annotate src/audio/SDL_audio.c @ 3803:3decf9cdeb63 SDL-ryan-multiple-audio-device

Removed ESD cruft from the core...now the driver will use esound if there's an ESPEAKER variable set for a remote host, or the daemon is already running on the local host, but it won't spawn it. Hopefully this works out okay.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 22:10:09 +0000
parents cef5d927591f
children b12b7ec0dfcc
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to a raw mixing buffer */
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25
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26 #include "SDL.h"
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27 #include "SDL_audio_c.h"
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28 #include "SDL_audiomem.h"
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29 #include "SDL_sysaudio.h"
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30
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31 #define _THIS SDL_AudioDevice *this
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32
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33 static SDL_AudioDriver current_audio;
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34
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35 /* !!! FIXME: don't use a static array, but it's Good Enough For Now... */
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36 static SDL_AudioDevice *open_devices[16];
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37
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38 /* !!! FIXME: These are wordy and unlocalized... */
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39 #define DEFAULT_OUTPUT_DEVNAME "System audio output device"
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40 #define DEFAULT_INPUT_DEVNAME "System audio capture device"
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41
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42
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43 /*
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44 * Not all of these will be compiled and linked in, but it's convenient
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45 * to have a complete list here and saves yet-another block of #ifdefs...
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46 * Please see bootstrap[], below, for the actual #ifdef mess.
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47 */
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48 extern AudioBootStrap BSD_AUDIO_bootstrap;
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49 extern AudioBootStrap DSP_bootstrap;
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50 extern AudioBootStrap DMA_bootstrap;
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51 extern AudioBootStrap ALSA_bootstrap;
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52 extern AudioBootStrap QNXNTOAUDIO_bootstrap;
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53 extern AudioBootStrap SUNAUDIO_bootstrap;
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54 extern AudioBootStrap DMEDIA_bootstrap;
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55 extern AudioBootStrap ARTS_bootstrap;
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56 extern AudioBootStrap ESD_bootstrap;
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57 extern AudioBootStrap NAS_bootstrap;
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58 extern AudioBootStrap DSOUND_bootstrap;
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59 extern AudioBootStrap WAVEOUT_bootstrap;
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60 extern AudioBootStrap Paud_bootstrap;
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61 extern AudioBootStrap BAUDIO_bootstrap;
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62 extern AudioBootStrap COREAUDIO_bootstrap;
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63 extern AudioBootStrap SNDMGR_bootstrap;
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64 extern AudioBootStrap MINTAUDIO_GSXB_bootstrap;
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65 extern AudioBootStrap MINTAUDIO_MCSN_bootstrap;
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66 extern AudioBootStrap MINTAUDIO_STFA_bootstrap;
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67 extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap;
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68 extern AudioBootStrap MINTAUDIO_DMA8_bootstrap;
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69 extern AudioBootStrap DISKAUD_bootstrap;
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70 extern AudioBootStrap DUMMYAUD_bootstrap;
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71 extern AudioBootStrap DCAUD_bootstrap;
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72 extern AudioBootStrap MMEAUDIO_bootstrap;
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73 extern AudioBootStrap DART_bootstrap;
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74
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75
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76 /* Available audio drivers */
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77 static AudioBootStrap *bootstrap[] = {
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78 #if SDL_AUDIO_DRIVER_BSD
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79 &BSD_AUDIO_bootstrap,
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80 #endif
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81 #if SDL_AUDIO_DRIVER_OSS
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82 &DSP_bootstrap,
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83 &DMA_bootstrap,
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84 #endif
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85 #if SDL_AUDIO_DRIVER_ALSA
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86 &ALSA_bootstrap,
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87 #endif
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88 #if SDL_AUDIO_DRIVER_QNXNTO
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89 &QNXNTOAUDIO_bootstrap,
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90 #endif
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91 #if SDL_AUDIO_DRIVER_SUNAUDIO
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92 &SUNAUDIO_bootstrap,
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93 #endif
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94 #if SDL_AUDIO_DRIVER_DMEDIA
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95 &DMEDIA_bootstrap,
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96 #endif
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97 #if SDL_AUDIO_DRIVER_ARTS
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98 &ARTS_bootstrap,
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99 #endif
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100 #if SDL_AUDIO_DRIVER_ESD
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101 &ESD_bootstrap,
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102 #endif
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103 #if SDL_AUDIO_DRIVER_NAS
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104 &NAS_bootstrap,
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105 #endif
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106 #if SDL_AUDIO_DRIVER_DSOUND
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107 &DSOUND_bootstrap,
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108 #endif
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109 #if SDL_AUDIO_DRIVER_WAVEOUT
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110 &WAVEOUT_bootstrap,
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111 #endif
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112 #if SDL_AUDIO_DRIVER_PAUD
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113 &Paud_bootstrap,
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114 #endif
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115 #if SDL_AUDIO_DRIVER_BAUDIO
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116 &BAUDIO_bootstrap,
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117 #endif
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118 #if SDL_AUDIO_DRIVER_COREAUDIO
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119 &COREAUDIO_bootstrap,
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120 #endif
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121 #if SDL_AUDIO_DRIVER_SNDMGR
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122 &SNDMGR_bootstrap,
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123 #endif
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124 #if SDL_AUDIO_DRIVER_MINT
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125 &MINTAUDIO_GSXB_bootstrap,
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126 &MINTAUDIO_MCSN_bootstrap,
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127 &MINTAUDIO_STFA_bootstrap,
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128 &MINTAUDIO_XBIOS_bootstrap,
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129 &MINTAUDIO_DMA8_bootstrap,
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130 #endif
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131 #if SDL_AUDIO_DRIVER_DISK
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132 &DISKAUD_bootstrap,
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133 #endif
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134 #if SDL_AUDIO_DRIVER_DUMMY
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135 &DUMMYAUD_bootstrap,
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136 #endif
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137 #if SDL_AUDIO_DRIVER_DC
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138 &DCAUD_bootstrap,
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139 #endif
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140 #if SDL_AUDIO_DRIVER_MMEAUDIO
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141 &MMEAUDIO_bootstrap,
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142 #endif
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143 #if SDL_AUDIO_DRIVER_DART
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144 &DART_bootstrap,
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145 #endif
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146 NULL
0
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147 };
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148
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149 static SDL_AudioDevice *get_audio_device(SDL_AudioDeviceID id)
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150 {
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151 id--;
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152 if ( (id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL) ) {
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153 SDL_SetError("Invalid audio device ID");
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154 return NULL;
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155 }
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156
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157 return open_devices[id];
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158 }
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159
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160
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161 /* stubs for audio drivers that don't need a specific entry point... */
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162 static int SDL_AudioDetectDevices_Default(int iscapture) { return -1; }
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163 static void SDL_AudioThreadInit_Default(_THIS) { /* no-op. */ }
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164 static void SDL_AudioWaitDevice_Default(_THIS) { /* no-op. */ }
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165 static void SDL_AudioPlayDevice_Default(_THIS) { /* no-op. */ }
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166 static Uint8 *SDL_AudioGetDeviceBuf_Default(_THIS) { return NULL; }
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167 static void SDL_AudioWaitDone_Default(_THIS) { /* no-op. */ }
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168 static void SDL_AudioCloseDevice_Default(_THIS) { /* no-op. */ }
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169 static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ }
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170
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171 static int
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172 SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture)
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173 {
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174 return 0;
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175 }
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176
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177 static const char *SDL_AudioGetDeviceName_Default(int index, int iscapture)
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178 {
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179 SDL_SetError("No such device");
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180 return NULL;
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181 }
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182
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183 static void
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184 SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
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185 {
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186 if (device->thread && (SDL_ThreadID() == device->threadid)) {
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187 return;
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188 }
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189 SDL_mutexP(device->mixer_lock);
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190 }
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191
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192 static void
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193 SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
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194 {
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195 if (device->thread && (SDL_ThreadID() == device->threadid)) {
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196 return;
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197 }
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198 SDL_mutexV(device->mixer_lock);
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199 }
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200
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201
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202 static void finalize_audio_entry_points(void)
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203 {
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204 /*
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205 * Fill in stub functions for unused driver entry points. This lets us
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206 * blindly call them without having to check for validity first.
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207 */
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208
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209 #define FILL_STUB(x) \
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210 if (current_audio.impl.x == NULL) { \
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211 current_audio.impl.x = SDL_Audio##x##_Default; \
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212 }
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213 FILL_STUB(DetectDevices);
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214 FILL_STUB(GetDeviceName);
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215 FILL_STUB(OpenDevice);
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216 FILL_STUB(ThreadInit);
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217 FILL_STUB(WaitDevice);
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218 FILL_STUB(PlayDevice);
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219 FILL_STUB(GetDeviceBuf);
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220 FILL_STUB(WaitDone);
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221 FILL_STUB(CloseDevice);
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222 FILL_STUB(LockDevice);
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223 FILL_STUB(UnlockDevice);
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224 FILL_STUB(Deinitialize);
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225 #undef FILL_STUB
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226 }
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227
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228
0
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229 /* The general mixing thread function */
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230 int SDLCALL
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231 SDL_RunAudio(void *devicep)
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232 {
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233 SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
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234 const int legacy_device = (device == open_devices[0]);
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235 Uint8 *stream;
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236 int stream_len;
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237 void *udata;
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238 void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len);
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239 int silence;
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240
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241 /* Perform any thread setup */
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242 device->threadid = SDL_ThreadID();
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243 current_audio.impl.ThreadInit(device);
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244
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245 /* Set up the mixing function */
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246 fill = device->spec.callback;
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247 udata = device->spec.userdata;
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248
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249 if (device->convert.needed) {
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250 if (device->convert.src_format == AUDIO_U8) {
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251 silence = 0x80;
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252 } else {
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253 silence = 0;
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254 }
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255 stream_len = device->convert.len;
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256 } else {
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257 silence = device->spec.silence;
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258 stream_len = device->spec.size;
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259 }
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260
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261 /* Loop, filling the audio buffers */
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diff changeset
262 while (device->enabled) {
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263
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264 /* Fill the current buffer with sound */
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diff changeset
265 if (device->convert.needed) {
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266 if (device->convert.buf) {
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267 stream = device->convert.buf;
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268 } else {
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269 continue;
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270 }
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271 } else {
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272 stream = current_audio.impl.GetDeviceBuf(device);
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273 if (stream == NULL) {
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274 stream = device->fake_stream;
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275 }
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276 }
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277
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278 /* New code should fill buffer or set it to silence themselves. */
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279 if (legacy_device) {
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280 SDL_memset(stream, silence, stream_len);
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281 }
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282
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283 if (!device->paused) {
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284 SDL_mutexP(device->mixer_lock);
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285 (*fill) (udata, stream, stream_len);
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286 SDL_mutexV(device->mixer_lock);
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287 }
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288
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289 /* Convert the audio if necessary */
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290 if (device->convert.needed) {
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291 SDL_ConvertAudio(&device->convert);
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292 stream = current_audio.impl.GetDeviceBuf(device);
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293 if (stream == NULL) {
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294 stream = device->fake_stream;
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295 }
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296 SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt);
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297 }
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298
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299 /* Ready current buffer for play and change current buffer */
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300 if (stream != device->fake_stream) {
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diff changeset
301 current_audio.impl.PlayDevice(device);
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302 }
1562
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diff changeset
303
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304 /* Wait for an audio buffer to become available */
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diff changeset
305 if (stream == device->fake_stream) {
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diff changeset
306 SDL_Delay((device->spec.samples * 1000) / device->spec.freq);
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diff changeset
307 } else {
3792
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Ryan C. Gordon <icculus@icculus.org>
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diff changeset
308 current_audio.impl.WaitDevice(device);
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309 }
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diff changeset
310 }
1562
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parents: 1561
diff changeset
311
1895
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diff changeset
312 /* Wait for the audio to drain.. */
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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diff changeset
313 current_audio.impl.WaitDone(device);
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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diff changeset
314
1895
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diff changeset
315 return (0);
0
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316 }
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diff changeset
317
322
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
318
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
319 static SDL_AudioFormat
1895
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diff changeset
320 SDL_ParseAudioFormat(const char *string)
1794
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diff changeset
321 {
3781
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diff changeset
322 #define CHECK_FMT_STRING(x) if (strcmp(string, #x) == 0) return AUDIO_##x
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
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diff changeset
323 CHECK_FMT_STRING(U8);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
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parents: 2045
diff changeset
324 CHECK_FMT_STRING(S8);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
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diff changeset
325 CHECK_FMT_STRING(U16LSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
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parents: 2045
diff changeset
326 CHECK_FMT_STRING(S16LSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
327 CHECK_FMT_STRING(U16MSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
328 CHECK_FMT_STRING(S16MSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
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diff changeset
329 CHECK_FMT_STRING(U16SYS);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
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parents: 2045
diff changeset
330 CHECK_FMT_STRING(S16SYS);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
331 CHECK_FMT_STRING(U16);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
332 CHECK_FMT_STRING(S16);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
333 CHECK_FMT_STRING(S32LSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
334 CHECK_FMT_STRING(S32MSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
335 CHECK_FMT_STRING(S32SYS);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
336 CHECK_FMT_STRING(S32);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
337 CHECK_FMT_STRING(F32LSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
338 CHECK_FMT_STRING(F32MSB);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
339 CHECK_FMT_STRING(F32SYS);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
340 CHECK_FMT_STRING(F32);
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
Ryan C. Gordon <icculus@icculus.org>
parents: 2045
diff changeset
341 #undef CHECK_FMT_STRING
3a64f57eb3cf Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.
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parents: 2045
diff changeset
342 return 0;
1895
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diff changeset
343 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
344
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
345 int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
346 SDL_GetNumAudioDrivers(void)
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parents: 1794
diff changeset
347 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1794
diff changeset
348 return (SDL_arraysize(bootstrap) - 1);
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diff changeset
349 }
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
350
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
351 const char *
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diff changeset
352 SDL_GetAudioDriver(int index)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1794
diff changeset
353 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
354 if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1794
diff changeset
355 return (bootstrap[index]->name);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
356 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
357 return (NULL);
1794
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
358 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
359
1895
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diff changeset
360 int
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diff changeset
361 SDL_AudioInit(const char *driver_name)
0
74212992fb08 Initial revision
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parents:
diff changeset
362 {
3784
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diff changeset
363 int i = 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
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diff changeset
364 int initialized = 0;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
365
3784
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diff changeset
366 if (SDL_WasInit(SDL_INIT_AUDIO)) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
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diff changeset
367 SDL_AudioQuit(); /* shutdown driver if already running. */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
368 }
0
74212992fb08 Initial revision
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parents:
diff changeset
369
3784
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diff changeset
370 SDL_memset(&current_audio, '\0', sizeof (current_audio));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
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diff changeset
371 SDL_memset(open_devices, '\0', sizeof (open_devices));
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diff changeset
372
1895
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parents: 1794
diff changeset
373 /* Select the proper audio driver */
1909
8f1ab2f7c722 Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
374 if (driver_name == NULL) {
8f1ab2f7c722 Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
375 driver_name = SDL_getenv("SDL_AUDIODRIVER");
8f1ab2f7c722 Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
376 }
3784
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diff changeset
377
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
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parents: 3781
diff changeset
378 if (!initialized) {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents: 1794
diff changeset
379 if (driver_name != NULL) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
380 for (i = 0; bootstrap[i]; ++i) {
2045
510892a215a2 Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp.
Ryan C. Gordon <icculus@icculus.org>
parents: 1993
diff changeset
381 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
1895
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Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
382 if (bootstrap[i]->available()) {
3784
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parents: 3781
diff changeset
383 SDL_memset(&current_audio, 0, sizeof (current_audio));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
384 current_audio.name = bootstrap[i]->name;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
385 current_audio.desc = bootstrap[i]->desc;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
386 initialized = bootstrap[i]->init(&current_audio.impl);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
387 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
388 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
389 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
390 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
391 } else {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
392 for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
3798
c8b3d3d13ed1 Audio bootstraps can now specify that a driver is only to be used if
Ryan C. Gordon <icculus@icculus.org>
parents: 3796
diff changeset
393 if ((!bootstrap[i]->demand) && (bootstrap[i]->available())) {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
394 SDL_memset(&current_audio, 0, sizeof (current_audio));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
395 current_audio.name = bootstrap[i]->name;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
396 current_audio.desc = bootstrap[i]->desc;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
397 initialized = bootstrap[i]->init(&current_audio.impl);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
398 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
399 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
400 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
401 if (!initialized) {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
402 if (driver_name) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
403 SDL_SetError("%s not available", driver_name);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
404 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
405 SDL_SetError("No available audio device");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
406 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
407 SDL_memset(&current_audio, 0, sizeof (current_audio));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
408 return (-1); /* No driver was available, so fail. */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
409 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
410 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
411
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
412 finalize_audio_entry_points();
3795
589bc3d060cd More 1.3 audio work...moved dsp and dma drivers over to new model. Untested!
Ryan C. Gordon <icculus@icculus.org>
parents: 3792
diff changeset
413
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
414 return (0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
417 /*
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
418 * Get the current audio driver name
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
419 */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
420 const char *
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
421 SDL_GetCurrentAudioDriver()
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
423 return current_audio.name;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425
3790
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
426
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
427 int
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
428 SDL_GetNumAudioDevices(int iscapture)
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
429 {
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
430 if (!SDL_WasInit(SDL_INIT_AUDIO)) {
3790
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
431 return -1;
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
432 }
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
433 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
434 return 0;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
435 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
436
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
437 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
438 return 1;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
439 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
440
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
441 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
442 return 1;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
443 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
444
3790
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
445 return current_audio.impl.DetectDevices(iscapture);
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
446 }
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
447
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
448
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
449 const char *
3792
866c310e2cb5 Changed some 1.3 audio symbol names.
Ryan C. Gordon <icculus@icculus.org>
parents: 3790
diff changeset
450 SDL_GetAudioDeviceName(int index, int iscapture)
3790
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
451 {
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
452 if (!SDL_WasInit(SDL_INIT_AUDIO)) {
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
453 SDL_SetError("Audio subsystem is not initialized");
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
454 return NULL;
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
455 }
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
456
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
457 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
458 SDL_SetError("No capture support");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
459 return NULL;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
460 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
461
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
462 if (index < 0) {
3790
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
463 SDL_SetError("No such device");
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
464 return NULL;
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
465 }
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
466
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
467 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
468 return DEFAULT_INPUT_DEVNAME;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
469 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
470
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
471 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
472 return DEFAULT_OUTPUT_DEVNAME;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
473 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
474
3792
866c310e2cb5 Changed some 1.3 audio symbol names.
Ryan C. Gordon <icculus@icculus.org>
parents: 3790
diff changeset
475 return current_audio.impl.GetDeviceName(index, iscapture);
3790
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
476 }
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
477
8f8209f8da6d Added audio device enumeration for 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents: 3788
diff changeset
478
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
479 static void
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
480 close_audio_device(SDL_AudioDevice *device)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
482 device->enabled = 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
483 if (device->thread != NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
484 SDL_WaitThread(device->thread, NULL);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
485 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
486 if (device->mixer_lock != NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
487 SDL_DestroyMutex(device->mixer_lock);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
488 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
489 if (device->fake_stream != NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
490 SDL_FreeAudioMem(device->fake_stream);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
491 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
492 if (device->convert.needed) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
493 SDL_FreeAudioMem(device->convert.buf);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
494 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
495 if (device->opened) {
3792
866c310e2cb5 Changed some 1.3 audio symbol names.
Ryan C. Gordon <icculus@icculus.org>
parents: 3790
diff changeset
496 current_audio.impl.CloseDevice(device);
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
497 device->opened = 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
498 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
499 SDL_FreeAudioMem(device);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
500 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
503 /*
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
504 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
505 * Fills in a sanitized copy in (prepared).
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
506 * Returns non-zero if okay, zero on fatal parameters in (orig).
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
507 */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
508 static int
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
509 prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
510 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
511 SDL_memcpy(prepared, orig, sizeof (SDL_AudioSpec));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
512
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
513 if (orig->callback == NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
514 SDL_SetError("SDL_OpenAudio() passed a NULL callback");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
515 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
516 }
262
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
517
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
518 if (orig->freq == 0) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
519 const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
520 if ( (!env) || ((prepared->freq = SDL_atoi(env)) == 0) ) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
521 prepared->freq = 22050; /* a reasonable default */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
522 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
523 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
524
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
525 if (orig->format == 0) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
526 const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
527 if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
528 prepared->format = AUDIO_S16; /* a reasonable default */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
529 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
530 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
531
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
532 switch (orig->channels) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
533 case 0: {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
534 const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
535 if ( (!env) || ((prepared->channels = SDL_atoi(env)) == 0) ) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
536 prepared->channels = 2; /* a reasonable default */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
537 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
538 break;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
539 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
540 case 1: /* Mono */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
541 case 2: /* Stereo */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
542 case 4: /* surround */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
543 case 6: /* surround with center and lfe */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
544 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
545 default:
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
546 SDL_SetError("Unsupported number of audio channels.");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
547 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
548 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
549
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
550 if (orig->samples == 0) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
551 const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
552 if ( (!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0) ) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
553 /* Pick a default of ~46 ms at desired frequency */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
554 /* !!! FIXME: remove this when the non-Po2 resampling is in. */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
555 const int samples = (prepared->freq / 1000) * 46;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
556 int power2 = 1;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
557 while (power2 < samples) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
558 power2 *= 2;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
559 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
560 prepared->samples = power2;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
561 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
562 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
563
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
564 /* Calculate the silence and size of the audio specification */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
565 SDL_CalculateAudioSpec(prepared);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
566
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
567 return 1;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
568 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
569
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
570
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
571 static SDL_AudioDeviceID
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
572 open_audio_device(const char *devname, int iscapture,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
573 const SDL_AudioSpec *_desired, SDL_AudioSpec *obtained,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
574 int min_id)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
575 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
576 SDL_AudioDeviceID id = 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
577 SDL_AudioSpec desired;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
578 SDL_AudioDevice *device;
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
579 int i = 0;
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
580
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
581 if (!SDL_WasInit(SDL_INIT_AUDIO)) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
582 SDL_SetError("Audio subsystem is not initialized");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
583 return 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
584 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
585
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
586 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
587 SDL_SetError("No capture support");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
588 return 0;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
589 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
590
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
591 if (!prepare_audiospec(_desired, &desired)) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
592 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
593 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
594
3786
b70f4e9291bb High level now lets user select a specific audio device with an environment
Ryan C. Gordon <icculus@icculus.org>
parents: 3784
diff changeset
595 /* If app doesn't care about a specific device, let the user override. */
b70f4e9291bb High level now lets user select a specific audio device with an environment
Ryan C. Gordon <icculus@icculus.org>
parents: 3784
diff changeset
596 if (devname == NULL) {
b70f4e9291bb High level now lets user select a specific audio device with an environment
Ryan C. Gordon <icculus@icculus.org>
parents: 3784
diff changeset
597 devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
b70f4e9291bb High level now lets user select a specific audio device with an environment
Ryan C. Gordon <icculus@icculus.org>
parents: 3784
diff changeset
598 }
b70f4e9291bb High level now lets user select a specific audio device with an environment
Ryan C. Gordon <icculus@icculus.org>
parents: 3784
diff changeset
599
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
600 /*
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
601 * Catch device names at the high level for the simple case...
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
602 * This lets us have a basic "device enumeration" for systems that
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
603 * don't have multiple devices, but makes sure the device name is
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
604 * always NULL when it hits the low level.
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
605 *
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
606 * Also make sure that the simple case prevents multiple simultaneous
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
607 * opens of the default system device.
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
608 */
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
609
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
610 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
611 if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
612 SDL_SetError("No such device");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
613 return 0;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
614 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
615 devname = NULL;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
616
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
617 for (i = 0; i < SDL_arraysize(open_devices); i++) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
618 if ((open_devices[i]) && (open_devices[i]->iscapture)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
619 SDL_SetError("Audio device already open");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
620 return;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
621 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
622 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
623 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
624
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
625 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
626 if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
627 SDL_SetError("No such device");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
628 return 0;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
629 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
630 devname = NULL;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
631
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
632 for (i = 0; i < SDL_arraysize(open_devices); i++) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
633 if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
634 SDL_SetError("Audio device already open");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
635 return;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
636 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
637 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
638 }
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
639
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
640 device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
641 if (device == NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
642 SDL_OutOfMemory();
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
643 return 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
644 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
645 SDL_memset(device, '\0', sizeof (SDL_AudioDevice));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
646 SDL_memcpy(&device->spec, &desired, sizeof (SDL_AudioSpec));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
647 device->enabled = 1;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
648 device->paused = 1;
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
649 device->iscapture = iscapture;
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
650
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
651 /* Create a semaphore for locking the sound buffers */
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
652 if (!current_audio.impl.SkipMixerLock) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
653 device->mixer_lock = SDL_CreateMutex();
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
654 if (device->mixer_lock == NULL) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
655 close_audio_device(device);
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
656 SDL_SetError("Couldn't create mixer lock");
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
657 return 0;
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
658 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
659 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
660
3792
866c310e2cb5 Changed some 1.3 audio symbol names.
Ryan C. Gordon <icculus@icculus.org>
parents: 3790
diff changeset
661 if (!current_audio.impl.OpenDevice(device, devname, iscapture)) {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
662 close_audio_device(device);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
663 return 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
664 }
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
665 device->opened = 1;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
666
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
667 /* If the audio driver changes the buffer size, accept it */
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
668 if (device->spec.samples != desired.samples) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
669 desired.samples = device->spec.samples;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
670 SDL_CalculateAudioSpec(&device->spec);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
671 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
672
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
673 /* Allocate a fake audio memory buffer */
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
674 device->fake_stream = SDL_AllocAudioMem(device->spec.size);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
675 if (device->fake_stream == NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
676 close_audio_device(device);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
677 SDL_OutOfMemory();
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
678 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
679 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
680
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
681 /* See if we need to do any conversion */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
682 if (obtained != NULL) {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
683 SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
684 } else if (desired.freq != device->spec.freq ||
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
685 desired.format != device->spec.format ||
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
686 desired.channels != device->spec.channels) {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
687 /* Build an audio conversion block */
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
688 if (SDL_BuildAudioCVT(&device->convert,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
689 desired.format, desired.channels,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
690 desired.freq,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
691 device->spec.format, device->spec.channels,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
692 device->spec.freq) < 0) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
693 close_audio_device(device);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
694 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
695 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
696 if (device->convert.needed) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
697 device->convert.len = desired.size;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
698 device->convert.buf =
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
699 (Uint8 *) SDL_AllocAudioMem(device->convert.len *
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
700 device->convert.len_mult);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
701 if (device->convert.buf == NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
702 close_audio_device(device);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
703 SDL_OutOfMemory();
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
704 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
705 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
706 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
707 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
708
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
709 /* Find an available device ID and store the structure... */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
710 for (id = min_id-1; id < SDL_arraysize(open_devices); id++) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
711 if (open_devices[id] == NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
712 open_devices[id] = device;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
713 break;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
714 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
715 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
716
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
717 /* !!! FIXME: remove static array... */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
718 if (id == SDL_arraysize(open_devices)) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
719 SDL_SetError("Too many open audio devices");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
720 close_audio_device(device);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
721 return 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
722 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
723
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
724 /* Start the audio thread if necessary */
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
725 if (!current_audio.impl.ProvidesOwnCallbackThread) {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
726 /* Start the audio thread */
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
727 /* !!! FIXME: this is nasty. */
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
728 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
729 #undef SDL_CreateThread
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
730 device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL);
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
731 #else
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
732 device->thread = SDL_CreateThread(SDL_RunAudio, device);
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
733 #endif
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
734 if (device->thread == NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
735 SDL_CloseAudioDevice(id+1);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
736 SDL_SetError("Couldn't create audio thread");
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
737 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
738 }
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
739 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
740
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
741 return id+1;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
742 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
743
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
744
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
745 int
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
746 SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
747 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
748 SDL_AudioDeviceID id = 0;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
749
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
750 /* Start up the audio driver, if necessary. This is legacy behaviour! */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
751 if (!SDL_WasInit(SDL_INIT_AUDIO)) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
752 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
753 return (-1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
754 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
755 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
756
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
757 /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
758 if (open_devices[0] != NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
759 SDL_SetError("Audio device is already opened");
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
760 return (-1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
761 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
762
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
763 id = open_audio_device(NULL, 0, desired, obtained, 1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
764 if (id > 1) { /* this should never happen in theory... */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
765 SDL_CloseAudioDevice(id);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
766 SDL_SetError("Internal error"); /* MUST be Device ID #1! */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
767 return (-1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
768 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
769
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
770 return ((id == 0) ? -1 : 0);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
771 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
772
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
773 SDL_AudioDeviceID
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
774 SDL_OpenAudioDevice(const char *device, int iscapture,
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
775 const SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
776 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
777 return open_audio_device(device, iscapture, desired, obtained, 2);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
778 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
779
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
780 SDL_audiostatus
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
781 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
782 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
783 SDL_AudioDevice *device = get_audio_device(devid);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
784 SDL_audiostatus status = SDL_AUDIO_STOPPED;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
785 if (device && device->enabled) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
786 if (device->paused) {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
787 status = SDL_AUDIO_PAUSED;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
788 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
789 status = SDL_AUDIO_PLAYING;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
790 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
791 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
792 return (status);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
793 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
794
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
795
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
796 SDL_audiostatus
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
797 SDL_GetAudioStatus(void)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
798 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
799 return SDL_GetAudioDeviceStatus(1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
800 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
801
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
802 void
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
803 SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
804 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
805 SDL_AudioDevice *device = get_audio_device(devid);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
806 if (device) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
807 device->paused = pause_on;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
808 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
809 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
810
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
811 void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
812 SDL_PauseAudio(int pause_on)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
813 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
814 SDL_PauseAudioDevice(1, pause_on);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
815 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
816
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
817
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
818 void
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
819 SDL_LockAudioDevice(SDL_AudioDeviceID devid)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
820 {
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
821 /* Obtain a lock on the mixing buffers */
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
822 SDL_AudioDevice *device = get_audio_device(devid);
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
823 if (device) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
824 current_audio.impl.LockDevice(device);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
825 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
826 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
827
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
828 void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
829 SDL_LockAudio(void)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
830 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
831 SDL_LockAudioDevice(1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
832 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
833
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
834 void
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
835 SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
836 {
3796
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
837 /* Obtain a lock on the mixing buffers */
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
838 SDL_AudioDevice *device = get_audio_device(devid);
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
839 if (device) {
b19680c84cdf Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
Ryan C. Gordon <icculus@icculus.org>
parents: 3795
diff changeset
840 current_audio.impl.UnlockDevice(device);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
841 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
842 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
843
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
844 void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
845 SDL_UnlockAudio(void)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
846 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
847 SDL_UnlockAudioDevice(1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
848 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
849
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
850 void
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
851 SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
852 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
853 SDL_AudioDevice *device = get_audio_device(devid);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
854 if (device) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
855 close_audio_device(device);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
856 open_devices[devid-1] = NULL;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
857 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
858 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
859
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
860 void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
861 SDL_CloseAudio(void)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
862 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
863 SDL_CloseAudioDevice(1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
864 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
865
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
866 void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
867 SDL_AudioQuit(void)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
868 {
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
869 SDL_AudioDeviceID i;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
870 for (i = 0; i < SDL_arraysize(open_devices); i++) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
871 SDL_CloseAudioDevice(i);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
872 }
3787
8d74a4721ca9 Added deinitialize hook.
Ryan C. Gordon <icculus@icculus.org>
parents: 3786
diff changeset
873
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
874 /* Free the driver data */
3788
7006b176ef4f More work on the 1.3 CoreAudio code.
Ryan C. Gordon <icculus@icculus.org>
parents: 3787
diff changeset
875 current_audio.impl.Deinitialize();
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
876 SDL_memset(&current_audio, '\0', sizeof (current_audio));
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
877 SDL_memset(open_devices, '\0', sizeof (open_devices));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
878 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
879
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
880 #define NUM_FORMATS 10
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
881 static int format_idx;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
882 static int format_idx_sub;
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
883 static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
884 {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
885 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
886 {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
887 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
888 {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB,
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
889 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
890 {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB,
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
891 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
892 {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB,
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
893 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
894 {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB,
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
895 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
1993
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
896 {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB,
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
897 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
898 {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB,
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
899 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
900 {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB,
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
901 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
902 {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB,
7a3889fc9e5d Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents: 1982
diff changeset
903 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
904 };
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
905
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
906 SDL_AudioFormat
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
907 SDL_FirstAudioFormat(SDL_AudioFormat format)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
908 {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
909 for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
910 if (format_list[format_idx][0] == format) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
911 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
912 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
913 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
914 format_idx_sub = 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
915 return (SDL_NextAudioFormat());
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
916 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
917
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1978
diff changeset
918 SDL_AudioFormat
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
919 SDL_NextAudioFormat(void)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
920 {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
921 if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
922 return (0);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
923 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
924 return (format_list[format_idx][format_idx_sub++]);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
925 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
926
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
927 void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
928 SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
929 {
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
930 switch (spec->format) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
931 case AUDIO_U8:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
932 spec->silence = 0x80;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
933 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
934 default:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
935 spec->silence = 0x00;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
936 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
937 }
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
938 spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
939 spec->size *= spec->channels;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
940 spec->size *= spec->samples;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
941 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
942
3784
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
943
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
944 /*
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
945 * Moved here from SDL_mixer.c, since it relies on internals of an opened
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
946 * audio device (and is deprecated, by the way!).
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
947 */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
948 void
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
949 SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
950 {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
951 /* Mix the user-level audio format */
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
952 SDL_AudioDevice *device = get_audio_device(1);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
953 if (device != NULL) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
954 SDL_AudioFormat format;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
955 if (device->convert.needed) {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
956 format = device->convert.src_format;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
957 } else {
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
958 format = device->spec.format;
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
959 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
960 SDL_MixAudioFormat(dst, src, format, len, volume);
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
961 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
962 }
37c9c4590689 First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents: 3781
diff changeset
963
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1794
diff changeset
964 /* vi: set ts=4 sw=4 expandtab: */