Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_lowvideo.h @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | 19418e4422cb |
children | bb6839704ed6 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_lowvideo_h | |
25 #define _SDL_lowvideo_h | |
26 | |
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27 #include "SDL_windows.h" |
0 | 28 |
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29 #include "../SDL_sysvideo.h" |
0 | 30 |
31 /* Hidden "this" pointer for the video functions */ | |
32 #define _THIS SDL_VideoDevice *this | |
33 | |
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34 #define WINDIB_FULLSCREEN() \ |
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35 ( \ |
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36 SDL_VideoSurface && \ |
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37 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ |
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38 (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \ |
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39 ((SDL_strcmp(this->name, "windib") == 0) || \ |
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40 (SDL_strcmp(this->name, "gapi") == 0))) \ |
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41 ) |
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42 #define DDRAW_FULLSCREEN() \ |
0 | 43 ( \ |
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44 SDL_VideoSurface && \ |
0 | 45 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ |
46 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ | |
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47 (SDL_strcmp(this->name, "directx") == 0) \ |
0 | 48 ) |
49 | |
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50 #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN() |
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51 |
0 | 52 /* The main window -- and a function to set it for the audio */ |
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53 #ifdef _WIN32_WCE |
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54 extern LPWSTR SDL_Appname; |
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55 #else |
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56 extern LPSTR SDL_Appname; |
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57 #endif |
0 | 58 extern HINSTANCE SDL_Instance; |
59 extern HWND SDL_Window; | |
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60 extern BOOL SDL_windowid; |
0 | 61 |
62 /* Variables and functions exported to other parts of the native video | |
63 subsystem (SDL_sysevents.c) | |
64 */ | |
65 /* Called by windows message loop when system palette is available */ | |
66 extern void (*WIN_RealizePalette)(_THIS); | |
67 | |
68 /* Called by windows message loop when the system palette changes */ | |
69 extern void (*WIN_PaletteChanged)(_THIS, HWND window); | |
70 | |
71 /* Called by windows message loop when a portion of the screen needs update */ | |
72 extern void (*WIN_WinPAINT)(_THIS, HDC hdc); | |
73 | |
74 /* Called by windows message loop when the message isn't handled */ | |
75 extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); | |
76 | |
77 /* The window cursor (from SDL_sysmouse.c) */ | |
78 extern HCURSOR SDL_hcursor; | |
79 | |
80 /* The bounds of the window in screen coordinates */ | |
81 extern RECT SDL_bounds; | |
82 | |
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83 /* The position of the window in windowed mode */ |
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84 extern int SDL_windowX; |
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85 extern int SDL_windowY; |
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86 |
0 | 87 /* Flag -- SDL is performing a resize, rather than the user */ |
88 extern int SDL_resizing; | |
89 | |
90 /* Flag -- the mouse is in relative motion mode */ | |
91 extern int mouse_relative; | |
92 | |
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93 /* The GDI fullscreen mode currently active */ |
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94 #ifndef NO_CHANGEDISPLAYSETTINGS |
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95 extern DEVMODE SDL_desktop_mode; |
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96 extern DEVMODE SDL_fullscreen_mode; |
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97 #endif |
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98 |
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99 /* The system gamma ramp for GDI modes */ |
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100 extern WORD *gamma_saved; |
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101 |
0 | 102 /* This is really from SDL_dx5audio.c */ |
103 extern void DX5_SoundFocus(HWND window); | |
104 | |
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105 /* DJM: This is really from SDL_sysevents.c, we need it in |
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106 GDL_CreateWindow as well */ |
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107 LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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108 |
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109 /* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */ |
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110 typedef int (WINAPI *ToUnicodeFN)(UINT, UINT, PBYTE, LPWSTR, int, UINT); |
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111 |
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112 extern ToUnicodeFN SDL_ToUnicode; |
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113 |
0 | 114 #endif /* SDL_lowvideo_h */ |