Mercurial > traipse_dev
annotate orpg/mapper/miniatures_handler.py @ 188:043ce9a25b20 beta
Traipse Beta 'OpenRPG' {100123-02}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Sat, 23 Jan 2010 03:47:58 -0600 |
parents | dcae32e219f1 |
children |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/whiteboard_hander.py |
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21 # Author: OpenRPG Team |
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22 # Maintainer: |
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23 # Version: |
184 | 24 # $Id: miniatures_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
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25 # |
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26 # Description: Miniature layer handler |
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27 # |
184 | 28 __version__ = "$Id: miniatures_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
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29 |
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30 from base_handler import * |
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31 from min_dialogs import * |
152 | 32 import thread, time, mimetypes, urllib, wx, os |
92 | 33 |
0
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34 from grid import GRID_RECTANGLE |
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35 from grid import GRID_HEXAGON |
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36 from grid import GRID_ISOMETRIC |
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37 |
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38 from orpg.tools.orpg_settings import settings |
135 | 39 from xml.etree.ElementTree import ElementTree, Element |
40 from xml.etree.ElementTree import fromstring, tostring | |
41 | |
42 SHOW_LABELS_TOOL = wx.NewId() | |
43 AUTO_LABEL_TOOL = wx.NewId() | |
0
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44 LAYER_TOOL = wx.NewId() |
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45 MIN_LIST_TOOL = wx.NewId() |
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46 MIN_TOOL = wx.NewId() |
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47 MIN_URL = wx.NewId() |
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48 SERIAL_TOOL = wx.NewId() |
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49 MIN_MOVE = wx.NewId() |
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50 MIN_REMOVE = wx.NewId() |
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51 MIN_PROP_DLG = wx.NewId() |
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52 MIN_FACING_NONE = wx.NewId() |
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53 MIN_FACING_MATCH = wx.NewId() |
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54 MIN_FACING_EAST = wx.NewId() |
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55 MIN_FACING_WEST = wx.NewId() |
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56 MIN_FACING_NORTH = wx.NewId() |
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57 MIN_FACING_SOUTH = wx.NewId() |
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58 MIN_FACING_NORTHEAST = wx.NewId() |
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59 MIN_FACING_SOUTHEAST = wx.NewId() |
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60 MIN_FACING_SOUTHWEST = wx.NewId() |
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61 MIN_FACING_NORTHWEST = wx.NewId() |
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62 MIN_HEADING_NONE = wx.NewId() |
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63 MIN_HEADING_MATCH = wx.NewId() |
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64 MIN_HEADING_EAST = wx.NewId() |
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65 MIN_HEADING_WEST = wx.NewId() |
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66 MIN_HEADING_NORTH = wx.NewId() |
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67 MIN_HEADING_SOUTH = wx.NewId() |
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68 MIN_HEADING_NORTHEAST = wx.NewId() |
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69 MIN_HEADING_SOUTHEAST = wx.NewId() |
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70 MIN_HEADING_SOUTHWEST = wx.NewId() |
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71 MIN_HEADING_NORTHWEST = wx.NewId() |
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72 MIN_HEADING_SUBMENU = wx.NewId() |
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73 MIN_FACING_SUBMENU = wx.NewId() |
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74 MIN_ALIGN_SUBMENU = wx.NewId() |
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75 MIN_ALIGN_GRID_CENTER = wx.NewId() |
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76 MIN_ALIGN_GRID_TL = wx.NewId() |
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77 MIN_TITLE_HACK = wx.NewId() |
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78 MIN_TO_GAMETREE = wx.NewId() |
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79 MIN_BACK_ONE = wx.NewId() |
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80 MIN_FORWARD_ONE = wx.NewId() |
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81 MIN_TO_BACK = wx.NewId() |
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82 MIN_TO_FRONT = wx.NewId() |
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83 MIN_LOCK_BACK = wx.NewId() |
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84 MIN_LOCK_FRONT = wx.NewId() |
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85 MIN_FRONTBACK_UNLOCK = wx.NewId() |
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86 MIN_ZORDER_SUBMENU = wx.NewId() |
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87 MIN_SHOW_HIDE = wx.NewId() |
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88 MIN_LOCK_UNLOCK = wx.NewId() |
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89 MAP_REFRESH_MINI_URLS = wx.NewId() |
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90 |
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91 class myFileDropTarget(wx.FileDropTarget): |
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92 def __init__(self, handler): |
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93 wx.FileDropTarget.__init__(self) |
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94 self.m_handler = handler |
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95 def OnDropFiles(self, x, y, filenames): |
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96 self.m_handler.on_drop_files(x, y, filenames) |
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97 |
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98 class miniatures_handler(base_layer_handler): |
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99 |
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100 def __init__(self, parent, id, canvas): |
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101 self.sel_min = None |
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102 self.auto_label = 1 |
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103 self.use_serial = 1 |
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104 self.canvas = canvas |
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105 self.settings = settings |
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106 self.mini_rclick_menu_extra_items = {} |
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107 self.background_rclick_menu_extra_items = {} |
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108 base_layer_handler.__init__(self, parent, id, canvas) |
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109 # id is the index of the last good menu choice or 'None' |
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110 # if the last menu was left without making a choice |
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111 # should be -1 at other times to prevent events overlapping |
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112 self.lastMenuChoice = None |
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113 self.drag_mini = None |
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114 self.tooltip_delay_miliseconds = 500 |
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115 self.tooltip_timer = wx.CallLater(self.tooltip_delay_miliseconds, self.on_tooltip_timer) |
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116 self.tooltip_timer.Stop() |
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117 dt = myFileDropTarget(self) |
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118 self.canvas.SetDropTarget(dt) |
135 | 119 self.tooltip = wx.ToolTip('') |
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120 |
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121 def build_ctrls(self): |
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122 base_layer_handler.build_ctrls(self) |
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123 # add controls in reverse order! (unless you want them after the default tools) |
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124 self.min_url = wx.ComboBox(self, wx.ID_ANY, "http://", style=wx.CB_DROPDOWN | wx.CB_SORT) |
14 | 125 self.localBrowse = wx.Button(self, wx.ID_ANY, 'Browse', style=wx.BU_EXACTFIT) |
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126 minilist = createMaskedButton( self, dir_struct["icon"]+'questionhead.gif', 'Edit miniature properties', wx.ID_ANY) |
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127 miniadd = wx.Button(self, wx.ID_OK, "Add Miniature", style=wx.BU_EXACTFIT) |
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128 self.sizer.Add(self.min_url, 1, wx.ALIGN_CENTER) |
14 | 129 self.sizer.Add((6, 0)) |
130 self.sizer.Add(miniadd, 0, wx.ALIGN_CENTER) | |
131 self.sizer.Add((6, 0)) | |
132 self.sizer.Add(self.localBrowse, 0, wx.ALIGN_CENTER) | |
133 self.sizer.Add((6, 0)) | |
134 self.sizer.Add(minilist, 0, wx.ALIGN_CENTER) | |
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135 self.Bind(wx.EVT_BUTTON, self.on_min_list, minilist) |
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136 self.Bind(wx.EVT_BUTTON, self.on_miniature, miniadd) |
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137 self.Bind(wx.EVT_BUTTON, self.on_browse, self.localBrowse) |
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138 |
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139 def on_browse(self, evt): |
20 | 140 if not self.role_is_gm_or_player(): return |
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141 dlg = wx.FileDialog(None, "Select a Miniature to load", dir_struct["user"]+'webfiles/', |
20 | 142 wildcard="Image files (*.bmp, *.gif, *.jpg, *.png)|*.bmp;*.gif;*.jpg;*.png", style=wx.OPEN) |
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143 if not dlg.ShowModal() == wx.ID_OK: |
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144 dlg.Destroy() |
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145 return |
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146 file = open(dlg.GetPath(), "rb") |
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147 imgdata = file.read() |
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148 file.close() |
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149 filename = dlg.GetFilename() |
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150 (imgtype,j) = mimetypes.guess_type(filename) |
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151 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
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152 if self.settings.get_setting('LocalorRemote') == 'Remote': |
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153 # make the new mini appear in top left of current viewable map |
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154 dc = wx.ClientDC(self.canvas) |
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155 self.canvas.PrepareDC(dc) |
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156 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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157 x = dc.DeviceToLogicalX(0) |
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158 y = dc.DeviceToLogicalY(0) |
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159 thread.start_new_thread(self.canvas.layers['miniatures'].upload, |
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160 (postdata, dlg.GetPath()), {'pos':cmpPoint(x,y)}) |
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161 else: |
94 | 162 self.CherryPit(dlg.GetDirectory(), filename) |
92 | 163 |
164 def CherryPit(self, path, filename): | |
165 try: min_url = component.get("cherrypy") + filename | |
166 except: return #chat.InfoPost('CherryPy is not started!') | |
167 min_url = path.replace(orpg.dirpath.dir_struct["user"]+'webfiles', | |
168 component.get("cherrypy")).replace(os.sep, '/') + '/' + filename | |
169 # build url | |
170 if min_url == "" or min_url == "http://": return | |
171 if min_url[:7] != "http://": min_url = "http://" + min_url | |
172 # make label | |
173 if self.auto_label and min_url[-4:-3] == '.': | |
174 start = min_url.rfind("/") + 1 | |
175 min_label = min_url[start:len(min_url)-4] | |
176 if self.use_serial: min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) | |
177 else: min_label = "" | |
178 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
179 try: | |
180 id = 'mini-' + self.canvas.frame.session.get_next_id() | |
181 # make the new mini appear in top left of current viewable map | |
182 dc = wx.ClientDC(self.canvas) | |
183 self.canvas.PrepareDC(dc) | |
184 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) | |
185 x = dc.DeviceToLogicalX(0) | |
186 y = dc.DeviceToLogicalY(0) | |
187 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) | |
188 except: | |
189 # When there is an exception here, we should be decrementing the serial_number for reuse!! | |
190 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" | |
191 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) | |
192 dlg.ShowModal() | |
193 dlg.Destroy() | |
194 self.canvas.layers['miniatures'].rollback_serial() | |
195 self.canvas.send_map_data() | |
196 self.canvas.Refresh(False) | |
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197 |
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198 def build_menu(self,label = "Miniature"): |
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199 base_layer_handler.build_menu(self,label) |
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200 self.main_menu.AppendSeparator() |
135 | 201 self.main_menu.Append(SHOW_LABELS_TOOL, "&Show Labels", '', 1) |
202 self.main_menu.Check(SHOW_LABELS_TOOL, self.canvas.layers['miniatures'].show_labels) | |
203 self.main_menu.Append(AUTO_LABEL_TOOL,"&Auto label","",1) | |
204 self.main_menu.Check(AUTO_LABEL_TOOL, self.auto_label) | |
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205 self.main_menu.Append(SERIAL_TOOL,"&Number minis","",1) |
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206 self.main_menu.Check(SERIAL_TOOL, self.use_serial) |
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207 self.main_menu.Append(MAP_REFRESH_MINI_URLS,"&Refresh miniatures") # Add the menu item |
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208 self.main_menu.AppendSeparator() |
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209 self.main_menu.Append(MIN_MOVE, "Move") |
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210 self.canvas.Bind(wx.EVT_MENU, self.on_map_board_menu_item, id=MAP_REFRESH_MINI_URLS) # Set the handler |
135 | 211 self.canvas.Bind(wx.EVT_MENU, self.on_show_labels, id=SHOW_LABELS_TOOL) |
212 self.canvas.Bind(wx.EVT_MENU, self.on_auto_label, id=AUTO_LABEL_TOOL) | |
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213 self.canvas.Bind(wx.EVT_MENU, self.on_serial, id=SERIAL_TOOL) |
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214 # build miniature meenu |
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215 self.min_menu = wx.Menu() |
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216 # Rectangles and hexagons require slightly different menus because of |
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217 # facing and heading possibilities. |
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218 heading_menu = wx.Menu() |
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219 face_menu = wx.Menu() |
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220 face_menu.Append(MIN_FACING_NONE,"&None") |
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221 face_menu.Append(MIN_FACING_NORTH,"&North") |
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222 face_menu.Append(MIN_FACING_NORTHEAST,"Northeast") |
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223 face_menu.Append(MIN_FACING_EAST,"East") |
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224 face_menu.Append(MIN_FACING_SOUTHEAST,"Southeast") |
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225 face_menu.Append(MIN_FACING_SOUTH,"&South") |
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226 face_menu.Append(MIN_FACING_SOUTHWEST,"Southwest") |
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227 face_menu.Append(MIN_FACING_WEST,"West") |
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228 face_menu.Append(MIN_FACING_NORTHWEST,"Northwest") |
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229 heading_menu.Append(MIN_HEADING_NONE,"&None") |
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230 heading_menu.Append(MIN_HEADING_NORTH,"&North") |
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231 heading_menu.Append(MIN_HEADING_NORTHEAST,"Northeast") |
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232 heading_menu.Append(MIN_HEADING_EAST,"East") |
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233 heading_menu.Append(MIN_HEADING_SOUTHEAST,"Southeast") |
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234 heading_menu.Append(MIN_HEADING_SOUTH,"&South") |
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235 heading_menu.Append(MIN_HEADING_SOUTHWEST,"Southwest") |
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236 heading_menu.Append(MIN_HEADING_WEST,"West") |
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237 heading_menu.Append(MIN_HEADING_NORTHWEST,"Northwest") |
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238 align_menu = wx.Menu() |
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239 align_menu.Append(MIN_ALIGN_GRID_CENTER,"&Center") |
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240 align_menu.Append(MIN_ALIGN_GRID_TL,"&Top-Left") |
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241 # This is a hack to simulate a menu title, due to problem in Linux |
20 | 242 if wx.Platform == '__WXMSW__': self.min_menu.SetTitle(label) |
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243 else: |
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244 self.min_menu.Append(MIN_TITLE_HACK,label) |
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245 self.min_menu.AppendSeparator() |
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246 self.min_menu.Append(MIN_SHOW_HIDE,"Show / Hide") |
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247 self.min_menu.Append(MIN_LOCK_UNLOCK, "Lock / Unlock") |
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248 self.min_menu.Append(MIN_REMOVE,"&Remove") |
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249 self.min_menu.Append(MIN_TO_GAMETREE,"To &Gametree") |
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250 self.min_menu.AppendMenu(MIN_HEADING_SUBMENU,"Set &Heading",heading_menu) |
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251 self.min_menu.AppendMenu(MIN_FACING_SUBMENU,"Set &Facing",face_menu) |
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252 self.min_menu.AppendMenu(MIN_ALIGN_SUBMENU,"Snap-to &Alignment",align_menu) |
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253 self.min_menu.AppendSeparator() |
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254 zorder_menu = wx.Menu() |
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255 zorder_menu.Append(MIN_BACK_ONE,"Back one") |
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256 zorder_menu.Append(MIN_FORWARD_ONE,"Forward one") |
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257 zorder_menu.Append(MIN_TO_BACK,"To back") |
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258 zorder_menu.Append(MIN_TO_FRONT,"To front") |
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259 zorder_menu.AppendSeparator() |
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260 zorder_menu.Append(MIN_LOCK_BACK,"Lock to back") |
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261 zorder_menu.Append(MIN_LOCK_FRONT,"Lock to front") |
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262 zorder_menu.Append(MIN_FRONTBACK_UNLOCK,"Unlock Front/Back") |
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263 self.min_menu.AppendMenu(MIN_ZORDER_SUBMENU, "Miniature Z-Order",zorder_menu) |
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264 #self.min_menu.Append(MIN_LOCK,"&Lock") |
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265 self.min_menu.AppendSeparator() |
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266 self.min_menu.Append(MIN_PROP_DLG,"&Properties") |
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267 self.min_menu.AppendSeparator() |
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268 self.min_menu.Append(MIN_MOVE, "Move") |
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269 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_MOVE) |
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270 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_SHOW_HIDE) |
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271 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_UNLOCK) |
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272 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_REMOVE) |
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273 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_GAMETREE) |
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274 #self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK) |
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275 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_PROP_DLG) |
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276 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NONE) |
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277 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_EAST) |
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278 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_WEST) |
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279 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTH) |
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280 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTH) |
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281 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHEAST) |
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282 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHEAST) |
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283 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHWEST) |
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284 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHWEST) |
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285 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NONE) |
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286 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_EAST) |
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287 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_WEST) |
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288 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTH) |
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289 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTH) |
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290 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHEAST) |
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291 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHEAST) |
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292 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHWEST) |
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293 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHWEST) |
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294 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_CENTER) |
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295 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_TL) |
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296 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_BACK_ONE) |
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297 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FORWARD_ONE) |
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298 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_BACK) |
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299 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_FRONT) |
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300 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_BACK) |
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301 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_FRONT) |
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302 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FRONTBACK_UNLOCK) |
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303 ######### add plugin added menu items ######### |
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304 if len(self.mini_rclick_menu_extra_items)>0: |
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305 self.min_menu.AppendSeparator() |
20 | 306 for item in self.mini_rclick_menu_extra_items.items(): self.min_menu.Append(item[1], item[0]) |
0
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307 if len(self.background_rclick_menu_extra_items)>0: |
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308 self.main_menu.AppendSeparator() |
152 | 309 for item in self.background_rclick_menu_extra_items.items(): self.main_menu.Append(item[1], item[0]) |
0
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310 |
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311 def do_min_menu(self,pos): |
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312 self.canvas.PopupMenu(self.min_menu,pos) |
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313 |
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314 def do_min_select_menu(self, min_list, pos): |
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315 # to prevent another event being processed |
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316 self.lastMenuChoice = None |
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317 self.min_select_menu = wx.Menu() |
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318 self.min_select_menu.SetTitle("Select Miniature") |
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319 loop_count = 1 |
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320 try: |
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321 for m in min_list: |
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322 # Either use the miniatures label for the selection list |
20 | 323 if m.label: self.min_select_menu.Append(loop_count, m.label) |
0
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324 # Or use part of the images filename as an identifier |
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325 else: |
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326 string_split = string.split(m.path,"/",) |
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327 last_string = string_split[len(string_split)-1] |
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328 self.min_select_menu.Append(loop_count, 'Unlabeled - ' + last_string[:len(last_string)-4]) |
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329 self.canvas.Bind(wx.EVT_MENU, self.min_selected, id=loop_count) |
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330 loop_count += 1 |
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331 self.canvas.PopupMenu(self.min_select_menu,pos) |
20 | 332 except: pass |
0
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333 |
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334 def min_selected(self,evt): |
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335 # this is the callback function for the menu that is used to choose |
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336 # between minis when you right click, left click or left double click |
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337 # on a stack of two or more |
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338 self.canvas.Refresh(False) |
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339 self.canvas.send_map_data() |
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340 self.lastMenuChoice = evt.GetId()-1 |
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341 |
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342 def on_min_menu_item(self,evt): |
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343 id = evt.GetId() |
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344 if id == MIN_MOVE: |
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345 if self.sel_min: |
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346 self.moveSelectedMini(self.last_rclick_pos) |
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347 self.deselectAndRefresh() |
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348 return |
20 | 349 elif id == MIN_REMOVE: self.canvas.layers['miniatures'].del_miniature(self.sel_rmin) |
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350 elif id == MIN_TO_GAMETREE: |
135 | 351 ### Alpha ### implements ElementTree |
352 mini = self.sel_rmin.toxml(action="new") | |
353 node = Element('nodehandler') | |
354 node.set('module', 'map_miniature_nodehandler') | |
355 node.set('class', 'map_miniature_handler') | |
356 name = self.sel_rmin.label if self.sel_rmin.label else 'Unnamed Miniature' | |
357 node.set('name', name) | |
183 | 358 node.append(fromstring(mini)) |
359 gametree = component.get('tree_fs') | |
135 | 360 gametree.insert_xml(tostring(node)) |
361 ### ElementTree is a nice decision from Core, kudos!! ### | |
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362 elif id == MIN_SHOW_HIDE: |
20 | 363 if self.sel_rmin.hide: self.sel_rmin.hide = 0 |
364 else: self.sel_rmin.hide = 1 | |
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365 elif id == MIN_LOCK_UNLOCK: |
20 | 366 if self.sel_rmin.locked: self.sel_rmin.locked = False |
367 else: self.sel_rmin.locked = True | |
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368 if self.sel_rmin == self.sel_min: |
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369 # when we lock / unlock the selected mini make sure it isn't still selected |
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370 # or it might easily get moved by accident and be hard to move back |
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371 self.sel_min.selected = False |
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372 self.sel_min.isUpdated = True |
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373 self.sel_min = None |
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Beginning of Code Clean-up. Some code untested, may break!
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374 recycle_bin = {MIN_HEADING_NONE: FACE_NONE, MIN_HEADING_NORTH: FACE_NORTH, |
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375 MIN_HEADING_NORTHWEST: FACE_NORTHWEST, MIN_HEADING_NORTHEAST: FACE_NORTHEAST, |
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Beginning of Code Clean-up. Some code untested, may break!
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376 MIN_HEADING_EAST: FACE_EAST, MIN_HEADING_SOUTHEAST: FACE_SOUTHEAST, MIN_HEADING_SOUTHWEST: FACE_SOUTHWEST, |
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377 MIN_HEADING_SOUTH: FACE_SOUTH, MIN_HEADING_WEST: FACE_WEST} |
0
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378 if recycle_bin.has_key(id): |
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379 self.sel_rmin.heading = recycle_bin[id] |
20 | 380 del recycle_bin |
19
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381 recycle_bin = {MIN_FACING_NONE: FACE_NONE, MIN_FACING_NORTH: FACE_NORTH, |
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382 MIN_FACING_NORTHWEST: FACE_NORTHWEST, MIN_FACING_NORTHEAST: FACE_NORTHEAST, |
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383 MIN_FACING_EAST: FACE_EAST, MIN_FACING_SOUTHEAST: FACE_SOUTHEAST, MIN_FACING_SOUTHWEST: FACE_SOUTHWEST, |
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384 MIN_FACING_SOUTH: FACE_SOUTH, MIN_FACING_WEST: FACE_WEST} |
0
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385 if recycle_bin.has_key(id): |
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386 self.sel_rmin.face = recycle_bin[id] |
20 | 387 del recycle_bin |
388 elif id == MIN_ALIGN_GRID_CENTER: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_CENTER | |
389 elif id == MIN_ALIGN_GRID_TL: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_TL | |
0
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390 elif id == MIN_PROP_DLG: |
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391 old_lock_value = self.sel_rmin.locked |
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392 dlg = min_edit_dialog(self.canvas.frame.GetParent(),self.sel_rmin) |
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393 if dlg.ShowModal() == wx.ID_OK: |
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394 if self.sel_rmin == self.sel_min and self.sel_rmin.locked != old_lock_value: |
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395 # when we lock / unlock the selected mini make sure it isn't still selected |
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396 # or it might easily get moved by accident and be hard to move back |
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397 self.sel_min.selected = False |
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398 self.sel_min.isUpdated = True |
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399 self.sel_min = None |
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400 self.canvas.Refresh(False) |
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401 self.canvas.send_map_data() |
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402 return |
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403 |
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404 elif id == MIN_BACK_ONE: |
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405 # This assumes that we always start out with a z-order |
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406 # that starts at 0 and goes up to the number of |
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407 # minis - 1. If this isn't the case, then execute |
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408 # a self.canvas.layers['miniatures'].collapse_zorder() |
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409 # before getting the oldz to test |
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410 # Save the selected minis current z-order |
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411 oldz = self.sel_rmin.zorder |
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412 # Make sure the mini isn't sticky front or back |
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413 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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414 self.sel_rmin.zorder -= 1 |
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415 # Re-collapse to normalize |
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416 # Note: only one update (with the final values) will be sent |
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417 self.canvas.layers['miniatures'].collapse_zorder() |
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418 |
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419 elif id == MIN_FORWARD_ONE: |
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420 # This assumes that we always start out with a z-order |
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421 # that starts at 0 and goes up to the number of |
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422 # minis - 1. If this isn't the case, then execute |
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423 # a self.canvas.layers['miniatures'].collapse_zorder() |
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424 # before getting the oldz to test |
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425 # Save the selected minis current z-order |
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426 oldz = self.sel_rmin.zorder |
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427 self.sel_rmin.zorder += 1 |
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428 |
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429 # Re-collapse to normalize |
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430 # Note: only one update (with the final values) will be sent |
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431 self.canvas.layers['miniatures'].collapse_zorder() |
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432 |
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433 elif id == MIN_TO_FRONT: |
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434 # This assumes that we always start out with a z-order |
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435 # that starts at 0 and goes up to the number of |
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436 # minis - 1. If this isn't the case, then execute |
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437 # a self.canvas.layers['miniatures'].collapse_zorder() |
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438 # before getting the oldz to test |
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439 # Save the selected minis current z-order |
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440 oldz = self.sel_rmin.zorder |
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441 |
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442 # Make sure the mini isn't sticky front or back |
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443 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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444 # The new z-order will be one more than the last index |
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445 newz = len(self.canvas.layers['miniatures'].miniatures) |
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446 self.sel_rmin.zorder = newz |
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447 # Re-collapse to normalize |
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448 # Note: only one update (with the final values) will be sent |
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449 self.canvas.layers['miniatures'].collapse_zorder() |
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450 |
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451 elif id == MIN_TO_BACK: |
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452 # This assumes that we always start out with a z-order |
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453 # that starts at 0 and goes up to the number of |
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454 # minis - 1. If this isn't the case, then execute |
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455 # a self.canvas.layers['miniatures'].collapse_zorder() |
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456 # before getting the oldz to test |
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457 # Save the selected minis current z-order |
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458 oldz = self.sel_rmin.zorder |
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459 # Make sure the mini isn't sticky front or back |
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460 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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461 |
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462 # Since 0 is the lowest in a normalized order, be one less |
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463 newz = -1 |
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464 self.sel_rmin.zorder = newz |
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465 # Re-collapse to normalize |
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466 # Note: only one update (with the final values) will be sent |
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467 self.canvas.layers['miniatures'].collapse_zorder() |
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468 |
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469 elif id == MIN_FRONTBACK_UNLOCK: |
20 | 470 if self.sel_rmin.zorder == MIN_STICKY_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK + 1 |
471 elif self.sel_rmin.zorder == MIN_STICKY_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT - 1 | |
472 elif id == MIN_LOCK_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK | |
473 elif id == MIN_LOCK_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT | |
0
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474 # Pretty much, we always want to refresh when we go through here |
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475 # This helps us remove the redundant self.Refresh() on EVERY menu event |
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476 # that we process above. |
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477 self.sel_rmin.isUpdated = True |
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478 self.canvas.Refresh(False) |
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479 self.canvas.send_map_data() |
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480 |
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481 def on_miniature(self, evt): |
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482 session = self.canvas.frame.session |
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483 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): |
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484 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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485 return |
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486 min_url = self.min_url.GetValue() |
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487 # build url |
20 | 488 if min_url == "" or min_url == "http://": return |
489 if min_url[:7] != "http://" : min_url = "http://" + min_url | |
0
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490 # make label |
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491 if self.auto_label and min_url[-4:-3] == '.': |
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492 start = min_url.rfind("/") + 1 |
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493 min_label = min_url[start:len(min_url)-4] |
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494 if self.use_serial: |
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495 min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) |
20 | 496 else: min_label = "" |
497 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
0
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498 try: |
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499 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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500 # make the new mini appear in top left of current viewable map |
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501 dc = wx.ClientDC(self.canvas) |
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502 self.canvas.PrepareDC(dc) |
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503 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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504 x = dc.DeviceToLogicalX(0) |
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505 y = dc.DeviceToLogicalY(0) |
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506 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) |
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507 except: |
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508 # When there is an exception here, we should be decrementing the serial_number for reuse!! |
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509 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" |
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510 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) |
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511 dlg.ShowModal() |
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512 dlg.Destroy() |
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513 self.canvas.layers['miniatures'].rollback_serial() |
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514 self.canvas.send_map_data() |
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515 self.canvas.Refresh(False) |
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516 #except Exception, e: |
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517 #wx.MessageBox(str(e),"Miniature Error") |
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518 |
135 | 519 def on_show_labels(self, evt): |
520 show_labels = not self.canvas.layers['miniatures'].show_labels | |
521 self.canvas.layers['miniatures'].show_labels = show_labels | |
522 self.canvas.Refresh() | |
523 | |
524 def on_auto_label(self,evt): | |
0
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525 self.auto_label = not self.auto_label |
135 | 526 #self.auto_label_cb.SetValue(self.auto_label) |
0
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527 #self.send_map_data() |
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528 #self.Refresh() |
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529 |
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530 def on_min_list(self,evt): |
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531 session = self.canvas.frame.session |
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532 if (session.my_role() != session.ROLE_GM): |
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533 self.infoPost("You must be a GM to use this feature") |
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534 return |
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535 #d = min_list_panel(self.frame.GetParent(),self.canvas.layers,"Miniature list") |
135 | 536 d = min_list_panel(self.canvas.frame, self.canvas.layers, "Miniature list") |
20 | 537 if d.ShowModal() == wx.ID_OK: d.Destroy() |
0
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538 self.canvas.Refresh(False) |
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539 |
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540 def on_serial(self, evt): |
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541 self.use_serial = not self.use_serial |
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542 |
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543 def on_map_board_menu_item(self,evt): |
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544 id = evt.GetId() |
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545 if id == MAP_REFRESH_MINI_URLS: # Note: this doesn't change the mini, so no need to update the map |
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546 for mini in self.canvas.layers['miniatures'].miniatures: # For all minis |
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547 mini.set_bmp(ImageHandler.load(mini.path, 'miniature', mini.id)) # Reload their bmp member |
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548 self.canvas.Refresh(False) |
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549 |
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|
550 #################################################################### |
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|
551 ## old functions, changed an awful lot |
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|
552 |
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|
553 def on_left_down(self, evt): |
20 | 554 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 555 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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|
556 if mini: |
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557 deselecting_selected_mini = (mini == self.sel_min) #clicked on the selected mini |
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|
558 self.deselectAndRefresh() |
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559 self.drag_mini = mini |
20 | 560 if deselecting_selected_mini: return |
0
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561 self.sel_min = mini |
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562 self.sel_min.selected = True |
7
2b9e766f9dee
Tests fixes issues with Linux GUI effecting miniatures
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parents:
0
diff
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|
563 self.canvas.Refresh() |
0
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diff
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|
564 else: |
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|
565 self.drag_mini = None |
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|
566 pos = self.getLogicalPosition(evt) |
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diff
changeset
|
567 self.moveSelectedMini(pos) |
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diff
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|
568 self.deselectAndRefresh() |
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diff
changeset
|
569 |
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parents:
diff
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|
570 def on_right_down(self, evt): |
20 | 571 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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|
572 self.last_rclick_pos = self.getLogicalPosition(evt) |
14 | 573 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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|
574 if mini: |
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|
575 self.sel_rmin = mini |
20 | 576 if self.sel_min: self.min_menu.Enable(MIN_MOVE, True) |
577 else: self.min_menu.Enable(MIN_MOVE, False) | |
0
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diff
changeset
|
578 self.prepare_mini_rclick_menu(evt) |
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|
579 self.do_min_menu(evt.GetPosition()) |
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diff
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|
580 else:# pass it on |
20 | 581 if self.sel_min: self.main_menu.Enable(MIN_MOVE, True) |
582 else: self.main_menu.Enable(MIN_MOVE, False) | |
0
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583 self.prepare_background_rclick_menu(evt) |
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changeset
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584 base_layer_handler.on_right_down(self, evt) |
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changeset
|
585 |
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changeset
|
586 #################################################################### |
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changeset
|
587 ## new functions |
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diff
changeset
|
588 |
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changeset
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589 def on_drop_files(self, x, y, filepaths): |
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parents:
diff
changeset
|
590 # currently we ignore multiple files |
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diff
changeset
|
591 filepath = filepaths[0] |
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592 start1 = filepath.rfind("\\") + 1 # check for both slashes in path to be on the safe side |
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593 start2 = filepath.rfind("/") + 1 |
20 | 594 if start1 < start2: start1 = start2 |
0
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595 filename = filepath[start1:] |
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596 pos = filename.rfind('.') |
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597 ext = filename[pos:].lower() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
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|
598 #ext = filename[-4:].lower() |
0
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599 if(ext != ".bmp" and ext != ".gif" and ext != ".jpg" and ext != ".jpeg" and ext != ".png"): |
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|
600 self.infoPost("Supported file extensions are: *.bmp, *.gif, *.jpg, *.jpeg, *.png") |
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changeset
|
601 return |
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602 file = open(filepath, "rb") |
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603 imgdata = file.read() |
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|
604 file.close() |
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|
605 dc = wx.ClientDC(self.canvas) |
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606 self.canvas.PrepareDC(dc) |
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607 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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608 x = dc.DeviceToLogicalX(x) |
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609 y = dc.DeviceToLogicalY(y) |
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610 (imgtype,j) = mimetypes.guess_type(filename) |
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611 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
92 | 612 if self.settings.get_setting('LocalorRemote') == 'Remote': |
613 thread.start_new_thread(self.canvas.layers['miniatures'].upload, (postdata, filepath), {'pos':cmpPoint(x,y)}) | |
152 | 614 else: self.CherryPit(filepath, '') |
0
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|
615 |
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616 def on_tooltip_timer(self, *args): |
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617 pos = args[0] |
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618 dc = wx.ClientDC(self.canvas) |
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619 self.canvas.PrepareDC(dc) |
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620 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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621 pos = wx.Point(dc.DeviceToLogicalX(pos.x), dc.DeviceToLogicalY(pos.y)) |
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622 mini_list = self.getMiniListOrSelectedMini(pos) |
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623 if len(mini_list) > 0: |
135 | 624 tooltip = mini_list[0].label |
625 #self.canvas.SetToolTipString(mini_list[0].label) | |
626 #Once set, it never unsets, so it sucks. | |
152 | 627 else: self.canvas.SetToolTipString('') |
0
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628 |
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629 def on_motion(self,evt): |
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630 if evt.Dragging() and evt.LeftIsDown(): |
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631 if self.canvas.drag is None and self.drag_mini is not None: |
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632 drag_bmp = self.drag_mini.bmp |
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633 if self.drag_mini.width and self.drag_mini.height: |
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634 tmp_image = drag_bmp.ConvertToImage() |
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|
635 tmp_image.ConvertAlphaToMask() |
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636 drag_bmp = tmp_image.ConvertToBitmap() |
19
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637 mask = wx.Mask(drag_bmp, wx.Colour(tmp_image.GetMaskRed(), |
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638 tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) |
0
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639 drag_bmp.SetMask(mask) |
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|
640 tmp_image = tmp_image.ConvertToGreyscale() |
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641 self.drag_mini.gray = True |
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642 self.drag_mini.isUpdated = True |
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643 def refresh(): |
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644 self.canvas.drag.Hide() |
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645 self.canvas.Refresh(False) |
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646 wx.CallAfter(refresh) |
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647 self.canvas.drag = wx.DragImage(drag_bmp) |
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648 self.drag_offset = self.getLogicalPosition(evt)- self.drag_mini.pos |
19
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diff
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649 self.canvas.drag.BeginDrag((int(self.drag_offset.x * self.canvas.layers['grid'].mapscale), |
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diff
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|
650 int(self.drag_offset.y * self.canvas.layers['grid'].mapscale)), self.canvas, False) |
0
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651 elif self.canvas.drag is not None: |
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652 self.canvas.drag.Move(evt.GetPosition()) |
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653 self.canvas.drag.Show() |
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654 # reset tool tip timer |
135 | 655 self.canvas.SetToolTipString('') |
0
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656 self.tooltip_timer.Restart(self.tooltip_delay_miliseconds, evt.GetPosition()) |
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657 |
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658 def on_left_up(self,evt): |
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659 if self.canvas.drag: |
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660 self.canvas.drag.Hide() |
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661 self.canvas.drag.EndDrag() |
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662 self.canvas.drag = None |
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663 pos = self.getLogicalPosition(evt) |
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664 pos = pos - self.drag_offset |
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665 if self.canvas.layers['grid'].snap: |
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666 nudge = int(self.canvas.layers['grid'].unit_size/2) |
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667 if self.canvas.layers['grid'].mode != GRID_ISOMETRIC: |
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668 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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669 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2),int(self.drag_mini.bmp.GetHeight()/2)) |
20 | 670 else: pos = pos + (nudge, nudge) |
0
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671 else:# GRID_ISOMETRIC |
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672 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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673 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2), self.drag_mini.bmp.GetHeight()) |
20 | 674 else: pass # no nudge for the isomorphic / top-left |
0
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675 self.sel_min = self.drag_mini |
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676 # check to see if the mouse is inside the window still |
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677 w = self.canvas.GetClientSizeTuple() # this is the window size, minus any scrollbars |
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678 p = evt.GetPosition() # compare the window size, w with the non-logical position |
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679 c = self.canvas.size # this is the grid size, compare with the logical position, pos |
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680 # both are [width, height] |
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681 if p.x>=0 and pos.x<c[0] and p.x<w[0] and p.y>=0 and pos.y<c[1] and p.y<w[1]: |
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682 self.moveSelectedMini(pos) |
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683 self.sel_min.gray = False |
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684 self.sel_min.selected = False |
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685 self.sel_min.isUpdated = True |
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686 self.canvas.Refresh(False) |
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687 self.canvas.send_map_data() |
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688 self.sel_min = None |
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689 self.drag_mini = None |
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|
690 |
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|
691 def on_left_dclick(self,evt): |
20 | 692 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 693 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
20 | 694 if mini: self.on_mini_dclick(evt, mini) |
695 else: base_layer_handler.on_left_dclick(self, evt) | |
0
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|
696 |
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697 |
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|
698 #################################################################### |
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|
699 ## hook functions (although with python you can override any of the functions) |
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|
700 |
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|
701 def prepare_mini_rclick_menu(self, evt): |
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|
702 # override the entire right-click on a mini menu |
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|
703 pass |
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|
704 |
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|
705 def prepare_background_rclick_menu(self, evt): |
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|
706 # override the entire right-click on the map menu |
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|
707 pass |
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changeset
|
708 |
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|
709 def get_mini_tooltip(self, mini_list): |
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|
710 # override to create a tooltip |
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|
711 return "" |
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|
712 |
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|
713 def on_mini_dclick(self, evt, mini): |
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|
714 # do something after the mini was left double clicked |
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changeset
|
715 pass |
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changeset
|
716 |
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changeset
|
717 #################################################################### |
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|
718 ## easy way to add a single menu item |
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changeset
|
719 |
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|
720 def set_mini_rclick_menu_item(self, label, callback_function): |
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changeset
|
721 # remember you might want to call these at the end of your callback function: |
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|
722 # mini_handler.sel_rmin.isUpdated = True |
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|
723 # canvas.Refresh(False) |
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|
724 # canvas.send_map_data() |
20 | 725 if callback_function == None: del self.mini_rclick_menu_extra_items[label] |
0
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|
726 else: |
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|
727 if not self.mini_rclick_menu_extra_items.has_key(label): |
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|
728 self.mini_rclick_menu_extra_items[label]=wx.NewId() |
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|
729 menu_id = self.mini_rclick_menu_extra_items[label] |
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|
730 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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|
731 self.build_menu() |
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changeset
|
732 |
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|
733 def set_background_rclick_menu_item(self, label, callback_function): |
20 | 734 if callback_function == None: del self.background_rclick_menu_extra_items[label] |
0
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|
735 else: |
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diff
changeset
|
736 if not self.background_rclick_menu_extra_items.has_key(label): |
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|
737 self.background_rclick_menu_extra_items[label]=wx.NewId() |
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|
738 menu_id = self.background_rclick_menu_extra_items[label] |
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|
739 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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|
740 self.build_menu() |
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changeset
|
741 |
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|
742 |
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|
743 #################################################################### |
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|
744 ## helper functions |
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changeset
|
745 |
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|
746 def infoPost(self, message): |
66 | 747 component.get("chat").InfoPost(message) |
0
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|
748 |
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|
749 def role_is_gm_or_player(self): |
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|
750 session = self.canvas.frame.session |
135 | 751 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): |
0
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752 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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|
753 return False |
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|
754 return True |
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|
755 |
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|
756 def role_is_gm(self): |
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757 session = self.canvas.frame.session |
135 | 758 if (session.my_role() != session.ROLE_GM) and (session.use_roles()): return False |
0
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759 return True |
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760 |
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761 def alreadyDealingWithMenu(self): |
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762 return self.lastMenuChoice is not None |
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763 |
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764 def getLastMenuChoice(self): |
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765 choice = self.lastMenuChoice |
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766 self.lastMenuChoice = None |
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767 return choice |
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768 |
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769 def getLogicalPosition(self, evt): |
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770 dc = wx.ClientDC(self.canvas) |
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771 self.canvas.PrepareDC(dc) |
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772 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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773 pos = evt.GetLogicalPosition(dc) |
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774 return pos |
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775 |
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776 def getMiniListOrSelectedMini(self, pos, include_locked=False): |
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777 if self.sel_min and self.sel_min.hit_test(pos): |
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778 # clicked on the selected mini - assume that is the intended target |
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779 # and don't give a choice of it and any other minis stacked with it |
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780 mini_list = [] |
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781 mini_list.append(self.sel_min) |
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782 return mini_list |
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783 mini_list = self.canvas.layers['miniatures'].find_miniature(pos, (not include_locked)) |
20 | 784 if mini_list: return mini_list |
0
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785 mini_list = [] |
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786 return mini_list |
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787 |
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788 def deselectAndRefresh(self): |
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789 if self.sel_min: |
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790 self.sel_min.selected = False |
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791 self.sel_min.isUpdated = True |
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792 self.canvas.Refresh(False) |
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793 self.canvas.send_map_data() |
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794 self.sel_min = None |
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795 |
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796 def moveSelectedMini(self, pos): |
20 | 797 if self.sel_min: self.moveMini(pos, self.sel_min) |
0
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798 |
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799 def moveMini(self, pos, mini): |
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800 grid = self.canvas.layers['grid'] |
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801 mini.pos = grid.get_snapped_to_pos(pos, mini.snap_to_align, mini.bmp.GetWidth(), mini.bmp.GetHeight()) |
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802 |
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803 def find_mini(self, evt, include_locked): |
20 | 804 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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805 pos = self.getLogicalPosition(evt) |
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806 mini_list = self.getMiniListOrSelectedMini(pos, include_locked) |
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807 mini = None |
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808 if len(mini_list) > 1: |
20 | 809 try: self.do_min_select_menu(mini_list, evt.GetPosition()) |
810 except: pass | |
0
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811 choice = self.getLastMenuChoice() |
20 | 812 if choice == None: return None # left menu without making a choice, eg by clicking outside menu |
0
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813 mini = mini_list[choice] |
20 | 814 elif len(mini_list) == 1: mini = mini_list[0] |
0
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815 return mini |
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816 |