Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_lowvideo.h @ 1442:e3242177fe4a
Updated OS/2 build, yay!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 26 Feb 2006 19:30:21 +0000 |
parents | bb6839704ed6 |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_lowvideo_h | |
25 #define _SDL_lowvideo_h | |
26 | |
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27 #define WIN32_LEAN_AND_MEAN |
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28 #include <windows.h> |
0 | 29 |
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30 #include "../SDL_sysvideo.h" |
0 | 31 |
32 /* Hidden "this" pointer for the video functions */ | |
33 #define _THIS SDL_VideoDevice *this | |
34 | |
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35 #define WINDIB_FULLSCREEN() \ |
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36 ( \ |
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37 SDL_VideoSurface && \ |
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38 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ |
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39 (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \ |
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40 ((SDL_strcmp(this->name, "windib") == 0) || \ |
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41 (SDL_strcmp(this->name, "gapi") == 0))) \ |
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42 ) |
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43 #define DDRAW_FULLSCREEN() \ |
0 | 44 ( \ |
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45 SDL_VideoSurface && \ |
0 | 46 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ |
47 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ | |
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48 (SDL_strcmp(this->name, "directx") == 0) \ |
0 | 49 ) |
50 | |
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51 #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN() |
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52 |
0 | 53 /* The main window -- and a function to set it for the audio */ |
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54 #ifdef _WIN32_WCE |
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55 extern LPWSTR SDL_Appname; |
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56 #else |
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57 extern LPSTR SDL_Appname; |
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58 #endif |
0 | 59 extern HINSTANCE SDL_Instance; |
60 extern HWND SDL_Window; | |
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61 extern BOOL SDL_windowid; |
0 | 62 |
63 /* Variables and functions exported to other parts of the native video | |
64 subsystem (SDL_sysevents.c) | |
65 */ | |
66 /* Called by windows message loop when system palette is available */ | |
67 extern void (*WIN_RealizePalette)(_THIS); | |
68 | |
69 /* Called by windows message loop when the system palette changes */ | |
70 extern void (*WIN_PaletteChanged)(_THIS, HWND window); | |
71 | |
72 /* Called by windows message loop when a portion of the screen needs update */ | |
73 extern void (*WIN_WinPAINT)(_THIS, HDC hdc); | |
74 | |
75 /* Called by windows message loop when the message isn't handled */ | |
76 extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); | |
77 | |
78 /* The window cursor (from SDL_sysmouse.c) */ | |
79 extern HCURSOR SDL_hcursor; | |
80 | |
81 /* The bounds of the window in screen coordinates */ | |
82 extern RECT SDL_bounds; | |
83 | |
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84 /* The position of the window in windowed mode */ |
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85 extern int SDL_windowX; |
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86 extern int SDL_windowY; |
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87 |
0 | 88 /* Flag -- SDL is performing a resize, rather than the user */ |
89 extern int SDL_resizing; | |
90 | |
91 /* Flag -- the mouse is in relative motion mode */ | |
92 extern int mouse_relative; | |
93 | |
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94 /* The GDI fullscreen mode currently active */ |
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95 #ifndef NO_CHANGEDISPLAYSETTINGS |
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96 extern DEVMODE SDL_desktop_mode; |
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97 extern DEVMODE SDL_fullscreen_mode; |
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98 #endif |
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99 |
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100 /* The system gamma ramp for GDI modes */ |
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101 extern WORD *gamma_saved; |
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102 |
0 | 103 /* This is really from SDL_dx5audio.c */ |
104 extern void DX5_SoundFocus(HWND window); | |
105 | |
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106 /* DJM: This is really from SDL_sysevents.c, we need it in |
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107 GDL_CreateWindow as well */ |
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108 LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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109 |
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110 /* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */ |
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111 typedef int (WINAPI *ToUnicodeFN)(UINT, UINT, PBYTE, LPWSTR, int, UINT); |
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112 |
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113 extern ToUnicodeFN SDL_ToUnicode; |
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114 |
0 | 115 #endif /* SDL_lowvideo_h */ |