view orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 71:449a8900f9ac ornery-dev

Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
author sirebral
date Thu, 20 Aug 2009 03:00:39 -0500
parents c54768cffbd4
children 217fb049bd00
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: map_miniature_nodehandler.py
# Author: Andrew Bennett
# Maintainer:
# Version:
#   $Id: map_miniature_nodehandler.py,v 1.17 2007/12/07 20:39:48 digitalxero Exp $
#
# Description: nodehandler for miniature images
#

#from nodehandlers.core import *
from core import *
from orpg.gametree import *
from orpg.mapper.miniatures_msg import mini_msg
from orpg.mapper.images import ImageHandler
import urllib

class map_miniature_handler(node_handler):

    """ A node handler for miniatures
        <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' >
                <miniature id='' label='Elf-1' posx='' posy='' path='' ...  />
        </nodehandler >
    """


    def __init__(self,xml_dom,tree_node):
        node_handler.__init__(self,xml_dom,tree_node)
        self.mapper = component.get("map")
        self.session = component.get("session")
        self.miniature_dom = self.master_dom.getElementsByTagName("miniature")
        if self.miniature_dom:
            self.miniature_dom = self.miniature_dom[0]   # convert to scalar

    def get_scaled_bitmap(self,x,y):
        my_mini_msg = mini_msg()
        my_mini_msg.init_from_dom(self.miniature_dom)
        bmp = None
        path = my_mini_msg.get_prop("path")

        if path:
            path = urllib.unquote(path)
            if ImageHandler.Cache.has_key(path):
                bmp = ImageHandler.Cache[path]
            else:
                #bmp = ImageHandler.directLoad(path, 'miniature', id)
                bmp = ImageHandler.directLoad(path)# Old Code TaS.

            if bmp:
                img = wx.ImageFromMime(ImageHandler.Cache[path][1], ImageHandler.Cache[path][2])
                #img = wx.ImageFromBitmap(bmp)
                scaled_img = img.Scale(x,y)
                scaled_bmp = scaled_img.ConvertToBitmap()
                scratch = scaled_img.ConvertToBitmap()
                memDC = wx.MemoryDC()
                memDC.BeginDrawing()
                memDC.SelectObject(scaled_bmp)
                memDC.SetBrush(wx.WHITE_BRUSH)
                memDC.SetPen(wx.WHITE_PEN)
                memDC.DrawRectangle(0,0,x,y)
                memDC.SetPen(wx.NullPen)
                memDC.SetBrush(wx.NullBrush)
                memDC.DrawBitmap(scratch,0,0,1)
                memDC.SelectObject(wx.NullBitmap)
                memDC.EndDrawing()
                del memDC
                return scaled_bmp

    def map_aware(self):
        return 1

    def get_miniature_XML(self):
        my_mini_msg = mini_msg()
        my_mini_msg.init_from_dom(self.miniature_dom)
        my_mini_msg.init_prop("id",self.session.get_next_id())
        label = self.master_dom.getAttribute("name")
        my_mini_msg.init_prop("label",label)
        new_xml = my_mini_msg.get_all_xml()
        return new_xml

    def get_to_map_XML(self):
        new_xml = self.get_miniature_XML()
        new_xml = str("<map action='update'><miniatures>" + new_xml + "</miniatures></map>")
        return new_xml

    def on_send_to_map(self,evt):
        if isinstance(evt, wx.MouseEvent) and evt.LeftUp():# as opposed to a menu event
            dc = wx.ClientDC(self.mapper.canvas)
            self.mapper.canvas.PrepareDC(dc)
            grid = self.mapper.canvas.layers['grid']
            dc.SetUserScale(grid.mapscale, grid.mapscale)
            pos = evt.GetLogicalPosition(dc)
            try:
                align = int(self.miniature_dom.getAttribute("align"))
                width = int(self.miniature_dom.getAttribute("width"))
                height = int(self.miniature_dom.getAttribute("height"))
                pos = grid.get_snapped_to_pos(pos, align, width, height)
            except:
                pass
            self.miniature_dom.setAttribute("posx", str(pos.x))
            self.miniature_dom.setAttribute("posy", str(pos.y))
        new_xml = self.get_to_map_XML()
        if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER):
            component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
            return

        if new_xml:
            self.mapper.new_data(new_xml)
            self.session.send(new_xml)
        else:
            print "problem converting old mini xml to new mini xml"

    def about(self):
        return "Miniature node by Andrew Bennett"

    def tohtml(self):
        html_str = "<table><tr><td>"
        html_str += "<center><img src='" + self.miniature_dom.getAttribute("path") + "'>"
        html_str += "</center></td></tr>\n"
        html_str += "<tr><td><center>" + self.master_dom.getAttribute("name") + "</center></td></tr></table>"
        return html_str