Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 1296:f418917e0b7a
Fixed crash:
#include <SDL.h>
int main(int argc, char** argv)
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN);
SDL_ShowCursor(SDL_DISABLE);
SDL_Delay(1000);
SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL);
SDL_Quit();
printf("Everything okay\n");
}
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 30 Jan 2006 13:30:44 +0000 |
parents | a7bea6db3c3e |
children | c9b51268668f |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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Updated the source with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* The high-level video driver subsystem */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_mutex.h" | |
39 #include "SDL_sysvideo.h" | |
40 #include "SDL_sysevents.h" | |
41 #include "SDL_blit.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_cursor_c.h" | |
45 | |
46 /* Available video drivers */ | |
47 static VideoBootStrap *bootstrap[] = { | |
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48 #ifdef ENABLE_QUARTZ |
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49 &QZ_bootstrap, |
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50 #endif |
0 | 51 #ifdef ENABLE_X11 |
52 &X11_bootstrap, | |
53 #endif | |
54 #ifdef ENABLE_DGA | |
55 &DGA_bootstrap, | |
56 #endif | |
30
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Added initial support for Nano-X (thanks Hsieh-Fu!)
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57 #ifdef ENABLE_NANOX |
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58 &NX_bootstrap, |
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59 #endif |
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60 #ifdef ENABLE_IPOD |
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61 &iPod_bootstrap, |
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62 #endif |
567 | 63 #ifdef ENABLE_QTOPIA |
64 &Qtopia_bootstrap, | |
65 #endif | |
1187 | 66 #ifdef ENABLE_WSCONS |
67 &WSCONS_bootstrap, | |
68 #endif | |
0 | 69 #ifdef ENABLE_FBCON |
70 &FBCON_bootstrap, | |
71 #endif | |
167
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Added support for DirectFB video on Linux (thanks Denis!)
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72 #ifdef ENABLE_DIRECTFB |
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73 &DirectFB_bootstrap, |
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74 #endif |
0 | 75 #ifdef ENABLE_PS2GS |
76 &PS2GS_bootstrap, | |
77 #endif | |
78 #ifdef ENABLE_GGI | |
79 &GGI_bootstrap, | |
80 #endif | |
75
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Added patches from FreeBSD ports
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81 #ifdef ENABLE_VGL |
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82 &VGL_bootstrap, |
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83 #endif |
0 | 84 #ifdef ENABLE_SVGALIB |
85 &SVGALIB_bootstrap, | |
86 #endif | |
87 #ifdef ENABLE_AALIB | |
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88 &AALIB_bootstrap, |
0 | 89 #endif |
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90 #ifdef ENABLE_GAPI |
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91 &GAPI_bootstrap, |
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92 #endif |
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93 #ifdef ENABLE_WINDIB |
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94 &WINDIB_bootstrap, |
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95 #endif |
0 | 96 #ifdef ENABLE_DIRECTX |
97 &DIRECTX_bootstrap, | |
98 #endif | |
99 #ifdef ENABLE_BWINDOW | |
100 &BWINDOW_bootstrap, | |
101 #endif | |
102 #ifdef ENABLE_TOOLBOX | |
103 &TOOLBOX_bootstrap, | |
104 #endif | |
105 #ifdef ENABLE_DRAWSPROCKET | |
106 &DSp_bootstrap, | |
107 #endif | |
108 #ifdef ENABLE_CYBERGRAPHICS | |
109 &CGX_bootstrap, | |
110 #endif | |
173
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111 #ifdef ENABLE_PHOTON |
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112 &ph_bootstrap, |
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113 #endif |
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114 #ifdef ENABLE_EPOC |
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115 &EPOC_bootstrap, |
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116 #endif |
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117 #ifdef ENABLE_XBIOS |
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118 &XBIOS_bootstrap, |
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119 #endif |
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120 #ifdef ENABLE_GEM |
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121 &GEM_bootstrap, |
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122 #endif |
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Added initial support for PicoGUI (thanks Micah!)
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123 #ifdef ENABLE_PICOGUI |
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124 &PG_bootstrap, |
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125 #endif |
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Added initial support for Dreamcast (thanks HERO!)
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126 #ifdef ENABLE_DC |
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127 &DC_bootstrap, |
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128 #endif |
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Added initial support for RISC OS (thanks Peter Naulls!)
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129 #ifdef ENABLE_RISCOS |
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*** empty log message ***
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130 &RISCOS_bootstrap, |
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131 #endif |
1190 | 132 #ifdef __OS2__ |
133 &OS2FSLib_bootstrap, | |
134 #endif | |
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135 #ifdef ENABLE_DUMMYVIDEO |
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136 &DUMMY_bootstrap, |
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137 #endif |
0 | 138 NULL |
139 }; | |
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140 |
0 | 141 SDL_VideoDevice *current_video = NULL; |
142 | |
143 /* Various local functions */ | |
144 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
145 void SDL_VideoQuit(void); | |
146 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
147 | |
148 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
149 #ifdef HAVE_OPENGL | |
150 static int lock_count = 0; | |
151 #endif | |
152 | |
153 | |
154 /* | |
155 * Initialize the video and event subsystems -- determine native pixel format | |
156 */ | |
157 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
158 { | |
159 SDL_VideoDevice *video; | |
160 int index; | |
161 int i; | |
162 SDL_PixelFormat vformat; | |
163 Uint32 video_flags; | |
164 | |
165 /* Toggle the event thread flags, based on OS requirements */ | |
166 #if defined(MUST_THREAD_EVENTS) | |
167 flags |= SDL_INIT_EVENTTHREAD; | |
168 #elif defined(CANT_THREAD_EVENTS) | |
169 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
170 SDL_SetError("OS doesn't support threaded events"); | |
171 return(-1); | |
172 } | |
173 #endif | |
174 | |
175 /* Check to make sure we don't overwrite 'current_video' */ | |
176 if ( current_video != NULL ) { | |
177 SDL_VideoQuit(); | |
178 } | |
179 | |
180 /* Select the proper video driver */ | |
181 index = 0; | |
182 video = NULL; | |
183 if ( driver_name != NULL ) { | |
184 #if 0 /* This will be replaced with a better driver selection API */ | |
185 if ( strrchr(driver_name, ':') != NULL ) { | |
186 index = atoi(strrchr(driver_name, ':')+1); | |
187 } | |
188 #endif | |
189 for ( i=0; bootstrap[i]; ++i ) { | |
190 if ( strncmp(bootstrap[i]->name, driver_name, | |
191 strlen(bootstrap[i]->name)) == 0 ) { | |
192 if ( bootstrap[i]->available() ) { | |
193 video = bootstrap[i]->create(index); | |
194 break; | |
195 } | |
196 } | |
197 } | |
198 } else { | |
199 for ( i=0; bootstrap[i]; ++i ) { | |
200 if ( bootstrap[i]->available() ) { | |
201 video = bootstrap[i]->create(index); | |
202 if ( video != NULL ) { | |
203 break; | |
204 } | |
205 } | |
206 } | |
207 } | |
208 if ( video == NULL ) { | |
209 SDL_SetError("No available video device"); | |
210 return(-1); | |
211 } | |
212 current_video = video; | |
213 current_video->name = bootstrap[i]->name; | |
214 | |
215 /* Do some basic variable initialization */ | |
216 video->screen = NULL; | |
217 video->shadow = NULL; | |
218 video->visible = NULL; | |
219 video->physpal = NULL; | |
220 video->gammacols = NULL; | |
221 video->gamma = NULL; | |
222 video->wm_title = NULL; | |
223 video->wm_icon = NULL; | |
224 video->offset_x = 0; | |
225 video->offset_y = 0; | |
226 memset(&video->info, 0, (sizeof video->info)); | |
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227 |
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228 video->displayformatalphapixel = NULL; |
0 | 229 |
230 /* Set some very sane GL defaults */ | |
231 video->gl_config.driver_loaded = 0; | |
232 video->gl_config.dll_handle = NULL; | |
233 video->gl_config.red_size = 5; | |
234 #if 1 /* This seems to work on more video cards, as a default */ | |
235 video->gl_config.green_size = 5; | |
236 #else | |
237 video->gl_config.green_size = 6; | |
238 #endif | |
239 video->gl_config.blue_size = 5; | |
240 video->gl_config.alpha_size = 0; | |
241 video->gl_config.buffer_size = 0; | |
242 video->gl_config.depth_size = 16; | |
243 video->gl_config.stencil_size = 0; | |
244 video->gl_config.double_buffer = 1; | |
245 video->gl_config.accum_red_size = 0; | |
246 video->gl_config.accum_green_size = 0; | |
247 video->gl_config.accum_blue_size = 0; | |
248 video->gl_config.accum_alpha_size = 0; | |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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249 video->gl_config.stereo = 0; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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250 video->gl_config.multisamplebuffers = 0; |
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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251 video->gl_config.multisamplesamples = 0; |
0 | 252 |
253 /* Initialize the video subsystem */ | |
254 memset(&vformat, 0, sizeof(vformat)); | |
255 if ( video->VideoInit(video, &vformat) < 0 ) { | |
256 SDL_VideoQuit(); | |
257 return(-1); | |
258 } | |
259 | |
260 /* Create a zero sized video surface of the appropriate format */ | |
261 video_flags = SDL_SWSURFACE; | |
262 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
263 vformat.BitsPerPixel, | |
264 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
265 if ( SDL_VideoSurface == NULL ) { | |
266 SDL_VideoQuit(); | |
267 return(-1); | |
268 } | |
269 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
270 | |
271 #if 0 /* Don't change the current palette - may be used by other programs. | |
272 * The application can't do anything with the display surface until | |
273 * a video mode has been set anyway. :) | |
274 */ | |
275 /* If we have a palettized surface, create a default palette */ | |
276 if ( SDL_VideoSurface->format->palette ) { | |
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277 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 278 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
279 video->SetColors(video, | |
280 0, vf->palette->ncolors, vf->palette->colors); | |
281 } | |
282 #endif | |
283 video->info.vfmt = SDL_VideoSurface->format; | |
284 | |
285 /* Start the event loop */ | |
286 if ( SDL_StartEventLoop(flags) < 0 ) { | |
287 SDL_VideoQuit(); | |
288 return(-1); | |
289 } | |
290 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
291 | |
292 /* We're ready to go! */ | |
293 return(0); | |
294 } | |
295 | |
296 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
297 { | |
298 if ( current_video != NULL ) { | |
299 strncpy(namebuf, current_video->name, maxlen-1); | |
300 namebuf[maxlen-1] = '\0'; | |
301 return(namebuf); | |
302 } | |
303 return(NULL); | |
304 } | |
305 | |
306 /* | |
307 * Get the current display surface | |
308 */ | |
309 SDL_Surface *SDL_GetVideoSurface(void) | |
310 { | |
311 SDL_Surface *visible; | |
312 | |
313 visible = NULL; | |
314 if ( current_video ) { | |
315 visible = current_video->visible; | |
316 } | |
317 return(visible); | |
318 } | |
319 | |
320 /* | |
321 * Get the current information about the video hardware | |
322 */ | |
323 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
324 { | |
325 const SDL_VideoInfo *info; | |
326 | |
327 info = NULL; | |
328 if ( current_video ) { | |
329 info = ¤t_video->info; | |
330 } | |
331 return(info); | |
332 } | |
333 | |
334 /* | |
335 * Return a pointer to an array of available screen dimensions for the | |
336 * given format, sorted largest to smallest. Returns NULL if there are | |
337 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
338 * if any dimension is okay for the given format. If 'format' is NULL, | |
339 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
340 */ | |
341 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
342 { | |
343 SDL_VideoDevice *video = current_video; | |
344 SDL_VideoDevice *this = current_video; | |
345 SDL_Rect **modes; | |
346 | |
347 modes = NULL; | |
348 if ( SDL_VideoSurface ) { | |
349 if ( format == NULL ) { | |
350 format = SDL_VideoSurface->format; | |
351 } | |
352 modes = video->ListModes(this, format, flags); | |
353 } | |
354 return(modes); | |
355 } | |
356 | |
357 /* | |
358 * Check to see if a particular video mode is supported. | |
359 * It returns 0 if the requested mode is not supported under any bit depth, | |
360 * or returns the bits-per-pixel of the closest available mode with the | |
361 * given width and height. If this bits-per-pixel is different from the | |
362 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
363 * but will emulate the requested bits-per-pixel with a shadow surface. | |
364 */ | |
365 static Uint8 SDL_closest_depths[4][8] = { | |
366 /* 8 bit closest depth ordering */ | |
367 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
368 /* 15,16 bit closest depth ordering */ | |
369 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
370 /* 24 bit closest depth ordering */ | |
371 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
372 /* 32 bit closest depth ordering */ | |
373 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
374 }; | |
375 | |
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Don't allow video modes larger than the maximum size
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376 |
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377 #ifdef macintosh /* MPW optimization bug? */ |
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378 #define NEGATIVE_ONE 0xFFFFFFFF |
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379 #else |
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380 #define NEGATIVE_ONE -1 |
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381 #endif |
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382 |
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383 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 384 { |
385 int table, b, i; | |
386 int supported; | |
387 SDL_PixelFormat format; | |
388 SDL_Rect **sizes; | |
389 | |
390 /* Currently 1 and 4 bpp are not supported */ | |
391 if ( bpp < 8 || bpp > 32 ) { | |
392 return(0); | |
393 } | |
456
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394 if ( (width <= 0) || (height <= 0) ) { |
0 | 395 return(0); |
396 } | |
397 | |
398 /* Search through the list valid of modes */ | |
399 memset(&format, 0, sizeof(format)); | |
400 supported = 0; | |
401 table = ((bpp+7)/8)-1; | |
402 SDL_closest_depths[table][0] = bpp; | |
403 SDL_closest_depths[table][7] = 0; | |
404 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
405 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
406 sizes = SDL_ListModes(&format, flags); | |
407 if ( sizes == (SDL_Rect **)0 ) { | |
408 /* No sizes supported at this bit-depth */ | |
409 continue; | |
410 } else | |
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411 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 412 /* Any size supported at this bit-depth */ |
413 supported = 1; | |
414 continue; | |
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415 } else if (current_video->handles_any_size) { |
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416 /* Driver can center a smaller surface to simulate fullscreen */ |
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417 for ( i=0; sizes[i]; ++i ) { |
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418 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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419 supported = 1; /* this mode can fit the centered window. */ |
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420 break; |
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421 } |
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422 } |
0 | 423 } else |
424 for ( i=0; sizes[i]; ++i ) { | |
425 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
426 supported = 1; | |
427 break; | |
428 } | |
429 } | |
430 } | |
431 if ( supported ) { | |
432 --b; | |
433 return(SDL_closest_depths[table][b]); | |
434 } else { | |
435 return(0); | |
436 } | |
437 } | |
438 | |
439 /* | |
440 * Get the closest non-emulated video mode to the one requested | |
441 */ | |
442 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
443 { | |
444 int table, b, i; | |
445 int supported; | |
446 int native_bpp; | |
447 SDL_PixelFormat format; | |
448 SDL_Rect **sizes; | |
449 | |
456
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450 /* Check parameters */ |
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451 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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452 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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453 return(0); |
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454 } |
430
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455 if ((*w <= 0) || (*h <= 0)) { |
456
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456 SDL_SetError("Invalid width or height"); |
430
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457 return(0); |
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458 } |
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459 |
0 | 460 /* Try the original video mode, get the closest depth */ |
461 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
462 if ( native_bpp == *BitsPerPixel ) { | |
463 return(1); | |
464 } | |
465 if ( native_bpp > 0 ) { | |
466 *BitsPerPixel = native_bpp; | |
467 return(1); | |
468 } | |
469 | |
470 /* No exact size match at any depth, look for closest match */ | |
471 memset(&format, 0, sizeof(format)); | |
472 supported = 0; | |
473 table = ((*BitsPerPixel+7)/8)-1; | |
474 SDL_closest_depths[table][0] = *BitsPerPixel; | |
475 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
476 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
1076
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477 int best; |
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478 |
0 | 479 format.BitsPerPixel = SDL_closest_depths[table][b]; |
480 sizes = SDL_ListModes(&format, flags); | |
481 if ( sizes == (SDL_Rect **)0 ) { | |
482 /* No sizes supported at this bit-depth */ | |
483 continue; | |
484 } | |
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485 best=0; |
0 | 486 for ( i=0; sizes[i]; ++i ) { |
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487 /* Mode with both dimensions bigger or equal than asked ? */ |
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488 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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489 /* Mode with any dimension smaller or equal than current best ? */ |
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490 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
1257
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491 /* Now choose the mode that has less pixels */ |
1266
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492 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
1257
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493 best=i; |
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494 supported = 1; |
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495 } |
0 | 496 } |
497 } | |
498 } | |
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499 if (supported) { |
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500 *w=sizes[best]->w; |
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501 *h=sizes[best]->h; |
0 | 502 *BitsPerPixel = SDL_closest_depths[table][b]; |
503 } | |
504 } | |
505 if ( ! supported ) { | |
506 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
507 } | |
508 return(supported); | |
509 } | |
510 | |
511 /* This should probably go somewhere else -- like SDL_surface.c */ | |
512 static void SDL_ClearSurface(SDL_Surface *surface) | |
513 { | |
514 Uint32 black; | |
515 | |
516 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
517 SDL_FillRect(surface, NULL, black); | |
518 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
519 SDL_Flip(surface); | |
520 SDL_FillRect(surface, NULL, black); | |
521 } | |
522 SDL_Flip(surface); | |
523 } | |
524 | |
525 /* | |
526 * Create a shadow surface suitable for fooling the app. :-) | |
527 */ | |
528 static void SDL_CreateShadowSurface(int depth) | |
529 { | |
530 Uint32 Rmask, Gmask, Bmask; | |
531 | |
532 /* Allocate the shadow surface */ | |
533 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
534 Rmask = (SDL_VideoSurface->format)->Rmask; | |
535 Gmask = (SDL_VideoSurface->format)->Gmask; | |
536 Bmask = (SDL_VideoSurface->format)->Bmask; | |
537 } else { | |
538 Rmask = Gmask = Bmask = 0; | |
539 } | |
540 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
541 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
542 depth, Rmask, Gmask, Bmask, 0); | |
543 if ( SDL_ShadowSurface == NULL ) { | |
544 return; | |
545 } | |
546 | |
547 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
548 if ( SDL_ShadowSurface->format->palette ) { | |
549 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
550 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
551 memcpy(SDL_ShadowSurface->format->palette->colors, | |
552 SDL_VideoSurface->format->palette->colors, | |
553 SDL_VideoSurface->format->palette->ncolors* | |
554 sizeof(SDL_Color)); | |
555 } else { | |
556 SDL_DitherColors( | |
557 SDL_ShadowSurface->format->palette->colors, depth); | |
558 } | |
559 } | |
560 | |
561 /* If the video surface is resizable, the shadow should say so */ | |
562 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
563 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
564 } | |
565 /* If the video surface has no frame, the shadow should say so */ | |
566 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
567 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
568 } | |
569 /* If the video surface is fullscreen, the shadow should say so */ | |
570 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
571 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
572 } | |
573 /* If the video surface is flippable, the shadow should say so */ | |
574 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
575 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
576 } | |
577 return; | |
578 } | |
579 | |
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580 #ifdef __QNXNTO__ |
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581 #include <sys/neutrino.h> |
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582 #endif /* __QNXNTO__ */ |
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583 |
0 | 584 /* |
585 * Set the requested video mode, allocating a shadow buffer if necessary. | |
586 */ | |
587 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
588 { | |
589 SDL_VideoDevice *video, *this; | |
590 SDL_Surface *prev_mode, *mode; | |
591 int video_w; | |
592 int video_h; | |
593 int video_bpp; | |
594 int is_opengl; | |
595 SDL_GrabMode saved_grab; | |
596 | |
597 /* Start up the video driver, if necessary.. | |
598 WARNING: This is the only function protected this way! | |
599 */ | |
600 if ( ! current_video ) { | |
601 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
602 return(NULL); | |
603 } | |
604 } | |
605 this = video = current_video; | |
606 | |
607 /* Default to the current video bpp */ | |
608 if ( bpp == 0 ) { | |
609 flags |= SDL_ANYFORMAT; | |
610 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
611 } | |
612 | |
613 /* Get a good video mode, the closest one possible */ | |
614 video_w = width; | |
615 video_h = height; | |
616 video_bpp = bpp; | |
617 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
618 return(NULL); | |
619 } | |
620 | |
621 /* Check the requested flags */ | |
622 /* There's no palette in > 8 bits-per-pixel mode */ | |
623 if ( video_bpp > 8 ) { | |
624 flags &= ~SDL_HWPALETTE; | |
625 } | |
626 #if 0 | |
627 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
628 /* There's no windowed double-buffering */ | |
629 flags &= ~SDL_DOUBLEBUF; | |
630 } | |
631 #endif | |
632 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
633 /* Use hardware surfaces when double-buffering */ | |
634 flags |= SDL_HWSURFACE; | |
635 } | |
636 | |
637 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
638 if ( is_opengl ) { | |
639 /* These flags are for 2D video modes only */ | |
640 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
641 } | |
642 | |
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643 /* Reset the keyboard here so event callbacks can run */ |
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644 SDL_ResetKeyboard(); |
460
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645 SDL_ResetMouse(); |
1296 | 646 SDL_cursorstate &= ~CURSOR_USINGSW; |
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647 |
0 | 648 /* Clean up any previous video mode */ |
649 if ( SDL_PublicSurface != NULL ) { | |
650 SDL_PublicSurface = NULL; | |
651 } | |
652 if ( SDL_ShadowSurface != NULL ) { | |
653 SDL_Surface *ready_to_go; | |
654 ready_to_go = SDL_ShadowSurface; | |
655 SDL_ShadowSurface = NULL; | |
656 SDL_FreeSurface(ready_to_go); | |
657 } | |
658 if ( video->physpal ) { | |
659 free(video->physpal->colors); | |
660 free(video->physpal); | |
661 video->physpal = NULL; | |
662 } | |
663 if( video->gammacols) { | |
662
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664 free(video->gammacols); |
0 | 665 video->gammacols = NULL; |
666 } | |
667 | |
668 /* Save the previous grab state and turn off grab for mode switch */ | |
669 saved_grab = SDL_WM_GrabInputOff(); | |
670 | |
671 /* Try to set the video mode, along with offset and clipping */ | |
672 prev_mode = SDL_VideoSurface; | |
673 SDL_LockCursor(); | |
674 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
675 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
676 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 677 /* But not on OS/2 */ |
678 #ifndef __OS2__ | |
0 | 679 SDL_PrivateResize(mode->w, mode->h); |
1190 | 680 #endif |
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681 |
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682 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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683 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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684 mode = NULL; |
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685 SDL_SetError("OpenGL not available"); |
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686 } |
662
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687 } |
0 | 688 /* |
689 * rcg11292000 | |
690 * If you try to set an SDL_OPENGL surface, and fail to find a | |
691 * matching visual, then the next call to SDL_SetVideoMode() | |
692 * will segfault, since we no longer point to a dummy surface, | |
693 * but rather NULL. | |
694 * Sam 11/29/00 | |
695 * WARNING, we need to make sure that the previous mode hasn't | |
696 * already been freed by the video driver. What do we do in | |
697 * that case? Should we call SDL_VideoInit() again? | |
698 */ | |
699 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
700 | |
701 if ( (mode != NULL) && (!is_opengl) ) { | |
702 /* Sanity check */ | |
703 if ( (mode->w < width) || (mode->h < height) ) { | |
704 SDL_SetError("Video mode smaller than requested"); | |
705 return(NULL); | |
706 } | |
707 | |
708 /* If we have a palettized surface, create a default palette */ | |
709 if ( mode->format->palette ) { | |
662
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710 SDL_PixelFormat *vf = mode->format; |
0 | 711 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
712 video->SetColors(this, 0, vf->palette->ncolors, | |
713 vf->palette->colors); | |
714 } | |
715 | |
716 /* Clear the surface to black */ | |
717 video->offset_x = 0; | |
718 video->offset_y = 0; | |
719 mode->offset = 0; | |
720 SDL_SetClipRect(mode, NULL); | |
721 SDL_ClearSurface(mode); | |
722 | |
723 /* Now adjust the offsets to match the desired mode */ | |
724 video->offset_x = (mode->w-width)/2; | |
725 video->offset_y = (mode->h-height)/2; | |
726 mode->offset = video->offset_y*mode->pitch + | |
727 video->offset_x*mode->format->BytesPerPixel; | |
728 #ifdef DEBUG_VIDEO | |
729 fprintf(stderr, | |
730 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
731 width, height, bpp, | |
732 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
733 #endif | |
734 mode->w = width; | |
735 mode->h = height; | |
736 SDL_SetClipRect(mode, NULL); | |
737 } | |
738 SDL_ResetCursor(); | |
739 SDL_UnlockCursor(); | |
740 | |
741 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
742 if ( mode == NULL ) { | |
743 return(NULL); | |
744 } | |
745 | |
746 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
747 if ( ! video->info.wm_available ) { | |
748 mode->flags |= SDL_NOFRAME; | |
749 } | |
750 | |
751 /* Reset the mouse cursor and grab for new video mode */ | |
752 SDL_SetCursor(NULL); | |
753 if ( video->UpdateMouse ) { | |
754 video->UpdateMouse(this); | |
755 } | |
756 SDL_WM_GrabInput(saved_grab); | |
757 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
758 | |
650
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759 #ifdef HAVE_OPENGL |
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760 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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761 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
910
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762 |
1032
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Date: Mon, 24 Jan 2005 21:37:56 +0800
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763 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
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764 #define __SDL_NOGETPROCADDR__ |
989
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765 #elif defined(__MINT__) |
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766 #define __SDL_NOGETPROCADDR__ |
916
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767 #endif |
910
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768 #ifdef __SDL_NOGETPROCADDR__ |
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769 #define SDL_PROC(ret,func,params) video->func=func; |
663
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770 #else |
910
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771 #define SDL_PROC(ret,func,params) \ |
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772 do { \ |
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773 video->func = SDL_GL_GetProcAddress(#func); \ |
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774 if ( ! video->func ) { \ |
1141
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775 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
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776 return(NULL); \ |
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777 } \ |
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778 } while ( 0 ); |
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779 |
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780 #endif /* __SDL_NOGETPROCADDR__ */ |
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781 |
650
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782 #include "SDL_glfuncs.h" |
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783 #undef SDL_PROC |
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784 } |
910
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785 #endif /* HAVE_OPENGL */ |
650
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786 |
0 | 787 /* If we're running OpenGL, make the context current */ |
788 if ( (video->screen->flags & SDL_OPENGL) && | |
789 video->GL_MakeCurrent ) { | |
790 if ( video->GL_MakeCurrent(this) < 0 ) { | |
791 return(NULL); | |
792 } | |
793 } | |
794 | |
795 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
796 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
797 /* Load GL functions for performing the texture updates */ | |
798 #ifdef HAVE_OPENGL | |
799 | |
800 /* Create a software surface for blitting */ | |
801 #ifdef GL_VERSION_1_2 | |
802 /* If the implementation either supports the packed pixels | |
803 extension, or implements the core OpenGL 1.2 API, it will | |
804 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
805 */ | |
806 if ( (bpp == 16) && | |
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807 (strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
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808 (atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
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809 ) { |
0 | 810 video->is_32bit = 0; |
811 SDL_VideoSurface = SDL_CreateRGBSurface( | |
812 flags, | |
813 width, | |
814 height, | |
815 16, | |
816 31 << 11, | |
817 63 << 5, | |
818 31, | |
819 0 | |
820 ); | |
821 } | |
822 else | |
823 #endif /* OpenGL 1.2 */ | |
824 { | |
825 video->is_32bit = 1; | |
826 SDL_VideoSurface = SDL_CreateRGBSurface( | |
827 flags, | |
828 width, | |
829 height, | |
830 32, | |
831 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
832 0x000000FF, | |
833 0x0000FF00, | |
834 0x00FF0000, | |
835 0xFF000000 | |
836 #else | |
837 0xFF000000, | |
838 0x00FF0000, | |
839 0x0000FF00, | |
840 0x000000FF | |
841 #endif | |
842 ); | |
843 } | |
844 if ( ! SDL_VideoSurface ) { | |
845 return(NULL); | |
846 } | |
847 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
848 | |
849 /* Free the original video mode surface (is this safe?) */ | |
850 SDL_FreeSurface(mode); | |
851 | |
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852 /* Set the surface completely opaque & white by default */ |
0 | 853 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
854 video->glGenTextures( 1, &video->texture ); | |
855 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
856 video->glTexImage2D( | |
857 GL_TEXTURE_2D, | |
858 0, | |
859 video->is_32bit ? GL_RGBA : GL_RGB, | |
860 256, | |
861 256, | |
862 0, | |
863 video->is_32bit ? GL_RGBA : GL_RGB, | |
864 #ifdef GL_VERSION_1_2 | |
865 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
866 #else | |
867 GL_UNSIGNED_BYTE, | |
868 #endif | |
869 NULL); | |
870 | |
871 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
872 #else | |
873 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
874 return(NULL); | |
875 #endif | |
876 } | |
877 | |
878 /* Create a shadow surface if necessary */ | |
879 /* There are three conditions under which we create a shadow surface: | |
880 1. We need a particular bits-per-pixel that we didn't get. | |
881 2. We need a hardware palette and didn't get one. | |
882 3. We need a software surface and got a hardware surface. | |
883 */ | |
884 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
885 ( | |
886 ( !(flags&SDL_ANYFORMAT) && | |
887 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
888 ( (flags&SDL_HWPALETTE) && | |
889 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
890 /* If the surface is in hardware, video writes are visible | |
891 as soon as they are performed, so we need to buffer them | |
892 */ | |
893 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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894 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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895 ( (flags&SDL_DOUBLEBUF) && |
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896 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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897 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 898 ) ) { |
899 SDL_CreateShadowSurface(bpp); | |
900 if ( SDL_ShadowSurface == NULL ) { | |
901 SDL_SetError("Couldn't create shadow surface"); | |
902 return(NULL); | |
903 } | |
904 SDL_PublicSurface = SDL_ShadowSurface; | |
905 } else { | |
906 SDL_PublicSurface = SDL_VideoSurface; | |
907 } | |
908 video->info.vfmt = SDL_VideoSurface->format; | |
909 | |
910 /* We're done! */ | |
911 return(SDL_PublicSurface); | |
912 } | |
913 | |
914 /* | |
915 * Convert a surface into the video pixel format. | |
916 */ | |
917 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
918 { | |
919 Uint32 flags; | |
920 | |
921 if ( ! SDL_PublicSurface ) { | |
922 SDL_SetError("No video mode has been set"); | |
923 return(NULL); | |
924 } | |
925 /* Set the flags appropriate for copying to display surface */ | |
313
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926 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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927 flags = SDL_HWSURFACE; |
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928 else |
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929 flags = SDL_SWSURFACE; |
0 | 930 #ifdef AUTORLE_DISPLAYFORMAT |
931 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
932 flags |= SDL_RLEACCELOK; | |
933 #else | |
934 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
935 #endif | |
936 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
937 } | |
938 | |
939 /* | |
940 * Convert a surface into a format that's suitable for blitting to | |
941 * the screen, but including an alpha channel. | |
942 */ | |
943 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
944 { | |
945 SDL_PixelFormat *vf; | |
946 SDL_PixelFormat *format; | |
947 SDL_Surface *converted; | |
948 Uint32 flags; | |
949 /* default to ARGB8888 */ | |
950 Uint32 amask = 0xff000000; | |
951 Uint32 rmask = 0x00ff0000; | |
952 Uint32 gmask = 0x0000ff00; | |
953 Uint32 bmask = 0x000000ff; | |
954 | |
955 if ( ! SDL_PublicSurface ) { | |
956 SDL_SetError("No video mode has been set"); | |
957 return(NULL); | |
958 } | |
959 vf = SDL_PublicSurface->format; | |
960 | |
961 switch(vf->BytesPerPixel) { | |
962 case 2: | |
963 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
964 For anything else (like ARGB4444) it doesn't matter | |
965 since we have no special code for it anyway */ | |
966 if ( (vf->Rmask == 0x1f) && | |
967 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
968 rmask = 0xff; | |
969 bmask = 0xff0000; | |
970 } | |
971 break; | |
972 | |
973 case 3: | |
974 case 4: | |
975 /* Keep the video format, as long as the high 8 bits are | |
976 unused or alpha */ | |
977 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
978 rmask = 0xff; | |
979 bmask = 0xff0000; | |
980 } | |
981 break; | |
982 | |
983 default: | |
984 /* We have no other optimised formats right now. When/if a new | |
985 optimised alpha format is written, add the converter here */ | |
986 break; | |
987 } | |
988 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
989 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
990 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
991 converted = SDL_ConvertSurface(surface, format, flags); | |
992 SDL_FreeFormat(format); | |
993 return(converted); | |
994 } | |
995 | |
996 /* | |
997 * Update a specific portion of the physical screen | |
998 */ | |
999 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
1000 { | |
1001 if ( screen ) { | |
1002 SDL_Rect rect; | |
1003 | |
1004 /* Perform some checking */ | |
1005 if ( w == 0 ) | |
1006 w = screen->w; | |
1007 if ( h == 0 ) | |
1008 h = screen->h; | |
1009 if ( (int)(x+w) > screen->w ) | |
1010 return; | |
1011 if ( (int)(y+h) > screen->h ) | |
1012 return; | |
1013 | |
1014 /* Fill the rectangle */ | |
1015 rect.x = x; | |
1016 rect.y = y; | |
1017 rect.w = w; | |
1018 rect.h = h; | |
1019 SDL_UpdateRects(screen, 1, &rect); | |
1020 } | |
1021 } | |
1022 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1023 { | |
1024 int i; | |
1025 SDL_VideoDevice *video = current_video; | |
1026 SDL_VideoDevice *this = current_video; | |
1027 | |
1028 if ( screen == SDL_ShadowSurface ) { | |
1029 /* Blit the shadow surface using saved mapping */ | |
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1030 SDL_Palette *pal = screen->format->palette; |
0 | 1031 SDL_Color *saved_colors = NULL; |
488
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1032 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1033 /* simulated 8bpp, use correct physical palette */ |
1034 saved_colors = pal->colors; | |
1035 if ( video->gammacols ) { | |
1036 /* gamma-corrected palette */ | |
1037 pal->colors = video->gammacols; | |
1038 } else if ( video->physpal ) { | |
1039 /* physical palette different from logical */ | |
1040 pal->colors = video->physpal->colors; | |
1041 } | |
1042 } | |
1043 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1044 SDL_LockCursor(); | |
1045 SDL_DrawCursor(SDL_ShadowSurface); | |
1046 for ( i=0; i<numrects; ++i ) { | |
1047 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1048 SDL_VideoSurface, &rects[i]); | |
1049 } | |
1050 SDL_EraseCursor(SDL_ShadowSurface); | |
1051 SDL_UnlockCursor(); | |
1052 } else { | |
1053 for ( i=0; i<numrects; ++i ) { | |
1054 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1055 SDL_VideoSurface, &rects[i]); | |
1056 } | |
1057 } | |
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1058 if ( saved_colors ) { |
0 | 1059 pal->colors = saved_colors; |
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1060 } |
0 | 1061 |
1062 /* Fall through to video surface update */ | |
1063 screen = SDL_VideoSurface; | |
1064 } | |
1065 if ( screen == SDL_VideoSurface ) { | |
1066 /* Update the video surface */ | |
1067 if ( screen->offset ) { | |
1068 for ( i=0; i<numrects; ++i ) { | |
1069 rects[i].x += video->offset_x; | |
1070 rects[i].y += video->offset_y; | |
1071 } | |
1072 video->UpdateRects(this, numrects, rects); | |
1073 for ( i=0; i<numrects; ++i ) { | |
1074 rects[i].x -= video->offset_x; | |
1075 rects[i].y -= video->offset_y; | |
1076 } | |
1077 } else { | |
1078 video->UpdateRects(this, numrects, rects); | |
1079 } | |
1080 } | |
1081 } | |
1082 | |
1083 /* | |
1084 * Performs hardware double buffering, if possible, or a full update if not. | |
1085 */ | |
1086 int SDL_Flip(SDL_Surface *screen) | |
1087 { | |
1088 SDL_VideoDevice *video = current_video; | |
1089 /* Copy the shadow surface to the video surface */ | |
1090 if ( screen == SDL_ShadowSurface ) { | |
1091 SDL_Rect rect; | |
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1092 SDL_Palette *pal = screen->format->palette; |
0 | 1093 SDL_Color *saved_colors = NULL; |
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1094 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1095 /* simulated 8bpp, use correct physical palette */ |
1096 saved_colors = pal->colors; | |
1097 if ( video->gammacols ) { | |
1098 /* gamma-corrected palette */ | |
1099 pal->colors = video->gammacols; | |
1100 } else if ( video->physpal ) { | |
1101 /* physical palette different from logical */ | |
1102 pal->colors = video->physpal->colors; | |
1103 } | |
1104 } | |
1105 | |
1106 rect.x = 0; | |
1107 rect.y = 0; | |
1108 rect.w = screen->w; | |
1109 rect.h = screen->h; | |
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1110 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1111 SDL_LockCursor(); |
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1112 SDL_DrawCursor(SDL_ShadowSurface); |
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1113 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1114 SDL_VideoSurface, &rect); |
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1115 SDL_EraseCursor(SDL_ShadowSurface); |
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1116 SDL_UnlockCursor(); |
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1117 } else { |
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1118 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1119 SDL_VideoSurface, &rect); |
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1120 } |
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1121 if ( saved_colors ) { |
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1122 pal->colors = saved_colors; |
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1123 } |
0 | 1124 |
488
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1125 /* Fall through to video surface update */ |
0 | 1126 screen = SDL_VideoSurface; |
1127 } | |
1128 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1129 SDL_VideoDevice *this = current_video; | |
1130 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1131 } else { | |
1132 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1133 } | |
1134 return(0); | |
1135 } | |
1136 | |
1137 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1138 int firstcolor, int ncolors) | |
1139 { | |
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1140 SDL_Palette *pal = screen->format->palette; |
0 | 1141 SDL_Palette *vidpal; |
1142 | |
1143 if ( colors != (pal->colors + firstcolor) ) { | |
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1144 memcpy(pal->colors + firstcolor, colors, |
0 | 1145 ncolors * sizeof(*colors)); |
1146 } | |
1147 | |
1148 vidpal = SDL_VideoSurface->format->palette; | |
1149 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1150 /* |
0 | 1151 * This is a shadow surface, and the physical |
1152 * framebuffer is also indexed. Propagate the | |
1153 * changes to its logical palette so that | |
1154 * updates are always identity blits | |
1155 */ | |
1156 memcpy(vidpal->colors + firstcolor, colors, | |
1157 ncolors * sizeof(*colors)); | |
1158 } | |
1159 SDL_FormatChanged(screen); | |
1160 } | |
1161 | |
1162 static int SetPalette_physical(SDL_Surface *screen, | |
1163 SDL_Color *colors, int firstcolor, int ncolors) | |
1164 { | |
1165 SDL_VideoDevice *video = current_video; | |
1166 int gotall = 1; | |
1167 | |
1168 if ( video->physpal ) { | |
1169 /* We need to copy the new colors, since we haven't | |
1170 * already done the copy in the logical set above. | |
1171 */ | |
1172 memcpy(video->physpal->colors + firstcolor, | |
1173 colors, ncolors * sizeof(*colors)); | |
1174 } | |
1175 if ( screen == SDL_ShadowSurface ) { | |
1176 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1177 /* | |
1178 * The real screen is also indexed - set its physical | |
1179 * palette. The physical palette does not include the | |
1180 * gamma modification, we apply it directly instead, | |
1181 * but this only happens if we have hardware palette. | |
1182 */ | |
1183 screen = SDL_VideoSurface; | |
1184 } else { | |
1185 /* | |
1186 * The video surface is not indexed - invalidate any | |
1187 * active shadow-to-video blit mappings. | |
1188 */ | |
1189 if ( screen->map->dst == SDL_VideoSurface ) { | |
1190 SDL_InvalidateMap(screen->map); | |
1191 } | |
1192 if ( video->gamma ) { | |
1193 if( ! video->gammacols ) { | |
1194 SDL_Palette *pp = video->physpal; | |
1195 if(!pp) | |
1196 pp = screen->format->palette; | |
1197 video->gammacols = malloc(pp->ncolors | |
1198 * sizeof(SDL_Color)); | |
1199 SDL_ApplyGamma(video->gamma, | |
1200 pp->colors, | |
1201 video->gammacols, | |
1202 pp->ncolors); | |
1203 } else { | |
1204 SDL_ApplyGamma(video->gamma, colors, | |
1205 video->gammacols | |
1206 + firstcolor, | |
1207 ncolors); | |
1208 } | |
1209 } | |
1210 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1211 } | |
1212 } | |
1213 | |
1214 if ( screen == SDL_VideoSurface ) { | |
1215 SDL_Color gcolors[256]; | |
1216 | |
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1217 if ( video->gamma ) { |
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1218 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1219 colors = gcolors; |
1220 } | |
1221 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1222 if ( ! gotall ) { | |
1223 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1224 the video driver is responsible for copying back the | |
1225 correct colors into the video surface palette. | |
1226 */ | |
1227 ; | |
1228 } | |
1229 SDL_CursorPaletteChanged(); | |
1230 } | |
1231 return gotall; | |
1232 } | |
1233 | |
1234 /* | |
1235 * Set the physical and/or logical colormap of a surface: | |
1236 * Only the screen has a physical colormap. It determines what is actually | |
1237 * sent to the display. | |
1238 * The logical colormap is used to map blits to/from the surface. | |
1239 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1240 * | |
1241 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1242 */ | |
1243 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1244 SDL_Color *colors, int firstcolor, int ncolors) | |
1245 { | |
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1246 SDL_Palette *pal; |
0 | 1247 int gotall; |
1248 int palsize; | |
1249 | |
34 | 1250 if ( ! current_video ) { |
1251 return 0; | |
1252 } | |
0 | 1253 if ( screen != SDL_PublicSurface ) { |
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1254 /* only screens have physical palettes */ |
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1255 which &= ~SDL_PHYSPAL; |
0 | 1256 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
662
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1257 /* hardware palettes required for split colormaps */ |
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1258 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1259 } |
1260 | |
1261 /* Verify the parameters */ | |
1262 pal = screen->format->palette; | |
1263 if( !pal ) { | |
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1264 return 0; /* not a palettized surface */ |
0 | 1265 } |
1266 gotall = 1; | |
1267 palsize = 1 << screen->format->BitsPerPixel; | |
1268 if ( ncolors > (palsize - firstcolor) ) { | |
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1269 ncolors = (palsize - firstcolor); |
0 | 1270 gotall = 0; |
1271 } | |
1272 | |
1273 if ( which & SDL_LOGPAL ) { | |
1274 /* | |
1275 * Logical palette change: The actual screen isn't affected, | |
1276 * but the internal colormap is altered so that the | |
1277 * interpretation of the pixel values (for blits etc) is | |
1278 * changed. | |
1279 */ | |
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1280 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1281 } |
1282 if ( which & SDL_PHYSPAL ) { | |
1283 SDL_VideoDevice *video = current_video; | |
662
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1284 /* |
0 | 1285 * Physical palette change: This doesn't affect the |
1286 * program's idea of what the screen looks like, but changes | |
1287 * its actual appearance. | |
1288 */ | |
662
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1289 if(!video) |
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1290 return gotall; /* video not yet initialized */ |
0 | 1291 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1292 /* Lazy physical palette allocation */ | |
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1293 int size; |
0 | 1294 SDL_Palette *pp = malloc(sizeof(*pp)); |
944
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1295 if ( !pp ) { |
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1296 return 0; |
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1297 } |
0 | 1298 current_video->physpal = pp; |
1299 pp->ncolors = pal->ncolors; | |
1300 size = pp->ncolors * sizeof(SDL_Color); | |
1301 pp->colors = malloc(size); | |
944
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1302 if ( !pp->colors ) { |
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1303 return 0; |
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|
1304 } |
0 | 1305 memcpy(pp->colors, pal->colors, size); |
1306 } | |
1307 if ( ! SetPalette_physical(screen, | |
1308 colors, firstcolor, ncolors) ) { | |
1309 gotall = 0; | |
1310 } | |
1311 } | |
1312 return gotall; | |
1313 } | |
1314 | |
1315 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1316 int ncolors) | |
1317 { | |
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1318 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1319 colors, firstcolor, ncolors); |
1320 } | |
1321 | |
1322 /* | |
1323 * Clean up the video subsystem | |
1324 */ | |
1325 void SDL_VideoQuit (void) | |
1326 { | |
1327 SDL_Surface *ready_to_go; | |
1328 | |
1329 if ( current_video ) { | |
1330 SDL_VideoDevice *video = current_video; | |
1331 SDL_VideoDevice *this = current_video; | |
1332 | |
1333 /* Halt event processing before doing anything else */ | |
1334 SDL_StopEventLoop(); | |
1335 | |
1336 /* Clean up allocated window manager items */ | |
1337 if ( SDL_PublicSurface ) { | |
1338 SDL_PublicSurface = NULL; | |
1339 } | |
1340 SDL_CursorQuit(); | |
1341 | |
1342 /* Just in case... */ | |
1343 SDL_WM_GrabInputOff(); | |
1344 | |
1345 /* Clean up the system video */ | |
1346 video->VideoQuit(this); | |
1347 | |
1348 /* Free any lingering surfaces */ | |
1349 ready_to_go = SDL_ShadowSurface; | |
1350 SDL_ShadowSurface = NULL; | |
1351 SDL_FreeSurface(ready_to_go); | |
1352 if ( SDL_VideoSurface != NULL ) { | |
1353 ready_to_go = SDL_VideoSurface; | |
1354 SDL_VideoSurface = NULL; | |
1355 SDL_FreeSurface(ready_to_go); | |
1356 } | |
1357 SDL_PublicSurface = NULL; | |
1358 | |
1359 /* Clean up miscellaneous memory */ | |
1360 if ( video->physpal ) { | |
1361 free(video->physpal->colors); | |
1362 free(video->physpal); | |
1363 video->physpal = NULL; | |
1364 } | |
1365 if ( video->gammacols ) { | |
1366 free(video->gammacols); | |
1367 video->gammacols = NULL; | |
1368 } | |
1369 if ( video->gamma ) { | |
1370 free(video->gamma); | |
1371 video->gamma = NULL; | |
1372 } | |
58
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1373 if ( video->wm_title != NULL ) { |
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1374 free(video->wm_title); |
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* Removed fullscreen menu option from the "Window" menu
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1375 video->wm_title = NULL; |
0 | 1376 } |
58
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1377 if ( video->wm_icon != NULL ) { |
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1378 free(video->wm_icon); |
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1379 video->wm_icon = NULL; |
0 | 1380 } |
1381 | |
1382 /* Finish cleaning up video subsystem */ | |
1383 video->free(this); | |
1384 current_video = NULL; | |
1385 } | |
1386 return; | |
1387 } | |
1388 | |
1389 /* Load the GL driver library */ | |
1390 int SDL_GL_LoadLibrary(const char *path) | |
1391 { | |
1392 SDL_VideoDevice *video = current_video; | |
1393 SDL_VideoDevice *this = current_video; | |
1394 int retval; | |
1395 | |
1396 retval = -1; | |
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1397 if ( video == NULL ) { |
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1398 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1399 } else { |
423
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1400 if ( video->GL_LoadLibrary ) { |
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1401 retval = video->GL_LoadLibrary(this, path); |
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1402 } else { |
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1403 SDL_SetError("No dynamic GL support in video driver"); |
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1404 } |
0 | 1405 } |
1406 return(retval); | |
1407 } | |
1408 | |
1409 void *SDL_GL_GetProcAddress(const char* proc) | |
1410 { | |
1411 SDL_VideoDevice *video = current_video; | |
1412 SDL_VideoDevice *this = current_video; | |
1413 void *func; | |
1414 | |
1415 func = NULL; | |
1416 if ( video->GL_GetProcAddress ) { | |
1417 if ( video->gl_config.driver_loaded ) { | |
1418 func = video->GL_GetProcAddress(this, proc); | |
1419 } else { | |
1420 SDL_SetError("No GL driver has been loaded"); | |
1421 } | |
1422 } else { | |
1423 SDL_SetError("No dynamic GL support in video driver"); | |
1424 } | |
1425 return func; | |
1426 } | |
1427 | |
1428 /* Set the specified GL attribute for setting up a GL video mode */ | |
1429 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1430 { | |
1431 int retval; | |
1432 SDL_VideoDevice *video = current_video; | |
1433 | |
1434 retval = 0; | |
1435 switch (attr) { | |
1436 case SDL_GL_RED_SIZE: | |
1437 video->gl_config.red_size = value; | |
1438 break; | |
1439 case SDL_GL_GREEN_SIZE: | |
1440 video->gl_config.green_size = value; | |
1441 break; | |
1442 case SDL_GL_BLUE_SIZE: | |
1443 video->gl_config.blue_size = value; | |
1444 break; | |
1445 case SDL_GL_ALPHA_SIZE: | |
1446 video->gl_config.alpha_size = value; | |
1447 break; | |
1448 case SDL_GL_DOUBLEBUFFER: | |
1449 video->gl_config.double_buffer = value; | |
1450 break; | |
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1451 case SDL_GL_BUFFER_SIZE: |
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1452 video->gl_config.buffer_size = value; |
0 | 1453 break; |
1454 case SDL_GL_DEPTH_SIZE: | |
1455 video->gl_config.depth_size = value; | |
1456 break; | |
1457 case SDL_GL_STENCIL_SIZE: | |
1458 video->gl_config.stencil_size = value; | |
1459 break; | |
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1460 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1461 video->gl_config.accum_red_size = value; |
1462 break; | |
450
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1463 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1464 video->gl_config.accum_green_size = value; |
1465 break; | |
450
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1466 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1467 video->gl_config.accum_blue_size = value; |
1468 break; | |
450
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1469 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1470 video->gl_config.accum_alpha_size = value; |
1471 break; | |
450
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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1472 case SDL_GL_STEREO: |
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1473 video->gl_config.stereo = value; |
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1474 break; |
656
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1475 case SDL_GL_MULTISAMPLEBUFFERS: |
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1476 video->gl_config.multisamplebuffers = value; |
655
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diff
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|
1477 break; |
656
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diff
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|
1478 case SDL_GL_MULTISAMPLESAMPLES: |
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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diff
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|
1479 video->gl_config.multisamplesamples = value; |
655
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|
1480 break; |
0 | 1481 default: |
1482 SDL_SetError("Unknown OpenGL attribute"); | |
1483 retval = -1; | |
1484 break; | |
1485 } | |
1486 return(retval); | |
1487 } | |
1488 | |
1489 /* Retrieve an attribute value from the windowing system. */ | |
1490 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1491 { | |
1492 int retval = -1; | |
1493 SDL_VideoDevice* video = current_video; | |
1494 SDL_VideoDevice* this = current_video; | |
1495 | |
1496 if ( video->GL_GetAttribute ) { | |
1497 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
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diff
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|
1498 } else { |
7b94b6379341
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diff
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|
1499 *value = 0; |
7b94b6379341
*** empty log message ***
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|
1500 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1501 } |
1502 return retval; | |
1503 } | |
1504 | |
1505 /* Perform a GL buffer swap on the current GL context */ | |
1506 void SDL_GL_SwapBuffers(void) | |
1507 { | |
1508 SDL_VideoDevice *video = current_video; | |
1509 SDL_VideoDevice *this = current_video; | |
1510 | |
1511 if ( video->screen->flags & SDL_OPENGL ) { | |
266
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|
1512 video->GL_SwapBuffers(this); |
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1513 } else { |
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1514 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1515 } |
1516 } | |
1517 | |
1518 /* Update rects with locking */ | |
1519 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1520 { | |
1521 SDL_GL_Lock(); | |
1522 SDL_GL_UpdateRects(numrects, rects); | |
1523 SDL_GL_Unlock(); | |
1524 } | |
1525 | |
1526 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1527 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1528 { | |
1529 #ifdef HAVE_OPENGL | |
1530 SDL_VideoDevice *this = current_video; | |
1531 SDL_Rect update, tmp; | |
1532 int x, y, i; | |
1533 | |
1534 for ( i = 0; i < numrects; i++ ) | |
1535 { | |
1536 tmp.y = rects[i].y; | |
1537 tmp.h = rects[i].h; | |
1538 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1539 { | |
1540 tmp.x = rects[i].x; | |
1541 tmp.w = rects[i].w; | |
1542 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1543 { | |
1544 update.x = tmp.x; | |
1545 update.y = tmp.y; | |
1546 update.w = tmp.w; | |
1547 update.h = tmp.h; | |
1548 | |
1549 if ( update.w > 256 ) | |
1550 update.w = 256; | |
1551 | |
1552 if ( update.h > 256 ) | |
1553 update.h = 256; | |
1554 | |
1555 this->glFlush(); | |
1556 this->glTexSubImage2D( | |
1557 GL_TEXTURE_2D, | |
1558 0, | |
1559 0, | |
1560 0, | |
1561 update.w, | |
1562 update.h, | |
1563 this->is_32bit? GL_RGBA : GL_RGB, | |
1564 #ifdef GL_VERSION_1_2 | |
1565 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1566 #else | |
1567 GL_UNSIGNED_BYTE, | |
1568 #endif | |
1569 (Uint8 *)this->screen->pixels + | |
1570 this->screen->format->BytesPerPixel * update.x + | |
1571 update.y * this->screen->pitch ); | |
1572 | |
1573 this->glFlush(); | |
1574 /* | |
1575 * Note the parens around the function name: | |
1576 * This is because some OpenGL implementations define glTexCoord etc | |
1577 * as macros, and we don't want them expanded here. | |
1578 */ | |
1579 this->glBegin(GL_TRIANGLE_STRIP); | |
1580 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1581 (this->glVertex2i)( update.x, update.y ); | |
1582 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1583 (this->glVertex2i)( update.x + update.w, update.y ); | |
1584 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1585 (this->glVertex2i)( update.x, update.y + update.h ); | |
1586 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1587 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1588 this->glEnd(); | |
1589 | |
1590 tmp.x += 256; | |
1591 tmp.w -= 256; | |
1592 } | |
1593 tmp.y += 256; | |
1594 tmp.h -= 256; | |
1595 } | |
1596 } | |
1597 #endif | |
1598 } | |
1599 | |
1600 /* Lock == save current state */ | |
1601 void SDL_GL_Lock() | |
1602 { | |
1603 #ifdef HAVE_OPENGL | |
1604 lock_count--; | |
1605 if (lock_count==-1) | |
1606 { | |
1607 SDL_VideoDevice *this = current_video; | |
1608 | |
1609 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
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1610 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1611 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
125
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1612 #endif |
0 | 1613 |
1614 this->glEnable(GL_TEXTURE_2D); | |
1615 this->glEnable(GL_BLEND); | |
1616 this->glDisable(GL_FOG); | |
1617 this->glDisable(GL_ALPHA_TEST); | |
1618 this->glDisable(GL_DEPTH_TEST); | |
1619 this->glDisable(GL_SCISSOR_TEST); | |
1620 this->glDisable(GL_STENCIL_TEST); | |
1621 this->glDisable(GL_CULL_FACE); | |
1622 | |
1623 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1624 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1625 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1626 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1627 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1628 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1629 | |
1630 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1631 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1632 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1633 | |
1634 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1635 this->glMatrixMode(GL_PROJECTION); | |
1636 this->glPushMatrix(); | |
1637 this->glLoadIdentity(); | |
1638 | |
1639 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1640 | |
1641 this->glMatrixMode(GL_MODELVIEW); | |
1642 this->glPushMatrix(); | |
1643 this->glLoadIdentity(); | |
1644 } | |
1645 #endif | |
1646 } | |
1647 | |
1648 /* Unlock == restore saved state */ | |
1649 void SDL_GL_Unlock() | |
1650 { | |
1651 #ifdef HAVE_OPENGL | |
1652 lock_count++; | |
1653 if (lock_count==0) | |
1654 { | |
1655 SDL_VideoDevice *this = current_video; | |
1656 | |
1657 this->glPopMatrix(); | |
1658 this->glMatrixMode(GL_PROJECTION); | |
1659 this->glPopMatrix(); | |
1660 | |
1661 this->glPopClientAttrib(); | |
1662 this->glPopAttrib(); | |
1663 } | |
1664 #endif | |
1665 } | |
1666 | |
1667 /* | |
1668 * Sets/Gets the title and icon text of the display window, if any. | |
1669 */ | |
1670 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1671 { | |
1672 SDL_VideoDevice *video = current_video; | |
1673 SDL_VideoDevice *this = current_video; | |
1674 | |
58
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diff
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1675 if ( video ) { |
bd6b0a910a65
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diff
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|
1676 if ( title ) { |
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diff
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|
1677 if ( video->wm_title ) { |
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diff
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|
1678 free(video->wm_title); |
bd6b0a910a65
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diff
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|
1679 } |
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diff
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|
1680 video->wm_title = (char *)malloc(strlen(title)+1); |
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diff
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|
1681 if ( video->wm_title != NULL ) { |
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diff
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|
1682 strcpy(video->wm_title, title); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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|
1683 } |
0 | 1684 } |
58
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diff
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|
1685 if ( icon ) { |
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diff
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|
1686 if ( video->wm_icon ) { |
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diff
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|
1687 free(video->wm_icon); |
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diff
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|
1688 } |
bd6b0a910a65
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diff
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|
1689 video->wm_icon = (char *)malloc(strlen(icon)+1); |
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diff
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|
1690 if ( video->wm_icon != NULL ) { |
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diff
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|
1691 strcpy(video->wm_icon, icon); |
bd6b0a910a65
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diff
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|
1692 } |
0 | 1693 } |
58
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|
1694 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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diff
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|
1695 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1696 } |
1697 } | |
1698 } | |
1699 void SDL_WM_GetCaption (char **title, char **icon) | |
1700 { | |
58
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|
1701 SDL_VideoDevice *video = current_video; |
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diff
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|
1702 |
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diff
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|
1703 if ( video ) { |
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diff
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|
1704 if ( title ) { |
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diff
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|
1705 *title = video->wm_title; |
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diff
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|
1706 } |
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diff
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|
1707 if ( icon ) { |
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diff
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|
1708 *icon = video->wm_icon; |
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diff
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1709 } |
0 | 1710 } |
1711 } | |
1712 | |
541
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1713 /* Utility function used by SDL_WM_SetIcon(); |
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1714 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1715 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1716 { |
1717 int x, y; | |
1718 Uint32 colorkey; | |
1719 #define SET_MASKBIT(icon, x, y, mask) \ | |
1720 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1721 | |
1722 colorkey = icon->format->colorkey; | |
1723 switch (icon->format->BytesPerPixel) { | |
1724 case 1: { Uint8 *pixels; | |
1725 for ( y=0; y<icon->h; ++y ) { | |
1726 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1727 for ( x=0; x<icon->w; ++x ) { | |
1728 if ( *pixels++ == colorkey ) { | |
1729 SET_MASKBIT(icon, x, y, mask); | |
1730 } | |
1731 } | |
1732 } | |
1733 } | |
1734 break; | |
1735 | |
1736 case 2: { Uint16 *pixels; | |
1737 for ( y=0; y<icon->h; ++y ) { | |
1738 pixels = (Uint16 *)icon->pixels + | |
1739 y*icon->pitch/2; | |
1740 for ( x=0; x<icon->w; ++x ) { | |
541
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1741 if ( (flags & 1) && *pixels == colorkey ) { |
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1742 SET_MASKBIT(icon, x, y, mask); |
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1743 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1744 SET_MASKBIT(icon, x, y, mask); |
1745 } | |
541
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|
1746 pixels++; |
0 | 1747 } |
1748 } | |
1749 } | |
1750 break; | |
1751 | |
1752 case 4: { Uint32 *pixels; | |
1753 for ( y=0; y<icon->h; ++y ) { | |
1754 pixels = (Uint32 *)icon->pixels + | |
1755 y*icon->pitch/4; | |
1756 for ( x=0; x<icon->w; ++x ) { | |
541
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1757 if ( (flags & 1) && *pixels == colorkey ) { |
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1758 SET_MASKBIT(icon, x, y, mask); |
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1759 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1760 SET_MASKBIT(icon, x, y, mask); |
1761 } | |
541
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1762 pixels++; |
0 | 1763 } |
1764 } | |
1765 } | |
1766 break; | |
1767 } | |
1768 } | |
1769 | |
1770 /* | |
1771 * Sets the window manager icon for the display window. | |
1772 */ | |
1773 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1774 { | |
1775 SDL_VideoDevice *video = current_video; | |
1776 SDL_VideoDevice *this = current_video; | |
1777 | |
1778 if ( icon && video->SetIcon ) { | |
1779 /* Generate a mask if necessary, and create the icon! */ | |
1780 if ( mask == NULL ) { | |
1781 int mask_len = icon->h*(icon->w+7)/8; | |
541
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|
1782 int flags = 0; |
0 | 1783 mask = (Uint8 *)malloc(mask_len); |
1784 if ( mask == NULL ) { | |
1785 return; | |
1786 } | |
1787 memset(mask, ~0, mask_len); | |
541
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|
1788 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1789 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1790 if( flags ) { |
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1791 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1792 } |
1793 video->SetIcon(video, icon, mask); | |
1794 free(mask); | |
1795 } else { | |
1796 video->SetIcon(this, icon, mask); | |
1797 } | |
1798 } | |
1799 } | |
1800 | |
1801 /* | |
1802 * Grab or ungrab the keyboard and mouse input. | |
1803 * This function returns the final grab mode after calling the | |
1804 * driver dependent function. | |
1805 */ | |
1806 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1807 { | |
1808 SDL_VideoDevice *video = current_video; | |
1809 SDL_VideoDevice *this = current_video; | |
1810 | |
1811 /* Only do something if we have support for grabs */ | |
1812 if ( video->GrabInput == NULL ) { | |
1813 return(video->input_grab); | |
1814 } | |
1815 | |
1816 /* If the final grab mode if off, only then do we actually grab */ | |
1817 #ifdef DEBUG_GRAB | |
1818 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1819 #endif | |
1820 if ( mode == SDL_GRAB_OFF ) { | |
1821 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1822 mode = video->GrabInput(this, mode); | |
1823 } | |
1824 } else { | |
1825 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1826 mode = video->GrabInput(this, mode); | |
1827 } | |
1828 } | |
1829 if ( mode != video->input_grab ) { | |
1830 video->input_grab = mode; | |
1831 if ( video->CheckMouseMode ) { | |
1832 video->CheckMouseMode(this); | |
1833 } | |
1834 } | |
1835 #ifdef DEBUG_GRAB | |
1836 printf("Final mode %d\n", video->input_grab); | |
1837 #endif | |
1838 | |
1839 /* Return the final grab state */ | |
1840 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1841 mode -= SDL_GRAB_FULLSCREEN; | |
1842 } | |
1843 return(mode); | |
1844 } | |
1845 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1846 { | |
1847 SDL_VideoDevice *video = current_video; | |
1848 | |
11
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1849 /* If the video isn't initialized yet, we can't do anything */ |
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1850 if ( ! video ) { |
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1851 return SDL_GRAB_OFF; |
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1852 } |
0 | 1853 |
1854 /* Return the current mode on query */ | |
1855 if ( mode == SDL_GRAB_QUERY ) { | |
1856 mode = video->input_grab; | |
1857 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1858 mode -= SDL_GRAB_FULLSCREEN; | |
1859 } | |
1860 return(mode); | |
1861 } | |
1862 | |
1863 #ifdef DEBUG_GRAB | |
1864 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1865 #endif | |
1866 /* If the video surface is fullscreen, we always grab */ | |
1867 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1868 mode -= SDL_GRAB_FULLSCREEN; | |
1869 } | |
1870 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1871 mode += SDL_GRAB_FULLSCREEN; | |
1872 } | |
1873 return(SDL_WM_GrabInputRaw(mode)); | |
1874 } | |
1875 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1876 { | |
1877 SDL_GrabMode mode; | |
1878 | |
1879 /* First query the current grab state */ | |
1880 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1881 | |
1882 /* Now explicitly turn off input grab */ | |
1883 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1884 | |
1885 /* Return the old state */ | |
1886 return(mode); | |
1887 } | |
1888 | |
1889 /* | |
1890 * Iconify the window in window managed environments. | |
1891 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1892 */ | |
1893 int SDL_WM_IconifyWindow(void) | |
1894 { | |
1895 SDL_VideoDevice *video = current_video; | |
1896 SDL_VideoDevice *this = current_video; | |
1897 int retval; | |
1898 | |
1899 retval = 0; | |
1900 if ( video->IconifyWindow ) { | |
1901 retval = video->IconifyWindow(this); | |
1902 } | |
1903 return(retval); | |
1904 } | |
1905 | |
1906 /* | |
1907 * Toggle fullscreen mode | |
1908 */ | |
1909 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1910 { | |
1911 SDL_VideoDevice *video = current_video; | |
1912 SDL_VideoDevice *this = current_video; | |
1913 int toggled; | |
1914 | |
1915 toggled = 0; | |
1916 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1917 video->ToggleFullScreen ) { | |
1918 if ( surface->flags & SDL_FULLSCREEN ) { | |
1919 toggled = video->ToggleFullScreen(this, 0); | |
1920 if ( toggled ) { | |
1921 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1922 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1923 } | |
1924 } else { | |
1925 toggled = video->ToggleFullScreen(this, 1); | |
1926 if ( toggled ) { | |
1927 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1928 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1929 } | |
1930 } | |
1931 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1932 if ( toggled ) { | |
1933 SDL_WM_GrabInput(video->input_grab); | |
1934 } | |
1935 } | |
1936 return(toggled); | |
1937 } | |
1938 | |
1939 /* | |
1940 * Get some platform dependent window manager information | |
1941 */ | |
1942 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1943 { | |
1944 SDL_VideoDevice *video = current_video; | |
1945 SDL_VideoDevice *this = current_video; | |
1946 | |
1947 if ( video && video->GetWMInfo ) { | |
1948 return(video->GetWMInfo(this, info)); | |
1949 } else { | |
1950 return(0); | |
1951 } | |
1952 } |