Mercurial > sdl-ios-xcode
annotate src/audio/arts/SDL_artsaudio.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | c9b51268668f |
children | 604d73db6802 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Allow access to a raw mixing buffer */ | |
24 | |
25 #include <sys/types.h> | |
26 #include <stdlib.h> | |
27 #include <stdio.h> | |
28 #include <string.h> | |
29 #include <errno.h> | |
30 #include <signal.h> | |
31 #include <unistd.h> | |
32 | |
33 #include "SDL_audio.h" | |
34 #include "SDL_error.h" | |
35 #include "SDL_audiomem.h" | |
36 #include "SDL_audio_c.h" | |
37 #include "SDL_timer.h" | |
38 #include "SDL_audiodev_c.h" | |
39 #include "SDL_artsaudio.h" | |
40 | |
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41 #ifdef ARTSC_DYNAMIC |
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42 #include "SDL_name.h" |
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43 #include "SDL_loadso.h" |
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44 #else |
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45 #define SDL_NAME(X) X |
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46 #endif |
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47 |
0 | 48 /* The tag name used by artsc audio */ |
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49 #define ARTSC_DRIVER_NAME "arts" |
0 | 50 |
51 /* Audio driver functions */ | |
52 static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
53 static void ARTSC_WaitAudio(_THIS); | |
54 static void ARTSC_PlayAudio(_THIS); | |
55 static Uint8 *ARTSC_GetAudioBuf(_THIS); | |
56 static void ARTSC_CloseAudio(_THIS); | |
57 | |
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58 #ifdef ARTSC_DYNAMIC |
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59 |
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60 static const char *arts_library = ARTSC_DYNAMIC; |
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61 static void *arts_handle = NULL; |
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62 static int arts_loaded = 0; |
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63 |
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64 static int (*SDL_NAME(arts_init))(void); |
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65 static void (*SDL_NAME(arts_free))(void); |
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66 static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name); |
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67 static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value); |
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68 static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param); |
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69 static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count); |
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70 static void (*SDL_NAME(arts_close_stream))(arts_stream_t s); |
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71 |
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72 static struct { |
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73 const char *name; |
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74 void **func; |
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75 } arts_functions[] = { |
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76 { "arts_init", (void **)&SDL_NAME(arts_init) }, |
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77 { "arts_free", (void **)&SDL_NAME(arts_free) }, |
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78 { "arts_play_stream", (void **)&SDL_NAME(arts_play_stream) }, |
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79 { "arts_stream_set", (void **)&SDL_NAME(arts_stream_set) }, |
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80 { "arts_stream_get", (void **)&SDL_NAME(arts_stream_get) }, |
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81 { "arts_write", (void **)&SDL_NAME(arts_write) }, |
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82 { "arts_close_stream", (void **)&SDL_NAME(arts_close_stream) }, |
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83 }; |
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84 |
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85 static void UnloadARTSLibrary() |
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86 { |
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87 if ( arts_loaded ) { |
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88 SDL_UnloadObject(arts_handle); |
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89 arts_handle = NULL; |
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90 arts_loaded = 0; |
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91 } |
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92 } |
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93 |
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94 static int LoadARTSLibrary(void) |
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95 { |
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96 int i, retval = -1; |
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97 |
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98 arts_handle = SDL_LoadObject(arts_library); |
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99 if ( arts_handle ) { |
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100 arts_loaded = 1; |
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101 retval = 0; |
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102 for ( i=0; i<SDL_TABLESIZE(arts_functions); ++i ) { |
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103 *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); |
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104 if ( !*arts_functions[i].func ) { |
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105 retval = -1; |
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106 UnloadARTSLibrary(); |
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107 break; |
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108 } |
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109 } |
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110 } |
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111 return retval; |
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112 } |
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113 |
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114 #else |
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115 |
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116 static void UnloadARTSLibrary() |
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117 { |
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118 return; |
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119 } |
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120 |
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121 static int LoadARTSLibrary(void) |
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122 { |
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123 return 0; |
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124 } |
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125 |
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126 #endif /* ARTSC_DYNAMIC */ |
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127 |
0 | 128 /* Audio driver bootstrap functions */ |
129 | |
130 static int Audio_Available(void) | |
131 { | |
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132 int available = 0; |
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133 |
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134 if ( LoadARTSLibrary() < 0 ) { |
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135 return available; |
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136 } |
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137 if ( SDL_NAME(arts_init)() == 0 ) { |
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138 #define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */ |
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139 #ifdef ARTS_CRASH_HACK |
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140 arts_stream_t stream2; |
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141 stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL"); |
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142 SDL_NAME(arts_write)(stream2, "", 0); |
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143 SDL_NAME(arts_close_stream)(stream2); |
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144 #endif |
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145 available = 1; |
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146 SDL_NAME(arts_free)(); |
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147 } |
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148 UnloadARTSLibrary(); |
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149 |
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150 return available; |
0 | 151 } |
152 | |
153 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
154 { | |
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155 SDL_free(device->hidden); |
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156 SDL_free(device); |
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157 UnloadARTSLibrary(); |
0 | 158 } |
159 | |
160 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
161 { | |
162 SDL_AudioDevice *this; | |
163 | |
164 /* Initialize all variables that we clean on shutdown */ | |
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165 LoadARTSLibrary(); |
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166 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 167 if ( this ) { |
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168 SDL_memset(this, 0, (sizeof *this)); |
0 | 169 this->hidden = (struct SDL_PrivateAudioData *) |
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170 SDL_malloc((sizeof *this->hidden)); |
0 | 171 } |
172 if ( (this == NULL) || (this->hidden == NULL) ) { | |
173 SDL_OutOfMemory(); | |
174 if ( this ) { | |
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175 SDL_free(this); |
0 | 176 } |
177 return(0); | |
178 } | |
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179 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 180 stream = 0; |
181 | |
182 /* Set the function pointers */ | |
183 this->OpenAudio = ARTSC_OpenAudio; | |
184 this->WaitAudio = ARTSC_WaitAudio; | |
185 this->PlayAudio = ARTSC_PlayAudio; | |
186 this->GetAudioBuf = ARTSC_GetAudioBuf; | |
187 this->CloseAudio = ARTSC_CloseAudio; | |
188 | |
189 this->free = Audio_DeleteDevice; | |
190 | |
191 return this; | |
192 } | |
193 | |
194 AudioBootStrap ARTSC_bootstrap = { | |
195 ARTSC_DRIVER_NAME, "Analog Realtime Synthesizer", | |
196 Audio_Available, Audio_CreateDevice | |
197 }; | |
198 | |
199 /* This function waits until it is possible to write a full sound buffer */ | |
200 static void ARTSC_WaitAudio(_THIS) | |
201 { | |
202 Sint32 ticks; | |
203 | |
204 /* Check to see if the thread-parent process is still alive */ | |
205 { static int cnt = 0; | |
206 /* Note that this only works with thread implementations | |
207 that use a different process id for each thread. | |
208 */ | |
209 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
210 if ( kill(parent, 0) < 0 ) { | |
211 this->enabled = 0; | |
212 } | |
213 } | |
214 } | |
215 | |
216 /* Use timer for general audio synchronization */ | |
217 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
218 if ( ticks > 0 ) { | |
219 SDL_Delay(ticks); | |
220 } | |
221 } | |
222 | |
223 static void ARTSC_PlayAudio(_THIS) | |
224 { | |
225 int written; | |
226 | |
227 /* Write the audio data */ | |
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228 written = SDL_NAME(arts_write)(stream, mixbuf, mixlen); |
0 | 229 |
230 /* If timer synchronization is enabled, set the next write frame */ | |
231 if ( frame_ticks ) { | |
232 next_frame += frame_ticks; | |
233 } | |
234 | |
235 /* If we couldn't write, assume fatal error for now */ | |
236 if ( written < 0 ) { | |
237 this->enabled = 0; | |
238 } | |
239 #ifdef DEBUG_AUDIO | |
240 fprintf(stderr, "Wrote %d bytes of audio data\n", written); | |
241 #endif | |
242 } | |
243 | |
244 static Uint8 *ARTSC_GetAudioBuf(_THIS) | |
245 { | |
246 return(mixbuf); | |
247 } | |
248 | |
249 static void ARTSC_CloseAudio(_THIS) | |
250 { | |
251 if ( mixbuf != NULL ) { | |
252 SDL_FreeAudioMem(mixbuf); | |
253 mixbuf = NULL; | |
254 } | |
255 if ( stream ) { | |
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256 SDL_NAME(arts_close_stream)(stream); |
0 | 257 stream = 0; |
258 } | |
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259 SDL_NAME(arts_free)(); |
0 | 260 } |
261 | |
262 static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
263 { | |
264 int bits, frag_spec; | |
265 Uint16 test_format, format; | |
266 | |
267 /* Reset the timer synchronization flag */ | |
268 frame_ticks = 0.0; | |
269 | |
270 mixbuf = NULL; | |
271 | |
272 /* Try for a closest match on audio format */ | |
273 format = 0; | |
274 bits = 0; | |
275 for ( test_format = SDL_FirstAudioFormat(spec->format); | |
276 ! format && test_format; ) { | |
277 #ifdef DEBUG_AUDIO | |
278 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); | |
279 #endif | |
280 switch ( test_format ) { | |
281 case AUDIO_U8: | |
282 bits = 8; | |
283 format = 1; | |
284 break; | |
285 case AUDIO_S16LSB: | |
286 bits = 16; | |
287 format = 1; | |
288 break; | |
289 default: | |
290 format = 0; | |
291 break; | |
292 } | |
293 if ( ! format ) { | |
294 test_format = SDL_NextAudioFormat(); | |
295 } | |
296 } | |
297 if ( format == 0 ) { | |
298 SDL_SetError("Couldn't find any hardware audio formats"); | |
299 return(-1); | |
300 } | |
301 spec->format = test_format; | |
302 | |
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303 if ( SDL_NAME(arts_init)() != 0 ) { |
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304 SDL_SetError("Unable to initialize ARTS"); |
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305 return(-1); |
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306 } |
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307 stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL"); |
0 | 308 |
309 /* Calculate the final parameters for this audio specification */ | |
310 SDL_CalculateAudioSpec(spec); | |
311 | |
312 /* Determine the power of two of the fragment size */ | |
313 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); | |
314 if ( (0x01<<frag_spec) != spec->size ) { | |
315 SDL_SetError("Fragment size must be a power of two"); | |
316 return(-1); | |
317 } | |
318 frag_spec |= 0x00020000; /* two fragments, for low latency */ | |
319 | |
320 #ifdef ARTS_P_PACKET_SETTINGS | |
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321 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec); |
0 | 322 #else |
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323 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff); |
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324 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16); |
0 | 325 #endif |
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326 spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE); |
0 | 327 |
328 /* Allocate mixing buffer */ | |
329 mixlen = spec->size; | |
330 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
331 if ( mixbuf == NULL ) { | |
332 return(-1); | |
333 } | |
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334 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 335 |
336 /* Get the parent process id (we're the parent of the audio thread) */ | |
337 parent = getpid(); | |
338 | |
339 /* We're ready to rock and roll. :-) */ | |
340 return(0); | |
341 } |