view orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 151:06f10429eedc alpha

Traipse Alpha 'OpenRPG' {091125-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Wed, 25 Nov 2009 06:15:49 -0600
parents 217fb049bd00
children bf799efe7a8a
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: map_miniature_nodehandler.py
# Author: Andrew Bennett
# Maintainer:
# Version:
#   $Id: map_miniature_nodehandler.py,v 1.17 2007/12/07 20:39:48 digitalxero Exp $
#
# Description: nodehandler for miniature images
#

#from nodehandlers.core import *
from core import *
from orpg.gametree import *
from orpg.mapper.miniatures_msg import mini_msg
from orpg.mapper.images import ImageHandler
import urllib

class map_miniature_handler(node_handler):

    """ A node handler for miniatures
        <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' >
                <miniature id='' label='Elf-1' posx='' posy='' path='' ...  />
        </nodehandler >
    """

    def __init__(self,xml,tree_node):
        node_handler.__init__(self,xml,tree_node)
        self.mapper = component.get("map")
        self.session = component.get("session")
        self.miniature_xml = self.xml.find("miniature")
        
    def get_scaled_bitmap(self,x,y):
        my_mini_msg = mini_msg()
        my_mini_msg.init_from_dom(self.miniature_xml)
        bmp = None
        path = my_mini_msg.get_prop("path")

        if path:
            path = urllib.unquote(path)
            if ImageHandler.Cache.has_key(path): bmp = ImageHandler.Cache[path]
            else: bmp = ImageHandler.directLoad(path)# Old Code TaS.

            if bmp:
                img = wx.ImageFromMime(ImageHandler.Cache[path][1], ImageHandler.Cache[path][2])
                #img = wx.ImageFromBitmap(bmp)
                scaled_img = img.Scale(x,y)
                scaled_bmp = scaled_img.ConvertToBitmap()
                scratch = scaled_img.ConvertToBitmap()
                memDC = wx.MemoryDC()
                memDC.BeginDrawing()
                memDC.SelectObject(scaled_bmp)
                memDC.SetBrush(wx.WHITE_BRUSH)
                memDC.SetPen(wx.WHITE_PEN)
                memDC.DrawRectangle(0,0,x,y)
                memDC.SetPen(wx.NullPen)
                memDC.SetBrush(wx.NullBrush)
                memDC.DrawBitmap(scratch,0,0,1)
                memDC.SelectObject(wx.NullBitmap)
                memDC.EndDrawing()
                del memDC
                return scaled_bmp

    def map_aware(self):
        return 1

    def get_miniature_XML(self):
        my_mini_msg = mini_msg()
        my_mini_msg.init_from_dom(self.miniature_xml)
        my_mini_msg.init_prop("id",self.session.get_next_id())
        label = self.xml.get("name")
        my_mini_msg.init_prop("label",label)
        new_xml = my_mini_msg.get_all_xml()
        return new_xml

    def get_to_map_XML(self):
        new_xml = self.get_miniature_XML()
        new_xml = str("<map action='update'><miniatures>" + new_xml + "</miniatures></map>")
        return new_xml

    def on_send_to_map(self,evt):
        if isinstance(evt, wx.MouseEvent) and evt.LeftUp():# as opposed to a menu event
            dc = wx.ClientDC(self.mapper.canvas)
            self.mapper.canvas.PrepareDC(dc)
            grid = self.mapper.canvas.layers['grid']
            dc.SetUserScale(grid.mapscale, grid.mapscale)
            pos = evt.GetLogicalPosition(dc)
            try:
                align = int(self.xml.get("align"))
                width = int(self.xml.get("width"))
                height = int(self.xml.get("height"))
                pos = grid.get_snapped_to_pos(pos, align, width, height)
            except: pass
            self.miniature_xml.set("posx", str(pos.x))
            self.miniature_xml.set("posy", str(pos.y))
        new_xml = self.get_to_map_XML()
        if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER):
            component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
            return
        if new_xml:
            self.mapper.new_data(new_xml)
            self.session.send(new_xml)
        else: print "problem converting old mini xml to new mini xml"

    def about(self):
        return "Miniature node by Andrew Bennett"

    def tohtml(self):
        html_str = "<table><tr><td>"
        html_str += "<center><img src='" + self.xml.get("path") + "'>"
        html_str += "</center></td></tr>\n"
        html_str += "<tr><td><center>" + self.xml.get("name") + "</center></td></tr></table>"
        return html_str