Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 3787:8d74a4721ca9 SDL-ryan-multiple-audio-device
Added deinitialize hook.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 03 Oct 2006 16:26:42 +0000 |
parents | b70f4e9291bb |
children | 7006b176ef4f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
1190 | 31 #ifdef __OS2__ |
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32 /* We'll need the DosSetPriority() API! */ |
1190 | 33 #define INCL_DOSPROCESS |
34 #include <os2.h> | |
35 #endif | |
36 | |
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37 static SDL_AudioDriver current_audio; |
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38 |
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39 /* !!! FIXME: don't use a static array, but it's Good Enough For Now... */ |
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40 static SDL_AudioDevice *open_devices[16]; |
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41 |
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42 |
0 | 43 /* Available audio drivers */ |
44 static AudioBootStrap *bootstrap[] = { | |
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45 #if SDL_AUDIO_DRIVER_BSD |
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46 &BSD_AUDIO_bootstrap, |
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47 #endif |
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48 #if SDL_AUDIO_DRIVER_OSS |
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49 &DSP_bootstrap, |
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50 &DMA_bootstrap, |
0 | 51 #endif |
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52 #if SDL_AUDIO_DRIVER_ALSA |
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53 &ALSA_bootstrap, |
0 | 54 #endif |
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55 #if SDL_AUDIO_DRIVER_QNXNTO |
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56 &QNXNTOAUDIO_bootstrap, |
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57 #endif |
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58 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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59 &SUNAUDIO_bootstrap, |
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60 #endif |
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61 #if SDL_AUDIO_DRIVER_DMEDIA |
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62 &DMEDIA_bootstrap, |
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63 #endif |
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64 #if SDL_AUDIO_DRIVER_ARTS |
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65 &ARTS_bootstrap, |
0 | 66 #endif |
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67 #if SDL_AUDIO_DRIVER_ESD |
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68 &ESD_bootstrap, |
0 | 69 #endif |
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70 #if SDL_AUDIO_DRIVER_NAS |
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71 &NAS_bootstrap, |
0 | 72 #endif |
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73 #if SDL_AUDIO_DRIVER_DSOUND |
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74 &DSOUND_bootstrap, |
0 | 75 #endif |
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76 #if SDL_AUDIO_DRIVER_WAVEOUT |
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77 &WAVEOUT_bootstrap, |
0 | 78 #endif |
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79 #if SDL_AUDIO_DRIVER_PAUD |
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80 &Paud_bootstrap, |
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81 #endif |
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82 #if SDL_AUDIO_DRIVER_BAUDIO |
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83 &BAUDIO_bootstrap, |
0 | 84 #endif |
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85 #if SDL_AUDIO_DRIVER_COREAUDIO |
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86 &COREAUDIO_bootstrap, |
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87 #endif |
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88 #if SDL_AUDIO_DRIVER_SNDMGR |
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89 &SNDMGR_bootstrap, |
0 | 90 #endif |
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91 #if SDL_AUDIO_DRIVER_AHI |
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92 &AHI_bootstrap, |
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93 #endif |
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94 #if SDL_AUDIO_DRIVER_MINT |
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95 &MINTAUDIO_GSXB_bootstrap, |
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96 &MINTAUDIO_MCSN_bootstrap, |
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97 &MINTAUDIO_STFA_bootstrap, |
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98 &MINTAUDIO_XBIOS_bootstrap, |
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99 &MINTAUDIO_DMA8_bootstrap, |
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100 #endif |
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101 #if SDL_AUDIO_DRIVER_DISK |
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102 &DISKAUD_bootstrap, |
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103 #endif |
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104 #if SDL_AUDIO_DRIVER_DUMMY |
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105 &DUMMYAUD_bootstrap, |
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106 #endif |
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107 #if SDL_AUDIO_DRIVER_DC |
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108 &DCAUD_bootstrap, |
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109 #endif |
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110 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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111 &MMEAUDIO_bootstrap, |
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112 #endif |
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113 #if SDL_AUDIO_DRIVER_DART |
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114 &DART_bootstrap, |
1190 | 115 #endif |
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116 NULL |
0 | 117 }; |
118 | |
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119 #if SDL_AUDIO_DRIVER_AHI |
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120 static int audio_configured = 0; |
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121 #endif |
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123 static SDL_AudioDevice *get_audio_device(SDL_AudioDeviceID id) |
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124 { |
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125 id--; |
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126 if ( (id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL) ) { |
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127 SDL_SetError("Invalid audio device ID"); |
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128 return NULL; |
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129 } |
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130 |
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131 return open_devices[id]; |
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132 } |
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133 |
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134 |
0 | 135 /* The general mixing thread function */ |
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136 int SDLCALL |
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137 SDL_RunAudio(void *devicep) |
0 | 138 { |
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139 SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; |
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140 const int legacy_device = (device == open_devices[0]); |
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141 Uint8 *stream; |
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142 int stream_len; |
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143 void *udata; |
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144 void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); |
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145 int silence; |
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146 |
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147 /* !!! FIXME: can we push this into the Amiga driver? */ |
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148 #if SDL_AUDIO_DRIVER_AHI |
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149 #error this is probably broken. |
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150 int started = 0; |
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151 |
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152 /* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */ |
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153 |
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154 D(bug("Task audio started audio struct:<%lx>...\n", audiop)); |
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155 |
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156 D(bug("Before Openaudio...")); |
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157 if (audio->OpenAudio(audio, &audio->spec) == -1) { |
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158 D(bug("Open audio failed...\n")); |
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159 return (-1); |
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160 } |
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161 D(bug("OpenAudio...OK\n")); |
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162 #endif |
0 | 163 |
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164 /* Perform any thread setup */ |
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165 if (current_audio.impl.ThreadInit != NULL) { |
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166 current_audio.impl.ThreadInit(device); |
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167 } |
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168 device->threadid = SDL_ThreadID(); |
0 | 169 |
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170 /* Set up the mixing function */ |
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171 fill = device->spec.callback; |
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172 udata = device->spec.userdata; |
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173 |
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174 #if SDL_AUDIO_DRIVER_AHI |
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175 audio_configured = 1; |
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176 |
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177 D(bug("Audio configured... Checking for conversion\n")); |
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178 SDL_mutexP(audio->mixer_lock); |
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179 D(bug("Semaphore obtained...\n")); |
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180 #endif |
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181 |
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182 if (device->convert.needed) { |
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183 if (device->convert.src_format == AUDIO_U8) { |
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184 silence = 0x80; |
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185 } else { |
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186 silence = 0; |
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187 } |
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188 stream_len = device->convert.len; |
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189 } else { |
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190 silence = device->spec.silence; |
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191 stream_len = device->spec.size; |
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192 } |
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193 |
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194 #if SDL_AUDIO_DRIVER_AHI |
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195 SDL_mutexV(device->mixer_lock); |
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196 D(bug("Entering audio loop...\n")); |
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197 #endif |
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198 |
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199 /* !!! FIXME: push this out of core. */ |
1190 | 200 #ifdef __OS2__ |
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201 /* Increase the priority of this thread to make sure that |
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202 the audio will be continuous all the time! */ |
1190 | 203 #ifdef USE_DOSSETPRIORITY |
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204 if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) { |
1190 | 205 #ifdef DEBUG_BUILD |
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206 printf |
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207 ("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", |
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208 SDL_ThreadID()); |
1190 | 209 #endif |
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210 DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); |
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211 } else { |
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212 #ifdef DEBUG_BUILD |
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213 printf |
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214 ("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", |
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215 SDL_ThreadID()); |
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216 #endif |
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217 DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); |
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218 } |
1190 | 219 #endif |
220 #endif | |
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221 |
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222 /* Loop, filling the audio buffers */ |
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223 while (device->enabled) { |
0 | 224 |
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225 /* Fill the current buffer with sound */ |
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226 if (device->convert.needed) { |
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227 if (device->convert.buf) { |
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228 stream = device->convert.buf; |
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229 } else { |
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230 continue; |
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231 } |
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232 } else { |
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233 stream = current_audio.impl.GetAudioBuf(device); |
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234 if (stream == NULL) { |
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235 stream = device->fake_stream; |
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236 } |
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237 } |
0 | 238 |
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239 /* New code should fill buffer or set it to silence themselves. */ |
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240 if (legacy_device) { |
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241 SDL_memset(stream, silence, stream_len); |
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242 } |
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243 |
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244 if (!device->paused) { |
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245 SDL_mutexP(device->mixer_lock); |
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246 (*fill) (udata, stream, stream_len); |
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247 SDL_mutexV(device->mixer_lock); |
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248 } |
0 | 249 |
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250 /* Convert the audio if necessary */ |
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251 if (device->convert.needed) { |
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252 SDL_ConvertAudio(&device->convert); |
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253 stream = current_audio.impl.GetAudioBuf(device); |
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254 if (stream == NULL) { |
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255 stream = device->fake_stream; |
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256 } |
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257 SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt); |
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258 } |
0 | 259 |
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260 /* Ready current buffer for play and change current buffer */ |
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261 if (stream != device->fake_stream) { |
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262 current_audio.impl.PlayAudio(device); |
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263 } |
1562 | 264 |
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265 /* Wait for an audio buffer to become available */ |
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266 if (stream == device->fake_stream) { |
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267 SDL_Delay((device->spec.samples * 1000) / device->spec.freq); |
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268 } else { |
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269 current_audio.impl.WaitAudio(device); |
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270 } |
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271 } |
1562 | 272 |
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273 /* Wait for the audio to drain.. */ |
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274 if (current_audio.impl.WaitDone) { |
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275 current_audio.impl.WaitDone(device); |
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276 } |
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277 #if SDL_AUDIO_DRIVER_AHI |
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278 D(bug("WaitAudio...Done\n")); |
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279 |
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280 audio->CloseAudio(audio); |
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281 |
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282 D(bug("CloseAudio..Done, subtask exiting...\n")); |
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283 audio_configured = 0; |
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284 #endif |
1190 | 285 #ifdef __OS2__ |
286 #ifdef DEBUG_BUILD | |
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287 printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); |
1190 | 288 #endif |
289 #endif | |
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290 return (0); |
0 | 291 } |
292 | |
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293 static void |
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294 SDL_LockAudio_Default(SDL_AudioDevice * audio) |
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295 { |
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296 if (audio->thread && (SDL_ThreadID() == audio->threadid)) { |
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297 return; |
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298 } |
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299 SDL_mutexP(audio->mixer_lock); |
322
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300 } |
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301 |
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302 static void |
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303 SDL_UnlockAudio_Default(SDL_AudioDevice * audio) |
322
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304 { |
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305 if (audio->thread && (SDL_ThreadID() == audio->threadid)) { |
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306 return; |
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307 } |
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308 SDL_mutexV(audio->mixer_lock); |
322
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309 } |
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310 |
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311 static SDL_AudioFormat |
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312 SDL_ParseAudioFormat(const char *string) |
1794 | 313 { |
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314 #define CHECK_FMT_STRING(x) if (strcmp(string, #x) == 0) return AUDIO_##x |
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315 CHECK_FMT_STRING(U8); |
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316 CHECK_FMT_STRING(S8); |
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317 CHECK_FMT_STRING(U16LSB); |
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318 CHECK_FMT_STRING(S16LSB); |
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319 CHECK_FMT_STRING(U16MSB); |
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320 CHECK_FMT_STRING(S16MSB); |
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321 CHECK_FMT_STRING(U16SYS); |
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322 CHECK_FMT_STRING(S16SYS); |
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323 CHECK_FMT_STRING(U16); |
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324 CHECK_FMT_STRING(S16); |
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325 CHECK_FMT_STRING(S32LSB); |
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326 CHECK_FMT_STRING(S32MSB); |
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327 CHECK_FMT_STRING(S32SYS); |
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328 CHECK_FMT_STRING(S32); |
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329 CHECK_FMT_STRING(F32LSB); |
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330 CHECK_FMT_STRING(F32MSB); |
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331 CHECK_FMT_STRING(F32SYS); |
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332 CHECK_FMT_STRING(F32); |
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333 #undef CHECK_FMT_STRING |
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334 return 0; |
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335 } |
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336 |
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337 int |
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338 SDL_GetNumAudioDrivers(void) |
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339 { |
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340 return (SDL_arraysize(bootstrap) - 1); |
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341 } |
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342 |
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343 const char * |
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344 SDL_GetAudioDriver(int index) |
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345 { |
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346 if (index >= 0 && index < SDL_GetNumAudioDrivers()) { |
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347 return (bootstrap[index]->name); |
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348 } |
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349 return (NULL); |
1794 | 350 } |
351 | |
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352 int |
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353 SDL_AudioInit(const char *driver_name) |
0 | 354 { |
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355 int i = 0; |
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356 int initialized = 0; |
0 | 357 |
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358 if (SDL_WasInit(SDL_INIT_AUDIO)) { |
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359 SDL_AudioQuit(); /* shutdown driver if already running. */ |
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360 } |
0 | 361 |
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362 SDL_memset(¤t_audio, '\0', sizeof (current_audio)); |
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363 SDL_memset(open_devices, '\0', sizeof (open_devices)); |
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364 |
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365 /* !!! FIXME: build a priority list of available drivers... */ |
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366 |
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367 /* Select the proper audio driver */ |
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368 if (driver_name == NULL) { |
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369 driver_name = SDL_getenv("SDL_AUDIODRIVER"); |
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370 } |
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371 |
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372 /* !!! FIXME: move this esound shite into the esound driver... */ |
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373 #if SDL_AUDIO_DRIVER_ESD |
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374 if ((driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL)) { |
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375 /* Ahem, we know that if ESPEAKER is set, user probably wants |
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376 to use ESD, but don't start it if it's not already running. |
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377 This probably isn't the place to do this, but... Shh! :) |
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378 */ |
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379 for (i = 0; bootstrap[i]; ++i) { |
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380 if (SDL_strcasecmp(bootstrap[i]->name, "esd") == 0) { |
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381 #ifdef HAVE_PUTENV |
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382 const char *esd_no_spawn; |
0 | 383 |
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384 /* Don't start ESD if it's not running */ |
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385 esd_no_spawn = getenv("ESD_NO_SPAWN"); |
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386 if (esd_no_spawn == NULL) { |
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387 putenv("ESD_NO_SPAWN=1"); |
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388 } |
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389 #endif |
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390 if (bootstrap[i]->available()) { |
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391 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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392 current_audio.name = bootstrap[i]->name; |
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393 current_audio.desc = bootstrap[i]->desc; |
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394 initialized = bootstrap[i]->init(¤t_audio.impl); |
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395 break; |
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396 } |
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397 #ifdef HAVE_UNSETENV |
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398 if (esd_no_spawn == NULL) { |
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399 unsetenv("ESD_NO_SPAWN"); |
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400 } |
0 | 401 #endif |
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402 } |
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403 } |
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404 } |
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405 #endif /* SDL_AUDIO_DRIVER_ESD */ |
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406 |
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407 if (!initialized) { |
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408 if (driver_name != NULL) { |
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409 for (i = 0; bootstrap[i]; ++i) { |
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410 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
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411 if (bootstrap[i]->available()) { |
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412 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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413 current_audio.name = bootstrap[i]->name; |
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414 current_audio.desc = bootstrap[i]->desc; |
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415 initialized = bootstrap[i]->init(¤t_audio.impl); |
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416 } |
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417 break; |
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418 } |
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419 } |
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420 } else { |
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421 for (i = 0; (!initialized) && (bootstrap[i]); ++i) { |
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422 if (bootstrap[i]->available()) { |
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423 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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424 current_audio.name = bootstrap[i]->name; |
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425 current_audio.desc = bootstrap[i]->desc; |
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426 initialized = bootstrap[i]->init(¤t_audio.impl); |
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427 } |
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428 } |
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429 } |
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430 if (!initialized) { |
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431 if (driver_name) { |
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432 SDL_SetError("%s not available", driver_name); |
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433 } else { |
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434 SDL_SetError("No available audio device"); |
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435 } |
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436 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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437 return (-1); /* No driver was available, so fail. */ |
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438 } |
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439 } |
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440 |
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441 if (!current_audio.impl.LockAudio && !current_audio.impl.UnlockAudio) { |
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442 current_audio.impl.LockAudio = SDL_LockAudio_Default; |
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443 current_audio.impl.UnlockAudio = SDL_UnlockAudio_Default; |
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444 } |
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445 |
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446 return (0); |
0 | 447 } |
448 | |
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449 /* |
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450 * Get the current audio driver name |
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451 */ |
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452 const char * |
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453 SDL_GetCurrentAudioDriver() |
0 | 454 { |
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455 return current_audio.name; |
0 | 456 } |
457 | |
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458 static void |
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459 close_audio_device(SDL_AudioDevice *device) |
0 | 460 { |
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461 device->enabled = 0; |
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462 if (device->thread != NULL) { |
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463 SDL_WaitThread(device->thread, NULL); |
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464 } |
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465 if (device->mixer_lock != NULL) { |
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466 SDL_DestroyMutex(device->mixer_lock); |
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467 } |
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468 if (device->fake_stream != NULL) { |
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469 SDL_FreeAudioMem(device->fake_stream); |
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470 } |
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471 if (device->convert.needed) { |
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472 SDL_FreeAudioMem(device->convert.buf); |
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473 } |
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474 #if !SDL_AUDIO_DRIVER_AHI /* !!! FIXME: get rid of this #if. */ |
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475 if (device->opened) { |
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476 current_audio.impl.CloseAudio(device); |
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477 device->opened = 0; |
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478 } |
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479 #endif |
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480 SDL_FreeAudioMem(device); |
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481 } |
0 | 482 |
483 | |
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484 /* |
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485 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig). |
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486 * Fills in a sanitized copy in (prepared). |
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487 * Returns non-zero if okay, zero on fatal parameters in (orig). |
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488 */ |
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489 static int |
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490 prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared) |
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491 { |
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492 SDL_memcpy(prepared, orig, sizeof (SDL_AudioSpec)); |
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493 |
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494 if (orig->callback == NULL) { |
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495 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); |
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496 return 0; |
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497 } |
262
ba5363e21df8
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498 |
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499 if (orig->freq == 0) { |
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500 const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); |
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501 if ( (!env) || ((prepared->freq = SDL_atoi(env)) == 0) ) { |
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502 prepared->freq = 22050; /* a reasonable default */ |
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503 } |
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504 } |
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|
505 |
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|
506 if (orig->format == 0) { |
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|
507 const char *env = SDL_getenv("SDL_AUDIO_FORMAT"); |
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508 if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) { |
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509 prepared->format = AUDIO_S16; /* a reasonable default */ |
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510 } |
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|
511 } |
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|
512 |
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513 switch (orig->channels) { |
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|
514 case 0: { |
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|
515 const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); |
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516 if ( (!env) || ((prepared->channels = SDL_atoi(env)) == 0) ) { |
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517 prepared->channels = 2; /* a reasonable default */ |
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518 } |
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|
519 break; |
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520 } |
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|
521 case 1: /* Mono */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
522 case 2: /* Stereo */ |
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523 case 4: /* surround */ |
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524 case 6: /* surround with center and lfe */ |
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525 break; |
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|
526 default: |
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|
527 SDL_SetError("Unsupported number of audio channels."); |
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528 return 0; |
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529 } |
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|
530 |
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|
531 if (orig->samples == 0) { |
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532 const char *env = SDL_getenv("SDL_AUDIO_SAMPLES"); |
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533 if ( (!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0) ) { |
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|
534 /* Pick a default of ~46 ms at desired frequency */ |
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|
535 /* !!! FIXME: remove this when the non-Po2 resampling is in. */ |
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536 const int samples = (prepared->freq / 1000) * 46; |
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537 int power2 = 1; |
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|
538 while (power2 < samples) { |
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|
539 power2 *= 2; |
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|
540 } |
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|
541 prepared->samples = power2; |
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542 } |
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|
543 } |
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|
544 |
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|
545 /* Calculate the silence and size of the audio specification */ |
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|
546 SDL_CalculateAudioSpec(prepared); |
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|
547 |
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|
548 return 1; |
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|
549 } |
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|
550 |
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|
551 |
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|
552 static SDL_AudioDeviceID |
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553 open_audio_device(const char *devname, int iscapture, |
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554 const SDL_AudioSpec *_desired, SDL_AudioSpec *obtained, |
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555 int min_id) |
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|
556 { |
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557 int i = 0; |
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558 SDL_AudioDeviceID id = 0; |
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|
559 SDL_AudioSpec desired; |
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|
560 SDL_AudioDevice *device; |
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|
561 |
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changeset
|
562 if (iscapture) { |
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|
563 SDL_SetError("Audio capture support not implemented yet!"); |
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564 return 0; /* !!! FIXME */ |
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565 } |
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|
566 |
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|
567 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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|
568 SDL_SetError("Audio subsystem is not initialized"); |
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diff
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|
569 return 0; |
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|
570 } |
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|
571 |
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|
572 if (!prepare_audiospec(_desired, &desired)) { |
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|
573 return 0; |
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|
574 } |
3784
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|
575 |
3786
b70f4e9291bb
High level now lets user select a specific audio device with an environment
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parents:
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diff
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|
576 /* If app doesn't care about a specific device, let the user override. */ |
b70f4e9291bb
High level now lets user select a specific audio device with an environment
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|
577 if (devname == NULL) { |
b70f4e9291bb
High level now lets user select a specific audio device with an environment
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diff
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|
578 devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME"); |
b70f4e9291bb
High level now lets user select a specific audio device with an environment
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diff
changeset
|
579 } |
b70f4e9291bb
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parents:
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diff
changeset
|
580 |
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|
581 device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice)); |
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|
582 if (device == NULL) { |
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|
583 SDL_OutOfMemory(); |
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|
584 return 0; |
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changeset
|
585 } |
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|
586 SDL_memset(device, '\0', sizeof (SDL_AudioDevice)); |
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|
587 SDL_memcpy(&device->spec, &desired, sizeof (SDL_AudioSpec)); |
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|
588 device->driver = ¤t_audio; /* !!! FIXME: unused... */ |
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changeset
|
589 device->enabled = 1; |
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changeset
|
590 device->paused = 1; |
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changeset
|
591 |
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diff
changeset
|
592 /* !!! FIXME: Get this out of the core. */ |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
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parents:
1358
diff
changeset
|
593 #if defined(__MINT__) && SDL_THREADS_DISABLED |
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|
594 /* Uses interrupt driven audio, without thread */ |
398
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
595 #else |
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|
596 /* Create a semaphore for locking the sound buffers */ |
3784
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changeset
|
597 device->mixer_lock = SDL_CreateMutex(); |
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|
598 if (device->mixer_lock == NULL) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
599 SDL_SetError("Couldn't create mixer lock"); |
3784
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changeset
|
600 return 0; |
1895
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|
601 } |
398
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
602 #endif /* __MINT__ */ |
0 | 603 |
3784
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changeset
|
604 /* !!! FIXME: Get this #if out of the core. */ |
37c9c4590689
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changeset
|
605 /* AmigaOS opens audio inside the main loop */ |
1406
39ca9a4b22f3
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
|
606 #if !SDL_AUDIO_DRIVER_AHI |
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|
607 if (!current_audio.impl.OpenAudio(device, devname, iscapture)) { |
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|
608 close_audio_device(device); |
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diff
changeset
|
609 return 0; |
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diff
changeset
|
610 } |
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diff
changeset
|
611 device->opened = 2; /* !!! FIXME */ |
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|
612 #else |
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changeset
|
613 # error needs to be fixed for new internal API. Email Ryan for details. |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
614 |
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|
615 D(bug("Locking semaphore...")); |
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|
616 SDL_mutexP(audio->mixer_lock); |
1408
ceb5c2fec4f1
Fixed some preprocessor mangling
Sam Lantinga <slouken@libsdl.org>
parents:
1406
diff
changeset
|
617 |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
618 |
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|
619 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
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changeset
|
620 D(bug("Created thread...\n")); |
21
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|
621 |
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|
622 if (audio->thread == NULL) { |
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|
623 SDL_mutexV(audio->mixer_lock); |
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624 SDL_CloseAudio(); |
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|
625 SDL_SetError("Couldn't create audio thread"); |
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626 return 0; |
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627 } |
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Updated the Amiga OS port of SDL (thanks Gabriele)
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|
628 |
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|
629 while (!audio_configured) |
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630 SDL_Delay(100); |
21
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diff
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|
631 #endif |
0 | 632 |
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|
633 /* If the audio driver changes the buffer size, accept it */ |
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634 if (device->spec.samples != desired.samples) { |
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|
635 desired.samples = device->spec.samples; |
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|
636 SDL_CalculateAudioSpec(&device->spec); |
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637 } |
0 | 638 |
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|
639 /* Allocate a fake audio memory buffer */ |
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|
640 device->fake_stream = SDL_AllocAudioMem(device->spec.size); |
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|
641 if (device->fake_stream == NULL) { |
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642 close_audio_device(device); |
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643 SDL_OutOfMemory(); |
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644 return 0; |
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645 } |
0 | 646 |
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647 /* See if we need to do any conversion */ |
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648 if (obtained != NULL) { |
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649 SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec)); |
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650 } else if (desired.freq != device->spec.freq || |
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651 desired.format != device->spec.format || |
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|
652 desired.channels != device->spec.channels) { |
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653 /* Build an audio conversion block */ |
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654 if (SDL_BuildAudioCVT(&device->convert, |
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|
655 desired.format, desired.channels, |
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656 desired.freq, |
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|
657 device->spec.format, device->spec.channels, |
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|
658 device->spec.freq) < 0) { |
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|
659 close_audio_device(device); |
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660 return 0; |
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661 } |
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662 if (device->convert.needed) { |
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|
663 device->convert.len = desired.size; |
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|
664 device->convert.buf = |
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665 (Uint8 *) SDL_AllocAudioMem(device->convert.len * |
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|
666 device->convert.len_mult); |
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667 if (device->convert.buf == NULL) { |
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|
668 close_audio_device(device); |
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669 SDL_OutOfMemory(); |
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670 return 0; |
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671 } |
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672 } |
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|
673 } |
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|
674 |
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|
675 /* Find an available device ID and store the structure... */ |
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|
676 for (id = min_id-1; id < SDL_arraysize(open_devices); id++) { |
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|
677 if (open_devices[id] == NULL) { |
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|
678 open_devices[id] = device; |
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|
679 break; |
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|
680 } |
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|
681 } |
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|
682 |
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changeset
|
683 /* !!! FIXME: remove static array... */ |
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|
684 if (id == SDL_arraysize(open_devices)) { |
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|
685 SDL_SetError("Too many open audio devices"); |
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|
686 close_audio_device(device); |
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|
687 return 0; |
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|
688 } |
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|
689 |
1406
39ca9a4b22f3
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
690 #if !SDL_AUDIO_DRIVER_AHI |
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|
691 /* Start the audio thread if necessary */ |
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|
692 switch (device->opened) { /* !!! FIXME: what is this?! */ |
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|
693 case 1: |
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|
694 /* Start the audio thread */ |
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changeset
|
695 /* !!! FIXME: this is nasty. */ |
1402
d910939febfa
Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents:
1379
diff
changeset
|
696 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
1330
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
697 #undef SDL_CreateThread |
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|
698 device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); |
1330
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changeset
|
699 #else |
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|
700 device->thread = SDL_CreateThread(SDL_RunAudio, device); |
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|
701 #endif |
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|
702 if (device->thread == NULL) { |
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|
703 SDL_CloseAudioDevice(id+1); |
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|
704 SDL_SetError("Couldn't create audio thread"); |
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|
705 return 0; |
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|
706 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
707 break; |
0 | 708 |
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|
709 default: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
710 /* The audio is now playing */ |
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|
711 break; |
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|
712 } |
21
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Updated the Amiga OS port of SDL (thanks Gabriele)
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diff
changeset
|
713 #else |
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|
714 SDL_mutexV(audio->mixer_lock); |
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|
715 D(bug("SDL_OpenAudio USCITA...\n")); |
21
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Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
716 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
717 #endif |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
718 |
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|
719 return id+1; |
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|
720 } |
37c9c4590689
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|
721 |
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|
722 |
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changeset
|
723 int |
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changeset
|
724 SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained) |
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|
725 { |
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changeset
|
726 SDL_AudioDeviceID id = 0; |
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|
727 |
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changeset
|
728 /* Start up the audio driver, if necessary. This is legacy behaviour! */ |
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|
729 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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|
730 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { |
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changeset
|
731 return (-1); |
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|
732 } |
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changeset
|
733 } |
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|
734 |
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|
735 /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */ |
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|
736 if (open_devices[0] != NULL) { |
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|
737 SDL_SetError("Audio device is already opened"); |
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First batch of heavy lifting on supporting multiple audio devices at once.
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|
738 return (-1); |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
739 } |
37c9c4590689
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changeset
|
740 |
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|
741 id = open_audio_device(NULL, 0, desired, obtained, 1); |
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|
742 if (id > 1) { /* this should never happen in theory... */ |
37c9c4590689
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|
743 SDL_CloseAudioDevice(id); |
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|
744 SDL_SetError("Internal error"); /* MUST be Device ID #1! */ |
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|
745 return (-1); |
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|
746 } |
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changeset
|
747 |
37c9c4590689
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|
748 return ((id == 0) ? -1 : 0); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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|
749 } |
37c9c4590689
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changeset
|
750 |
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|
751 SDL_AudioDeviceID |
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|
752 SDL_OpenAudioDevice(const char *device, int iscapture, |
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753 const SDL_AudioSpec *desired, SDL_AudioSpec *obtained) |
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|
754 { |
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|
755 return open_audio_device(device, iscapture, desired, obtained, 2); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
756 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
757 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
758 SDL_audiostatus |
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759 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) |
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|
760 { |
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|
761 SDL_AudioDevice *device = get_audio_device(devid); |
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762 SDL_audiostatus status = SDL_AUDIO_STOPPED; |
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|
763 if (device && device->enabled) { |
37c9c4590689
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changeset
|
764 if (device->paused) { |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
765 status = SDL_AUDIO_PAUSED; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
766 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
767 status = SDL_AUDIO_PLAYING; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
768 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
769 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
770 return (status); |
0 | 771 } |
772 | |
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|
773 |
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|
774 SDL_audiostatus |
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|
775 SDL_GetAudioStatus(void) |
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|
776 { |
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|
777 return SDL_GetAudioDeviceStatus(1); |
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|
778 } |
37c9c4590689
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changeset
|
779 |
37c9c4590689
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changeset
|
780 void |
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changeset
|
781 SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on) |
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|
782 { |
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|
783 SDL_AudioDevice *device = get_audio_device(devid); |
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|
784 if (device) { |
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changeset
|
785 device->paused = pause_on; |
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|
786 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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changeset
|
787 } |
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changeset
|
788 |
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Sam Lantinga <slouken@libsdl.org>
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|
789 void |
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Sam Lantinga <slouken@libsdl.org>
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|
790 SDL_PauseAudio(int pause_on) |
0 | 791 { |
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|
792 SDL_PauseAudioDevice(1, pause_on); |
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|
793 } |
37c9c4590689
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changeset
|
794 |
0 | 795 |
3784
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changeset
|
796 void |
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changeset
|
797 SDL_LockAudioDevice(SDL_AudioDeviceID devid) |
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|
798 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
799 if (current_audio.impl.LockAudio != NULL) { |
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|
800 SDL_AudioDevice *device = get_audio_device(devid); |
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changeset
|
801 /* Obtain a lock on the mixing buffers */ |
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|
802 if (device) { |
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changeset
|
803 current_audio.impl.LockAudio(device); |
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|
804 } |
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|
805 } |
0 | 806 } |
807 | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
808 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
809 SDL_LockAudio(void) |
0 | 810 { |
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changeset
|
811 SDL_LockAudioDevice(1); |
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
812 } |
0 | 813 |
3784
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|
814 void |
37c9c4590689
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
815 SDL_UnlockAudioDevice(SDL_AudioDeviceID devid) |
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|
816 { |
37c9c4590689
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changeset
|
817 if (current_audio.impl.UnlockAudio != NULL) { |
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parents:
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|
818 SDL_AudioDevice *device = get_audio_device(devid); |
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changeset
|
819 /* Obtain a lock on the mixing buffers */ |
37c9c4590689
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|
820 if (device) { |
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changeset
|
821 current_audio.impl.UnlockAudio(device); |
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|
822 } |
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|
823 } |
0 | 824 } |
825 | |
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|
826 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
827 SDL_UnlockAudio(void) |
0 | 828 { |
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|
829 SDL_UnlockAudioDevice(1); |
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|
830 } |
0 | 831 |
3784
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changeset
|
832 void |
37c9c4590689
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changeset
|
833 SDL_CloseAudioDevice(SDL_AudioDeviceID devid) |
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|
834 { |
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changeset
|
835 SDL_AudioDevice *device = get_audio_device(devid); |
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|
836 if (device) { |
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changeset
|
837 close_audio_device(device); |
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|
838 open_devices[devid-1] = NULL; |
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|
839 } |
0 | 840 } |
841 | |
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|
842 void |
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|
843 SDL_CloseAudio(void) |
0 | 844 { |
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|
845 SDL_CloseAudioDevice(1); |
0 | 846 } |
847 | |
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|
848 void |
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|
849 SDL_AudioQuit(void) |
0 | 850 { |
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|
851 SDL_AudioDeviceID i; |
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|
852 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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changeset
|
853 SDL_CloseAudioDevice(i); |
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changeset
|
854 } |
3787
8d74a4721ca9
Added deinitialize hook.
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diff
changeset
|
855 |
3784
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changeset
|
856 /* Free the driver data */ |
3787
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
857 current_audio.Deinitialize(); |
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|
858 SDL_memset(¤t_audio, '\0', sizeof (current_audio)); |
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|
859 SDL_memset(open_devices, '\0', sizeof (open_devices)); |
0 | 860 } |
861 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
862 #define NUM_FORMATS 10 |
0 | 863 static int format_idx; |
864 static int format_idx_sub; | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
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parents:
1978
diff
changeset
|
865 static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = { |
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|
866 {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
867 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
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|
868 {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
869 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
870 {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
871 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
872 {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
873 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
874 {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
875 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
876 {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
877 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
1993
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
878 {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
879 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
880 {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
881 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
882 {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
883 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
884 {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
885 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
0 | 886 }; |
887 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
888 SDL_AudioFormat |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
889 SDL_FirstAudioFormat(SDL_AudioFormat format) |
0 | 890 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
891 for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
892 if (format_list[format_idx][0] == format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
893 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
894 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
895 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
896 format_idx_sub = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
897 return (SDL_NextAudioFormat()); |
0 | 898 } |
899 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
900 SDL_AudioFormat |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
901 SDL_NextAudioFormat(void) |
0 | 902 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
903 if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
904 return (0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
905 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
906 return (format_list[format_idx][format_idx_sub++]); |
0 | 907 } |
908 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
909 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
910 SDL_CalculateAudioSpec(SDL_AudioSpec * spec) |
0 | 911 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
912 switch (spec->format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
913 case AUDIO_U8: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
914 spec->silence = 0x80; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
915 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
916 default: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
917 spec->silence = 0x00; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
918 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
919 } |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
920 spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
921 spec->size *= spec->channels; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
922 spec->size *= spec->samples; |
0 | 923 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
924 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
925 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
926 /* |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
927 * Moved here from SDL_mixer.c, since it relies on internals of an opened |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
928 * audio device (and is deprecated, by the way!). |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
929 */ |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
930 void |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
931 SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
932 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
933 /* Mix the user-level audio format */ |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
934 SDL_AudioDevice *device = get_audio_device(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
935 if (device != NULL) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
936 SDL_AudioFormat format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
937 if (device->convert.needed) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
938 format = device->convert.src_format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
939 } else { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
940 format = device->spec.format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
941 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
942 SDL_MixAudioFormat(dst, src, format, len, volume); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
943 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
944 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
945 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
946 /* vi: set ts=4 sw=4 expandtab: */ |