Mercurial > traipse_dev
annotate orpg/networking/mplay_client.py @ 227:81d0bfd5e800 alpha
Traipse Alpha 'OpenRPG' {100612-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Preparing to close updates)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
author | sirebral |
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date | Sat, 12 Jun 2010 03:50:37 -0500 |
parents | 06f10429eedc |
children |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mplay_client.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
227 | 24 # $Id: mplay_client.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
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25 # |
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26 # Description: This file contains the code for the client stubs of the multiplayer |
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27 # features in the orpg project. |
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28 # |
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29 |
227 | 30 __version__ = "$Id: mplay_client.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
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31 |
124 | 32 import socket, Queue, thread, traceback, errno, os, time |
33 | |
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34 from threading import Event, Lock |
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35 from xml.sax.saxutils import escape |
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36 from struct import pack, unpack, calcsize |
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37 from string import * |
96 | 38 from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION |
124 | 39 |
96 | 40 from orpg.orpgCore import component |
227 | 41 #from orpg.orpg_xml import xml |
124 | 42 from orpg.tools.orpg_log import debug |
145 | 43 from orpg.tools.settings import settings |
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44 |
119 | 45 from xml.etree.ElementTree import ElementTree, Element, iselement |
118 | 46 from xml.etree.ElementTree import fromstring, tostring |
119 | 47 from xml.parsers.expat import ExpatError |
48 | |
0
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49 try: |
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50 import bz2 |
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51 cmpBZ2 = True |
96 | 52 except: cmpBZ2 = False |
0
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53 |
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54 try: |
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55 import zlib |
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56 cmpZLIB = True |
96 | 57 except: cmpZLIB = False |
0
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58 |
124 | 59 # Default, is configurable |
0
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60 OPENRPG_PORT = 9557 |
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61 |
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62 # We should be sending a length for each packet |
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63 MPLAY_LENSIZE = calcsize( 'i' ) |
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64 MPLAY_DISCONNECTED = 0 |
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65 MPLAY_CONNECTED = 1 |
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66 MPLAY_DISCONNECTING = 3 |
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67 MPLAY_GROUP_CHANGE = 4 |
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68 MPLAY_GROUP_CHANGE_F = 5 |
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69 PLAYER_NEW = 1 |
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70 PLAYER_DEL = 2 |
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71 PLAYER_GROUP = 3 |
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72 |
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73 # The next two messages are used to inform others that a player is typing |
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74 PLAYER_TYPING = 4 |
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75 PLAYER_NOT_TYPING = 5 |
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76 PLAYER_UPDATE = 6 |
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77 GROUP_JOIN = 1 |
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78 GROUP_NEW = 2 |
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79 GROUP_DEL = 3 |
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80 GROUP_UPDATE = 4 |
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81 STATUS_SET_URL = 1 |
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82 |
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83 def parseXml(data): |
227 | 84 debug(('Developers note. Deprecated call to parseXml!!'), parents=True) |
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85 "parse and return doc" |
96 | 86 doc = xml.parseXml(data) |
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87 doc.normalize() |
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88 return doc |
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89 |
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90 def myescape(data): |
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91 return escape(data,{"\"":""}) |
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92 |
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93 class mplay_event: |
124 | 94 def __init__(self, id, data=None): |
0
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95 self.id = id |
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96 self.data = data |
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97 |
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98 def get_id(self): |
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99 return self.id |
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100 |
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101 def get_data(self): |
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102 return self.data |
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103 |
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104 BOOT_MSG = "YoU ArE ThE WeAkEsT LiNk. GoOdByE." |
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105 |
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106 class client_base: |
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107 # Player role definitions |
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108 def __init__(self): |
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109 self.outbox = Queue.Queue(0) |
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110 self.inbox = Queue.Queue(0) |
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111 self.startedEvent = Event() |
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112 self.exitEvent = Event() |
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113 self.sendThreadExitEvent = Event() |
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114 self.recvThreadExitEvent = Event() |
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115 self.id = "0" |
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116 self.group_id = "0" |
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117 self.name = "" |
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118 self.role = "GM" |
96 | 119 ## Soon to be removed |
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120 self.ROLE_GM = "GM" |
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121 self.ROLE_PLAYER = "Player" |
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122 self.ROLE_LURKER = "Lurker" |
96 | 123 ## --TaS |
136 | 124 try: self.ip = socket.gethostbyname(socket.gethostname()) |
227 | 125 except: self.ip = socket.gethostbyname('localhost') |
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126 self.remote_ip = None |
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127 self.version = VERSION |
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128 self.protocol_version = PROTOCOL_VERSION |
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129 self.client_string = CLIENT_STRING |
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130 self.status = MPLAY_DISCONNECTED |
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131 self.useCompression = False |
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132 self.compressionType = 'Undefined' |
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133 self.log_console = None |
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134 self.sock = None |
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135 self.text_status = "Idle" |
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136 self.statLock = Lock() |
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137 self.useroles = 0 |
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138 self.lastmessagetime = time.time() |
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139 self.connecttime = time.time() |
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140 |
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141 def sendThread( self, arg ): |
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142 "Sending thread. This thread reads from the data queue and writes to the socket." |
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143 |
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144 # Wait to be told it's okay to start running |
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145 self.startedEvent.wait() |
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146 |
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147 # Loop as long as we have a connection |
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148 while( self.get_status() == MPLAY_CONNECTED ): |
119 | 149 try: readMsg = self.outbox.get(block=1) |
0
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150 except Exception, text: |
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151 self.log_msg( ("outbox.get() got an exception: ", text) ) |
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152 |
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153 # If we are here, it's because we have data to send, no doubt! |
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154 if self.status == MPLAY_CONNECTED: |
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155 try: |
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156 # Send the entire message, properly formated/encoded |
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157 sent = self.sendMsg( self.sock, readMsg ) |
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158 except Exception, e: |
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159 self.log_msg( e ) |
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160 else: |
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161 # If we are not connected, purge the data queue |
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162 self.log_msg( "Data queued without a connection, purging data from queue..." ) |
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163 self.sendThreadExitEvent.set() |
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164 self.log_msg( "sendThread has terminated..." ) |
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165 |
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166 def recvThread( self, arg ): |
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167 "Receiving thread. This thread reads from the socket and writes to the data queue." |
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168 # Wait to be told it's okay to start running |
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169 self.startedEvent.wait() |
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170 |
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171 while( self.get_status() == MPLAY_CONNECTED ): |
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172 readMsg = self.recvMsg( self.sock ) |
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173 try: |
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174 if self.useCompression and self.compressionType != None: |
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175 readMsg = self.compressionType.decompress(readMsg) |
96 | 176 except: pass |
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177 |
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178 # Check the length of the message |
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179 bytes = len( readMsg ) |
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180 |
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181 # Make sure we are still connected |
96 | 182 if bytes == 0: break |
0
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183 else: |
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184 # Pass along the message so it can be processed |
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185 self.inbox.put( readMsg ) |
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186 self.update_idle_time() #update the last message time |
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187 if bytes == 0: |
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188 self.log_msg( "Remote has disconnected!" ) |
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189 self.set_status( MPLAY_DISCONNECTING ) |
119 | 190 self.outbox.put("") # Make sure the other thread is woken up! |
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191 self.sendThreadExitEvent.set() |
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192 self.log_msg( "recvThread has terminated..." ) |
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193 |
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194 def sendMsg( self, sock, msg ): |
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195 """Very simple function that will properly encode and send a message to te |
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196 remote on the specified socket.""" |
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197 if self.useCompression and self.compressionType != None: |
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198 mpacket = self.compressionType.compress(msg) |
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199 lpacket = pack('!i', len(mpacket)) |
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200 sock.send(lpacket) |
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201 offset = 0 |
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202 while offset < len(mpacket): |
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203 slice = buffer(mpacket, offset, len(mpacket)-offset) |
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204 sent = sock.send(slice) |
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205 offset += sent |
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206 sentm = offset |
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207 else: |
119 | 208 length = len(msg) # Calculate our message length |
209 lp = pack('!i', length) # Encode the message length into network byte order | |
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210 try: |
119 | 211 sentl = sock.send( lp ) # Send the encoded length |
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212 # Now, send the message the the length was describing |
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213 sentm = sock.send( msg ) |
96 | 214 if self.isServer(): self.log_msg(("data_sent", sentl+sentm)) |
215 except socket.error, e: self.log_msg( e ) | |
216 except Exception, e: self.log_msg( e ) | |
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217 return sentm |
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218 |
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219 def recvData( self, sock, readSize ): |
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220 """Simple socket receive method. This method will only return when the exact |
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221 byte count has been read from the connection, if remote terminates our |
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222 connection or we get some other socket exception.""" |
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223 data = "" |
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224 offset = 0 |
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225 try: |
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226 while offset != readSize: |
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227 frag = sock.recv( readSize - offset ) |
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228 # See if we've been disconnected |
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229 rs = len( frag ) |
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230 if rs <= 0: |
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231 # Loudly raise an exception because we've been disconnected! |
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232 raise IOError, "Remote closed the connection!" |
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233 else: |
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234 # Continue to build complete message |
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235 offset += rs |
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236 data += frag |
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237 except socket.error, e: |
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238 self.log_msg( e ) |
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239 data = "" |
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240 return data |
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241 |
119 | 242 def recvMsg(self, sock): |
243 """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read completed messages. In the event that the remote's connection is terminated, it will throw an exception which should allow for the caller to more gracefully handle this exception event. | |
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244 |
119 | 245 Because we use strictly reading ONLY based on the length that is told to use, we no longer have to worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered with the OS until we attempt to read the next complete message.""" |
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246 msgData = "" |
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247 try: |
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248 lenData = self.recvData( sock, MPLAY_LENSIZE ) |
119 | 249 (length,) = unpack('!i', lenData) # Now, convert to a usable form |
250 msgData = self.recvData( sock, length ) # Read exactly the remaining amount of data | |
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251 if self.isServer(): |
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252 self.log_msg(("data_recv", length+4)) |
119 | 253 if self.remote_ip is None: # Make the peer IP address available for reference later |
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254 self.remote_ip = self.sock.getpeername() |
96 | 255 except IOError, e: self.log_msg( e ) |
256 except Exception, e: self.log_msg( e ) | |
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257 return msgData |
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258 |
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259 def initialize_threads(self): |
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260 "Starts up our threads (2) and waits for them to make sure they are running!" |
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261 self.status = MPLAY_CONNECTED |
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262 self.sock.setblocking(1) |
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263 # Confirm that our threads have started |
119 | 264 thread.start_new_thread( self.sendThread,(0,)) |
265 thread.start_new_thread( self.recvThread,(0,)) | |
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266 self.startedEvent.set() |
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267 |
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268 def disconnect(self): |
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269 self.set_status(MPLAY_DISCONNECTING) |
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270 self.log_msg("client stub " + self.ip +" disconnecting...") |
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271 self.log_msg("closing sockets...") |
119 | 272 try: self.sock.shutdown(2) |
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273 except Exception, e: |
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274 print "Caught exception: " + str(e) |
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275 print |
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276 print "Continuing" |
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277 self.set_status(MPLAY_DISCONNECTED) |
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278 |
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279 def reset(self,sock): |
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280 self.disconnect() |
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281 self.sock = sock |
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282 self.initialize_threads() |
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283 |
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284 def update_role(self,role): |
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285 self.useroles = 1 |
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286 self.role = role |
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287 |
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288 def use_roles(self): |
124 | 289 if self.useroles: return 1 |
290 else: return 0 | |
151 | 291 |
0
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292 def update_self_from_player(self, player): |
96 | 293 try: (self.name, self.ip, self.id, |
294 self.text_status, self.version, | |
295 self.protocol_version, self.client_string, role) = player | |
0
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296 except Exception, e: |
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297 print e |
96 | 298 """ |
299 The IP field should really be deprecated as too many systems are NAT'd and/or behind firewalls for a | |
300 client provided IP address to have much value. As such, we now label it as deprecated. | |
301 """ | |
119 | 302 def toxml(self, action): |
118 | 303 el = Element('player') |
124 | 304 el.set('name', self.name) |
118 | 305 el.set('action', action) |
124 | 306 el.set('role', self.role) |
118 | 307 el.set('id', self.id) |
308 el.set('group_id', self.group_id) | |
309 el.set('ip', self.ip) | |
310 el.set('status', self.text_status) | |
311 el.set('version', self.version) | |
312 el.set('protocol_version', self.protocol_version) | |
313 el.set('client_string', self.client_string) | |
314 el.set('useCompression', str(self.useCompression)) | |
315 cmpType = 'None' | |
151 | 316 if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): cmpType = 'bz2' |
317 elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): cmpType = 'zlib' | |
118 | 318 el.set('cmpType', cmpType) |
119 | 319 return tostring(el) |
0
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320 |
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321 def log_msg(self,msg): |
124 | 322 if self.log_console: self.log_console(msg) |
0
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323 |
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324 def get_status(self): |
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325 self.statLock.acquire() |
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326 status = self.status |
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327 self.statLock.release() |
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328 return status |
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329 |
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330 def my_role(self): |
96 | 331 return self.role |
0
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332 |
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333 def set_status(self,status): |
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334 self.statLock.acquire() |
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335 self.status = status |
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336 self.statLock.release() |
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337 |
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338 def isServer( self ): |
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339 # Return 1 if we are running as a server, else, return 0. |
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340 # This method must be overloaded by whomever derives from us |
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341 pass |
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342 |
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343 def __str__(self): |
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344 return "%s(%s)\nIP:%s\ngroup_id:%s\n" % (self.name, self.id, self.ip, self.group_id) |
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345 |
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346 # idle time functions added by snowdog 3/31/04 |
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347 def update_idle_time(self): |
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348 self.lastmessagetime = time.time() |
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349 |
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350 def idle_time(self): |
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351 curtime = time.time() |
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352 idletime = curtime - self.lastmessagetime |
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353 return idletime |
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354 |
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355 def idle_status(self): |
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356 idletime = self.idle_time() |
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357 idlemins = idletime / 60 |
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358 status = "Unknown" |
96 | 359 if idlemins < 3: status = "Active" |
360 elif idlemins < 10: status = "Idle ("+str(int(idlemins))+" mins)" | |
361 else: status = "Inactive ("+str(int(idlemins))+" mins)" | |
0
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362 return status |
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363 |
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364 def connected_time(self): |
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365 curtime = time.time() |
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366 timeoffset = curtime - self.connecttime |
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367 return timeoffset |
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368 |
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369 def connected_time_string(self): |
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370 "returns the time client has been connected as a formated time string" |
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371 ct = self.connected_time() |
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372 d = int(ct/86400) |
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373 h = int( (ct-(86400*d))/3600 ) |
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374 m = int( (ct-(86400*d)-(3600*h))/60) |
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375 s = int( (ct-(86400*d)-(3600*h)-(60*m)) ) |
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376 cts = zfill(d,2)+":"+zfill(h,2)+":"+zfill(m,2)+":"+zfill(s,2) |
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377 return cts |
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378 |
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379 #======================================================================== |
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380 # |
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381 # |
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382 # MPLAY CLIENT |
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383 # |
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384 # |
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385 #======================================================================== |
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386 class mplay_client(client_base): |
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387 "mplay client" |
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388 def __init__(self,name,callbacks): |
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389 client_base.__init__(self) |
96 | 390 component.add('mp_client', self) |
0
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391 self.set_name(name) |
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392 self.on_receive = callbacks['on_receive'] |
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393 self.on_mplay_event = callbacks['on_mplay_event'] |
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394 self.on_group_event = callbacks['on_group_event'] |
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395 self.on_player_event = callbacks['on_player_event'] |
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396 self.on_status_event = callbacks['on_status_event'] |
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397 self.on_password_signal = callbacks['on_password_signal'] |
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398 # I know this is a bad thing to do but it has to be |
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399 # be done to use the unified password manager. |
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400 # Should really find a better solution. -- SD 8/03 |
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401 self.orpgFrame_callback = callbacks['orpgFrame'] |
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402 self.ignore_id = [] |
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403 self.ignore_name = [] |
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404 self.players = {} |
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405 self.groups = {} |
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406 self.unique_cookie = 0 |
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407 self.msg_handlers = {} |
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408 self.core_msg_handlers = [] |
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409 self.load_core_msg_handlers() |
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410 |
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411 # implement from our base class |
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412 def isServer(self): |
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413 return 0 |
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414 |
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415 def get_chat(self): |
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416 return self.orpgFrame_callback.chat |
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417 |
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418 def set_name(self,name): |
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419 self.name = name |
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420 self.update() |
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421 |
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422 def set_text_status(self, status): |
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423 if self.text_status != status: |
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424 self.text_status = status |
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425 self.update() |
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426 |
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427 def set_status_url(self, url="None"): |
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428 self.on_status_event(mplay_event(STATUS_SET_URL,url)) |
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429 |
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430 def update(self, evt=None): |
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431 if self.status == MPLAY_CONNECTED: |
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432 self.outbox.put(self.toxml('update')) |
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433 self.inbox.put(self.toxml('update')) |
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434 |
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435 def get_group_info(self, id=0): |
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436 self.statLock.acquire() |
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437 id = self.groups[id] |
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438 self.statLock.release() |
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439 return id |
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440 |
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441 def get_my_group(self): |
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442 self.statLock.acquire() |
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443 id = self.groups[self.group_id] |
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444 self.statLock.release() |
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445 return id |
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446 |
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447 def get_groups(self): |
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448 self.statLock.acquire() |
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449 groups = self.groups.values() |
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450 self.statLock.release() |
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451 return groups |
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452 |
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453 def get_players(self): |
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454 self.statLock.acquire() |
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455 players = self.players.values() |
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456 self.statLock.release() |
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457 return players |
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458 |
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459 def get_player_info(self,id): |
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460 self.statLock.acquire() |
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461 player = self.players[id] |
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462 self.statLock.release() |
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463 return player |
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464 |
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465 def get_player_by_player_id(self,player): |
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466 players = self.get_players() |
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467 if self.players.has_key(player): |
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468 for m in players: |
96 | 469 if player == m[2]: return m |
0
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470 return -1 |
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471 |
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472 def get_id(self): |
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473 return self.id |
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474 |
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475 def get_my_info(self): |
96 | 476 return (self.name, self.ip, self.id, |
477 self.text_status, self.version, | |
478 self.protocol_version, self.client_string, | |
479 self.role) | |
0
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480 |
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481 def is_valid_id(self,id): |
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482 self.statLock.acquire() |
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483 value = self.players.has_key( id ) |
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484 self.statLock.release() |
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485 return value |
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486 |
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487 def clear_players(self,save_self=0): |
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488 self.statLock.acquire() |
90 | 489 keys = self.players.keys() |
96 | 490 for k in keys: del self.players[k] |
0
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491 self.statLock.release() |
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492 |
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493 def clear_groups(self): |
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494 self.statLock.acquire() |
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495 keys = self.groups.keys() |
96 | 496 for k in keys: del self.groups[k] |
0
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497 self.statLock.release() |
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|
498 |
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499 def find_role(self,id): |
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500 return self.players[id].role |
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501 |
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502 def get_ignore_list(self): |
96 | 503 try: return (self.ignore_id, self.ignore_name) |
504 except: return (None, None) | |
0
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505 |
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506 def toggle_ignore(self, id): |
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507 for m in self.ignore_id: |
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508 if `self.ignore_id[self.ignore_id.index(m)]` == `id`: |
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509 name = self.ignore_name[self.ignore_id.index(m)] |
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510 self.ignore_id.remove(m) |
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|
511 self.ignore_name.remove(name) |
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512 return (0,id,name) |
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513 self.ignore_name.append(self.players[id][0]) |
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514 self.ignore_id.append(self.players[id][2]) |
119 | 515 return (1, self.players[id][2], self.players[id][0]) |
0
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516 |
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517 def boot_player(self,id,boot_pwd = ""): |
119 | 518 el = Element('boot') |
519 el.set('boot_pwd', boot_pwd) | |
520 self.send(tostring(el), id) | |
0
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|
521 |
119 | 522 def set_room_pass(self, npwd, pwd=""): |
523 el = Element('alter') | |
524 el.set('key', 'pwd') | |
525 el.set('val', npwd) | |
526 el.set('bpw', pwd) | |
527 el.set('plr', self.id) | |
528 el.set('gid', self.group_id) | |
529 self.outbox.put(tostring(el)) | |
0
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|
530 self.update() |
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|
531 |
119 | 532 def set_room_name(self, name, pwd=""): |
0
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533 loc = name.find("&") |
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|
534 oldloc=0 |
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|
535 while loc > -1: |
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|
536 loc = name.find("&",oldloc) |
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|
537 if loc > -1: |
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|
538 b = name[:loc] |
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539 e = name[loc+1:] |
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540 name = b + "&" + e |
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|
541 oldloc = loc+1 |
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542 loc = name.find('"') |
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|
543 oldloc=0 |
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|
544 while loc > -1: |
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545 loc = name.find('"',oldloc) |
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|
546 if loc > -1: |
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|
547 b = name[:loc] |
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548 e = name[loc+1:] |
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549 name = b + """ + e |
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550 oldloc = loc+1 |
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|
551 loc = name.find("'") |
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|
552 oldloc=0 |
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553 while loc > -1: |
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554 loc = name.find("'",oldloc) |
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|
555 if loc > -1: |
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556 b = name[:loc] |
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557 e = name[loc+1:] |
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|
558 name = b + "'" + e |
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|
559 oldloc = loc+1 |
119 | 560 el = Element('alter') |
561 el.set('key', 'pwd') | |
128 | 562 #el.set('val', npwd) |
563 el.set('bpw', str(pwd)) | |
119 | 564 el.set('plr', self.id) |
565 el.set('gid', self.group_id) | |
566 self.outbox.put(tostring(el)) | |
0
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567 self.update() |
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|
568 |
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|
569 def display_roles(self): |
119 | 570 el = Element('role') |
571 el.set('action', 'display') | |
572 el.set('player', self.id) | |
573 el.set('group_id', self.group_id) | |
574 self.outbox.put(tostring(el)) | |
0
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575 |
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576 def get_role(self): |
119 | 577 el = Element('role') |
578 el.set('action', 'get') | |
579 el.set('player', self.id) | |
580 el.set('group_id', self.group_id) | |
581 self.outbox.put(tostring(el)) | |
0
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582 |
119 | 583 def set_role(self, player, role, pwd=""): |
584 el = Element('role') | |
585 el.set('action', 'set') | |
586 el.set('player', player) | |
587 el.set('role', role) | |
588 el.set('boot_pwd', pwd) | |
589 el.set('group_id', self.group_id) | |
590 self.outbox.put(tostring(el)) | |
0
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591 self.update() |
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592 |
119 | 593 def send(self, msg, player="all"): |
0
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594 if self.status == MPLAY_CONNECTED and player != self.id: |
119 | 595 ### Pre Alpha ### |
596 #el = Element('msg') | |
597 #el.set('to', player) | |
598 #el.set('from', self.id) | |
599 #el.set('group_id', self.group_id) | |
600 #el.append(fromstring(msg)) | |
601 #self.outbox.put(tostring(el)) | |
602 ### Current chat is not ready for Element Tree ### | |
0
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603 self.outbox.put("<msg to='"+player+"' from='"+self.id+"' group_id='"+self.group_id+"' />"+msg) |
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604 self.check_my_status() |
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605 |
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606 def send_sound(self, snd_xml): |
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607 if self.status == MPLAY_CONNECTED: |
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608 self.outbox.put(snd_xml) |
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609 self.check_my_status() |
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610 |
119 | 611 def send_create_group(self, name, pwd, boot_pwd, min_version): |
612 el = Element('create_group') | |
613 el.set('from', self.id) | |
614 el.set('pwd', pwd) | |
615 el.set('name', name) | |
616 el.set('boot_pwd', boot_pwd) | |
617 el.set('min_version', min_version) | |
618 self.outbox.put(tostring(el)) | |
0
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619 |
119 | 620 def send_join_group(self, group_id, pwd): |
96 | 621 if (group_id != 0): self.update_role("Lurker") |
119 | 622 el = Element('join_group') |
623 el.set('from', self.id) | |
624 el.set('pwd', pwd) | |
625 el.set('group_id', str(group_id)) | |
626 self.outbox.put(tostring(el)) | |
0
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627 |
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628 def poll(self, evt=None): |
119 | 629 try: msg = self.inbox.get_nowait() |
0
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630 except: |
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631 if self.get_status() != MPLAY_CONNECTED: |
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632 self.check_my_status() |
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633 else: |
96 | 634 try: self.pretranslate(msg) |
0
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635 except Exception, e: |
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636 print "The following message: " + str(msg) |
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637 print "created the following exception: " |
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638 traceback.print_exc() |
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639 |
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640 def add_msg_handler(self, tag, function, core=False): |
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641 if not self.msg_handlers.has_key(tag): |
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642 self.msg_handlers[tag] = function |
96 | 643 if core: self.core_msg_handlers.append(tag) |
644 else: print 'XML Messages ' + tag + ' already has a handler' | |
0
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645 |
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646 def remove_msg_handler(self, tag): |
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647 if self.msg_handlers.has_key(tag) and not tag in self.core_msg_handlers: |
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648 del self.msg_handlers[tag] |
96 | 649 else: print 'XML Messages ' + tag + ' already deleted' |
0
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650 |
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651 def load_core_msg_handlers(self): |
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652 self.add_msg_handler('msg', self.on_msg, True) |
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653 self.add_msg_handler('ping', self.on_ping, True) |
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654 self.add_msg_handler('group', self.on_group, True) |
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655 self.add_msg_handler('role', self.on_role, True) |
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656 self.add_msg_handler('player', self.on_player, True) |
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657 self.add_msg_handler('password', self.on_password, True) |
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658 self.add_msg_handler('sound', self.on_sound, True) |
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659 |
119 | 660 def pretranslate(self, data): |
0
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661 # Pre-qualify our data. If we don't have atleast 5-bytes, then there is |
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662 # no way we even have a valid message! |
96 | 663 if len(data) < 5: return |
119 | 664 try: el = fromstring(data) |
665 except ExpatError: | |
666 end = data.find(">") | |
667 head = data[:end+1] | |
668 msg = data[end+1:] | |
151 | 669 ### This if statement should help close invalid messages. ### |
128 | 670 if head[end:] != '/': |
671 if head[end:] != '>': head = head[:end] + '/>' | |
672 try: el = fromstring(head) | |
673 except: el = fromstring(head[:end] +'/>') | |
151 | 674 ########### |
128 | 675 |
119 | 676 try: |
677 el1 = fromstring(msg) | |
678 el.append(el1) | |
679 except ExpatError: | |
680 el.text = msg | |
681 id = el.get('from') or el.get('id') | |
682 if el.tag in self.msg_handlers: self.msg_handlers[el.tag](id, data, el) | |
0
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683 |
119 | 684 def on_sound(self, id, data, etreeEl): |
0
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685 (ignore_id,ignore_name) = self.get_ignore_list() |
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686 for m in ignore_id: |
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687 if m == id: |
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688 # yes we are |
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689 print "ignoring sound from player:" |
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690 return |
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691 chat = self.get_chat() |
119 | 692 chat.sound_player.play(etreeEl.get('url'), 'remote', etreeEl.get('loop')) |
0
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693 |
119 | 694 def on_msg(self, id, data, etreeEl): |
0
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695 end = data.find(">") |
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696 head = data[:end+1] |
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697 msg = data[end+1:] |
119 | 698 if msg[-6:] == '</msg>': msg = msg[:-6] |
699 if id == "0": self.on_receive(msg, None) | |
700 # None get's interpreted in on_receive as the sys admin. | |
701 # Doing it this way makes it harder to impersonate the admin | |
702 elif self.is_valid_id(id): self.on_receive(msg, self.players[id]) | |
0
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703 |
119 | 704 def on_ping(self, id, msg, etreeEl): |
151 | 705 # A REAL ping time implementation by Snowdog 8/03 |
0
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706 # recieves special server <ping time="###" /> command |
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707 # where ### is a returning time from the clients ping command |
151 | 708 # get current time, pull old time from object and compare them |
0
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709 # the difference is the latency between server and client * 2 |
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710 ct = time.clock() |
119 | 711 ot = etreeEl.get("time") |
0
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712 latency = float(float(ct) - float(ot)) |
119 | 713 latency = int(latency * 10000.0) |
714 latency = float(latency) / 10.0 | |
0
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715 ping_msg = "Ping Results: " + str(latency) + " ms (parsed message, round trip)" |
119 | 716 self.on_receive(ping_msg, None) |
0
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717 |
119 | 718 def on_group(self, id, msg, etreeEl): |
719 act = etreeEl.get("action") | |
720 group_data = (id, etreeEl.get("name"), etreeEl.get("pwd"), etreeEl.get("players")) | |
136 | 721 if act == 'new' or act == 'update': |
0
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722 self.groups[id] = group_data |
119 | 723 if act == 'update': self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) |
724 elif act == 'new': self.on_group_event(mplay_event(GROUP_NEW, group_data)) | |
0
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725 elif act == 'del': |
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726 del self.groups[id] |
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727 self.on_group_event(mplay_event(GROUP_DEL, group_data)) |
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728 |
119 | 729 def on_role(self, id, msg, etreeEl): |
730 act = etreeEl.get("action") | |
0
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731 if (act == "set") or (act == "update"): |
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732 try: |
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733 (a,b,c,d,e,f,g,h) = self.players[id] |
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734 if id == self.id: |
119 | 735 self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) |
736 self.update_role(etreeEl.get("role")) | |
737 else: self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) | |
738 self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) | |
96 | 739 except: pass |
0
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740 |
119 | 741 def on_player(self, id, msg, etreeEl): |
742 act = etreeEl.get("action") | |
743 try: player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), | |
744 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
745 etreeEl.get("client_string"), self.players[id][7]) | |
0
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746 except Exception, e: |
119 | 747 player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), |
748 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
749 etreeEl.get("client_string"), "Player") | |
750 print e | |
0
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751 if act == "new": |
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752 self.players[id] = player |
96 | 753 self.on_player_event(mplay_event(PLAYER_NEW, self.players[id])) |
0
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754 elif act == "group": |
119 | 755 self.group_id = etreeEl.get('group_id') |
0
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756 self.clear_players() |
96 | 757 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE, self.groups[self.group_id])) |
119 | 758 self.players[self.id] = self.get_my_info() |
96 | 759 self.on_player_event(mplay_event(PLAYER_NEW, self.players[self.id])) |
0
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760 elif act == "failed": |
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761 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE_F)) |
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762 elif act == "del": |
119 | 763 self.on_player_event(mplay_event(PLAYER_DEL, self.players[id])) |
96 | 764 if self.players.has_key(id): del self.players[id] |
765 if id == self.id: self.do_disconnect() | |
0
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766 elif act == "update": |
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767 if id == self.id: |
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768 self.players[id] = player |
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769 self.update_self_from_player(player) |
96 | 770 else: self.players[id] = player |
0
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771 dont_send = 0 |
119 | 772 for m in self.ignore_id: |
96 | 773 if m == id: dont_send=1 |
119 | 774 if dont_send != 1: self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) |
0
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775 |
119 | 776 def on_password(self, id, msg, etreeEl): |
777 self.on_password_signal(etreeEl.get("signal"), etreeEl.get("type"), | |
778 etreeEl.get("id"), etreeEl.get("data")) | |
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779 |
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780 def check_my_status(self): |
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781 status = self.get_status() |
96 | 782 if status == MPLAY_DISCONNECTING: self.do_disconnect() |
0
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783 |
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784 def connect(self, addressport): |
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785 """Establish a connection to a server while still using sendThread & recvThread for its |
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786 communication.""" |
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787 if self.is_connected(): |
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788 self.log_msg( "Client is already connected to a server?!? Need to disconnect first." ) |
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789 return 0 |
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790 self.inbox = Queue.Queue(0) |
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791 self.outbox = Queue.Queue(0) |
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792 addressport_ar = addressport.split(":") |
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793 if len(addressport_ar) == 1: |
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794 address = addressport_ar[0] |
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795 port = OPENRPG_PORT |
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796 else: |
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797 address = addressport_ar[0] |
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798 port = int(addressport_ar[1]) |
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799 self.host_server = addressport |
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800 self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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801 try: |
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802 self.sock.connect((address,port)) |
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803 # send client into with id=0 |
119 | 804 outgoing = self.toxml('new') |
805 if iselement(outgoing): outgoing = tostring(outgoing) | |
806 self.sendMsg(self.sock, outgoing) | |
807 data = self.recvMsg(self.sock) | |
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808 # get new id and group_id |
119 | 809 el = fromstring(data) |
810 self.id = el.get('id') | |
811 self.group_id = el.get('group_id') | |
812 if el.get('useCompression') == 'True': | |
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813 self.useCompression = True |
119 | 814 if cmpBZ2 and el.get('cmpType') == 'bz2': |
815 self.compressionType = bz2 | |
816 elif cmpZLIB and el.get('cmpType') == 'zlib': | |
817 self.compressionType = zlib | |
818 else: self.compressionType = None | |
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819 #send confirmation |
119 | 820 outgoing = self.toxml('new') |
821 if iselement(outgoing): outgoing = tostring(outgoing) | |
822 self.sendMsg(self.sock, outgoing) | |
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823 except Exception, e: |
119 | 824 print e |
0
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825 self.log_msg(e) |
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826 return 0 |
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827 # Start things rollings along |
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828 self.initialize_threads() |
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829 self.on_mplay_event(mplay_event(MPLAY_CONNECTED)) |
96 | 830 self.players[self.id] = (self.name, self.ip, self.id, |
831 self.text_status, self.version, | |
832 self.protocol_version, self.client_string, self.role) | |
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833 self.on_player_event(mplay_event(PLAYER_NEW,self.players[self.id])) |
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834 return 1 |
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835 |
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836 def start_disconnect(self): |
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837 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTING)) |
119 | 838 outgoing = self.toxml('del') |
839 if iselement(outgoing): outgoing = tostring(outgoing) | |
840 self.outbox.put(outgoing) | |
227 | 841 ## Client Side Disconnect Forced -- Snowdog 10-09-2003 |
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842 #pause to allow GUI events time to sync. |
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843 time.sleep(1) |
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844 self.do_disconnect() |
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845 |
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846 def do_disconnect(self): |
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847 client_base.disconnect(self) |
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848 self.clear_players() |
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849 self.clear_groups() |
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850 self.useroles = 0 |
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851 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTED)) |
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852 self.useCompression = False |
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853 |
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854 def is_connected(self): |
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855 return (self.status == MPLAY_CONNECTED) |
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856 |
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857 def get_next_id(self): |
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858 self.unique_cookie += 1 |
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859 return_str = self.id + "-" + str(self.unique_cookie) |
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860 return return_str |
227 | 861 |