Mercurial > sdl-ios-xcode
annotate src/audio/dsp/SDL_dspaudio.c @ 3807:da371472162f SDL-ryan-multiple-audio-device
DART allegedly does up to quad output.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Oct 2006 22:51:30 +0000 |
parents | c8b3d3d13ed1 |
children | 2c5387c0a642 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
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21 |
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22 Modified in Oct 2004 by Hannu Savolainen |
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23 hannu@opensound.com |
0 | 24 */ |
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25 #include "SDL_config.h" |
0 | 26 |
27 /* Allow access to a raw mixing buffer */ | |
28 | |
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29 #include <stdio.h> /* For perror() */ |
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30 #include <string.h> /* For strerror() */ |
0 | 31 #include <errno.h> |
32 #include <unistd.h> | |
33 #include <fcntl.h> | |
34 #include <signal.h> | |
35 #include <sys/time.h> | |
36 #include <sys/ioctl.h> | |
37 #include <sys/stat.h> | |
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38 |
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39 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H |
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40 /* This is installed on some systems */ |
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41 #include <soundcard.h> |
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42 #else |
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43 /* This is recommended by OSS */ |
0 | 44 #include <sys/soundcard.h> |
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45 #endif |
0 | 46 |
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47 #include "SDL_timer.h" |
0 | 48 #include "SDL_audio.h" |
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49 #include "../SDL_audiomem.h" |
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50 #include "../SDL_audio_c.h" |
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51 #include "../SDL_audiodev_c.h" |
0 | 52 #include "SDL_dspaudio.h" |
53 | |
54 /* The tag name used by DSP audio */ | |
55 #define DSP_DRIVER_NAME "dsp" | |
56 | |
57 /* Open the audio device for playback, and don't block if busy */ | |
58 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) | |
59 | |
60 /* Audio driver functions */ | |
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61 static int DSP_DetectDevices(int iscapture); |
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62 static const char *DSP_GetDeviceName(int index, int iscapture); |
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63 static int DSP_OpenDevice(_THIS, const char *devname, int iscapture); |
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64 static void DSP_WaitDevice(_THIS); |
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65 static void DSP_PlayDevice(_THIS); |
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66 static Uint8 *DSP_GetDeviceBuf(_THIS); |
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67 static void DSP_CloseDevice(_THIS); |
0 | 68 |
69 /* Audio driver bootstrap functions */ | |
70 | |
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71 static int |
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72 DSP_Available(void) |
0 | 73 { |
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74 /* |
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75 * !!! FIXME: maybe change this to always available, and move this to |
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76 * !!! FIXME: to device enumeration and opening? |
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77 */ |
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78 int fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); |
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79 int available = 0; |
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80 if (fd >= 0) { |
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81 available = 1; |
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82 close(fd); |
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83 } |
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84 return (available); |
0 | 85 } |
86 | |
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87 |
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88 static int |
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89 DSP_Init(SDL_AudioDriverImpl *impl) |
0 | 90 { |
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91 /* Set the function pointers */ |
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92 impl->DetectDevices = DSP_DetectDevices; |
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93 impl->GetDeviceName = DSP_GetDeviceName; |
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94 impl->OpenDevice = DSP_OpenDevice; |
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95 impl->WaitDevice = DSP_WaitDevice; |
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96 impl->PlayDevice = DSP_PlayDevice; |
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97 impl->GetDeviceBuf = DSP_GetDeviceBuf; |
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98 impl->CloseDevice = DSP_CloseDevice; |
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99 |
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100 return 1; |
0 | 101 } |
102 | |
103 | |
104 AudioBootStrap DSP_bootstrap = { | |
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105 DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", |
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106 DSP_Available, DSP_Init, 0 |
0 | 107 }; |
108 | |
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109 |
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110 static int |
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111 DSP_DetectDevices(int iscapture) |
0 | 112 { |
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113 return -1; /* !!! FIXME */ |
0 | 114 } |
115 | |
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116 |
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117 static const char * |
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118 DSP_GetDeviceName(int index, int iscapture) |
0 | 119 { |
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120 SDL_SetError("No such device"); /* !!! FIXME */ |
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121 return NULL; |
0 | 122 } |
123 | |
124 | |
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125 static int |
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126 DSP_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 127 { |
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128 char dev[1024]; |
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129 int format; |
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130 int value; |
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131 int frag_spec; |
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132 SDL_AudioFormat test_format; |
0 | 133 |
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134 /* Initialize all variables that we clean on shutdown */ |
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135 this->hidden = (struct SDL_PrivateAudioData *) |
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136 SDL_malloc((sizeof *this->hidden)); |
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137 if (this->hidden == NULL) { |
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138 SDL_OutOfMemory(); |
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139 return 0; |
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140 } |
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141 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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142 this->hidden->audio_fd = -1; |
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143 |
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144 /* !!! FIXME: handle devname */ |
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145 /* !!! FIXME: handle iscapture */ |
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146 |
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147 /* Open the audio device */ |
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148 this->hidden->audio_fd = SDL_OpenAudioPath(dev, sizeof(dev), OPEN_FLAGS, 0); |
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149 if (this->hidden->audio_fd < 0) { |
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150 SDL_SetError("Couldn't open %s: %s", dev, strerror(errno)); |
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151 return 0; |
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152 } |
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153 this->hidden->mixbuf = NULL; |
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154 |
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155 /* Make the file descriptor use blocking writes with fcntl() */ |
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156 { |
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157 long flags; |
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158 flags = fcntl(this->hidden->audio_fd, F_GETFL); |
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159 flags &= ~O_NONBLOCK; |
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160 if (fcntl(this->hidden->audio_fd, F_SETFL, flags) < 0) { |
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161 SDL_SetError("Couldn't set audio blocking mode"); |
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162 DSP_CloseDevice(this); |
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163 return 0; |
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164 } |
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165 } |
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166 |
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167 /* Get a list of supported hardware formats */ |
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168 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) { |
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169 perror("SNDCTL_DSP_GETFMTS"); |
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170 SDL_SetError("Couldn't get audio format list"); |
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171 DSP_CloseDevice(this); |
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172 return 0; |
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173 } |
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174 |
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175 /* Try for a closest match on audio format */ |
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176 format = 0; |
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177 for (test_format = SDL_FirstAudioFormat(this->spec.format); |
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178 !format && test_format;) { |
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179 #ifdef DEBUG_AUDIO |
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180 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
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181 #endif |
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182 switch (test_format) { |
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183 case AUDIO_U8: |
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184 if (value & AFMT_U8) { |
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185 format = AFMT_U8; |
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186 } |
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187 break; |
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188 case AUDIO_S16LSB: |
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189 if (value & AFMT_S16_LE) { |
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190 format = AFMT_S16_LE; |
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191 } |
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192 break; |
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193 case AUDIO_S16MSB: |
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194 if (value & AFMT_S16_BE) { |
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195 format = AFMT_S16_BE; |
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196 } |
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197 break; |
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198 #if 0 |
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199 /* |
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200 * These formats are not used by any real life systems so they are not |
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201 * needed here. |
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202 */ |
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203 case AUDIO_S8: |
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204 if (value & AFMT_S8) { |
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205 format = AFMT_S8; |
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206 } |
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207 break; |
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208 case AUDIO_U16LSB: |
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209 if (value & AFMT_U16_LE) { |
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210 format = AFMT_U16_LE; |
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211 } |
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212 break; |
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213 case AUDIO_U16MSB: |
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214 if (value & AFMT_U16_BE) { |
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215 format = AFMT_U16_BE; |
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216 } |
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217 break; |
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218 #endif |
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219 default: |
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220 format = 0; |
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221 break; |
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222 } |
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223 if (!format) { |
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224 test_format = SDL_NextAudioFormat(); |
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225 } |
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226 } |
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227 if (format == 0) { |
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228 SDL_SetError("Couldn't find any hardware audio formats"); |
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229 DSP_CloseDevice(this); |
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230 return 0; |
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231 } |
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|
232 this->spec.format = test_format; |
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233 |
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234 /* Set the audio format */ |
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235 value = format; |
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236 if ( (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || |
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237 (value != format) ) { |
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238 perror("SNDCTL_DSP_SETFMT"); |
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239 SDL_SetError("Couldn't set audio format"); |
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240 DSP_CloseDevice(this); |
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241 return 0; |
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242 } |
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243 |
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244 /* Set the number of channels of output */ |
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245 value = this->spec.channels; |
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246 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) { |
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247 perror("SNDCTL_DSP_CHANNELS"); |
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248 SDL_SetError("Cannot set the number of channels"); |
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249 DSP_CloseDevice(this); |
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250 return 0; |
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251 } |
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|
252 this->spec.channels = value; |
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253 |
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254 /* Set the DSP frequency */ |
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|
255 value = this->spec.freq; |
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|
256 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) { |
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257 perror("SNDCTL_DSP_SPEED"); |
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258 SDL_SetError("Couldn't set audio frequency"); |
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259 DSP_CloseDevice(this); |
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260 return 0; |
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261 } |
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262 this->spec.freq = value; |
0 | 263 |
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264 /* Calculate the final parameters for this audio specification */ |
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265 SDL_CalculateAudioSpec(&this->spec); |
0 | 266 |
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267 /* Determine the power of two of the fragment size */ |
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268 for (frag_spec = 0; (0x01U << frag_spec) < this->spec.size; ++frag_spec); |
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269 if ((0x01U << frag_spec) != this->spec.size) { |
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270 SDL_SetError("Fragment size must be a power of two"); |
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271 DSP_CloseDevice(this); |
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272 return 0; |
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273 } |
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274 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 275 |
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276 /* Set the audio buffering parameters */ |
0 | 277 #ifdef DEBUG_AUDIO |
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278 fprintf(stderr, "Requesting %d fragments of size %d\n", |
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279 (frag_spec >> 16), 1 << (frag_spec & 0xFFFF)); |
0 | 280 #endif |
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281 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) { |
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282 perror("SNDCTL_DSP_SETFRAGMENT"); |
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283 } |
0 | 284 #ifdef DEBUG_AUDIO |
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285 { |
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286 audio_buf_info info; |
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287 ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info); |
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288 fprintf(stderr, "fragments = %d\n", info.fragments); |
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289 fprintf(stderr, "fragstotal = %d\n", info.fragstotal); |
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290 fprintf(stderr, "fragsize = %d\n", info.fragsize); |
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291 fprintf(stderr, "bytes = %d\n", info.bytes); |
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292 } |
0 | 293 #endif |
294 | |
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295 /* Allocate mixing buffer */ |
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296 this->hidden->mixlen = this->spec.size; |
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297 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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298 if (this->hidden->mixbuf == NULL) { |
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299 DSP_CloseDevice(this); |
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300 return 0; |
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301 } |
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302 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
0 | 303 |
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304 /* We're ready to rock and roll. :-) */ |
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305 return 1; |
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306 } |
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307 |
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308 |
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309 /* This function waits until it is possible to write a full sound buffer */ |
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310 static void |
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311 DSP_WaitDevice(_THIS) |
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312 { |
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313 /* Not needed at all since OSS handles waiting automagically */ |
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314 } |
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315 |
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316 |
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317 static void |
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318 DSP_PlayDevice(_THIS) |
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319 { |
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320 const Uint8 *mixbuf = this->hidden->mixbuf; |
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321 const int mixlen = this->hidden->mixlen; |
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322 if (write(this->hidden->audio_fd, mixbuf, mixlen) == -1) { |
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323 perror("Audio write"); |
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324 this->enabled = 0; |
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325 } |
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326 #ifdef DEBUG_AUDIO |
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327 fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen); |
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328 #endif |
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329 } |
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330 |
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331 static Uint8 * |
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332 DSP_GetDeviceBuf(_THIS) |
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333 { |
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334 return (this->hidden->mixbuf); |
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335 } |
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336 |
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337 static void |
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338 DSP_CloseDevice(_THIS) |
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339 { |
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340 if (this->hidden != NULL) { |
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341 if (this->hidden->mixbuf != NULL) { |
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342 SDL_FreeAudioMem(this->hidden->mixbuf); |
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343 this->hidden->mixbuf = NULL; |
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344 } |
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345 if (this->hidden->audio_fd >= 0) { |
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346 close(this->hidden->audio_fd); |
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347 this->hidden->audio_fd = -1; |
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348 } |
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349 SDL_free(this->hidden); |
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350 this->hidden = NULL; |
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351 } |
0 | 352 } |
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353 |
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354 /* vi: set ts=4 sw=4 expandtab: */ |