annotate src/audio/arts/SDL_artsaudio.c @ 4159:a1b03ba2fcd0 SDL-1.2

Updated copyright date
author Sam Lantinga <slouken@libsdl.org>
date Mon, 08 Dec 2008 00:25:42 +0000
parents 7e878cc4250a
children
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to a raw mixing buffer */
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25
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26 #ifdef HAVE_SIGNAL_H
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27 #include <signal.h>
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28 #endif
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29 #include <unistd.h>
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30
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31 #include "SDL_timer.h"
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32 #include "SDL_audio.h"
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33 #include "../SDL_audiomem.h"
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34 #include "../SDL_audio_c.h"
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35 #include "../SDL_audiodev_c.h"
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36 #include "SDL_artsaudio.h"
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37
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38 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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39 #include "SDL_name.h"
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40 #include "SDL_loadso.h"
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41 #else
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42 #define SDL_NAME(X) X
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43 #endif
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44
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45 /* The tag name used by artsc audio */
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46 #define ARTS_DRIVER_NAME "arts"
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47
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48 /* Audio driver functions */
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49 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec);
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50 static void ARTS_WaitAudio(_THIS);
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51 static void ARTS_PlayAudio(_THIS);
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52 static Uint8 *ARTS_GetAudioBuf(_THIS);
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53 static void ARTS_CloseAudio(_THIS);
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54
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55 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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56
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57 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
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58 static void *arts_handle = NULL;
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59 static int arts_loaded = 0;
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60
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61 static int (*SDL_NAME(arts_init))(void);
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62 static void (*SDL_NAME(arts_free))(void);
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63 static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name);
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64 static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value);
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65 static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param);
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66 static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count);
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67 static void (*SDL_NAME(arts_close_stream))(arts_stream_t s);
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68 static int (*SDL_NAME(arts_suspended))(void);
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69 static const char *(*SDL_NAME(arts_error_text))(int errorcode);
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70
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71 static struct {
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72 const char *name;
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73 void **func;
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74 } arts_functions[] = {
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75 { "arts_init", (void **)&SDL_NAME(arts_init) },
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76 { "arts_free", (void **)&SDL_NAME(arts_free) },
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77 { "arts_play_stream", (void **)&SDL_NAME(arts_play_stream) },
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78 { "arts_stream_set", (void **)&SDL_NAME(arts_stream_set) },
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79 { "arts_stream_get", (void **)&SDL_NAME(arts_stream_get) },
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80 { "arts_write", (void **)&SDL_NAME(arts_write) },
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81 { "arts_close_stream", (void **)&SDL_NAME(arts_close_stream) },
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82 { "arts_suspended", (void **)&SDL_NAME(arts_suspended) },
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83 { "arts_error_text", (void **)&SDL_NAME(arts_error_text) },
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84 };
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85
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86 static void UnloadARTSLibrary()
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87 {
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88 if ( arts_loaded ) {
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89 SDL_UnloadObject(arts_handle);
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90 arts_handle = NULL;
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91 arts_loaded = 0;
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92 }
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93 }
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94
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95 static int LoadARTSLibrary(void)
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96 {
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97 int i, retval = -1;
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98
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99 arts_handle = SDL_LoadObject(arts_library);
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100 if ( arts_handle ) {
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101 arts_loaded = 1;
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102 retval = 0;
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103 for ( i=0; i<SDL_arraysize(arts_functions); ++i ) {
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104 *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name);
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105 if ( !*arts_functions[i].func ) {
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106 retval = -1;
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107 UnloadARTSLibrary();
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108 break;
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109 }
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110 }
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111 }
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112 return retval;
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113 }
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114
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115 #else
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116
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117 static void UnloadARTSLibrary()
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118 {
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119 return;
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120 }
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121
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122 static int LoadARTSLibrary(void)
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123 {
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124 return 0;
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125 }
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126
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127 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
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128
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129 /* Audio driver bootstrap functions */
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130
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131 static int Audio_Available(void)
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132 {
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133 int available = 0;
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134
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135 if ( LoadARTSLibrary() < 0 ) {
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136 return available;
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137 }
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138 if ( SDL_NAME(arts_init)() == 0 ) {
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139 if ( SDL_NAME(arts_suspended)() ) {
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140 /* Play a stream so aRts doesn't crash */
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141 arts_stream_t stream2;
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142 stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL");
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143 SDL_NAME(arts_write)(stream2, "", 0);
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144 SDL_NAME(arts_close_stream)(stream2);
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145 available = 1;
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146 }
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147 SDL_NAME(arts_free)();
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148 }
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149 UnloadARTSLibrary();
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150
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151 return available;
0
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152 }
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153
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154 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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155 {
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156 SDL_free(device->hidden);
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157 SDL_free(device);
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158 UnloadARTSLibrary();
0
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159 }
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160
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161 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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162 {
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163 SDL_AudioDevice *this;
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164
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165 /* Initialize all variables that we clean on shutdown */
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166 LoadARTSLibrary();
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167 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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168 if ( this ) {
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169 SDL_memset(this, 0, (sizeof *this));
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170 this->hidden = (struct SDL_PrivateAudioData *)
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171 SDL_malloc((sizeof *this->hidden));
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172 }
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173 if ( (this == NULL) || (this->hidden == NULL) ) {
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174 SDL_OutOfMemory();
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175 if ( this ) {
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176 SDL_free(this);
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177 }
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178 return(0);
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179 }
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180 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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181 stream = 0;
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182
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183 /* Set the function pointers */
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184 this->OpenAudio = ARTS_OpenAudio;
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185 this->WaitAudio = ARTS_WaitAudio;
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186 this->PlayAudio = ARTS_PlayAudio;
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187 this->GetAudioBuf = ARTS_GetAudioBuf;
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188 this->CloseAudio = ARTS_CloseAudio;
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189
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190 this->free = Audio_DeleteDevice;
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191
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192 return this;
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193 }
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194
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195 AudioBootStrap ARTS_bootstrap = {
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196 ARTS_DRIVER_NAME, "Analog Realtime Synthesizer",
0
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197 Audio_Available, Audio_CreateDevice
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198 };
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199
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200 /* This function waits until it is possible to write a full sound buffer */
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201 static void ARTS_WaitAudio(_THIS)
0
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202 {
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203 Sint32 ticks;
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204
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205 /* Check to see if the thread-parent process is still alive */
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206 { static int cnt = 0;
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207 /* Note that this only works with thread implementations
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208 that use a different process id for each thread.
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209 */
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210 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
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211 if ( kill(parent, 0) < 0 ) {
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212 this->enabled = 0;
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213 }
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214 }
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215 }
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216
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217 /* Use timer for general audio synchronization */
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218 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
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219 if ( ticks > 0 ) {
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220 SDL_Delay(ticks);
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221 }
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222 }
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223
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224 static void ARTS_PlayAudio(_THIS)
0
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225 {
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226 int written;
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227
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228 /* Write the audio data */
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229 written = SDL_NAME(arts_write)(stream, mixbuf, mixlen);
0
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230
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231 /* If timer synchronization is enabled, set the next write frame */
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232 if ( frame_ticks ) {
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233 next_frame += frame_ticks;
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234 }
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235
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236 /* If we couldn't write, assume fatal error for now */
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237 if ( written < 0 ) {
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238 this->enabled = 0;
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239 }
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240 #ifdef DEBUG_AUDIO
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241 fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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242 #endif
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243 }
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244
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245 static Uint8 *ARTS_GetAudioBuf(_THIS)
0
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246 {
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247 return(mixbuf);
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248 }
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249
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250 static void ARTS_CloseAudio(_THIS)
0
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251 {
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252 if ( mixbuf != NULL ) {
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253 SDL_FreeAudioMem(mixbuf);
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254 mixbuf = NULL;
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255 }
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256 if ( stream ) {
294
d2d48e10f370 Added a new header file: SDL_loadso.h
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diff changeset
257 SDL_NAME(arts_close_stream)(stream);
0
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258 stream = 0;
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259 }
294
d2d48e10f370 Added a new header file: SDL_loadso.h
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260 SDL_NAME(arts_free)();
0
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261 }
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262
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263 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec)
0
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264 {
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265 int bits, frag_spec;
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266 Uint16 test_format, format;
3959
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267 int error_code;
0
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268
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269 /* Reset the timer synchronization flag */
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270 frame_ticks = 0.0;
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271
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272 mixbuf = NULL;
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273
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274 /* Try for a closest match on audio format */
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275 format = 0;
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276 bits = 0;
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277 for ( test_format = SDL_FirstAudioFormat(spec->format);
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278 ! format && test_format; ) {
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279 #ifdef DEBUG_AUDIO
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280 fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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281 #endif
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282 switch ( test_format ) {
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283 case AUDIO_U8:
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284 bits = 8;
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285 format = 1;
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286 break;
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287 case AUDIO_S16LSB:
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288 bits = 16;
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289 format = 1;
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290 break;
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291 default:
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292 format = 0;
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diff changeset
293 break;
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diff changeset
294 }
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295 if ( ! format ) {
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296 test_format = SDL_NextAudioFormat();
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297 }
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298 }
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299 if ( format == 0 ) {
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300 SDL_SetError("Couldn't find any hardware audio formats");
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diff changeset
301 return(-1);
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302 }
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303 spec->format = test_format;
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304
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305 error_code = SDL_NAME(arts_init)();
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306 if ( error_code != 0 ) {
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307 SDL_SetError("Unable to initialize ARTS: %s", SDL_NAME(arts_error_text)(error_code));
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308 return(-1);
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309 }
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310 if ( ! SDL_NAME(arts_suspended)() ) {
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311 SDL_SetError("ARTS can not open audio device");
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312 return(-1);
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313 }
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314 stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL");
0
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315
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316 /* Calculate the final parameters for this audio specification */
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317 SDL_CalculateAudioSpec(spec);
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318
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319 /* Determine the power of two of the fragment size */
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320 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
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321 if ( (0x01<<frag_spec) != spec->size ) {
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322 SDL_SetError("Fragment size must be a power of two");
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323 return(-1);
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324 }
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325 frag_spec |= 0x00020000; /* two fragments, for low latency */
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326
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327 #ifdef ARTS_P_PACKET_SETTINGS
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328 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec);
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329 #else
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330 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff);
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331 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16);
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332 #endif
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333 spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE);
0
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334
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335 /* Allocate mixing buffer */
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336 mixlen = spec->size;
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337 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
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338 if ( mixbuf == NULL ) {
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339 return(-1);
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340 }
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341 SDL_memset(mixbuf, spec->silence, spec->size);
0
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342
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343 /* Get the parent process id (we're the parent of the audio thread) */
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344 parent = getpid();
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345
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346 /* We're ready to rock and roll. :-) */
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347 return(0);
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348 }