annotate src/video/wincommon/SDL_lowvideo.h @ 1402:d910939febfa

Use consistent identifiers for the various platforms we support. Make sure every source file includes SDL_config.h, so the proper system headers are chosen.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Feb 2006 08:46:50 +0000
parents 19418e4422cb
children bb6839704ed6
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_lowvideo_h
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25 #define _SDL_lowvideo_h
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26
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27 #include "SDL_windows.h"
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28
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29 #include "../SDL_sysvideo.h"
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30
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31 /* Hidden "this" pointer for the video functions */
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32 #define _THIS SDL_VideoDevice *this
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33
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34 #define WINDIB_FULLSCREEN() \
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35 ( \
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36 SDL_VideoSurface && \
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37 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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38 (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \
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39 ((SDL_strcmp(this->name, "windib") == 0) || \
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40 (SDL_strcmp(this->name, "gapi") == 0))) \
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41 )
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42 #define DDRAW_FULLSCREEN() \
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43 ( \
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44 SDL_VideoSurface && \
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45 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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46 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
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47 (SDL_strcmp(this->name, "directx") == 0) \
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48 )
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49
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50 #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()
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51
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52 /* The main window -- and a function to set it for the audio */
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53 #ifdef _WIN32_WCE
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54 extern LPWSTR SDL_Appname;
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55 #else
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56 extern LPSTR SDL_Appname;
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57 #endif
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58 extern HINSTANCE SDL_Instance;
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59 extern HWND SDL_Window;
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60 extern BOOL SDL_windowid;
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61
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62 /* Variables and functions exported to other parts of the native video
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63 subsystem (SDL_sysevents.c)
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64 */
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65 /* Called by windows message loop when system palette is available */
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66 extern void (*WIN_RealizePalette)(_THIS);
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67
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68 /* Called by windows message loop when the system palette changes */
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69 extern void (*WIN_PaletteChanged)(_THIS, HWND window);
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70
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71 /* Called by windows message loop when a portion of the screen needs update */
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72 extern void (*WIN_WinPAINT)(_THIS, HDC hdc);
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73
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74 /* Called by windows message loop when the message isn't handled */
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75 extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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76
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77 /* The window cursor (from SDL_sysmouse.c) */
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78 extern HCURSOR SDL_hcursor;
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79
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80 /* The bounds of the window in screen coordinates */
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81 extern RECT SDL_bounds;
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82
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83 /* The position of the window in windowed mode */
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84 extern int SDL_windowX;
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85 extern int SDL_windowY;
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86
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87 /* Flag -- SDL is performing a resize, rather than the user */
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88 extern int SDL_resizing;
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89
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90 /* Flag -- the mouse is in relative motion mode */
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91 extern int mouse_relative;
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92
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93 /* The GDI fullscreen mode currently active */
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94 #ifndef NO_CHANGEDISPLAYSETTINGS
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95 extern DEVMODE SDL_desktop_mode;
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96 extern DEVMODE SDL_fullscreen_mode;
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97 #endif
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98
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99 /* The system gamma ramp for GDI modes */
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100 extern WORD *gamma_saved;
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101
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102 /* This is really from SDL_dx5audio.c */
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103 extern void DX5_SoundFocus(HWND window);
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104
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105 /* DJM: This is really from SDL_sysevents.c, we need it in
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106 GDL_CreateWindow as well */
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107 LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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108
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109 /* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */
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110 typedef int (WINAPI *ToUnicodeFN)(UINT, UINT, PBYTE, LPWSTR, int, UINT);
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111
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112 extern ToUnicodeFN SDL_ToUnicode;
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113
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114 #endif /* SDL_lowvideo_h */