Mercurial > sdl-ios-xcode
annotate src/audio/arts/SDL_artsaudio.c @ 4396:f5d3f7fa071d SDL-1.2
1.2 pulseaudio: make some function pointers static.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 17 Jan 2010 05:17:59 +0000 |
parents | a1b03ba2fcd0 |
children |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
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26 #ifdef HAVE_SIGNAL_H |
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27 #include <signal.h> |
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28 #endif |
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29 #include <unistd.h> |
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30 |
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31 #include "SDL_timer.h" |
0 | 32 #include "SDL_audio.h" |
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33 #include "../SDL_audiomem.h" |
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34 #include "../SDL_audio_c.h" |
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35 #include "../SDL_audiodev_c.h" |
0 | 36 #include "SDL_artsaudio.h" |
37 | |
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38 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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39 #include "SDL_name.h" |
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40 #include "SDL_loadso.h" |
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41 #else |
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42 #define SDL_NAME(X) X |
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43 #endif |
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44 |
0 | 45 /* The tag name used by artsc audio */ |
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46 #define ARTS_DRIVER_NAME "arts" |
0 | 47 |
48 /* Audio driver functions */ | |
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49 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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50 static void ARTS_WaitAudio(_THIS); |
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51 static void ARTS_PlayAudio(_THIS); |
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52 static Uint8 *ARTS_GetAudioBuf(_THIS); |
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53 static void ARTS_CloseAudio(_THIS); |
0 | 54 |
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55 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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56 |
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57 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
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58 static void *arts_handle = NULL; |
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59 static int arts_loaded = 0; |
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60 |
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61 static int (*SDL_NAME(arts_init))(void); |
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62 static void (*SDL_NAME(arts_free))(void); |
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63 static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name); |
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64 static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value); |
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65 static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param); |
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66 static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count); |
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67 static void (*SDL_NAME(arts_close_stream))(arts_stream_t s); |
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68 static int (*SDL_NAME(arts_suspended))(void); |
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69 static const char *(*SDL_NAME(arts_error_text))(int errorcode); |
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70 |
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71 static struct { |
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72 const char *name; |
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73 void **func; |
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74 } arts_functions[] = { |
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75 { "arts_init", (void **)&SDL_NAME(arts_init) }, |
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76 { "arts_free", (void **)&SDL_NAME(arts_free) }, |
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77 { "arts_play_stream", (void **)&SDL_NAME(arts_play_stream) }, |
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78 { "arts_stream_set", (void **)&SDL_NAME(arts_stream_set) }, |
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79 { "arts_stream_get", (void **)&SDL_NAME(arts_stream_get) }, |
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80 { "arts_write", (void **)&SDL_NAME(arts_write) }, |
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81 { "arts_close_stream", (void **)&SDL_NAME(arts_close_stream) }, |
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82 { "arts_suspended", (void **)&SDL_NAME(arts_suspended) }, |
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83 { "arts_error_text", (void **)&SDL_NAME(arts_error_text) }, |
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84 }; |
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85 |
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86 static void UnloadARTSLibrary() |
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87 { |
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88 if ( arts_loaded ) { |
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89 SDL_UnloadObject(arts_handle); |
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90 arts_handle = NULL; |
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91 arts_loaded = 0; |
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92 } |
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93 } |
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94 |
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95 static int LoadARTSLibrary(void) |
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96 { |
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97 int i, retval = -1; |
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98 |
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99 arts_handle = SDL_LoadObject(arts_library); |
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100 if ( arts_handle ) { |
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101 arts_loaded = 1; |
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102 retval = 0; |
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103 for ( i=0; i<SDL_arraysize(arts_functions); ++i ) { |
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104 *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); |
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105 if ( !*arts_functions[i].func ) { |
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106 retval = -1; |
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107 UnloadARTSLibrary(); |
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108 break; |
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109 } |
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110 } |
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111 } |
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112 return retval; |
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113 } |
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114 |
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115 #else |
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116 |
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117 static void UnloadARTSLibrary() |
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118 { |
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119 return; |
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120 } |
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121 |
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122 static int LoadARTSLibrary(void) |
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123 { |
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124 return 0; |
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125 } |
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126 |
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127 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
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128 |
0 | 129 /* Audio driver bootstrap functions */ |
130 | |
131 static int Audio_Available(void) | |
132 { | |
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133 int available = 0; |
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134 |
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135 if ( LoadARTSLibrary() < 0 ) { |
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136 return available; |
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137 } |
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138 if ( SDL_NAME(arts_init)() == 0 ) { |
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139 if ( SDL_NAME(arts_suspended)() ) { |
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140 /* Play a stream so aRts doesn't crash */ |
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141 arts_stream_t stream2; |
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142 stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL"); |
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143 SDL_NAME(arts_write)(stream2, "", 0); |
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144 SDL_NAME(arts_close_stream)(stream2); |
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145 available = 1; |
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146 } |
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147 SDL_NAME(arts_free)(); |
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148 } |
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149 UnloadARTSLibrary(); |
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150 |
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151 return available; |
0 | 152 } |
153 | |
154 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
155 { | |
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156 SDL_free(device->hidden); |
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157 SDL_free(device); |
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158 UnloadARTSLibrary(); |
0 | 159 } |
160 | |
161 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
162 { | |
163 SDL_AudioDevice *this; | |
164 | |
165 /* Initialize all variables that we clean on shutdown */ | |
294
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166 LoadARTSLibrary(); |
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167 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 168 if ( this ) { |
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169 SDL_memset(this, 0, (sizeof *this)); |
0 | 170 this->hidden = (struct SDL_PrivateAudioData *) |
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171 SDL_malloc((sizeof *this->hidden)); |
0 | 172 } |
173 if ( (this == NULL) || (this->hidden == NULL) ) { | |
174 SDL_OutOfMemory(); | |
175 if ( this ) { | |
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176 SDL_free(this); |
0 | 177 } |
178 return(0); | |
179 } | |
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180 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 181 stream = 0; |
182 | |
183 /* Set the function pointers */ | |
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184 this->OpenAudio = ARTS_OpenAudio; |
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185 this->WaitAudio = ARTS_WaitAudio; |
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186 this->PlayAudio = ARTS_PlayAudio; |
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187 this->GetAudioBuf = ARTS_GetAudioBuf; |
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188 this->CloseAudio = ARTS_CloseAudio; |
0 | 189 |
190 this->free = Audio_DeleteDevice; | |
191 | |
192 return this; | |
193 } | |
194 | |
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195 AudioBootStrap ARTS_bootstrap = { |
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196 ARTS_DRIVER_NAME, "Analog Realtime Synthesizer", |
0 | 197 Audio_Available, Audio_CreateDevice |
198 }; | |
199 | |
200 /* This function waits until it is possible to write a full sound buffer */ | |
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201 static void ARTS_WaitAudio(_THIS) |
0 | 202 { |
203 Sint32 ticks; | |
204 | |
205 /* Check to see if the thread-parent process is still alive */ | |
206 { static int cnt = 0; | |
207 /* Note that this only works with thread implementations | |
208 that use a different process id for each thread. | |
209 */ | |
210 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
211 if ( kill(parent, 0) < 0 ) { | |
212 this->enabled = 0; | |
213 } | |
214 } | |
215 } | |
216 | |
217 /* Use timer for general audio synchronization */ | |
218 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
219 if ( ticks > 0 ) { | |
220 SDL_Delay(ticks); | |
221 } | |
222 } | |
223 | |
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224 static void ARTS_PlayAudio(_THIS) |
0 | 225 { |
226 int written; | |
227 | |
228 /* Write the audio data */ | |
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229 written = SDL_NAME(arts_write)(stream, mixbuf, mixlen); |
0 | 230 |
231 /* If timer synchronization is enabled, set the next write frame */ | |
232 if ( frame_ticks ) { | |
233 next_frame += frame_ticks; | |
234 } | |
235 | |
236 /* If we couldn't write, assume fatal error for now */ | |
237 if ( written < 0 ) { | |
238 this->enabled = 0; | |
239 } | |
240 #ifdef DEBUG_AUDIO | |
241 fprintf(stderr, "Wrote %d bytes of audio data\n", written); | |
242 #endif | |
243 } | |
244 | |
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245 static Uint8 *ARTS_GetAudioBuf(_THIS) |
0 | 246 { |
247 return(mixbuf); | |
248 } | |
249 | |
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250 static void ARTS_CloseAudio(_THIS) |
0 | 251 { |
252 if ( mixbuf != NULL ) { | |
253 SDL_FreeAudioMem(mixbuf); | |
254 mixbuf = NULL; | |
255 } | |
256 if ( stream ) { | |
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257 SDL_NAME(arts_close_stream)(stream); |
0 | 258 stream = 0; |
259 } | |
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260 SDL_NAME(arts_free)(); |
0 | 261 } |
262 | |
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263 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec) |
0 | 264 { |
265 int bits, frag_spec; | |
266 Uint16 test_format, format; | |
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267 int error_code; |
0 | 268 |
269 /* Reset the timer synchronization flag */ | |
270 frame_ticks = 0.0; | |
271 | |
272 mixbuf = NULL; | |
273 | |
274 /* Try for a closest match on audio format */ | |
275 format = 0; | |
276 bits = 0; | |
277 for ( test_format = SDL_FirstAudioFormat(spec->format); | |
278 ! format && test_format; ) { | |
279 #ifdef DEBUG_AUDIO | |
280 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); | |
281 #endif | |
282 switch ( test_format ) { | |
283 case AUDIO_U8: | |
284 bits = 8; | |
285 format = 1; | |
286 break; | |
287 case AUDIO_S16LSB: | |
288 bits = 16; | |
289 format = 1; | |
290 break; | |
291 default: | |
292 format = 0; | |
293 break; | |
294 } | |
295 if ( ! format ) { | |
296 test_format = SDL_NextAudioFormat(); | |
297 } | |
298 } | |
299 if ( format == 0 ) { | |
300 SDL_SetError("Couldn't find any hardware audio formats"); | |
301 return(-1); | |
302 } | |
303 spec->format = test_format; | |
304 | |
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305 error_code = SDL_NAME(arts_init)(); |
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306 if ( error_code != 0 ) { |
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307 SDL_SetError("Unable to initialize ARTS: %s", SDL_NAME(arts_error_text)(error_code)); |
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308 return(-1); |
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309 } |
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310 if ( ! SDL_NAME(arts_suspended)() ) { |
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311 SDL_SetError("ARTS can not open audio device"); |
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312 return(-1); |
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313 } |
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314 stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL"); |
0 | 315 |
316 /* Calculate the final parameters for this audio specification */ | |
317 SDL_CalculateAudioSpec(spec); | |
318 | |
319 /* Determine the power of two of the fragment size */ | |
320 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); | |
321 if ( (0x01<<frag_spec) != spec->size ) { | |
322 SDL_SetError("Fragment size must be a power of two"); | |
323 return(-1); | |
324 } | |
325 frag_spec |= 0x00020000; /* two fragments, for low latency */ | |
326 | |
327 #ifdef ARTS_P_PACKET_SETTINGS | |
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328 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec); |
0 | 329 #else |
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330 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff); |
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331 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16); |
0 | 332 #endif |
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333 spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE); |
0 | 334 |
335 /* Allocate mixing buffer */ | |
336 mixlen = spec->size; | |
337 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
338 if ( mixbuf == NULL ) { | |
339 return(-1); | |
340 } | |
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341 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 342 |
343 /* Get the parent process id (we're the parent of the audio thread) */ | |
344 parent = getpid(); | |
345 | |
346 /* We're ready to rock and roll. :-) */ | |
347 return(0); | |
348 } |