Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 1032:c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | 475166d13b44 |
children | 68f607298ca9 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* The high-level video driver subsystem */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_mutex.h" | |
39 #include "SDL_sysvideo.h" | |
40 #include "SDL_sysevents.h" | |
41 #include "SDL_blit.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_cursor_c.h" | |
45 | |
46 /* Available video drivers */ | |
47 static VideoBootStrap *bootstrap[] = { | |
48 #ifdef ENABLE_X11 | |
49 &X11_bootstrap, | |
50 #endif | |
51 #ifdef ENABLE_DGA | |
52 &DGA_bootstrap, | |
53 #endif | |
30
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54 #ifdef ENABLE_NANOX |
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55 &NX_bootstrap, |
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56 #endif |
567 | 57 #ifdef ENABLE_QTOPIA |
58 &Qtopia_bootstrap, | |
59 #endif | |
0 | 60 #ifdef ENABLE_FBCON |
61 &FBCON_bootstrap, | |
62 #endif | |
167
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Added support for DirectFB video on Linux (thanks Denis!)
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63 #ifdef ENABLE_DIRECTFB |
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64 &DirectFB_bootstrap, |
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65 #endif |
0 | 66 #ifdef ENABLE_PS2GS |
67 &PS2GS_bootstrap, | |
68 #endif | |
69 #ifdef ENABLE_GGI | |
70 &GGI_bootstrap, | |
71 #endif | |
75
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Added patches from FreeBSD ports
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72 #ifdef ENABLE_VGL |
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73 &VGL_bootstrap, |
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74 #endif |
0 | 75 #ifdef ENABLE_SVGALIB |
76 &SVGALIB_bootstrap, | |
77 #endif | |
78 #ifdef ENABLE_AALIB | |
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79 &AALIB_bootstrap, |
0 | 80 #endif |
81 #ifdef ENABLE_DIRECTX | |
82 &DIRECTX_bootstrap, | |
83 #endif | |
84 #ifdef ENABLE_WINDIB | |
85 &WINDIB_bootstrap, | |
86 #endif | |
87 #ifdef ENABLE_BWINDOW | |
88 &BWINDOW_bootstrap, | |
89 #endif | |
90 #ifdef ENABLE_TOOLBOX | |
91 &TOOLBOX_bootstrap, | |
92 #endif | |
93 #ifdef ENABLE_DRAWSPROCKET | |
94 &DSp_bootstrap, | |
95 #endif | |
47
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Added initial support for Quartz video (thanks Darrell!)
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96 #ifdef ENABLE_QUARTZ |
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97 &QZ_bootstrap, |
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98 #endif |
0 | 99 #ifdef ENABLE_CYBERGRAPHICS |
100 &CGX_bootstrap, | |
101 #endif | |
173
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102 #ifdef ENABLE_PHOTON |
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103 &ph_bootstrap, |
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104 #endif |
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105 #ifdef ENABLE_EPOC |
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106 &EPOC_bootstrap, |
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107 #endif |
281
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108 #ifdef ENABLE_XBIOS |
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109 &XBIOS_bootstrap, |
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110 #endif |
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111 #ifdef ENABLE_GEM |
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112 &GEM_bootstrap, |
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113 #endif |
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114 #ifdef ENABLE_PICOGUI |
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115 &PG_bootstrap, |
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116 #endif |
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117 #ifdef ENABLE_DC |
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118 &DC_bootstrap, |
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119 #endif |
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120 #ifdef ENABLE_RISCOS |
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121 &RISCOS_bootstrap, |
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122 #endif |
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123 #ifdef ENABLE_DUMMYVIDEO |
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124 &DUMMY_bootstrap, |
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125 #endif |
0 | 126 NULL |
127 }; | |
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128 |
0 | 129 SDL_VideoDevice *current_video = NULL; |
130 | |
131 /* Various local functions */ | |
132 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
133 void SDL_VideoQuit(void); | |
134 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
135 | |
136 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
137 #ifdef HAVE_OPENGL | |
138 static int lock_count = 0; | |
139 #endif | |
140 | |
141 | |
142 /* | |
143 * Initialize the video and event subsystems -- determine native pixel format | |
144 */ | |
145 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
146 { | |
147 SDL_VideoDevice *video; | |
148 int index; | |
149 int i; | |
150 SDL_PixelFormat vformat; | |
151 Uint32 video_flags; | |
152 | |
153 /* Toggle the event thread flags, based on OS requirements */ | |
154 #if defined(MUST_THREAD_EVENTS) | |
155 flags |= SDL_INIT_EVENTTHREAD; | |
156 #elif defined(CANT_THREAD_EVENTS) | |
157 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
158 SDL_SetError("OS doesn't support threaded events"); | |
159 return(-1); | |
160 } | |
161 #endif | |
162 | |
163 /* Check to make sure we don't overwrite 'current_video' */ | |
164 if ( current_video != NULL ) { | |
165 SDL_VideoQuit(); | |
166 } | |
167 | |
168 /* Select the proper video driver */ | |
169 index = 0; | |
170 video = NULL; | |
171 if ( driver_name != NULL ) { | |
172 #if 0 /* This will be replaced with a better driver selection API */ | |
173 if ( strrchr(driver_name, ':') != NULL ) { | |
174 index = atoi(strrchr(driver_name, ':')+1); | |
175 } | |
176 #endif | |
177 for ( i=0; bootstrap[i]; ++i ) { | |
178 if ( strncmp(bootstrap[i]->name, driver_name, | |
179 strlen(bootstrap[i]->name)) == 0 ) { | |
180 if ( bootstrap[i]->available() ) { | |
181 video = bootstrap[i]->create(index); | |
182 break; | |
183 } | |
184 } | |
185 } | |
186 } else { | |
187 for ( i=0; bootstrap[i]; ++i ) { | |
188 if ( bootstrap[i]->available() ) { | |
189 video = bootstrap[i]->create(index); | |
190 if ( video != NULL ) { | |
191 break; | |
192 } | |
193 } | |
194 } | |
195 } | |
196 if ( video == NULL ) { | |
197 SDL_SetError("No available video device"); | |
198 return(-1); | |
199 } | |
200 current_video = video; | |
201 current_video->name = bootstrap[i]->name; | |
202 | |
203 /* Do some basic variable initialization */ | |
204 video->screen = NULL; | |
205 video->shadow = NULL; | |
206 video->visible = NULL; | |
207 video->physpal = NULL; | |
208 video->gammacols = NULL; | |
209 video->gamma = NULL; | |
210 video->wm_title = NULL; | |
211 video->wm_icon = NULL; | |
212 video->offset_x = 0; | |
213 video->offset_y = 0; | |
214 memset(&video->info, 0, (sizeof video->info)); | |
215 | |
216 /* Set some very sane GL defaults */ | |
217 video->gl_config.driver_loaded = 0; | |
218 video->gl_config.dll_handle = NULL; | |
219 video->gl_config.red_size = 5; | |
220 #if 1 /* This seems to work on more video cards, as a default */ | |
221 video->gl_config.green_size = 5; | |
222 #else | |
223 video->gl_config.green_size = 6; | |
224 #endif | |
225 video->gl_config.blue_size = 5; | |
226 video->gl_config.alpha_size = 0; | |
227 video->gl_config.buffer_size = 0; | |
228 video->gl_config.depth_size = 16; | |
229 video->gl_config.stencil_size = 0; | |
230 video->gl_config.double_buffer = 1; | |
231 video->gl_config.accum_red_size = 0; | |
232 video->gl_config.accum_green_size = 0; | |
233 video->gl_config.accum_blue_size = 0; | |
234 video->gl_config.accum_alpha_size = 0; | |
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235 video->gl_config.stereo = 0; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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236 video->gl_config.multisamplebuffers = 0; |
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237 video->gl_config.multisamplesamples = 0; |
0 | 238 |
239 /* Initialize the video subsystem */ | |
240 memset(&vformat, 0, sizeof(vformat)); | |
241 if ( video->VideoInit(video, &vformat) < 0 ) { | |
242 SDL_VideoQuit(); | |
243 return(-1); | |
244 } | |
245 | |
246 /* Create a zero sized video surface of the appropriate format */ | |
247 video_flags = SDL_SWSURFACE; | |
248 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
249 vformat.BitsPerPixel, | |
250 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
251 if ( SDL_VideoSurface == NULL ) { | |
252 SDL_VideoQuit(); | |
253 return(-1); | |
254 } | |
255 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
256 | |
257 #if 0 /* Don't change the current palette - may be used by other programs. | |
258 * The application can't do anything with the display surface until | |
259 * a video mode has been set anyway. :) | |
260 */ | |
261 /* If we have a palettized surface, create a default palette */ | |
262 if ( SDL_VideoSurface->format->palette ) { | |
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263 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 264 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
265 video->SetColors(video, | |
266 0, vf->palette->ncolors, vf->palette->colors); | |
267 } | |
268 #endif | |
269 video->info.vfmt = SDL_VideoSurface->format; | |
270 | |
271 /* Start the event loop */ | |
272 if ( SDL_StartEventLoop(flags) < 0 ) { | |
273 SDL_VideoQuit(); | |
274 return(-1); | |
275 } | |
276 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
277 | |
278 /* We're ready to go! */ | |
279 return(0); | |
280 } | |
281 | |
282 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
283 { | |
284 if ( current_video != NULL ) { | |
285 strncpy(namebuf, current_video->name, maxlen-1); | |
286 namebuf[maxlen-1] = '\0'; | |
287 return(namebuf); | |
288 } | |
289 return(NULL); | |
290 } | |
291 | |
292 /* | |
293 * Get the current display surface | |
294 */ | |
295 SDL_Surface *SDL_GetVideoSurface(void) | |
296 { | |
297 SDL_Surface *visible; | |
298 | |
299 visible = NULL; | |
300 if ( current_video ) { | |
301 visible = current_video->visible; | |
302 } | |
303 return(visible); | |
304 } | |
305 | |
306 /* | |
307 * Get the current information about the video hardware | |
308 */ | |
309 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
310 { | |
311 const SDL_VideoInfo *info; | |
312 | |
313 info = NULL; | |
314 if ( current_video ) { | |
315 info = ¤t_video->info; | |
316 } | |
317 return(info); | |
318 } | |
319 | |
320 /* | |
321 * Return a pointer to an array of available screen dimensions for the | |
322 * given format, sorted largest to smallest. Returns NULL if there are | |
323 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
324 * if any dimension is okay for the given format. If 'format' is NULL, | |
325 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
326 */ | |
327 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
328 { | |
329 SDL_VideoDevice *video = current_video; | |
330 SDL_VideoDevice *this = current_video; | |
331 SDL_Rect **modes; | |
332 | |
333 modes = NULL; | |
334 if ( SDL_VideoSurface ) { | |
335 if ( format == NULL ) { | |
336 format = SDL_VideoSurface->format; | |
337 } | |
338 modes = video->ListModes(this, format, flags); | |
339 } | |
340 return(modes); | |
341 } | |
342 | |
343 /* | |
344 * Check to see if a particular video mode is supported. | |
345 * It returns 0 if the requested mode is not supported under any bit depth, | |
346 * or returns the bits-per-pixel of the closest available mode with the | |
347 * given width and height. If this bits-per-pixel is different from the | |
348 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
349 * but will emulate the requested bits-per-pixel with a shadow surface. | |
350 */ | |
351 static Uint8 SDL_closest_depths[4][8] = { | |
352 /* 8 bit closest depth ordering */ | |
353 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
354 /* 15,16 bit closest depth ordering */ | |
355 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
356 /* 24 bit closest depth ordering */ | |
357 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
358 /* 32 bit closest depth ordering */ | |
359 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
360 }; | |
361 | |
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362 |
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363 #ifdef macintosh /* MPW optimization bug? */ |
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364 #define NEGATIVE_ONE 0xFFFFFFFF |
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365 #else |
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366 #define NEGATIVE_ONE -1 |
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367 #endif |
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368 |
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369 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 370 { |
371 int table, b, i; | |
372 int supported; | |
373 SDL_PixelFormat format; | |
374 SDL_Rect **sizes; | |
375 | |
376 /* Currently 1 and 4 bpp are not supported */ | |
377 if ( bpp < 8 || bpp > 32 ) { | |
378 return(0); | |
379 } | |
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380 if ( (width <= 0) || (height <= 0) ) { |
0 | 381 return(0); |
382 } | |
383 | |
384 /* Search through the list valid of modes */ | |
385 memset(&format, 0, sizeof(format)); | |
386 supported = 0; | |
387 table = ((bpp+7)/8)-1; | |
388 SDL_closest_depths[table][0] = bpp; | |
389 SDL_closest_depths[table][7] = 0; | |
390 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
391 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
392 sizes = SDL_ListModes(&format, flags); | |
393 if ( sizes == (SDL_Rect **)0 ) { | |
394 /* No sizes supported at this bit-depth */ | |
395 continue; | |
396 } else | |
853
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397 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 398 /* Any size supported at this bit-depth */ |
399 supported = 1; | |
400 continue; | |
853
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401 } else if (current_video->handles_any_size) { |
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402 /* Driver can center a smaller surface to simulate fullscreen */ |
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403 for ( i=0; sizes[i]; ++i ) { |
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Don't allow video modes larger than the maximum size
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404 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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Don't allow video modes larger than the maximum size
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405 supported = 1; /* this mode can fit the centered window. */ |
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406 break; |
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407 } |
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408 } |
0 | 409 } else |
410 for ( i=0; sizes[i]; ++i ) { | |
411 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
412 supported = 1; | |
413 break; | |
414 } | |
415 } | |
416 } | |
417 if ( supported ) { | |
418 --b; | |
419 return(SDL_closest_depths[table][b]); | |
420 } else { | |
421 return(0); | |
422 } | |
423 } | |
424 | |
425 /* | |
426 * Get the closest non-emulated video mode to the one requested | |
427 */ | |
428 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
429 { | |
430 int table, b, i; | |
431 int supported; | |
432 int native_bpp; | |
433 SDL_PixelFormat format; | |
434 SDL_Rect **sizes; | |
435 | |
456
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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436 /* Check parameters */ |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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437 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
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438 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
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439 return(0); |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
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440 } |
430
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Make sure width and height passed to SDL_GetVideoMode() are sane.
Ryan C. Gordon <icculus@icculus.org>
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441 if ((*w <= 0) || (*h <= 0)) { |
456
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
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442 SDL_SetError("Invalid width or height"); |
430
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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443 return(0); |
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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444 } |
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Make sure width and height passed to SDL_GetVideoMode() are sane.
Ryan C. Gordon <icculus@icculus.org>
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445 |
0 | 446 /* Try the original video mode, get the closest depth */ |
447 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
448 if ( native_bpp == *BitsPerPixel ) { | |
449 return(1); | |
450 } | |
451 if ( native_bpp > 0 ) { | |
452 *BitsPerPixel = native_bpp; | |
453 return(1); | |
454 } | |
455 | |
456 /* No exact size match at any depth, look for closest match */ | |
457 memset(&format, 0, sizeof(format)); | |
458 supported = 0; | |
459 table = ((*BitsPerPixel+7)/8)-1; | |
460 SDL_closest_depths[table][0] = *BitsPerPixel; | |
461 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
462 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
463 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
464 sizes = SDL_ListModes(&format, flags); | |
465 if ( sizes == (SDL_Rect **)0 ) { | |
466 /* No sizes supported at this bit-depth */ | |
467 continue; | |
468 } | |
469 for ( i=0; sizes[i]; ++i ) { | |
470 if ((sizes[i]->w < *w) || (sizes[i]->h < *h)) { | |
471 if ( i > 0 ) { | |
472 --i; | |
473 *w = sizes[i]->w; | |
474 *h = sizes[i]->h; | |
475 *BitsPerPixel = SDL_closest_depths[table][b]; | |
476 supported = 1; | |
477 } else { | |
478 /* Largest mode too small... */; | |
479 } | |
480 break; | |
481 } | |
482 } | |
483 if ( (i > 0) && ! sizes[i] ) { | |
484 /* The smallest mode was larger than requested, OK */ | |
485 --i; | |
486 *w = sizes[i]->w; | |
487 *h = sizes[i]->h; | |
488 *BitsPerPixel = SDL_closest_depths[table][b]; | |
489 supported = 1; | |
490 } | |
491 } | |
492 if ( ! supported ) { | |
493 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
494 } | |
495 return(supported); | |
496 } | |
497 | |
498 /* This should probably go somewhere else -- like SDL_surface.c */ | |
499 static void SDL_ClearSurface(SDL_Surface *surface) | |
500 { | |
501 Uint32 black; | |
502 | |
503 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
504 SDL_FillRect(surface, NULL, black); | |
505 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
506 SDL_Flip(surface); | |
507 SDL_FillRect(surface, NULL, black); | |
508 } | |
509 SDL_Flip(surface); | |
510 } | |
511 | |
512 /* | |
513 * Create a shadow surface suitable for fooling the app. :-) | |
514 */ | |
515 static void SDL_CreateShadowSurface(int depth) | |
516 { | |
517 Uint32 Rmask, Gmask, Bmask; | |
518 | |
519 /* Allocate the shadow surface */ | |
520 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
521 Rmask = (SDL_VideoSurface->format)->Rmask; | |
522 Gmask = (SDL_VideoSurface->format)->Gmask; | |
523 Bmask = (SDL_VideoSurface->format)->Bmask; | |
524 } else { | |
525 Rmask = Gmask = Bmask = 0; | |
526 } | |
527 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
528 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
529 depth, Rmask, Gmask, Bmask, 0); | |
530 if ( SDL_ShadowSurface == NULL ) { | |
531 return; | |
532 } | |
533 | |
534 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
535 if ( SDL_ShadowSurface->format->palette ) { | |
536 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
537 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
538 memcpy(SDL_ShadowSurface->format->palette->colors, | |
539 SDL_VideoSurface->format->palette->colors, | |
540 SDL_VideoSurface->format->palette->ncolors* | |
541 sizeof(SDL_Color)); | |
542 } else { | |
543 SDL_DitherColors( | |
544 SDL_ShadowSurface->format->palette->colors, depth); | |
545 } | |
546 } | |
547 | |
548 /* If the video surface is resizable, the shadow should say so */ | |
549 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
550 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
551 } | |
552 /* If the video surface has no frame, the shadow should say so */ | |
553 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
554 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
555 } | |
556 /* If the video surface is fullscreen, the shadow should say so */ | |
557 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
558 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
559 } | |
560 /* If the video surface is flippable, the shadow should say so */ | |
561 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
562 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
563 } | |
564 return; | |
565 } | |
566 | |
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567 #ifdef __QNXNTO__ |
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568 #include <sys/neutrino.h> |
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569 #endif /* __QNXNTO__ */ |
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570 |
0 | 571 /* |
572 * Set the requested video mode, allocating a shadow buffer if necessary. | |
573 */ | |
574 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
575 { | |
576 SDL_VideoDevice *video, *this; | |
577 SDL_Surface *prev_mode, *mode; | |
578 int video_w; | |
579 int video_h; | |
580 int video_bpp; | |
581 int is_opengl; | |
582 SDL_GrabMode saved_grab; | |
583 | |
584 /* Start up the video driver, if necessary.. | |
585 WARNING: This is the only function protected this way! | |
586 */ | |
587 if ( ! current_video ) { | |
588 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
589 return(NULL); | |
590 } | |
591 } | |
592 this = video = current_video; | |
593 | |
594 /* Default to the current video bpp */ | |
595 if ( bpp == 0 ) { | |
596 flags |= SDL_ANYFORMAT; | |
597 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
598 } | |
599 | |
600 /* Get a good video mode, the closest one possible */ | |
601 video_w = width; | |
602 video_h = height; | |
603 video_bpp = bpp; | |
604 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
605 return(NULL); | |
606 } | |
607 | |
608 /* Check the requested flags */ | |
609 /* There's no palette in > 8 bits-per-pixel mode */ | |
610 if ( video_bpp > 8 ) { | |
611 flags &= ~SDL_HWPALETTE; | |
612 } | |
613 #if 0 | |
614 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
615 /* There's no windowed double-buffering */ | |
616 flags &= ~SDL_DOUBLEBUF; | |
617 } | |
618 #endif | |
619 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
620 /* Use hardware surfaces when double-buffering */ | |
621 flags |= SDL_HWSURFACE; | |
622 } | |
623 | |
624 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
625 if ( is_opengl ) { | |
626 /* These flags are for 2D video modes only */ | |
627 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
628 } | |
629 | |
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Fixed stuck keys when changing the video mode
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diff
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630 /* Reset the keyboard here so event callbacks can run */ |
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diff
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631 SDL_ResetKeyboard(); |
460
a888b3ae31ff
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632 SDL_ResetMouse(); |
14
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Sam Lantinga <slouken@lokigames.com>
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633 |
0 | 634 /* Clean up any previous video mode */ |
635 if ( SDL_PublicSurface != NULL ) { | |
636 SDL_PublicSurface = NULL; | |
637 } | |
638 if ( SDL_ShadowSurface != NULL ) { | |
639 SDL_Surface *ready_to_go; | |
640 ready_to_go = SDL_ShadowSurface; | |
641 SDL_ShadowSurface = NULL; | |
642 SDL_FreeSurface(ready_to_go); | |
643 } | |
644 if ( video->physpal ) { | |
645 free(video->physpal->colors); | |
646 free(video->physpal); | |
647 video->physpal = NULL; | |
648 } | |
649 if( video->gammacols) { | |
662
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650 free(video->gammacols); |
0 | 651 video->gammacols = NULL; |
652 } | |
653 | |
654 /* Save the previous grab state and turn off grab for mode switch */ | |
655 saved_grab = SDL_WM_GrabInputOff(); | |
656 | |
657 /* Try to set the video mode, along with offset and clipping */ | |
658 prev_mode = SDL_VideoSurface; | |
659 SDL_LockCursor(); | |
660 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
661 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
662 if ( mode ) { /* Prevent resize events from mode change */ | |
663 SDL_PrivateResize(mode->w, mode->h); | |
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Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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diff
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664 |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
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665 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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Fix a crash if an OpenGL video mode can't be set.
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diff
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666 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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diff
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667 mode = NULL; |
883
50f5a29c6a17
Date: Sat, 10 Apr 2004 02:25:33 -0400
Sam Lantinga <slouken@libsdl.org>
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668 SDL_SetError("OpenGL not available"); |
229
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Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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669 } |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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670 } |
0 | 671 /* |
672 * rcg11292000 | |
673 * If you try to set an SDL_OPENGL surface, and fail to find a | |
674 * matching visual, then the next call to SDL_SetVideoMode() | |
675 * will segfault, since we no longer point to a dummy surface, | |
676 * but rather NULL. | |
677 * Sam 11/29/00 | |
678 * WARNING, we need to make sure that the previous mode hasn't | |
679 * already been freed by the video driver. What do we do in | |
680 * that case? Should we call SDL_VideoInit() again? | |
681 */ | |
682 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
683 | |
684 if ( (mode != NULL) && (!is_opengl) ) { | |
685 /* Sanity check */ | |
686 if ( (mode->w < width) || (mode->h < height) ) { | |
687 SDL_SetError("Video mode smaller than requested"); | |
688 return(NULL); | |
689 } | |
690 | |
691 /* If we have a palettized surface, create a default palette */ | |
692 if ( mode->format->palette ) { | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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693 SDL_PixelFormat *vf = mode->format; |
0 | 694 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
695 video->SetColors(this, 0, vf->palette->ncolors, | |
696 vf->palette->colors); | |
697 } | |
698 | |
699 /* Clear the surface to black */ | |
700 video->offset_x = 0; | |
701 video->offset_y = 0; | |
702 mode->offset = 0; | |
703 SDL_SetClipRect(mode, NULL); | |
704 SDL_ClearSurface(mode); | |
705 | |
706 /* Now adjust the offsets to match the desired mode */ | |
707 video->offset_x = (mode->w-width)/2; | |
708 video->offset_y = (mode->h-height)/2; | |
709 mode->offset = video->offset_y*mode->pitch + | |
710 video->offset_x*mode->format->BytesPerPixel; | |
711 #ifdef DEBUG_VIDEO | |
712 fprintf(stderr, | |
713 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
714 width, height, bpp, | |
715 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
716 #endif | |
717 mode->w = width; | |
718 mode->h = height; | |
719 SDL_SetClipRect(mode, NULL); | |
720 } | |
721 SDL_ResetCursor(); | |
722 SDL_UnlockCursor(); | |
723 | |
724 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
725 if ( mode == NULL ) { | |
726 return(NULL); | |
727 } | |
728 | |
729 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
730 if ( ! video->info.wm_available ) { | |
731 mode->flags |= SDL_NOFRAME; | |
732 } | |
733 | |
734 /* Reset the mouse cursor and grab for new video mode */ | |
735 SDL_SetCursor(NULL); | |
736 if ( video->UpdateMouse ) { | |
737 video->UpdateMouse(this); | |
738 } | |
739 SDL_WM_GrabInput(saved_grab); | |
740 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
741 | |
650
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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630
diff
changeset
|
742 #ifdef HAVE_OPENGL |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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743 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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744 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
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745 |
1032
c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
Sam Lantinga <slouken@libsdl.org>
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989
diff
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|
746 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org>
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747 #define __SDL_NOGETPROCADDR__ |
989
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
parents:
944
diff
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|
748 #elif defined(__MINT__) |
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
parents:
944
diff
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|
749 #define __SDL_NOGETPROCADDR__ |
916
46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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750 #endif |
910
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751 #ifdef __SDL_NOGETPROCADDR__ |
4ab6d1fd028f
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752 #define SDL_PROC(ret,func,params) video->func=func; |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
753 #else |
910
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754 #define SDL_PROC(ret,func,params) \ |
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755 do { \ |
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Date: Sat, 26 Jun 2004 14:58:42 +0300
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756 video->func = SDL_GL_GetProcAddress(#func); \ |
4ab6d1fd028f
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|
757 if ( ! video->func ) { \ |
4ab6d1fd028f
Date: Sat, 26 Jun 2004 14:58:42 +0300
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|
758 SDL_SetError("Couldn't load GL function: %s\n", #func); \ |
4ab6d1fd028f
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759 return(NULL); \ |
4ab6d1fd028f
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|
760 } \ |
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761 } while ( 0 ); |
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762 |
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763 #endif /* __SDL_NOGETPROCADDR__ */ |
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764 |
650
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765 #include "SDL_glfuncs.h" |
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766 #undef SDL_PROC |
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767 } |
910
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768 #endif /* HAVE_OPENGL */ |
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769 |
0 | 770 /* If we're running OpenGL, make the context current */ |
771 if ( (video->screen->flags & SDL_OPENGL) && | |
772 video->GL_MakeCurrent ) { | |
773 if ( video->GL_MakeCurrent(this) < 0 ) { | |
774 return(NULL); | |
775 } | |
776 } | |
777 | |
778 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
779 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
780 /* Load GL functions for performing the texture updates */ | |
781 #ifdef HAVE_OPENGL | |
782 | |
783 /* Create a software surface for blitting */ | |
784 #ifdef GL_VERSION_1_2 | |
785 /* If the implementation either supports the packed pixels | |
786 extension, or implements the core OpenGL 1.2 API, it will | |
787 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
788 */ | |
789 if ( (bpp == 16) && | |
282
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790 (strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
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791 (atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
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792 ) { |
0 | 793 video->is_32bit = 0; |
794 SDL_VideoSurface = SDL_CreateRGBSurface( | |
795 flags, | |
796 width, | |
797 height, | |
798 16, | |
799 31 << 11, | |
800 63 << 5, | |
801 31, | |
802 0 | |
803 ); | |
804 } | |
805 else | |
806 #endif /* OpenGL 1.2 */ | |
807 { | |
808 video->is_32bit = 1; | |
809 SDL_VideoSurface = SDL_CreateRGBSurface( | |
810 flags, | |
811 width, | |
812 height, | |
813 32, | |
814 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
815 0x000000FF, | |
816 0x0000FF00, | |
817 0x00FF0000, | |
818 0xFF000000 | |
819 #else | |
820 0xFF000000, | |
821 0x00FF0000, | |
822 0x0000FF00, | |
823 0x000000FF | |
824 #endif | |
825 ); | |
826 } | |
827 if ( ! SDL_VideoSurface ) { | |
828 return(NULL); | |
829 } | |
830 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
831 | |
832 /* Free the original video mode surface (is this safe?) */ | |
833 SDL_FreeSurface(mode); | |
834 | |
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835 /* Set the surface completely opaque & white by default */ |
0 | 836 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
837 video->glGenTextures( 1, &video->texture ); | |
838 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
839 video->glTexImage2D( | |
840 GL_TEXTURE_2D, | |
841 0, | |
842 video->is_32bit ? GL_RGBA : GL_RGB, | |
843 256, | |
844 256, | |
845 0, | |
846 video->is_32bit ? GL_RGBA : GL_RGB, | |
847 #ifdef GL_VERSION_1_2 | |
848 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
849 #else | |
850 GL_UNSIGNED_BYTE, | |
851 #endif | |
852 NULL); | |
853 | |
854 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
855 #else | |
856 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
857 return(NULL); | |
858 #endif | |
859 } | |
860 | |
861 /* Create a shadow surface if necessary */ | |
862 /* There are three conditions under which we create a shadow surface: | |
863 1. We need a particular bits-per-pixel that we didn't get. | |
864 2. We need a hardware palette and didn't get one. | |
865 3. We need a software surface and got a hardware surface. | |
866 */ | |
867 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
868 ( | |
869 ( !(flags&SDL_ANYFORMAT) && | |
870 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
871 ( (flags&SDL_HWPALETTE) && | |
872 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
873 /* If the surface is in hardware, video writes are visible | |
874 as soon as they are performed, so we need to buffer them | |
875 */ | |
876 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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877 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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878 ( (flags&SDL_DOUBLEBUF) && |
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879 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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880 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 881 ) ) { |
882 SDL_CreateShadowSurface(bpp); | |
883 if ( SDL_ShadowSurface == NULL ) { | |
884 SDL_SetError("Couldn't create shadow surface"); | |
885 return(NULL); | |
886 } | |
887 SDL_PublicSurface = SDL_ShadowSurface; | |
888 } else { | |
889 SDL_PublicSurface = SDL_VideoSurface; | |
890 } | |
891 video->info.vfmt = SDL_VideoSurface->format; | |
892 | |
893 /* We're done! */ | |
894 return(SDL_PublicSurface); | |
895 } | |
896 | |
897 /* | |
898 * Convert a surface into the video pixel format. | |
899 */ | |
900 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
901 { | |
902 Uint32 flags; | |
903 | |
904 if ( ! SDL_PublicSurface ) { | |
905 SDL_SetError("No video mode has been set"); | |
906 return(NULL); | |
907 } | |
908 /* Set the flags appropriate for copying to display surface */ | |
313
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909 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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910 flags = SDL_HWSURFACE; |
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911 else |
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912 flags = SDL_SWSURFACE; |
0 | 913 #ifdef AUTORLE_DISPLAYFORMAT |
914 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
915 flags |= SDL_RLEACCELOK; | |
916 #else | |
917 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
918 #endif | |
919 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
920 } | |
921 | |
922 /* | |
923 * Convert a surface into a format that's suitable for blitting to | |
924 * the screen, but including an alpha channel. | |
925 */ | |
926 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
927 { | |
928 SDL_PixelFormat *vf; | |
929 SDL_PixelFormat *format; | |
930 SDL_Surface *converted; | |
931 Uint32 flags; | |
932 /* default to ARGB8888 */ | |
933 Uint32 amask = 0xff000000; | |
934 Uint32 rmask = 0x00ff0000; | |
935 Uint32 gmask = 0x0000ff00; | |
936 Uint32 bmask = 0x000000ff; | |
937 | |
938 if ( ! SDL_PublicSurface ) { | |
939 SDL_SetError("No video mode has been set"); | |
940 return(NULL); | |
941 } | |
942 vf = SDL_PublicSurface->format; | |
943 | |
944 switch(vf->BytesPerPixel) { | |
945 case 2: | |
946 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
947 For anything else (like ARGB4444) it doesn't matter | |
948 since we have no special code for it anyway */ | |
949 if ( (vf->Rmask == 0x1f) && | |
950 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
951 rmask = 0xff; | |
952 bmask = 0xff0000; | |
953 } | |
954 break; | |
955 | |
956 case 3: | |
957 case 4: | |
958 /* Keep the video format, as long as the high 8 bits are | |
959 unused or alpha */ | |
960 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
961 rmask = 0xff; | |
962 bmask = 0xff0000; | |
963 } | |
964 break; | |
965 | |
966 default: | |
967 /* We have no other optimised formats right now. When/if a new | |
968 optimised alpha format is written, add the converter here */ | |
969 break; | |
970 } | |
971 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
972 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
973 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
974 converted = SDL_ConvertSurface(surface, format, flags); | |
975 SDL_FreeFormat(format); | |
976 return(converted); | |
977 } | |
978 | |
979 /* | |
980 * Update a specific portion of the physical screen | |
981 */ | |
982 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
983 { | |
984 if ( screen ) { | |
985 SDL_Rect rect; | |
986 | |
987 /* Perform some checking */ | |
988 if ( w == 0 ) | |
989 w = screen->w; | |
990 if ( h == 0 ) | |
991 h = screen->h; | |
992 if ( (int)(x+w) > screen->w ) | |
993 return; | |
994 if ( (int)(y+h) > screen->h ) | |
995 return; | |
996 | |
997 /* Fill the rectangle */ | |
998 rect.x = x; | |
999 rect.y = y; | |
1000 rect.w = w; | |
1001 rect.h = h; | |
1002 SDL_UpdateRects(screen, 1, &rect); | |
1003 } | |
1004 } | |
1005 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1006 { | |
1007 int i; | |
1008 SDL_VideoDevice *video = current_video; | |
1009 SDL_VideoDevice *this = current_video; | |
1010 | |
1011 if ( screen == SDL_ShadowSurface ) { | |
1012 /* Blit the shadow surface using saved mapping */ | |
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1013 SDL_Palette *pal = screen->format->palette; |
0 | 1014 SDL_Color *saved_colors = NULL; |
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1015 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1016 /* simulated 8bpp, use correct physical palette */ |
1017 saved_colors = pal->colors; | |
1018 if ( video->gammacols ) { | |
1019 /* gamma-corrected palette */ | |
1020 pal->colors = video->gammacols; | |
1021 } else if ( video->physpal ) { | |
1022 /* physical palette different from logical */ | |
1023 pal->colors = video->physpal->colors; | |
1024 } | |
1025 } | |
1026 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1027 SDL_LockCursor(); | |
1028 SDL_DrawCursor(SDL_ShadowSurface); | |
1029 for ( i=0; i<numrects; ++i ) { | |
1030 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1031 SDL_VideoSurface, &rects[i]); | |
1032 } | |
1033 SDL_EraseCursor(SDL_ShadowSurface); | |
1034 SDL_UnlockCursor(); | |
1035 } else { | |
1036 for ( i=0; i<numrects; ++i ) { | |
1037 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1038 SDL_VideoSurface, &rects[i]); | |
1039 } | |
1040 } | |
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1041 if ( saved_colors ) { |
0 | 1042 pal->colors = saved_colors; |
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1043 } |
0 | 1044 |
1045 /* Fall through to video surface update */ | |
1046 screen = SDL_VideoSurface; | |
1047 } | |
1048 if ( screen == SDL_VideoSurface ) { | |
1049 /* Update the video surface */ | |
1050 if ( screen->offset ) { | |
1051 for ( i=0; i<numrects; ++i ) { | |
1052 rects[i].x += video->offset_x; | |
1053 rects[i].y += video->offset_y; | |
1054 } | |
1055 video->UpdateRects(this, numrects, rects); | |
1056 for ( i=0; i<numrects; ++i ) { | |
1057 rects[i].x -= video->offset_x; | |
1058 rects[i].y -= video->offset_y; | |
1059 } | |
1060 } else { | |
1061 video->UpdateRects(this, numrects, rects); | |
1062 } | |
1063 } | |
1064 } | |
1065 | |
1066 /* | |
1067 * Performs hardware double buffering, if possible, or a full update if not. | |
1068 */ | |
1069 int SDL_Flip(SDL_Surface *screen) | |
1070 { | |
1071 SDL_VideoDevice *video = current_video; | |
1072 /* Copy the shadow surface to the video surface */ | |
1073 if ( screen == SDL_ShadowSurface ) { | |
1074 SDL_Rect rect; | |
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1075 SDL_Palette *pal = screen->format->palette; |
0 | 1076 SDL_Color *saved_colors = NULL; |
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1077 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1078 /* simulated 8bpp, use correct physical palette */ |
1079 saved_colors = pal->colors; | |
1080 if ( video->gammacols ) { | |
1081 /* gamma-corrected palette */ | |
1082 pal->colors = video->gammacols; | |
1083 } else if ( video->physpal ) { | |
1084 /* physical palette different from logical */ | |
1085 pal->colors = video->physpal->colors; | |
1086 } | |
1087 } | |
1088 | |
1089 rect.x = 0; | |
1090 rect.y = 0; | |
1091 rect.w = screen->w; | |
1092 rect.h = screen->h; | |
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1093 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1094 SDL_LockCursor(); |
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1095 SDL_DrawCursor(SDL_ShadowSurface); |
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1096 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1097 SDL_VideoSurface, &rect); |
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1098 SDL_EraseCursor(SDL_ShadowSurface); |
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1099 SDL_UnlockCursor(); |
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1100 } else { |
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1101 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1102 SDL_VideoSurface, &rect); |
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1103 } |
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1104 if ( saved_colors ) { |
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1105 pal->colors = saved_colors; |
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1106 } |
0 | 1107 |
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1108 /* Fall through to video surface update */ |
0 | 1109 screen = SDL_VideoSurface; |
1110 } | |
1111 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1112 SDL_VideoDevice *this = current_video; | |
1113 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1114 } else { | |
1115 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1116 } | |
1117 return(0); | |
1118 } | |
1119 | |
1120 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1121 int firstcolor, int ncolors) | |
1122 { | |
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1123 SDL_Palette *pal = screen->format->palette; |
0 | 1124 SDL_Palette *vidpal; |
1125 | |
1126 if ( colors != (pal->colors + firstcolor) ) { | |
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1127 memcpy(pal->colors + firstcolor, colors, |
0 | 1128 ncolors * sizeof(*colors)); |
1129 } | |
1130 | |
1131 vidpal = SDL_VideoSurface->format->palette; | |
1132 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1133 /* |
0 | 1134 * This is a shadow surface, and the physical |
1135 * framebuffer is also indexed. Propagate the | |
1136 * changes to its logical palette so that | |
1137 * updates are always identity blits | |
1138 */ | |
1139 memcpy(vidpal->colors + firstcolor, colors, | |
1140 ncolors * sizeof(*colors)); | |
1141 } | |
1142 SDL_FormatChanged(screen); | |
1143 } | |
1144 | |
1145 static int SetPalette_physical(SDL_Surface *screen, | |
1146 SDL_Color *colors, int firstcolor, int ncolors) | |
1147 { | |
1148 SDL_VideoDevice *video = current_video; | |
1149 int gotall = 1; | |
1150 | |
1151 if ( video->physpal ) { | |
1152 /* We need to copy the new colors, since we haven't | |
1153 * already done the copy in the logical set above. | |
1154 */ | |
1155 memcpy(video->physpal->colors + firstcolor, | |
1156 colors, ncolors * sizeof(*colors)); | |
1157 } | |
1158 if ( screen == SDL_ShadowSurface ) { | |
1159 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1160 /* | |
1161 * The real screen is also indexed - set its physical | |
1162 * palette. The physical palette does not include the | |
1163 * gamma modification, we apply it directly instead, | |
1164 * but this only happens if we have hardware palette. | |
1165 */ | |
1166 screen = SDL_VideoSurface; | |
1167 } else { | |
1168 /* | |
1169 * The video surface is not indexed - invalidate any | |
1170 * active shadow-to-video blit mappings. | |
1171 */ | |
1172 if ( screen->map->dst == SDL_VideoSurface ) { | |
1173 SDL_InvalidateMap(screen->map); | |
1174 } | |
1175 if ( video->gamma ) { | |
1176 if( ! video->gammacols ) { | |
1177 SDL_Palette *pp = video->physpal; | |
1178 if(!pp) | |
1179 pp = screen->format->palette; | |
1180 video->gammacols = malloc(pp->ncolors | |
1181 * sizeof(SDL_Color)); | |
1182 SDL_ApplyGamma(video->gamma, | |
1183 pp->colors, | |
1184 video->gammacols, | |
1185 pp->ncolors); | |
1186 } else { | |
1187 SDL_ApplyGamma(video->gamma, colors, | |
1188 video->gammacols | |
1189 + firstcolor, | |
1190 ncolors); | |
1191 } | |
1192 } | |
1193 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1194 } | |
1195 } | |
1196 | |
1197 if ( screen == SDL_VideoSurface ) { | |
1198 SDL_Color gcolors[256]; | |
1199 | |
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1200 if ( video->gamma ) { |
66c02f83f5bf
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|
1201 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1202 colors = gcolors; |
1203 } | |
1204 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1205 if ( ! gotall ) { | |
1206 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1207 the video driver is responsible for copying back the | |
1208 correct colors into the video surface palette. | |
1209 */ | |
1210 ; | |
1211 } | |
1212 SDL_CursorPaletteChanged(); | |
1213 } | |
1214 return gotall; | |
1215 } | |
1216 | |
1217 /* | |
1218 * Set the physical and/or logical colormap of a surface: | |
1219 * Only the screen has a physical colormap. It determines what is actually | |
1220 * sent to the display. | |
1221 * The logical colormap is used to map blits to/from the surface. | |
1222 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1223 * | |
1224 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1225 */ | |
1226 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1227 SDL_Color *colors, int firstcolor, int ncolors) | |
1228 { | |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1229 SDL_Palette *pal; |
0 | 1230 int gotall; |
1231 int palsize; | |
1232 | |
34 | 1233 if ( ! current_video ) { |
1234 return 0; | |
1235 } | |
0 | 1236 if ( screen != SDL_PublicSurface ) { |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
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|
1237 /* only screens have physical palettes */ |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1238 which &= ~SDL_PHYSPAL; |
0 | 1239 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
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|
1240 /* hardware palettes required for split colormaps */ |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
changeset
|
1241 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1242 } |
1243 | |
1244 /* Verify the parameters */ | |
1245 pal = screen->format->palette; | |
1246 if( !pal ) { | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
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|
1247 return 0; /* not a palettized surface */ |
0 | 1248 } |
1249 gotall = 1; | |
1250 palsize = 1 << screen->format->BitsPerPixel; | |
1251 if ( ncolors > (palsize - firstcolor) ) { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1252 ncolors = (palsize - firstcolor); |
0 | 1253 gotall = 0; |
1254 } | |
1255 | |
1256 if ( which & SDL_LOGPAL ) { | |
1257 /* | |
1258 * Logical palette change: The actual screen isn't affected, | |
1259 * but the internal colormap is altered so that the | |
1260 * interpretation of the pixel values (for blits etc) is | |
1261 * changed. | |
1262 */ | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1263 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1264 } |
1265 if ( which & SDL_PHYSPAL ) { | |
1266 SDL_VideoDevice *video = current_video; | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1267 /* |
0 | 1268 * Physical palette change: This doesn't affect the |
1269 * program's idea of what the screen looks like, but changes | |
1270 * its actual appearance. | |
1271 */ | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
|
1272 if(!video) |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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656
diff
changeset
|
1273 return gotall; /* video not yet initialized */ |
0 | 1274 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1275 /* Lazy physical palette allocation */ | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
changeset
|
1276 int size; |
0 | 1277 SDL_Palette *pp = malloc(sizeof(*pp)); |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
1278 if ( !pp ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1279 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1280 } |
0 | 1281 current_video->physpal = pp; |
1282 pp->ncolors = pal->ncolors; | |
1283 size = pp->ncolors * sizeof(SDL_Color); | |
1284 pp->colors = malloc(size); | |
944
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1285 if ( !pp->colors ) { |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1286 return 0; |
cdea7cbc3e23
Date: Wed, 28 Jul 2004 14:56:57 +0800
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1287 } |
0 | 1288 memcpy(pp->colors, pal->colors, size); |
1289 } | |
1290 if ( ! SetPalette_physical(screen, | |
1291 colors, firstcolor, ncolors) ) { | |
1292 gotall = 0; | |
1293 } | |
1294 } | |
1295 return gotall; | |
1296 } | |
1297 | |
1298 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1299 int ncolors) | |
1300 { | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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656
diff
changeset
|
1301 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1302 colors, firstcolor, ncolors); |
1303 } | |
1304 | |
1305 /* | |
1306 * Clean up the video subsystem | |
1307 */ | |
1308 void SDL_VideoQuit (void) | |
1309 { | |
1310 SDL_Surface *ready_to_go; | |
1311 | |
1312 if ( current_video ) { | |
1313 SDL_VideoDevice *video = current_video; | |
1314 SDL_VideoDevice *this = current_video; | |
1315 | |
1316 /* Halt event processing before doing anything else */ | |
1317 SDL_StopEventLoop(); | |
1318 | |
1319 /* Clean up allocated window manager items */ | |
1320 if ( SDL_PublicSurface ) { | |
1321 SDL_PublicSurface = NULL; | |
1322 } | |
1323 SDL_CursorQuit(); | |
1324 | |
1325 /* Just in case... */ | |
1326 SDL_WM_GrabInputOff(); | |
1327 | |
1328 /* Clean up the system video */ | |
1329 video->VideoQuit(this); | |
1330 | |
1331 /* Free any lingering surfaces */ | |
1332 ready_to_go = SDL_ShadowSurface; | |
1333 SDL_ShadowSurface = NULL; | |
1334 SDL_FreeSurface(ready_to_go); | |
1335 if ( SDL_VideoSurface != NULL ) { | |
1336 ready_to_go = SDL_VideoSurface; | |
1337 SDL_VideoSurface = NULL; | |
1338 SDL_FreeSurface(ready_to_go); | |
1339 } | |
1340 SDL_PublicSurface = NULL; | |
1341 | |
1342 /* Clean up miscellaneous memory */ | |
1343 if ( video->physpal ) { | |
1344 free(video->physpal->colors); | |
1345 free(video->physpal); | |
1346 video->physpal = NULL; | |
1347 } | |
1348 if ( video->gammacols ) { | |
1349 free(video->gammacols); | |
1350 video->gammacols = NULL; | |
1351 } | |
1352 if ( video->gamma ) { | |
1353 free(video->gamma); | |
1354 video->gamma = NULL; | |
1355 } | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
changeset
|
1356 if ( video->wm_title != NULL ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1357 free(video->wm_title); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1358 video->wm_title = NULL; |
0 | 1359 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1360 if ( video->wm_icon != NULL ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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47
diff
changeset
|
1361 free(video->wm_icon); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1362 video->wm_icon = NULL; |
0 | 1363 } |
1364 | |
1365 /* Finish cleaning up video subsystem */ | |
1366 video->free(this); | |
1367 current_video = NULL; | |
1368 } | |
1369 return; | |
1370 } | |
1371 | |
1372 /* Load the GL driver library */ | |
1373 int SDL_GL_LoadLibrary(const char *path) | |
1374 { | |
1375 SDL_VideoDevice *video = current_video; | |
1376 SDL_VideoDevice *this = current_video; | |
1377 int retval; | |
1378 | |
1379 retval = -1; | |
423
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More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1380 if ( video == NULL ) { |
d1565c52ded5
More correct error reported when calling SDL_GL_LoadLibrary() without
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|
1381 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1382 } else { |
423
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1383 if ( video->GL_LoadLibrary ) { |
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|
1384 retval = video->GL_LoadLibrary(this, path); |
d1565c52ded5
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|
1385 } else { |
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|
1386 SDL_SetError("No dynamic GL support in video driver"); |
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|
1387 } |
0 | 1388 } |
1389 return(retval); | |
1390 } | |
1391 | |
1392 void *SDL_GL_GetProcAddress(const char* proc) | |
1393 { | |
1394 SDL_VideoDevice *video = current_video; | |
1395 SDL_VideoDevice *this = current_video; | |
1396 void *func; | |
1397 | |
1398 func = NULL; | |
1399 if ( video->GL_GetProcAddress ) { | |
1400 if ( video->gl_config.driver_loaded ) { | |
1401 func = video->GL_GetProcAddress(this, proc); | |
1402 } else { | |
1403 SDL_SetError("No GL driver has been loaded"); | |
1404 } | |
1405 } else { | |
1406 SDL_SetError("No dynamic GL support in video driver"); | |
1407 } | |
1408 return func; | |
1409 } | |
1410 | |
1411 /* Set the specified GL attribute for setting up a GL video mode */ | |
1412 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1413 { | |
1414 int retval; | |
1415 SDL_VideoDevice *video = current_video; | |
1416 | |
1417 retval = 0; | |
1418 switch (attr) { | |
1419 case SDL_GL_RED_SIZE: | |
1420 video->gl_config.red_size = value; | |
1421 break; | |
1422 case SDL_GL_GREEN_SIZE: | |
1423 video->gl_config.green_size = value; | |
1424 break; | |
1425 case SDL_GL_BLUE_SIZE: | |
1426 video->gl_config.blue_size = value; | |
1427 break; | |
1428 case SDL_GL_ALPHA_SIZE: | |
1429 video->gl_config.alpha_size = value; | |
1430 break; | |
1431 case SDL_GL_DOUBLEBUFFER: | |
1432 video->gl_config.double_buffer = value; | |
1433 break; | |
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|
1434 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
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|
1435 video->gl_config.buffer_size = value; |
0 | 1436 break; |
1437 case SDL_GL_DEPTH_SIZE: | |
1438 video->gl_config.depth_size = value; | |
1439 break; | |
1440 case SDL_GL_STENCIL_SIZE: | |
1441 video->gl_config.stencil_size = value; | |
1442 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1443 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1444 video->gl_config.accum_red_size = value; |
1445 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1446 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1447 video->gl_config.accum_green_size = value; |
1448 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
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|
1449 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1450 video->gl_config.accum_blue_size = value; |
1451 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1452 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1453 video->gl_config.accum_alpha_size = value; |
1454 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1455 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1456 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1457 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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|
1458 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1459 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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diff
changeset
|
1460 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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|
1461 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1462 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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diff
changeset
|
1463 break; |
0 | 1464 default: |
1465 SDL_SetError("Unknown OpenGL attribute"); | |
1466 retval = -1; | |
1467 break; | |
1468 } | |
1469 return(retval); | |
1470 } | |
1471 | |
1472 /* Retrieve an attribute value from the windowing system. */ | |
1473 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1474 { | |
1475 int retval = -1; | |
1476 SDL_VideoDevice* video = current_video; | |
1477 SDL_VideoDevice* this = current_video; | |
1478 | |
1479 if ( video->GL_GetAttribute ) { | |
1480 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1481 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1482 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1483 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1484 } |
1485 return retval; | |
1486 } | |
1487 | |
1488 /* Perform a GL buffer swap on the current GL context */ | |
1489 void SDL_GL_SwapBuffers(void) | |
1490 { | |
1491 SDL_VideoDevice *video = current_video; | |
1492 SDL_VideoDevice *this = current_video; | |
1493 | |
1494 if ( video->screen->flags & SDL_OPENGL ) { | |
266
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|
1495 video->GL_SwapBuffers(this); |
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1496 } else { |
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1497 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1498 } |
1499 } | |
1500 | |
1501 /* Update rects with locking */ | |
1502 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1503 { | |
1504 SDL_GL_Lock(); | |
1505 SDL_GL_UpdateRects(numrects, rects); | |
1506 SDL_GL_Unlock(); | |
1507 } | |
1508 | |
1509 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1510 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1511 { | |
1512 #ifdef HAVE_OPENGL | |
1513 SDL_VideoDevice *this = current_video; | |
1514 SDL_Rect update, tmp; | |
1515 int x, y, i; | |
1516 | |
1517 for ( i = 0; i < numrects; i++ ) | |
1518 { | |
1519 tmp.y = rects[i].y; | |
1520 tmp.h = rects[i].h; | |
1521 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1522 { | |
1523 tmp.x = rects[i].x; | |
1524 tmp.w = rects[i].w; | |
1525 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1526 { | |
1527 update.x = tmp.x; | |
1528 update.y = tmp.y; | |
1529 update.w = tmp.w; | |
1530 update.h = tmp.h; | |
1531 | |
1532 if ( update.w > 256 ) | |
1533 update.w = 256; | |
1534 | |
1535 if ( update.h > 256 ) | |
1536 update.h = 256; | |
1537 | |
1538 this->glFlush(); | |
1539 this->glTexSubImage2D( | |
1540 GL_TEXTURE_2D, | |
1541 0, | |
1542 0, | |
1543 0, | |
1544 update.w, | |
1545 update.h, | |
1546 this->is_32bit? GL_RGBA : GL_RGB, | |
1547 #ifdef GL_VERSION_1_2 | |
1548 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1549 #else | |
1550 GL_UNSIGNED_BYTE, | |
1551 #endif | |
1552 (Uint8 *)this->screen->pixels + | |
1553 this->screen->format->BytesPerPixel * update.x + | |
1554 update.y * this->screen->pitch ); | |
1555 | |
1556 this->glFlush(); | |
1557 /* | |
1558 * Note the parens around the function name: | |
1559 * This is because some OpenGL implementations define glTexCoord etc | |
1560 * as macros, and we don't want them expanded here. | |
1561 */ | |
1562 this->glBegin(GL_TRIANGLE_STRIP); | |
1563 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1564 (this->glVertex2i)( update.x, update.y ); | |
1565 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1566 (this->glVertex2i)( update.x + update.w, update.y ); | |
1567 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1568 (this->glVertex2i)( update.x, update.y + update.h ); | |
1569 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1570 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1571 this->glEnd(); | |
1572 | |
1573 tmp.x += 256; | |
1574 tmp.w -= 256; | |
1575 } | |
1576 tmp.y += 256; | |
1577 tmp.h -= 256; | |
1578 } | |
1579 } | |
1580 #endif | |
1581 } | |
1582 | |
1583 /* Lock == save current state */ | |
1584 void SDL_GL_Lock() | |
1585 { | |
1586 #ifdef HAVE_OPENGL | |
1587 lock_count--; | |
1588 if (lock_count==-1) | |
1589 { | |
1590 SDL_VideoDevice *this = current_video; | |
1591 | |
1592 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
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1593 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1594 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
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1595 #endif |
0 | 1596 |
1597 this->glEnable(GL_TEXTURE_2D); | |
1598 this->glEnable(GL_BLEND); | |
1599 this->glDisable(GL_FOG); | |
1600 this->glDisable(GL_ALPHA_TEST); | |
1601 this->glDisable(GL_DEPTH_TEST); | |
1602 this->glDisable(GL_SCISSOR_TEST); | |
1603 this->glDisable(GL_STENCIL_TEST); | |
1604 this->glDisable(GL_CULL_FACE); | |
1605 | |
1606 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1607 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1608 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1609 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1610 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1611 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1612 | |
1613 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1614 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1615 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1616 | |
1617 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1618 this->glMatrixMode(GL_PROJECTION); | |
1619 this->glPushMatrix(); | |
1620 this->glLoadIdentity(); | |
1621 | |
1622 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1623 | |
1624 this->glMatrixMode(GL_MODELVIEW); | |
1625 this->glPushMatrix(); | |
1626 this->glLoadIdentity(); | |
1627 } | |
1628 #endif | |
1629 } | |
1630 | |
1631 /* Unlock == restore saved state */ | |
1632 void SDL_GL_Unlock() | |
1633 { | |
1634 #ifdef HAVE_OPENGL | |
1635 lock_count++; | |
1636 if (lock_count==0) | |
1637 { | |
1638 SDL_VideoDevice *this = current_video; | |
1639 | |
1640 this->glPopMatrix(); | |
1641 this->glMatrixMode(GL_PROJECTION); | |
1642 this->glPopMatrix(); | |
1643 | |
1644 this->glPopClientAttrib(); | |
1645 this->glPopAttrib(); | |
1646 } | |
1647 #endif | |
1648 } | |
1649 | |
1650 /* | |
1651 * Sets/Gets the title and icon text of the display window, if any. | |
1652 */ | |
1653 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1654 { | |
1655 SDL_VideoDevice *video = current_video; | |
1656 SDL_VideoDevice *this = current_video; | |
1657 | |
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1658 if ( video ) { |
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1659 if ( title ) { |
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1660 if ( video->wm_title ) { |
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1661 free(video->wm_title); |
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1662 } |
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1663 video->wm_title = (char *)malloc(strlen(title)+1); |
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1664 if ( video->wm_title != NULL ) { |
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1665 strcpy(video->wm_title, title); |
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1666 } |
0 | 1667 } |
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1668 if ( icon ) { |
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1669 if ( video->wm_icon ) { |
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1670 free(video->wm_icon); |
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1671 } |
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1672 video->wm_icon = (char *)malloc(strlen(icon)+1); |
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1673 if ( video->wm_icon != NULL ) { |
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1674 strcpy(video->wm_icon, icon); |
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1675 } |
0 | 1676 } |
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1677 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1678 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1679 } |
1680 } | |
1681 } | |
1682 void SDL_WM_GetCaption (char **title, char **icon) | |
1683 { | |
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1684 SDL_VideoDevice *video = current_video; |
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1685 |
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1686 if ( video ) { |
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1687 if ( title ) { |
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1688 *title = video->wm_title; |
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1689 } |
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1690 if ( icon ) { |
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1691 *icon = video->wm_icon; |
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1692 } |
0 | 1693 } |
1694 } | |
1695 | |
541
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1696 /* Utility function used by SDL_WM_SetIcon(); |
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1697 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1698 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1699 { |
1700 int x, y; | |
1701 Uint32 colorkey; | |
1702 #define SET_MASKBIT(icon, x, y, mask) \ | |
1703 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1704 | |
1705 colorkey = icon->format->colorkey; | |
1706 switch (icon->format->BytesPerPixel) { | |
1707 case 1: { Uint8 *pixels; | |
1708 for ( y=0; y<icon->h; ++y ) { | |
1709 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1710 for ( x=0; x<icon->w; ++x ) { | |
1711 if ( *pixels++ == colorkey ) { | |
1712 SET_MASKBIT(icon, x, y, mask); | |
1713 } | |
1714 } | |
1715 } | |
1716 } | |
1717 break; | |
1718 | |
1719 case 2: { Uint16 *pixels; | |
1720 for ( y=0; y<icon->h; ++y ) { | |
1721 pixels = (Uint16 *)icon->pixels + | |
1722 y*icon->pitch/2; | |
1723 for ( x=0; x<icon->w; ++x ) { | |
541
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1724 if ( (flags & 1) && *pixels == colorkey ) { |
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1725 SET_MASKBIT(icon, x, y, mask); |
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1726 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1727 SET_MASKBIT(icon, x, y, mask); |
1728 } | |
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|
1729 pixels++; |
0 | 1730 } |
1731 } | |
1732 } | |
1733 break; | |
1734 | |
1735 case 4: { Uint32 *pixels; | |
1736 for ( y=0; y<icon->h; ++y ) { | |
1737 pixels = (Uint32 *)icon->pixels + | |
1738 y*icon->pitch/4; | |
1739 for ( x=0; x<icon->w; ++x ) { | |
541
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1740 if ( (flags & 1) && *pixels == colorkey ) { |
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1741 SET_MASKBIT(icon, x, y, mask); |
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1742 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1743 SET_MASKBIT(icon, x, y, mask); |
1744 } | |
541
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1745 pixels++; |
0 | 1746 } |
1747 } | |
1748 } | |
1749 break; | |
1750 } | |
1751 } | |
1752 | |
1753 /* | |
1754 * Sets the window manager icon for the display window. | |
1755 */ | |
1756 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1757 { | |
1758 SDL_VideoDevice *video = current_video; | |
1759 SDL_VideoDevice *this = current_video; | |
1760 | |
1761 if ( icon && video->SetIcon ) { | |
1762 /* Generate a mask if necessary, and create the icon! */ | |
1763 if ( mask == NULL ) { | |
1764 int mask_len = icon->h*(icon->w+7)/8; | |
541
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|
1765 int flags = 0; |
0 | 1766 mask = (Uint8 *)malloc(mask_len); |
1767 if ( mask == NULL ) { | |
1768 return; | |
1769 } | |
1770 memset(mask, ~0, mask_len); | |
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1771 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1772 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1773 if( flags ) { |
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1774 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1775 } |
1776 video->SetIcon(video, icon, mask); | |
1777 free(mask); | |
1778 } else { | |
1779 video->SetIcon(this, icon, mask); | |
1780 } | |
1781 } | |
1782 } | |
1783 | |
1784 /* | |
1785 * Grab or ungrab the keyboard and mouse input. | |
1786 * This function returns the final grab mode after calling the | |
1787 * driver dependent function. | |
1788 */ | |
1789 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1790 { | |
1791 SDL_VideoDevice *video = current_video; | |
1792 SDL_VideoDevice *this = current_video; | |
1793 | |
1794 /* Only do something if we have support for grabs */ | |
1795 if ( video->GrabInput == NULL ) { | |
1796 return(video->input_grab); | |
1797 } | |
1798 | |
1799 /* If the final grab mode if off, only then do we actually grab */ | |
1800 #ifdef DEBUG_GRAB | |
1801 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1802 #endif | |
1803 if ( mode == SDL_GRAB_OFF ) { | |
1804 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1805 mode = video->GrabInput(this, mode); | |
1806 } | |
1807 } else { | |
1808 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1809 mode = video->GrabInput(this, mode); | |
1810 } | |
1811 } | |
1812 if ( mode != video->input_grab ) { | |
1813 video->input_grab = mode; | |
1814 if ( video->CheckMouseMode ) { | |
1815 video->CheckMouseMode(this); | |
1816 } | |
1817 } | |
1818 #ifdef DEBUG_GRAB | |
1819 printf("Final mode %d\n", video->input_grab); | |
1820 #endif | |
1821 | |
1822 /* Return the final grab state */ | |
1823 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1824 mode -= SDL_GRAB_FULLSCREEN; | |
1825 } | |
1826 return(mode); | |
1827 } | |
1828 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1829 { | |
1830 SDL_VideoDevice *video = current_video; | |
1831 | |
11
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1832 /* If the video isn't initialized yet, we can't do anything */ |
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1833 if ( ! video ) { |
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1834 return SDL_GRAB_OFF; |
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1835 } |
0 | 1836 |
1837 /* Return the current mode on query */ | |
1838 if ( mode == SDL_GRAB_QUERY ) { | |
1839 mode = video->input_grab; | |
1840 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1841 mode -= SDL_GRAB_FULLSCREEN; | |
1842 } | |
1843 return(mode); | |
1844 } | |
1845 | |
1846 #ifdef DEBUG_GRAB | |
1847 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1848 #endif | |
1849 /* If the video surface is fullscreen, we always grab */ | |
1850 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1851 mode -= SDL_GRAB_FULLSCREEN; | |
1852 } | |
1853 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1854 mode += SDL_GRAB_FULLSCREEN; | |
1855 } | |
1856 return(SDL_WM_GrabInputRaw(mode)); | |
1857 } | |
1858 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1859 { | |
1860 SDL_GrabMode mode; | |
1861 | |
1862 /* First query the current grab state */ | |
1863 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1864 | |
1865 /* Now explicitly turn off input grab */ | |
1866 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1867 | |
1868 /* Return the old state */ | |
1869 return(mode); | |
1870 } | |
1871 | |
1872 /* | |
1873 * Iconify the window in window managed environments. | |
1874 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1875 */ | |
1876 int SDL_WM_IconifyWindow(void) | |
1877 { | |
1878 SDL_VideoDevice *video = current_video; | |
1879 SDL_VideoDevice *this = current_video; | |
1880 int retval; | |
1881 | |
1882 retval = 0; | |
1883 if ( video->IconifyWindow ) { | |
1884 retval = video->IconifyWindow(this); | |
1885 } | |
1886 return(retval); | |
1887 } | |
1888 | |
1889 /* | |
1890 * Toggle fullscreen mode | |
1891 */ | |
1892 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1893 { | |
1894 SDL_VideoDevice *video = current_video; | |
1895 SDL_VideoDevice *this = current_video; | |
1896 int toggled; | |
1897 | |
1898 toggled = 0; | |
1899 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1900 video->ToggleFullScreen ) { | |
1901 if ( surface->flags & SDL_FULLSCREEN ) { | |
1902 toggled = video->ToggleFullScreen(this, 0); | |
1903 if ( toggled ) { | |
1904 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1905 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1906 } | |
1907 } else { | |
1908 toggled = video->ToggleFullScreen(this, 1); | |
1909 if ( toggled ) { | |
1910 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1911 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1912 } | |
1913 } | |
1914 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1915 if ( toggled ) { | |
1916 SDL_WM_GrabInput(video->input_grab); | |
1917 } | |
1918 } | |
1919 return(toggled); | |
1920 } | |
1921 | |
1922 /* | |
1923 * Get some platform dependent window manager information | |
1924 */ | |
1925 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1926 { | |
1927 SDL_VideoDevice *video = current_video; | |
1928 SDL_VideoDevice *this = current_video; | |
1929 | |
1930 if ( video && video->GetWMInfo ) { | |
1931 return(video->GetWMInfo(this, info)); | |
1932 } else { | |
1933 return(0); | |
1934 } | |
1935 } |