Mercurial > sdl-ios-xcode
annotate src/audio/dsp/SDL_dspaudio.c @ 94:ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sun, 08 Jul 2001 09:00:06 +0000 |
parents | fc774f445e10 |
children | 799bea5504e2 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Allow access to a raw mixing buffer */ | |
29 | |
30 #include <stdlib.h> | |
31 #include <stdio.h> | |
32 #include <string.h> | |
33 #include <errno.h> | |
34 #include <unistd.h> | |
35 #include <fcntl.h> | |
36 #include <signal.h> | |
37 #include <sys/time.h> | |
38 #include <sys/ioctl.h> | |
39 #include <sys/stat.h> | |
94
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
40 #ifdef OSS_USE_SOUNDCARD_H |
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
41 /* This is installed on some systems */ |
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
42 #include <soundcard.h> |
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
43 #else |
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
44 /* This is recommended by OSS */ |
0 | 45 #include <sys/soundcard.h> |
94
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
46 #endif |
0 | 47 |
48 #include "SDL_audio.h" | |
49 #include "SDL_error.h" | |
50 #include "SDL_audiomem.h" | |
51 #include "SDL_audio_c.h" | |
52 #include "SDL_timer.h" | |
53 #include "SDL_audiodev_c.h" | |
54 #include "SDL_dspaudio.h" | |
55 | |
56 /* The tag name used by DSP audio */ | |
57 #define DSP_DRIVER_NAME "dsp" | |
58 | |
59 /* Open the audio device for playback, and don't block if busy */ | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
60 #define USE_BLOCKING_WRITES |
0 | 61 #ifdef USE_BLOCKING_WRITES |
62 #define OPEN_FLAGS O_WRONLY | |
63 #else | |
64 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) | |
65 #endif | |
66 | |
67 /* Audio driver functions */ | |
68 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
69 static void DSP_WaitAudio(_THIS); | |
70 static void DSP_PlayAudio(_THIS); | |
71 static Uint8 *DSP_GetAudioBuf(_THIS); | |
72 static void DSP_CloseAudio(_THIS); | |
73 | |
74 /* Audio driver bootstrap functions */ | |
75 | |
76 static int Audio_Available(void) | |
77 { | |
78 int fd; | |
79 int available; | |
80 | |
81 available = 0; | |
82 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); | |
83 if ( fd >= 0 ) { | |
84 available = 1; | |
85 close(fd); | |
86 } | |
87 return(available); | |
88 } | |
89 | |
90 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
91 { | |
92 free(device->hidden); | |
93 free(device); | |
94 } | |
95 | |
96 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
97 { | |
98 SDL_AudioDevice *this; | |
99 | |
100 /* Initialize all variables that we clean on shutdown */ | |
101 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); | |
102 if ( this ) { | |
103 memset(this, 0, (sizeof *this)); | |
104 this->hidden = (struct SDL_PrivateAudioData *) | |
105 malloc((sizeof *this->hidden)); | |
106 } | |
107 if ( (this == NULL) || (this->hidden == NULL) ) { | |
108 SDL_OutOfMemory(); | |
109 if ( this ) { | |
110 free(this); | |
111 } | |
112 return(0); | |
113 } | |
114 memset(this->hidden, 0, (sizeof *this->hidden)); | |
115 audio_fd = -1; | |
116 | |
117 /* Set the function pointers */ | |
118 this->OpenAudio = DSP_OpenAudio; | |
119 this->WaitAudio = DSP_WaitAudio; | |
120 this->PlayAudio = DSP_PlayAudio; | |
121 this->GetAudioBuf = DSP_GetAudioBuf; | |
122 this->CloseAudio = DSP_CloseAudio; | |
123 | |
124 this->free = Audio_DeleteDevice; | |
125 | |
126 return this; | |
127 } | |
128 | |
129 AudioBootStrap DSP_bootstrap = { | |
130 DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", | |
131 Audio_Available, Audio_CreateDevice | |
132 }; | |
133 | |
134 /* This function waits until it is possible to write a full sound buffer */ | |
135 static void DSP_WaitAudio(_THIS) | |
136 { | |
137 /* Check to see if the thread-parent process is still alive */ | |
138 { static int cnt = 0; | |
139 /* Note that this only works with thread implementations | |
140 that use a different process id for each thread. | |
141 */ | |
142 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
143 if ( kill(parent, 0) < 0 ) { | |
144 this->enabled = 0; | |
145 } | |
146 } | |
147 } | |
148 | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
149 #ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */ |
0 | 150 /* See if we need to use timed audio synchronization */ |
151 if ( frame_ticks ) { | |
152 /* Use timer for general audio synchronization */ | |
153 Sint32 ticks; | |
154 | |
155 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
156 if ( ticks > 0 ) { | |
157 SDL_Delay(ticks); | |
158 } | |
159 } else { | |
160 /* Use select() for audio synchronization */ | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
161 fd_set fdset; |
0 | 162 struct timeval timeout; |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
163 |
0 | 164 FD_ZERO(&fdset); |
165 FD_SET(audio_fd, &fdset); | |
166 timeout.tv_sec = 10; | |
167 timeout.tv_usec = 0; | |
168 #ifdef DEBUG_AUDIO | |
169 fprintf(stderr, "Waiting for audio to get ready\n"); | |
170 #endif | |
171 if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { | |
172 const char *message = | |
173 "Audio timeout - buggy audio driver? (disabled)"; | |
174 /* In general we should never print to the screen, | |
175 but in this case we have no other way of letting | |
176 the user know what happened. | |
177 */ | |
178 fprintf(stderr, "SDL: %s\n", message); | |
179 this->enabled = 0; | |
180 /* Don't try to close - may hang */ | |
181 audio_fd = -1; | |
182 #ifdef DEBUG_AUDIO | |
183 fprintf(stderr, "Done disabling audio\n"); | |
184 #endif | |
185 } | |
186 #ifdef DEBUG_AUDIO | |
187 fprintf(stderr, "Ready!\n"); | |
188 #endif | |
189 } | |
190 #endif /* !USE_BLOCKING_WRITES */ | |
191 } | |
192 | |
193 static void DSP_PlayAudio(_THIS) | |
194 { | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
195 int written, p=0; |
0 | 196 |
197 /* Write the audio data, checking for EAGAIN on broken audio drivers */ | |
198 do { | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
199 written = write(audio_fd, &mixbuf[p], mixlen-p); |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
200 if (written>0) |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
201 p += written; |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
202 if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
203 { |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
204 /* Non recoverable error has occurred. It should be reported!!! */ |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
205 perror("audio"); |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
206 break; |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
207 } |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
208 |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
209 if ( p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN))) ) { |
0 | 210 SDL_Delay(1); /* Let a little CPU time go by */ |
211 } | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
212 } while ( p < written ); |
0 | 213 |
214 /* If timer synchronization is enabled, set the next write frame */ | |
215 if ( frame_ticks ) { | |
216 next_frame += frame_ticks; | |
217 } | |
218 | |
219 /* If we couldn't write, assume fatal error for now */ | |
220 if ( written < 0 ) { | |
221 this->enabled = 0; | |
222 } | |
223 #ifdef DEBUG_AUDIO | |
224 fprintf(stderr, "Wrote %d bytes of audio data\n", written); | |
225 #endif | |
226 } | |
227 | |
228 static Uint8 *DSP_GetAudioBuf(_THIS) | |
229 { | |
230 return(mixbuf); | |
231 } | |
232 | |
233 static void DSP_CloseAudio(_THIS) | |
234 { | |
235 if ( mixbuf != NULL ) { | |
236 SDL_FreeAudioMem(mixbuf); | |
237 mixbuf = NULL; | |
238 } | |
239 if ( audio_fd >= 0 ) { | |
240 close(audio_fd); | |
241 audio_fd = -1; | |
242 } | |
243 } | |
244 | |
245 static int DSP_ReopenAudio(_THIS, const char *audiodev, int format, | |
246 SDL_AudioSpec *spec) | |
247 { | |
248 int frag_spec; | |
249 int value; | |
250 | |
251 /* Close and then reopen the audio device */ | |
252 close(audio_fd); | |
253 audio_fd = open(audiodev, O_WRONLY, 0); | |
254 if ( audio_fd < 0 ) { | |
255 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); | |
256 return(-1); | |
257 } | |
258 | |
259 /* Calculate the final parameters for this audio specification */ | |
260 SDL_CalculateAudioSpec(spec); | |
261 | |
262 /* Determine the power of two of the fragment size */ | |
263 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); | |
264 if ( (0x01<<frag_spec) != spec->size ) { | |
265 SDL_SetError("Fragment size must be a power of two"); | |
266 return(-1); | |
267 } | |
268 frag_spec |= 0x00020000; /* two fragments, for low latency */ | |
269 | |
270 /* Set the audio buffering parameters */ | |
271 #ifdef DEBUG_AUDIO | |
272 fprintf(stderr, "Requesting %d fragments of size %d\n", | |
273 (frag_spec >> 16), 1<<(frag_spec&0xFFFF)); | |
274 #endif | |
275 if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) { | |
276 fprintf(stderr, "Warning: Couldn't set audio fragment size\n"); | |
277 } | |
278 #ifdef DEBUG_AUDIO | |
279 { audio_buf_info info; | |
280 ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info); | |
281 fprintf(stderr, "fragments = %d\n", info.fragments); | |
282 fprintf(stderr, "fragstotal = %d\n", info.fragstotal); | |
283 fprintf(stderr, "fragsize = %d\n", info.fragsize); | |
284 fprintf(stderr, "bytes = %d\n", info.bytes); | |
285 } | |
286 #endif | |
287 | |
288 /* Set the audio format */ | |
289 value = format; | |
290 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || | |
291 (value != format) ) { | |
292 SDL_SetError("Couldn't set audio format"); | |
293 return(-1); | |
294 } | |
295 | |
296 /* Set the number of channels of output */ | |
297 value = spec->channels; | |
298 #ifdef SNDCTL_DSP_CHANNELS | |
299 if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) { | |
300 #endif | |
301 value = (spec->channels > 1); | |
302 ioctl(audio_fd, SNDCTL_DSP_STEREO, &value); | |
303 value = (value ? 2 : 1); | |
304 #ifdef SNDCTL_DSP_CHANNELS | |
305 } | |
306 #endif | |
307 if ( value != spec->channels ) { | |
308 SDL_SetError("Couldn't set audio channels"); | |
309 return(-1); | |
310 } | |
311 | |
312 /* Set the DSP frequency */ | |
313 value = spec->freq; | |
314 if ( ioctl(audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) { | |
315 SDL_SetError("Couldn't set audio frequency"); | |
316 return(-1); | |
317 } | |
318 spec->freq = value; | |
319 | |
320 /* We successfully re-opened the audio */ | |
321 return(0); | |
322 } | |
323 | |
324 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
325 { | |
326 char audiodev[1024]; | |
327 int format; | |
328 int value; | |
329 Uint16 test_format; | |
330 | |
331 /* Reset the timer synchronization flag */ | |
332 frame_ticks = 0.0; | |
333 | |
334 /* Open the audio device */ | |
335 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); | |
336 if ( audio_fd < 0 ) { | |
337 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); | |
338 return(-1); | |
339 } | |
340 mixbuf = NULL; | |
341 | |
342 /* Get a list of supported hardware formats */ | |
343 if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) { | |
344 SDL_SetError("Couldn't get audio format list"); | |
345 return(-1); | |
346 } | |
347 | |
348 /* Try for a closest match on audio format */ | |
349 format = 0; | |
350 for ( test_format = SDL_FirstAudioFormat(spec->format); | |
351 ! format && test_format; ) { | |
352 #ifdef DEBUG_AUDIO | |
353 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); | |
354 #endif | |
355 switch ( test_format ) { | |
356 case AUDIO_U8: | |
357 if ( value & AFMT_U8 ) { | |
358 format = AFMT_U8; | |
359 } | |
360 break; | |
361 case AUDIO_S8: | |
362 if ( value & AFMT_S8 ) { | |
363 format = AFMT_S8; | |
364 } | |
365 break; | |
366 case AUDIO_S16LSB: | |
367 if ( value & AFMT_S16_LE ) { | |
368 format = AFMT_S16_LE; | |
369 } | |
370 break; | |
371 case AUDIO_S16MSB: | |
372 if ( value & AFMT_S16_BE ) { | |
373 format = AFMT_S16_BE; | |
374 } | |
375 break; | |
376 case AUDIO_U16LSB: | |
377 if ( value & AFMT_U16_LE ) { | |
378 format = AFMT_U16_LE; | |
379 } | |
380 break; | |
381 case AUDIO_U16MSB: | |
382 if ( value & AFMT_U16_BE ) { | |
383 format = AFMT_U16_BE; | |
384 } | |
385 break; | |
386 default: | |
387 break; | |
388 } | |
389 if ( ! format ) { | |
390 test_format = SDL_NextAudioFormat(); | |
391 } | |
392 } | |
393 if ( format == 0 ) { | |
394 SDL_SetError("Couldn't find any hardware audio formats"); | |
395 return(-1); | |
396 } | |
397 spec->format = test_format; | |
398 | |
399 /* Set the audio format */ | |
400 value = format; | |
401 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || | |
402 (value != format) ) { | |
403 SDL_SetError("Couldn't set audio format"); | |
404 return(-1); | |
405 } | |
406 | |
407 /* Set the number of channels of output */ | |
408 value = spec->channels; | |
409 #ifdef SNDCTL_DSP_CHANNELS | |
410 if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) { | |
411 #endif | |
412 value = (spec->channels > 1); | |
413 ioctl(audio_fd, SNDCTL_DSP_STEREO, &value); | |
414 value = (value ? 2 : 1); | |
415 #ifdef SNDCTL_DSP_CHANNELS | |
416 } | |
417 #endif | |
418 spec->channels = value; | |
419 | |
420 /* Because some drivers don't allow setting the buffer size | |
421 after setting the format, we must re-open the audio device | |
422 once we know what format and channels are supported | |
423 */ | |
424 if ( DSP_ReopenAudio(this, audiodev, format, spec) < 0 ) { | |
425 /* Error is set by DSP_ReopenAudio() */ | |
426 return(-1); | |
427 } | |
428 | |
429 /* Allocate mixing buffer */ | |
430 mixlen = spec->size; | |
431 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
432 if ( mixbuf == NULL ) { | |
433 return(-1); | |
434 } | |
435 memset(mixbuf, spec->silence, spec->size); | |
436 | |
437 #ifndef USE_BLOCKING_WRITES | |
438 /* Check to see if we need to use select() workaround */ | |
439 { char *workaround; | |
440 workaround = getenv("SDL_DSP_NOSELECT"); | |
441 if ( workaround ) { | |
442 frame_ticks = (float)(spec->samples*1000)/spec->freq; | |
443 next_frame = SDL_GetTicks()+frame_ticks; | |
444 } | |
445 } | |
446 #endif /* !USE_BLOCKING_WRITES */ | |
447 | |
448 /* Get the parent process id (we're the parent of the audio thread) */ | |
449 parent = getpid(); | |
450 | |
451 /* We're ready to rock and roll. :-) */ | |
452 return(0); | |
453 } |