Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32video.h @ 3706:9676307d93be
Make sure STRICT is defined so the window proc has the correct prototype
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 14 Feb 2010 15:55:10 +0000 |
parents | f7b03b6838cb |
children | 1bceff8f008f |
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--- a/src/video/win32/SDL_win32video.h Sun Feb 14 15:16:13 2010 +0000 +++ b/src/video/win32/SDL_win32video.h Sun Feb 14 15:55:10 2010 +0000 @@ -27,6 +27,7 @@ #include "../SDL_sysvideo.h" #define WIN32_LEAN_AND_MEAN +#define STRICT #define UNICODE #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ #include <windows.h>