Mercurial > sdl-ios-xcode
view src/audio/dsp/SDL_dspaudio.c @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device
Audio bootstraps can now specify that a driver is only to be used if
explicitly requested (for things like the "disk" driver that is always
available but you would never want to default to using).
Trimmed out code that can be handled by stubs in the core. The "dummy" driver
is pretty damned small now. :)
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Oct 2006 21:27:53 +0000 |
parents | 589bc3d060cd |
children | 2c5387c0a642 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org Modified in Oct 2004 by Hannu Savolainen hannu@opensound.com */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include <stdio.h> /* For perror() */ #include <string.h> /* For strerror() */ #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <signal.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H /* This is installed on some systems */ #include <soundcard.h> #else /* This is recommended by OSS */ #include <sys/soundcard.h> #endif #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_dspaudio.h" /* The tag name used by DSP audio */ #define DSP_DRIVER_NAME "dsp" /* Open the audio device for playback, and don't block if busy */ #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) /* Audio driver functions */ static int DSP_DetectDevices(int iscapture); static const char *DSP_GetDeviceName(int index, int iscapture); static int DSP_OpenDevice(_THIS, const char *devname, int iscapture); static void DSP_WaitDevice(_THIS); static void DSP_PlayDevice(_THIS); static Uint8 *DSP_GetDeviceBuf(_THIS); static void DSP_CloseDevice(_THIS); /* Audio driver bootstrap functions */ static int DSP_Available(void) { /* * !!! FIXME: maybe change this to always available, and move this to * !!! FIXME: to device enumeration and opening? */ int fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); int available = 0; if (fd >= 0) { available = 1; close(fd); } return (available); } static int DSP_Init(SDL_AudioDriverImpl *impl) { /* Set the function pointers */ impl->DetectDevices = DSP_DetectDevices; impl->GetDeviceName = DSP_GetDeviceName; impl->OpenDevice = DSP_OpenDevice; impl->WaitDevice = DSP_WaitDevice; impl->PlayDevice = DSP_PlayDevice; impl->GetDeviceBuf = DSP_GetDeviceBuf; impl->CloseDevice = DSP_CloseDevice; return 1; } AudioBootStrap DSP_bootstrap = { DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", DSP_Available, DSP_Init, 0 }; static int DSP_DetectDevices(int iscapture) { return -1; /* !!! FIXME */ } static const char * DSP_GetDeviceName(int index, int iscapture) { SDL_SetError("No such device"); /* !!! FIXME */ return NULL; } static int DSP_OpenDevice(_THIS, const char *devname, int iscapture) { char dev[1024]; int format; int value; int frag_spec; SDL_AudioFormat test_format; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); this->hidden->audio_fd = -1; /* !!! FIXME: handle devname */ /* !!! FIXME: handle iscapture */ /* Open the audio device */ this->hidden->audio_fd = SDL_OpenAudioPath(dev, sizeof(dev), OPEN_FLAGS, 0); if (this->hidden->audio_fd < 0) { SDL_SetError("Couldn't open %s: %s", dev, strerror(errno)); return 0; } this->hidden->mixbuf = NULL; /* Make the file descriptor use blocking writes with fcntl() */ { long flags; flags = fcntl(this->hidden->audio_fd, F_GETFL); flags &= ~O_NONBLOCK; if (fcntl(this->hidden->audio_fd, F_SETFL, flags) < 0) { SDL_SetError("Couldn't set audio blocking mode"); DSP_CloseDevice(this); return 0; } } /* Get a list of supported hardware formats */ if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) { perror("SNDCTL_DSP_GETFMTS"); SDL_SetError("Couldn't get audio format list"); DSP_CloseDevice(this); return 0; } /* Try for a closest match on audio format */ format = 0; for (test_format = SDL_FirstAudioFormat(this->spec.format); !format && test_format;) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch (test_format) { case AUDIO_U8: if (value & AFMT_U8) { format = AFMT_U8; } break; case AUDIO_S16LSB: if (value & AFMT_S16_LE) { format = AFMT_S16_LE; } break; case AUDIO_S16MSB: if (value & AFMT_S16_BE) { format = AFMT_S16_BE; } break; #if 0 /* * These formats are not used by any real life systems so they are not * needed here. */ case AUDIO_S8: if (value & AFMT_S8) { format = AFMT_S8; } break; case AUDIO_U16LSB: if (value & AFMT_U16_LE) { format = AFMT_U16_LE; } break; case AUDIO_U16MSB: if (value & AFMT_U16_BE) { format = AFMT_U16_BE; } break; #endif default: format = 0; break; } if (!format) { test_format = SDL_NextAudioFormat(); } } if (format == 0) { SDL_SetError("Couldn't find any hardware audio formats"); DSP_CloseDevice(this); return 0; } this->spec.format = test_format; /* Set the audio format */ value = format; if ( (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format) ) { perror("SNDCTL_DSP_SETFMT"); SDL_SetError("Couldn't set audio format"); DSP_CloseDevice(this); return 0; } /* Set the number of channels of output */ value = this->spec.channels; if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) { perror("SNDCTL_DSP_CHANNELS"); SDL_SetError("Cannot set the number of channels"); DSP_CloseDevice(this); return 0; } this->spec.channels = value; /* Set the DSP frequency */ value = this->spec.freq; if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) { perror("SNDCTL_DSP_SPEED"); SDL_SetError("Couldn't set audio frequency"); DSP_CloseDevice(this); return 0; } this->spec.freq = value; /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Determine the power of two of the fragment size */ for (frag_spec = 0; (0x01U << frag_spec) < this->spec.size; ++frag_spec); if ((0x01U << frag_spec) != this->spec.size) { SDL_SetError("Fragment size must be a power of two"); DSP_CloseDevice(this); return 0; } frag_spec |= 0x00020000; /* two fragments, for low latency */ /* Set the audio buffering parameters */ #ifdef DEBUG_AUDIO fprintf(stderr, "Requesting %d fragments of size %d\n", (frag_spec >> 16), 1 << (frag_spec & 0xFFFF)); #endif if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) { perror("SNDCTL_DSP_SETFRAGMENT"); } #ifdef DEBUG_AUDIO { audio_buf_info info; ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info); fprintf(stderr, "fragments = %d\n", info.fragments); fprintf(stderr, "fragstotal = %d\n", info.fragstotal); fprintf(stderr, "fragsize = %d\n", info.fragsize); fprintf(stderr, "bytes = %d\n", info.bytes); } #endif /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { DSP_CloseDevice(this); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); /* We're ready to rock and roll. :-) */ return 1; } /* This function waits until it is possible to write a full sound buffer */ static void DSP_WaitDevice(_THIS) { /* Not needed at all since OSS handles waiting automagically */ } static void DSP_PlayDevice(_THIS) { const Uint8 *mixbuf = this->hidden->mixbuf; const int mixlen = this->hidden->mixlen; if (write(this->hidden->audio_fd, mixbuf, mixlen) == -1) { perror("Audio write"); this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen); #endif } static Uint8 * DSP_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void DSP_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->audio_fd >= 0) { close(this->hidden->audio_fd); this->hidden->audio_fd = -1; } SDL_free(this->hidden); this->hidden = NULL; } } /* vi: set ts=4 sw=4 expandtab: */