Mercurial > traipse_dev
annotate orpg/gametree/nodehandlers/minilib.py @ 151:06f10429eedc alpha
Traipse Alpha 'OpenRPG' {091125-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
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date | Wed, 25 Nov 2009 06:15:49 -0600 |
parents | 217fb049bd00 |
children | bf799efe7a8a |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: minilib.py |
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21 # Author: Ted Berg |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $ |
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25 # |
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26 # Description: nodehandler for a collection of miniatures. |
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27 # |
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28 |
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29 __version__ = "$Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $" |
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30 |
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31 """Nodehandler for collections of miniatures. User can add, delete, edit |
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32 miniatures as sending them to the map singly or in batches. |
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33 """ |
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34 from core import * |
66 | 35 from orpg.dirpath import dir_struct |
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36 import string |
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37 import map_miniature_nodehandler |
118 | 38 import orpg.mapper.map_msg |
39 import orpg.minidom as minidom | |
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40 # import scriptkit |
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41 |
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42 # Constants |
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43 TO_MINILIB_MAP = {'path':'url', 'label':'name', 'id':None, 'action':None} |
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44 FROM_MINILIB_MAP = {'url':'path', 'name':'label', 'unique':None} |
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45 CORE_ATTRIBUTES = ['name', 'url', 'unique', 'posy', 'posx', 'hide', 'face', 'heading', 'align', 'locked', 'width', 'height'] |
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46 |
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47 ATTRIBUTE_NAME = 'name' |
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48 ATTRIBUTE_URL = 'url' |
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49 ATTRIBUTE_UNIQUE = 'unique' |
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50 ATTRIBUTE_ID = 'id' |
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51 ATTRIBUTE_POSX = 'posx' |
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52 ATTRIBUTE_POSY = 'posy' |
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53 |
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54 TAG_MINIATURE = 'miniature' |
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55 |
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56 COMPONENT_MAP = 'map' |
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57 COMPONENT_SESSION = 'session' |
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58 # <nodehandler name='?' module='minilib' class='minilib_handler'> |
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59 # <miniature name='?' url='?' unique='?'></miniature> |
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60 # </nodehandler> |
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61 |
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62 class minilib_handler( node_handler ): |
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63 """A nodehandler that manages a collection of miniatures for the |
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64 map. |
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65 <pre> |
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66 <nodehandler name='?' module='minilib' class='minilib_handler'> |
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67 <miniature name='?' url='?' unique='?'></miniature> |
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68 </nodehandler> |
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69 </pre> |
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70 """ |
118 | 71 def __init__(self, xml, tree_node): |
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72 """Instantiates the class, and sets all vars to their default state |
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73 """ |
118 | 74 node_handler.__init__(self, xml, tree_node) |
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75 self.myeditor = None |
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76 self.mywindow = None |
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77 self.tree_node = tree_node |
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78 self.update_leaves() |
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79 self.sanity_check_nodes() |
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80 |
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81 def get_design_panel( self, parent ): |
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82 """returns an instance of the miniature library edit control ( see |
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83 on_design ). This is for use with the the 'edit multiple nodes in a |
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84 single frame' code. |
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85 """ |
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86 return minpedit( parent, self ) |
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87 |
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88 def get_use_panel( self, parent ): |
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89 """returns an instance of the miniature library view control ( see |
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90 on_use ). This is for use with the the 'view multiple nodes in a |
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91 single frame' code. |
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92 """ |
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93 return minilib_use_panel( parent, self ) |
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94 |
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95 def tohtml( self ): |
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96 """Returns an HTML representation of this node in string format. |
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97 The table columnwidths are currently being forced, as the wxHTML |
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98 widgets being used don't handle cells wider than the widgets are |
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99 expecting for a given column. |
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100 """ |
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101 str = '<table border="2" >' |
118 | 102 str += "<tr><th width='20%'>Label</th><th>Image</th><th width='65%'>URL</th><th>Unique</th></tr>" |
103 for mini in self.xml.findall(TAG_MINIATURE): | |
104 url = mini.get(ATTRIBUTE_URL) | |
105 label = mini.get(ATTRIBUTE_NAME) | |
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106 flag = 0 |
151 | 107 try: flag = eval( mini.get(ATTRIBUTE_UNIQUE) ) |
108 except: pass | |
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109 show = 'yes' |
151 | 110 if flag: show = 'no' |
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111 str += """<tr> |
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112 <td> %s </td> |
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113 <td><img src="%s"></td> |
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114 <td> %s </td> |
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115 <td> %s </td> |
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116 </tr>""" % ( label, url, url, show ) |
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117 str += "</table>" |
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118 return str |
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119 |
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120 def html_view( self ): |
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121 """see to_html |
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122 """ |
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123 return self.tohtml() |
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124 |
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125 def on_drop(self, evt): |
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126 drag_obj = self.tree.drag_obj |
151 | 127 if drag_obj == self or self.tree.is_parent_node( self.mytree_node, drag_obj.mytree_node ): return |
118 | 128 elif isinstance( drag_obj, map_miniature_nodehandler.map_miniature_handler ): |
129 drop_xml = self.tree.drag_obj.xml#.delete() | |
130 obj = drop_xml[0] | |
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131 dict = {} |
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132 unique = '' |
118 | 133 for attrib in obj.keys(): |
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134 key = TO_MINILIB_MAP.get( attrib, attrib ) |
151 | 135 if key != None: dict[ key ] = obj.get( attrib ) |
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136 dict[ ATTRIBUTE_UNIQUE ] = unique |
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137 self.new_mini( dict ) |
151 | 138 else: node_handler.on_drop(self, evt) |
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139 |
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140 |
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141 def new_mini( self, data={}, add=1 ): |
118 | 142 mini = Element( TAG_MINIATURE ) |
151 | 143 for key in data.keys(): mini.set( key, data[ key ] ) |
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144 for key in CORE_ATTRIBUTES: |
151 | 145 if mini.get( key ) == '': mini.set( key, '0' ) |
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146 if add: |
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147 self.add_mini( mini ) |
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148 self.add_leaf( mini ) |
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149 return mini |
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150 |
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151 def add_mini( self, mini ): |
118 | 152 self.xml.append( mini ) |
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153 |
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154 def add_leaf( self, mini, icon='gear' ): |
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155 tree = self.tree |
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156 icons = tree.icons |
118 | 157 key = mini.get( ATTRIBUTE_NAME ) |
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158 self.mydata.append( mini ) |
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159 |
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160 def update_leaves( self ): |
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161 self.mydata = [] |
151 | 162 for n in self.xml.findall(TAG_MINIATURE): self.add_leaf( n ) |
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163 |
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164 def on_drag( self, evt ): |
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165 print 'drag event caught' |
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166 |
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167 def send_mini_to_map( self, mini, count=1, addName=True ): |
151 | 168 if mini == None: return |
118 | 169 if mini.get( ATTRIBUTE_URL ) == '' or mini.get( ATTRIBUTE_URL ) == 'http://': |
170 self.chat.ParsePost( self.chat.colorize(self.chat.syscolor, '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( mini.get( ATTRIBUTE_URL ), mini.get( ATTRIBUTE_NAME ) )) ) | |
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171 return |
66 | 172 session = component.get( COMPONENT_SESSION ) |
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173 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER): |
66 | 174 component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer") |
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175 return |
66 | 176 map = component.get(COMPONENT_MAP) |
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177 for loop in range( count ): |
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178 msg = self.get_miniature_XML( mini, addName) |
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179 msg = str("<map action='update'><miniatures>" + msg + "</miniatures></map>") |
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180 map.new_data( msg ) |
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181 session.send( msg ) |
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182 |
118 | 183 def get_miniature_XML( self, mini_xml, addName = True ): |
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184 msg = orpg.mapper.map_msg.mini_msg() |
66 | 185 map = component.get( COMPONENT_MAP ) |
186 session = component.get( COMPONENT_SESSION ) | |
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187 msg.init_prop( ATTRIBUTE_ID, session.get_next_id() ) |
118 | 188 msg.init_prop('selected', '1')# this will make the mini initially selected |
189 for k in mini_xml.keys(): | |
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190 # translate our attributes to map attributes |
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191 key = FROM_MINILIB_MAP.get( k, k ) |
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192 if key != None: |
151 | 193 if not addName and k == 'name': pass |
194 else: msg.init_prop( key, mini_xml.get( k ) ) | |
118 | 195 unique = self.is_unique( mini_xml ) |
151 | 196 if addName: label = mini_xml.get( ATTRIBUTE_NAME ) |
197 else: label = '' | |
83 | 198 return msg.get_all_xml() |
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199 |
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200 def is_unique( self, mini ): |
118 | 201 unique = mini.get( ATTRIBUTE_UNIQUE ) |
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202 val = 0 |
118 | 203 try: val = eval( unique ) |
204 except: val = len( unique ) | |
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205 return val |
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206 |
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207 def sanity_check_nodes( self ): |
118 | 208 for node in self.xml.findall(TAG_MINIATURE): |
209 if node.get( ATTRIBUTE_POSX ) == '': node.set( ATTRIBUTE_POSX, '0' ) | |
210 if node.get( ATTRIBUTE_POSY ) == '': node.set( ATTRIBUTE_POSY, '0' ) | |
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211 |
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212 def get_mini( self, index ): |
118 | 213 try: return self.xml.findall(TAG_MINIATURE)[index] |
214 except: return None | |
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215 |
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216 class mini_handler( node_handler ): |
118 | 217 def __init__( self, xml, tree_node, handler ): |
218 node_handler.__init__( self, xml, tree_node) | |
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219 self.handler = handler |
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220 |
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221 def on_ldclick( self, evt ): |
118 | 222 self.handler.send_mini_to_map( self.xml ) |
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223 |
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224 def on_drop( self, evt ): |
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225 pass |
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226 |
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227 def on_lclick( self, evt ): |
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228 print 'hi' |
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229 evt.Skip() |
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230 |
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231 class minilib_use_panel(wx.Panel): |
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232 """This panel will be displayed when the user double clicks on the |
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233 miniature library node. It is a sorted listbox of miniature labels, |
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234 a text field for entering a count ( for batch adds ) and 'add'/'done' |
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235 buttons. |
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236 """ |
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237 def __init__( self, frame, handler ): |
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238 """Constructor. |
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239 """ |
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240 wx.Panel.__init__( self, frame, -1 ) |
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241 self.handler = handler |
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242 self.frame = frame |
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243 |
66 | 244 self.map = component.get('map') |
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245 names = self.buildList() |
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246 |
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247 s = self.GetClientSizeTuple() |
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248 |
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249 self.sizer = wx.BoxSizer(wx.VERTICAL) |
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250 box = wx.BoxSizer(wx.HORIZONTAL) |
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251 self.listbox = wx.ListBox(self, wx.ID_ANY, (10, 10), (s[0] - 10, s[1] - 30 ), names, wx.LB_EXTENDED) |
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252 self.count = wx.TextCtrl(self, wx.ID_ANY, '1') |
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253 |
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254 box.Add( wx.StaticText( self, -1, 'Minis to add' ), 0, wx.EXPAND ) |
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255 box.Add(wx.Size(10,10)) |
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256 box.Add(self.count, 1, wx.EXPAND) |
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257 |
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258 self.sizer.Add( self.listbox, 1, wx.EXPAND ) |
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259 self.sizer.Add( box, 0, wx.EXPAND ) |
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260 |
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261 box = wx.BoxSizer( wx.HORIZONTAL ) |
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262 self.okBtn = wx.Button(self, wx.ID_ANY, 'Add') |
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263 box.Add(self.okBtn, 0, wx.EXPAND) |
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264 self.addBtn = wx.Button(self, wx.ID_ANY, 'Add No Label') |
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265 box.Add(self.addBtn, 0, wx.EXPAND) |
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266 self.cancleBtn = wx.Button(self, wx.ID_ANY, 'Done') |
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267 box.Add(self.cancleBtn, 0, wx.EXPAND) |
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268 |
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269 self.sizer.Add(wx.Size(10,10)) |
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270 self.sizer.Add(box, 0, wx.EXPAND) |
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271 self.Bind(wx.EVT_BUTTON, self.on_ok, self.okBtn) |
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272 self.Bind(wx.EVT_BUTTON, self.on_ok, self.addBtn) |
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273 self.Bind(wx.EVT_BUTTON, self.on_close, self.cancleBtn) |
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274 self.SetSizer(self.sizer) |
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275 self.SetAutoLayout(True) |
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276 self.Fit() |
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277 |
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278 def buildList( self ): |
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279 """Returns a dictionary of label => game tree miniature DOM node mappings. |
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280 """ |
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281 self.list = [] |
151 | 282 for mini in self.handler.xml.findall(TAG_MINIATURE): self.list.append( mini.get( ATTRIBUTE_NAME ) ) |
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283 return self.list |
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284 |
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285 def on_close(self, evt): |
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286 self.frame.Close() |
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287 |
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288 def on_ok( self, evt ): |
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289 """Event handler for the 'add' button. |
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290 """ |
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291 btn = self.FindWindowById(evt.GetId()) |
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292 sendName = True |
151 | 293 try: count = eval( self.count.GetValue() ) |
294 except: count = 1 | |
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295 try: |
151 | 296 if eval( unique ): count = 1 |
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297 unique = eval( unique ) |
151 | 298 except: pass |
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299 |
151 | 300 if btn.GetLabel() == 'Add No Label': sendName = False |
301 for index in self.listbox.GetSelections(): self.handler.send_mini_to_map( self.handler.get_mini( index ), count, sendName ) | |
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302 |
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303 |
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304 class minpedit(wx.Panel): |
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305 """Panel for editing game tree miniature nodes. Node information |
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306 is displayed in a grid, and buttons are provided for adding, deleting |
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307 nodes, and for sending minis to the map ( singly and in batches ). |
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308 """ |
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309 def __init__( self, frame, handler ): |
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310 """Constructor. |
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311 """ |
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312 wx.Panel.__init__( self, frame, -1 ) |
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313 self.handler = handler |
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314 self.frame = frame |
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315 |
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316 self.sizer = wx.BoxSizer( wx.VERTICAL ) |
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317 self.grid = minilib_grid( self, handler ) |
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318 |
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319 bbox = wx.BoxSizer( wx.HORIZONTAL ) |
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320 newMiniBtn = wx.Button( self, wx.ID_ANY, "New mini" ) |
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321 delMiniBtn = wx.Button( self, wx.ID_ANY, "Del mini" ) |
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322 addMiniBtn = wx.Button( self, wx.ID_ANY, "Add 1" ) |
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323 addBatchBtn = wx.Button( self, wx.ID_ANY, "Add Batch" ) |
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324 bbox.Add(newMiniBtn, 0, wx.EXPAND ) |
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325 bbox.Add(delMiniBtn, 0, wx.EXPAND ) |
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326 bbox.Add(wx.Size(10,10)) |
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327 bbox.Add(addMiniBtn, 0, wx.EXPAND ) |
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328 bbox.Add(addBatchBtn, 0, wx.EXPAND ) |
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329 |
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330 self.sizer.Add( self.grid, 1, wx.EXPAND) |
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331 self.sizer.Add( bbox, 0) |
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332 self.SetSizer(self.sizer) |
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333 self.SetAutoLayout(True) |
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334 self.Fit() |
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335 |
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336 self.Bind(wx.EVT_BUTTON, self.add_mini, newMiniBtn) |
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337 self.Bind(wx.EVT_BUTTON, self.del_mini, delMiniBtn) |
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338 self.Bind(wx.EVT_BUTTON, self.send_to_map, addMiniBtn) |
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339 self.Bind(wx.EVT_BUTTON, self.send_group_to_map, addBatchBtn) |
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340 |
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341 def add_mini( self, evt=None ): |
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342 """Event handler for the 'New mini' button. It calls |
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343 minilib_grid.add_row |
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344 """ |
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345 self.grid.add_row() |
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346 |
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347 def del_mini( self, evt=None ): |
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348 """Event handler for the 'Del mini' button. It calls |
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349 minilib_grid.del_row |
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350 """ |
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351 self.grid.del_row() |
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352 |
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353 def send_to_map( self, evt=None ): |
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354 """Event handler for the 'Add 1' button. Sends the |
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355 miniature defined by the currently selected row to the map, once. |
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356 """ |
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357 index = self.grid.GetGridCursorRow() |
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358 self.handler.send_mini_to_map( self.handler.get_mini( index ) ) |
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359 |
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360 def send_group_to_map( self, evt=None ): |
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361 """Event handler for the 'Add batch' button. Querys the user |
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362 for a mini count and sends the miniature defined by the currently |
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363 selected row to the map, the specified number of times. |
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364 """ |
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365 if self.grid.GetNumberRows() > 0: |
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366 dlg = wx.TextEntryDialog( self.frame, |
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367 'How many %s\'s do you want to add?' % |
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368 ( self.grid.getSelectedLabel() ), 'Batch mini add', '2' ) |
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369 if dlg.ShowModal() == wx.ID_OK: |
151 | 370 try: value = eval( dlg.GetValue() ) |
371 except: value = 0 | |
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372 print 'getting selected index for batch send' |
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373 index = self.grid.GetGridCursorRow() |
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374 print 'sending batch to map' |
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375 self.handler.send_mini_to_map( self.handler.get_mini( index ), value ) |
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376 |
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377 class minilib_grid(wx.grid.Grid): |
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378 """A wxGrid subclass designed for editing game tree miniature library |
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379 nodes. |
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380 """ |
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381 def __init__( self, parent, handler ): |
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382 """Constructor. |
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383 """ |
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384 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS ) |
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385 self.parent = parent |
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386 self.handler = handler |
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387 self.keys = CORE_ATTRIBUTES |
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388 self.CreateGrid( 1, len( self.keys ) ) |
151 | 389 for key in self.keys: self.SetColLabelValue( self.keys.index( key ), key ) |
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390 self.update_all() |
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391 self.selectedRow = 0 |
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392 self.AutoSizeColumns() |
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393 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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394 self.Bind(wx.grid.EVT_GRID_SELECT_CELL, self.select_cell) |
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395 |
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396 def update_cols( self ): |
118 | 397 for n in self.handler.xml.findall(TAG_MINIATURE): |
398 for k in n.keys(): | |
151 | 399 if k not in self.keys: self.keys.append( k ) |
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400 |
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401 def select_cell( self, evt ): |
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402 """Event handler for grid cell selection changes. It stores the |
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403 last selected row in a variable for use by the add[*] and del_row |
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404 operations. |
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405 """ |
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406 self.BeginBatch() |
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407 self.selectedRow = evt.GetRow() |
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408 self.SelectRow( self.selectedRow ) |
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409 self.EndBatch() |
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410 evt.Skip() |
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411 |
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412 def getList( self ): |
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413 """Returns the list of 'miniature' DOM elements associated with this |
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414 miniature library. |
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415 """ |
118 | 416 return self.handler.xml.findall( TAG_MINIATURE ) |
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417 |
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418 def add_row( self, count = 1 ): |
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419 """creates a new miniature node, and then adds it to the current |
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420 miniature library, and to the grid. |
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421 """ |
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422 self.AppendRows( count ) |
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423 node = self.handler.new_mini( { |
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424 ATTRIBUTE_NAME :' ', |
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425 ATTRIBUTE_URL :'http://'} )# minidom.Element( TAG_MINIATURE ) |
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426 self.update_all() |
118 | 427 #self.handler.xml.append( node ) |
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428 |
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429 def del_row( self ): |
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430 """deletes the miniature associated with the currently selected |
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431 row. BUG BUG BUG this method should drop a child from the DOM but |
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432 does not. |
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433 """ |
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434 if self.selectedRow > -1: |
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435 pos = self.selectedRow |
118 | 436 list = self.handler.xml.findall(TAG_MINIATURE) |
437 self.handler.xml.remove( list[pos] ) | |
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438 self.DeleteRows( pos, 1 ) |
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439 list = self.getList() |
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440 del list[ pos ] |
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441 |
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442 def on_cell_change( self, evt ): |
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443 """Event handler for cell selection changes. selected row is used |
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444 to update data for that row. |
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445 """ |
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446 row = evt.GetRow() |
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447 self.update_data_row( row ) |
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448 |
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449 def update_all( self ): |
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450 """ensures that the grid is displaying the correct number of |
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451 rows, and then updates all data displayed by the grid |
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452 """ |
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453 list = self.getList() |
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454 count = 0 |
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455 for n in list: |
118 | 456 for k in n.keys(): |
151 | 457 if k not in self.keys: self.keys.append( k ) |
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458 count = len( self.keys ) |
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459 if self.GetNumberCols() < count: |
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460 self.AppendCols( count - self.GetNumberCols() ) |
151 | 461 for k in self.keys: self.SetColLabelValue( self.keys.index( k ), k ) |
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462 count = len( list ) |
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463 rowcount = self.GetNumberRows() |
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464 if ( count > rowcount ): |
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465 total = count - rowcount |
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466 self.AppendRows( total ) |
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467 elif ( count < rowcount ): |
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468 total = rowcount - count |
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469 self.DeleteRows( 0, total ); |
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470 for index in range( 0, count ): |
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471 self.update_grid_row( index ) |
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472 |
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473 def getSelectedLabel( self ): |
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474 """Returns the label for the selected row |
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475 """ |
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476 return self.GetTable().GetValue( self.selectedRow, 0 ) |
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477 |
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478 def getSelectedURL( self ): |
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479 """Returns the URL for the selected row |
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480 """ |
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481 return self.GetTable().GetValue( self.selectedRow, 1 ) |
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482 |
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483 def getSelectedSerial( self ): |
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484 """Returns the ATTRIBUTE_UNIQUE value for the selected row |
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485 """ |
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486 return self.GetTable().GetValue( self.selectedRow, 2 ) |
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487 |
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488 def update_grid_row( self, row ): |
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489 """Updates the specified grid row with data from the DOM node |
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490 specified by 'row' |
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491 """ |
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492 list = self.getList() |
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493 item = list[ row ] |
151 | 494 for key in self.keys: self.GetTable().SetValue( row, self.keys.index( key ), item.get( key ) ) |
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495 |
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496 def update_data_row( self, row ): |
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497 """Updates the DOM nodw 'row' with grid data from 'row' |
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498 """ |
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499 list = self.getList() |
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500 item = list[ row ] |
151 | 501 for key in self.keys: item.set( key, string.strip( self.GetTable().GetValue( row, self.keys.index( key ) ) ) ) |