Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 1341:d02b552e5304
Configure dynamically generates SDL_config.h
I'm still wrestling with autoheader, but this should work for now...
Fixed lots of build problems with C library support disabled
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 12:11:33 +0000 |
parents | 604d73db6802 |
children | c71e05b4dc2e |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* The high-level video driver subsystem */ | |
24 | |
25 #include "SDL.h" | |
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26 #include "SDL_stdlib.h" |
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27 #include "SDL_string.h" |
0 | 28 #include "SDL_error.h" |
29 #include "SDL_video.h" | |
30 #include "SDL_events.h" | |
31 #include "SDL_mutex.h" | |
32 #include "SDL_sysvideo.h" | |
33 #include "SDL_sysevents.h" | |
34 #include "SDL_blit.h" | |
35 #include "SDL_pixels_c.h" | |
36 #include "SDL_events_c.h" | |
37 #include "SDL_cursor_c.h" | |
38 | |
39 /* Available video drivers */ | |
40 static VideoBootStrap *bootstrap[] = { | |
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41 #ifdef ENABLE_QUARTZ |
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42 &QZ_bootstrap, |
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43 #endif |
0 | 44 #ifdef ENABLE_X11 |
45 &X11_bootstrap, | |
46 #endif | |
47 #ifdef ENABLE_DGA | |
48 &DGA_bootstrap, | |
49 #endif | |
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50 #ifdef ENABLE_NANOX |
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51 &NX_bootstrap, |
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52 #endif |
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53 #ifdef ENABLE_IPOD |
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54 &iPod_bootstrap, |
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55 #endif |
567 | 56 #ifdef ENABLE_QTOPIA |
57 &Qtopia_bootstrap, | |
58 #endif | |
1187 | 59 #ifdef ENABLE_WSCONS |
60 &WSCONS_bootstrap, | |
61 #endif | |
0 | 62 #ifdef ENABLE_FBCON |
63 &FBCON_bootstrap, | |
64 #endif | |
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65 #ifdef ENABLE_DIRECTFB |
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66 &DirectFB_bootstrap, |
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67 #endif |
0 | 68 #ifdef ENABLE_PS2GS |
69 &PS2GS_bootstrap, | |
70 #endif | |
71 #ifdef ENABLE_GGI | |
72 &GGI_bootstrap, | |
73 #endif | |
75
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74 #ifdef ENABLE_VGL |
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75 &VGL_bootstrap, |
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76 #endif |
0 | 77 #ifdef ENABLE_SVGALIB |
78 &SVGALIB_bootstrap, | |
79 #endif | |
80 #ifdef ENABLE_AALIB | |
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81 &AALIB_bootstrap, |
0 | 82 #endif |
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83 #ifdef ENABLE_GAPI |
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84 &GAPI_bootstrap, |
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85 #endif |
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86 #ifdef ENABLE_WINDIB |
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87 &WINDIB_bootstrap, |
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88 #endif |
0 | 89 #ifdef ENABLE_DIRECTX |
90 &DIRECTX_bootstrap, | |
91 #endif | |
92 #ifdef ENABLE_BWINDOW | |
93 &BWINDOW_bootstrap, | |
94 #endif | |
95 #ifdef ENABLE_TOOLBOX | |
96 &TOOLBOX_bootstrap, | |
97 #endif | |
98 #ifdef ENABLE_DRAWSPROCKET | |
99 &DSp_bootstrap, | |
100 #endif | |
101 #ifdef ENABLE_CYBERGRAPHICS | |
102 &CGX_bootstrap, | |
103 #endif | |
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104 #ifdef ENABLE_PHOTON |
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105 &ph_bootstrap, |
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106 #endif |
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107 #ifdef ENABLE_EPOC |
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108 &EPOC_bootstrap, |
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109 #endif |
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110 #ifdef ENABLE_XBIOS |
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111 &XBIOS_bootstrap, |
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112 #endif |
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113 #ifdef ENABLE_GEM |
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114 &GEM_bootstrap, |
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115 #endif |
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116 #ifdef ENABLE_PICOGUI |
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117 &PG_bootstrap, |
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118 #endif |
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119 #ifdef ENABLE_DC |
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120 &DC_bootstrap, |
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121 #endif |
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122 #ifdef ENABLE_RISCOS |
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123 &RISCOS_bootstrap, |
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124 #endif |
1190 | 125 #ifdef __OS2__ |
126 &OS2FSLib_bootstrap, | |
127 #endif | |
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128 #ifdef ENABLE_DUMMYVIDEO |
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129 &DUMMY_bootstrap, |
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130 #endif |
0 | 131 NULL |
132 }; | |
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133 |
0 | 134 SDL_VideoDevice *current_video = NULL; |
135 | |
136 /* Various local functions */ | |
137 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
138 void SDL_VideoQuit(void); | |
139 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
140 | |
141 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
142 #ifdef HAVE_OPENGL | |
143 static int lock_count = 0; | |
144 #endif | |
145 | |
146 | |
147 /* | |
148 * Initialize the video and event subsystems -- determine native pixel format | |
149 */ | |
150 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
151 { | |
152 SDL_VideoDevice *video; | |
153 int index; | |
154 int i; | |
155 SDL_PixelFormat vformat; | |
156 Uint32 video_flags; | |
157 | |
158 /* Toggle the event thread flags, based on OS requirements */ | |
159 #if defined(MUST_THREAD_EVENTS) | |
160 flags |= SDL_INIT_EVENTTHREAD; | |
161 #elif defined(CANT_THREAD_EVENTS) | |
162 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
163 SDL_SetError("OS doesn't support threaded events"); | |
164 return(-1); | |
165 } | |
166 #endif | |
167 | |
168 /* Check to make sure we don't overwrite 'current_video' */ | |
169 if ( current_video != NULL ) { | |
170 SDL_VideoQuit(); | |
171 } | |
172 | |
173 /* Select the proper video driver */ | |
174 index = 0; | |
175 video = NULL; | |
176 if ( driver_name != NULL ) { | |
177 #if 0 /* This will be replaced with a better driver selection API */ | |
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178 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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179 index = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 180 } |
181 #endif | |
182 for ( i=0; bootstrap[i]; ++i ) { | |
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183 if ( SDL_strncmp(bootstrap[i]->name, driver_name, |
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184 SDL_strlen(bootstrap[i]->name)) == 0 ) { |
0 | 185 if ( bootstrap[i]->available() ) { |
186 video = bootstrap[i]->create(index); | |
187 break; | |
188 } | |
189 } | |
190 } | |
191 } else { | |
192 for ( i=0; bootstrap[i]; ++i ) { | |
193 if ( bootstrap[i]->available() ) { | |
194 video = bootstrap[i]->create(index); | |
195 if ( video != NULL ) { | |
196 break; | |
197 } | |
198 } | |
199 } | |
200 } | |
201 if ( video == NULL ) { | |
202 SDL_SetError("No available video device"); | |
203 return(-1); | |
204 } | |
205 current_video = video; | |
206 current_video->name = bootstrap[i]->name; | |
207 | |
208 /* Do some basic variable initialization */ | |
209 video->screen = NULL; | |
210 video->shadow = NULL; | |
211 video->visible = NULL; | |
212 video->physpal = NULL; | |
213 video->gammacols = NULL; | |
214 video->gamma = NULL; | |
215 video->wm_title = NULL; | |
216 video->wm_icon = NULL; | |
217 video->offset_x = 0; | |
218 video->offset_y = 0; | |
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219 SDL_memset(&video->info, 0, (sizeof video->info)); |
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220 |
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221 video->displayformatalphapixel = NULL; |
0 | 222 |
223 /* Set some very sane GL defaults */ | |
224 video->gl_config.driver_loaded = 0; | |
225 video->gl_config.dll_handle = NULL; | |
226 video->gl_config.red_size = 5; | |
227 #if 1 /* This seems to work on more video cards, as a default */ | |
228 video->gl_config.green_size = 5; | |
229 #else | |
230 video->gl_config.green_size = 6; | |
231 #endif | |
232 video->gl_config.blue_size = 5; | |
233 video->gl_config.alpha_size = 0; | |
234 video->gl_config.buffer_size = 0; | |
235 video->gl_config.depth_size = 16; | |
236 video->gl_config.stencil_size = 0; | |
237 video->gl_config.double_buffer = 1; | |
238 video->gl_config.accum_red_size = 0; | |
239 video->gl_config.accum_green_size = 0; | |
240 video->gl_config.accum_blue_size = 0; | |
241 video->gl_config.accum_alpha_size = 0; | |
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242 video->gl_config.stereo = 0; |
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243 video->gl_config.multisamplebuffers = 0; |
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244 video->gl_config.multisamplesamples = 0; |
0 | 245 |
246 /* Initialize the video subsystem */ | |
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247 SDL_memset(&vformat, 0, sizeof(vformat)); |
0 | 248 if ( video->VideoInit(video, &vformat) < 0 ) { |
249 SDL_VideoQuit(); | |
250 return(-1); | |
251 } | |
252 | |
253 /* Create a zero sized video surface of the appropriate format */ | |
254 video_flags = SDL_SWSURFACE; | |
255 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
256 vformat.BitsPerPixel, | |
257 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
258 if ( SDL_VideoSurface == NULL ) { | |
259 SDL_VideoQuit(); | |
260 return(-1); | |
261 } | |
262 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
263 | |
264 #if 0 /* Don't change the current palette - may be used by other programs. | |
265 * The application can't do anything with the display surface until | |
266 * a video mode has been set anyway. :) | |
267 */ | |
268 /* If we have a palettized surface, create a default palette */ | |
269 if ( SDL_VideoSurface->format->palette ) { | |
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270 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 271 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
272 video->SetColors(video, | |
273 0, vf->palette->ncolors, vf->palette->colors); | |
274 } | |
275 #endif | |
276 video->info.vfmt = SDL_VideoSurface->format; | |
277 | |
278 /* Start the event loop */ | |
279 if ( SDL_StartEventLoop(flags) < 0 ) { | |
280 SDL_VideoQuit(); | |
281 return(-1); | |
282 } | |
283 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
284 | |
285 /* We're ready to go! */ | |
286 return(0); | |
287 } | |
288 | |
289 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
290 { | |
291 if ( current_video != NULL ) { | |
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292 SDL_strncpy(namebuf, current_video->name, maxlen-1); |
0 | 293 namebuf[maxlen-1] = '\0'; |
294 return(namebuf); | |
295 } | |
296 return(NULL); | |
297 } | |
298 | |
299 /* | |
300 * Get the current display surface | |
301 */ | |
302 SDL_Surface *SDL_GetVideoSurface(void) | |
303 { | |
304 SDL_Surface *visible; | |
305 | |
306 visible = NULL; | |
307 if ( current_video ) { | |
308 visible = current_video->visible; | |
309 } | |
310 return(visible); | |
311 } | |
312 | |
313 /* | |
314 * Get the current information about the video hardware | |
315 */ | |
316 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
317 { | |
318 const SDL_VideoInfo *info; | |
319 | |
320 info = NULL; | |
321 if ( current_video ) { | |
322 info = ¤t_video->info; | |
323 } | |
324 return(info); | |
325 } | |
326 | |
327 /* | |
328 * Return a pointer to an array of available screen dimensions for the | |
329 * given format, sorted largest to smallest. Returns NULL if there are | |
330 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
331 * if any dimension is okay for the given format. If 'format' is NULL, | |
332 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
333 */ | |
334 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
335 { | |
336 SDL_VideoDevice *video = current_video; | |
337 SDL_VideoDevice *this = current_video; | |
338 SDL_Rect **modes; | |
339 | |
340 modes = NULL; | |
341 if ( SDL_VideoSurface ) { | |
342 if ( format == NULL ) { | |
343 format = SDL_VideoSurface->format; | |
344 } | |
345 modes = video->ListModes(this, format, flags); | |
346 } | |
347 return(modes); | |
348 } | |
349 | |
350 /* | |
351 * Check to see if a particular video mode is supported. | |
352 * It returns 0 if the requested mode is not supported under any bit depth, | |
353 * or returns the bits-per-pixel of the closest available mode with the | |
354 * given width and height. If this bits-per-pixel is different from the | |
355 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
356 * but will emulate the requested bits-per-pixel with a shadow surface. | |
357 */ | |
358 static Uint8 SDL_closest_depths[4][8] = { | |
359 /* 8 bit closest depth ordering */ | |
360 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
361 /* 15,16 bit closest depth ordering */ | |
362 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
363 /* 24 bit closest depth ordering */ | |
364 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
365 /* 32 bit closest depth ordering */ | |
366 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
367 }; | |
368 | |
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369 |
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370 #ifdef macintosh /* MPW optimization bug? */ |
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371 #define NEGATIVE_ONE 0xFFFFFFFF |
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372 #else |
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373 #define NEGATIVE_ONE -1 |
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374 #endif |
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375 |
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376 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 377 { |
378 int table, b, i; | |
379 int supported; | |
380 SDL_PixelFormat format; | |
381 SDL_Rect **sizes; | |
382 | |
383 /* Currently 1 and 4 bpp are not supported */ | |
384 if ( bpp < 8 || bpp > 32 ) { | |
385 return(0); | |
386 } | |
456
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387 if ( (width <= 0) || (height <= 0) ) { |
0 | 388 return(0); |
389 } | |
390 | |
391 /* Search through the list valid of modes */ | |
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392 SDL_memset(&format, 0, sizeof(format)); |
0 | 393 supported = 0; |
394 table = ((bpp+7)/8)-1; | |
395 SDL_closest_depths[table][0] = bpp; | |
396 SDL_closest_depths[table][7] = 0; | |
397 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
398 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
399 sizes = SDL_ListModes(&format, flags); | |
400 if ( sizes == (SDL_Rect **)0 ) { | |
401 /* No sizes supported at this bit-depth */ | |
402 continue; | |
403 } else | |
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404 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 405 /* Any size supported at this bit-depth */ |
406 supported = 1; | |
407 continue; | |
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408 } else if (current_video->handles_any_size) { |
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409 /* Driver can center a smaller surface to simulate fullscreen */ |
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410 for ( i=0; sizes[i]; ++i ) { |
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411 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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412 supported = 1; /* this mode can fit the centered window. */ |
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413 break; |
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414 } |
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415 } |
0 | 416 } else |
417 for ( i=0; sizes[i]; ++i ) { | |
418 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
419 supported = 1; | |
420 break; | |
421 } | |
422 } | |
423 } | |
424 if ( supported ) { | |
425 --b; | |
426 return(SDL_closest_depths[table][b]); | |
427 } else { | |
428 return(0); | |
429 } | |
430 } | |
431 | |
432 /* | |
433 * Get the closest non-emulated video mode to the one requested | |
434 */ | |
435 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
436 { | |
437 int table, b, i; | |
438 int supported; | |
439 int native_bpp; | |
440 SDL_PixelFormat format; | |
441 SDL_Rect **sizes; | |
442 | |
456
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443 /* Check parameters */ |
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444 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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445 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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446 return(0); |
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447 } |
430
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448 if ((*w <= 0) || (*h <= 0)) { |
456
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449 SDL_SetError("Invalid width or height"); |
430
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450 return(0); |
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451 } |
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452 |
0 | 453 /* Try the original video mode, get the closest depth */ |
454 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
455 if ( native_bpp == *BitsPerPixel ) { | |
456 return(1); | |
457 } | |
458 if ( native_bpp > 0 ) { | |
459 *BitsPerPixel = native_bpp; | |
460 return(1); | |
461 } | |
462 | |
463 /* No exact size match at any depth, look for closest match */ | |
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464 SDL_memset(&format, 0, sizeof(format)); |
0 | 465 supported = 0; |
466 table = ((*BitsPerPixel+7)/8)-1; | |
467 SDL_closest_depths[table][0] = *BitsPerPixel; | |
468 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
469 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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470 int best; |
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471 |
0 | 472 format.BitsPerPixel = SDL_closest_depths[table][b]; |
473 sizes = SDL_ListModes(&format, flags); | |
474 if ( sizes == (SDL_Rect **)0 ) { | |
475 /* No sizes supported at this bit-depth */ | |
476 continue; | |
477 } | |
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478 best=0; |
0 | 479 for ( i=0; sizes[i]; ++i ) { |
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480 /* Mode with both dimensions bigger or equal than asked ? */ |
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481 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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482 /* Mode with any dimension smaller or equal than current best ? */ |
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483 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
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484 /* Now choose the mode that has less pixels */ |
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485 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
1257
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486 best=i; |
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487 supported = 1; |
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488 } |
0 | 489 } |
490 } | |
491 } | |
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492 if (supported) { |
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493 *w=sizes[best]->w; |
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494 *h=sizes[best]->h; |
0 | 495 *BitsPerPixel = SDL_closest_depths[table][b]; |
496 } | |
497 } | |
498 if ( ! supported ) { | |
499 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
500 } | |
501 return(supported); | |
502 } | |
503 | |
504 /* This should probably go somewhere else -- like SDL_surface.c */ | |
505 static void SDL_ClearSurface(SDL_Surface *surface) | |
506 { | |
507 Uint32 black; | |
508 | |
509 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
510 SDL_FillRect(surface, NULL, black); | |
511 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
512 SDL_Flip(surface); | |
513 SDL_FillRect(surface, NULL, black); | |
514 } | |
515 SDL_Flip(surface); | |
516 } | |
517 | |
518 /* | |
519 * Create a shadow surface suitable for fooling the app. :-) | |
520 */ | |
521 static void SDL_CreateShadowSurface(int depth) | |
522 { | |
523 Uint32 Rmask, Gmask, Bmask; | |
524 | |
525 /* Allocate the shadow surface */ | |
526 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
527 Rmask = (SDL_VideoSurface->format)->Rmask; | |
528 Gmask = (SDL_VideoSurface->format)->Gmask; | |
529 Bmask = (SDL_VideoSurface->format)->Bmask; | |
530 } else { | |
531 Rmask = Gmask = Bmask = 0; | |
532 } | |
533 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
534 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
535 depth, Rmask, Gmask, Bmask, 0); | |
536 if ( SDL_ShadowSurface == NULL ) { | |
537 return; | |
538 } | |
539 | |
540 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
541 if ( SDL_ShadowSurface->format->palette ) { | |
542 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
543 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
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544 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
0 | 545 SDL_VideoSurface->format->palette->colors, |
546 SDL_VideoSurface->format->palette->ncolors* | |
547 sizeof(SDL_Color)); | |
548 } else { | |
549 SDL_DitherColors( | |
550 SDL_ShadowSurface->format->palette->colors, depth); | |
551 } | |
552 } | |
553 | |
554 /* If the video surface is resizable, the shadow should say so */ | |
555 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
556 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
557 } | |
558 /* If the video surface has no frame, the shadow should say so */ | |
559 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
560 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
561 } | |
562 /* If the video surface is fullscreen, the shadow should say so */ | |
563 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
564 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
565 } | |
566 /* If the video surface is flippable, the shadow should say so */ | |
567 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
568 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
569 } | |
570 return; | |
571 } | |
572 | |
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573 #ifdef __QNXNTO__ |
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574 #include <sys/neutrino.h> |
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575 #endif /* __QNXNTO__ */ |
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576 |
0 | 577 /* |
578 * Set the requested video mode, allocating a shadow buffer if necessary. | |
579 */ | |
580 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
581 { | |
582 SDL_VideoDevice *video, *this; | |
583 SDL_Surface *prev_mode, *mode; | |
584 int video_w; | |
585 int video_h; | |
586 int video_bpp; | |
587 int is_opengl; | |
588 SDL_GrabMode saved_grab; | |
589 | |
590 /* Start up the video driver, if necessary.. | |
591 WARNING: This is the only function protected this way! | |
592 */ | |
593 if ( ! current_video ) { | |
594 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
595 return(NULL); | |
596 } | |
597 } | |
598 this = video = current_video; | |
599 | |
600 /* Default to the current video bpp */ | |
601 if ( bpp == 0 ) { | |
602 flags |= SDL_ANYFORMAT; | |
603 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
604 } | |
605 | |
606 /* Get a good video mode, the closest one possible */ | |
607 video_w = width; | |
608 video_h = height; | |
609 video_bpp = bpp; | |
610 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
611 return(NULL); | |
612 } | |
613 | |
614 /* Check the requested flags */ | |
615 /* There's no palette in > 8 bits-per-pixel mode */ | |
616 if ( video_bpp > 8 ) { | |
617 flags &= ~SDL_HWPALETTE; | |
618 } | |
619 #if 0 | |
620 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
621 /* There's no windowed double-buffering */ | |
622 flags &= ~SDL_DOUBLEBUF; | |
623 } | |
624 #endif | |
625 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
626 /* Use hardware surfaces when double-buffering */ | |
627 flags |= SDL_HWSURFACE; | |
628 } | |
629 | |
630 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
631 if ( is_opengl ) { | |
632 /* These flags are for 2D video modes only */ | |
633 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
634 } | |
635 | |
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636 /* Reset the keyboard here so event callbacks can run */ |
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637 SDL_ResetKeyboard(); |
460
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638 SDL_ResetMouse(); |
1296 | 639 SDL_cursorstate &= ~CURSOR_USINGSW; |
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640 |
0 | 641 /* Clean up any previous video mode */ |
642 if ( SDL_PublicSurface != NULL ) { | |
643 SDL_PublicSurface = NULL; | |
644 } | |
645 if ( SDL_ShadowSurface != NULL ) { | |
646 SDL_Surface *ready_to_go; | |
647 ready_to_go = SDL_ShadowSurface; | |
648 SDL_ShadowSurface = NULL; | |
649 SDL_FreeSurface(ready_to_go); | |
650 } | |
651 if ( video->physpal ) { | |
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652 SDL_free(video->physpal->colors); |
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653 SDL_free(video->physpal); |
0 | 654 video->physpal = NULL; |
655 } | |
656 if( video->gammacols) { | |
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657 SDL_free(video->gammacols); |
0 | 658 video->gammacols = NULL; |
659 } | |
660 | |
661 /* Save the previous grab state and turn off grab for mode switch */ | |
662 saved_grab = SDL_WM_GrabInputOff(); | |
663 | |
664 /* Try to set the video mode, along with offset and clipping */ | |
665 prev_mode = SDL_VideoSurface; | |
666 SDL_LockCursor(); | |
667 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
668 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
669 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 670 /* But not on OS/2 */ |
671 #ifndef __OS2__ | |
0 | 672 SDL_PrivateResize(mode->w, mode->h); |
1190 | 673 #endif |
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674 |
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675 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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676 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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677 mode = NULL; |
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678 SDL_SetError("OpenGL not available"); |
229
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679 } |
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680 } |
0 | 681 /* |
682 * rcg11292000 | |
683 * If you try to set an SDL_OPENGL surface, and fail to find a | |
684 * matching visual, then the next call to SDL_SetVideoMode() | |
685 * will segfault, since we no longer point to a dummy surface, | |
686 * but rather NULL. | |
687 * Sam 11/29/00 | |
688 * WARNING, we need to make sure that the previous mode hasn't | |
689 * already been freed by the video driver. What do we do in | |
690 * that case? Should we call SDL_VideoInit() again? | |
691 */ | |
692 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
693 | |
694 if ( (mode != NULL) && (!is_opengl) ) { | |
695 /* Sanity check */ | |
696 if ( (mode->w < width) || (mode->h < height) ) { | |
697 SDL_SetError("Video mode smaller than requested"); | |
698 return(NULL); | |
699 } | |
700 | |
701 /* If we have a palettized surface, create a default palette */ | |
702 if ( mode->format->palette ) { | |
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703 SDL_PixelFormat *vf = mode->format; |
0 | 704 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
705 video->SetColors(this, 0, vf->palette->ncolors, | |
706 vf->palette->colors); | |
707 } | |
708 | |
709 /* Clear the surface to black */ | |
710 video->offset_x = 0; | |
711 video->offset_y = 0; | |
712 mode->offset = 0; | |
713 SDL_SetClipRect(mode, NULL); | |
714 SDL_ClearSurface(mode); | |
715 | |
716 /* Now adjust the offsets to match the desired mode */ | |
717 video->offset_x = (mode->w-width)/2; | |
718 video->offset_y = (mode->h-height)/2; | |
719 mode->offset = video->offset_y*mode->pitch + | |
720 video->offset_x*mode->format->BytesPerPixel; | |
721 #ifdef DEBUG_VIDEO | |
722 fprintf(stderr, | |
723 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
724 width, height, bpp, | |
725 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
726 #endif | |
727 mode->w = width; | |
728 mode->h = height; | |
729 SDL_SetClipRect(mode, NULL); | |
730 } | |
731 SDL_ResetCursor(); | |
732 SDL_UnlockCursor(); | |
733 | |
734 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
735 if ( mode == NULL ) { | |
736 return(NULL); | |
737 } | |
738 | |
739 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
740 if ( ! video->info.wm_available ) { | |
741 mode->flags |= SDL_NOFRAME; | |
742 } | |
743 | |
744 /* Reset the mouse cursor and grab for new video mode */ | |
745 SDL_SetCursor(NULL); | |
746 if ( video->UpdateMouse ) { | |
747 video->UpdateMouse(this); | |
748 } | |
749 SDL_WM_GrabInput(saved_grab); | |
750 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
751 | |
650
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752 #ifdef HAVE_OPENGL |
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753 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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754 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
910
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755 |
1032
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756 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
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Date: Sun, 25 Jul 2004 23:10:03 +0800
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757 #define __SDL_NOGETPROCADDR__ |
989
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758 #elif defined(__MINT__) |
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759 #define __SDL_NOGETPROCADDR__ |
916
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760 #endif |
910
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761 #ifdef __SDL_NOGETPROCADDR__ |
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762 #define SDL_PROC(ret,func,params) video->func=func; |
663
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763 #else |
910
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764 #define SDL_PROC(ret,func,params) \ |
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765 do { \ |
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766 video->func = SDL_GL_GetProcAddress(#func); \ |
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767 if ( ! video->func ) { \ |
1141
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If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
Ryan C. Gordon <icculus@icculus.org>
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768 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
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769 return(NULL); \ |
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770 } \ |
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771 } while ( 0 ); |
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772 |
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773 #endif /* __SDL_NOGETPROCADDR__ */ |
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774 |
650
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775 #include "SDL_glfuncs.h" |
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776 #undef SDL_PROC |
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777 } |
910
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778 #endif /* HAVE_OPENGL */ |
650
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779 |
0 | 780 /* If we're running OpenGL, make the context current */ |
781 if ( (video->screen->flags & SDL_OPENGL) && | |
782 video->GL_MakeCurrent ) { | |
783 if ( video->GL_MakeCurrent(this) < 0 ) { | |
784 return(NULL); | |
785 } | |
786 } | |
787 | |
788 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
789 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
790 /* Load GL functions for performing the texture updates */ | |
791 #ifdef HAVE_OPENGL | |
792 | |
793 /* Create a software surface for blitting */ | |
794 #ifdef GL_VERSION_1_2 | |
795 /* If the implementation either supports the packed pixels | |
796 extension, or implements the core OpenGL 1.2 API, it will | |
797 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
798 */ | |
799 if ( (bpp == 16) && | |
1336
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800 (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
1341
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801 (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
282
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802 ) { |
0 | 803 video->is_32bit = 0; |
804 SDL_VideoSurface = SDL_CreateRGBSurface( | |
805 flags, | |
806 width, | |
807 height, | |
808 16, | |
809 31 << 11, | |
810 63 << 5, | |
811 31, | |
812 0 | |
813 ); | |
814 } | |
815 else | |
816 #endif /* OpenGL 1.2 */ | |
817 { | |
818 video->is_32bit = 1; | |
819 SDL_VideoSurface = SDL_CreateRGBSurface( | |
820 flags, | |
821 width, | |
822 height, | |
823 32, | |
824 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
825 0x000000FF, | |
826 0x0000FF00, | |
827 0x00FF0000, | |
828 0xFF000000 | |
829 #else | |
830 0xFF000000, | |
831 0x00FF0000, | |
832 0x0000FF00, | |
833 0x000000FF | |
834 #endif | |
835 ); | |
836 } | |
837 if ( ! SDL_VideoSurface ) { | |
838 return(NULL); | |
839 } | |
840 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
841 | |
842 /* Free the original video mode surface (is this safe?) */ | |
843 SDL_FreeSurface(mode); | |
844 | |
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845 /* Set the surface completely opaque & white by default */ |
1336
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846 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
0 | 847 video->glGenTextures( 1, &video->texture ); |
848 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
849 video->glTexImage2D( | |
850 GL_TEXTURE_2D, | |
851 0, | |
852 video->is_32bit ? GL_RGBA : GL_RGB, | |
853 256, | |
854 256, | |
855 0, | |
856 video->is_32bit ? GL_RGBA : GL_RGB, | |
857 #ifdef GL_VERSION_1_2 | |
858 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
859 #else | |
860 GL_UNSIGNED_BYTE, | |
861 #endif | |
862 NULL); | |
863 | |
864 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
865 #else | |
866 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
867 return(NULL); | |
868 #endif | |
869 } | |
870 | |
871 /* Create a shadow surface if necessary */ | |
872 /* There are three conditions under which we create a shadow surface: | |
873 1. We need a particular bits-per-pixel that we didn't get. | |
874 2. We need a hardware palette and didn't get one. | |
875 3. We need a software surface and got a hardware surface. | |
876 */ | |
877 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
878 ( | |
879 ( !(flags&SDL_ANYFORMAT) && | |
880 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
881 ( (flags&SDL_HWPALETTE) && | |
882 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
883 /* If the surface is in hardware, video writes are visible | |
884 as soon as they are performed, so we need to buffer them | |
885 */ | |
886 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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887 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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888 ( (flags&SDL_DOUBLEBUF) && |
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889 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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890 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 891 ) ) { |
892 SDL_CreateShadowSurface(bpp); | |
893 if ( SDL_ShadowSurface == NULL ) { | |
894 SDL_SetError("Couldn't create shadow surface"); | |
895 return(NULL); | |
896 } | |
897 SDL_PublicSurface = SDL_ShadowSurface; | |
898 } else { | |
899 SDL_PublicSurface = SDL_VideoSurface; | |
900 } | |
901 video->info.vfmt = SDL_VideoSurface->format; | |
902 | |
903 /* We're done! */ | |
904 return(SDL_PublicSurface); | |
905 } | |
906 | |
907 /* | |
908 * Convert a surface into the video pixel format. | |
909 */ | |
910 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
911 { | |
912 Uint32 flags; | |
913 | |
914 if ( ! SDL_PublicSurface ) { | |
915 SDL_SetError("No video mode has been set"); | |
916 return(NULL); | |
917 } | |
918 /* Set the flags appropriate for copying to display surface */ | |
313
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919 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
306
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920 flags = SDL_HWSURFACE; |
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921 else |
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922 flags = SDL_SWSURFACE; |
0 | 923 #ifdef AUTORLE_DISPLAYFORMAT |
924 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
925 flags |= SDL_RLEACCELOK; | |
926 #else | |
927 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
928 #endif | |
929 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
930 } | |
931 | |
932 /* | |
933 * Convert a surface into a format that's suitable for blitting to | |
934 * the screen, but including an alpha channel. | |
935 */ | |
936 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
937 { | |
938 SDL_PixelFormat *vf; | |
939 SDL_PixelFormat *format; | |
940 SDL_Surface *converted; | |
941 Uint32 flags; | |
942 /* default to ARGB8888 */ | |
943 Uint32 amask = 0xff000000; | |
944 Uint32 rmask = 0x00ff0000; | |
945 Uint32 gmask = 0x0000ff00; | |
946 Uint32 bmask = 0x000000ff; | |
947 | |
948 if ( ! SDL_PublicSurface ) { | |
949 SDL_SetError("No video mode has been set"); | |
950 return(NULL); | |
951 } | |
952 vf = SDL_PublicSurface->format; | |
953 | |
954 switch(vf->BytesPerPixel) { | |
955 case 2: | |
956 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
957 For anything else (like ARGB4444) it doesn't matter | |
958 since we have no special code for it anyway */ | |
959 if ( (vf->Rmask == 0x1f) && | |
960 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
961 rmask = 0xff; | |
962 bmask = 0xff0000; | |
963 } | |
964 break; | |
965 | |
966 case 3: | |
967 case 4: | |
968 /* Keep the video format, as long as the high 8 bits are | |
969 unused or alpha */ | |
970 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
971 rmask = 0xff; | |
972 bmask = 0xff0000; | |
973 } | |
974 break; | |
975 | |
976 default: | |
977 /* We have no other optimised formats right now. When/if a new | |
978 optimised alpha format is written, add the converter here */ | |
979 break; | |
980 } | |
981 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
982 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
983 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
984 converted = SDL_ConvertSurface(surface, format, flags); | |
985 SDL_FreeFormat(format); | |
986 return(converted); | |
987 } | |
988 | |
989 /* | |
990 * Update a specific portion of the physical screen | |
991 */ | |
992 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
993 { | |
994 if ( screen ) { | |
995 SDL_Rect rect; | |
996 | |
997 /* Perform some checking */ | |
998 if ( w == 0 ) | |
999 w = screen->w; | |
1000 if ( h == 0 ) | |
1001 h = screen->h; | |
1002 if ( (int)(x+w) > screen->w ) | |
1003 return; | |
1004 if ( (int)(y+h) > screen->h ) | |
1005 return; | |
1006 | |
1007 /* Fill the rectangle */ | |
1008 rect.x = x; | |
1009 rect.y = y; | |
1010 rect.w = w; | |
1011 rect.h = h; | |
1012 SDL_UpdateRects(screen, 1, &rect); | |
1013 } | |
1014 } | |
1015 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1016 { | |
1017 int i; | |
1018 SDL_VideoDevice *video = current_video; | |
1019 SDL_VideoDevice *this = current_video; | |
1020 | |
1021 if ( screen == SDL_ShadowSurface ) { | |
1022 /* Blit the shadow surface using saved mapping */ | |
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1023 SDL_Palette *pal = screen->format->palette; |
0 | 1024 SDL_Color *saved_colors = NULL; |
488
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1025 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1026 /* simulated 8bpp, use correct physical palette */ |
1027 saved_colors = pal->colors; | |
1028 if ( video->gammacols ) { | |
1029 /* gamma-corrected palette */ | |
1030 pal->colors = video->gammacols; | |
1031 } else if ( video->physpal ) { | |
1032 /* physical palette different from logical */ | |
1033 pal->colors = video->physpal->colors; | |
1034 } | |
1035 } | |
1036 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1037 SDL_LockCursor(); | |
1038 SDL_DrawCursor(SDL_ShadowSurface); | |
1039 for ( i=0; i<numrects; ++i ) { | |
1040 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1041 SDL_VideoSurface, &rects[i]); | |
1042 } | |
1043 SDL_EraseCursor(SDL_ShadowSurface); | |
1044 SDL_UnlockCursor(); | |
1045 } else { | |
1046 for ( i=0; i<numrects; ++i ) { | |
1047 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1048 SDL_VideoSurface, &rects[i]); | |
1049 } | |
1050 } | |
488
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1051 if ( saved_colors ) { |
0 | 1052 pal->colors = saved_colors; |
488
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1053 } |
0 | 1054 |
1055 /* Fall through to video surface update */ | |
1056 screen = SDL_VideoSurface; | |
1057 } | |
1058 if ( screen == SDL_VideoSurface ) { | |
1059 /* Update the video surface */ | |
1060 if ( screen->offset ) { | |
1061 for ( i=0; i<numrects; ++i ) { | |
1062 rects[i].x += video->offset_x; | |
1063 rects[i].y += video->offset_y; | |
1064 } | |
1065 video->UpdateRects(this, numrects, rects); | |
1066 for ( i=0; i<numrects; ++i ) { | |
1067 rects[i].x -= video->offset_x; | |
1068 rects[i].y -= video->offset_y; | |
1069 } | |
1070 } else { | |
1071 video->UpdateRects(this, numrects, rects); | |
1072 } | |
1073 } | |
1074 } | |
1075 | |
1076 /* | |
1077 * Performs hardware double buffering, if possible, or a full update if not. | |
1078 */ | |
1079 int SDL_Flip(SDL_Surface *screen) | |
1080 { | |
1081 SDL_VideoDevice *video = current_video; | |
1082 /* Copy the shadow surface to the video surface */ | |
1083 if ( screen == SDL_ShadowSurface ) { | |
1084 SDL_Rect rect; | |
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1085 SDL_Palette *pal = screen->format->palette; |
0 | 1086 SDL_Color *saved_colors = NULL; |
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1087 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1088 /* simulated 8bpp, use correct physical palette */ |
1089 saved_colors = pal->colors; | |
1090 if ( video->gammacols ) { | |
1091 /* gamma-corrected palette */ | |
1092 pal->colors = video->gammacols; | |
1093 } else if ( video->physpal ) { | |
1094 /* physical palette different from logical */ | |
1095 pal->colors = video->physpal->colors; | |
1096 } | |
1097 } | |
1098 | |
1099 rect.x = 0; | |
1100 rect.y = 0; | |
1101 rect.w = screen->w; | |
1102 rect.h = screen->h; | |
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1103 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1104 SDL_LockCursor(); |
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1105 SDL_DrawCursor(SDL_ShadowSurface); |
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1106 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1107 SDL_VideoSurface, &rect); |
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1108 SDL_EraseCursor(SDL_ShadowSurface); |
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1109 SDL_UnlockCursor(); |
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1110 } else { |
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1111 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1112 SDL_VideoSurface, &rect); |
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1113 } |
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1114 if ( saved_colors ) { |
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1115 pal->colors = saved_colors; |
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1116 } |
0 | 1117 |
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1118 /* Fall through to video surface update */ |
0 | 1119 screen = SDL_VideoSurface; |
1120 } | |
1121 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1122 SDL_VideoDevice *this = current_video; | |
1123 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1124 } else { | |
1125 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1126 } | |
1127 return(0); | |
1128 } | |
1129 | |
1130 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1131 int firstcolor, int ncolors) | |
1132 { | |
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1133 SDL_Palette *pal = screen->format->palette; |
0 | 1134 SDL_Palette *vidpal; |
1135 | |
1136 if ( colors != (pal->colors + firstcolor) ) { | |
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1137 SDL_memcpy(pal->colors + firstcolor, colors, |
0 | 1138 ncolors * sizeof(*colors)); |
1139 } | |
1140 | |
1141 vidpal = SDL_VideoSurface->format->palette; | |
1142 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1143 /* |
0 | 1144 * This is a shadow surface, and the physical |
1145 * framebuffer is also indexed. Propagate the | |
1146 * changes to its logical palette so that | |
1147 * updates are always identity blits | |
1148 */ | |
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1149 SDL_memcpy(vidpal->colors + firstcolor, colors, |
0 | 1150 ncolors * sizeof(*colors)); |
1151 } | |
1152 SDL_FormatChanged(screen); | |
1153 } | |
1154 | |
1155 static int SetPalette_physical(SDL_Surface *screen, | |
1156 SDL_Color *colors, int firstcolor, int ncolors) | |
1157 { | |
1158 SDL_VideoDevice *video = current_video; | |
1159 int gotall = 1; | |
1160 | |
1161 if ( video->physpal ) { | |
1162 /* We need to copy the new colors, since we haven't | |
1163 * already done the copy in the logical set above. | |
1164 */ | |
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1165 SDL_memcpy(video->physpal->colors + firstcolor, |
0 | 1166 colors, ncolors * sizeof(*colors)); |
1167 } | |
1168 if ( screen == SDL_ShadowSurface ) { | |
1169 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1170 /* | |
1171 * The real screen is also indexed - set its physical | |
1172 * palette. The physical palette does not include the | |
1173 * gamma modification, we apply it directly instead, | |
1174 * but this only happens if we have hardware palette. | |
1175 */ | |
1176 screen = SDL_VideoSurface; | |
1177 } else { | |
1178 /* | |
1179 * The video surface is not indexed - invalidate any | |
1180 * active shadow-to-video blit mappings. | |
1181 */ | |
1182 if ( screen->map->dst == SDL_VideoSurface ) { | |
1183 SDL_InvalidateMap(screen->map); | |
1184 } | |
1185 if ( video->gamma ) { | |
1186 if( ! video->gammacols ) { | |
1187 SDL_Palette *pp = video->physpal; | |
1188 if(!pp) | |
1189 pp = screen->format->palette; | |
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1190 video->gammacols = SDL_malloc(pp->ncolors |
0 | 1191 * sizeof(SDL_Color)); |
1192 SDL_ApplyGamma(video->gamma, | |
1193 pp->colors, | |
1194 video->gammacols, | |
1195 pp->ncolors); | |
1196 } else { | |
1197 SDL_ApplyGamma(video->gamma, colors, | |
1198 video->gammacols | |
1199 + firstcolor, | |
1200 ncolors); | |
1201 } | |
1202 } | |
1203 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1204 } | |
1205 } | |
1206 | |
1207 if ( screen == SDL_VideoSurface ) { | |
1208 SDL_Color gcolors[256]; | |
1209 | |
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1210 if ( video->gamma ) { |
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1211 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1212 colors = gcolors; |
1213 } | |
1214 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1215 if ( ! gotall ) { | |
1216 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1217 the video driver is responsible for copying back the | |
1218 correct colors into the video surface palette. | |
1219 */ | |
1220 ; | |
1221 } | |
1222 SDL_CursorPaletteChanged(); | |
1223 } | |
1224 return gotall; | |
1225 } | |
1226 | |
1227 /* | |
1228 * Set the physical and/or logical colormap of a surface: | |
1229 * Only the screen has a physical colormap. It determines what is actually | |
1230 * sent to the display. | |
1231 * The logical colormap is used to map blits to/from the surface. | |
1232 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1233 * | |
1234 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1235 */ | |
1236 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1237 SDL_Color *colors, int firstcolor, int ncolors) | |
1238 { | |
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1239 SDL_Palette *pal; |
0 | 1240 int gotall; |
1241 int palsize; | |
1242 | |
34 | 1243 if ( ! current_video ) { |
1244 return 0; | |
1245 } | |
0 | 1246 if ( screen != SDL_PublicSurface ) { |
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1247 /* only screens have physical palettes */ |
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1248 which &= ~SDL_PHYSPAL; |
0 | 1249 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1250 /* hardware palettes required for split colormaps */ |
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1251 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1252 } |
1253 | |
1254 /* Verify the parameters */ | |
1255 pal = screen->format->palette; | |
1256 if( !pal ) { | |
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1257 return 0; /* not a palettized surface */ |
0 | 1258 } |
1259 gotall = 1; | |
1260 palsize = 1 << screen->format->BitsPerPixel; | |
1261 if ( ncolors > (palsize - firstcolor) ) { | |
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1262 ncolors = (palsize - firstcolor); |
0 | 1263 gotall = 0; |
1264 } | |
1265 | |
1266 if ( which & SDL_LOGPAL ) { | |
1267 /* | |
1268 * Logical palette change: The actual screen isn't affected, | |
1269 * but the internal colormap is altered so that the | |
1270 * interpretation of the pixel values (for blits etc) is | |
1271 * changed. | |
1272 */ | |
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1273 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1274 } |
1275 if ( which & SDL_PHYSPAL ) { | |
1276 SDL_VideoDevice *video = current_video; | |
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1277 /* |
0 | 1278 * Physical palette change: This doesn't affect the |
1279 * program's idea of what the screen looks like, but changes | |
1280 * its actual appearance. | |
1281 */ | |
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1282 if(!video) |
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1283 return gotall; /* video not yet initialized */ |
0 | 1284 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1285 /* Lazy physical palette allocation */ | |
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1286 int size; |
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1287 SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
944
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1288 if ( !pp ) { |
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1289 return 0; |
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1290 } |
0 | 1291 current_video->physpal = pp; |
1292 pp->ncolors = pal->ncolors; | |
1293 size = pp->ncolors * sizeof(SDL_Color); | |
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1294 pp->colors = SDL_malloc(size); |
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1295 if ( !pp->colors ) { |
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1296 return 0; |
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1297 } |
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1298 SDL_memcpy(pp->colors, pal->colors, size); |
0 | 1299 } |
1300 if ( ! SetPalette_physical(screen, | |
1301 colors, firstcolor, ncolors) ) { | |
1302 gotall = 0; | |
1303 } | |
1304 } | |
1305 return gotall; | |
1306 } | |
1307 | |
1308 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1309 int ncolors) | |
1310 { | |
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1311 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1312 colors, firstcolor, ncolors); |
1313 } | |
1314 | |
1315 /* | |
1316 * Clean up the video subsystem | |
1317 */ | |
1318 void SDL_VideoQuit (void) | |
1319 { | |
1320 SDL_Surface *ready_to_go; | |
1321 | |
1322 if ( current_video ) { | |
1323 SDL_VideoDevice *video = current_video; | |
1324 SDL_VideoDevice *this = current_video; | |
1325 | |
1326 /* Halt event processing before doing anything else */ | |
1327 SDL_StopEventLoop(); | |
1328 | |
1329 /* Clean up allocated window manager items */ | |
1330 if ( SDL_PublicSurface ) { | |
1331 SDL_PublicSurface = NULL; | |
1332 } | |
1333 SDL_CursorQuit(); | |
1334 | |
1335 /* Just in case... */ | |
1336 SDL_WM_GrabInputOff(); | |
1337 | |
1338 /* Clean up the system video */ | |
1339 video->VideoQuit(this); | |
1340 | |
1341 /* Free any lingering surfaces */ | |
1342 ready_to_go = SDL_ShadowSurface; | |
1343 SDL_ShadowSurface = NULL; | |
1344 SDL_FreeSurface(ready_to_go); | |
1345 if ( SDL_VideoSurface != NULL ) { | |
1346 ready_to_go = SDL_VideoSurface; | |
1347 SDL_VideoSurface = NULL; | |
1348 SDL_FreeSurface(ready_to_go); | |
1349 } | |
1350 SDL_PublicSurface = NULL; | |
1351 | |
1352 /* Clean up miscellaneous memory */ | |
1353 if ( video->physpal ) { | |
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1354 SDL_free(video->physpal->colors); |
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1355 SDL_free(video->physpal); |
0 | 1356 video->physpal = NULL; |
1357 } | |
1358 if ( video->gammacols ) { | |
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1359 SDL_free(video->gammacols); |
0 | 1360 video->gammacols = NULL; |
1361 } | |
1362 if ( video->gamma ) { | |
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1363 SDL_free(video->gamma); |
0 | 1364 video->gamma = NULL; |
1365 } | |
58
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1366 if ( video->wm_title != NULL ) { |
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1367 SDL_free(video->wm_title); |
58
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1368 video->wm_title = NULL; |
0 | 1369 } |
58
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1370 if ( video->wm_icon != NULL ) { |
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1371 SDL_free(video->wm_icon); |
58
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1372 video->wm_icon = NULL; |
0 | 1373 } |
1374 | |
1375 /* Finish cleaning up video subsystem */ | |
1376 video->free(this); | |
1377 current_video = NULL; | |
1378 } | |
1379 return; | |
1380 } | |
1381 | |
1382 /* Load the GL driver library */ | |
1383 int SDL_GL_LoadLibrary(const char *path) | |
1384 { | |
1385 SDL_VideoDevice *video = current_video; | |
1386 SDL_VideoDevice *this = current_video; | |
1387 int retval; | |
1388 | |
1389 retval = -1; | |
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1390 if ( video == NULL ) { |
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1391 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1392 } else { |
423
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1393 if ( video->GL_LoadLibrary ) { |
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1394 retval = video->GL_LoadLibrary(this, path); |
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371
diff
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|
1395 } else { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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371
diff
changeset
|
1396 SDL_SetError("No dynamic GL support in video driver"); |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
Ryan C. Gordon <icculus@icculus.org>
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371
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|
1397 } |
0 | 1398 } |
1399 return(retval); | |
1400 } | |
1401 | |
1402 void *SDL_GL_GetProcAddress(const char* proc) | |
1403 { | |
1404 SDL_VideoDevice *video = current_video; | |
1405 SDL_VideoDevice *this = current_video; | |
1406 void *func; | |
1407 | |
1408 func = NULL; | |
1409 if ( video->GL_GetProcAddress ) { | |
1410 if ( video->gl_config.driver_loaded ) { | |
1411 func = video->GL_GetProcAddress(this, proc); | |
1412 } else { | |
1413 SDL_SetError("No GL driver has been loaded"); | |
1414 } | |
1415 } else { | |
1416 SDL_SetError("No dynamic GL support in video driver"); | |
1417 } | |
1418 return func; | |
1419 } | |
1420 | |
1421 /* Set the specified GL attribute for setting up a GL video mode */ | |
1422 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1423 { | |
1424 int retval; | |
1425 SDL_VideoDevice *video = current_video; | |
1426 | |
1427 retval = 0; | |
1428 switch (attr) { | |
1429 case SDL_GL_RED_SIZE: | |
1430 video->gl_config.red_size = value; | |
1431 break; | |
1432 case SDL_GL_GREEN_SIZE: | |
1433 video->gl_config.green_size = value; | |
1434 break; | |
1435 case SDL_GL_BLUE_SIZE: | |
1436 video->gl_config.blue_size = value; | |
1437 break; | |
1438 case SDL_GL_ALPHA_SIZE: | |
1439 video->gl_config.alpha_size = value; | |
1440 break; | |
1441 case SDL_GL_DOUBLEBUFFER: | |
1442 video->gl_config.double_buffer = value; | |
1443 break; | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1444 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1445 video->gl_config.buffer_size = value; |
0 | 1446 break; |
1447 case SDL_GL_DEPTH_SIZE: | |
1448 video->gl_config.depth_size = value; | |
1449 break; | |
1450 case SDL_GL_STENCIL_SIZE: | |
1451 video->gl_config.stencil_size = value; | |
1452 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1453 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1454 video->gl_config.accum_red_size = value; |
1455 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1456 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1457 video->gl_config.accum_green_size = value; |
1458 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1459 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1460 video->gl_config.accum_blue_size = value; |
1461 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1462 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1463 video->gl_config.accum_alpha_size = value; |
1464 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1465 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1466 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1467 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1468 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1469 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1470 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1471 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1472 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1473 break; |
0 | 1474 default: |
1475 SDL_SetError("Unknown OpenGL attribute"); | |
1476 retval = -1; | |
1477 break; | |
1478 } | |
1479 return(retval); | |
1480 } | |
1481 | |
1482 /* Retrieve an attribute value from the windowing system. */ | |
1483 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1484 { | |
1485 int retval = -1; | |
1486 SDL_VideoDevice* video = current_video; | |
1487 SDL_VideoDevice* this = current_video; | |
1488 | |
1489 if ( video->GL_GetAttribute ) { | |
1490 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1491 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1492 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1493 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1494 } |
1495 return retval; | |
1496 } | |
1497 | |
1498 /* Perform a GL buffer swap on the current GL context */ | |
1499 void SDL_GL_SwapBuffers(void) | |
1500 { | |
1501 SDL_VideoDevice *video = current_video; | |
1502 SDL_VideoDevice *this = current_video; | |
1503 | |
1504 if ( video->screen->flags & SDL_OPENGL ) { | |
266
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
Sam Lantinga <slouken@libsdl.org>
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252
diff
changeset
|
1505 video->GL_SwapBuffers(this); |
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
Sam Lantinga <slouken@libsdl.org>
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252
diff
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|
1506 } else { |
c6abdda2f666
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252
diff
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|
1507 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1508 } |
1509 } | |
1510 | |
1511 /* Update rects with locking */ | |
1512 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1513 { | |
1514 SDL_GL_Lock(); | |
1515 SDL_GL_UpdateRects(numrects, rects); | |
1516 SDL_GL_Unlock(); | |
1517 } | |
1518 | |
1519 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1520 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1521 { | |
1522 #ifdef HAVE_OPENGL | |
1523 SDL_VideoDevice *this = current_video; | |
1524 SDL_Rect update, tmp; | |
1525 int x, y, i; | |
1526 | |
1527 for ( i = 0; i < numrects; i++ ) | |
1528 { | |
1529 tmp.y = rects[i].y; | |
1530 tmp.h = rects[i].h; | |
1531 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1532 { | |
1533 tmp.x = rects[i].x; | |
1534 tmp.w = rects[i].w; | |
1535 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1536 { | |
1537 update.x = tmp.x; | |
1538 update.y = tmp.y; | |
1539 update.w = tmp.w; | |
1540 update.h = tmp.h; | |
1541 | |
1542 if ( update.w > 256 ) | |
1543 update.w = 256; | |
1544 | |
1545 if ( update.h > 256 ) | |
1546 update.h = 256; | |
1547 | |
1548 this->glFlush(); | |
1549 this->glTexSubImage2D( | |
1550 GL_TEXTURE_2D, | |
1551 0, | |
1552 0, | |
1553 0, | |
1554 update.w, | |
1555 update.h, | |
1556 this->is_32bit? GL_RGBA : GL_RGB, | |
1557 #ifdef GL_VERSION_1_2 | |
1558 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1559 #else | |
1560 GL_UNSIGNED_BYTE, | |
1561 #endif | |
1562 (Uint8 *)this->screen->pixels + | |
1563 this->screen->format->BytesPerPixel * update.x + | |
1564 update.y * this->screen->pitch ); | |
1565 | |
1566 this->glFlush(); | |
1567 /* | |
1568 * Note the parens around the function name: | |
1569 * This is because some OpenGL implementations define glTexCoord etc | |
1570 * as macros, and we don't want them expanded here. | |
1571 */ | |
1572 this->glBegin(GL_TRIANGLE_STRIP); | |
1573 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1574 (this->glVertex2i)( update.x, update.y ); | |
1575 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1576 (this->glVertex2i)( update.x + update.w, update.y ); | |
1577 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1578 (this->glVertex2i)( update.x, update.y + update.h ); | |
1579 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1580 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1581 this->glEnd(); | |
1582 | |
1583 tmp.x += 256; | |
1584 tmp.w -= 256; | |
1585 } | |
1586 tmp.y += 256; | |
1587 tmp.h -= 256; | |
1588 } | |
1589 } | |
1590 #endif | |
1591 } | |
1592 | |
1593 /* Lock == save current state */ | |
1594 void SDL_GL_Lock() | |
1595 { | |
1596 #ifdef HAVE_OPENGL | |
1597 lock_count--; | |
1598 if (lock_count==-1) | |
1599 { | |
1600 SDL_VideoDevice *this = current_video; | |
1601 | |
1602 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
125
0ae324925dd7
Fix build when GL_CLIENT_PIXEL_STORE_BIT is not defined
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75
diff
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|
1603 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1604 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
125
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Fix build when GL_CLIENT_PIXEL_STORE_BIT is not defined
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|
1605 #endif |
0 | 1606 |
1607 this->glEnable(GL_TEXTURE_2D); | |
1608 this->glEnable(GL_BLEND); | |
1609 this->glDisable(GL_FOG); | |
1610 this->glDisable(GL_ALPHA_TEST); | |
1611 this->glDisable(GL_DEPTH_TEST); | |
1612 this->glDisable(GL_SCISSOR_TEST); | |
1613 this->glDisable(GL_STENCIL_TEST); | |
1614 this->glDisable(GL_CULL_FACE); | |
1615 | |
1616 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1617 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1618 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1619 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1620 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1621 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1622 | |
1623 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1624 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1625 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1626 | |
1627 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1628 this->glMatrixMode(GL_PROJECTION); | |
1629 this->glPushMatrix(); | |
1630 this->glLoadIdentity(); | |
1631 | |
1632 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1633 | |
1634 this->glMatrixMode(GL_MODELVIEW); | |
1635 this->glPushMatrix(); | |
1636 this->glLoadIdentity(); | |
1637 } | |
1638 #endif | |
1639 } | |
1640 | |
1641 /* Unlock == restore saved state */ | |
1642 void SDL_GL_Unlock() | |
1643 { | |
1644 #ifdef HAVE_OPENGL | |
1645 lock_count++; | |
1646 if (lock_count==0) | |
1647 { | |
1648 SDL_VideoDevice *this = current_video; | |
1649 | |
1650 this->glPopMatrix(); | |
1651 this->glMatrixMode(GL_PROJECTION); | |
1652 this->glPopMatrix(); | |
1653 | |
1654 this->glPopClientAttrib(); | |
1655 this->glPopAttrib(); | |
1656 } | |
1657 #endif | |
1658 } | |
1659 | |
1660 /* | |
1661 * Sets/Gets the title and icon text of the display window, if any. | |
1662 */ | |
1663 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1664 { | |
1665 SDL_VideoDevice *video = current_video; | |
1666 SDL_VideoDevice *this = current_video; | |
1667 | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1668 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1669 if ( title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1670 if ( video->wm_title ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1671 SDL_free(video->wm_title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1672 } |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1673 video->wm_title = (char *)SDL_malloc(SDL_strlen(title)+1); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1674 if ( video->wm_title != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1675 SDL_strcpy(video->wm_title, title); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1676 } |
0 | 1677 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1678 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1679 if ( video->wm_icon ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1680 SDL_free(video->wm_icon); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1681 } |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1682 video->wm_icon = (char *)SDL_malloc(SDL_strlen(icon)+1); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
1683 if ( video->wm_icon != NULL ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
1684 SDL_strcpy(video->wm_icon, icon); |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1685 } |
0 | 1686 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1687 if ( (title || icon) && (video->SetCaption != NULL) ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1688 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1689 } |
1690 } | |
1691 } | |
1692 void SDL_WM_GetCaption (char **title, char **icon) | |
1693 { | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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47
diff
changeset
|
1694 SDL_VideoDevice *video = current_video; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1695 |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1696 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1697 if ( title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1698 *title = video->wm_title; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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47
diff
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|
1699 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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47
diff
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|
1700 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1701 *icon = video->wm_icon; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1702 } |
0 | 1703 } |
1704 } | |
1705 | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1706 /* Utility function used by SDL_WM_SetIcon(); |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1707 * flags & 1 for color key, flags & 2 for alpha channel. */ |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
|
1708 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1709 { |
1710 int x, y; | |
1711 Uint32 colorkey; | |
1712 #define SET_MASKBIT(icon, x, y, mask) \ | |
1713 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1714 | |
1715 colorkey = icon->format->colorkey; | |
1716 switch (icon->format->BytesPerPixel) { | |
1717 case 1: { Uint8 *pixels; | |
1718 for ( y=0; y<icon->h; ++y ) { | |
1719 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1720 for ( x=0; x<icon->w; ++x ) { | |
1721 if ( *pixels++ == colorkey ) { | |
1722 SET_MASKBIT(icon, x, y, mask); | |
1723 } | |
1724 } | |
1725 } | |
1726 } | |
1727 break; | |
1728 | |
1729 case 2: { Uint16 *pixels; | |
1730 for ( y=0; y<icon->h; ++y ) { | |
1731 pixels = (Uint16 *)icon->pixels + | |
1732 y*icon->pitch/2; | |
1733 for ( x=0; x<icon->w; ++x ) { | |
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1734 if ( (flags & 1) && *pixels == colorkey ) { |
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1735 SET_MASKBIT(icon, x, y, mask); |
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1736 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1737 SET_MASKBIT(icon, x, y, mask); |
1738 } | |
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1739 pixels++; |
0 | 1740 } |
1741 } | |
1742 } | |
1743 break; | |
1744 | |
1745 case 4: { Uint32 *pixels; | |
1746 for ( y=0; y<icon->h; ++y ) { | |
1747 pixels = (Uint32 *)icon->pixels + | |
1748 y*icon->pitch/4; | |
1749 for ( x=0; x<icon->w; ++x ) { | |
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1750 if ( (flags & 1) && *pixels == colorkey ) { |
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1751 SET_MASKBIT(icon, x, y, mask); |
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1752 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1753 SET_MASKBIT(icon, x, y, mask); |
1754 } | |
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1755 pixels++; |
0 | 1756 } |
1757 } | |
1758 } | |
1759 break; | |
1760 } | |
1761 } | |
1762 | |
1763 /* | |
1764 * Sets the window manager icon for the display window. | |
1765 */ | |
1766 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1767 { | |
1768 SDL_VideoDevice *video = current_video; | |
1769 SDL_VideoDevice *this = current_video; | |
1770 | |
1771 if ( icon && video->SetIcon ) { | |
1772 /* Generate a mask if necessary, and create the icon! */ | |
1773 if ( mask == NULL ) { | |
1774 int mask_len = icon->h*(icon->w+7)/8; | |
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1775 int flags = 0; |
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1776 mask = (Uint8 *)SDL_malloc(mask_len); |
0 | 1777 if ( mask == NULL ) { |
1778 return; | |
1779 } | |
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1780 SDL_memset(mask, ~0, mask_len); |
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1781 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1782 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1783 if( flags ) { |
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1784 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1785 } |
1786 video->SetIcon(video, icon, mask); | |
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1787 SDL_free(mask); |
0 | 1788 } else { |
1789 video->SetIcon(this, icon, mask); | |
1790 } | |
1791 } | |
1792 } | |
1793 | |
1794 /* | |
1795 * Grab or ungrab the keyboard and mouse input. | |
1796 * This function returns the final grab mode after calling the | |
1797 * driver dependent function. | |
1798 */ | |
1799 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1800 { | |
1801 SDL_VideoDevice *video = current_video; | |
1802 SDL_VideoDevice *this = current_video; | |
1803 | |
1804 /* Only do something if we have support for grabs */ | |
1805 if ( video->GrabInput == NULL ) { | |
1806 return(video->input_grab); | |
1807 } | |
1808 | |
1809 /* If the final grab mode if off, only then do we actually grab */ | |
1810 #ifdef DEBUG_GRAB | |
1811 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1812 #endif | |
1813 if ( mode == SDL_GRAB_OFF ) { | |
1814 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1815 mode = video->GrabInput(this, mode); | |
1816 } | |
1817 } else { | |
1818 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1819 mode = video->GrabInput(this, mode); | |
1820 } | |
1821 } | |
1822 if ( mode != video->input_grab ) { | |
1823 video->input_grab = mode; | |
1824 if ( video->CheckMouseMode ) { | |
1825 video->CheckMouseMode(this); | |
1826 } | |
1827 } | |
1828 #ifdef DEBUG_GRAB | |
1829 printf("Final mode %d\n", video->input_grab); | |
1830 #endif | |
1831 | |
1832 /* Return the final grab state */ | |
1833 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1834 mode -= SDL_GRAB_FULLSCREEN; | |
1835 } | |
1836 return(mode); | |
1837 } | |
1838 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1839 { | |
1840 SDL_VideoDevice *video = current_video; | |
1841 | |
11
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1842 /* If the video isn't initialized yet, we can't do anything */ |
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1843 if ( ! video ) { |
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1844 return SDL_GRAB_OFF; |
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1845 } |
0 | 1846 |
1847 /* Return the current mode on query */ | |
1848 if ( mode == SDL_GRAB_QUERY ) { | |
1849 mode = video->input_grab; | |
1850 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1851 mode -= SDL_GRAB_FULLSCREEN; | |
1852 } | |
1853 return(mode); | |
1854 } | |
1855 | |
1856 #ifdef DEBUG_GRAB | |
1857 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1858 #endif | |
1859 /* If the video surface is fullscreen, we always grab */ | |
1860 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1861 mode -= SDL_GRAB_FULLSCREEN; | |
1862 } | |
1863 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1864 mode += SDL_GRAB_FULLSCREEN; | |
1865 } | |
1866 return(SDL_WM_GrabInputRaw(mode)); | |
1867 } | |
1868 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1869 { | |
1870 SDL_GrabMode mode; | |
1871 | |
1872 /* First query the current grab state */ | |
1873 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1874 | |
1875 /* Now explicitly turn off input grab */ | |
1876 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1877 | |
1878 /* Return the old state */ | |
1879 return(mode); | |
1880 } | |
1881 | |
1882 /* | |
1883 * Iconify the window in window managed environments. | |
1884 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1885 */ | |
1886 int SDL_WM_IconifyWindow(void) | |
1887 { | |
1888 SDL_VideoDevice *video = current_video; | |
1889 SDL_VideoDevice *this = current_video; | |
1890 int retval; | |
1891 | |
1892 retval = 0; | |
1893 if ( video->IconifyWindow ) { | |
1894 retval = video->IconifyWindow(this); | |
1895 } | |
1896 return(retval); | |
1897 } | |
1898 | |
1899 /* | |
1900 * Toggle fullscreen mode | |
1901 */ | |
1902 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1903 { | |
1904 SDL_VideoDevice *video = current_video; | |
1905 SDL_VideoDevice *this = current_video; | |
1906 int toggled; | |
1907 | |
1908 toggled = 0; | |
1909 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1910 video->ToggleFullScreen ) { | |
1911 if ( surface->flags & SDL_FULLSCREEN ) { | |
1912 toggled = video->ToggleFullScreen(this, 0); | |
1913 if ( toggled ) { | |
1914 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1915 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1916 } | |
1917 } else { | |
1918 toggled = video->ToggleFullScreen(this, 1); | |
1919 if ( toggled ) { | |
1920 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1921 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1922 } | |
1923 } | |
1924 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1925 if ( toggled ) { | |
1926 SDL_WM_GrabInput(video->input_grab); | |
1927 } | |
1928 } | |
1929 return(toggled); | |
1930 } | |
1931 | |
1932 /* | |
1933 * Get some platform dependent window manager information | |
1934 */ | |
1935 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1936 { | |
1937 SDL_VideoDevice *video = current_video; | |
1938 SDL_VideoDevice *this = current_video; | |
1939 | |
1940 if ( video && video->GetWMInfo ) { | |
1941 return(video->GetWMInfo(this, info)); | |
1942 } else { | |
1943 return(0); | |
1944 } | |
1945 } |