Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 5176:ebfedf3787b1
Standardized on using the managed texture pool.
Also experimented with dynamic textures, but didn't get any speed increase with them. More research and testing is needed.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:25:26 -0800 |
parents | 4d39eeaad00b |
children | b9cf75615028 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
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27 #include "SDL_shape.h" |
0 | 28 |
29 /* The SDL video driver */ | |
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30 |
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31 typedef struct SDL_WindowShaper SDL_WindowShaper; |
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32 typedef struct SDL_ShapeDriver SDL_ShapeDriver; |
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33 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 34 typedef struct SDL_VideoDevice SDL_VideoDevice; |
35 | |
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36 /* Define the SDL window-shaper structure */ |
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37 struct SDL_WindowShaper |
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38 { |
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39 /* The window associated with the shaper */ |
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40 SDL_Window *window; |
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41 |
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42 /* The user's specified coordinates for the window, for once we give it a shape. */ |
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43 Uint32 userx,usery; |
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44 |
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45 /* The parameters for shape calculation. */ |
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46 SDL_WindowShapeMode mode; |
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47 |
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48 /* Has this window been assigned a shape? */ |
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49 SDL_bool hasshape; |
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50 |
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51 void *driverdata; |
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52 }; |
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53 |
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54 /* Define the SDL shape driver structure */ |
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55 struct SDL_ShapeDriver |
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56 { |
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57 SDL_WindowShaper *(*CreateShaper)(SDL_Window * window); |
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58 int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); |
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59 int (*ResizeWindowShape)(SDL_Window *window); |
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60 }; |
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61 |
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62 typedef struct SDL_WindowUserData |
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63 { |
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64 char *name; |
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65 void *data; |
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66 struct SDL_WindowUserData *next; |
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67 } SDL_WindowUserData; |
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68 |
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69 /* Define the SDL window structure, corresponding to toplevel windows */ |
2753 | 70 struct SDL_Window |
71 { | |
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72 const void *magic; |
2753 | 73 Uint32 id; |
74 char *title; | |
75 int x, y; | |
76 int w, h; | |
77 Uint32 flags; | |
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78 |
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79 SDL_VideoDisplay *display; |
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80 |
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81 SDL_DisplayMode fullscreen_mode; |
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82 |
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83 SDL_Surface *surface; |
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84 |
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85 SDL_WindowShaper *shaper; |
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86 |
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87 SDL_WindowUserData *data; |
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88 |
2753 | 89 void *driverdata; |
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90 |
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91 SDL_Window *prev; |
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92 SDL_Window *next; |
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93 }; |
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94 #define FULLSCREEN_VISIBLE(W) \ |
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95 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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96 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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97 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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98 |
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99 /* |
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100 * Define the SDL display structure This corresponds to physical monitors |
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101 * attached to the system. |
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102 */ |
2753 | 103 struct SDL_VideoDisplay |
104 { | |
105 int max_display_modes; | |
106 int num_display_modes; | |
107 SDL_DisplayMode *display_modes; | |
108 SDL_DisplayMode desktop_mode; | |
109 SDL_DisplayMode current_mode; | |
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110 SDL_bool updating_fullscreen; |
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111 |
2753 | 112 Uint16 *gamma; |
113 Uint16 *saved_gamma; /* (just offset into gamma) */ | |
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114 |
2753 | 115 SDL_Window *windows; |
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116 SDL_Window *fullscreen_window; |
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117 |
2753 | 118 SDL_VideoDevice *device; |
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119 |
2753 | 120 void *driverdata; |
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121 }; |
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122 |
0 | 123 /* Define the SDL video driver structure */ |
124 #define _THIS SDL_VideoDevice *_this | |
125 | |
2753 | 126 struct SDL_VideoDevice |
127 { | |
128 /* * * */ | |
129 /* The name of this video driver */ | |
130 const char *name; | |
0 | 131 |
2753 | 132 /* * * */ |
133 /* Initialization/Query functions */ | |
0 | 134 |
2753 | 135 /* |
136 * Initialize the native video subsystem, filling in the list of | |
137 * displays for this driver, returning 0 or -1 if there's an error. | |
138 */ | |
139 int (*VideoInit) (_THIS); | |
0 | 140 |
2753 | 141 /* |
142 * Reverse the effects VideoInit() -- called if VideoInit() fails or | |
143 * if the application is shutting down the video subsystem. | |
144 */ | |
145 void (*VideoQuit) (_THIS); | |
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146 |
2753 | 147 /* * * */ |
148 /* | |
149 * Display functions | |
150 */ | |
0 | 151 |
2753 | 152 /* |
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153 * Get the bounds of a display |
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154 */ |
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155 int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); |
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156 |
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157 /* |
2753 | 158 * Get a list of the available display modes. e.g. |
159 * SDL_AddDisplayMode(_this->current_display, mode) | |
160 */ | |
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161 void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display); |
0 | 162 |
2753 | 163 /* |
164 * Setting the display mode is independent of creating windows, so | |
165 * when the display mode is changed, all existing windows should have | |
166 * their data updated accordingly, including the display surfaces | |
167 * associated with them. | |
168 */ | |
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169 int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
0 | 170 |
2753 | 171 /* Set the gamma ramp */ |
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172 int (*SetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
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173 |
2753 | 174 /* Get the gamma ramp */ |
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175 int (*GetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
0 | 176 |
2753 | 177 /* * * */ |
178 /* | |
179 * Window functions | |
180 */ | |
181 int (*CreateWindow) (_THIS, SDL_Window * window); | |
182 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); | |
183 void (*SetWindowTitle) (_THIS, SDL_Window * window); | |
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184 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); |
2753 | 185 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
186 void (*SetWindowSize) (_THIS, SDL_Window * window); | |
187 void (*ShowWindow) (_THIS, SDL_Window * window); | |
188 void (*HideWindow) (_THIS, SDL_Window * window); | |
189 void (*RaiseWindow) (_THIS, SDL_Window * window); | |
190 void (*MaximizeWindow) (_THIS, SDL_Window * window); | |
191 void (*MinimizeWindow) (_THIS, SDL_Window * window); | |
192 void (*RestoreWindow) (_THIS, SDL_Window * window); | |
193 void (*SetWindowGrab) (_THIS, SDL_Window * window); | |
194 void (*DestroyWindow) (_THIS, SDL_Window * window); | |
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195 int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch); |
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196 int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects, SDL_Rect * rects); |
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197 void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window); |
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198 |
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199 /* * * */ |
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200 /* |
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201 * Shaped-window functions |
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202 */ |
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203 SDL_ShapeDriver shape_driver; |
0 | 204 |
2753 | 205 /* Get some platform dependent window information */ |
206 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, | |
207 struct SDL_SysWMinfo * info); | |
0 | 208 |
2753 | 209 /* * * */ |
210 /* | |
211 * OpenGL support | |
212 */ | |
213 int (*GL_LoadLibrary) (_THIS, const char *path); | |
214 void *(*GL_GetProcAddress) (_THIS, const char *proc); | |
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215 void (*GL_UnloadLibrary) (_THIS); |
2753 | 216 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
217 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); | |
218 int (*GL_SetSwapInterval) (_THIS, int interval); | |
219 int (*GL_GetSwapInterval) (_THIS); | |
220 void (*GL_SwapWindow) (_THIS, SDL_Window * window); | |
221 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); | |
0 | 222 |
2753 | 223 /* * * */ |
224 /* | |
225 * Event manager functions | |
226 */ | |
227 void (*PumpEvents) (_THIS); | |
0 | 228 |
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229 /* Suspend the screensaver */ |
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230 void (*SuspendScreenSaver) (_THIS); |
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231 |
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232 /* Text input */ |
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233 void (*StartTextInput) (_THIS); |
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234 void (*StopTextInput) (_THIS); |
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235 void (*SetTextInputRect) (_THIS, SDL_Rect *rect); |
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236 |
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237 /* Clipboard */ |
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238 int (*SetClipboardText) (_THIS, const char *text); |
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239 char * (*GetClipboardText) (_THIS); |
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240 SDL_bool (*HasClipboardText) (_THIS); |
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241 |
2753 | 242 /* * * */ |
243 /* Data common to all drivers */ | |
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244 SDL_bool suspend_screensaver; |
2753 | 245 int num_displays; |
246 SDL_VideoDisplay *displays; | |
247 int current_display; | |
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248 Uint8 window_magic; |
2753 | 249 Uint32 next_object_id; |
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250 char * clipboard_text; |
0 | 251 |
2753 | 252 /* * * */ |
253 /* Data used by the GL drivers */ | |
254 struct | |
255 { | |
256 int red_size; | |
257 int green_size; | |
258 int blue_size; | |
259 int alpha_size; | |
260 int depth_size; | |
261 int buffer_size; | |
262 int stencil_size; | |
263 int double_buffer; | |
264 int accum_red_size; | |
265 int accum_green_size; | |
266 int accum_blue_size; | |
267 int accum_alpha_size; | |
268 int stereo; | |
269 int multisamplebuffers; | |
270 int multisamplesamples; | |
271 int accelerated; | |
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272 int major_version; |
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273 int minor_version; |
2753 | 274 int retained_backing; |
275 int driver_loaded; | |
276 char driver_path[256]; | |
277 void *dll_handle; | |
278 } gl_config; | |
0 | 279 |
2753 | 280 /* * * */ |
281 /* Data private to this driver */ | |
282 void *driverdata; | |
283 struct SDL_GLDriverData *gl_data; | |
0 | 284 |
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285 #if SDL_VIDEO_DRIVER_PANDORA |
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286 struct SDL_PrivateGLESData *gles_data; |
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287 #endif |
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288 |
2753 | 289 /* * * */ |
290 /* The function used to dispose of this structure */ | |
291 void (*free) (_THIS); | |
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292 }; |
0 | 293 |
2753 | 294 typedef struct VideoBootStrap |
295 { | |
296 const char *name; | |
297 const char *desc; | |
298 int (*available) (void); | |
299 SDL_VideoDevice *(*create) (int devindex); | |
300 } VideoBootStrap; | |
0 | 301 |
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302 #if SDL_VIDEO_DRIVER_COCOA |
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303 extern VideoBootStrap COCOA_bootstrap; |
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304 #endif |
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305 #if SDL_VIDEO_DRIVER_X11 |
0 | 306 extern VideoBootStrap X11_bootstrap; |
307 #endif | |
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308 #if SDL_VIDEO_DRIVER_DIRECTFB |
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309 extern VideoBootStrap DirectFB_bootstrap; |
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310 #endif |
5062 | 311 #if SDL_VIDEO_DRIVER_WINDOWS |
312 extern VideoBootStrap WINDOWS_bootstrap; | |
0 | 313 #endif |
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314 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 315 extern VideoBootStrap BWINDOW_bootstrap; |
316 #endif | |
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317 #if SDL_VIDEO_DRIVER_PANDORA |
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318 extern VideoBootStrap PND_bootstrap; |
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319 #endif |
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320 #if SDL_VIDEO_DRIVER_NDS |
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321 extern VideoBootStrap NDS_bootstrap; |
173
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322 #endif |
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323 #if SDL_VIDEO_DRIVER_UIKIT |
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324 extern VideoBootStrap UIKIT_bootstrap; |
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325 #endif |
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326 #if SDL_VIDEO_DRIVER_ANDROID |
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327 extern VideoBootStrap Android_bootstrap; |
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328 #endif |
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329 #if SDL_VIDEO_DRIVER_DUMMY |
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330 extern VideoBootStrap DUMMY_bootstrap; |
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331 #endif |
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332 |
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333 #define SDL_CurrentDisplay (&_this->displays[_this->current_display]) |
0 | 334 |
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335 extern SDL_VideoDevice *SDL_GetVideoDevice(void); |
2753 | 336 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
337 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | |
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338 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); |
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339 extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display); |
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340 extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode); |
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341 extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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342 extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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343 extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
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344 extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode); |
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345 extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue); |
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346 extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue); |
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347 |
2753 | 348 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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349 |
2753 | 350 extern void SDL_OnWindowShown(SDL_Window * window); |
351 extern void SDL_OnWindowHidden(SDL_Window * window); | |
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352 extern void SDL_OnWindowResized(SDL_Window * window); |
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353 extern void SDL_OnWindowMinimized(SDL_Window * window); |
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354 extern void SDL_OnWindowRestored(SDL_Window * window); |
2753 | 355 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
356 extern void SDL_OnWindowFocusLost(SDL_Window * window); | |
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357 extern SDL_Window * SDL_GetFocusWindow(void); |
0 | 358 |
2753 | 359 #endif /* _SDL_sysvideo_h */ |
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360 |
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361 /* vi: set ts=4 sw=4 expandtab: */ |