diff orpg/networking/mplay_client.py @ 128:fba298d65cf8 alpha

Traipse Alpha 'OpenRPG' {091003-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Happy Halloween!
author sirebral
date Tue, 03 Nov 2009 00:52:47 -0600
parents 8827271fbe1b
children b4e02e8cd314
line wrap: on
line diff
--- a/orpg/networking/mplay_client.py	Mon Nov 02 19:20:46 2009 -0600
+++ b/orpg/networking/mplay_client.py	Tue Nov 03 00:52:47 2009 -0600
@@ -194,7 +194,6 @@
     def sendMsg( self, sock, msg ):
         """Very simple function that will properly encode and send a message to te
         remote on the specified socket."""
-        #debug(log=False)
         if self.useCompression and self.compressionType != None:
             mpacket = self.compressionType.compress(msg)
             lpacket = pack('!i', len(mpacket))
@@ -218,7 +217,6 @@
         return sentm
 
     def recvData( self, sock, readSize ):
-        #debug(log=False)
         """Simple socket receive method.  This method will only return when the exact
         byte count has been read from the connection, if remote terminates our
         connection or we get some other socket exception."""
@@ -242,7 +240,6 @@
         return data
 
     def recvMsg(self, sock):
-        #debug()
         """This method now expects to receive a message having a 4-byte prefix length.  It will ONLY read completed messages.  In the event that the remote's connection is terminated, it will throw an exception which should allow for the caller to more gracefully handle this exception event.
 
         Because we use strictly reading ONLY based on the length that is told to use, we no longer have to worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've read.  Rather, it will get ONLY a whole message and nothing more.  Everything else will remain buffered with the OS until we attempt to read the next complete message."""
@@ -260,7 +257,6 @@
         return msgData
 
     def initialize_threads(self):
-        #debug()
         "Starts up our threads (2) and waits for them to make sure they are running!"
         self.status = MPLAY_CONNECTED
         self.sock.setblocking(1)
@@ -270,7 +266,7 @@
         self.startedEvent.set()
 
     def disconnect(self):
-        #debug()
+        debug()
         self.set_status(MPLAY_DISCONNECTING)
         self.log_msg("client stub " + self.ip +" disconnecting...")
         self.log_msg("closing sockets...")
@@ -282,18 +278,15 @@
         self.set_status(MPLAY_DISCONNECTED)
 
     def reset(self,sock):
-        #debug()
         self.disconnect()
         self.sock = sock
         self.initialize_threads()
 
     def update_role(self,role):
-        #debug()
         self.useroles = 1
         self.role = role
 
     def use_roles(self):
-        #debug()
         if self.useroles: return 1
         else: return 0
     def update_self_from_player(self, player):
@@ -307,7 +300,6 @@
      client provided IP address to have much value.  As such, we now label it as deprecated.
     """
     def toxml(self, action):
-        #debug((myescape(self.name), self.name, self.role))
         el = Element('player')
         el.set('name', self.name)
         el.set('action', action)
@@ -329,22 +321,19 @@
         return tostring(el)
 
     def log_msg(self,msg):
-        #debug(msg, log=False)
+        debug(msg, log=False)
         if self.log_console: self.log_console(msg)
 
     def get_status(self):
-        #debug(log=False)
         self.statLock.acquire()
         status = self.status
         self.statLock.release()
         return status
 
     def my_role(self):
-        #debug(self.role, log=False)
         return self.role
 
     def set_status(self,status):
-        #debug(status, log=False)
         self.statLock.acquire()
         self.status = status
         self.statLock.release()
@@ -398,10 +387,8 @@
 #
 #========================================================================
 class mplay_client(client_base):
-    #debug()
     "mplay client"
     def __init__(self,name,callbacks):
-        #debug(name)
         client_base.__init__(self)
         component.add('mp_client', self)
         self.xml = component.get('xml')
@@ -431,16 +418,13 @@
         return 0
 
     def get_chat(self):
-        #debug()
         return self.orpgFrame_callback.chat
 
     def set_name(self,name):
-        #debug(name)
         self.name =  name
         self.update()
 
     def set_text_status(self, status):
-        #debug()
         if self.text_status != status:
             self.text_status = status
             self.update()
@@ -584,8 +568,8 @@
                 oldloc = loc+1
         el = Element('alter')
         el.set('key', 'pwd')
-        el.set('val', npwd)
-        el.set('bpw', pwd)
+        #el.set('val', npwd)
+        el.set('bpw', str(pwd))
         el.set('plr', self.id)
         el.set('gid', self.group_id)
         self.outbox.put(tostring(el))
@@ -603,7 +587,6 @@
         self.outbox.put(tostring(el))
 
     def get_role(self):
-        #debug((self.group_id, self.id, self.role))
         el = Element('role')
         el.set('action', 'get')
         el.set('player', self.id)
@@ -611,7 +594,6 @@
         self.outbox.put(tostring(el))
 
     def set_role(self, player, role, pwd=""):
-        #debug(role)
         el = Element('role')
         el.set('action', 'set')
         el.set('player', player)
@@ -698,7 +680,13 @@
             end = data.find(">")
             head = data[:end+1]
             msg = data[end+1:]
-            el = fromstring(head)
+            ### Alpha ###
+            if head[end:] != '/':
+                if head[end:] != '>': head = head[:end] + '/>' 
+            ### This if statement should help close invalid messages.  Since it needs fixing, use the try except message for now.
+            try: el = fromstring(head)
+            except: el = fromstring(head[:end] +'/>')
+
             try:
                 el1 = fromstring(msg)
                 el.append(el1)