Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 3843:ce229f6b5ce0 SDL-ryan-multiple-audio-device
Added a FIXME.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 17 Oct 2006 06:42:06 +0000 |
parents | be9bd1067c6c |
children | 66fb40445587 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
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31 #define _THIS SDL_AudioDevice *this |
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32 |
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33 static SDL_AudioDriver current_audio; |
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34 static SDL_AudioDevice *open_devices[16]; |
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35 |
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36 /* !!! FIXME: These are wordy and unlocalized... */ |
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37 #define DEFAULT_OUTPUT_DEVNAME "System audio output device" |
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38 #define DEFAULT_INPUT_DEVNAME "System audio capture device" |
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39 |
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40 |
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41 /* |
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42 * Not all of these will be compiled and linked in, but it's convenient |
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43 * to have a complete list here and saves yet-another block of #ifdefs... |
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44 * Please see bootstrap[], below, for the actual #ifdef mess. |
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45 */ |
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46 extern AudioBootStrap BSD_AUDIO_bootstrap; |
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47 extern AudioBootStrap DSP_bootstrap; |
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48 extern AudioBootStrap DMA_bootstrap; |
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49 extern AudioBootStrap ALSA_bootstrap; |
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50 extern AudioBootStrap QNXNTOAUDIO_bootstrap; |
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51 extern AudioBootStrap SUNAUDIO_bootstrap; |
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52 extern AudioBootStrap DMEDIA_bootstrap; |
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53 extern AudioBootStrap ARTS_bootstrap; |
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54 extern AudioBootStrap ESD_bootstrap; |
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55 extern AudioBootStrap NAS_bootstrap; |
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56 extern AudioBootStrap DSOUND_bootstrap; |
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57 extern AudioBootStrap WAVEOUT_bootstrap; |
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58 extern AudioBootStrap PAUDIO_bootstrap; |
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59 extern AudioBootStrap BEOSAUDIO_bootstrap; |
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60 extern AudioBootStrap COREAUDIO_bootstrap; |
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61 extern AudioBootStrap SNDMGR_bootstrap; |
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62 extern AudioBootStrap MINTAUDIO_GSXB_bootstrap; |
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63 extern AudioBootStrap MINTAUDIO_MCSN_bootstrap; |
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64 extern AudioBootStrap MINTAUDIO_STFA_bootstrap; |
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65 extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap; |
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66 extern AudioBootStrap MINTAUDIO_DMA8_bootstrap; |
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67 extern AudioBootStrap DISKAUD_bootstrap; |
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68 extern AudioBootStrap DUMMYAUD_bootstrap; |
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69 extern AudioBootStrap DCAUD_bootstrap; |
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70 extern AudioBootStrap MMEAUDIO_bootstrap; |
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71 extern AudioBootStrap DART_bootstrap; |
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72 |
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73 |
0 | 74 /* Available audio drivers */ |
75 static AudioBootStrap *bootstrap[] = { | |
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76 #if SDL_AUDIO_DRIVER_BSD |
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77 &BSD_AUDIO_bootstrap, |
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78 #endif |
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79 #if SDL_AUDIO_DRIVER_OSS |
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80 &DSP_bootstrap, |
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81 &DMA_bootstrap, |
0 | 82 #endif |
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83 #if SDL_AUDIO_DRIVER_ALSA |
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84 &ALSA_bootstrap, |
0 | 85 #endif |
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86 #if SDL_AUDIO_DRIVER_QNXNTO |
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87 &QNXNTOAUDIO_bootstrap, |
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88 #endif |
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89 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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90 &SUNAUDIO_bootstrap, |
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91 #endif |
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92 #if SDL_AUDIO_DRIVER_DMEDIA |
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93 &DMEDIA_bootstrap, |
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94 #endif |
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95 #if SDL_AUDIO_DRIVER_ARTS |
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96 &ARTS_bootstrap, |
0 | 97 #endif |
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98 #if SDL_AUDIO_DRIVER_ESD |
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99 &ESD_bootstrap, |
0 | 100 #endif |
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101 #if SDL_AUDIO_DRIVER_NAS |
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102 &NAS_bootstrap, |
0 | 103 #endif |
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104 #if SDL_AUDIO_DRIVER_DSOUND |
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105 &DSOUND_bootstrap, |
0 | 106 #endif |
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107 #if SDL_AUDIO_DRIVER_WAVEOUT |
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108 &WAVEOUT_bootstrap, |
0 | 109 #endif |
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110 #if SDL_AUDIO_DRIVER_PAUDIO |
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111 &PAUDIO_bootstrap, |
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112 #endif |
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113 #if SDL_AUDIO_DRIVER_BEOSAUDIO |
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114 &BEOSAUDIO_bootstrap, |
0 | 115 #endif |
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116 #if SDL_AUDIO_DRIVER_COREAUDIO |
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117 &COREAUDIO_bootstrap, |
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118 #endif |
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119 #if SDL_AUDIO_DRIVER_SNDMGR |
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120 &SNDMGR_bootstrap, |
0 | 121 #endif |
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122 #if SDL_AUDIO_DRIVER_MINT |
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123 &MINTAUDIO_GSXB_bootstrap, |
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124 &MINTAUDIO_MCSN_bootstrap, |
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125 &MINTAUDIO_STFA_bootstrap, |
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126 &MINTAUDIO_XBIOS_bootstrap, |
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127 &MINTAUDIO_DMA8_bootstrap, |
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128 #endif |
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129 #if SDL_AUDIO_DRIVER_DISK |
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130 &DISKAUD_bootstrap, |
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131 #endif |
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132 #if SDL_AUDIO_DRIVER_DUMMY |
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133 &DUMMYAUD_bootstrap, |
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134 #endif |
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135 #if SDL_AUDIO_DRIVER_DC |
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136 &DCAUD_bootstrap, |
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137 #endif |
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138 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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139 &MMEAUDIO_bootstrap, |
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140 #endif |
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141 #if SDL_AUDIO_DRIVER_DART |
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142 &DART_bootstrap, |
1190 | 143 #endif |
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144 NULL |
0 | 145 }; |
146 | |
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147 static SDL_AudioDevice *get_audio_device(SDL_AudioDeviceID id) |
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148 { |
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149 id--; |
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150 if ( (id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL) ) { |
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151 SDL_SetError("Invalid audio device ID"); |
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152 return NULL; |
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153 } |
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154 |
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155 return open_devices[id]; |
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156 } |
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157 |
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158 |
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159 /* stubs for audio drivers that don't need a specific entry point... */ |
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160 static int SDL_AudioDetectDevices_Default(int iscapture) { return -1; } |
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161 static void SDL_AudioThreadInit_Default(_THIS) { /* no-op. */ } |
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162 static void SDL_AudioWaitDevice_Default(_THIS) { /* no-op. */ } |
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163 static void SDL_AudioPlayDevice_Default(_THIS) { /* no-op. */ } |
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164 static Uint8 *SDL_AudioGetDeviceBuf_Default(_THIS) { return NULL; } |
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165 static void SDL_AudioWaitDone_Default(_THIS) { /* no-op. */ } |
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166 static void SDL_AudioCloseDevice_Default(_THIS) { /* no-op. */ } |
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167 static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ } |
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168 |
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169 static int |
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170 SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture) |
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171 { |
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172 return 0; |
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173 } |
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174 |
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175 static const char *SDL_AudioGetDeviceName_Default(int index, int iscapture) |
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176 { |
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177 SDL_SetError("No such device"); |
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178 return NULL; |
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179 } |
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180 |
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181 static void |
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182 SDL_AudioLockDevice_Default(SDL_AudioDevice * device) |
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183 { |
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184 if (device->thread && (SDL_ThreadID() == device->threadid)) { |
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185 return; |
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186 } |
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187 SDL_mutexP(device->mixer_lock); |
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188 } |
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189 |
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190 static void |
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191 SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device) |
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192 { |
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193 if (device->thread && (SDL_ThreadID() == device->threadid)) { |
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194 return; |
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195 } |
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196 SDL_mutexV(device->mixer_lock); |
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197 } |
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198 |
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199 |
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200 static void finalize_audio_entry_points(void) |
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201 { |
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202 /* |
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203 * Fill in stub functions for unused driver entry points. This lets us |
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204 * blindly call them without having to check for validity first. |
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205 */ |
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206 |
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207 #define FILL_STUB(x) \ |
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208 if (current_audio.impl.x == NULL) { \ |
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209 current_audio.impl.x = SDL_Audio##x##_Default; \ |
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210 } |
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211 FILL_STUB(DetectDevices); |
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212 FILL_STUB(GetDeviceName); |
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213 FILL_STUB(OpenDevice); |
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214 FILL_STUB(ThreadInit); |
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215 FILL_STUB(WaitDevice); |
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216 FILL_STUB(PlayDevice); |
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217 FILL_STUB(GetDeviceBuf); |
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218 FILL_STUB(WaitDone); |
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219 FILL_STUB(CloseDevice); |
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220 FILL_STUB(LockDevice); |
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221 FILL_STUB(UnlockDevice); |
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222 FILL_STUB(Deinitialize); |
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223 #undef FILL_STUB |
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224 } |
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225 |
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226 |
0 | 227 /* The general mixing thread function */ |
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228 int SDLCALL |
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229 SDL_RunAudio(void *devicep) |
0 | 230 { |
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231 SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; |
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232 const int legacy_device = (device == open_devices[0]); |
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233 Uint8 *stream; |
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234 int stream_len; |
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235 void *udata; |
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236 void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); |
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237 int silence; |
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238 |
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239 /* Perform any thread setup */ |
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240 device->threadid = SDL_ThreadID(); |
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241 current_audio.impl.ThreadInit(device); |
0 | 242 |
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243 /* Set up the mixing function */ |
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244 fill = device->spec.callback; |
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245 udata = device->spec.userdata; |
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246 |
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247 if (device->convert.needed) { |
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248 if (device->convert.src_format == AUDIO_U8) { |
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249 silence = 0x80; |
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250 } else { |
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251 silence = 0; |
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252 } |
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253 stream_len = device->convert.len; |
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254 } else { |
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255 silence = device->spec.silence; |
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256 stream_len = device->spec.size; |
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257 } |
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258 |
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259 /* Loop, filling the audio buffers */ |
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260 while (device->enabled) { |
0 | 261 |
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262 /* Fill the current buffer with sound */ |
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263 if (device->convert.needed) { |
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264 if (device->convert.buf) { |
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265 stream = device->convert.buf; |
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266 } else { |
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267 continue; |
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268 } |
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269 } else { |
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270 stream = current_audio.impl.GetDeviceBuf(device); |
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271 if (stream == NULL) { |
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272 stream = device->fake_stream; |
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273 } |
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274 } |
0 | 275 |
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276 /* New code should fill buffer or set it to silence themselves. */ |
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277 if (legacy_device) { |
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278 SDL_memset(stream, silence, stream_len); |
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279 } |
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280 |
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281 if (!device->paused) { |
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282 SDL_mutexP(device->mixer_lock); |
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283 (*fill) (udata, stream, stream_len); |
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284 SDL_mutexV(device->mixer_lock); |
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285 } |
0 | 286 |
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287 /* Convert the audio if necessary */ |
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288 if (device->convert.needed) { |
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289 SDL_ConvertAudio(&device->convert); |
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290 stream = current_audio.impl.GetDeviceBuf(device); |
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291 if (stream == NULL) { |
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292 stream = device->fake_stream; |
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293 } |
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294 SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt); |
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295 } |
0 | 296 |
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297 /* Ready current buffer for play and change current buffer */ |
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298 if (stream != device->fake_stream) { |
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299 current_audio.impl.PlayDevice(device); |
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300 } |
1562 | 301 |
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302 /* Wait for an audio buffer to become available */ |
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303 if (stream == device->fake_stream) { |
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304 SDL_Delay((device->spec.samples * 1000) / device->spec.freq); |
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305 } else { |
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306 current_audio.impl.WaitDevice(device); |
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307 } |
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308 } |
1562 | 309 |
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310 /* Wait for the audio to drain.. */ |
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311 current_audio.impl.WaitDone(device); |
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312 |
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313 return (0); |
0 | 314 } |
315 | |
322
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316 |
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317 static SDL_AudioFormat |
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318 SDL_ParseAudioFormat(const char *string) |
1794 | 319 { |
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320 #define CHECK_FMT_STRING(x) if (strcmp(string, #x) == 0) return AUDIO_##x |
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321 CHECK_FMT_STRING(U8); |
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322 CHECK_FMT_STRING(S8); |
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323 CHECK_FMT_STRING(U16LSB); |
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324 CHECK_FMT_STRING(S16LSB); |
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325 CHECK_FMT_STRING(U16MSB); |
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326 CHECK_FMT_STRING(S16MSB); |
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327 CHECK_FMT_STRING(U16SYS); |
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328 CHECK_FMT_STRING(S16SYS); |
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329 CHECK_FMT_STRING(U16); |
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330 CHECK_FMT_STRING(S16); |
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331 CHECK_FMT_STRING(S32LSB); |
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332 CHECK_FMT_STRING(S32MSB); |
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333 CHECK_FMT_STRING(S32SYS); |
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334 CHECK_FMT_STRING(S32); |
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335 CHECK_FMT_STRING(F32LSB); |
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336 CHECK_FMT_STRING(F32MSB); |
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337 CHECK_FMT_STRING(F32SYS); |
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338 CHECK_FMT_STRING(F32); |
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339 #undef CHECK_FMT_STRING |
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340 return 0; |
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341 } |
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342 |
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343 int |
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344 SDL_GetNumAudioDrivers(void) |
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345 { |
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346 return (SDL_arraysize(bootstrap) - 1); |
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347 } |
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348 |
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349 const char * |
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350 SDL_GetAudioDriver(int index) |
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351 { |
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352 if (index >= 0 && index < SDL_GetNumAudioDrivers()) { |
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353 return (bootstrap[index]->name); |
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354 } |
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355 return (NULL); |
1794 | 356 } |
357 | |
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358 int |
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359 SDL_AudioInit(const char *driver_name) |
0 | 360 { |
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361 int i = 0; |
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362 int initialized = 0; |
0 | 363 |
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364 if (SDL_WasInit(SDL_INIT_AUDIO)) { |
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365 SDL_AudioQuit(); /* shutdown driver if already running. */ |
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366 } |
0 | 367 |
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368 SDL_memset(¤t_audio, '\0', sizeof (current_audio)); |
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369 SDL_memset(open_devices, '\0', sizeof (open_devices)); |
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370 |
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371 /* Select the proper audio driver */ |
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Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
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372 if (driver_name == NULL) { |
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373 driver_name = SDL_getenv("SDL_AUDIODRIVER"); |
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374 } |
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375 |
3843 | 376 /* !!! FIXME: what's the point of separating available() and init()? */ |
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377 if (driver_name != NULL) { |
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378 for (i = 0; bootstrap[i]; ++i) { |
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379 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
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380 if (bootstrap[i]->available()) { |
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381 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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382 current_audio.name = bootstrap[i]->name; |
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383 current_audio.desc = bootstrap[i]->desc; |
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384 initialized = bootstrap[i]->init(¤t_audio.impl); |
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385 } |
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386 break; |
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387 } |
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388 } |
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389 } else { |
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390 for (i = 0; (!initialized) && (bootstrap[i]); ++i) { |
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391 if ((!bootstrap[i]->demand_only) && (bootstrap[i]->available())) { |
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392 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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393 current_audio.name = bootstrap[i]->name; |
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394 current_audio.desc = bootstrap[i]->desc; |
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395 initialized = bootstrap[i]->init(¤t_audio.impl); |
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396 } |
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397 } |
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398 } |
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399 |
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400 if (!initialized) { |
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401 if (driver_name) { |
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402 SDL_SetError("%s not available", driver_name); |
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403 } else { |
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404 SDL_SetError("No available audio device"); |
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405 } |
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406 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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407 return (-1); /* No driver was available, so fail. */ |
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408 } |
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409 |
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410 finalize_audio_entry_points(); |
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411 |
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412 return (0); |
0 | 413 } |
414 | |
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415 /* |
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416 * Get the current audio driver name |
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417 */ |
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418 const char * |
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419 SDL_GetCurrentAudioDriver() |
0 | 420 { |
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421 return current_audio.name; |
0 | 422 } |
423 | |
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424 |
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425 int |
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426 SDL_GetNumAudioDevices(int iscapture) |
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427 { |
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428 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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429 return -1; |
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430 } |
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431 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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432 return 0; |
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433 } |
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434 |
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435 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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436 return 1; |
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437 } |
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438 |
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439 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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440 return 1; |
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441 } |
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442 |
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443 return current_audio.impl.DetectDevices(iscapture); |
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444 } |
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|
445 |
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446 |
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|
447 const char * |
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448 SDL_GetAudioDeviceName(int index, int iscapture) |
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449 { |
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450 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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451 SDL_SetError("Audio subsystem is not initialized"); |
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452 return NULL; |
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|
453 } |
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|
454 |
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455 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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456 SDL_SetError("No capture support"); |
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457 return NULL; |
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458 } |
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459 |
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|
460 if (index < 0) { |
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|
461 SDL_SetError("No such device"); |
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|
462 return NULL; |
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|
463 } |
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Added audio device enumeration for 1.3.
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|
464 |
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465 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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466 return DEFAULT_INPUT_DEVNAME; |
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467 } |
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468 |
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469 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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|
470 return DEFAULT_OUTPUT_DEVNAME; |
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471 } |
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|
472 |
3792
866c310e2cb5
Changed some 1.3 audio symbol names.
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|
473 return current_audio.impl.GetDeviceName(index, iscapture); |
3790
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|
474 } |
8f8209f8da6d
Added audio device enumeration for 1.3.
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|
475 |
8f8209f8da6d
Added audio device enumeration for 1.3.
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|
476 |
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|
477 static void |
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|
478 close_audio_device(SDL_AudioDevice *device) |
0 | 479 { |
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|
480 device->enabled = 0; |
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|
481 if (device->thread != NULL) { |
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|
482 SDL_WaitThread(device->thread, NULL); |
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|
483 } |
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|
484 if (device->mixer_lock != NULL) { |
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First batch of heavy lifting on supporting multiple audio devices at once.
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changeset
|
485 SDL_DestroyMutex(device->mixer_lock); |
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486 } |
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|
487 if (device->fake_stream != NULL) { |
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488 SDL_FreeAudioMem(device->fake_stream); |
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|
489 } |
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|
490 if (device->convert.needed) { |
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|
491 SDL_FreeAudioMem(device->convert.buf); |
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492 } |
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|
493 if (device->opened) { |
3792
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diff
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|
494 current_audio.impl.CloseDevice(device); |
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495 device->opened = 0; |
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|
496 } |
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|
497 SDL_FreeAudioMem(device); |
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498 } |
0 | 499 |
500 | |
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501 /* |
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502 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig). |
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503 * Fills in a sanitized copy in (prepared). |
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504 * Returns non-zero if okay, zero on fatal parameters in (orig). |
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505 */ |
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|
506 static int |
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507 prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared) |
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508 { |
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509 SDL_memcpy(prepared, orig, sizeof (SDL_AudioSpec)); |
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|
510 |
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|
511 if (orig->callback == NULL) { |
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512 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); |
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513 return 0; |
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514 } |
262
ba5363e21df8
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diff
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|
515 |
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516 if (orig->freq == 0) { |
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517 const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); |
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518 if ( (!env) || ((prepared->freq = SDL_atoi(env)) == 0) ) { |
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|
519 prepared->freq = 22050; /* a reasonable default */ |
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|
520 } |
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521 } |
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|
522 |
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|
523 if (orig->format == 0) { |
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|
524 const char *env = SDL_getenv("SDL_AUDIO_FORMAT"); |
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525 if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) { |
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526 prepared->format = AUDIO_S16; /* a reasonable default */ |
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527 } |
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|
528 } |
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529 |
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|
530 switch (orig->channels) { |
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|
531 case 0: { |
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|
532 const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); |
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533 if ( (!env) || ((prepared->channels = SDL_atoi(env)) == 0) ) { |
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|
534 prepared->channels = 2; /* a reasonable default */ |
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|
535 } |
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|
536 break; |
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|
537 } |
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|
538 case 1: /* Mono */ |
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539 case 2: /* Stereo */ |
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540 case 4: /* surround */ |
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541 case 6: /* surround with center and lfe */ |
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|
542 break; |
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|
543 default: |
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544 SDL_SetError("Unsupported number of audio channels."); |
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|
545 return 0; |
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|
546 } |
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|
547 |
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|
548 if (orig->samples == 0) { |
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|
549 const char *env = SDL_getenv("SDL_AUDIO_SAMPLES"); |
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|
550 if ( (!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0) ) { |
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changeset
|
551 /* Pick a default of ~46 ms at desired frequency */ |
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|
552 /* !!! FIXME: remove this when the non-Po2 resampling is in. */ |
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|
553 const int samples = (prepared->freq / 1000) * 46; |
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|
554 int power2 = 1; |
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|
555 while (power2 < samples) { |
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changeset
|
556 power2 *= 2; |
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|
557 } |
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changeset
|
558 prepared->samples = power2; |
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|
559 } |
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|
560 } |
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|
561 |
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changeset
|
562 /* Calculate the silence and size of the audio specification */ |
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|
563 SDL_CalculateAudioSpec(prepared); |
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|
564 |
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|
565 return 1; |
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|
566 } |
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|
567 |
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|
568 |
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changeset
|
569 static SDL_AudioDeviceID |
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|
570 open_audio_device(const char *devname, int iscapture, |
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571 const SDL_AudioSpec *_desired, SDL_AudioSpec *obtained, |
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572 int min_id) |
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|
573 { |
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|
574 SDL_AudioDeviceID id = 0; |
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|
575 SDL_AudioSpec desired; |
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576 SDL_AudioDevice *device; |
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|
577 int i = 0; |
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|
578 |
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|
579 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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|
580 SDL_SetError("Audio subsystem is not initialized"); |
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|
581 return 0; |
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|
582 } |
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|
583 |
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|
584 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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|
585 SDL_SetError("No capture support"); |
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|
586 return 0; |
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|
587 } |
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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|
588 |
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|
589 if (!prepare_audiospec(_desired, &desired)) { |
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|
590 return 0; |
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|
591 } |
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|
592 |
3786
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High level now lets user select a specific audio device with an environment
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|
593 /* If app doesn't care about a specific device, let the user override. */ |
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High level now lets user select a specific audio device with an environment
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|
594 if (devname == NULL) { |
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|
595 devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME"); |
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diff
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|
596 } |
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parents:
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diff
changeset
|
597 |
3796
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|
598 /* |
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|
599 * Catch device names at the high level for the simple case... |
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|
600 * This lets us have a basic "device enumeration" for systems that |
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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|
601 * don't have multiple devices, but makes sure the device name is |
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602 * always NULL when it hits the low level. |
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603 * |
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604 * Also make sure that the simple case prevents multiple simultaneous |
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605 * opens of the default system device. |
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606 */ |
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|
607 |
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608 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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609 if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) { |
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610 SDL_SetError("No such device"); |
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611 return 0; |
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612 } |
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613 devname = NULL; |
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614 |
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615 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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616 if ((open_devices[i]) && (open_devices[i]->iscapture)) { |
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617 SDL_SetError("Audio device already open"); |
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618 return 0; |
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619 } |
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620 } |
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621 } |
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622 |
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623 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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624 if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) { |
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625 SDL_SetError("No such device"); |
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626 return 0; |
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627 } |
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628 devname = NULL; |
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629 |
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630 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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631 if ((open_devices[i]) && (!open_devices[i]->iscapture)) { |
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632 SDL_SetError("Audio device already open"); |
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633 return 0; |
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634 } |
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635 } |
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636 } |
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637 |
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638 device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice)); |
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639 if (device == NULL) { |
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640 SDL_OutOfMemory(); |
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641 return 0; |
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642 } |
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643 SDL_memset(device, '\0', sizeof (SDL_AudioDevice)); |
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644 SDL_memcpy(&device->spec, &desired, sizeof (SDL_AudioSpec)); |
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645 device->enabled = 1; |
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646 device->paused = 1; |
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647 device->iscapture = iscapture; |
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648 |
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649 /* Create a semaphore for locking the sound buffers */ |
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650 if (!current_audio.impl.SkipMixerLock) { |
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651 device->mixer_lock = SDL_CreateMutex(); |
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652 if (device->mixer_lock == NULL) { |
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653 close_audio_device(device); |
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654 SDL_SetError("Couldn't create mixer lock"); |
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655 return 0; |
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656 } |
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657 } |
0 | 658 |
3792
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Changed some 1.3 audio symbol names.
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|
659 if (!current_audio.impl.OpenDevice(device, devname, iscapture)) { |
3784
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660 close_audio_device(device); |
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661 return 0; |
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|
662 } |
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663 device->opened = 1; |
0 | 664 |
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665 /* If the audio driver changes the buffer size, accept it */ |
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666 if (device->spec.samples != desired.samples) { |
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|
667 desired.samples = device->spec.samples; |
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|
668 SDL_CalculateAudioSpec(&device->spec); |
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669 } |
0 | 670 |
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|
671 /* Allocate a fake audio memory buffer */ |
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672 device->fake_stream = SDL_AllocAudioMem(device->spec.size); |
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|
673 if (device->fake_stream == NULL) { |
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|
674 close_audio_device(device); |
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|
675 SDL_OutOfMemory(); |
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|
676 return 0; |
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677 } |
0 | 678 |
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|
679 /* See if we need to do any conversion */ |
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|
680 if (obtained != NULL) { |
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|
681 SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec)); |
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|
682 } else if (desired.freq != device->spec.freq || |
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|
683 desired.format != device->spec.format || |
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|
684 desired.channels != device->spec.channels) { |
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|
685 /* Build an audio conversion block */ |
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|
686 if (SDL_BuildAudioCVT(&device->convert, |
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|
687 desired.format, desired.channels, |
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|
688 desired.freq, |
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|
689 device->spec.format, device->spec.channels, |
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|
690 device->spec.freq) < 0) { |
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|
691 close_audio_device(device); |
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|
692 return 0; |
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|
693 } |
3784
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|
694 if (device->convert.needed) { |
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|
695 device->convert.len = desired.size; |
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|
696 device->convert.buf = |
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|
697 (Uint8 *) SDL_AllocAudioMem(device->convert.len * |
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|
698 device->convert.len_mult); |
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|
699 if (device->convert.buf == NULL) { |
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|
700 close_audio_device(device); |
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|
701 SDL_OutOfMemory(); |
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|
702 return 0; |
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|
703 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
704 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
705 } |
3784
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|
706 |
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changeset
|
707 /* Find an available device ID and store the structure... */ |
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|
708 for (id = min_id-1; id < SDL_arraysize(open_devices); id++) { |
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|
709 if (open_devices[id] == NULL) { |
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changeset
|
710 open_devices[id] = device; |
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changeset
|
711 break; |
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|
712 } |
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First batch of heavy lifting on supporting multiple audio devices at once.
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changeset
|
713 } |
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changeset
|
714 |
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changeset
|
715 if (id == SDL_arraysize(open_devices)) { |
37c9c4590689
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|
716 SDL_SetError("Too many open audio devices"); |
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|
717 close_audio_device(device); |
37c9c4590689
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diff
changeset
|
718 return 0; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
719 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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|
720 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
721 /* Start the audio thread if necessary */ |
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
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|
722 if (!current_audio.impl.ProvidesOwnCallbackThread) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
723 /* Start the audio thread */ |
3784
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|
724 /* !!! FIXME: this is nasty. */ |
1402
d910939febfa
Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
725 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
1330
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
726 #undef SDL_CreateThread |
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727 device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); |
1330
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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diff
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|
728 #else |
3784
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|
729 device->thread = SDL_CreateThread(SDL_RunAudio, device); |
1330
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Sam Lantinga <slouken@libsdl.org>
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|
730 #endif |
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|
731 if (device->thread == NULL) { |
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|
732 SDL_CloseAudioDevice(id+1); |
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|
733 SDL_SetError("Couldn't create audio thread"); |
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|
734 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
735 } |
3796
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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|
736 } |
0 | 737 |
3784
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|
738 return id+1; |
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|
739 } |
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|
740 |
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|
741 |
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|
742 int |
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|
743 SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained) |
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|
744 { |
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|
745 SDL_AudioDeviceID id = 0; |
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|
746 |
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changeset
|
747 /* Start up the audio driver, if necessary. This is legacy behaviour! */ |
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|
748 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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|
749 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { |
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|
750 return (-1); |
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|
751 } |
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changeset
|
752 } |
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First batch of heavy lifting on supporting multiple audio devices at once.
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changeset
|
753 |
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changeset
|
754 /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */ |
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changeset
|
755 if (open_devices[0] != NULL) { |
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changeset
|
756 SDL_SetError("Audio device is already opened"); |
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changeset
|
757 return (-1); |
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changeset
|
758 } |
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diff
changeset
|
759 |
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changeset
|
760 id = open_audio_device(NULL, 0, desired, obtained, 1); |
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First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
761 if (id > 1) { /* this should never happen in theory... */ |
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changeset
|
762 SDL_CloseAudioDevice(id); |
37c9c4590689
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|
763 SDL_SetError("Internal error"); /* MUST be Device ID #1! */ |
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|
764 return (-1); |
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|
765 } |
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changeset
|
766 |
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changeset
|
767 return ((id == 0) ? -1 : 0); |
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|
768 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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changeset
|
769 |
37c9c4590689
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|
770 SDL_AudioDeviceID |
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|
771 SDL_OpenAudioDevice(const char *device, int iscapture, |
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|
772 const SDL_AudioSpec *desired, SDL_AudioSpec *obtained) |
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|
773 { |
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|
774 return open_audio_device(device, iscapture, desired, obtained, 2); |
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|
775 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
776 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
777 SDL_audiostatus |
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|
778 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) |
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|
779 { |
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|
780 SDL_AudioDevice *device = get_audio_device(devid); |
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|
781 SDL_audiostatus status = SDL_AUDIO_STOPPED; |
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|
782 if (device && device->enabled) { |
37c9c4590689
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changeset
|
783 if (device->paused) { |
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parents:
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diff
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|
784 status = SDL_AUDIO_PAUSED; |
c121d94672cb
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parents:
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diff
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|
785 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
786 status = SDL_AUDIO_PLAYING; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
787 } |
c121d94672cb
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parents:
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|
788 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
789 return (status); |
0 | 790 } |
791 | |
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changeset
|
792 |
37c9c4590689
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changeset
|
793 SDL_audiostatus |
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changeset
|
794 SDL_GetAudioStatus(void) |
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diff
changeset
|
795 { |
37c9c4590689
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diff
changeset
|
796 return SDL_GetAudioDeviceStatus(1); |
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changeset
|
797 } |
37c9c4590689
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changeset
|
798 |
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
799 void |
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
800 SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on) |
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changeset
|
801 { |
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changeset
|
802 SDL_AudioDevice *device = get_audio_device(devid); |
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changeset
|
803 if (device) { |
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changeset
|
804 device->paused = pause_on; |
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|
805 } |
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changeset
|
806 } |
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
807 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
808 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
809 SDL_PauseAudio(int pause_on) |
0 | 810 { |
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changeset
|
811 SDL_PauseAudioDevice(1, pause_on); |
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Ryan C. Gordon <icculus@icculus.org>
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|
812 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
813 |
0 | 814 |
3784
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changeset
|
815 void |
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changeset
|
816 SDL_LockAudioDevice(SDL_AudioDeviceID devid) |
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|
817 { |
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Ryan C. Gordon <icculus@icculus.org>
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|
818 /* Obtain a lock on the mixing buffers */ |
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changeset
|
819 SDL_AudioDevice *device = get_audio_device(devid); |
b19680c84cdf
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Ryan C. Gordon <icculus@icculus.org>
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|
820 if (device) { |
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Ryan C. Gordon <icculus@icculus.org>
parents:
3795
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changeset
|
821 current_audio.impl.LockDevice(device); |
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|
822 } |
0 | 823 } |
824 | |
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|
825 void |
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diff
changeset
|
826 SDL_LockAudio(void) |
0 | 827 { |
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changeset
|
828 SDL_LockAudioDevice(1); |
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First batch of heavy lifting on supporting multiple audio devices at once.
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|
829 } |
0 | 830 |
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changeset
|
831 void |
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changeset
|
832 SDL_UnlockAudioDevice(SDL_AudioDeviceID devid) |
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changeset
|
833 { |
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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changeset
|
834 /* Obtain a lock on the mixing buffers */ |
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|
835 SDL_AudioDevice *device = get_audio_device(devid); |
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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|
836 if (device) { |
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changeset
|
837 current_audio.impl.UnlockDevice(device); |
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changeset
|
838 } |
0 | 839 } |
840 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
841 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
842 SDL_UnlockAudio(void) |
0 | 843 { |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
844 SDL_UnlockAudioDevice(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
845 } |
0 | 846 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
847 void |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
848 SDL_CloseAudioDevice(SDL_AudioDeviceID devid) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
849 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
850 SDL_AudioDevice *device = get_audio_device(devid); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
851 if (device) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
852 close_audio_device(device); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
853 open_devices[devid-1] = NULL; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
854 } |
0 | 855 } |
856 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
857 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
858 SDL_CloseAudio(void) |
0 | 859 { |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
860 SDL_CloseAudioDevice(1); |
0 | 861 } |
862 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
863 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
864 SDL_AudioQuit(void) |
0 | 865 { |
3784
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First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
866 SDL_AudioDeviceID i; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
867 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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parents:
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diff
changeset
|
868 SDL_CloseAudioDevice(i); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
869 } |
3787
8d74a4721ca9
Added deinitialize hook.
Ryan C. Gordon <icculus@icculus.org>
parents:
3786
diff
changeset
|
870 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
871 /* Free the driver data */ |
3788
7006b176ef4f
More work on the 1.3 CoreAudio code.
Ryan C. Gordon <icculus@icculus.org>
parents:
3787
diff
changeset
|
872 current_audio.impl.Deinitialize(); |
3784
37c9c4590689
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diff
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|
873 SDL_memset(¤t_audio, '\0', sizeof (current_audio)); |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
874 SDL_memset(open_devices, '\0', sizeof (open_devices)); |
0 | 875 } |
876 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
877 #define NUM_FORMATS 10 |
0 | 878 static int format_idx; |
879 static int format_idx_sub; | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
880 static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
881 {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
882 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
883 {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
884 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
885 {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
886 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
887 {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
888 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
889 {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
890 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
891 {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
892 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
1993
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
893 {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
894 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
895 {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
896 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
897 {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
898 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
899 {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
900 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
0 | 901 }; |
902 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
903 SDL_AudioFormat |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
904 SDL_FirstAudioFormat(SDL_AudioFormat format) |
0 | 905 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
906 for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
907 if (format_list[format_idx][0] == format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
908 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
909 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
910 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
911 format_idx_sub = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
912 return (SDL_NextAudioFormat()); |
0 | 913 } |
914 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
915 SDL_AudioFormat |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
916 SDL_NextAudioFormat(void) |
0 | 917 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
918 if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
919 return (0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
920 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
921 return (format_list[format_idx][format_idx_sub++]); |
0 | 922 } |
923 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
924 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
925 SDL_CalculateAudioSpec(SDL_AudioSpec * spec) |
0 | 926 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
927 switch (spec->format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
928 case AUDIO_U8: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
929 spec->silence = 0x80; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
930 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
931 default: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
932 spec->silence = 0x00; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
933 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
934 } |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
935 spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
936 spec->size *= spec->channels; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
937 spec->size *= spec->samples; |
0 | 938 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
939 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
940 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
941 /* |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
942 * Moved here from SDL_mixer.c, since it relies on internals of an opened |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
943 * audio device (and is deprecated, by the way!). |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
944 */ |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
945 void |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
946 SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
947 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
948 /* Mix the user-level audio format */ |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
949 SDL_AudioDevice *device = get_audio_device(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
950 if (device != NULL) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
951 SDL_AudioFormat format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
952 if (device->convert.needed) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
953 format = device->convert.src_format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
954 } else { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
955 format = device->spec.format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
956 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
957 SDL_MixAudioFormat(dst, src, format, len, volume); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
958 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
959 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
960 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
961 /* vi: set ts=4 sw=4 expandtab: */ |