Mercurial > traipse_dev
annotate orpg/gametree/nodehandlers/minilib.py @ 0:4385a7d0efd1 grumpy-goblin
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author | sirebral |
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date | Tue, 14 Jul 2009 16:41:58 -0500 |
parents | |
children | c54768cffbd4 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: minilib.py |
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21 # Author: Ted Berg |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $ |
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25 # |
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26 # Description: nodehandler for a collection of miniatures. |
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27 # |
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28 |
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29 __version__ = "$Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $" |
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30 |
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31 """Nodehandler for collections of miniatures. User can add, delete, edit |
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32 miniatures as sending them to the map singly or in batches. |
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33 """ |
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34 from core import * |
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35 import orpg.dirpath |
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36 import string |
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37 import map_miniature_nodehandler |
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38 import orpg.mapper.map_msg |
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39 # import scriptkit |
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40 |
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41 # Constants |
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42 TO_MINILIB_MAP = {'path':'url', 'label':'name', 'id':None, 'action':None} |
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43 FROM_MINILIB_MAP = {'url':'path', 'name':'label', 'unique':None} |
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44 CORE_ATTRIBUTES = ['name', 'url', 'unique', 'posy', 'posx', 'hide', 'face', 'heading', 'align', 'locked', 'width', 'height'] |
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45 |
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46 ATTRIBUTE_NAME = 'name' |
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47 ATTRIBUTE_URL = 'url' |
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48 ATTRIBUTE_UNIQUE = 'unique' |
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49 ATTRIBUTE_ID = 'id' |
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50 ATTRIBUTE_POSX = 'posx' |
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51 ATTRIBUTE_POSY = 'posy' |
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52 |
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53 TAG_MINIATURE = 'miniature' |
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54 |
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55 COMPONENT_MAP = 'map' |
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56 COMPONENT_SESSION = 'session' |
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57 # <nodehandler name='?' module='minilib' class='minilib_handler'> |
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58 # <miniature name='?' url='?' unique='?'></miniature> |
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59 # </nodehandler> |
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60 |
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61 class minilib_handler( node_handler ): |
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62 """A nodehandler that manages a collection of miniatures for the |
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63 map. |
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64 <pre> |
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65 <nodehandler name='?' module='minilib' class='minilib_handler'> |
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66 <miniature name='?' url='?' unique='?'></miniature> |
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67 </nodehandler> |
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68 </pre> |
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69 """ |
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70 def __init__(self, xml_dom, tree_node): |
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71 """Instantiates the class, and sets all vars to their default state |
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72 """ |
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73 node_handler.__init__(self, xml_dom, tree_node) |
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74 |
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75 self.myeditor = None |
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76 self.mywindow = None |
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77 self.tree_node = tree_node |
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78 # self.xml_dom = xml_dom |
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79 self.update_leaves() |
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80 self.sanity_check_nodes() |
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81 |
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82 def get_design_panel( self, parent ): |
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83 """returns an instance of the miniature library edit control ( see |
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84 on_design ). This is for use with the the 'edit multiple nodes in a |
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85 single frame' code. |
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86 """ |
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87 return minpedit( parent, self ) |
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88 |
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89 def get_use_panel( self, parent ): |
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90 """returns an instance of the miniature library view control ( see |
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91 on_use ). This is for use with the the 'view multiple nodes in a |
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92 single frame' code. |
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93 """ |
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94 return minilib_use_panel( parent, self ) |
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95 |
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96 def tohtml( self ): |
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97 """Returns an HTML representation of this node in string format. |
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98 The table columnwidths are currently being forced, as the wxHTML |
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99 widgets being used don't handle cells wider than the widgets are |
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100 expecting for a given column. |
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101 """ |
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102 str = '<table border="2" >' |
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103 list = self.master_dom.getElementsByTagName(TAG_MINIATURE) |
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104 str += "<tr><th width='20%'>Label</th><th>Image</th><th width='65%'>URL</th><th>Unique</th></t>" |
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105 for mini in list: |
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106 url = mini.getAttribute(ATTRIBUTE_URL) |
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107 label = mini.getAttribute(ATTRIBUTE_NAME) |
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108 flag = 0 |
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109 try: |
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110 flag = eval( mini.getAttribute(ATTRIBUTE_UNIQUE) ) |
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111 except: |
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112 pass |
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113 |
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114 show = 'yes' |
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115 if flag: |
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116 show = 'no' |
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117 |
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118 str += """<tr> |
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119 <td> %s </td> |
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120 <td><img src="%s"></td> |
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121 <td> %s </td> |
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122 <td> %s </td> |
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123 </tr>""" % ( label, url, url, show ) |
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124 |
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125 str += "</table>" |
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126 print str |
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127 return str |
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128 |
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129 def html_view( self ): |
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130 """see to_html |
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131 """ |
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132 return self.tohtml() |
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133 |
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134 def on_drop(self, evt): |
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135 drag_obj = self.tree.drag_obj |
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136 if drag_obj == self or self.tree.is_parent_node( self.mytree_node, drag_obj.mytree_node ): |
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137 return |
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138 if isinstance( drag_obj, minilib_handler ): |
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139 item = self.tree.GetSelection() |
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140 name = self.tree.GetItemText( item ) |
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141 if isinstance( drag_obj, map_miniature_nodehandler.map_miniature_handler ): |
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142 xml_dom = self.tree.drag_obj.master_dom#.delete() |
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143 obj = xml_dom.firstChild |
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144 print obj.getAttributeKeys() |
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145 dict = {} |
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146 unique = '' |
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147 for attrib in obj.getAttributeKeys(): |
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148 key = TO_MINILIB_MAP.get( attrib, attrib ) |
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149 if key != None: |
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150 dict[ key ] = obj.getAttribute( attrib ) |
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151 dict[ ATTRIBUTE_UNIQUE ] = unique |
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152 self.new_mini( dict ) |
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153 |
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154 |
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155 def new_mini( self, data={}, add=1 ): |
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156 mini = minidom.Element( TAG_MINIATURE ) |
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157 for key in data.keys(): |
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158 mini.setAttribute( key, data[ key ] ) |
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159 for key in CORE_ATTRIBUTES: |
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160 if mini.getAttribute( key ) == '': |
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161 mini.setAttribute( key, '0' ) |
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162 if add: |
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163 self.add_mini( mini ) |
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164 self.add_leaf( mini ) |
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165 return mini |
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166 |
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167 def add_mini( self, mini ): |
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168 self.master_dom.appendChild( mini ) |
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169 |
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170 def add_leaf( self, mini, icon='gear' ): |
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171 tree = self.tree |
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172 icons = tree.icons |
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173 key = mini.getAttribute( ATTRIBUTE_NAME ) |
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174 self.mydata.append( mini ) |
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175 |
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176 def update_leaves( self ): |
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177 self.mydata = [] |
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178 nl = self.master_dom.getElementsByTagName( TAG_MINIATURE ) |
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179 for n in nl: |
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180 self.add_leaf( n ) |
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181 |
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182 |
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183 def on_drag( self, evt ): |
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184 print 'drag event caught' |
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185 |
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186 def send_mini_to_map( self, mini, count=1, addName=True ): |
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187 if mini == None: |
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188 return |
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189 if mini.getAttribute( ATTRIBUTE_URL ) == '' or mini.getAttribute( ATTRIBUTE_URL ) == 'http://': |
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190 self.chat.ParsePost( self.chat.colorize(self.chat.syscolor, '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( mini.getAttribute( ATTRIBUTE_URL ), mini.getAttribute( ATTRIBUTE_NAME ) )) ) |
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191 return |
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192 session = open_rpg.get_component( COMPONENT_SESSION ) |
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193 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER): |
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194 open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use the miniature Layer") |
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195 return |
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196 map = open_rpg.get_component(COMPONENT_MAP) |
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197 for loop in range( count ): |
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198 msg = self.get_miniature_XML( mini, addName) |
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199 msg = str("<map action='update'><miniatures>" + msg + "</miniatures></map>") |
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200 map.new_data( msg ) |
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201 session.send( msg ) |
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202 |
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203 def get_miniature_XML( self, mini, addName = True ): |
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204 msg = orpg.mapper.map_msg.mini_msg() |
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205 map = open_rpg.get_component( COMPONENT_MAP ) |
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206 session = open_rpg.get_component( COMPONENT_SESSION ) |
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207 msg.init_prop( ATTRIBUTE_ID, session.get_next_id() ) |
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208 for k in mini.getAttributeKeys(): |
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209 # translate our attributes to map attributes |
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210 key = FROM_MINILIB_MAP.get( k, k ) |
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211 if key != None: |
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212 if not addName and k == 'name': |
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213 pass |
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214 else: |
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215 msg.init_prop( key, mini.getAttribute( k ) ) |
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216 unique = self.is_unique( mini ) |
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217 if addName: |
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218 label = mini.getAttribute( ATTRIBUTE_NAME ) |
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219 else: |
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220 label = '' |
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221 return msg.get_all_xml() |
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222 |
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223 def is_unique( self, mini ): |
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224 unique = mini.getAttribute( ATTRIBUTE_UNIQUE ) |
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225 val = 0 |
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226 try: |
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227 val = eval( unique ) |
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228 except: |
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229 val = len( unique ) |
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230 return val |
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231 |
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232 def sanity_check_nodes( self ): |
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233 nl = self.master_dom.getElementsByTagName( TAG_MINIATURE ) |
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234 for node in nl: |
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235 if node.getAttribute( ATTRIBUTE_POSX ) == '': |
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236 node.setAttribute( ATTRIBUTE_POSX, '0' ) |
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237 if node.getAttribute( ATTRIBUTE_POSY ) == '': |
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238 node.setAttribute( ATTRIBUTE_POSY, '0' ) |
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239 |
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240 def get_mini( self, index ): |
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241 try: |
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242 nl = self.master_dom.getElementsByTagName( TAG_MINIATURE ) |
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243 return nl[ index ] |
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244 except: |
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245 return None |
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246 |
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247 class mini_handler( node_handler ): |
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248 def __init__( self, xml_dom, tree_node, handler ): |
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249 node_handler.__init__( self, xml_dom, tree_node) |
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250 self.handler = handler |
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251 |
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252 def on_ldclick( self, evt ): |
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253 self.handler.send_mini_to_map( self.master_dom ) |
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254 |
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255 def on_drop( self, evt ): |
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256 pass |
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257 |
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258 def on_lclick( self, evt ): |
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259 print 'hi' |
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260 evt.Skip() |
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261 |
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262 class minilib_use_panel(wx.Panel): |
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263 """This panel will be displayed when the user double clicks on the |
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264 miniature library node. It is a sorted listbox of miniature labels, |
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265 a text field for entering a count ( for batch adds ) and 'add'/'done' |
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266 buttons. |
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267 """ |
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268 def __init__( self, frame, handler ): |
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269 """Constructor. |
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270 """ |
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271 wx.Panel.__init__( self, frame, -1 ) |
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272 self.handler = handler |
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273 self.frame = frame |
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274 |
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275 self.map = open_rpg.get_component('map') |
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276 names = self.buildList() |
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277 # self.keys = self.list.keys() |
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278 # self.keys.sort() |
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279 |
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280 |
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281 s = self.GetClientSizeTuple() |
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282 |
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283 self.sizer = wx.BoxSizer(wx.VERTICAL) |
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284 box = wx.BoxSizer(wx.HORIZONTAL) |
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285 self.listbox = wx.ListBox(self, wx.ID_ANY, (10, 10), (s[0] - 10, s[1] - 30 ), names, wx.LB_EXTENDED) |
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286 self.count = wx.TextCtrl(self, wx.ID_ANY, '1') |
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287 |
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288 box.Add( wx.StaticText( self, -1, 'Minis to add' ), 0, wx.EXPAND ) |
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289 box.Add(wx.Size(10,10)) |
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290 box.Add(self.count, 1, wx.EXPAND) |
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291 |
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292 self.sizer.Add( self.listbox, 1, wx.EXPAND ) |
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293 self.sizer.Add( box, 0, wx.EXPAND ) |
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294 |
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295 box = wx.BoxSizer( wx.HORIZONTAL ) |
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296 self.okBtn = wx.Button(self, wx.ID_ANY, 'Add') |
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297 box.Add(self.okBtn, 0, wx.EXPAND) |
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298 self.addBtn = wx.Button(self, wx.ID_ANY, 'Add No Label') |
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299 box.Add(self.addBtn, 0, wx.EXPAND) |
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300 self.cancleBtn = wx.Button(self, wx.ID_ANY, 'Done') |
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301 box.Add(self.cancleBtn, 0, wx.EXPAND) |
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302 |
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303 self.sizer.Add(wx.Size(10,10)) |
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304 self.sizer.Add(box, 0, wx.EXPAND) |
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305 self.Bind(wx.EVT_BUTTON, self.on_ok, self.okBtn) |
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306 self.Bind(wx.EVT_BUTTON, self.on_ok, self.addBtn) |
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307 self.Bind(wx.EVT_BUTTON, self.on_close, self.cancleBtn) |
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308 self.SetSizer(self.sizer) |
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309 self.SetAutoLayout(True) |
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310 self.Fit() |
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311 |
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312 def buildList( self ): |
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313 """Returns a dictionary of label => game tree miniature DOM node mappings. |
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314 """ |
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315 list = self.handler.master_dom.getElementsByTagName(TAG_MINIATURE) |
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316 self.list = [] |
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317 for mini in list: |
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318 self.list.append( mini.getAttribute( ATTRIBUTE_NAME ) ) |
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319 return self.list |
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320 # self.list = {} |
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321 # for mini in list: |
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322 # name = mini.getAttribute( ATTRIBUTE_NAME ) |
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323 # if name == '': |
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324 # name = self.map.canvas.get_label_from_url( mini.getAttribute( ATTRIBUTE_URL ) ) |
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325 # self.list[ name ] = mini |
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326 |
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327 def on_close(self, evt): |
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328 self.frame.Close() |
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329 |
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330 def on_ok( self, evt ): |
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331 """Event handler for the 'add' button. |
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332 """ |
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333 btn = self.FindWindowById(evt.GetId()) |
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334 sendName = True |
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335 try: |
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336 count = eval( self.count.GetValue() ) |
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337 except: |
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338 count = 1 |
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339 |
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340 try: |
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341 if eval( unique ): |
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342 count = 1 |
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343 unique = eval( unique ) |
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344 except: |
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345 pass |
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346 |
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347 if btn.GetLabel() == 'Add No Label': |
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348 sendName = False |
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349 for index in self.listbox.GetSelections(): |
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350 self.handler.send_mini_to_map( self.handler.get_mini( index ), count, sendName ) |
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351 |
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352 |
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353 class minpedit(wx.Panel): |
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354 """Panel for editing game tree miniature nodes. Node information |
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355 is displayed in a grid, and buttons are provided for adding, deleting |
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356 nodes, and for sending minis to the map ( singly and in batches ). |
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357 """ |
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358 def __init__( self, frame, handler ): |
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359 """Constructor. |
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360 """ |
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361 wx.Panel.__init__( self, frame, -1 ) |
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362 self.handler = handler |
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363 self.frame = frame |
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364 |
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365 self.sizer = wx.BoxSizer( wx.VERTICAL ) |
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366 self.grid = minilib_grid( self, handler ) |
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367 |
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368 bbox = wx.BoxSizer( wx.HORIZONTAL ) |
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369 newMiniBtn = wx.Button( self, wx.ID_ANY, "New mini" ) |
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370 delMiniBtn = wx.Button( self, wx.ID_ANY, "Del mini" ) |
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371 addMiniBtn = wx.Button( self, wx.ID_ANY, "Add 1" ) |
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372 addBatchBtn = wx.Button( self, wx.ID_ANY, "Add Batch" ) |
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373 bbox.Add(newMiniBtn, 0, wx.EXPAND ) |
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374 bbox.Add(delMiniBtn, 0, wx.EXPAND ) |
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375 bbox.Add(wx.Size(10,10)) |
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376 bbox.Add(addMiniBtn, 0, wx.EXPAND ) |
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377 bbox.Add(addBatchBtn, 0, wx.EXPAND ) |
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378 |
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379 self.sizer.Add( self.grid, 1, wx.EXPAND) |
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380 self.sizer.Add( bbox, 0) |
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381 self.SetSizer(self.sizer) |
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382 self.SetAutoLayout(True) |
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383 self.Fit() |
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384 |
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385 self.Bind(wx.EVT_BUTTON, self.add_mini, newMiniBtn) |
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386 self.Bind(wx.EVT_BUTTON, self.del_mini, delMiniBtn) |
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387 self.Bind(wx.EVT_BUTTON, self.send_to_map, addMiniBtn) |
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388 self.Bind(wx.EVT_BUTTON, self.send_group_to_map, addBatchBtn) |
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389 |
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390 def add_mini( self, evt=None ): |
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391 """Event handler for the 'New mini' button. It calls |
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392 minilib_grid.add_row |
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393 """ |
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394 self.grid.add_row() |
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395 |
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396 def del_mini( self, evt=None ): |
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397 """Event handler for the 'Del mini' button. It calls |
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398 minilib_grid.del_row |
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399 """ |
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400 self.grid.del_row() |
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401 |
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402 def send_to_map( self, evt=None ): |
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403 """Event handler for the 'Add 1' button. Sends the |
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404 miniature defined by the currently selected row to the map, once. |
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405 """ |
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406 index = self.grid.GetGridCursorRow() |
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407 self.handler.send_mini_to_map( self.handler.get_mini( index ) ) |
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408 |
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409 def send_group_to_map( self, evt=None ): |
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410 """Event handler for the 'Add batch' button. Querys the user |
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411 for a mini count and sends the miniature defined by the currently |
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412 selected row to the map, the specified number of times. |
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413 """ |
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414 if self.grid.GetNumberRows() > 0: |
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415 dlg = wx.TextEntryDialog( self.frame, |
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416 'How many %s\'s do you want to add?' % |
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417 ( self.grid.getSelectedLabel() ), 'Batch mini add', '2' ) |
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418 if dlg.ShowModal() == wx.ID_OK: |
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419 try: |
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420 value = eval( dlg.GetValue() ) |
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421 except: |
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422 value = 0 |
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423 # for loop in range( 0, value ): |
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424 # self.send_to_map() |
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425 print 'getting selected index for batch send' |
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426 index = self.grid.GetGridCursorRow() |
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427 print 'sending batch to map' |
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428 self.handler.send_mini_to_map( self.handler.get_mini( index ), value ) |
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429 |
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430 class minilib_grid(wx.grid.Grid): |
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431 """A wxGrid subclass designed for editing game tree miniature library |
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432 nodes. |
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433 """ |
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434 def __init__( self, parent, handler ): |
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435 """Constructor. |
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436 """ |
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437 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS ) |
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438 self.parent = parent |
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439 self.handler = handler |
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440 #self.keys = [ ATTRIBUTE_NAME, ATTRIBUTE_URL, ATTRIBUTE_UNIQUE ] |
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441 self.keys = CORE_ATTRIBUTES |
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442 self.CreateGrid( 1, len( self.keys ) ) |
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443 # self.SetColLabelValue( 0, 'Name' ) |
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444 # self.SetColLabelValue( 1, 'URL' ) |
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445 # self.SetColSize( 1, 250 ) |
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446 # self.SetColLabelValue( 2, 'Unique' ) |
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447 for key in self.keys: |
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448 self.SetColLabelValue( self.keys.index( key ), key ) |
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449 self.update_all() |
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450 self.selectedRow = 0 |
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451 self.AutoSizeColumns() |
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452 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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453 self.Bind(wx.grid.EVT_GRID_SELECT_CELL, self.select_cell) |
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454 |
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455 def update_cols( self ): |
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456 nl = self.handler.master_dom.getElementsByTagName( TAG_MINIATURE ) |
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457 for n in nl: |
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458 for k in n.getAttributeKeys(): |
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459 if k not in self.keys: |
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460 self.keys.append( k ) |
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461 |
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462 def select_cell( self, evt ): |
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463 """Event handler for grid cell selection changes. It stores the |
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464 last selected row in a variable for use by the add[*] and del_row |
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465 operations. |
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466 """ |
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467 self.BeginBatch() |
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468 self.selectedRow = evt.GetRow() |
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469 self.SelectRow( self.selectedRow ) |
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470 self.EndBatch() |
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471 evt.Skip() |
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472 |
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473 def getList( self ): |
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474 """Returns the list of 'miniature' DOM elements associated with this |
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475 miniature library. |
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476 """ |
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477 return self.handler.master_dom.getElementsByTagName( TAG_MINIATURE ) |
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478 |
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479 def add_row( self, count = 1 ): |
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480 """creates a new miniature node, and then adds it to the current |
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481 miniature library, and to the grid. |
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482 """ |
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483 self.AppendRows( count ) |
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484 node = self.handler.new_mini( { |
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485 ATTRIBUTE_NAME :' ', |
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486 ATTRIBUTE_URL :'http://'} )# minidom.Element( TAG_MINIATURE ) |
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487 self.update_all() |
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488 #self.handler.master_dom.appendChild( node ) |
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489 |
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490 def del_row( self ): |
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491 """deletes the miniature associated with the currently selected |
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492 row. BUG BUG BUG this method should drop a child from the DOM but |
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493 does not. |
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494 """ |
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495 if self.selectedRow > -1: |
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496 pos = self.selectedRow |
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497 list = self.handler.master_dom.getElementsByTagName(TAG_MINIATURE) |
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498 self.handler.master_dom.removeChild( list[pos] ) |
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499 self.DeleteRows( pos, 1 ) |
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500 list = self.getList() |
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501 del list[ pos ] |
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502 |
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503 def on_cell_change( self, evt ): |
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504 """Event handler for cell selection changes. selected row is used |
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505 to update data for that row. |
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506 """ |
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507 row = evt.GetRow() |
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508 self.update_data_row( row ) |
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509 |
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510 def update_all( self ): |
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511 """ensures that the grid is displaying the correct number of |
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512 rows, and then updates all data displayed by the grid |
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513 """ |
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514 list = self.getList() |
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515 count = 0 |
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516 for n in list: |
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517 for k in n.getAttributeKeys(): |
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518 if k not in self.keys: |
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519 self.keys.append( k ) |
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520 count = len( self.keys ) |
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521 if self.GetNumberCols() < count: |
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522 self.AppendCols( count - self.GetNumberCols() ) |
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523 for k in self.keys: |
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524 self.SetColLabelValue( self.keys.index( k ), k ) |
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525 count = len( list ) |
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526 rowcount = self.GetNumberRows() |
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527 if ( count > rowcount ): |
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528 total = count - rowcount |
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529 self.AppendRows( total ) |
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530 elif ( count < rowcount ): |
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531 total = rowcount - count |
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532 self.DeleteRows( 0, total ); |
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533 for index in range( 0, count ): |
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534 self.update_grid_row( index ) |
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535 |
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536 def getSelectedLabel( self ): |
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537 """Returns the label for the selected row |
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538 """ |
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539 return self.GetTable().GetValue( self.selectedRow, 0 ) |
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540 |
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541 def getSelectedURL( self ): |
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542 """Returns the URL for the selected row |
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543 """ |
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544 return self.GetTable().GetValue( self.selectedRow, 1 ) |
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545 |
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546 def getSelectedSerial( self ): |
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547 """Returns the ATTRIBUTE_UNIQUE value for the selected row |
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548 """ |
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549 return self.GetTable().GetValue( self.selectedRow, 2 ) |
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550 |
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551 def update_grid_row( self, row ): |
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552 """Updates the specified grid row with data from the DOM node |
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553 specified by 'row' |
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554 """ |
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555 list = self.getList() |
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556 item = list[ row ] |
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557 # self.GetTable().SetValue( row, 0, item.getAttribute(ATTRIBUTE_NAME) ) |
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558 # self.GetTable().SetValue( row, 1, item.getAttribute(ATTRIBUTE_URL) ) |
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559 # self.GetTable().SetValue( row, 2, item.getAttribute(ATTRIBUTE_UNIQUE) ) |
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560 for key in self.keys: |
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561 self.GetTable().SetValue( row, self.keys.index( key ), item.getAttribute( key ) ) |
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562 |
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563 def update_data_row( self, row ): |
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564 """Updates the DOM nodw 'row' with grid data from 'row' |
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565 """ |
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566 list = self.getList() |
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567 item = list[ row ] |
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568 for key in self.keys: |
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569 item.setAttribute( key, string.strip( self.GetTable().GetValue( row, self.keys.index( key ) ) ) ) |
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570 # item.setAttribute( ATTRIBUTE_NAME, string.strip( self.GetTable().GetValue( row, 0 ) ) ) |
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571 # item.setAttribute( ATTRIBUTE_URL, string.strip( self.GetTable().GetValue( row, 1 ) ) ) |
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572 # item.setAttribute( ATTRIBUTE_UNIQUE, string.strip( self.GetTable().GetValue( row, 2 ) ) ) |
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573 # self.GetTable().SetValue( row, 0, item.getAttribute(ATTRIBUTE_NAME) ) |
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574 # self.GetTable().SetValue( row, 1, item.getAttribute(ATTRIBUTE_URL) ) |
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575 # self.GetTable().SetValue( row, 2, item.getAttribute(ATTRIBUTE_UNIQUE) ) |