Mercurial > traipse_dev
annotate orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 118:217fb049bd00 alpha
Traipse Alpha 'OpenRPG' {091028-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
author | sirebral |
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date | Wed, 28 Oct 2009 14:24:54 -0500 |
parents | 449a8900f9ac |
children | 06f10429eedc |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: map_miniature_nodehandler.py |
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21 # Author: Andrew Bennett |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: map_miniature_nodehandler.py,v 1.17 2007/12/07 20:39:48 digitalxero Exp $ |
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25 # |
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26 # Description: nodehandler for miniature images |
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27 # |
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28 |
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29 #from nodehandlers.core import * |
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30 from core import * |
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31 from orpg.gametree import * |
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32 from orpg.mapper.miniatures_msg import mini_msg |
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33 from orpg.mapper.images import ImageHandler |
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34 import urllib |
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35 |
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36 class map_miniature_handler(node_handler): |
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37 |
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38 """ A node handler for miniatures |
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39 <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' > |
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40 <miniature id='' label='Elf-1' posx='' posy='' path='' ... /> |
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41 </nodehandler > |
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42 """ |
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43 |
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44 |
118 | 45 def __init__(self,xml,tree_node): |
46 node_handler.__init__(self,xml,tree_node) | |
66 | 47 self.mapper = component.get("map") |
48 self.session = component.get("session") | |
118 | 49 self.miniature_xml = self.xml.find("miniature") |
50 | |
0
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51 def get_scaled_bitmap(self,x,y): |
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52 my_mini_msg = mini_msg() |
118 | 53 my_mini_msg.init_from_dom(self.miniature_xml) |
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54 bmp = None |
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55 path = my_mini_msg.get_prop("path") |
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56 |
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57 if path: |
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58 path = urllib.unquote(path) |
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59 if ImageHandler.Cache.has_key(path): |
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60 bmp = ImageHandler.Cache[path] |
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61 else: |
118 | 62 #bmp = ImageHandler.directLoad(path, 'miniature', id) |
0
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63 bmp = ImageHandler.directLoad(path)# Old Code TaS. |
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64 |
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65 if bmp: |
118 | 66 img = wx.ImageFromMime(ImageHandler.Cache[path][1], ImageHandler.Cache[path][2]) |
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67 #img = wx.ImageFromBitmap(bmp) |
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68 scaled_img = img.Scale(x,y) |
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69 scaled_bmp = scaled_img.ConvertToBitmap() |
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70 scratch = scaled_img.ConvertToBitmap() |
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71 memDC = wx.MemoryDC() |
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72 memDC.BeginDrawing() |
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73 memDC.SelectObject(scaled_bmp) |
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74 memDC.SetBrush(wx.WHITE_BRUSH) |
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75 memDC.SetPen(wx.WHITE_PEN) |
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76 memDC.DrawRectangle(0,0,x,y) |
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77 memDC.SetPen(wx.NullPen) |
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78 memDC.SetBrush(wx.NullBrush) |
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79 memDC.DrawBitmap(scratch,0,0,1) |
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80 memDC.SelectObject(wx.NullBitmap) |
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81 memDC.EndDrawing() |
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82 del memDC |
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83 return scaled_bmp |
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84 |
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85 def map_aware(self): |
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86 return 1 |
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87 |
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88 def get_miniature_XML(self): |
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89 my_mini_msg = mini_msg() |
118 | 90 my_mini_msg.init_from_dom(self.miniature_xml) |
0
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91 my_mini_msg.init_prop("id",self.session.get_next_id()) |
118 | 92 label = self.xml.get("name") |
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93 my_mini_msg.init_prop("label",label) |
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94 new_xml = my_mini_msg.get_all_xml() |
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95 return new_xml |
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96 |
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97 def get_to_map_XML(self): |
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98 new_xml = self.get_miniature_XML() |
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99 new_xml = str("<map action='update'><miniatures>" + new_xml + "</miniatures></map>") |
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100 return new_xml |
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101 |
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102 def on_send_to_map(self,evt): |
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103 if isinstance(evt, wx.MouseEvent) and evt.LeftUp():# as opposed to a menu event |
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104 dc = wx.ClientDC(self.mapper.canvas) |
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105 self.mapper.canvas.PrepareDC(dc) |
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106 grid = self.mapper.canvas.layers['grid'] |
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107 dc.SetUserScale(grid.mapscale, grid.mapscale) |
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108 pos = evt.GetLogicalPosition(dc) |
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109 try: |
118 | 110 align = int(self.xml.get("align")) |
111 width = int(self.xml.get("width")) | |
112 height = int(self.xml.get("height")) | |
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113 pos = grid.get_snapped_to_pos(pos, align, width, height) |
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114 except: |
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115 pass |
118 | 116 self.miniature_xml.set("posx", str(pos.x)) |
117 self.miniature_xml.set("posy", str(pos.y)) | |
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118 new_xml = self.get_to_map_XML() |
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119 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER): |
66 | 120 component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer") |
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121 return |
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122 |
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123 if new_xml: |
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124 self.mapper.new_data(new_xml) |
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125 self.session.send(new_xml) |
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126 else: |
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127 print "problem converting old mini xml to new mini xml" |
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128 |
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129 def about(self): |
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130 return "Miniature node by Andrew Bennett" |
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131 |
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132 def tohtml(self): |
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133 html_str = "<table><tr><td>" |
118 | 134 html_str += "<center><img src='" + self.xml.get("path") + "'>" |
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135 html_str += "</center></td></tr>\n" |
118 | 136 html_str += "<tr><td><center>" + self.xml.get("name") + "</center></td></tr></table>" |
137 return html_str |