Mercurial > sdl-ios-xcode
annotate src/audio/dsp/SDL_dspaudio.c @ 1361:19418e4422cb
New configure-based build system. Still work in progress, but much improved
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 16 Feb 2006 10:11:48 +0000 |
parents | c71e05b4dc2e |
children | d910939febfa |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
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21 |
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22 Modified in Oct 2004 by Hannu Savolainen |
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23 hannu@opensound.com |
0 | 24 */ |
25 | |
26 /* Allow access to a raw mixing buffer */ | |
27 | |
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28 #include <stdio.h> /* For perror() */ |
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29 #include <string.h> /* For strerror() */ |
0 | 30 #include <errno.h> |
31 #include <unistd.h> | |
32 #include <fcntl.h> | |
33 #include <signal.h> | |
34 #include <sys/time.h> | |
35 #include <sys/ioctl.h> | |
36 #include <sys/stat.h> | |
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37 |
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38 #include "SDL_config.h" |
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39 |
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40 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H |
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41 /* This is installed on some systems */ |
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42 #include <soundcard.h> |
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43 #else |
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44 /* This is recommended by OSS */ |
0 | 45 #include <sys/soundcard.h> |
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46 #endif |
0 | 47 |
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48 #include "SDL_timer.h" |
0 | 49 #include "SDL_audio.h" |
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50 #include "../SDL_audiomem.h" |
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51 #include "../SDL_audio_c.h" |
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52 #include "../SDL_audiodev_c.h" |
0 | 53 #include "SDL_dspaudio.h" |
54 | |
55 /* The tag name used by DSP audio */ | |
56 #define DSP_DRIVER_NAME "dsp" | |
57 | |
58 /* Open the audio device for playback, and don't block if busy */ | |
59 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) | |
60 | |
61 /* Audio driver functions */ | |
62 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
63 static void DSP_WaitAudio(_THIS); | |
64 static void DSP_PlayAudio(_THIS); | |
65 static Uint8 *DSP_GetAudioBuf(_THIS); | |
66 static void DSP_CloseAudio(_THIS); | |
67 | |
68 /* Audio driver bootstrap functions */ | |
69 | |
70 static int Audio_Available(void) | |
71 { | |
72 int fd; | |
73 int available; | |
74 | |
75 available = 0; | |
76 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); | |
77 if ( fd >= 0 ) { | |
78 available = 1; | |
79 close(fd); | |
80 } | |
81 return(available); | |
82 } | |
83 | |
84 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
85 { | |
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86 SDL_free(device->hidden); |
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87 SDL_free(device); |
0 | 88 } |
89 | |
90 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
91 { | |
92 SDL_AudioDevice *this; | |
93 | |
94 /* Initialize all variables that we clean on shutdown */ | |
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95 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 96 if ( this ) { |
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97 SDL_memset(this, 0, (sizeof *this)); |
0 | 98 this->hidden = (struct SDL_PrivateAudioData *) |
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99 SDL_malloc((sizeof *this->hidden)); |
0 | 100 } |
101 if ( (this == NULL) || (this->hidden == NULL) ) { | |
102 SDL_OutOfMemory(); | |
103 if ( this ) { | |
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104 SDL_free(this); |
0 | 105 } |
106 return(0); | |
107 } | |
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108 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 109 audio_fd = -1; |
110 | |
111 /* Set the function pointers */ | |
112 this->OpenAudio = DSP_OpenAudio; | |
113 this->WaitAudio = DSP_WaitAudio; | |
114 this->PlayAudio = DSP_PlayAudio; | |
115 this->GetAudioBuf = DSP_GetAudioBuf; | |
116 this->CloseAudio = DSP_CloseAudio; | |
117 | |
118 this->free = Audio_DeleteDevice; | |
119 | |
120 return this; | |
121 } | |
122 | |
123 AudioBootStrap DSP_bootstrap = { | |
124 DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", | |
125 Audio_Available, Audio_CreateDevice | |
126 }; | |
127 | |
128 /* This function waits until it is possible to write a full sound buffer */ | |
129 static void DSP_WaitAudio(_THIS) | |
130 { | |
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131 /* Not needed at all since OSS handles waiting automagically */ |
0 | 132 } |
133 | |
134 static void DSP_PlayAudio(_THIS) | |
135 { | |
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136 if (write(audio_fd, mixbuf, mixlen)==-1) |
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137 { |
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138 perror("Audio write"); |
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139 this->enabled = 0; |
0 | 140 } |
141 | |
142 #ifdef DEBUG_AUDIO | |
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143 fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen); |
0 | 144 #endif |
145 } | |
146 | |
147 static Uint8 *DSP_GetAudioBuf(_THIS) | |
148 { | |
149 return(mixbuf); | |
150 } | |
151 | |
152 static void DSP_CloseAudio(_THIS) | |
153 { | |
154 if ( mixbuf != NULL ) { | |
155 SDL_FreeAudioMem(mixbuf); | |
156 mixbuf = NULL; | |
157 } | |
158 if ( audio_fd >= 0 ) { | |
159 close(audio_fd); | |
160 audio_fd = -1; | |
161 } | |
162 } | |
163 | |
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164 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec) |
0 | 165 { |
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166 char audiodev[1024]; |
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167 int format; |
0 | 168 int value; |
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169 int frag_spec; |
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170 Uint16 test_format; |
0 | 171 |
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172 /* Open the audio device */ |
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173 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); |
0 | 174 if ( audio_fd < 0 ) { |
175 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); | |
176 return(-1); | |
177 } | |
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178 mixbuf = NULL; |
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179 |
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180 /* Make the file descriptor use blocking writes with fcntl() */ |
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181 { long flags; |
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182 flags = fcntl(audio_fd, F_GETFL); |
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183 flags &= ~O_NONBLOCK; |
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184 if ( fcntl(audio_fd, F_SETFL, flags) < 0 ) { |
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185 SDL_SetError("Couldn't set audio blocking mode"); |
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186 DSP_CloseAudio(this); |
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187 return(-1); |
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188 } |
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189 } |
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190 |
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191 /* Get a list of supported hardware formats */ |
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192 if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) { |
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193 perror("SNDCTL_DSP_GETFMTS"); |
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194 SDL_SetError("Couldn't get audio format list"); |
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195 DSP_CloseAudio(this); |
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196 return(-1); |
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197 } |
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198 |
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199 /* Try for a closest match on audio format */ |
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200 format = 0; |
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201 for ( test_format = SDL_FirstAudioFormat(spec->format); |
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202 ! format && test_format; ) { |
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203 #ifdef DEBUG_AUDIO |
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204 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
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205 #endif |
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206 switch ( test_format ) { |
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207 case AUDIO_U8: |
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208 if ( value & AFMT_U8 ) { |
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209 format = AFMT_U8; |
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210 } |
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211 break; |
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212 case AUDIO_S16LSB: |
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213 if ( value & AFMT_S16_LE ) { |
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214 format = AFMT_S16_LE; |
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215 } |
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216 break; |
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217 case AUDIO_S16MSB: |
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218 if ( value & AFMT_S16_BE ) { |
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219 format = AFMT_S16_BE; |
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220 } |
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221 break; |
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222 #if 0 |
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223 /* |
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224 * These formats are not used by any real life systems so they are not |
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225 * needed here. |
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226 */ |
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227 case AUDIO_S8: |
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228 if ( value & AFMT_S8 ) { |
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229 format = AFMT_S8; |
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230 } |
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231 break; |
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232 case AUDIO_U16LSB: |
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233 if ( value & AFMT_U16_LE ) { |
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234 format = AFMT_U16_LE; |
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235 } |
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236 break; |
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237 case AUDIO_U16MSB: |
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238 if ( value & AFMT_U16_BE ) { |
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239 format = AFMT_U16_BE; |
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240 } |
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241 break; |
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242 #endif |
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243 default: |
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244 format = 0; |
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245 break; |
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246 } |
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247 if ( ! format ) { |
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248 test_format = SDL_NextAudioFormat(); |
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249 } |
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250 } |
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251 if ( format == 0 ) { |
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252 SDL_SetError("Couldn't find any hardware audio formats"); |
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253 DSP_CloseAudio(this); |
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254 return(-1); |
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255 } |
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256 spec->format = test_format; |
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257 |
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258 /* Set the audio format */ |
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259 value = format; |
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260 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || |
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261 (value != format) ) { |
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262 perror("SNDCTL_DSP_SETFMT"); |
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263 SDL_SetError("Couldn't set audio format"); |
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264 DSP_CloseAudio(this); |
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265 return(-1); |
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266 } |
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267 |
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268 /* Set the number of channels of output */ |
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269 value = spec->channels; |
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270 if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) { |
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271 perror("SNDCTL_DSP_CHANNELS"); |
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272 SDL_SetError("Cannot set the number of channels"); |
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273 DSP_CloseAudio(this); |
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274 return(-1); |
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275 } |
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276 spec->channels = value; |
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277 |
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278 /* Set the DSP frequency */ |
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279 value = spec->freq; |
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280 if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) { |
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281 perror("SNDCTL_DSP_SPEED"); |
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282 SDL_SetError("Couldn't set audio frequency"); |
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283 DSP_CloseAudio(this); |
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284 return(-1); |
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285 } |
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286 spec->freq = value; |
0 | 287 |
288 /* Calculate the final parameters for this audio specification */ | |
289 SDL_CalculateAudioSpec(spec); | |
290 | |
291 /* Determine the power of two of the fragment size */ | |
292 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); | |
293 if ( (0x01<<frag_spec) != spec->size ) { | |
294 SDL_SetError("Fragment size must be a power of two"); | |
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295 DSP_CloseAudio(this); |
0 | 296 return(-1); |
297 } | |
298 frag_spec |= 0x00020000; /* two fragments, for low latency */ | |
299 | |
300 /* Set the audio buffering parameters */ | |
301 #ifdef DEBUG_AUDIO | |
302 fprintf(stderr, "Requesting %d fragments of size %d\n", | |
303 (frag_spec >> 16), 1<<(frag_spec&0xFFFF)); | |
304 #endif | |
305 if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) { | |
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306 perror("SNDCTL_DSP_SETFRAGMENT"); |
0 | 307 } |
308 #ifdef DEBUG_AUDIO | |
309 { audio_buf_info info; | |
310 ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info); | |
311 fprintf(stderr, "fragments = %d\n", info.fragments); | |
312 fprintf(stderr, "fragstotal = %d\n", info.fragstotal); | |
313 fprintf(stderr, "fragsize = %d\n", info.fragsize); | |
314 fprintf(stderr, "bytes = %d\n", info.bytes); | |
315 } | |
316 #endif | |
317 | |
318 /* Allocate mixing buffer */ | |
319 mixlen = spec->size; | |
320 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
321 if ( mixbuf == NULL ) { | |
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322 DSP_CloseAudio(this); |
0 | 323 return(-1); |
324 } | |
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325 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 326 |
327 /* Get the parent process id (we're the parent of the audio thread) */ | |
328 parent = getpid(); | |
329 | |
330 /* We're ready to rock and roll. :-) */ | |
331 return(0); | |
332 } |