.rgb_tuple(settings.get("RoomColor_Lobby")) |
0
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621 elif gr[3] <> "0": |
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622 if gr[2] == "True" or gr[2] == "1": |
135 | 623 r,g,b = hex.rgb_tuple(settings.get("RoomColor_Locked")) |
624 else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Active")) | |
625 else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Empty")) | |
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626 color = wx.Colour(red=r,green=g,blue=b) |
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627 item.SetTextColour(color) |
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628 self.room_list.SetItem(item) |
135 | 629 except: traceback.print_exc() |