Mercurial > traipse_dev
annotate orpg/mapper/miniatures_handler.py @ 154:316661c3ec3f beta
Traipse Beta 'OpenRPG' {091125-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
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date | Wed, 25 Nov 2009 06:51:50 -0600 |
parents | 6081bdc2b8d5 |
children | 0d9b746b5751 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/whiteboard_hander.py |
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21 # Author: OpenRPG Team |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $ |
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25 # |
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26 # Description: Miniature layer handler |
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27 # |
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28 __version__ = "$Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $" |
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29 |
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30 from base_handler import * |
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31 from min_dialogs import * |
152 | 32 import thread, time, mimetypes, urllib, wx, os |
92 | 33 |
0
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34 from grid import GRID_RECTANGLE |
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35 from grid import GRID_HEXAGON |
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36 from grid import GRID_ISOMETRIC |
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37 |
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38 from orpg.tools.orpg_settings import settings |
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39 |
135 | 40 from xml.etree.ElementTree import ElementTree, Element |
41 from xml.etree.ElementTree import fromstring, tostring | |
42 | |
43 SHOW_LABELS_TOOL = wx.NewId() | |
44 AUTO_LABEL_TOOL = wx.NewId() | |
0
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45 LAYER_TOOL = wx.NewId() |
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46 MIN_LIST_TOOL = wx.NewId() |
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47 MIN_TOOL = wx.NewId() |
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48 MIN_URL = wx.NewId() |
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49 SERIAL_TOOL = wx.NewId() |
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50 MIN_MOVE = wx.NewId() |
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51 MIN_REMOVE = wx.NewId() |
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52 MIN_PROP_DLG = wx.NewId() |
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53 MIN_FACING_NONE = wx.NewId() |
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54 MIN_FACING_MATCH = wx.NewId() |
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55 MIN_FACING_EAST = wx.NewId() |
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56 MIN_FACING_WEST = wx.NewId() |
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57 MIN_FACING_NORTH = wx.NewId() |
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58 MIN_FACING_SOUTH = wx.NewId() |
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59 MIN_FACING_NORTHEAST = wx.NewId() |
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60 MIN_FACING_SOUTHEAST = wx.NewId() |
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61 MIN_FACING_SOUTHWEST = wx.NewId() |
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62 MIN_FACING_NORTHWEST = wx.NewId() |
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63 MIN_HEADING_NONE = wx.NewId() |
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64 MIN_HEADING_MATCH = wx.NewId() |
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65 MIN_HEADING_EAST = wx.NewId() |
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66 MIN_HEADING_WEST = wx.NewId() |
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67 MIN_HEADING_NORTH = wx.NewId() |
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68 MIN_HEADING_SOUTH = wx.NewId() |
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69 MIN_HEADING_NORTHEAST = wx.NewId() |
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70 MIN_HEADING_SOUTHEAST = wx.NewId() |
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71 MIN_HEADING_SOUTHWEST = wx.NewId() |
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72 MIN_HEADING_NORTHWEST = wx.NewId() |
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73 MIN_HEADING_SUBMENU = wx.NewId() |
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74 MIN_FACING_SUBMENU = wx.NewId() |
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75 MIN_ALIGN_SUBMENU = wx.NewId() |
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76 MIN_ALIGN_GRID_CENTER = wx.NewId() |
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77 MIN_ALIGN_GRID_TL = wx.NewId() |
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78 MIN_TITLE_HACK = wx.NewId() |
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79 MIN_TO_GAMETREE = wx.NewId() |
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80 MIN_BACK_ONE = wx.NewId() |
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81 MIN_FORWARD_ONE = wx.NewId() |
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82 MIN_TO_BACK = wx.NewId() |
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83 MIN_TO_FRONT = wx.NewId() |
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84 MIN_LOCK_BACK = wx.NewId() |
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85 MIN_LOCK_FRONT = wx.NewId() |
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86 MIN_FRONTBACK_UNLOCK = wx.NewId() |
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87 MIN_ZORDER_SUBMENU = wx.NewId() |
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88 MIN_SHOW_HIDE = wx.NewId() |
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89 MIN_LOCK_UNLOCK = wx.NewId() |
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90 MAP_REFRESH_MINI_URLS = wx.NewId() |
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91 |
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92 class myFileDropTarget(wx.FileDropTarget): |
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93 def __init__(self, handler): |
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94 wx.FileDropTarget.__init__(self) |
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95 self.m_handler = handler |
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96 def OnDropFiles(self, x, y, filenames): |
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97 self.m_handler.on_drop_files(x, y, filenames) |
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98 |
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99 class miniatures_handler(base_layer_handler): |
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100 |
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101 def __init__(self, parent, id, canvas): |
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102 self.sel_min = None |
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103 self.auto_label = 1 |
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104 self.use_serial = 1 |
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105 self.canvas = canvas |
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106 self.settings = settings |
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107 self.mini_rclick_menu_extra_items = {} |
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108 self.background_rclick_menu_extra_items = {} |
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109 base_layer_handler.__init__(self, parent, id, canvas) |
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110 # id is the index of the last good menu choice or 'None' |
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111 # if the last menu was left without making a choice |
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112 # should be -1 at other times to prevent events overlapping |
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113 self.lastMenuChoice = None |
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114 self.drag_mini = None |
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115 self.tooltip_delay_miliseconds = 500 |
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116 self.tooltip_timer = wx.CallLater(self.tooltip_delay_miliseconds, self.on_tooltip_timer) |
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117 self.tooltip_timer.Stop() |
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118 dt = myFileDropTarget(self) |
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119 self.canvas.SetDropTarget(dt) |
135 | 120 self.tooltip = wx.ToolTip('') |
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121 #wxInitAllImageHandlers() |
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122 |
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123 def build_ctrls(self): |
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124 base_layer_handler.build_ctrls(self) |
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125 # add controls in reverse order! (unless you want them after the default tools) |
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126 self.min_url = wx.ComboBox(self, wx.ID_ANY, "http://", style=wx.CB_DROPDOWN | wx.CB_SORT) |
14 | 127 self.localBrowse = wx.Button(self, wx.ID_ANY, 'Browse', style=wx.BU_EXACTFIT) |
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128 minilist = createMaskedButton( self, dir_struct["icon"]+'questionhead.gif', 'Edit miniature properties', wx.ID_ANY) |
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129 miniadd = wx.Button(self, wx.ID_OK, "Add Miniature", style=wx.BU_EXACTFIT) |
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130 self.sizer.Add(self.min_url, 1, wx.ALIGN_CENTER) |
14 | 131 self.sizer.Add((6, 0)) |
132 self.sizer.Add(miniadd, 0, wx.ALIGN_CENTER) | |
133 self.sizer.Add((6, 0)) | |
134 self.sizer.Add(self.localBrowse, 0, wx.ALIGN_CENTER) | |
135 self.sizer.Add((6, 0)) | |
136 self.sizer.Add(minilist, 0, wx.ALIGN_CENTER) | |
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137 self.Bind(wx.EVT_BUTTON, self.on_min_list, minilist) |
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138 self.Bind(wx.EVT_BUTTON, self.on_miniature, miniadd) |
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139 self.Bind(wx.EVT_BUTTON, self.on_browse, self.localBrowse) |
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140 |
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141 def on_browse(self, evt): |
20 | 142 if not self.role_is_gm_or_player(): return |
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143 dlg = wx.FileDialog(None, "Select a Miniature to load", dir_struct["user"]+'webfiles/', |
20 | 144 wildcard="Image files (*.bmp, *.gif, *.jpg, *.png)|*.bmp;*.gif;*.jpg;*.png", style=wx.OPEN) |
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145 if not dlg.ShowModal() == wx.ID_OK: |
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146 dlg.Destroy() |
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147 return |
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148 file = open(dlg.GetPath(), "rb") |
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149 imgdata = file.read() |
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150 file.close() |
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151 filename = dlg.GetFilename() |
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152 (imgtype,j) = mimetypes.guess_type(filename) |
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153 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
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154 if self.settings.get_setting('LocalorRemote') == 'Remote': |
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155 # make the new mini appear in top left of current viewable map |
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156 dc = wx.ClientDC(self.canvas) |
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157 self.canvas.PrepareDC(dc) |
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158 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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159 x = dc.DeviceToLogicalX(0) |
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160 y = dc.DeviceToLogicalY(0) |
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161 thread.start_new_thread(self.canvas.layers['miniatures'].upload, |
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162 (postdata, dlg.GetPath()), {'pos':cmpPoint(x,y)}) |
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163 else: |
94 | 164 self.CherryPit(dlg.GetDirectory(), filename) |
92 | 165 |
166 def CherryPit(self, path, filename): | |
167 try: min_url = component.get("cherrypy") + filename | |
168 except: return #chat.InfoPost('CherryPy is not started!') | |
169 min_url = path.replace(orpg.dirpath.dir_struct["user"]+'webfiles', | |
170 component.get("cherrypy")).replace(os.sep, '/') + '/' + filename | |
171 # build url | |
172 if min_url == "" or min_url == "http://": return | |
173 if min_url[:7] != "http://": min_url = "http://" + min_url | |
174 # make label | |
175 if self.auto_label and min_url[-4:-3] == '.': | |
176 start = min_url.rfind("/") + 1 | |
177 min_label = min_url[start:len(min_url)-4] | |
178 if self.use_serial: min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) | |
179 else: min_label = "" | |
180 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
181 try: | |
182 id = 'mini-' + self.canvas.frame.session.get_next_id() | |
183 # make the new mini appear in top left of current viewable map | |
184 dc = wx.ClientDC(self.canvas) | |
185 self.canvas.PrepareDC(dc) | |
186 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) | |
187 x = dc.DeviceToLogicalX(0) | |
188 y = dc.DeviceToLogicalY(0) | |
189 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) | |
190 except: | |
191 # When there is an exception here, we should be decrementing the serial_number for reuse!! | |
192 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" | |
193 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) | |
194 dlg.ShowModal() | |
195 dlg.Destroy() | |
196 self.canvas.layers['miniatures'].rollback_serial() | |
197 self.canvas.send_map_data() | |
198 self.canvas.Refresh(False) | |
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199 |
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200 def build_menu(self,label = "Miniature"): |
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201 base_layer_handler.build_menu(self,label) |
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202 self.main_menu.AppendSeparator() |
135 | 203 self.main_menu.Append(SHOW_LABELS_TOOL, "&Show Labels", '', 1) |
204 self.main_menu.Check(SHOW_LABELS_TOOL, self.canvas.layers['miniatures'].show_labels) | |
205 self.main_menu.Append(AUTO_LABEL_TOOL,"&Auto label","",1) | |
206 self.main_menu.Check(AUTO_LABEL_TOOL, self.auto_label) | |
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207 self.main_menu.Append(SERIAL_TOOL,"&Number minis","",1) |
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208 self.main_menu.Check(SERIAL_TOOL, self.use_serial) |
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209 self.main_menu.Append(MAP_REFRESH_MINI_URLS,"&Refresh miniatures") # Add the menu item |
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210 self.main_menu.AppendSeparator() |
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211 self.main_menu.Append(MIN_MOVE, "Move") |
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212 self.canvas.Bind(wx.EVT_MENU, self.on_map_board_menu_item, id=MAP_REFRESH_MINI_URLS) # Set the handler |
135 | 213 self.canvas.Bind(wx.EVT_MENU, self.on_show_labels, id=SHOW_LABELS_TOOL) |
214 self.canvas.Bind(wx.EVT_MENU, self.on_auto_label, id=AUTO_LABEL_TOOL) | |
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215 self.canvas.Bind(wx.EVT_MENU, self.on_serial, id=SERIAL_TOOL) |
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216 # build miniature meenu |
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217 self.min_menu = wx.Menu() |
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218 # Rectangles and hexagons require slightly different menus because of |
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219 # facing and heading possibilities. |
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220 heading_menu = wx.Menu() |
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221 face_menu = wx.Menu() |
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222 face_menu.Append(MIN_FACING_NONE,"&None") |
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223 face_menu.Append(MIN_FACING_NORTH,"&North") |
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224 face_menu.Append(MIN_FACING_NORTHEAST,"Northeast") |
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225 face_menu.Append(MIN_FACING_EAST,"East") |
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226 face_menu.Append(MIN_FACING_SOUTHEAST,"Southeast") |
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227 face_menu.Append(MIN_FACING_SOUTH,"&South") |
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228 face_menu.Append(MIN_FACING_SOUTHWEST,"Southwest") |
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229 face_menu.Append(MIN_FACING_WEST,"West") |
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230 face_menu.Append(MIN_FACING_NORTHWEST,"Northwest") |
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231 heading_menu.Append(MIN_HEADING_NONE,"&None") |
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232 heading_menu.Append(MIN_HEADING_NORTH,"&North") |
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233 heading_menu.Append(MIN_HEADING_NORTHEAST,"Northeast") |
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234 heading_menu.Append(MIN_HEADING_EAST,"East") |
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235 heading_menu.Append(MIN_HEADING_SOUTHEAST,"Southeast") |
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236 heading_menu.Append(MIN_HEADING_SOUTH,"&South") |
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237 heading_menu.Append(MIN_HEADING_SOUTHWEST,"Southwest") |
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238 heading_menu.Append(MIN_HEADING_WEST,"West") |
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239 heading_menu.Append(MIN_HEADING_NORTHWEST,"Northwest") |
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240 align_menu = wx.Menu() |
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241 align_menu.Append(MIN_ALIGN_GRID_CENTER,"&Center") |
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242 align_menu.Append(MIN_ALIGN_GRID_TL,"&Top-Left") |
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243 # This is a hack to simulate a menu title, due to problem in Linux |
20 | 244 if wx.Platform == '__WXMSW__': self.min_menu.SetTitle(label) |
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245 else: |
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246 self.min_menu.Append(MIN_TITLE_HACK,label) |
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247 self.min_menu.AppendSeparator() |
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248 self.min_menu.Append(MIN_SHOW_HIDE,"Show / Hide") |
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249 self.min_menu.Append(MIN_LOCK_UNLOCK, "Lock / Unlock") |
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250 self.min_menu.Append(MIN_REMOVE,"&Remove") |
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251 self.min_menu.Append(MIN_TO_GAMETREE,"To &Gametree") |
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252 self.min_menu.AppendMenu(MIN_HEADING_SUBMENU,"Set &Heading",heading_menu) |
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253 self.min_menu.AppendMenu(MIN_FACING_SUBMENU,"Set &Facing",face_menu) |
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254 self.min_menu.AppendMenu(MIN_ALIGN_SUBMENU,"Snap-to &Alignment",align_menu) |
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255 self.min_menu.AppendSeparator() |
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256 zorder_menu = wx.Menu() |
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257 zorder_menu.Append(MIN_BACK_ONE,"Back one") |
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258 zorder_menu.Append(MIN_FORWARD_ONE,"Forward one") |
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259 zorder_menu.Append(MIN_TO_BACK,"To back") |
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260 zorder_menu.Append(MIN_TO_FRONT,"To front") |
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261 zorder_menu.AppendSeparator() |
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262 zorder_menu.Append(MIN_LOCK_BACK,"Lock to back") |
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263 zorder_menu.Append(MIN_LOCK_FRONT,"Lock to front") |
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264 zorder_menu.Append(MIN_FRONTBACK_UNLOCK,"Unlock Front/Back") |
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265 self.min_menu.AppendMenu(MIN_ZORDER_SUBMENU, "Miniature Z-Order",zorder_menu) |
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266 #self.min_menu.Append(MIN_LOCK,"&Lock") |
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267 self.min_menu.AppendSeparator() |
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268 self.min_menu.Append(MIN_PROP_DLG,"&Properties") |
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269 self.min_menu.AppendSeparator() |
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270 self.min_menu.Append(MIN_MOVE, "Move") |
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271 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_MOVE) |
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272 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_SHOW_HIDE) |
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273 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_UNLOCK) |
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274 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_REMOVE) |
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275 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_GAMETREE) |
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276 #self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK) |
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277 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_PROP_DLG) |
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278 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NONE) |
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279 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_EAST) |
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280 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_WEST) |
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281 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTH) |
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282 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTH) |
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283 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHEAST) |
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284 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHEAST) |
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285 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHWEST) |
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286 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHWEST) |
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287 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NONE) |
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288 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_EAST) |
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289 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_WEST) |
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290 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTH) |
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291 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTH) |
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292 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHEAST) |
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293 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHEAST) |
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294 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHWEST) |
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295 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHWEST) |
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296 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_CENTER) |
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297 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_TL) |
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298 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_BACK_ONE) |
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299 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FORWARD_ONE) |
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300 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_BACK) |
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301 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_FRONT) |
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302 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_BACK) |
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303 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_FRONT) |
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304 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FRONTBACK_UNLOCK) |
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305 ######### add plugin added menu items ######### |
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306 if len(self.mini_rclick_menu_extra_items)>0: |
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307 self.min_menu.AppendSeparator() |
20 | 308 for item in self.mini_rclick_menu_extra_items.items(): self.min_menu.Append(item[1], item[0]) |
0
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309 if len(self.background_rclick_menu_extra_items)>0: |
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310 self.main_menu.AppendSeparator() |
152 | 311 for item in self.background_rclick_menu_extra_items.items(): self.main_menu.Append(item[1], item[0]) |
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312 |
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313 def do_min_menu(self,pos): |
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314 self.canvas.PopupMenu(self.min_menu,pos) |
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315 |
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316 def do_min_select_menu(self, min_list, pos): |
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317 # to prevent another event being processed |
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318 self.lastMenuChoice = None |
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319 self.min_select_menu = wx.Menu() |
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320 self.min_select_menu.SetTitle("Select Miniature") |
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321 loop_count = 1 |
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322 try: |
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323 for m in min_list: |
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324 # Either use the miniatures label for the selection list |
20 | 325 if m.label: self.min_select_menu.Append(loop_count, m.label) |
0
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326 # Or use part of the images filename as an identifier |
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327 else: |
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328 string_split = string.split(m.path,"/",) |
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329 last_string = string_split[len(string_split)-1] |
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330 self.min_select_menu.Append(loop_count, 'Unlabeled - ' + last_string[:len(last_string)-4]) |
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331 self.canvas.Bind(wx.EVT_MENU, self.min_selected, id=loop_count) |
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332 loop_count += 1 |
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333 self.canvas.PopupMenu(self.min_select_menu,pos) |
20 | 334 except: pass |
0
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335 |
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336 def min_selected(self,evt): |
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337 # this is the callback function for the menu that is used to choose |
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338 # between minis when you right click, left click or left double click |
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339 # on a stack of two or more |
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340 self.canvas.Refresh(False) |
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341 self.canvas.send_map_data() |
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342 self.lastMenuChoice = evt.GetId()-1 |
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343 |
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344 def on_min_menu_item(self,evt): |
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345 id = evt.GetId() |
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346 if id == MIN_MOVE: |
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347 if self.sel_min: |
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348 self.moveSelectedMini(self.last_rclick_pos) |
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349 self.deselectAndRefresh() |
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350 return |
20 | 351 elif id == MIN_REMOVE: self.canvas.layers['miniatures'].del_miniature(self.sel_rmin) |
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352 elif id == MIN_TO_GAMETREE: |
135 | 353 ### Alpha ### implements ElementTree |
354 mini = self.sel_rmin.toxml(action="new") | |
355 node = Element('nodehandler') | |
356 node.set('module', 'map_miniature_nodehandler') | |
357 node.set('class', 'map_miniature_handler') | |
358 name = self.sel_rmin.label if self.sel_rmin.label else 'Unnamed Miniature' | |
359 node.set('name', name) | |
360 node.append(mini) | |
361 gametree = component.get('tree') | |
362 gametree.insert_xml(tostring(node)) | |
363 ### ElementTree is a nice decision from Core, kudos!! ### | |
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364 elif id == MIN_SHOW_HIDE: |
20 | 365 if self.sel_rmin.hide: self.sel_rmin.hide = 0 |
366 else: self.sel_rmin.hide = 1 | |
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367 elif id == MIN_LOCK_UNLOCK: |
20 | 368 if self.sel_rmin.locked: self.sel_rmin.locked = False |
369 else: self.sel_rmin.locked = True | |
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370 if self.sel_rmin == self.sel_min: |
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371 # when we lock / unlock the selected mini make sure it isn't still selected |
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372 # or it might easily get moved by accident and be hard to move back |
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373 self.sel_min.selected = False |
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374 self.sel_min.isUpdated = True |
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375 self.sel_min = None |
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Beginning of Code Clean-up. Some code untested, may break!
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376 recycle_bin = {MIN_HEADING_NONE: FACE_NONE, MIN_HEADING_NORTH: FACE_NORTH, |
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377 MIN_HEADING_NORTHWEST: FACE_NORTHWEST, MIN_HEADING_NORTHEAST: FACE_NORTHEAST, |
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378 MIN_HEADING_EAST: FACE_EAST, MIN_HEADING_SOUTHEAST: FACE_SOUTHEAST, MIN_HEADING_SOUTHWEST: FACE_SOUTHWEST, |
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379 MIN_HEADING_SOUTH: FACE_SOUTH, MIN_HEADING_WEST: FACE_WEST} |
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380 if recycle_bin.has_key(id): |
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381 self.sel_rmin.heading = recycle_bin[id] |
20 | 382 del recycle_bin |
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383 recycle_bin = {MIN_FACING_NONE: FACE_NONE, MIN_FACING_NORTH: FACE_NORTH, |
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384 MIN_FACING_NORTHWEST: FACE_NORTHWEST, MIN_FACING_NORTHEAST: FACE_NORTHEAST, |
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385 MIN_FACING_EAST: FACE_EAST, MIN_FACING_SOUTHEAST: FACE_SOUTHEAST, MIN_FACING_SOUTHWEST: FACE_SOUTHWEST, |
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386 MIN_FACING_SOUTH: FACE_SOUTH, MIN_FACING_WEST: FACE_WEST} |
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387 if recycle_bin.has_key(id): |
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388 self.sel_rmin.face = recycle_bin[id] |
20 | 389 del recycle_bin |
390 elif id == MIN_ALIGN_GRID_CENTER: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_CENTER | |
391 elif id == MIN_ALIGN_GRID_TL: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_TL | |
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392 elif id == MIN_PROP_DLG: |
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393 old_lock_value = self.sel_rmin.locked |
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394 dlg = min_edit_dialog(self.canvas.frame.GetParent(),self.sel_rmin) |
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395 if dlg.ShowModal() == wx.ID_OK: |
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396 if self.sel_rmin == self.sel_min and self.sel_rmin.locked != old_lock_value: |
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397 # when we lock / unlock the selected mini make sure it isn't still selected |
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398 # or it might easily get moved by accident and be hard to move back |
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399 self.sel_min.selected = False |
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400 self.sel_min.isUpdated = True |
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401 self.sel_min = None |
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402 self.canvas.Refresh(False) |
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403 self.canvas.send_map_data() |
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404 return |
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405 |
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406 elif id == MIN_BACK_ONE: |
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407 # This assumes that we always start out with a z-order |
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408 # that starts at 0 and goes up to the number of |
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409 # minis - 1. If this isn't the case, then execute |
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410 # a self.canvas.layers['miniatures'].collapse_zorder() |
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411 # before getting the oldz to test |
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412 # Save the selected minis current z-order |
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413 oldz = self.sel_rmin.zorder |
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414 # Make sure the mini isn't sticky front or back |
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415 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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416 self.sel_rmin.zorder -= 1 |
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417 # Re-collapse to normalize |
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418 # Note: only one update (with the final values) will be sent |
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419 self.canvas.layers['miniatures'].collapse_zorder() |
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420 |
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421 elif id == MIN_FORWARD_ONE: |
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422 # This assumes that we always start out with a z-order |
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423 # that starts at 0 and goes up to the number of |
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424 # minis - 1. If this isn't the case, then execute |
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425 # a self.canvas.layers['miniatures'].collapse_zorder() |
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426 # before getting the oldz to test |
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427 # Save the selected minis current z-order |
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428 oldz = self.sel_rmin.zorder |
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429 self.sel_rmin.zorder += 1 |
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430 |
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431 # Re-collapse to normalize |
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432 # Note: only one update (with the final values) will be sent |
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433 self.canvas.layers['miniatures'].collapse_zorder() |
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434 |
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435 elif id == MIN_TO_FRONT: |
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436 # This assumes that we always start out with a z-order |
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437 # that starts at 0 and goes up to the number of |
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438 # minis - 1. If this isn't the case, then execute |
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439 # a self.canvas.layers['miniatures'].collapse_zorder() |
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440 # before getting the oldz to test |
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441 # Save the selected minis current z-order |
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442 oldz = self.sel_rmin.zorder |
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443 |
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444 # Make sure the mini isn't sticky front or back |
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445 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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446 # The new z-order will be one more than the last index |
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447 newz = len(self.canvas.layers['miniatures'].miniatures) |
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448 self.sel_rmin.zorder = newz |
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449 # Re-collapse to normalize |
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450 # Note: only one update (with the final values) will be sent |
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451 self.canvas.layers['miniatures'].collapse_zorder() |
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452 |
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453 elif id == MIN_TO_BACK: |
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454 # This assumes that we always start out with a z-order |
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455 # that starts at 0 and goes up to the number of |
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456 # minis - 1. If this isn't the case, then execute |
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457 # a self.canvas.layers['miniatures'].collapse_zorder() |
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458 # before getting the oldz to test |
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459 # Save the selected minis current z-order |
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460 oldz = self.sel_rmin.zorder |
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461 # Make sure the mini isn't sticky front or back |
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462 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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463 |
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464 # Since 0 is the lowest in a normalized order, be one less |
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465 newz = -1 |
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466 self.sel_rmin.zorder = newz |
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467 # Re-collapse to normalize |
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468 # Note: only one update (with the final values) will be sent |
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469 self.canvas.layers['miniatures'].collapse_zorder() |
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470 |
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471 elif id == MIN_FRONTBACK_UNLOCK: |
20 | 472 if self.sel_rmin.zorder == MIN_STICKY_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK + 1 |
473 elif self.sel_rmin.zorder == MIN_STICKY_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT - 1 | |
474 elif id == MIN_LOCK_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK | |
475 elif id == MIN_LOCK_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT | |
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476 # Pretty much, we always want to refresh when we go through here |
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477 # This helps us remove the redundant self.Refresh() on EVERY menu event |
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478 # that we process above. |
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479 self.sel_rmin.isUpdated = True |
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480 self.canvas.Refresh(False) |
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481 self.canvas.send_map_data() |
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482 |
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483 def on_miniature(self, evt): |
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484 session = self.canvas.frame.session |
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485 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): |
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486 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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487 return |
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488 min_url = self.min_url.GetValue() |
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489 # build url |
20 | 490 if min_url == "" or min_url == "http://": return |
491 if min_url[:7] != "http://" : min_url = "http://" + min_url | |
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492 # make label |
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493 if self.auto_label and min_url[-4:-3] == '.': |
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494 start = min_url.rfind("/") + 1 |
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495 min_label = min_url[start:len(min_url)-4] |
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496 if self.use_serial: |
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497 min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) |
20 | 498 else: min_label = "" |
499 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
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500 try: |
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501 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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502 # make the new mini appear in top left of current viewable map |
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503 dc = wx.ClientDC(self.canvas) |
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504 self.canvas.PrepareDC(dc) |
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505 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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506 x = dc.DeviceToLogicalX(0) |
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507 y = dc.DeviceToLogicalY(0) |
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508 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) |
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509 except: |
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510 # When there is an exception here, we should be decrementing the serial_number for reuse!! |
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511 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" |
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512 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) |
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513 dlg.ShowModal() |
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514 dlg.Destroy() |
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515 self.canvas.layers['miniatures'].rollback_serial() |
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516 self.canvas.send_map_data() |
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517 self.canvas.Refresh(False) |
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518 #except Exception, e: |
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519 #wx.MessageBox(str(e),"Miniature Error") |
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520 |
135 | 521 def on_show_labels(self, evt): |
522 show_labels = not self.canvas.layers['miniatures'].show_labels | |
523 self.canvas.layers['miniatures'].show_labels = show_labels | |
524 self.canvas.Refresh() | |
525 | |
526 def on_auto_label(self,evt): | |
0
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527 self.auto_label = not self.auto_label |
135 | 528 #self.auto_label_cb.SetValue(self.auto_label) |
0
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529 #self.send_map_data() |
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530 #self.Refresh() |
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531 |
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532 def on_min_list(self,evt): |
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533 session = self.canvas.frame.session |
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534 if (session.my_role() != session.ROLE_GM): |
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535 self.infoPost("You must be a GM to use this feature") |
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536 return |
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537 #d = min_list_panel(self.frame.GetParent(),self.canvas.layers,"Miniature list") |
135 | 538 d = min_list_panel(self.canvas.frame, self.canvas.layers, "Miniature list") |
20 | 539 if d.ShowModal() == wx.ID_OK: d.Destroy() |
0
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540 self.canvas.Refresh(False) |
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541 |
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542 def on_serial(self, evt): |
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543 self.use_serial = not self.use_serial |
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544 |
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545 def on_map_board_menu_item(self,evt): |
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546 id = evt.GetId() |
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547 if id == MAP_REFRESH_MINI_URLS: # Note: this doesn't change the mini, so no need to update the map |
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548 for mini in self.canvas.layers['miniatures'].miniatures: # For all minis |
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549 mini.set_bmp(ImageHandler.load(mini.path, 'miniature', mini.id)) # Reload their bmp member |
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550 self.canvas.Refresh(False) |
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551 |
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|
552 #################################################################### |
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553 ## old functions, changed an awful lot |
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|
554 |
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555 def on_left_down(self, evt): |
20 | 556 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 557 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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558 if mini: |
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559 deselecting_selected_mini = (mini == self.sel_min) #clicked on the selected mini |
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|
560 self.deselectAndRefresh() |
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561 self.drag_mini = mini |
20 | 562 if deselecting_selected_mini: return |
0
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563 self.sel_min = mini |
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564 self.sel_min.selected = True |
7
2b9e766f9dee
Tests fixes issues with Linux GUI effecting miniatures
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0
diff
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|
565 self.canvas.Refresh() |
0
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|
566 else: |
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|
567 self.drag_mini = None |
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|
568 pos = self.getLogicalPosition(evt) |
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diff
changeset
|
569 self.moveSelectedMini(pos) |
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diff
changeset
|
570 self.deselectAndRefresh() |
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changeset
|
571 |
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parents:
diff
changeset
|
572 def on_right_down(self, evt): |
20 | 573 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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|
574 self.last_rclick_pos = self.getLogicalPosition(evt) |
14 | 575 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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|
576 if mini: |
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|
577 self.sel_rmin = mini |
20 | 578 if self.sel_min: self.min_menu.Enable(MIN_MOVE, True) |
579 else: self.min_menu.Enable(MIN_MOVE, False) | |
0
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changeset
|
580 self.prepare_mini_rclick_menu(evt) |
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|
581 self.do_min_menu(evt.GetPosition()) |
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|
582 else:# pass it on |
20 | 583 if self.sel_min: self.main_menu.Enable(MIN_MOVE, True) |
584 else: self.main_menu.Enable(MIN_MOVE, False) | |
0
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585 self.prepare_background_rclick_menu(evt) |
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586 base_layer_handler.on_right_down(self, evt) |
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|
587 |
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changeset
|
588 #################################################################### |
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changeset
|
589 ## new functions |
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changeset
|
590 |
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changeset
|
591 def on_drop_files(self, x, y, filepaths): |
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parents:
diff
changeset
|
592 # currently we ignore multiple files |
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diff
changeset
|
593 filepath = filepaths[0] |
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|
594 start1 = filepath.rfind("\\") + 1 # check for both slashes in path to be on the safe side |
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|
595 start2 = filepath.rfind("/") + 1 |
20 | 596 if start1 < start2: start1 = start2 |
0
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597 filename = filepath[start1:] |
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598 pos = filename.rfind('.') |
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|
599 ext = filename[pos:].lower() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
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|
600 #ext = filename[-4:].lower() |
0
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601 if(ext != ".bmp" and ext != ".gif" and ext != ".jpg" and ext != ".jpeg" and ext != ".png"): |
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changeset
|
602 self.infoPost("Supported file extensions are: *.bmp, *.gif, *.jpg, *.jpeg, *.png") |
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changeset
|
603 return |
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604 file = open(filepath, "rb") |
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605 imgdata = file.read() |
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changeset
|
606 file.close() |
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|
607 dc = wx.ClientDC(self.canvas) |
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608 self.canvas.PrepareDC(dc) |
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609 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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610 x = dc.DeviceToLogicalX(x) |
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611 y = dc.DeviceToLogicalY(y) |
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612 (imgtype,j) = mimetypes.guess_type(filename) |
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613 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
92 | 614 if self.settings.get_setting('LocalorRemote') == 'Remote': |
615 thread.start_new_thread(self.canvas.layers['miniatures'].upload, (postdata, filepath), {'pos':cmpPoint(x,y)}) | |
152 | 616 else: self.CherryPit(filepath, '') |
0
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|
617 |
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|
618 def on_tooltip_timer(self, *args): |
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619 pos = args[0] |
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620 dc = wx.ClientDC(self.canvas) |
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621 self.canvas.PrepareDC(dc) |
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622 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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623 pos = wx.Point(dc.DeviceToLogicalX(pos.x), dc.DeviceToLogicalY(pos.y)) |
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624 mini_list = self.getMiniListOrSelectedMini(pos) |
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625 if len(mini_list) > 0: |
135 | 626 tooltip = mini_list[0].label |
627 #self.canvas.SetToolTipString(mini_list[0].label) | |
628 #Once set, it never unsets, so it sucks. | |
152 | 629 else: self.canvas.SetToolTipString('') |
0
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630 |
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631 def on_motion(self,evt): |
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632 if evt.Dragging() and evt.LeftIsDown(): |
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633 if self.canvas.drag is None and self.drag_mini is not None: |
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634 drag_bmp = self.drag_mini.bmp |
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635 if self.drag_mini.width and self.drag_mini.height: |
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636 tmp_image = drag_bmp.ConvertToImage() |
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637 tmp_image.ConvertAlphaToMask() |
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638 drag_bmp = tmp_image.ConvertToBitmap() |
19
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639 mask = wx.Mask(drag_bmp, wx.Colour(tmp_image.GetMaskRed(), |
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diff
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640 tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) |
0
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641 drag_bmp.SetMask(mask) |
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642 tmp_image = tmp_image.ConvertToGreyscale() |
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643 self.drag_mini.gray = True |
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644 self.drag_mini.isUpdated = True |
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645 def refresh(): |
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646 self.canvas.drag.Hide() |
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647 self.canvas.Refresh(False) |
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648 wx.CallAfter(refresh) |
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649 self.canvas.drag = wx.DragImage(drag_bmp) |
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650 self.drag_offset = self.getLogicalPosition(evt)- self.drag_mini.pos |
19
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651 self.canvas.drag.BeginDrag((int(self.drag_offset.x * self.canvas.layers['grid'].mapscale), |
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diff
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652 int(self.drag_offset.y * self.canvas.layers['grid'].mapscale)), self.canvas, False) |
0
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653 elif self.canvas.drag is not None: |
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654 self.canvas.drag.Move(evt.GetPosition()) |
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655 self.canvas.drag.Show() |
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656 # reset tool tip timer |
135 | 657 self.canvas.SetToolTipString('') |
0
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658 self.tooltip_timer.Restart(self.tooltip_delay_miliseconds, evt.GetPosition()) |
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659 |
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660 def on_left_up(self,evt): |
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661 if self.canvas.drag: |
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662 self.canvas.drag.Hide() |
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663 self.canvas.drag.EndDrag() |
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664 self.canvas.drag = None |
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665 pos = self.getLogicalPosition(evt) |
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666 pos = pos - self.drag_offset |
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667 if self.canvas.layers['grid'].snap: |
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668 nudge = int(self.canvas.layers['grid'].unit_size/2) |
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669 if self.canvas.layers['grid'].mode != GRID_ISOMETRIC: |
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670 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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671 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2),int(self.drag_mini.bmp.GetHeight()/2)) |
20 | 672 else: pos = pos + (nudge, nudge) |
0
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673 else:# GRID_ISOMETRIC |
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674 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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675 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2), self.drag_mini.bmp.GetHeight()) |
20 | 676 else: pass # no nudge for the isomorphic / top-left |
0
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677 self.sel_min = self.drag_mini |
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678 # check to see if the mouse is inside the window still |
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679 w = self.canvas.GetClientSizeTuple() # this is the window size, minus any scrollbars |
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680 p = evt.GetPosition() # compare the window size, w with the non-logical position |
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681 c = self.canvas.size # this is the grid size, compare with the logical position, pos |
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682 # both are [width, height] |
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683 if p.x>=0 and pos.x<c[0] and p.x<w[0] and p.y>=0 and pos.y<c[1] and p.y<w[1]: |
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684 self.moveSelectedMini(pos) |
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685 self.sel_min.gray = False |
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686 self.sel_min.selected = False |
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687 self.sel_min.isUpdated = True |
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688 self.canvas.Refresh(False) |
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689 self.canvas.send_map_data() |
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690 self.sel_min = None |
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691 self.drag_mini = None |
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|
692 |
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|
693 def on_left_dclick(self,evt): |
20 | 694 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 695 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
20 | 696 if mini: self.on_mini_dclick(evt, mini) |
697 else: base_layer_handler.on_left_dclick(self, evt) | |
0
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|
698 |
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|
699 |
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|
700 #################################################################### |
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|
701 ## hook functions (although with python you can override any of the functions) |
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|
702 |
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|
703 def prepare_mini_rclick_menu(self, evt): |
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|
704 # override the entire right-click on a mini menu |
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|
705 pass |
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changeset
|
706 |
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|
707 def prepare_background_rclick_menu(self, evt): |
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|
708 # override the entire right-click on the map menu |
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changeset
|
709 pass |
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changeset
|
710 |
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|
711 def get_mini_tooltip(self, mini_list): |
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|
712 # override to create a tooltip |
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|
713 return "" |
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changeset
|
714 |
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changeset
|
715 def on_mini_dclick(self, evt, mini): |
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|
716 # do something after the mini was left double clicked |
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changeset
|
717 pass |
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changeset
|
718 |
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changeset
|
719 #################################################################### |
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|
720 ## easy way to add a single menu item |
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changeset
|
721 |
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|
722 def set_mini_rclick_menu_item(self, label, callback_function): |
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|
723 # remember you might want to call these at the end of your callback function: |
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|
724 # mini_handler.sel_rmin.isUpdated = True |
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|
725 # canvas.Refresh(False) |
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|
726 # canvas.send_map_data() |
20 | 727 if callback_function == None: del self.mini_rclick_menu_extra_items[label] |
0
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|
728 else: |
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|
729 if not self.mini_rclick_menu_extra_items.has_key(label): |
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|
730 self.mini_rclick_menu_extra_items[label]=wx.NewId() |
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|
731 menu_id = self.mini_rclick_menu_extra_items[label] |
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|
732 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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|
733 self.build_menu() |
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changeset
|
734 |
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|
735 def set_background_rclick_menu_item(self, label, callback_function): |
20 | 736 if callback_function == None: del self.background_rclick_menu_extra_items[label] |
0
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|
737 else: |
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diff
changeset
|
738 if not self.background_rclick_menu_extra_items.has_key(label): |
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changeset
|
739 self.background_rclick_menu_extra_items[label]=wx.NewId() |
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|
740 menu_id = self.background_rclick_menu_extra_items[label] |
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|
741 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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|
742 self.build_menu() |
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changeset
|
743 |
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|
744 |
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changeset
|
745 #################################################################### |
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|
746 ## helper functions |
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changeset
|
747 |
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|
748 def infoPost(self, message): |
66 | 749 component.get("chat").InfoPost(message) |
0
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|
750 |
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|
751 def role_is_gm_or_player(self): |
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|
752 session = self.canvas.frame.session |
135 | 753 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): |
0
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|
754 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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|
755 return False |
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|
756 return True |
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|
757 |
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|
758 def role_is_gm(self): |
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759 session = self.canvas.frame.session |
135 | 760 if (session.my_role() != session.ROLE_GM) and (session.use_roles()): return False |
0
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761 return True |
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762 |
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763 def alreadyDealingWithMenu(self): |
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764 return self.lastMenuChoice is not None |
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765 |
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766 def getLastMenuChoice(self): |
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767 choice = self.lastMenuChoice |
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768 self.lastMenuChoice = None |
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769 return choice |
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770 |
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771 def getLogicalPosition(self, evt): |
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772 dc = wx.ClientDC(self.canvas) |
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773 self.canvas.PrepareDC(dc) |
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774 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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775 pos = evt.GetLogicalPosition(dc) |
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776 return pos |
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777 |
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778 def getMiniListOrSelectedMini(self, pos, include_locked=False): |
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779 if self.sel_min and self.sel_min.hit_test(pos): |
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780 # clicked on the selected mini - assume that is the intended target |
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781 # and don't give a choice of it and any other minis stacked with it |
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782 mini_list = [] |
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783 mini_list.append(self.sel_min) |
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784 return mini_list |
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785 mini_list = self.canvas.layers['miniatures'].find_miniature(pos, (not include_locked)) |
20 | 786 if mini_list: return mini_list |
0
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787 mini_list = [] |
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788 return mini_list |
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789 |
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790 def deselectAndRefresh(self): |
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791 if self.sel_min: |
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792 self.sel_min.selected = False |
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793 self.sel_min.isUpdated = True |
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794 self.canvas.Refresh(False) |
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795 self.canvas.send_map_data() |
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796 self.sel_min = None |
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797 |
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798 def moveSelectedMini(self, pos): |
20 | 799 if self.sel_min: self.moveMini(pos, self.sel_min) |
0
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800 |
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801 def moveMini(self, pos, mini): |
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802 grid = self.canvas.layers['grid'] |
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803 mini.pos = grid.get_snapped_to_pos(pos, mini.snap_to_align, mini.bmp.GetWidth(), mini.bmp.GetHeight()) |
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804 |
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805 def find_mini(self, evt, include_locked): |
20 | 806 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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807 pos = self.getLogicalPosition(evt) |
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808 mini_list = self.getMiniListOrSelectedMini(pos, include_locked) |
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809 mini = None |
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810 if len(mini_list) > 1: |
20 | 811 try: self.do_min_select_menu(mini_list, evt.GetPosition()) |
812 except: pass | |
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813 choice = self.getLastMenuChoice() |
20 | 814 if choice == None: return None # left menu without making a choice, eg by clicking outside menu |
0
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815 mini = mini_list[choice] |
20 | 816 elif len(mini_list) == 1: mini = mini_list[0] |
0
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817 return mini |
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818 |