Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 5271:e107518710f6
Removed private API use that was causing AppStore rejection
Pavel Kanzelsberger to SDL
I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here:
SDL_cocoaevents.m
@implementation NSApplication(SDL)
- (void)setRunning
{
_running = 1;
}
@end
Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2011 07:57:35 -0800 |
parents | b530ef003506 |
children | 3c94c559f5c2 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
5267 | 3 Copyright (C) 1997-2011 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
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27 #include "SDL_shape.h" |
0 | 28 |
29 /* The SDL video driver */ | |
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30 |
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31 typedef struct SDL_WindowShaper SDL_WindowShaper; |
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32 typedef struct SDL_ShapeDriver SDL_ShapeDriver; |
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33 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 34 typedef struct SDL_VideoDevice SDL_VideoDevice; |
35 | |
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36 /* Define the SDL window-shaper structure */ |
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37 struct SDL_WindowShaper |
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38 { |
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39 /* The window associated with the shaper */ |
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40 SDL_Window *window; |
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41 |
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42 /* The user's specified coordinates for the window, for once we give it a shape. */ |
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43 Uint32 userx,usery; |
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44 |
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45 /* The parameters for shape calculation. */ |
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46 SDL_WindowShapeMode mode; |
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47 |
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48 /* Has this window been assigned a shape? */ |
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49 SDL_bool hasshape; |
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50 |
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51 void *driverdata; |
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52 }; |
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53 |
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54 /* Define the SDL shape driver structure */ |
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55 struct SDL_ShapeDriver |
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56 { |
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57 SDL_WindowShaper *(*CreateShaper)(SDL_Window * window); |
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Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
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58 int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); |
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59 int (*ResizeWindowShape)(SDL_Window *window); |
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60 }; |
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61 |
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62 typedef struct SDL_WindowUserData |
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63 { |
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64 char *name; |
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65 void *data; |
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66 struct SDL_WindowUserData *next; |
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67 } SDL_WindowUserData; |
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68 |
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69 /* Define the SDL window structure, corresponding to toplevel windows */ |
2753 | 70 struct SDL_Window |
71 { | |
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72 const void *magic; |
2753 | 73 Uint32 id; |
74 char *title; | |
75 int x, y; | |
76 int w, h; | |
77 Uint32 flags; | |
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78 |
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79 SDL_DisplayMode fullscreen_mode; |
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80 |
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81 SDL_Surface *surface; |
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82 SDL_bool surface_valid; |
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83 |
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84 SDL_WindowShaper *shaper; |
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85 |
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86 SDL_WindowUserData *data; |
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87 |
2753 | 88 void *driverdata; |
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89 |
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90 SDL_Window *prev; |
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91 SDL_Window *next; |
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92 }; |
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93 #define FULLSCREEN_VISIBLE(W) \ |
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94 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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95 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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96 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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97 |
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98 /* |
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99 * Define the SDL display structure This corresponds to physical monitors |
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100 * attached to the system. |
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101 */ |
2753 | 102 struct SDL_VideoDisplay |
103 { | |
104 int max_display_modes; | |
105 int num_display_modes; | |
106 SDL_DisplayMode *display_modes; | |
107 SDL_DisplayMode desktop_mode; | |
108 SDL_DisplayMode current_mode; | |
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109 |
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110 SDL_Window *fullscreen_window; |
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111 |
2753 | 112 SDL_VideoDevice *device; |
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113 |
2753 | 114 void *driverdata; |
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115 }; |
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116 |
0 | 117 /* Define the SDL video driver structure */ |
118 #define _THIS SDL_VideoDevice *_this | |
119 | |
2753 | 120 struct SDL_VideoDevice |
121 { | |
122 /* * * */ | |
123 /* The name of this video driver */ | |
124 const char *name; | |
0 | 125 |
2753 | 126 /* * * */ |
127 /* Initialization/Query functions */ | |
0 | 128 |
2753 | 129 /* |
130 * Initialize the native video subsystem, filling in the list of | |
131 * displays for this driver, returning 0 or -1 if there's an error. | |
132 */ | |
133 int (*VideoInit) (_THIS); | |
0 | 134 |
2753 | 135 /* |
136 * Reverse the effects VideoInit() -- called if VideoInit() fails or | |
137 * if the application is shutting down the video subsystem. | |
138 */ | |
139 void (*VideoQuit) (_THIS); | |
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140 |
2753 | 141 /* * * */ |
142 /* | |
143 * Display functions | |
144 */ | |
0 | 145 |
2753 | 146 /* |
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147 * Get the bounds of a display |
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148 */ |
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149 int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); |
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150 |
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151 /* |
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152 * Get a list of the available display modes for a display. |
2753 | 153 */ |
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154 void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display); |
0 | 155 |
2753 | 156 /* |
157 * Setting the display mode is independent of creating windows, so | |
158 * when the display mode is changed, all existing windows should have | |
159 * their data updated accordingly, including the display surfaces | |
160 * associated with them. | |
161 */ | |
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162 int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
0 | 163 |
2753 | 164 /* * * */ |
165 /* | |
166 * Window functions | |
167 */ | |
168 int (*CreateWindow) (_THIS, SDL_Window * window); | |
169 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); | |
170 void (*SetWindowTitle) (_THIS, SDL_Window * window); | |
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171 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); |
2753 | 172 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
173 void (*SetWindowSize) (_THIS, SDL_Window * window); | |
174 void (*ShowWindow) (_THIS, SDL_Window * window); | |
175 void (*HideWindow) (_THIS, SDL_Window * window); | |
176 void (*RaiseWindow) (_THIS, SDL_Window * window); | |
177 void (*MaximizeWindow) (_THIS, SDL_Window * window); | |
178 void (*MinimizeWindow) (_THIS, SDL_Window * window); | |
179 void (*RestoreWindow) (_THIS, SDL_Window * window); | |
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180 void (*PrepWindowFullscreen) (_THIS, SDL_Window * window); |
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181 void (*SetWindowFullscreen) (_THIS, SDL_Window * window); |
2753 | 182 void (*SetWindowGrab) (_THIS, SDL_Window * window); |
183 void (*DestroyWindow) (_THIS, SDL_Window * window); | |
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184 int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch); |
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185 int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects, SDL_Rect * rects); |
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186 void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window); |
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187 |
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188 /* * * */ |
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189 /* |
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190 * Shaped-window functions |
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191 */ |
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192 SDL_ShapeDriver shape_driver; |
0 | 193 |
2753 | 194 /* Get some platform dependent window information */ |
195 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, | |
196 struct SDL_SysWMinfo * info); | |
0 | 197 |
2753 | 198 /* * * */ |
199 /* | |
200 * OpenGL support | |
201 */ | |
202 int (*GL_LoadLibrary) (_THIS, const char *path); | |
203 void *(*GL_GetProcAddress) (_THIS, const char *proc); | |
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204 void (*GL_UnloadLibrary) (_THIS); |
2753 | 205 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
206 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); | |
207 int (*GL_SetSwapInterval) (_THIS, int interval); | |
208 int (*GL_GetSwapInterval) (_THIS); | |
209 void (*GL_SwapWindow) (_THIS, SDL_Window * window); | |
210 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); | |
0 | 211 |
2753 | 212 /* * * */ |
213 /* | |
214 * Event manager functions | |
215 */ | |
216 void (*PumpEvents) (_THIS); | |
0 | 217 |
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218 /* Suspend the screensaver */ |
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219 void (*SuspendScreenSaver) (_THIS); |
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220 |
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221 /* Text input */ |
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222 void (*StartTextInput) (_THIS); |
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223 void (*StopTextInput) (_THIS); |
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224 void (*SetTextInputRect) (_THIS, SDL_Rect *rect); |
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225 |
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226 /* Clipboard */ |
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227 int (*SetClipboardText) (_THIS, const char *text); |
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228 char * (*GetClipboardText) (_THIS); |
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229 SDL_bool (*HasClipboardText) (_THIS); |
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230 |
2753 | 231 /* * * */ |
232 /* Data common to all drivers */ | |
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233 SDL_bool suspend_screensaver; |
2753 | 234 int num_displays; |
235 SDL_VideoDisplay *displays; | |
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236 SDL_Window *windows; |
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237 Uint8 window_magic; |
2753 | 238 Uint32 next_object_id; |
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239 char * clipboard_text; |
0 | 240 |
2753 | 241 /* * * */ |
242 /* Data used by the GL drivers */ | |
243 struct | |
244 { | |
245 int red_size; | |
246 int green_size; | |
247 int blue_size; | |
248 int alpha_size; | |
249 int depth_size; | |
250 int buffer_size; | |
251 int stencil_size; | |
252 int double_buffer; | |
253 int accum_red_size; | |
254 int accum_green_size; | |
255 int accum_blue_size; | |
256 int accum_alpha_size; | |
257 int stereo; | |
258 int multisamplebuffers; | |
259 int multisamplesamples; | |
260 int accelerated; | |
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261 int major_version; |
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262 int minor_version; |
2753 | 263 int retained_backing; |
264 int driver_loaded; | |
265 char driver_path[256]; | |
266 void *dll_handle; | |
267 } gl_config; | |
0 | 268 |
2753 | 269 /* * * */ |
270 /* Data private to this driver */ | |
271 void *driverdata; | |
272 struct SDL_GLDriverData *gl_data; | |
0 | 273 |
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274 #if SDL_VIDEO_DRIVER_PANDORA |
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275 struct SDL_PrivateGLESData *gles_data; |
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276 #endif |
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277 |
2753 | 278 /* * * */ |
279 /* The function used to dispose of this structure */ | |
280 void (*free) (_THIS); | |
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281 }; |
0 | 282 |
2753 | 283 typedef struct VideoBootStrap |
284 { | |
285 const char *name; | |
286 const char *desc; | |
287 int (*available) (void); | |
288 SDL_VideoDevice *(*create) (int devindex); | |
289 } VideoBootStrap; | |
0 | 290 |
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291 #if SDL_VIDEO_DRIVER_COCOA |
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292 extern VideoBootStrap COCOA_bootstrap; |
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293 #endif |
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294 #if SDL_VIDEO_DRIVER_X11 |
0 | 295 extern VideoBootStrap X11_bootstrap; |
296 #endif | |
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297 #if SDL_VIDEO_DRIVER_DIRECTFB |
167
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298 extern VideoBootStrap DirectFB_bootstrap; |
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299 #endif |
5062 | 300 #if SDL_VIDEO_DRIVER_WINDOWS |
301 extern VideoBootStrap WINDOWS_bootstrap; | |
0 | 302 #endif |
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303 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 304 extern VideoBootStrap BWINDOW_bootstrap; |
305 #endif | |
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306 #if SDL_VIDEO_DRIVER_PANDORA |
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307 extern VideoBootStrap PND_bootstrap; |
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308 #endif |
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309 #if SDL_VIDEO_DRIVER_NDS |
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310 extern VideoBootStrap NDS_bootstrap; |
173
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311 #endif |
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312 #if SDL_VIDEO_DRIVER_UIKIT |
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313 extern VideoBootStrap UIKIT_bootstrap; |
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314 #endif |
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315 #if SDL_VIDEO_DRIVER_ANDROID |
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316 extern VideoBootStrap Android_bootstrap; |
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317 #endif |
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318 #if SDL_VIDEO_DRIVER_DUMMY |
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319 extern VideoBootStrap DUMMY_bootstrap; |
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320 #endif |
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321 |
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322 extern SDL_VideoDevice *SDL_GetVideoDevice(void); |
2753 | 323 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
324 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | |
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325 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); |
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326 extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window); |
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327 |
2753 | 328 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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329 |
2753 | 330 extern void SDL_OnWindowShown(SDL_Window * window); |
331 extern void SDL_OnWindowHidden(SDL_Window * window); | |
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332 extern void SDL_OnWindowResized(SDL_Window * window); |
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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333 extern void SDL_OnWindowMinimized(SDL_Window * window); |
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334 extern void SDL_OnWindowRestored(SDL_Window * window); |
2753 | 335 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
336 extern void SDL_OnWindowFocusLost(SDL_Window * window); | |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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337 extern SDL_Window * SDL_GetFocusWindow(void); |
0 | 338 |
2753 | 339 #endif /* _SDL_sysvideo_h */ |
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340 |
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341 /* vi: set ts=4 sw=4 expandtab: */ |