Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_wingl.c @ 1629:ef4a796e7f24
Fixed bug #55
From Christian Walther:
When writing my patch for #12, I ended up doing all sorts of changes to the way
application/window activating/deactivating is handled in the Quartz backend,
resulting in the attached patch. It does make the code a bit cleaner IMHO, but
as it might be regarded as a case of "if it ain't broken, don't fix it" I'd
like to hear other people's opinion about it. Please shout if some change
strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As
far as I tested it, it does not introduce any new bugs, but I may well have
missed some.
- The most fundamental change (that triggered most of the others) is irrelevant
for the usual single-window SDL applications, it only affects the people who
are crazy enough to display other Cocoa windows alongside the SDL window (I'm
actually doing this currently, although the additional window only displays
debugging info and won't be present in the final product): Before, some things
were done on the application becoming active, some on the window becoming key,
and some on the window becoming main. Conceptually, all these actions belong to
the window becoming key, so that's what I implemented. However, since in a
single-window application these three events always happen together, the
previous implementation "ain't broken".
- This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from
SDL_GetAppState(): Before, it meant "window is main and mouse is inside window
(or mode is fullscreen)". Now, it means "window is key and mouse is inside
window (or mode is fullscreen)". It makes more sense to me that way. (See
http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
for a discussion of what key and main windows are.) The other two flags are
unchanged: SDL_APPACTIVE = application is not hidden and window is not
minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen).
- As a side effect, the reorganization fixes the following two issues (and
maybe others) (but they could also be fixed in less invasive ways):
* A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m
(http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42)
(from half-desirable to undesirable behavior):
Situation: While in windowed mode, hide the cursor using
SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the
cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode.
What happened before revision 1.42: The cursor is visible, but becomes
invisible as soon as the mouse is moved (half-desirable).
What happens in revision 1.42 and after (including current CVS): The cursor is
visible and stays visible (undesirable).
What happens after my patch: The cursor is invisible from the beginning
(desirable).
* When the cursor is hidden and grabbed, switch away from the application using
cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside
of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the
current CVS, the cursor is re-grabbed, but it stays visible (immovable in the
middle of the window). With my patch, the cursor is correctly re-grabbed and
hidden. (For some reason, it still doesn't work correctly if you switch back to
the application using the dock instead of cmd-tab. I haven't been able to
figure out why. I can step over [NSCursor hide] being called in the debugger,
but it seems to have no effect.)
- The patch includes my patch for #12 (it was easier to obtain using cvs diff
that way). If you apply both of them, you will end up with 6 duplicate lines in
SDL_QuartzEvents.m.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 14:17:48 +0000 |
parents | ce84e28c2c07 |
children | 96c2f89cc7e1 3b2a92126f4d |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* WGL implementation of SDL OpenGL support */ | |
25 | |
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26 #if SDL_VIDEO_OPENGL |
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27 #include "SDL_opengl.h" |
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28 #endif |
0 | 29 #include "SDL_lowvideo.h" |
30 #include "SDL_wingl_c.h" | |
31 | |
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32 #if SDL_VIDEO_OPENGL |
0 | 33 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" |
34 #endif | |
35 | |
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36 /* If setting the HDC fails, we may need to recreate the window (MSDN) */ |
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37 static int WIN_GL_ResetWindow(_THIS) |
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38 { |
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39 int status = 0; |
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40 |
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41 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
1527 | 42 /* This doesn't work with DirectX code (see CVS comments) */ |
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43 /* If we were passed a window, then we can't create a new one */ |
1527 | 44 if ( !SDL_windowid && SDL_strcmp(this->name, "windib") == 0 ) { |
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45 /* Save the existing window attributes */ |
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46 LONG style; |
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47 RECT rect = { 0, 0, 0, 0 }; |
1480 | 48 style = GetWindowLong(SDL_Window, GWL_STYLE); |
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49 GetWindowRect(SDL_Window, &rect); |
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50 DestroyWindow(SDL_Window); |
1523 | 51 WIN_FlushMessageQueue(); |
52 | |
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53 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, |
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54 style, |
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55 rect.left, rect.top, |
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56 (rect.right-rect.left)+1, |
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57 (rect.top-rect.bottom)+1, |
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58 NULL, NULL, SDL_Instance, NULL); |
1523 | 59 WIN_FlushMessageQueue(); |
60 | |
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61 if ( SDL_Window ) { |
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62 this->SetCaption(this, this->wm_title, this->wm_icon); |
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63 } else { |
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64 SDL_SetError("Couldn't create window"); |
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65 status = -1; |
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66 } |
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67 } else |
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68 #endif /* !_WIN32_WCE */ |
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69 { |
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70 SDL_SetError("Unable to reset window for OpenGL context"); |
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71 status = -1; |
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72 } |
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73 return(status); |
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74 } |
0 | 75 |
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76 #if SDL_VIDEO_OPENGL |
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77 |
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78 static int ExtensionSupported(const char *extension, const char *extensions) |
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79 { |
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80 const char *start; |
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81 const char *where, *terminator; |
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82 |
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83 /* Extension names should not have spaces. */ |
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84 where = SDL_strchr(extension, ' '); |
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85 if ( where || *extension == '\0' ) |
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86 return 0; |
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87 |
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88 if ( ! extensions ) |
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89 return 0; |
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90 |
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91 /* It takes a bit of care to be fool-proof about parsing the |
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92 * OpenGL extensions string. Don't be fooled by sub-strings, |
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93 * etc. */ |
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94 |
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95 start = extensions; |
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96 |
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97 for (;;) |
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98 { |
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99 where = SDL_strstr(start, extension); |
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100 if (!where) break; |
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101 |
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102 terminator = where + SDL_strlen(extension); |
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103 if (where == start || *(where - 1) == ' ') |
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104 if (*terminator == ' ' || *terminator == '\0') return 1; |
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105 |
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106 start = terminator; |
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107 } |
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108 |
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109 return 0; |
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110 } |
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111 |
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112 static void Init_WGL_ARB_extensions(_THIS) |
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113 { |
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114 HWND hwnd; |
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115 HDC hdc; |
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116 HGLRC hglrc; |
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117 int pformat; |
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118 const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; |
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119 const char *extensions; |
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120 |
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121 hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, |
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122 0, 0, 10, 10, |
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123 NULL, NULL, SDL_Instance, NULL); |
1523 | 124 WIN_FlushMessageQueue(); |
125 | |
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126 hdc = GetDC(hwnd); |
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127 |
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128 pformat = ChoosePixelFormat(hdc, &GL_pfd); |
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129 SetPixelFormat(hdc, pformat, &GL_pfd); |
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130 |
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131 hglrc = this->gl_data->wglCreateContext(hdc); |
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132 if ( hglrc ) { |
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133 this->gl_data->wglMakeCurrent(hdc, hglrc); |
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134 } |
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135 |
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136 wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC)) |
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137 this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); |
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138 |
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139 if( wglGetExtensionsStringARB ) { |
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140 extensions = wglGetExtensionsStringARB(hdc); |
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141 } else { |
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142 extensions = NULL; |
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143 } |
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144 |
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145 this->gl_data->WGL_ARB_pixel_format = 0; |
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146 if( ExtensionSupported("WGL_ARB_pixel_format", extensions) ) { |
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147 this->gl_data->wglChoosePixelFormatARB = |
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148 (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) |
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149 this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); |
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150 this->gl_data->wglGetPixelFormatAttribivARB = |
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151 (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) |
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152 this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); |
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153 |
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154 if( (this->gl_data->wglChoosePixelFormatARB != NULL) && |
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155 (this->gl_data->wglGetPixelFormatAttribivARB != NULL) ) { |
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156 this->gl_data->WGL_ARB_pixel_format = 1; |
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157 } |
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158 } |
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159 |
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160 if ( hglrc ) { |
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161 this->gl_data->wglMakeCurrent(NULL, NULL); |
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162 this->gl_data->wglDeleteContext(hglrc); |
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163 } |
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164 ReleaseDC(hwnd, hdc); |
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165 DestroyWindow(hwnd); |
1523 | 166 WIN_FlushMessageQueue(); |
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167 } |
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168 |
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169 #endif /* SDL_VIDEO_OPENGL */ |
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170 |
0 | 171 int WIN_GL_SetupWindow(_THIS) |
172 { | |
173 int retval; | |
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174 #if SDL_VIDEO_OPENGL |
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175 int i; |
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176 unsigned int matching; |
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177 int iAttribs[64]; |
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178 int *iAttr; |
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179 float fAttribs[1] = { 0 }; |
0 | 180 |
181 /* load the gl driver from a default path */ | |
182 if ( ! this->gl_config.driver_loaded ) { | |
183 /* no driver has been loaded, use default (ourselves) */ | |
184 if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { | |
185 return(-1); | |
186 } | |
187 } | |
188 | |
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189 for ( i=0; ; ++i ) { |
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190 /* Get the window device context for our OpenGL drawing */ |
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191 GL_hdc = GetDC(SDL_Window); |
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192 if ( GL_hdc == NULL ) { |
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193 SDL_SetError("Unable to get DC for SDL_Window"); |
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194 return(-1); |
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195 } |
0 | 196 |
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197 /* Set up the pixel format descriptor with our needed format */ |
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198 SDL_memset(&GL_pfd, 0, sizeof(GL_pfd)); |
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199 GL_pfd.nSize = sizeof(GL_pfd); |
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200 GL_pfd.nVersion = 1; |
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201 GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); |
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202 if ( this->gl_config.double_buffer ) { |
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203 GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; |
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204 } |
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205 if ( this->gl_config.stereo ) { |
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206 GL_pfd.dwFlags |= PFD_STEREO; |
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207 } |
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208 GL_pfd.iPixelType = PFD_TYPE_RGBA; |
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209 GL_pfd.cColorBits = this->gl_config.buffer_size; |
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210 GL_pfd.cRedBits = this->gl_config.red_size; |
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211 GL_pfd.cGreenBits = this->gl_config.green_size; |
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212 GL_pfd.cBlueBits = this->gl_config.blue_size; |
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213 GL_pfd.cAlphaBits = this->gl_config.alpha_size; |
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214 GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; |
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215 GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; |
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216 GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; |
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217 GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; |
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218 GL_pfd.cAccumBits = |
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219 (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + |
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220 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); |
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221 GL_pfd.cDepthBits = this->gl_config.depth_size; |
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222 GL_pfd.cStencilBits = this->gl_config.stencil_size; |
0 | 223 |
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224 /* initialize WGL_ARB_pixel_format */ |
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225 Init_WGL_ARB_extensions(this); |
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226 |
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227 /* setup WGL_ARB_pixel_format attribs */ |
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228 iAttr = &iAttribs[0]; |
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229 |
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230 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; |
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231 *iAttr++ = GL_TRUE; |
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232 *iAttr++ = WGL_ACCELERATION_ARB; |
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233 *iAttr++ = WGL_FULL_ACCELERATION_ARB; |
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234 *iAttr++ = WGL_RED_BITS_ARB; |
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235 *iAttr++ = this->gl_config.red_size; |
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236 *iAttr++ = WGL_GREEN_BITS_ARB; |
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237 *iAttr++ = this->gl_config.green_size; |
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238 *iAttr++ = WGL_BLUE_BITS_ARB; |
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239 *iAttr++ = this->gl_config.blue_size; |
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240 |
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241 if ( this->gl_config.alpha_size ) { |
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242 *iAttr++ = WGL_ALPHA_BITS_ARB; |
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243 *iAttr++ = this->gl_config.alpha_size; |
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244 } |
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245 |
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246 *iAttr++ = WGL_DOUBLE_BUFFER_ARB; |
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247 *iAttr++ = this->gl_config.double_buffer; |
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248 |
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249 *iAttr++ = WGL_DEPTH_BITS_ARB; |
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250 *iAttr++ = this->gl_config.depth_size; |
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251 |
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252 if ( this->gl_config.stencil_size ) { |
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253 *iAttr++ = WGL_STENCIL_BITS_ARB; |
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254 *iAttr++ = this->gl_config.stencil_size; |
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255 } |
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256 |
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257 if ( this->gl_config.accum_red_size ) { |
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258 *iAttr++ = WGL_ACCUM_RED_BITS_ARB; |
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259 *iAttr++ = this->gl_config.accum_red_size; |
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260 } |
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261 |
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262 if ( this->gl_config.accum_green_size ) { |
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263 *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; |
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264 *iAttr++ = this->gl_config.accum_green_size; |
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265 } |
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266 |
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267 if ( this->gl_config.accum_blue_size ) { |
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268 *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; |
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269 *iAttr++ = this->gl_config.accum_blue_size; |
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270 } |
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271 |
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272 if ( this->gl_config.accum_alpha_size ) { |
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273 *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; |
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274 *iAttr++ = this->gl_config.accum_alpha_size; |
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275 } |
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276 |
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277 if ( this->gl_config.stereo ) { |
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278 *iAttr++ = WGL_STEREO_ARB; |
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279 *iAttr++ = GL_TRUE; |
655
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280 } |
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281 |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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282 if ( this->gl_config.multisamplebuffers ) { |
655
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283 *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; |
656
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284 *iAttr++ = this->gl_config.multisamplebuffers; |
655
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285 } |
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286 |
656
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287 if ( this->gl_config.multisamplesamples ) { |
655
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288 *iAttr++ = WGL_SAMPLES_ARB; |
656
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289 *iAttr++ = this->gl_config.multisamplesamples; |
655
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290 } |
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291 |
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292 *iAttr = 0; |
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293 |
373
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Fixed setting OpenGL mode multiple times on Windows
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294 /* Choose and set the closest available pixel format */ |
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295 if ( !this->gl_data->WGL_ARB_pixel_format || |
655
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296 !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || |
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297 !matching ) { |
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298 pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); |
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299 this->gl_data->WGL_ARB_pixel_format = 0; |
655
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300 } |
373
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301 if ( !pixel_format ) { |
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302 SDL_SetError("No matching GL pixel format available"); |
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303 return(-1); |
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304 } |
655
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305 if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { |
373
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306 if ( i == 0 ) { |
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307 /* First time through, try resetting the window */ |
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308 if ( WIN_GL_ResetWindow(this) < 0 ) { |
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309 return(-1); |
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310 } |
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311 continue; |
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312 } |
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313 SDL_SetError("Unable to set HDC pixel format"); |
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314 return(-1); |
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315 } |
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316 /* We either succeeded or failed by this point */ |
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317 break; |
0 | 318 } |
319 DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); | |
320 | |
321 GL_hrc = this->gl_data->wglCreateContext(GL_hdc); | |
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322 if ( GL_hrc == NULL ) { |
0 | 323 SDL_SetError("Unable to create GL context"); |
324 return(-1); | |
325 } | |
326 gl_active = 1; | |
327 #else | |
328 SDL_SetError("WIN driver not configured with OpenGL"); | |
329 #endif | |
330 if ( gl_active ) { | |
331 retval = 0; | |
332 } else { | |
333 retval = -1; | |
334 } | |
335 return(retval); | |
336 } | |
337 | |
338 void WIN_GL_ShutDown(_THIS) | |
339 { | |
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340 #if SDL_VIDEO_OPENGL |
0 | 341 /* Clean up OpenGL */ |
342 if ( GL_hrc ) { | |
343 this->gl_data->wglMakeCurrent(NULL, NULL); | |
344 this->gl_data->wglDeleteContext(GL_hrc); | |
345 GL_hrc = NULL; | |
346 } | |
347 if ( GL_hdc ) { | |
348 ReleaseDC(SDL_Window, GL_hdc); | |
349 GL_hdc = NULL; | |
350 } | |
351 gl_active = 0; | |
352 | |
353 WIN_GL_UnloadLibrary(this); | |
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354 #endif /* SDL_VIDEO_OPENGL */ |
0 | 355 } |
356 | |
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357 #if SDL_VIDEO_OPENGL |
0 | 358 |
359 /* Make the current context active */ | |
360 int WIN_GL_MakeCurrent(_THIS) | |
361 { | |
362 int retval; | |
363 | |
364 retval = 0; | |
365 if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { | |
366 SDL_SetError("Unable to make GL context current"); | |
367 retval = -1; | |
368 } | |
369 return(retval); | |
370 } | |
371 | |
372 /* Get attribute data from glX. */ | |
373 int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) | |
374 { | |
375 int retval; | |
655
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376 |
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377 if ( this->gl_data->WGL_ARB_pixel_format ) { |
655
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378 int wgl_attrib; |
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379 |
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380 switch(attrib) { |
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381 case SDL_GL_RED_SIZE: |
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382 wgl_attrib = WGL_RED_BITS_ARB; |
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383 break; |
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384 case SDL_GL_GREEN_SIZE: |
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385 wgl_attrib = WGL_GREEN_BITS_ARB; |
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386 break; |
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387 case SDL_GL_BLUE_SIZE: |
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388 wgl_attrib = WGL_BLUE_BITS_ARB; |
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389 break; |
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390 case SDL_GL_ALPHA_SIZE: |
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391 wgl_attrib = WGL_ALPHA_BITS_ARB; |
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392 break; |
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393 case SDL_GL_DOUBLEBUFFER: |
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394 wgl_attrib = WGL_DOUBLE_BUFFER_ARB; |
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395 break; |
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396 case SDL_GL_BUFFER_SIZE: |
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397 wgl_attrib = WGL_COLOR_BITS_ARB; |
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398 break; |
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399 case SDL_GL_DEPTH_SIZE: |
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400 wgl_attrib = WGL_DEPTH_BITS_ARB; |
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401 break; |
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402 case SDL_GL_STENCIL_SIZE: |
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403 wgl_attrib = WGL_STENCIL_BITS_ARB; |
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404 break; |
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405 case SDL_GL_ACCUM_RED_SIZE: |
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406 wgl_attrib = WGL_ACCUM_RED_BITS_ARB; |
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407 break; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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408 case SDL_GL_ACCUM_GREEN_SIZE: |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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409 wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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410 break; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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411 case SDL_GL_ACCUM_BLUE_SIZE: |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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412 wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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413 break; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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414 case SDL_GL_ACCUM_ALPHA_SIZE: |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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415 wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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416 break; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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417 case SDL_GL_STEREO: |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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418 wgl_attrib = WGL_STEREO_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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419 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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655
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420 case SDL_GL_MULTISAMPLEBUFFERS: |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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421 wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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422 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
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423 case SDL_GL_MULTISAMPLESAMPLES: |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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424 wgl_attrib = WGL_SAMPLES_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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425 break; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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426 default: |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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427 return(-1); |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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428 } |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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429 this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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430 |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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431 return 0; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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432 } |
0 | 433 |
434 retval = 0; | |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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diff
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435 switch ( attrib ) { |
0 | 436 case SDL_GL_RED_SIZE: |
437 *value = GL_pfd.cRedBits; | |
438 break; | |
439 case SDL_GL_GREEN_SIZE: | |
440 *value = GL_pfd.cGreenBits; | |
441 break; | |
442 case SDL_GL_BLUE_SIZE: | |
443 *value = GL_pfd.cBlueBits; | |
444 break; | |
445 case SDL_GL_ALPHA_SIZE: | |
446 *value = GL_pfd.cAlphaBits; | |
447 break; | |
448 case SDL_GL_DOUBLEBUFFER: | |
449 if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { | |
450 *value = 1; | |
451 } else { | |
452 *value = 0; | |
453 } | |
454 break; | |
455 case SDL_GL_BUFFER_SIZE: | |
456 *value = GL_pfd.cColorBits; | |
457 break; | |
458 case SDL_GL_DEPTH_SIZE: | |
459 *value = GL_pfd.cDepthBits; | |
460 break; | |
461 case SDL_GL_STENCIL_SIZE: | |
462 *value = GL_pfd.cStencilBits; | |
463 break; | |
464 case SDL_GL_ACCUM_RED_SIZE: | |
465 *value = GL_pfd.cAccumRedBits; | |
466 break; | |
467 case SDL_GL_ACCUM_GREEN_SIZE: | |
468 *value = GL_pfd.cAccumGreenBits; | |
469 break; | |
470 case SDL_GL_ACCUM_BLUE_SIZE: | |
471 *value = GL_pfd.cAccumBlueBits; | |
472 break; | |
473 case SDL_GL_ACCUM_ALPHA_SIZE: | |
474 *value = GL_pfd.cAccumAlphaBits; | |
475 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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373
diff
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|
476 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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373
diff
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477 if ( GL_pfd.dwFlags & PFD_STEREO ) { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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diff
changeset
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478 *value = 1; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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373
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479 } else { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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373
diff
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|
480 *value = 0; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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373
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|
481 } |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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parents:
373
diff
changeset
|
482 break; |
1261
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
889
diff
changeset
|
483 case SDL_GL_MULTISAMPLEBUFFERS: |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
889
diff
changeset
|
484 *value = 0; |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
889
diff
changeset
|
485 break; |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
889
diff
changeset
|
486 case SDL_GL_MULTISAMPLESAMPLES: |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
889
diff
changeset
|
487 *value = 1; |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
889
diff
changeset
|
488 break; |
0 | 489 default: |
490 retval = -1; | |
491 break; | |
492 } | |
493 return retval; | |
494 } | |
495 | |
496 void WIN_GL_SwapBuffers(_THIS) | |
497 { | |
498 SwapBuffers(GL_hdc); | |
499 } | |
500 | |
501 void WIN_GL_UnloadLibrary(_THIS) | |
502 { | |
503 if ( this->gl_config.driver_loaded ) { | |
504 FreeLibrary((HMODULE)this->gl_config.dll_handle); | |
505 | |
506 this->gl_data->wglGetProcAddress = NULL; | |
507 this->gl_data->wglCreateContext = NULL; | |
508 this->gl_data->wglDeleteContext = NULL; | |
509 this->gl_data->wglMakeCurrent = NULL; | |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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453
diff
changeset
|
510 this->gl_data->wglChoosePixelFormatARB = NULL; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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453
diff
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|
511 this->gl_data->wglGetPixelFormatAttribivARB = NULL; |
0 | 512 |
513 this->gl_config.dll_handle = NULL; | |
514 this->gl_config.driver_loaded = 0; | |
515 } | |
516 } | |
517 | |
518 /* Passing a NULL path means load pointers from the application */ | |
519 int WIN_GL_LoadLibrary(_THIS, const char* path) | |
520 { | |
521 HMODULE handle; | |
522 | |
523 if ( gl_active ) { | |
524 SDL_SetError("OpenGL context already created"); | |
525 return -1; | |
526 } | |
527 | |
528 if ( path == NULL ) { | |
529 path = DEFAULT_GL_DRIVER_PATH; | |
530 } | |
531 handle = LoadLibrary(path); | |
532 if ( handle == NULL ) { | |
533 SDL_SetError("Could not load OpenGL library"); | |
534 return -1; | |
535 } | |
536 | |
537 /* Unload the old driver and reset the pointers */ | |
538 WIN_GL_UnloadLibrary(this); | |
539 | |
540 /* Load new function pointers */ | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
541 SDL_memset(this->gl_data, 0, sizeof(*this->gl_data)); |
0 | 542 this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) |
543 GetProcAddress(handle, "wglGetProcAddress"); | |
544 this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) | |
545 GetProcAddress(handle, "wglCreateContext"); | |
546 this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) | |
547 GetProcAddress(handle, "wglDeleteContext"); | |
548 this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) | |
549 GetProcAddress(handle, "wglMakeCurrent"); | |
550 | |
551 if ( (this->gl_data->wglGetProcAddress == NULL) || | |
552 (this->gl_data->wglCreateContext == NULL) || | |
553 (this->gl_data->wglDeleteContext == NULL) || | |
554 (this->gl_data->wglMakeCurrent == NULL) ) { | |
555 SDL_SetError("Could not retrieve OpenGL functions"); | |
556 FreeLibrary(handle); | |
557 return -1; | |
558 } | |
559 | |
560 this->gl_config.dll_handle = handle; | |
1379
c0a74f199ecf
Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents:
1361
diff
changeset
|
561 SDL_strlcpy(this->gl_config.driver_path, path, SDL_arraysize(this->gl_config.driver_path)); |
0 | 562 this->gl_config.driver_loaded = 1; |
563 return 0; | |
564 } | |
565 | |
566 void *WIN_GL_GetProcAddress(_THIS, const char* proc) | |
567 { | |
568 void *func; | |
569 | |
570 /* This is to pick up extensions */ | |
571 func = this->gl_data->wglGetProcAddress(proc); | |
572 if ( ! func ) { | |
573 /* This is probably a normal GL function */ | |
574 func = GetProcAddress(this->gl_config.dll_handle, proc); | |
575 } | |
576 return func; | |
577 } | |
578 | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
579 #endif /* SDL_VIDEO_OPENGL */ |