annotate src/video/wincommon/SDL_lowvideo.h @ 1057:e9d23bb80140

Date: Mon, 02 May 2005 04:23:16 -0500 From: Jonathan Atkins Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created I think that SDL_AllocFormat should create the palette for all 8bit surfaces. And when the RGBAmasks match the normal 3:3:2:0 we need to apply the old behavior. If the mask doesn't match that, then we need to make the right palette assuming the masks are valid (I don't think we validate any masks for high color surfaces...so we wouldn't here) Then there's always a palette available for the 8bit surfaces. This restores the normal behavior and allows for masks to create palettes automatically for odd masks even, which would be a neato thing to have in there, as SDL never did this before.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 16 May 2005 05:34:58 +0000
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children 86d0d01290ea
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_lowvideo_h
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29 #define _SDL_lowvideo_h
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30
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31 #include <windows.h>
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32
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33 #include "SDL_sysvideo.h"
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34
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35 /* Hidden "this" pointer for the video functions */
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36 #define _THIS SDL_VideoDevice *this
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37
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38 #define WINDIB_FULLSCREEN() \
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39 ( \
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40 SDL_VideoSurface && \
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41 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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42 (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \
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43 (strcmp(this->name, "windib") == 0)) \
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44 )
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45 #define DDRAW_FULLSCREEN() \
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46 ( \
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47 SDL_VideoSurface && \
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48 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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49 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
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50 (strcmp(this->name, "directx") == 0) \
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51 )
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52
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53 #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()
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54
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55 /* The main window -- and a function to set it for the audio */
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56 #ifdef _WIN32_WCE
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57 extern LPWSTR SDL_Appname;
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58 #else
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59 extern LPSTR SDL_Appname;
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60 #endif
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61 extern HINSTANCE SDL_Instance;
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62 extern HWND SDL_Window;
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63 extern const char *SDL_windowid;
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64
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65 /* Variables and functions exported to other parts of the native video
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66 subsystem (SDL_sysevents.c)
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67 */
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68 /* Called by windows message loop when system palette is available */
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69 extern void (*WIN_RealizePalette)(_THIS);
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70
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71 /* Called by windows message loop when the system palette changes */
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72 extern void (*WIN_PaletteChanged)(_THIS, HWND window);
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73
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74 /* Called by windows message loop when a portion of the screen needs update */
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75 extern void (*WIN_WinPAINT)(_THIS, HDC hdc);
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76
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77 /* Called by windows message loop when the message isn't handled */
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78 extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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79
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80 /* The window cursor (from SDL_sysmouse.c) */
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81 extern HCURSOR SDL_hcursor;
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82
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83 /* The bounds of the window in screen coordinates */
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84 extern RECT SDL_bounds;
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85
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86 /* The position of the window in windowed mode */
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87 extern int SDL_windowX;
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88 extern int SDL_windowY;
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89
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90 /* Flag -- SDL is performing a resize, rather than the user */
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91 extern int SDL_resizing;
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92
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93 /* Flag -- the mouse is in relative motion mode */
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94 extern int mouse_relative;
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95
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96 /* The GDI fullscreen mode currently active */
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97 #ifndef NO_CHANGEDISPLAYSETTINGS
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98 extern DEVMODE SDL_fullscreen_mode;
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99 #endif
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100
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101 /* The system gamma ramp for GDI modes */
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102 extern WORD *gamma_saved;
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103
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104 /* This is really from SDL_dx5audio.c */
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105 extern void DX5_SoundFocus(HWND window);
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106
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107 /* DJM: This is really from SDL_sysevents.c, we need it in
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108 GDL_CreateWindow as well */
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109 LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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111 #endif /* SDL_lowvideo_h */