Mercurial > traipse_dev
annotate orpg/gametree/nodehandlers/minilib.py @ 118:217fb049bd00 alpha
Traipse Alpha 'OpenRPG' {091028-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
author | sirebral |
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date | Wed, 28 Oct 2009 14:24:54 -0500 |
parents | f38df4bf9715 |
children | 06f10429eedc |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: minilib.py |
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21 # Author: Ted Berg |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $ |
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25 # |
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26 # Description: nodehandler for a collection of miniatures. |
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27 # |
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28 |
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29 __version__ = "$Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $" |
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30 |
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31 """Nodehandler for collections of miniatures. User can add, delete, edit |
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32 miniatures as sending them to the map singly or in batches. |
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33 """ |
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34 from core import * |
66 | 35 from orpg.dirpath import dir_struct |
0
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36 import string |
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37 import map_miniature_nodehandler |
118 | 38 import orpg.mapper.map_msg |
39 import orpg.minidom as minidom | |
0
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40 # import scriptkit |
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41 |
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42 # Constants |
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43 TO_MINILIB_MAP = {'path':'url', 'label':'name', 'id':None, 'action':None} |
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44 FROM_MINILIB_MAP = {'url':'path', 'name':'label', 'unique':None} |
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45 CORE_ATTRIBUTES = ['name', 'url', 'unique', 'posy', 'posx', 'hide', 'face', 'heading', 'align', 'locked', 'width', 'height'] |
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46 |
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47 ATTRIBUTE_NAME = 'name' |
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48 ATTRIBUTE_URL = 'url' |
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49 ATTRIBUTE_UNIQUE = 'unique' |
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50 ATTRIBUTE_ID = 'id' |
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51 ATTRIBUTE_POSX = 'posx' |
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52 ATTRIBUTE_POSY = 'posy' |
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53 |
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54 TAG_MINIATURE = 'miniature' |
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55 |
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56 COMPONENT_MAP = 'map' |
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57 COMPONENT_SESSION = 'session' |
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58 # <nodehandler name='?' module='minilib' class='minilib_handler'> |
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59 # <miniature name='?' url='?' unique='?'></miniature> |
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60 # </nodehandler> |
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61 |
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62 class minilib_handler( node_handler ): |
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63 """A nodehandler that manages a collection of miniatures for the |
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64 map. |
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65 <pre> |
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66 <nodehandler name='?' module='minilib' class='minilib_handler'> |
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67 <miniature name='?' url='?' unique='?'></miniature> |
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68 </nodehandler> |
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69 </pre> |
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70 """ |
118 | 71 def __init__(self, xml, tree_node): |
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72 """Instantiates the class, and sets all vars to their default state |
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73 """ |
118 | 74 node_handler.__init__(self, xml, tree_node) |
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75 self.myeditor = None |
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76 self.mywindow = None |
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77 self.tree_node = tree_node |
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78 self.update_leaves() |
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79 self.sanity_check_nodes() |
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80 |
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81 def get_design_panel( self, parent ): |
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82 """returns an instance of the miniature library edit control ( see |
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83 on_design ). This is for use with the the 'edit multiple nodes in a |
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84 single frame' code. |
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85 """ |
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86 return minpedit( parent, self ) |
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87 |
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88 def get_use_panel( self, parent ): |
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89 """returns an instance of the miniature library view control ( see |
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90 on_use ). This is for use with the the 'view multiple nodes in a |
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91 single frame' code. |
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92 """ |
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93 return minilib_use_panel( parent, self ) |
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94 |
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95 def tohtml( self ): |
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96 """Returns an HTML representation of this node in string format. |
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97 The table columnwidths are currently being forced, as the wxHTML |
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98 widgets being used don't handle cells wider than the widgets are |
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99 expecting for a given column. |
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100 """ |
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101 str = '<table border="2" >' |
118 | 102 str += "<tr><th width='20%'>Label</th><th>Image</th><th width='65%'>URL</th><th>Unique</th></tr>" |
103 for mini in self.xml.findall(TAG_MINIATURE): | |
104 url = mini.get(ATTRIBUTE_URL) | |
105 label = mini.get(ATTRIBUTE_NAME) | |
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106 flag = 0 |
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107 try: |
118 | 108 flag = eval( mini.get(ATTRIBUTE_UNIQUE) ) |
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109 except: |
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110 pass |
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111 show = 'yes' |
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112 if flag: |
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113 show = 'no' |
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114 |
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115 str += """<tr> |
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116 <td> %s </td> |
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117 <td><img src="%s"></td> |
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118 <td> %s </td> |
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119 <td> %s </td> |
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120 </tr>""" % ( label, url, url, show ) |
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121 |
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122 str += "</table>" |
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123 return str |
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124 |
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125 def html_view( self ): |
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126 """see to_html |
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127 """ |
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128 return self.tohtml() |
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129 |
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130 def on_drop(self, evt): |
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131 drag_obj = self.tree.drag_obj |
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132 if drag_obj == self or self.tree.is_parent_node( self.mytree_node, drag_obj.mytree_node ): |
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133 return |
118 | 134 elif isinstance( drag_obj, map_miniature_nodehandler.map_miniature_handler ): |
135 drop_xml = self.tree.drag_obj.xml#.delete() | |
136 obj = drop_xml[0] | |
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137 dict = {} |
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138 unique = '' |
118 | 139 for attrib in obj.keys(): |
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140 key = TO_MINILIB_MAP.get( attrib, attrib ) |
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141 if key != None: |
118 | 142 dict[ key ] = obj.get( attrib ) |
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143 dict[ ATTRIBUTE_UNIQUE ] = unique |
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144 self.new_mini( dict ) |
118 | 145 else: |
146 node_handler.on_drop(self, evt) | |
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147 |
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148 |
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149 def new_mini( self, data={}, add=1 ): |
118 | 150 mini = Element( TAG_MINIATURE ) |
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151 for key in data.keys(): |
118 | 152 mini.set( key, data[ key ] ) |
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153 for key in CORE_ATTRIBUTES: |
118 | 154 if mini.get( key ) == '': |
155 mini.set( key, '0' ) | |
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156 if add: |
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157 self.add_mini( mini ) |
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158 self.add_leaf( mini ) |
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159 return mini |
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160 |
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161 def add_mini( self, mini ): |
118 | 162 self.xml.append( mini ) |
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163 |
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164 def add_leaf( self, mini, icon='gear' ): |
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165 tree = self.tree |
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166 icons = tree.icons |
118 | 167 key = mini.get( ATTRIBUTE_NAME ) |
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168 self.mydata.append( mini ) |
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169 |
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170 def update_leaves( self ): |
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171 self.mydata = [] |
118 | 172 for n in self.xml.findall(TAG_MINIATURE): |
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173 self.add_leaf( n ) |
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174 |
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175 def on_drag( self, evt ): |
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176 print 'drag event caught' |
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177 |
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178 def send_mini_to_map( self, mini, count=1, addName=True ): |
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179 if mini == None: |
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180 return |
118 | 181 if mini.get( ATTRIBUTE_URL ) == '' or mini.get( ATTRIBUTE_URL ) == 'http://': |
182 self.chat.ParsePost( self.chat.colorize(self.chat.syscolor, '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( mini.get( ATTRIBUTE_URL ), mini.get( ATTRIBUTE_NAME ) )) ) | |
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183 return |
66 | 184 session = component.get( COMPONENT_SESSION ) |
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185 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER): |
66 | 186 component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer") |
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187 return |
66 | 188 map = component.get(COMPONENT_MAP) |
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189 for loop in range( count ): |
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190 msg = self.get_miniature_XML( mini, addName) |
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191 msg = str("<map action='update'><miniatures>" + msg + "</miniatures></map>") |
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192 map.new_data( msg ) |
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193 session.send( msg ) |
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194 |
118 | 195 def get_miniature_XML( self, mini_xml, addName = True ): |
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196 msg = orpg.mapper.map_msg.mini_msg() |
66 | 197 map = component.get( COMPONENT_MAP ) |
198 session = component.get( COMPONENT_SESSION ) | |
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199 msg.init_prop( ATTRIBUTE_ID, session.get_next_id() ) |
118 | 200 msg.init_prop('selected', '1')# this will make the mini initially selected |
201 for k in mini_xml.keys(): | |
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202 # translate our attributes to map attributes |
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203 key = FROM_MINILIB_MAP.get( k, k ) |
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204 if key != None: |
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205 if not addName and k == 'name': |
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206 pass |
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207 else: |
118 | 208 msg.init_prop( key, mini_xml.get( k ) ) |
209 unique = self.is_unique( mini_xml ) | |
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210 if addName: |
118 | 211 label = mini_xml.get( ATTRIBUTE_NAME ) |
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212 else: |
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213 label = '' |
83 | 214 return msg.get_all_xml() |
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215 |
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216 def is_unique( self, mini ): |
118 | 217 unique = mini.get( ATTRIBUTE_UNIQUE ) |
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218 val = 0 |
118 | 219 try: val = eval( unique ) |
220 except: val = len( unique ) | |
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221 return val |
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222 |
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223 def sanity_check_nodes( self ): |
118 | 224 for node in self.xml.findall(TAG_MINIATURE): |
225 if node.get( ATTRIBUTE_POSX ) == '': node.set( ATTRIBUTE_POSX, '0' ) | |
226 if node.get( ATTRIBUTE_POSY ) == '': node.set( ATTRIBUTE_POSY, '0' ) | |
0
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227 |
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228 def get_mini( self, index ): |
118 | 229 try: return self.xml.findall(TAG_MINIATURE)[index] |
230 except: return None | |
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231 |
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232 class mini_handler( node_handler ): |
118 | 233 def __init__( self, xml, tree_node, handler ): |
234 node_handler.__init__( self, xml, tree_node) | |
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235 self.handler = handler |
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236 |
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237 def on_ldclick( self, evt ): |
118 | 238 self.handler.send_mini_to_map( self.xml ) |
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239 |
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240 def on_drop( self, evt ): |
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241 pass |
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242 |
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243 def on_lclick( self, evt ): |
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244 print 'hi' |
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245 evt.Skip() |
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246 |
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247 class minilib_use_panel(wx.Panel): |
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248 """This panel will be displayed when the user double clicks on the |
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249 miniature library node. It is a sorted listbox of miniature labels, |
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250 a text field for entering a count ( for batch adds ) and 'add'/'done' |
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251 buttons. |
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252 """ |
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253 def __init__( self, frame, handler ): |
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254 """Constructor. |
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255 """ |
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256 wx.Panel.__init__( self, frame, -1 ) |
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257 self.handler = handler |
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258 self.frame = frame |
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259 |
66 | 260 self.map = component.get('map') |
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261 names = self.buildList() |
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262 # self.keys = self.list.keys() |
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263 # self.keys.sort() |
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264 |
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265 |
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266 s = self.GetClientSizeTuple() |
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267 |
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268 self.sizer = wx.BoxSizer(wx.VERTICAL) |
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269 box = wx.BoxSizer(wx.HORIZONTAL) |
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270 self.listbox = wx.ListBox(self, wx.ID_ANY, (10, 10), (s[0] - 10, s[1] - 30 ), names, wx.LB_EXTENDED) |
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271 self.count = wx.TextCtrl(self, wx.ID_ANY, '1') |
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272 |
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273 box.Add( wx.StaticText( self, -1, 'Minis to add' ), 0, wx.EXPAND ) |
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274 box.Add(wx.Size(10,10)) |
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275 box.Add(self.count, 1, wx.EXPAND) |
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276 |
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277 self.sizer.Add( self.listbox, 1, wx.EXPAND ) |
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278 self.sizer.Add( box, 0, wx.EXPAND ) |
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279 |
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280 box = wx.BoxSizer( wx.HORIZONTAL ) |
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281 self.okBtn = wx.Button(self, wx.ID_ANY, 'Add') |
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282 box.Add(self.okBtn, 0, wx.EXPAND) |
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283 self.addBtn = wx.Button(self, wx.ID_ANY, 'Add No Label') |
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284 box.Add(self.addBtn, 0, wx.EXPAND) |
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285 self.cancleBtn = wx.Button(self, wx.ID_ANY, 'Done') |
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286 box.Add(self.cancleBtn, 0, wx.EXPAND) |
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287 |
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288 self.sizer.Add(wx.Size(10,10)) |
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289 self.sizer.Add(box, 0, wx.EXPAND) |
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290 self.Bind(wx.EVT_BUTTON, self.on_ok, self.okBtn) |
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291 self.Bind(wx.EVT_BUTTON, self.on_ok, self.addBtn) |
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292 self.Bind(wx.EVT_BUTTON, self.on_close, self.cancleBtn) |
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293 self.SetSizer(self.sizer) |
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294 self.SetAutoLayout(True) |
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295 self.Fit() |
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296 |
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297 def buildList( self ): |
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298 """Returns a dictionary of label => game tree miniature DOM node mappings. |
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299 """ |
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300 self.list = [] |
118 | 301 for mini in self.handler.xml.findall(TAG_MINIATURE): |
302 self.list.append( mini.get( ATTRIBUTE_NAME ) ) | |
0
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303 return self.list |
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304 |
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305 def on_close(self, evt): |
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306 self.frame.Close() |
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307 |
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308 def on_ok( self, evt ): |
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309 """Event handler for the 'add' button. |
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310 """ |
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311 btn = self.FindWindowById(evt.GetId()) |
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312 sendName = True |
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313 try: |
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314 count = eval( self.count.GetValue() ) |
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315 except: |
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316 count = 1 |
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317 |
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318 try: |
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319 if eval( unique ): |
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320 count = 1 |
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321 unique = eval( unique ) |
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322 except: |
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323 pass |
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324 |
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325 if btn.GetLabel() == 'Add No Label': |
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326 sendName = False |
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327 for index in self.listbox.GetSelections(): |
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328 self.handler.send_mini_to_map( self.handler.get_mini( index ), count, sendName ) |
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329 |
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330 |
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331 class minpedit(wx.Panel): |
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332 """Panel for editing game tree miniature nodes. Node information |
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333 is displayed in a grid, and buttons are provided for adding, deleting |
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334 nodes, and for sending minis to the map ( singly and in batches ). |
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335 """ |
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336 def __init__( self, frame, handler ): |
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337 """Constructor. |
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338 """ |
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339 wx.Panel.__init__( self, frame, -1 ) |
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340 self.handler = handler |
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341 self.frame = frame |
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342 |
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343 self.sizer = wx.BoxSizer( wx.VERTICAL ) |
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344 self.grid = minilib_grid( self, handler ) |
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345 |
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346 bbox = wx.BoxSizer( wx.HORIZONTAL ) |
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347 newMiniBtn = wx.Button( self, wx.ID_ANY, "New mini" ) |
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348 delMiniBtn = wx.Button( self, wx.ID_ANY, "Del mini" ) |
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349 addMiniBtn = wx.Button( self, wx.ID_ANY, "Add 1" ) |
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350 addBatchBtn = wx.Button( self, wx.ID_ANY, "Add Batch" ) |
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351 bbox.Add(newMiniBtn, 0, wx.EXPAND ) |
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352 bbox.Add(delMiniBtn, 0, wx.EXPAND ) |
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353 bbox.Add(wx.Size(10,10)) |
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354 bbox.Add(addMiniBtn, 0, wx.EXPAND ) |
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355 bbox.Add(addBatchBtn, 0, wx.EXPAND ) |
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356 |
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357 self.sizer.Add( self.grid, 1, wx.EXPAND) |
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358 self.sizer.Add( bbox, 0) |
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359 self.SetSizer(self.sizer) |
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360 self.SetAutoLayout(True) |
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361 self.Fit() |
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362 |
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363 self.Bind(wx.EVT_BUTTON, self.add_mini, newMiniBtn) |
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364 self.Bind(wx.EVT_BUTTON, self.del_mini, delMiniBtn) |
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365 self.Bind(wx.EVT_BUTTON, self.send_to_map, addMiniBtn) |
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366 self.Bind(wx.EVT_BUTTON, self.send_group_to_map, addBatchBtn) |
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367 |
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368 def add_mini( self, evt=None ): |
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369 """Event handler for the 'New mini' button. It calls |
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370 minilib_grid.add_row |
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371 """ |
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372 self.grid.add_row() |
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373 |
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374 def del_mini( self, evt=None ): |
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375 """Event handler for the 'Del mini' button. It calls |
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376 minilib_grid.del_row |
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377 """ |
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378 self.grid.del_row() |
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379 |
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380 def send_to_map( self, evt=None ): |
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381 """Event handler for the 'Add 1' button. Sends the |
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382 miniature defined by the currently selected row to the map, once. |
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383 """ |
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384 index = self.grid.GetGridCursorRow() |
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385 self.handler.send_mini_to_map( self.handler.get_mini( index ) ) |
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386 |
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387 def send_group_to_map( self, evt=None ): |
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388 """Event handler for the 'Add batch' button. Querys the user |
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389 for a mini count and sends the miniature defined by the currently |
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390 selected row to the map, the specified number of times. |
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391 """ |
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392 if self.grid.GetNumberRows() > 0: |
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393 dlg = wx.TextEntryDialog( self.frame, |
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394 'How many %s\'s do you want to add?' % |
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395 ( self.grid.getSelectedLabel() ), 'Batch mini add', '2' ) |
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396 if dlg.ShowModal() == wx.ID_OK: |
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397 try: |
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398 value = eval( dlg.GetValue() ) |
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399 except: |
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400 value = 0 |
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401 # for loop in range( 0, value ): |
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402 # self.send_to_map() |
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403 print 'getting selected index for batch send' |
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404 index = self.grid.GetGridCursorRow() |
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405 print 'sending batch to map' |
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406 self.handler.send_mini_to_map( self.handler.get_mini( index ), value ) |
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407 |
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408 class minilib_grid(wx.grid.Grid): |
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409 """A wxGrid subclass designed for editing game tree miniature library |
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410 nodes. |
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411 """ |
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412 def __init__( self, parent, handler ): |
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413 """Constructor. |
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414 """ |
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415 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS ) |
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416 self.parent = parent |
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417 self.handler = handler |
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418 #self.keys = [ ATTRIBUTE_NAME, ATTRIBUTE_URL, ATTRIBUTE_UNIQUE ] |
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419 self.keys = CORE_ATTRIBUTES |
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420 self.CreateGrid( 1, len( self.keys ) ) |
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421 # self.SetColLabelValue( 0, 'Name' ) |
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422 # self.SetColLabelValue( 1, 'URL' ) |
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423 # self.SetColSize( 1, 250 ) |
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424 # self.SetColLabelValue( 2, 'Unique' ) |
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425 for key in self.keys: |
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426 self.SetColLabelValue( self.keys.index( key ), key ) |
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427 self.update_all() |
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428 self.selectedRow = 0 |
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429 self.AutoSizeColumns() |
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430 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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431 self.Bind(wx.grid.EVT_GRID_SELECT_CELL, self.select_cell) |
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432 |
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433 def update_cols( self ): |
118 | 434 for n in self.handler.xml.findall(TAG_MINIATURE): |
435 for k in n.keys(): | |
0
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436 if k not in self.keys: |
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437 self.keys.append( k ) |
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438 |
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439 def select_cell( self, evt ): |
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440 """Event handler for grid cell selection changes. It stores the |
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441 last selected row in a variable for use by the add[*] and del_row |
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442 operations. |
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443 """ |
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444 self.BeginBatch() |
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445 self.selectedRow = evt.GetRow() |
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446 self.SelectRow( self.selectedRow ) |
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447 self.EndBatch() |
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448 evt.Skip() |
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449 |
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450 def getList( self ): |
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451 """Returns the list of 'miniature' DOM elements associated with this |
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452 miniature library. |
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453 """ |
118 | 454 return self.handler.xml.findall( TAG_MINIATURE ) |
0
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455 |
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456 def add_row( self, count = 1 ): |
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457 """creates a new miniature node, and then adds it to the current |
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458 miniature library, and to the grid. |
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459 """ |
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460 self.AppendRows( count ) |
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461 node = self.handler.new_mini( { |
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462 ATTRIBUTE_NAME :' ', |
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463 ATTRIBUTE_URL :'http://'} )# minidom.Element( TAG_MINIATURE ) |
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464 self.update_all() |
118 | 465 #self.handler.xml.append( node ) |
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466 |
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467 def del_row( self ): |
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468 """deletes the miniature associated with the currently selected |
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469 row. BUG BUG BUG this method should drop a child from the DOM but |
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470 does not. |
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471 """ |
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472 if self.selectedRow > -1: |
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473 pos = self.selectedRow |
118 | 474 list = self.handler.xml.findall(TAG_MINIATURE) |
475 self.handler.xml.remove( list[pos] ) | |
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476 self.DeleteRows( pos, 1 ) |
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477 list = self.getList() |
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478 del list[ pos ] |
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479 |
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480 def on_cell_change( self, evt ): |
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481 """Event handler for cell selection changes. selected row is used |
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482 to update data for that row. |
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483 """ |
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484 row = evt.GetRow() |
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485 self.update_data_row( row ) |
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486 |
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487 def update_all( self ): |
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488 """ensures that the grid is displaying the correct number of |
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489 rows, and then updates all data displayed by the grid |
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490 """ |
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491 list = self.getList() |
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492 count = 0 |
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493 for n in list: |
118 | 494 for k in n.keys(): |
0
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495 if k not in self.keys: |
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496 self.keys.append( k ) |
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497 count = len( self.keys ) |
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498 if self.GetNumberCols() < count: |
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499 self.AppendCols( count - self.GetNumberCols() ) |
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500 for k in self.keys: |
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501 self.SetColLabelValue( self.keys.index( k ), k ) |
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502 count = len( list ) |
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503 rowcount = self.GetNumberRows() |
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504 if ( count > rowcount ): |
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505 total = count - rowcount |
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506 self.AppendRows( total ) |
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507 elif ( count < rowcount ): |
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508 total = rowcount - count |
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509 self.DeleteRows( 0, total ); |
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510 for index in range( 0, count ): |
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511 self.update_grid_row( index ) |
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512 |
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513 def getSelectedLabel( self ): |
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514 """Returns the label for the selected row |
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515 """ |
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516 return self.GetTable().GetValue( self.selectedRow, 0 ) |
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517 |
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518 def getSelectedURL( self ): |
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519 """Returns the URL for the selected row |
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520 """ |
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521 return self.GetTable().GetValue( self.selectedRow, 1 ) |
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522 |
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523 def getSelectedSerial( self ): |
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524 """Returns the ATTRIBUTE_UNIQUE value for the selected row |
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525 """ |
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526 return self.GetTable().GetValue( self.selectedRow, 2 ) |
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527 |
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528 def update_grid_row( self, row ): |
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529 """Updates the specified grid row with data from the DOM node |
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530 specified by 'row' |
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531 """ |
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532 list = self.getList() |
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533 item = list[ row ] |
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534 for key in self.keys: |
118 | 535 self.GetTable().SetValue( row, self.keys.index( key ), item.get( key ) ) |
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536 |
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537 def update_data_row( self, row ): |
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538 """Updates the DOM nodw 'row' with grid data from 'row' |
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539 """ |
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540 list = self.getList() |
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541 item = list[ row ] |
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542 for key in self.keys: |
118 | 543 item.set( key, string.strip( self.GetTable().GetValue( row, self.keys.index( key ) ) ) ) |