Mercurial > traipse_dev
annotate orpg/networking/mplay_client.py @ 124:8827271fbe1b alpha
Traipse Alpha 'OpenRPG' {091001-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Happy Halloween!
author | sirebral |
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date | Sun, 01 Nov 2009 11:36:14 -0600 |
parents | 36919b8a3ef9 |
children | fba298d65cf8 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mplay_client.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: mplay_client.py,v 1.71 2007/05/12 20:41:54 digitalxero Exp $ |
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25 # |
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26 # Description: This file contains the code for the client stubs of the multiplayer |
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27 # features in the orpg project. |
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28 # |
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29 |
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30 __version__ = "$Id: mplay_client.py,v 1.71 2007/05/12 20:41:54 digitalxero Exp $" |
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31 |
96 | 32 ### Alpha ### |
33 ##import orpg.minidom ## Deprecated. xml.parseXml calls minidom.parseString so it was superfluous and wasteful. | |
124 | 34 import socket, Queue, thread, traceback, errno, os, time |
35 | |
0
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36 from threading import Event, Lock |
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37 from xml.sax.saxutils import escape |
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38 from struct import pack, unpack, calcsize |
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39 from string import * |
96 | 40 from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION |
124 | 41 |
96 | 42 from orpg.orpgCore import component |
71
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43 from orpg.orpg_xml import xml |
124 | 44 from orpg.tools.orpg_log import debug |
0
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45 |
119 | 46 from xml.etree.ElementTree import ElementTree, Element, iselement |
118 | 47 from xml.etree.ElementTree import fromstring, tostring |
119 | 48 from xml.parsers.expat import ExpatError |
49 | |
0
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50 try: |
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51 import bz2 |
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52 cmpBZ2 = True |
96 | 53 except: cmpBZ2 = False |
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54 |
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55 try: |
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56 import zlib |
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57 cmpZLIB = True |
96 | 58 except: cmpZLIB = False |
0
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59 |
124 | 60 # Default, is configurable |
0
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61 OPENRPG_PORT = 9557 |
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62 |
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63 # We should be sending a length for each packet |
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64 MPLAY_LENSIZE = calcsize( 'i' ) |
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65 MPLAY_DISCONNECTED = 0 |
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66 MPLAY_CONNECTED = 1 |
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67 MPLAY_DISCONNECTING = 3 |
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68 MPLAY_GROUP_CHANGE = 4 |
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69 MPLAY_GROUP_CHANGE_F = 5 |
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70 PLAYER_NEW = 1 |
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71 PLAYER_DEL = 2 |
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72 PLAYER_GROUP = 3 |
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73 |
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74 # The next two messages are used to inform others that a player is typing |
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75 PLAYER_TYPING = 4 |
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76 PLAYER_NOT_TYPING = 5 |
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77 PLAYER_UPDATE = 6 |
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78 GROUP_JOIN = 1 |
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79 GROUP_NEW = 2 |
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80 GROUP_DEL = 3 |
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81 GROUP_UPDATE = 4 |
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82 STATUS_SET_URL = 1 |
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83 |
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84 def parseXml(data): |
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85 "parse and return doc" |
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86 #print data |
96 | 87 doc = xml.parseXml(data) |
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88 doc.normalize() |
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89 return doc |
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90 |
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91 def myescape(data): |
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92 return escape(data,{"\"":""}) |
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93 |
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94 class mplay_event: |
124 | 95 def __init__(self, id, data=None): |
0
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96 self.id = id |
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97 self.data = data |
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98 |
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99 def get_id(self): |
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100 return self.id |
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101 |
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102 def get_data(self): |
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103 return self.data |
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104 |
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105 BOOT_MSG = "YoU ArE ThE WeAkEsT LiNk. GoOdByE." |
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106 |
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107 class client_base: |
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108 # Player role definitions |
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109 def __init__(self): |
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110 self.outbox = Queue.Queue(0) |
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111 self.inbox = Queue.Queue(0) |
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112 self.startedEvent = Event() |
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113 self.exitEvent = Event() |
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114 self.sendThreadExitEvent = Event() |
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115 self.recvThreadExitEvent = Event() |
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116 self.id = "0" |
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117 self.group_id = "0" |
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118 self.name = "" |
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119 self.role = "GM" |
96 | 120 ## Soon to be removed |
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121 self.ROLE_GM = "GM" |
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122 self.ROLE_PLAYER = "Player" |
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123 self.ROLE_LURKER = "Lurker" |
96 | 124 ## --TaS |
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125 self.ip = socket.gethostbyname(socket.gethostname()) |
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126 self.remote_ip = None |
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127 self.version = VERSION |
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128 self.protocol_version = PROTOCOL_VERSION |
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129 self.client_string = CLIENT_STRING |
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130 self.status = MPLAY_DISCONNECTED |
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131 self.useCompression = False |
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132 self.compressionType = 'Undefined' |
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133 self.log_console = None |
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134 self.sock = None |
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135 self.text_status = "Idle" |
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136 self.statLock = Lock() |
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137 self.useroles = 0 |
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138 self.lastmessagetime = time.time() |
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139 self.connecttime = time.time() |
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140 |
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141 def sendThread( self, arg ): |
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142 "Sending thread. This thread reads from the data queue and writes to the socket." |
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143 |
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144 # Wait to be told it's okay to start running |
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145 self.startedEvent.wait() |
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146 |
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147 # Loop as long as we have a connection |
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148 while( self.get_status() == MPLAY_CONNECTED ): |
119 | 149 try: readMsg = self.outbox.get(block=1) |
0
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150 except Exception, text: |
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151 self.log_msg( ("outbox.get() got an exception: ", text) ) |
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152 |
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153 # If we are here, it's because we have data to send, no doubt! |
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154 if self.status == MPLAY_CONNECTED: |
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155 try: |
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156 # Send the entire message, properly formated/encoded |
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157 sent = self.sendMsg( self.sock, readMsg ) |
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158 except Exception, e: |
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159 self.log_msg( e ) |
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160 else: |
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161 # If we are not connected, purge the data queue |
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162 self.log_msg( "Data queued without a connection, purging data from queue..." ) |
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163 self.sendThreadExitEvent.set() |
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164 self.log_msg( "sendThread has terminated..." ) |
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165 |
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166 def recvThread( self, arg ): |
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167 "Receiving thread. This thread reads from the socket and writes to the data queue." |
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168 # Wait to be told it's okay to start running |
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169 self.startedEvent.wait() |
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170 |
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171 while( self.get_status() == MPLAY_CONNECTED ): |
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172 readMsg = self.recvMsg( self.sock ) |
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173 try: |
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174 if self.useCompression and self.compressionType != None: |
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175 readMsg = self.compressionType.decompress(readMsg) |
96 | 176 except: pass |
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177 |
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178 # Check the length of the message |
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179 bytes = len( readMsg ) |
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180 |
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181 # Make sure we are still connected |
96 | 182 if bytes == 0: break |
0
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183 else: |
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184 # Pass along the message so it can be processed |
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185 self.inbox.put( readMsg ) |
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186 self.update_idle_time() #update the last message time |
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187 if bytes == 0: |
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188 self.log_msg( "Remote has disconnected!" ) |
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189 self.set_status( MPLAY_DISCONNECTING ) |
119 | 190 self.outbox.put("") # Make sure the other thread is woken up! |
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191 self.sendThreadExitEvent.set() |
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192 self.log_msg( "recvThread has terminated..." ) |
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193 |
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194 def sendMsg( self, sock, msg ): |
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195 """Very simple function that will properly encode and send a message to te |
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196 remote on the specified socket.""" |
124 | 197 #debug(log=False) |
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198 if self.useCompression and self.compressionType != None: |
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199 mpacket = self.compressionType.compress(msg) |
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200 lpacket = pack('!i', len(mpacket)) |
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201 sock.send(lpacket) |
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202 offset = 0 |
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203 while offset < len(mpacket): |
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204 slice = buffer(mpacket, offset, len(mpacket)-offset) |
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205 sent = sock.send(slice) |
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206 offset += sent |
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207 sentm = offset |
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208 else: |
119 | 209 length = len(msg) # Calculate our message length |
210 lp = pack('!i', length) # Encode the message length into network byte order | |
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211 try: |
119 | 212 sentl = sock.send( lp ) # Send the encoded length |
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213 # Now, send the message the the length was describing |
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214 sentm = sock.send( msg ) |
96 | 215 if self.isServer(): self.log_msg(("data_sent", sentl+sentm)) |
216 except socket.error, e: self.log_msg( e ) | |
217 except Exception, e: self.log_msg( e ) | |
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218 return sentm |
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219 |
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220 def recvData( self, sock, readSize ): |
124 | 221 #debug(log=False) |
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222 """Simple socket receive method. This method will only return when the exact |
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223 byte count has been read from the connection, if remote terminates our |
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224 connection or we get some other socket exception.""" |
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225 data = "" |
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226 offset = 0 |
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227 try: |
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228 while offset != readSize: |
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229 frag = sock.recv( readSize - offset ) |
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230 # See if we've been disconnected |
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231 rs = len( frag ) |
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232 if rs <= 0: |
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233 # Loudly raise an exception because we've been disconnected! |
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234 raise IOError, "Remote closed the connection!" |
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235 else: |
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236 # Continue to build complete message |
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237 offset += rs |
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238 data += frag |
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239 except socket.error, e: |
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240 self.log_msg( e ) |
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241 data = "" |
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242 return data |
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243 |
119 | 244 def recvMsg(self, sock): |
124 | 245 #debug() |
119 | 246 """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read completed messages. In the event that the remote's connection is terminated, it will throw an exception which should allow for the caller to more gracefully handle this exception event. |
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247 |
119 | 248 Because we use strictly reading ONLY based on the length that is told to use, we no longer have to worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered with the OS until we attempt to read the next complete message.""" |
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249 msgData = "" |
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250 try: |
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251 lenData = self.recvData( sock, MPLAY_LENSIZE ) |
119 | 252 (length,) = unpack('!i', lenData) # Now, convert to a usable form |
253 msgData = self.recvData( sock, length ) # Read exactly the remaining amount of data | |
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254 if self.isServer(): |
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255 self.log_msg(("data_recv", length+4)) |
119 | 256 if self.remote_ip is None: # Make the peer IP address available for reference later |
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257 self.remote_ip = self.sock.getpeername() |
96 | 258 except IOError, e: self.log_msg( e ) |
259 except Exception, e: self.log_msg( e ) | |
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260 return msgData |
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261 |
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262 def initialize_threads(self): |
124 | 263 #debug() |
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264 "Starts up our threads (2) and waits for them to make sure they are running!" |
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265 self.status = MPLAY_CONNECTED |
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266 self.sock.setblocking(1) |
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267 # Confirm that our threads have started |
119 | 268 thread.start_new_thread( self.sendThread,(0,)) |
269 thread.start_new_thread( self.recvThread,(0,)) | |
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270 self.startedEvent.set() |
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271 |
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272 def disconnect(self): |
124 | 273 #debug() |
0
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274 self.set_status(MPLAY_DISCONNECTING) |
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275 self.log_msg("client stub " + self.ip +" disconnecting...") |
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276 self.log_msg("closing sockets...") |
119 | 277 try: self.sock.shutdown(2) |
0
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278 except Exception, e: |
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279 print "Caught exception: " + str(e) |
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280 print |
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281 print "Continuing" |
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282 self.set_status(MPLAY_DISCONNECTED) |
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283 |
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284 def reset(self,sock): |
124 | 285 #debug() |
0
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286 self.disconnect() |
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287 self.sock = sock |
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288 self.initialize_threads() |
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289 |
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290 def update_role(self,role): |
124 | 291 #debug() |
0
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292 self.useroles = 1 |
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293 self.role = role |
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294 |
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295 def use_roles(self): |
124 | 296 #debug() |
297 if self.useroles: return 1 | |
298 else: return 0 | |
0
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299 def update_self_from_player(self, player): |
96 | 300 try: (self.name, self.ip, self.id, |
301 self.text_status, self.version, | |
302 self.protocol_version, self.client_string, role) = player | |
0
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303 except Exception, e: |
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304 print e |
96 | 305 """ |
306 The IP field should really be deprecated as too many systems are NAT'd and/or behind firewalls for a | |
307 client provided IP address to have much value. As such, we now label it as deprecated. | |
308 """ | |
119 | 309 def toxml(self, action): |
124 | 310 #debug((myescape(self.name), self.name, self.role)) |
118 | 311 el = Element('player') |
124 | 312 el.set('name', self.name) |
118 | 313 el.set('action', action) |
124 | 314 el.set('role', self.role) |
118 | 315 el.set('id', self.id) |
316 el.set('group_id', self.group_id) | |
317 el.set('ip', self.ip) | |
318 el.set('status', self.text_status) | |
319 el.set('version', self.version) | |
320 el.set('protocol_version', self.protocol_version) | |
321 el.set('client_string', self.client_string) | |
322 el.set('useCompression', str(self.useCompression)) | |
323 cmpType = 'None' | |
324 if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): | |
325 cmpType = 'bz2' | |
326 elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): | |
327 cmpType = 'zlib' | |
328 el.set('cmpType', cmpType) | |
119 | 329 return tostring(el) |
0
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330 |
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331 def log_msg(self,msg): |
124 | 332 #debug(msg, log=False) |
333 if self.log_console: self.log_console(msg) | |
0
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334 |
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335 def get_status(self): |
124 | 336 #debug(log=False) |
0
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337 self.statLock.acquire() |
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338 status = self.status |
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339 self.statLock.release() |
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340 return status |
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341 |
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342 def my_role(self): |
124 | 343 #debug(self.role, log=False) |
96 | 344 return self.role |
0
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345 |
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346 def set_status(self,status): |
124 | 347 #debug(status, log=False) |
0
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348 self.statLock.acquire() |
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349 self.status = status |
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350 self.statLock.release() |
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351 |
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352 def isServer( self ): |
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353 # Return 1 if we are running as a server, else, return 0. |
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354 # This method must be overloaded by whomever derives from us |
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355 pass |
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356 |
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357 def __str__(self): |
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358 return "%s(%s)\nIP:%s\ngroup_id:%s\n" % (self.name, self.id, self.ip, self.group_id) |
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359 |
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360 # idle time functions added by snowdog 3/31/04 |
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361 def update_idle_time(self): |
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362 self.lastmessagetime = time.time() |
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363 |
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364 def idle_time(self): |
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365 curtime = time.time() |
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366 idletime = curtime - self.lastmessagetime |
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367 return idletime |
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368 |
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369 def idle_status(self): |
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370 idletime = self.idle_time() |
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371 idlemins = idletime / 60 |
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372 status = "Unknown" |
96 | 373 if idlemins < 3: status = "Active" |
374 elif idlemins < 10: status = "Idle ("+str(int(idlemins))+" mins)" | |
375 else: status = "Inactive ("+str(int(idlemins))+" mins)" | |
0
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376 return status |
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377 |
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378 def connected_time(self): |
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379 curtime = time.time() |
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380 timeoffset = curtime - self.connecttime |
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381 return timeoffset |
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382 |
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383 def connected_time_string(self): |
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384 "returns the time client has been connected as a formated time string" |
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385 ct = self.connected_time() |
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386 d = int(ct/86400) |
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387 h = int( (ct-(86400*d))/3600 ) |
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388 m = int( (ct-(86400*d)-(3600*h))/60) |
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389 s = int( (ct-(86400*d)-(3600*h)-(60*m)) ) |
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390 cts = zfill(d,2)+":"+zfill(h,2)+":"+zfill(m,2)+":"+zfill(s,2) |
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391 return cts |
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392 |
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393 #======================================================================== |
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394 # |
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395 # |
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396 # MPLAY CLIENT |
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397 # |
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398 # |
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399 #======================================================================== |
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400 class mplay_client(client_base): |
124 | 401 #debug() |
0
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402 "mplay client" |
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403 def __init__(self,name,callbacks): |
124 | 404 #debug(name) |
0
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405 client_base.__init__(self) |
96 | 406 component.add('mp_client', self) |
407 self.xml = component.get('xml') | |
0
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408 self.set_name(name) |
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409 self.on_receive = callbacks['on_receive'] |
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410 self.on_mplay_event = callbacks['on_mplay_event'] |
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411 self.on_group_event = callbacks['on_group_event'] |
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412 self.on_player_event = callbacks['on_player_event'] |
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413 self.on_status_event = callbacks['on_status_event'] |
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414 self.on_password_signal = callbacks['on_password_signal'] |
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415 # I know this is a bad thing to do but it has to be |
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416 # be done to use the unified password manager. |
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417 # Should really find a better solution. -- SD 8/03 |
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418 self.orpgFrame_callback = callbacks['orpgFrame'] |
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419 self.settings = self.orpgFrame_callback.settings |
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420 self.ignore_id = [] |
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421 self.ignore_name = [] |
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422 self.players = {} |
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423 self.groups = {} |
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424 self.unique_cookie = 0 |
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425 self.msg_handlers = {} |
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426 self.core_msg_handlers = [] |
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427 self.load_core_msg_handlers() |
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428 |
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429 # implement from our base class |
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430 def isServer(self): |
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431 return 0 |
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432 |
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433 def get_chat(self): |
124 | 434 #debug() |
0
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435 return self.orpgFrame_callback.chat |
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436 |
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437 def set_name(self,name): |
124 | 438 #debug(name) |
0
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439 self.name = name |
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440 self.update() |
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441 |
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442 def set_text_status(self, status): |
124 | 443 #debug() |
0
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444 if self.text_status != status: |
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445 self.text_status = status |
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446 self.update() |
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447 |
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448 def set_status_url(self, url="None"): |
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449 self.on_status_event(mplay_event(STATUS_SET_URL,url)) |
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450 |
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451 def update(self, evt=None): |
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452 if self.status == MPLAY_CONNECTED: |
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453 self.outbox.put(self.toxml('update')) |
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454 self.inbox.put(self.toxml('update')) |
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455 |
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456 def get_group_info(self, id=0): |
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457 self.statLock.acquire() |
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458 id = self.groups[id] |
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459 self.statLock.release() |
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460 return id |
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461 |
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462 def get_my_group(self): |
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463 self.statLock.acquire() |
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464 id = self.groups[self.group_id] |
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465 self.statLock.release() |
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466 return id |
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467 |
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468 def get_groups(self): |
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469 self.statLock.acquire() |
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470 groups = self.groups.values() |
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471 self.statLock.release() |
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472 return groups |
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473 |
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474 def get_players(self): |
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475 self.statLock.acquire() |
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476 players = self.players.values() |
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477 self.statLock.release() |
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478 return players |
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479 |
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480 def get_player_info(self,id): |
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481 self.statLock.acquire() |
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482 player = self.players[id] |
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483 self.statLock.release() |
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484 return player |
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485 |
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486 def get_player_by_player_id(self,player): |
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487 players = self.get_players() |
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488 if self.players.has_key(player): |
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489 for m in players: |
96 | 490 if player == m[2]: return m |
0
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491 return -1 |
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492 |
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493 def get_id(self): |
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494 return self.id |
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495 |
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496 def get_my_info(self): |
96 | 497 return (self.name, self.ip, self.id, |
498 self.text_status, self.version, | |
499 self.protocol_version, self.client_string, | |
500 self.role) | |
0
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501 |
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502 def is_valid_id(self,id): |
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503 self.statLock.acquire() |
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504 value = self.players.has_key( id ) |
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505 self.statLock.release() |
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506 return value |
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507 |
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508 def clear_players(self,save_self=0): |
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509 self.statLock.acquire() |
90 | 510 keys = self.players.keys() |
96 | 511 for k in keys: del self.players[k] |
0
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512 self.statLock.release() |
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|
513 |
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514 def clear_groups(self): |
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515 self.statLock.acquire() |
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516 keys = self.groups.keys() |
96 | 517 for k in keys: del self.groups[k] |
0
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518 self.statLock.release() |
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|
519 |
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520 def find_role(self,id): |
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521 return self.players[id].role |
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|
522 |
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523 def get_ignore_list(self): |
96 | 524 try: return (self.ignore_id, self.ignore_name) |
525 except: return (None, None) | |
0
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526 |
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527 def toggle_ignore(self, id): |
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528 for m in self.ignore_id: |
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529 if `self.ignore_id[self.ignore_id.index(m)]` == `id`: |
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530 name = self.ignore_name[self.ignore_id.index(m)] |
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|
531 self.ignore_id.remove(m) |
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532 self.ignore_name.remove(name) |
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533 return (0,id,name) |
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534 self.ignore_name.append(self.players[id][0]) |
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535 self.ignore_id.append(self.players[id][2]) |
119 | 536 return (1, self.players[id][2], self.players[id][0]) |
0
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537 |
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538 def boot_player(self,id,boot_pwd = ""): |
119 | 539 el = Element('boot') |
540 el.set('boot_pwd', boot_pwd) | |
541 self.send(tostring(el), id) | |
0
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|
542 |
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|
543 #--------------------------------------------------------- |
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544 # [START] Snowdog Password/Room Name altering code 12/02 |
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545 #--------------------------------------------------------- |
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|
546 |
119 | 547 def set_room_pass(self, npwd, pwd=""): |
548 el = Element('alter') | |
549 el.set('key', 'pwd') | |
550 el.set('val', npwd) | |
551 el.set('bpw', pwd) | |
552 el.set('plr', self.id) | |
553 el.set('gid', self.group_id) | |
554 self.outbox.put(tostring(el)) | |
0
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|
555 self.update() |
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|
556 |
119 | 557 def set_room_name(self, name, pwd=""): |
0
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558 loc = name.find("&") |
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|
559 oldloc=0 |
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|
560 while loc > -1: |
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561 loc = name.find("&",oldloc) |
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|
562 if loc > -1: |
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563 b = name[:loc] |
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|
564 e = name[loc+1:] |
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|
565 name = b + "&" + e |
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|
566 oldloc = loc+1 |
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|
567 loc = name.find('"') |
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|
568 oldloc=0 |
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|
569 while loc > -1: |
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|
570 loc = name.find('"',oldloc) |
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|
571 if loc > -1: |
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|
572 b = name[:loc] |
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|
573 e = name[loc+1:] |
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|
574 name = b + """ + e |
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|
575 oldloc = loc+1 |
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576 loc = name.find("'") |
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577 oldloc=0 |
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578 while loc > -1: |
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579 loc = name.find("'",oldloc) |
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580 if loc > -1: |
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581 b = name[:loc] |
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582 e = name[loc+1:] |
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583 name = b + "'" + e |
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584 oldloc = loc+1 |
119 | 585 el = Element('alter') |
586 el.set('key', 'pwd') | |
587 el.set('val', npwd) | |
588 el.set('bpw', pwd) | |
589 el.set('plr', self.id) | |
590 el.set('gid', self.group_id) | |
591 self.outbox.put(tostring(el)) | |
0
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592 self.update() |
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593 |
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594 #--------------------------------------------------------- |
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595 # [END] Snowdog Password/Room Name altering code 12/02 |
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596 #--------------------------------------------------------- |
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597 |
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598 def display_roles(self): |
119 | 599 el = Element('role') |
600 el.set('action', 'display') | |
601 el.set('player', self.id) | |
602 el.set('group_id', self.group_id) | |
603 self.outbox.put(tostring(el)) | |
0
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604 |
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605 def get_role(self): |
124 | 606 #debug((self.group_id, self.id, self.role)) |
119 | 607 el = Element('role') |
608 el.set('action', 'get') | |
609 el.set('player', self.id) | |
610 el.set('group_id', self.group_id) | |
611 self.outbox.put(tostring(el)) | |
0
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612 |
119 | 613 def set_role(self, player, role, pwd=""): |
124 | 614 #debug(role) |
119 | 615 el = Element('role') |
616 el.set('action', 'set') | |
617 el.set('player', player) | |
618 el.set('role', role) | |
619 el.set('boot_pwd', pwd) | |
620 el.set('group_id', self.group_id) | |
621 self.outbox.put(tostring(el)) | |
0
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622 self.update() |
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623 |
119 | 624 def send(self, msg, player="all"): |
0
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625 if self.status == MPLAY_CONNECTED and player != self.id: |
119 | 626 ### Pre Alpha ### |
627 #el = Element('msg') | |
628 #el.set('to', player) | |
629 #el.set('from', self.id) | |
630 #el.set('group_id', self.group_id) | |
631 #el.append(fromstring(msg)) | |
632 #self.outbox.put(tostring(el)) | |
633 ### Current chat is not ready for Element Tree ### | |
0
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634 self.outbox.put("<msg to='"+player+"' from='"+self.id+"' group_id='"+self.group_id+"' />"+msg) |
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635 self.check_my_status() |
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636 |
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637 def send_sound(self, snd_xml): |
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638 if self.status == MPLAY_CONNECTED: |
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639 self.outbox.put(snd_xml) |
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640 self.check_my_status() |
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641 |
119 | 642 def send_create_group(self, name, pwd, boot_pwd, min_version): |
643 el = Element('create_group') | |
644 el.set('from', self.id) | |
645 el.set('pwd', pwd) | |
646 el.set('name', name) | |
647 el.set('boot_pwd', boot_pwd) | |
648 el.set('min_version', min_version) | |
649 self.outbox.put(tostring(el)) | |
0
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650 |
119 | 651 def send_join_group(self, group_id, pwd): |
96 | 652 if (group_id != 0): self.update_role("Lurker") |
119 | 653 el = Element('join_group') |
654 el.set('from', self.id) | |
655 el.set('pwd', pwd) | |
656 el.set('group_id', str(group_id)) | |
124 | 657 |
119 | 658 self.outbox.put(tostring(el)) |
0
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659 |
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660 def poll(self, evt=None): |
119 | 661 try: msg = self.inbox.get_nowait() |
0
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662 except: |
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663 if self.get_status() != MPLAY_CONNECTED: |
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664 self.check_my_status() |
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665 else: |
96 | 666 try: self.pretranslate(msg) |
0
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667 except Exception, e: |
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668 print "The following message: " + str(msg) |
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669 print "created the following exception: " |
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670 traceback.print_exc() |
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671 |
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672 def add_msg_handler(self, tag, function, core=False): |
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673 if not self.msg_handlers.has_key(tag): |
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674 self.msg_handlers[tag] = function |
96 | 675 if core: self.core_msg_handlers.append(tag) |
676 else: print 'XML Messages ' + tag + ' already has a handler' | |
0
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677 |
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678 def remove_msg_handler(self, tag): |
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679 if self.msg_handlers.has_key(tag) and not tag in self.core_msg_handlers: |
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680 del self.msg_handlers[tag] |
96 | 681 else: print 'XML Messages ' + tag + ' already deleted' |
0
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682 |
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683 def load_core_msg_handlers(self): |
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684 self.add_msg_handler('msg', self.on_msg, True) |
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685 self.add_msg_handler('ping', self.on_ping, True) |
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686 self.add_msg_handler('group', self.on_group, True) |
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687 self.add_msg_handler('role', self.on_role, True) |
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688 self.add_msg_handler('player', self.on_player, True) |
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689 self.add_msg_handler('password', self.on_password, True) |
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690 self.add_msg_handler('sound', self.on_sound, True) |
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691 |
119 | 692 def pretranslate(self, data): |
0
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693 # Pre-qualify our data. If we don't have atleast 5-bytes, then there is |
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694 # no way we even have a valid message! |
96 | 695 if len(data) < 5: return |
119 | 696 try: el = fromstring(data) |
697 except ExpatError: | |
698 end = data.find(">") | |
699 head = data[:end+1] | |
700 msg = data[end+1:] | |
701 el = fromstring(head) | |
702 try: | |
703 el1 = fromstring(msg) | |
704 el.append(el1) | |
705 except ExpatError: | |
706 el.text = msg | |
707 #logger.general("Bad Message: \n" + data) | |
708 id = el.get('from') or el.get('id') | |
709 if el.tag in self.msg_handlers: self.msg_handlers[el.tag](id, data, el) | |
0
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710 |
119 | 711 def on_sound(self, id, data, etreeEl): |
0
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712 (ignore_id,ignore_name) = self.get_ignore_list() |
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713 for m in ignore_id: |
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714 if m == id: |
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715 # yes we are |
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716 print "ignoring sound from player:" |
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717 return |
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718 chat = self.get_chat() |
119 | 719 chat.sound_player.play(etreeEl.get('url'), 'remote', etreeEl.get('loop')) |
0
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720 |
119 | 721 def on_msg(self, id, data, etreeEl): |
0
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722 end = data.find(">") |
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723 head = data[:end+1] |
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724 msg = data[end+1:] |
119 | 725 if msg[-6:] == '</msg>': msg = msg[:-6] |
726 if id == "0": self.on_receive(msg, None) | |
727 # None get's interpreted in on_receive as the sys admin. | |
728 # Doing it this way makes it harder to impersonate the admin | |
729 elif self.is_valid_id(id): self.on_receive(msg, self.players[id]) | |
0
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730 |
119 | 731 def on_ping(self, id, msg, etreeEl): |
0
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732 #a REAL ping time implementation by Snowdog 8/03 |
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733 # recieves special server <ping time="###" /> command |
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734 # where ### is a returning time from the clients ping command |
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735 #get current time, pull old time from object and compare them |
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736 # the difference is the latency between server and client * 2 |
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737 ct = time.clock() |
119 | 738 ot = etreeEl.get("time") |
0
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739 latency = float(float(ct) - float(ot)) |
119 | 740 latency = int(latency * 10000.0) |
741 latency = float(latency) / 10.0 | |
0
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742 ping_msg = "Ping Results: " + str(latency) + " ms (parsed message, round trip)" |
119 | 743 self.on_receive(ping_msg, None) |
0
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744 |
119 | 745 def on_group(self, id, msg, etreeEl): |
746 act = etreeEl.get("action") | |
747 group_data = (id, etreeEl.get("name"), etreeEl.get("pwd"), etreeEl.get("players")) | |
124 | 748 if act == ('new' or 'update'): |
0
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749 self.groups[id] = group_data |
119 | 750 if act == 'update': self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) |
751 elif act == 'new': self.on_group_event(mplay_event(GROUP_NEW, group_data)) | |
0
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752 elif act == 'del': |
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753 del self.groups[id] |
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754 self.on_group_event(mplay_event(GROUP_DEL, group_data)) |
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755 |
119 | 756 def on_role(self, id, msg, etreeEl): |
757 act = etreeEl.get("action") | |
0
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758 if (act == "set") or (act == "update"): |
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759 try: |
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760 (a,b,c,d,e,f,g,h) = self.players[id] |
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761 if id == self.id: |
119 | 762 self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) |
763 self.update_role(etreeEl.get("role")) | |
764 else: self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) | |
765 self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) | |
96 | 766 except: pass |
0
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767 |
119 | 768 def on_player(self, id, msg, etreeEl): |
769 act = etreeEl.get("action") | |
770 try: player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), | |
771 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
772 etreeEl.get("client_string"), self.players[id][7]) | |
0
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773 except Exception, e: |
119 | 774 player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), |
775 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
776 etreeEl.get("client_string"), "Player") | |
777 print e | |
0
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778 if act == "new": |
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779 self.players[id] = player |
96 | 780 self.on_player_event(mplay_event(PLAYER_NEW, self.players[id])) |
0
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781 elif act == "group": |
119 | 782 self.group_id = etreeEl.get('group_id') |
0
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783 self.clear_players() |
96 | 784 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE, self.groups[self.group_id])) |
119 | 785 self.players[self.id] = self.get_my_info() |
786 #(self.name,self.ip,self.id,self.text_status) | |
96 | 787 self.on_player_event(mplay_event(PLAYER_NEW, self.players[self.id])) |
0
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788 elif act == "failed": |
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789 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE_F)) |
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790 elif act == "del": |
119 | 791 self.on_player_event(mplay_event(PLAYER_DEL, self.players[id])) |
96 | 792 if self.players.has_key(id): del self.players[id] |
793 if id == self.id: self.do_disconnect() | |
0
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794 # the next two cases handle the events that are used to let you know when others are typing |
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795 elif act == "update": |
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796 if id == self.id: |
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797 self.players[id] = player |
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798 self.update_self_from_player(player) |
96 | 799 else: self.players[id] = player |
0
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800 dont_send = 0 |
119 | 801 for m in self.ignore_id: |
96 | 802 if m == id: dont_send=1 |
119 | 803 if dont_send != 1: self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) |
0
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804 |
119 | 805 def on_password(self, id, msg, etreeEl): |
806 self.on_password_signal(etreeEl.get("signal"), etreeEl.get("type"), | |
807 etreeEl.get("id"), etreeEl.get("data")) | |
0
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808 |
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809 def check_my_status(self): |
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810 status = self.get_status() |
96 | 811 if status == MPLAY_DISCONNECTING: self.do_disconnect() |
0
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812 |
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813 def connect(self, addressport): |
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814 """Establish a connection to a server while still using sendThread & recvThread for its |
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815 communication.""" |
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816 if self.is_connected(): |
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817 self.log_msg( "Client is already connected to a server?!? Need to disconnect first." ) |
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818 return 0 |
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819 self.inbox = Queue.Queue(0) |
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820 self.outbox = Queue.Queue(0) |
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821 addressport_ar = addressport.split(":") |
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822 if len(addressport_ar) == 1: |
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823 address = addressport_ar[0] |
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824 port = OPENRPG_PORT |
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825 else: |
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826 address = addressport_ar[0] |
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827 port = int(addressport_ar[1]) |
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828 self.host_server = addressport |
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829 self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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830 try: |
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831 self.sock.connect((address,port)) |
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832 # send client into with id=0 |
119 | 833 outgoing = self.toxml('new') |
834 if iselement(outgoing): outgoing = tostring(outgoing) | |
835 self.sendMsg(self.sock, outgoing) | |
836 data = self.recvMsg(self.sock) | |
0
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837 # get new id and group_id |
119 | 838 el = fromstring(data) |
839 self.id = el.get('id') | |
840 self.group_id = el.get('group_id') | |
841 if el.get('useCompression') == 'True': | |
0
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842 self.useCompression = True |
119 | 843 if cmpBZ2 and el.get('cmpType') == 'bz2': |
844 self.compressionType = bz2 | |
845 elif cmpZLIB and el.get('cmpType') == 'zlib': | |
846 self.compressionType = zlib | |
847 else: self.compressionType = None | |
0
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848 #send confirmation |
119 | 849 outgoing = self.toxml('new') |
850 if iselement(outgoing): outgoing = tostring(outgoing) | |
851 self.sendMsg(self.sock, outgoing) | |
0
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852 except Exception, e: |
119 | 853 print e |
0
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854 self.log_msg(e) |
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855 return 0 |
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856 # Start things rollings along |
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857 self.initialize_threads() |
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858 self.on_mplay_event(mplay_event(MPLAY_CONNECTED)) |
96 | 859 self.players[self.id] = (self.name, self.ip, self.id, |
860 self.text_status, self.version, | |
861 self.protocol_version, self.client_string, self.role) | |
0
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862 self.on_player_event(mplay_event(PLAYER_NEW,self.players[self.id])) |
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863 return 1 |
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864 |
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865 def start_disconnect(self): |
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866 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTING)) |
119 | 867 outgoing = self.toxml('del') |
868 if iselement(outgoing): outgoing = tostring(outgoing) | |
869 self.outbox.put(outgoing) | |
96 | 870 ## Client Side Disconect Forced -- Snowdog 10-09-2003 |
0
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871 #pause to allow GUI events time to sync. |
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872 time.sleep(1) |
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873 self.do_disconnect() |
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874 |
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875 def do_disconnect(self): |
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876 client_base.disconnect(self) |
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877 self.clear_players() |
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878 self.clear_groups() |
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879 self.useroles = 0 |
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880 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTED)) |
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881 self.useCompression = False |
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882 |
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883 def is_connected(self): |
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884 return (self.status == MPLAY_CONNECTED) |
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885 |
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886 def get_next_id(self): |
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887 self.unique_cookie += 1 |
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888 return_str = self.id + "-" + str(self.unique_cookie) |
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889 return return_str |