Mercurial > traipse_dev
annotate orpg/networking/gsclient.py @ 100:7ed4979cc1cf beta
Traipse Beta 'OpenRPG' {090925-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
090925-00:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
Fixes CherryPit misspelling.
Makes Traipse Suite 'Attention' item portable, and executes it on 'Critical' debug notices.
Adds incomplete Shift + Enter to Text Entry, currently creates a 'Critical' warning.
New default Lobby Map, designed for Traipse. Feel free to change it.
Updates to Server GUI:
* Admin can Ban from Backend.
* Admin can Modify Ban List and Un Ban users.
* Server GUI finds your Lobby Name
* New users default as Lurker unless a Role is set
Cleaner TraipseSuiteAttention portability and clean up in Main.
Die Roll Commands addition from Core code allowing Math Ordering with ()'s
New About Dialog. A more uniform About Dialog.
Corrects image loading of duplicate images.
author | sirebral |
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date | Fri, 25 Sep 2009 20:46:02 -0500 |
parents | 68c7bd272f27 |
children | 905fa5b06d53 dcf4fbe09b70 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: gsclient.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ |
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25 # |
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26 # Description: The file contains code for the game server browser |
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27 # |
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28 |
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29 __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" |
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30 |
100 | 31 from orpg.dirpath import dir_struct |
0
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32 from orpg.orpg_windows import * |
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33 import meta_server_lib |
100 | 34 import orpg.tools.orpg_settings |
71
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35 from orpg.tools.orpg_settings import settings |
0
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36 import orpg.tools.rgbhex |
100 | 37 from orpg.orpgCore import component |
0
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38 import traceback |
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39 |
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40 gs_host = 1 |
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41 gs_join = 2 |
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42 # constants |
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43 |
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44 LIST_SERVER = wx.NewId() |
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45 LIST_ROOM = wx.NewId() |
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46 ADDRESS = wx.NewId() |
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47 GS_CONNECT = wx.NewId() |
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48 GS_DISCONNECT = wx.NewId() |
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49 GS_SERVER_REFRESH = wx.NewId() |
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50 GS_JOIN = wx.NewId() |
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51 GS_JOINLOBBY = wx.NewId() |
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52 GS_CREATE_ROOM = wx.NewId() |
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53 GS_PWD = wx.NewId() |
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54 GS_CLOSE = wx.NewId() |
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55 OR_CLOSE = wx.NewId() |
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56 |
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57 class server_instance: |
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58 def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): |
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59 self.id = id |
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60 self.name = name |
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61 self.user = users |
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62 self.addy = address |
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63 self.port = port |
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64 |
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65 def server_instance_compare(x,y): |
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66 """compares server insances for list sort""" |
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67 DEV_SERVER = "OpenRPG DEV" |
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68 xuser = 0 |
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69 yuser = 0 |
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70 try: xuser = int(x.user) |
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71 except: pass |
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72 try: yuser = int(y.user) |
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73 except: pass |
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74 if x.name.startswith(DEV_SERVER): |
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75 if y.name.startswith(DEV_SERVER): |
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76 if x.name > y.name: return 1 |
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77 elif x.name == y.name: |
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78 if xuser < yuser: return 1 |
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79 elif xuser > yuser: return -1 |
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80 else: return 0 |
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81 else: return -1 |
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82 else: return -1 |
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83 elif y.name.startswith(DEV_SERVER): return 1 |
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84 elif xuser < yuser: return 1 |
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85 elif xuser == yuser: |
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86 if x.name > y.name: return 1 |
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87 elif x.name == y.name: return 0 |
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88 else: return -1 |
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89 else: return -1 |
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90 |
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91 def roomCmp(room1, room2): |
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92 if int(room1) > int(room2): |
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93 return 1 |
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94 elif int(room1) < int(room2): |
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95 return -1 |
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96 return 0 |
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97 |
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98 class game_server_panel(wx.Panel): |
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99 def __init__(self,parent): |
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100 wx.Panel.__init__(self, parent, -1) |
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101 self.parent = parent |
66 | 102 self.password_manager = component.get('password_manager') # passtool --SD 8/03 |
103 self.frame = component.get('frame') | |
104 self.session = component.get('session') | |
100 | 105 self.xml = component.get('xml') #Not used?? |
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106 self.serverNameSet = 0 |
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107 self.last_motd = "" |
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108 self.buttons = {} |
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109 self.texts = {} |
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110 self.svrList = [] |
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111 self.build_ctrls() |
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112 self.refresh_server_list() |
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113 self.refresh_room_list() |
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114 |
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115 #--------------------------------------------------------- |
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116 # [START] Snowdog: Updated Game Server Window 12/02 |
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117 #--------------------------------------------------------- |
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118 def build_ctrls(self): |
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119 ## Section Sizers (with frame edges and text captions) |
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120 self.box_sizers = {} |
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121 self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") |
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122 self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) |
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123 self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") |
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124 self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") |
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125 |
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126 ## Layout Sizers |
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127 self.sizers = {} |
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128 self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) |
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129 self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) |
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130 self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) |
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131 self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) |
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132 self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) |
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133 |
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134 #Build Server Sizer |
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135 adder = wx.StaticText(self, -1, "Address:") |
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136 self.texts["address"] = wx.TextCtrl(self, ADDRESS) |
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137 servers = wx.StaticText(self, -1, "Servers:") |
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138 self.server_list = wx.ListCtrl(self, LIST_SERVER, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) |
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139 self.server_list.InsertColumn(0, "Players", wx.LIST_FORMAT_LEFT, 0) |
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140 self.server_list.InsertColumn(1, "Name", wx.LIST_FORMAT_LEFT, 0) |
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141 self.buttons[GS_CONNECT] = wx.Button(self, GS_CONNECT, "Connect") |
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142 self.buttons[GS_SERVER_REFRESH] = wx.Button(self, GS_SERVER_REFRESH, "Refresh") |
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143 self.buttons[GS_DISCONNECT] = wx.Button(self, GS_DISCONNECT, "Disconnect") |
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144 self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) |
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145 self.sizers["svrbtns"].Add(self.buttons[GS_CONNECT], 0, wx.EXPAND) |
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146 self.sizers["svrbtns"].Add(self.buttons[GS_SERVER_REFRESH], 0, wx.EXPAND) |
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147 self.sizers["svrbtns"].Add(self.buttons[GS_DISCONNECT], 0, wx.EXPAND) |
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148 self.sizers["server"].Add(adder, 0, wx.EXPAND) |
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149 self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) |
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150 self.sizers["server"].Add(servers, 0, wx.EXPAND) |
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151 self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) |
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152 self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) |
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153 |
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154 #Build Rooms Sizer |
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155 self.room_list = wx.ListCtrl(self, LIST_ROOM, style=wx.LC_REPORT | wx.SUNKEN_BORDER) |
100 | 156 self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1) |
157 self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1) | |
158 self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1) | |
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159 self.buttons[GS_JOIN] = wx.Button(self, GS_JOIN, "Join Room") |
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160 self.buttons[GS_JOINLOBBY] = wx.Button(self, GS_JOINLOBBY, "Lobby") |
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161 self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) |
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162 self.sizers["roombtns"].Add(self.buttons[GS_JOIN], 0, wx.EXPAND) |
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163 self.sizers["roombtns"].Add(self.buttons[GS_JOINLOBBY], 0, wx.EXPAND) |
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164 self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) |
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165 self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) |
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166 |
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167 #Build Close Sizer |
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168 self.buttons[OR_CLOSE] = wx.Button(self, OR_CLOSE,"Exit OpenRPG") |
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169 self.buttons[GS_CLOSE] = wx.Button(self, GS_CLOSE,"Close Window") |
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170 self.sizers["close"].Add(self.buttons[OR_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) |
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171 self.sizers["close"].Add(self.buttons[GS_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) |
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172 |
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173 #Build Create Room Sizer |
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174 rname = wx.StaticText(self,-1, "Room Name:") |
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175 self.texts["room_name"] = wx.TextCtrl(self, -1) |
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176 rpass = wx.StaticText(self,-1, "Password:") |
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177 self.buttons[GS_PWD] = wx.CheckBox(self, GS_PWD, "") |
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178 self.texts["room_pwd"] = wx.TextCtrl(self, -1) |
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179 self.texts["room_pwd"].Enable(0) |
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180 pwsizer = wx.BoxSizer(wx.HORIZONTAL) |
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181 pwsizer.Add(self.buttons[GS_PWD],0,0) |
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182 pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) |
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183 apass = wx.StaticText(self,-1, "Admin Password:") |
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184 self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) |
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185 minver = wx.StaticText(self,-1, "Minimum Version:") |
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186 self.texts["room_min_version"] = wx.TextCtrl(self, -1) |
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187 self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) |
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188 self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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189 self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) |
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190 self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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191 self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) |
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192 self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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193 self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) |
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194 self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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195 self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) |
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196 self.sizers["c_room_layout"].AddGrowableCol(1) |
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197 self.buttons[GS_CREATE_ROOM] = wx.Button(self, GS_CREATE_ROOM, "Create Room") |
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198 self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) |
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199 self.sizers["c_room"].Add(self.buttons[GS_CREATE_ROOM], 0, wx.EXPAND) |
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200 |
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201 #Build Main Sizer |
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202 self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) |
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203 self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) |
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204 self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) |
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205 self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) |
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206 self.sizers["main"].AddGrowableCol(0) |
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207 self.sizers["main"].AddGrowableCol(1) |
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208 self.sizers["main"].AddGrowableRow(0) |
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209 self.SetSizer(self.sizers["main"]) |
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210 self.SetAutoLayout(True) |
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211 self.Fit() |
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212 |
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213 ## Event Handlers |
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214 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CONNECT) |
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215 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_DISCONNECT) |
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216 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CREATE_ROOM) |
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217 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOIN) |
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218 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOINLOBBY) |
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219 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_SERVER_REFRESH) |
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220 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CLOSE) |
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221 self.Bind(wx.EVT_BUTTON, self.on_button, id=OR_CLOSE) |
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222 self.Bind(wx.EVT_CHECKBOX, self.on_button, id=GS_PWD) |
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223 |
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224 # Added double click handlers 5/05 -- Snowdog |
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225 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, id=LIST_SERVER) |
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226 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, id=LIST_ROOM) |
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227 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_ROOM) |
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228 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_SERVER) |
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229 self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) |
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230 self.set_connected(self.session.is_connected()) |
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231 self.cur_room_index = -1 |
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232 self.cur_server_index = -1 |
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233 self.rmList = {} |
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234 |
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235 #--------------------------------------------------------- |
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236 # [END] Snowdog: Updated Game Server Window 12/02 |
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237 #--------------------------------------------------------- |
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238 |
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239 #----------------------------------------------------- |
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240 # on_server_dbclick() |
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241 # support for double click selection of server. |
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242 # 5/16/05 -- Snowdog |
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243 #----------------------------------------------------- |
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244 def on_server_dbclick(self, evt=None): |
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245 #make sure address is updated just in case list select wasn't done |
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246 try: |
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247 self.on_select(evt) |
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248 except: |
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249 pass |
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250 address = self.texts["address"].GetValue() |
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251 if self.session.is_connected(): |
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252 if self.session.host_server == address : |
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253 #currently connected to address. Do nothing. |
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254 return |
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255 else: |
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256 #address differs, disconnect. |
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257 self.frame.kill_mplay_session() |
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258 self.do_connect(address) |
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259 |
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260 |
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261 #----------------------------------------------------- |
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262 # on_room_dbclick() |
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263 # support for double click selection of server. |
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264 # 5/16/05 -- Snowdog |
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265 #----------------------------------------------------- |
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266 |
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267 def on_room_dbclick(self, evt=None): |
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268 #make sure address is updated just in case list select wasn't done |
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269 try: |
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270 self.on_select(evt) |
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271 except: |
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272 pass |
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273 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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274 |
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275 if self.NoGroups: |
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276 self.NoGroups = False |
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277 self.session.group_id = group_id |
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278 self.on_server_dbclick() |
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279 return |
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280 |
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281 if self.cur_room_index >= 0: |
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282 if self.cur_room_index != 0: |
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283 self.set_lobbybutton(1); |
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284 else: |
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285 self.set_lobbybutton(0); |
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286 group = self.session.get_group_info(group_id) |
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287 pwd = "" |
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288 if (group[2] == "True") or (group[2] == "1"): |
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289 pwd = self.password_manager.GetPassword("room", group_id) |
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290 else: |
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291 pwd = "" |
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292 self.session.send_join_group(group_id, pwd) |
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293 |
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294 |
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295 def on_select(self,evt): |
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296 id = evt.GetId() |
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297 if id == LIST_ROOM: |
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298 self.cur_room_index = evt.m_itemIndex |
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299 elif id==LIST_SERVER: |
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300 self.cur_server_index = evt.m_itemIndex |
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301 self.name = self.svrList[self.cur_server_index].name |
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302 address = self.svrList[self.cur_server_index].addy |
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303 port = self.svrList[self.cur_server_index].port |
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304 self.texts["address"].SetValue(address+":"+str(port)) |
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305 self.refresh_room_list() |
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306 |
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307 def on_text(self,evt): |
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308 id = evt.GetId() |
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309 if (id == ADDRESS) and (self.cur_server_index >= 0): |
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310 #print "ADDRESS id = ", id, "index = ", self.cur_server_index |
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311 self.cur_server_index = -1 |
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312 evt.Skip() |
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313 |
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314 def add_room(self,data): |
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315 i = self.room_list.GetItemCount() |
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316 if (data[2]=="1") or (data[2]=="True"): pwd="yes" |
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317 else: pwd="no" |
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318 self.room_list.InsertStringItem(i,data[1]) |
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319 self.room_list.SetStringItem(i,1,data[3]) |
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320 self.room_list.SetStringItem(i,2,pwd) |
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321 self.room_list.SetItemData(i,int(data[0])) |
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322 self.refresh_room_list() |
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323 |
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324 def del_room(self, data): |
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325 i = self.room_list.FindItemData(-1, int(data[0])) |
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326 self.room_list.DeleteItem(i) |
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327 self.refresh_room_list() |
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328 |
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329 #--------------------------------------------------------- |
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330 # [START] Snowdog Password/Room Name altering code 12/02 |
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331 #--------------------------------------------------------- |
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332 |
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333 def update_room(self,data): |
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334 |
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335 #------------------------------------------------------- |
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336 # Udated 12/02 by Snowdog |
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337 # allows refresh of all room data not just player counts |
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338 #------------------------------------------------------- |
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339 i = self.room_list.FindItemData(-1,int(data[0])) |
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340 if data[2]=="1" : pwd="yes" |
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341 else: pwd="no" |
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342 self.room_list.SetStringItem(i,0,data[1]) |
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343 self.room_list.SetStringItem(i,1,data[3]) |
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344 self.room_list.SetStringItem(i,2,pwd) |
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345 self.refresh_room_list() |
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346 |
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347 #--------------------------------------------------------- |
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348 # [END] Snowdog Password/Room Name altering code 12/02 |
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349 #--------------------------------------------------------- |
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350 |
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351 def set_cur_room_text(self,name): |
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352 pass |
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353 #self.texts["cur_room"].SetLabel(name) |
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354 #self.sizers["room"].Layout() |
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355 |
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356 def set_lobbybutton(self,allow): |
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357 self.buttons[GS_JOINLOBBY].Enable(allow) |
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358 |
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359 def set_connected(self,connected): |
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360 self.buttons[GS_CONNECT].Enable(not connected) |
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361 self.buttons[GS_DISCONNECT].Enable(connected) |
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362 self.buttons[GS_JOIN].Enable(connected) |
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363 self.buttons[GS_CREATE_ROOM].Enable(connected) |
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364 if not connected: |
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365 self.buttons[GS_JOINLOBBY].Enable(connected) |
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366 self.room_list.DeleteAllItems() |
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367 self.set_cur_room_text("Not Connected!") |
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368 self.cur_room_index = -1 |
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369 self.frame.status.set_connect_status("Not Connected") |
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370 else: |
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371 #data = self.session.get_my_group() |
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372 self.frame.status.set_connect_status(self.name) |
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373 self.set_cur_room_text("Lobby") |
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374 |
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375 def on_button(self,evt): |
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376 id = evt.GetId() |
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377 if id == GS_CONNECT: |
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378 address = self.texts["address"].GetValue() |
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379 ### check to see if this is a manual entry vs. list entry. |
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380 try: |
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381 dummy = self.name |
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382 except: |
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383 self.name = `address` |
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384 self.do_connect(address) |
100 | 385 elif id == GS_DISCONNECT: self.frame.kill_mplay_session() |
386 elif id == GS_CREATE_ROOM: self.do_create_group() | |
387 elif id == GS_JOIN: self.do_join_group() | |
388 elif id == GS_JOINLOBBY: self.do_join_lobby() | |
389 elif id == GS_SERVER_REFRESH: self.refresh_server_list() | |
390 elif id == GS_PWD: self.texts["room_pwd"].Enable(evt.Checked()) | |
0
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391 elif id == OR_CLOSE: |
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392 dlg = wx.MessageDialog(self,"Quit OpenRPG?","OpenRPG",wx.YES_NO) |
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393 if dlg.ShowModal() == wx.ID_YES: |
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394 dlg.Destroy() |
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395 self.frame.kill_mplay_session() |
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396 self.frame.closed_confirmed() |
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397 elif id == GS_CLOSE: |
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398 self.parent.OnMB_GameServerBrowseServers() |
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399 |
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400 def refresh_room_list(self): |
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401 self.room_list.DeleteAllItems() |
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402 address = self.texts["address"].GetValue() |
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403 try: |
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404 cadder = self.session.host_server |
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405 except: |
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406 cadder = '' |
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407 if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: |
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408 groups = self.rmList[address] |
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409 self.NoGroups = True |
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410 else: |
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411 self.NoGroups = False |
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412 groups = self.session.get_groups() |
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413 for g in groups: |
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414 i = self.room_list.GetItemCount() |
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415 if (g[2]=="True") or (g[2]=="1") : pwd="yes" |
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416 else: pwd="no" |
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417 self.room_list.InsertStringItem(i, g[1]) |
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418 self.room_list.SetStringItem(i, 1, g[3]) |
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419 self.room_list.SetStringItem(i, 2, pwd) |
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420 self.room_list.SetItemData(i, int(g[0])) |
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421 if self.room_list.GetItemCount() > 0: |
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422 self.colorize_group_list(groups) |
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423 self.room_list.SortItems(roomCmp) |
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424 wx.CallAfter(self.autosizeRooms) |
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425 |
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426 def autosizeRooms(self): |
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427 self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
100 | 428 if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) |
429 if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) | |
430 if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) | |
0
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431 |
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432 def refresh_server_list(self): |
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433 try: |
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434 self.svrList = [] |
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435 self.server_list.DeleteAllItems() |
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436 xml_dom = meta_server_lib.get_server_list(["2"]); |
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437 node_list = xml_dom.getElementsByTagName('server') |
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438 hex = orpg.tools.rgbhex.RGBHex() |
71
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439 color1 = settings.get_setting("RoomColor_Active") |
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440 color2 = settings.get_setting("RoomColor_Locked") |
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441 color3 = settings.get_setting("RoomColor_Empty") |
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442 color4 = settings.get_setting("RoomColor_Lobby") |
0
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443 |
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444 if len(node_list): |
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445 length = len(node_list) |
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446 part = 0 |
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447 partLength = 1.0/length |
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448 for n in node_list: |
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449 if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): |
100 | 450 self.svrList.append(server_instance(n.getAttribute('id'), n.getAttribute('name'), |
451 n.getAttribute('num_users'), n.getAttribute('address'), | |
452 n.getAttribute('port'))) | |
0
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453 address = n.getAttribute('address') + ':' + n.getAttribute('port') |
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454 self.rmList[address] = [] |
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455 rooms = n.getElementsByTagName('room') |
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456 |
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457 for room in rooms: |
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458 pwd = room.getAttribute("pwd") |
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459 id = room.getAttribute("id") |
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460 name = room.getAttribute("name") |
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461 nump = room.getAttribute("num_users") |
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462 self.rmList[address].append((id, name, pwd, nump)) |
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463 self.svrList.sort(server_instance_compare) |
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464 |
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465 for n in self.svrList: |
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466 i = self.server_list.GetItemCount() |
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467 name = n.name |
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468 players = n.user |
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469 self.server_list.InsertStringItem(i,players) |
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470 self.server_list.SetStringItem(i,1,name) |
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471 r,g,b = hex.rgb_tuple(color1) |
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472 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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473 |
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474 if players == "0": |
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475 r,g,b = hex.rgb_tuple(color3) |
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476 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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477 |
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478 if n.name.startswith("OpenRPG DEV"): |
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479 r,g,b = hex.rgb_tuple(color2) |
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480 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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481 |
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482 item = self.server_list.GetItem(i) |
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483 item.SetTextColour(svrcolor) |
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484 self.server_list.SetItem(item) |
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485 part += partLength |
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486 self.servers = node_list |
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487 |
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488 # No server is currently selected!!! Versus the broken and random 0! |
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489 self.cur_server_index = -1 |
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490 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
100 | 491 if self.server_list.GetColumnWidth(0) < 70: self.server_list.SetColumnWidth(0, 70) |
0
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492 self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
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493 |
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494 if self.serverNameSet == 0: |
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495 # Pointless to constantly set the address field to random |
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496 # server. This way, at least, if someone has their own local |
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497 # server it can now easily be connected with. Nor do we want |
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498 # to reset this every time as it would wipe any previously |
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499 # entered data or even the previously selected server data! |
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500 # Localhost should probably be used but some systems are ultra/lame |
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501 # broken about localhost use. |
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502 self.texts["address"].SetValue("127.0.0.1:6774") |
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503 self.serverNameSet = 1 |
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504 else: |
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505 pass |
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506 |
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507 # Allow xml_dom to be collected |
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508 try: |
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509 xml_dom.unlink() |
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510 except: |
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511 pass |
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512 except Exception, e: |
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513 print "Server List not available." |
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514 traceback.print_exc() |
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diff
changeset
|
515 |
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|
516 def failed_connection(self): |
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|
517 if(self.cur_server_index >= 0): |
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|
518 id = self.servers[self.cur_server_index].getAttribute('id') |
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519 meta = self.servers[self.cur_server_index].getAttribute('meta') |
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520 address = self.servers[self.cur_server_index].getAttribute('address') |
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parents:
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521 port = self.servers[self.cur_server_index].getAttribute('port') |
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522 # post_failed_connection will return a non-zero if the server |
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523 # was removed. If it was, refresh the display |
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|
524 if(meta_server_lib.post_failed_connection(id,meta=meta,address=address,port=port)): |
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|
525 self.refresh_server_list() |
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|
526 |
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527 def do_connect(self, address): |
66 | 528 chat = component.get('chat') |
0
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529 chat.InfoPost("Locating server at " + address + "...") |
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|
530 if self.session.connect(address): |
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531 self.frame.start_timer() |
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diff
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|
532 else: |
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sirebral
parents:
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|
533 chat.SystemPost("Failed to connect to game server...") |
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534 self.failed_connection() |
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|
535 |
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changeset
|
536 def do_join_lobby(self): |
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parents:
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changeset
|
537 self.cur_room_index = 0 |
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changeset
|
538 self.session.send_join_group("0","") |
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changeset
|
539 self.set_lobbybutton(0); |
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changeset
|
540 |
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sirebral
parents:
diff
changeset
|
541 def do_join_group(self): |
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sirebral
parents:
diff
changeset
|
542 if self.cur_room_index >= 0: |
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sirebral
parents:
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|
543 if self.cur_room_index != 0: |
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parents:
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|
544 self.set_lobbybutton(1); |
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diff
changeset
|
545 else: |
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parents:
diff
changeset
|
546 self.set_lobbybutton(0); |
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sirebral
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|
547 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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sirebral
parents:
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changeset
|
548 group = self.session.get_group_info(group_id) |
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sirebral
parents:
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|
549 pwd = "" |
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sirebral
parents:
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changeset
|
550 if (group[2] == "True") or (group[2] == "1"): |
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parents:
diff
changeset
|
551 pwd = self.password_manager.GetPassword("room", group_id) |
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sirebral
parents:
diff
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|
552 #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") |
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sirebral
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diff
changeset
|
553 #if dlg.ShowModal() == wx.ID_OK: |
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sirebral
parents:
diff
changeset
|
554 # pwd = dlg.GetValue() |
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parents:
diff
changeset
|
555 #dlg.Destroy() |
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sirebral
parents:
diff
changeset
|
556 else: |
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sirebral
parents:
diff
changeset
|
557 pwd = "" |
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sirebral
parents:
diff
changeset
|
558 if pwd != None: #pwd==None means the user clicked "Cancel" |
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sirebral
parents:
diff
changeset
|
559 self.session.send_join_group(group_id,pwd) |
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sirebral
parents:
diff
changeset
|
560 |
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sirebral
parents:
diff
changeset
|
561 def do_create_group(self): |
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sirebral
parents:
diff
changeset
|
562 name = self.texts["room_name"].GetValue() |
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sirebral
parents:
diff
changeset
|
563 boot_pwd = self.texts["room_boot_pwd"].GetValue() |
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sirebral
parents:
diff
changeset
|
564 minversion = self.texts["room_min_version"].GetValue() |
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sirebral
parents:
diff
changeset
|
565 # |
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sirebral
parents:
diff
changeset
|
566 # Check for & in name. We want to allow this becaus of its common use in D&D. |
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sirebral
parents:
diff
changeset
|
567 # |
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parents:
diff
changeset
|
568 loc = name.find("&") |
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sirebral
parents:
diff
changeset
|
569 oldloc=0 |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
570 while loc > -1: |
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sirebral
parents:
diff
changeset
|
571 loc = name.find("&",oldloc) |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
572 if loc > -1: |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
573 b = name[:loc] |
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sirebral
parents:
diff
changeset
|
574 e = name[loc+1:] |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
575 name = b + "&" + e |
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sirebral
parents:
diff
changeset
|
576 oldloc = loc+1 |
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sirebral
parents:
diff
changeset
|
577 loc = name.find('"') |
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sirebral
parents:
diff
changeset
|
578 oldloc=0 |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
579 while loc > -1: |
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sirebral
parents:
diff
changeset
|
580 loc = name.find('"',oldloc) |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
581 if loc > -1: |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
582 b = name[:loc] |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
583 e = name[loc+1:] |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
584 name = b + ""e;" + e |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
585 oldloc = loc+1 |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
586 loc = name.find("'") |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
587 oldloc=0 |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
588 while loc > -1: |
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sirebral
parents:
diff
changeset
|
589 loc = name.find("'",oldloc) |
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sirebral
parents:
diff
changeset
|
590 if loc > -1: |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
591 b = name[:loc] |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
592 e = name[loc+1:] |
4385a7d0efd1
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sirebral
parents:
diff
changeset
|
593 name = b + "'" + e |
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594 oldloc = loc+1 |
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595 if self.buttons[GS_PWD].GetValue(): |
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596 pwd = self.texts["room_pwd"].GetValue() |
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597 else: |
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598 pwd = "" |
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599 if name == "": |
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600 wx.MessageBox("Invalid Name","Error"); |
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601 else: |
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602 msg = "%s is creating room \'%s.\'" % (self.session.name, name) |
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603 self.session.send( msg ) |
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604 self.session.send_create_group(name,pwd,boot_pwd,minversion) |
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605 self.set_lobbybutton(1); #enable the Lobby quickbutton |
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606 |
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607 |
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608 #--------------------------------------------------------- |
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609 # [START] Snowdog: Updated Game Server Window 12/02 |
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610 #--------------------------------------------------------- |
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611 |
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612 def on_size(self,evt): |
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613 # set column widths for room list |
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614 |
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615 |
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616 # set column widths for server list |
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617 pass |
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618 |
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619 |
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620 |
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621 #--------------------------------------------------------- |
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622 # [END] Snowdog: Updated Game Server Window 12/02 |
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623 #--------------------------------------------------------- |
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624 |
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625 |
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626 def colorize_group_list(self, groups): |
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627 try: |
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628 hex = orpg.tools.rgbhex.RGBHex() |
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629 |
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630 for gr in groups: |
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631 item_list_location = self.room_list.FindItemData(-1,int(gr[0])) |
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632 if item_list_location != -1: |
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633 item = self.room_list.GetItem(item_list_location) |
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634 if gr[0] == "0": |
100 | 635 |
71
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636 r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Lobby")) |
0
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637 elif gr[3] <> "0": |
100 | 638 |
0
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639 if gr[2] == "True" or gr[2] == "1": |
100 | 640 |
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641 r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Locked")) |
0
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642 else: |
100 | 643 |
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644 r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Active")) |
0
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645 else: |
100 | 646 |
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647 r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Empty")) |
0
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648 |
100 | 649 |
0
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650 color = wx.Colour(red=r,green=g,blue=b) |
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651 item.SetTextColour(color) |
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652 self.room_list.SetItem(item) |
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653 except: |
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654 traceback.print_exc() |