Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.h @ 4694:c24ba2cc9583
Merged Jim's Google Summer of Code work from SDL-gsoc2010_gesture
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 22 Aug 2010 12:07:55 -0700 |
parents | e1664f94f026 03dcb795c583 |
children | 518d1679d2d0 |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_win32video_h |
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25 #define _SDL_win32video_h |
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26 |
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27 #include "../SDL_sysvideo.h" |
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28 |
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29 #define WIN32_LEAN_AND_MEAN |
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30 #define STRICT |
4569 | 31 #ifndef UNICODE |
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32 #define UNICODE |
4569 | 33 #endif |
4426 | 34 #undef WINVER |
4650 | 35 //#define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ |
36 #define WINVER 0x601 /* Need 0x600 (_WIN32_WINNT_WIN7) for WM_Touch */ | |
37 #if (_WIN32_WINNT < 0x601) | |
38 #undef _WIN32_WINNT | |
39 #define _WIN32_WINNT 0x601 | |
40 #endif | |
41 | |
42 | |
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43 #include <windows.h> |
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44 |
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45 #if SDL_VIDEO_RENDER_D3D |
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46 //#include <d3d9.h> |
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47 #define D3D_DEBUG_INFO |
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48 #include "d3d9.h" |
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49 #endif |
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50 |
3168 | 51 #if SDL_VIDEO_RENDER_DDRAW |
52 /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */ | |
53 #include <objbase.h> | |
54 #include "ddraw.h" | |
55 #endif | |
56 | |
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57 #include "SDL_win32clipboard.h" |
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58 #include "SDL_win32events.h" |
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59 #include "SDL_win32gamma.h" |
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60 #include "SDL_win32keyboard.h" |
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61 #include "SDL_win32modes.h" |
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62 #include "SDL_win32mouse.h" |
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63 #include "SDL_win32opengl.h" |
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64 #include "SDL_win32window.h" |
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65 |
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66 #ifdef UNICODE |
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67 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR)) |
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68 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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69 #else |
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70 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1)) |
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71 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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72 #endif |
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73 extern void WIN_SetError(const char *prefix); |
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74 |
4569 | 75 enum { RENDER_NONE, RENDER_D3D, RENDER_DDRAW, RENDER_GDI, RENDER_GAPI, RENDER_RAW }; |
76 | |
77 typedef BOOL (*PFNSHFullScreen)(HWND, DWORD); | |
78 typedef void (*PFCoordTransform)(SDL_Window*, POINT*); | |
79 | |
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80 /* Private display data */ |
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81 |
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82 typedef struct SDL_VideoData |
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83 { |
4569 | 84 int render; |
85 | |
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86 #if SDL_VIDEO_RENDER_D3D |
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87 HANDLE d3dDLL; |
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88 IDirect3D9 *d3d; |
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89 #endif |
3168 | 90 #if SDL_VIDEO_RENDER_DDRAW |
91 HANDLE ddrawDLL; | |
92 IDirectDraw *ddraw; | |
93 #endif | |
4569 | 94 #ifdef _WIN32_WCE |
95 HMODULE hAygShell; | |
96 PFNSHFullScreen SHFullScreen; | |
97 PFCoordTransform CoordTransform; | |
98 #endif | |
3168 | 99 |
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100 DWORD clipboard_count; |
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101 |
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102 const SDL_scancode *key_layout; |
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103 } SDL_VideoData; |
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104 |
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105 #endif /* _SDL_win32video_h */ |
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106 |
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107 /* vi: set ts=4 sw=4 expandtab: */ |