annotate src/video/wincommon/SDL_lowvideo.h @ 1267:fdc7ef6ecab4

Correctly manage mouse relative motion
author Patrice Mandin <patmandin@gmail.com>
date Wed, 25 Jan 2006 20:36:21 +0000
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children f61f045343d3
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_lowvideo_h
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29 #define _SDL_lowvideo_h
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30
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31 #include <windows.h>
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32
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33 #include "SDL_sysvideo.h"
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34
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35 /* Hidden "this" pointer for the video functions */
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36 #define _THIS SDL_VideoDevice *this
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37
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38 #define WINDIB_FULLSCREEN() \
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39 ( \
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40 SDL_VideoSurface && \
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41 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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42 (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \
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43 ((strcmp(this->name, "windib") == 0) || \
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44 (strcmp(this->name, "gapi") == 0))) \
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45 )
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46 #define DDRAW_FULLSCREEN() \
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47 ( \
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48 SDL_VideoSurface && \
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49 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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50 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
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51 (strcmp(this->name, "directx") == 0) \
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52 )
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53
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54 #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()
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55
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56 /* The main window -- and a function to set it for the audio */
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57 #ifdef _WIN32_WCE
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58 extern LPWSTR SDL_Appname;
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59 #else
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60 extern LPSTR SDL_Appname;
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61 #endif
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62 extern HINSTANCE SDL_Instance;
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63 extern HWND SDL_Window;
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64 extern const char *SDL_windowid;
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65
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66 /* Variables and functions exported to other parts of the native video
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67 subsystem (SDL_sysevents.c)
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68 */
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69 /* Called by windows message loop when system palette is available */
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70 extern void (*WIN_RealizePalette)(_THIS);
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71
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72 /* Called by windows message loop when the system palette changes */
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73 extern void (*WIN_PaletteChanged)(_THIS, HWND window);
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74
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75 /* Called by windows message loop when a portion of the screen needs update */
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76 extern void (*WIN_WinPAINT)(_THIS, HDC hdc);
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77
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78 /* Called by windows message loop when the message isn't handled */
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79 extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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80
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81 /* The window cursor (from SDL_sysmouse.c) */
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82 extern HCURSOR SDL_hcursor;
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83
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84 /* The bounds of the window in screen coordinates */
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85 extern RECT SDL_bounds;
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86
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87 /* The position of the window in windowed mode */
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88 extern int SDL_windowX;
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89 extern int SDL_windowY;
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90
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91 /* Flag -- SDL is performing a resize, rather than the user */
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92 extern int SDL_resizing;
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93
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94 /* Flag -- the mouse is in relative motion mode */
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95 extern int mouse_relative;
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96
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97 /* The GDI fullscreen mode currently active */
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98 #ifndef NO_CHANGEDISPLAYSETTINGS
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99 extern DEVMODE SDL_fullscreen_mode;
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100 #endif
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101
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102 /* The system gamma ramp for GDI modes */
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103 extern WORD *gamma_saved;
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104
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105 /* This is really from SDL_dx5audio.c */
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106 extern void DX5_SoundFocus(HWND window);
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107
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108 /* DJM: This is really from SDL_sysevents.c, we need it in
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109 GDL_CreateWindow as well */
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110 LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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111
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112 /* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */
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113 typedef int (WINAPI *ToUnicodeFN)(UINT, UINT, PBYTE, LPWSTR, int, UINT);
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114
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115 extern ToUnicodeFN SDL_ToUnicode;
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116
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117 #endif /* SDL_lowvideo_h */