Mercurial > sdl-ios-xcode
annotate src/audio/esd/SDL_esdaudio.c @ 1379:c0a74f199ecf
Use only safe string functions
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 19 Feb 2006 23:46:34 +0000 |
parents | e440d5c488c1 |
children | d910939febfa |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Allow access to an ESD network stream mixing buffer */ | |
24 | |
25 #include <errno.h> | |
26 #include <esd.h> | |
27 | |
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28 #include "SDL_timer.h" |
0 | 29 #include "SDL_audio.h" |
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30 #include "../SDL_audiomem.h" |
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31 #include "../SDL_audio_c.h" |
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32 #include "../SDL_audiodev_c.h" |
0 | 33 #include "SDL_esdaudio.h" |
34 | |
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35 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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36 #include "SDL_name.h" |
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37 #include "SDL_loadso.h" |
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38 #else |
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39 #define SDL_NAME(X) X |
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40 #endif |
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41 |
0 | 42 /* The tag name used by ESD audio */ |
43 #define ESD_DRIVER_NAME "esd" | |
44 | |
45 /* Audio driver functions */ | |
46 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
47 static void ESD_WaitAudio(_THIS); | |
48 static void ESD_PlayAudio(_THIS); | |
49 static Uint8 *ESD_GetAudioBuf(_THIS); | |
50 static void ESD_CloseAudio(_THIS); | |
51 | |
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52 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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53 |
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54 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; |
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55 static void *esd_handle = NULL; |
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56 static int esd_loaded = 0; |
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57 |
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58 static int (*SDL_NAME(esd_open_sound))( const char *host ); |
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59 static int (*SDL_NAME(esd_close))( int esd ); |
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60 static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate, |
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61 const char *host, const char *name ); |
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62 static struct { |
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63 const char *name; |
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64 void **func; |
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65 } esd_functions[] = { |
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66 { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) }, |
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67 { "esd_close", (void **)&SDL_NAME(esd_close) }, |
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68 { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) }, |
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69 }; |
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70 |
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71 static void UnloadESDLibrary() |
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72 { |
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73 if ( esd_loaded ) { |
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74 SDL_UnloadObject(esd_handle); |
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75 esd_handle = NULL; |
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76 esd_loaded = 0; |
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77 } |
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78 } |
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79 |
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80 static int LoadESDLibrary(void) |
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81 { |
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82 int i, retval = -1; |
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83 |
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84 esd_handle = SDL_LoadObject(esd_library); |
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85 if ( esd_handle ) { |
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86 esd_loaded = 1; |
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87 retval = 0; |
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88 for ( i=0; i<SDL_arraysize(esd_functions); ++i ) { |
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89 *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); |
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90 if ( !*esd_functions[i].func ) { |
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91 retval = -1; |
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92 UnloadESDLibrary(); |
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93 break; |
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94 } |
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95 } |
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96 } |
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97 return retval; |
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98 } |
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99 |
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100 #else |
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101 |
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102 static void UnloadESDLibrary() |
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103 { |
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104 return; |
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105 } |
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106 |
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107 static int LoadESDLibrary(void) |
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108 { |
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109 return 0; |
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110 } |
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111 |
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112 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ |
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113 |
0 | 114 /* Audio driver bootstrap functions */ |
115 | |
116 static int Audio_Available(void) | |
117 { | |
118 int connection; | |
119 int available; | |
120 | |
121 available = 0; | |
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122 if ( LoadESDLibrary() < 0 ) { |
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123 return available; |
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124 } |
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125 connection = SDL_NAME(esd_open_sound)(NULL); |
0 | 126 if ( connection >= 0 ) { |
127 available = 1; | |
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128 SDL_NAME(esd_close)(connection); |
0 | 129 } |
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130 UnloadESDLibrary(); |
0 | 131 return(available); |
132 } | |
133 | |
134 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
135 { | |
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136 SDL_free(device->hidden); |
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137 SDL_free(device); |
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138 UnloadESDLibrary(); |
0 | 139 } |
140 | |
141 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
142 { | |
143 SDL_AudioDevice *this; | |
144 | |
145 /* Initialize all variables that we clean on shutdown */ | |
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146 LoadESDLibrary(); |
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147 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 148 if ( this ) { |
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149 SDL_memset(this, 0, (sizeof *this)); |
0 | 150 this->hidden = (struct SDL_PrivateAudioData *) |
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151 SDL_malloc((sizeof *this->hidden)); |
0 | 152 } |
153 if ( (this == NULL) || (this->hidden == NULL) ) { | |
154 SDL_OutOfMemory(); | |
155 if ( this ) { | |
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156 SDL_free(this); |
0 | 157 } |
158 return(0); | |
159 } | |
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160 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 161 audio_fd = -1; |
162 | |
163 /* Set the function pointers */ | |
164 this->OpenAudio = ESD_OpenAudio; | |
165 this->WaitAudio = ESD_WaitAudio; | |
166 this->PlayAudio = ESD_PlayAudio; | |
167 this->GetAudioBuf = ESD_GetAudioBuf; | |
168 this->CloseAudio = ESD_CloseAudio; | |
169 | |
170 this->free = Audio_DeleteDevice; | |
171 | |
172 return this; | |
173 } | |
174 | |
175 AudioBootStrap ESD_bootstrap = { | |
176 ESD_DRIVER_NAME, "Enlightened Sound Daemon", | |
177 Audio_Available, Audio_CreateDevice | |
178 }; | |
179 | |
180 /* This function waits until it is possible to write a full sound buffer */ | |
181 static void ESD_WaitAudio(_THIS) | |
182 { | |
183 Sint32 ticks; | |
184 | |
185 /* Check to see if the thread-parent process is still alive */ | |
186 { static int cnt = 0; | |
187 /* Note that this only works with thread implementations | |
188 that use a different process id for each thread. | |
189 */ | |
190 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
191 if ( kill(parent, 0) < 0 ) { | |
192 this->enabled = 0; | |
193 } | |
194 } | |
195 } | |
196 | |
197 /* Use timer for general audio synchronization */ | |
198 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
199 if ( ticks > 0 ) { | |
200 SDL_Delay(ticks); | |
201 } | |
202 } | |
203 | |
204 static void ESD_PlayAudio(_THIS) | |
205 { | |
206 int written; | |
207 | |
208 /* Write the audio data, checking for EAGAIN on broken audio drivers */ | |
209 do { | |
210 written = write(audio_fd, mixbuf, mixlen); | |
211 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { | |
212 SDL_Delay(1); /* Let a little CPU time go by */ | |
213 } | |
214 } while ( (written < 0) && | |
215 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); | |
216 | |
217 /* Set the next write frame */ | |
218 next_frame += frame_ticks; | |
219 | |
220 /* If we couldn't write, assume fatal error for now */ | |
221 if ( written < 0 ) { | |
222 this->enabled = 0; | |
223 } | |
224 } | |
225 | |
226 static Uint8 *ESD_GetAudioBuf(_THIS) | |
227 { | |
228 return(mixbuf); | |
229 } | |
230 | |
231 static void ESD_CloseAudio(_THIS) | |
232 { | |
233 if ( mixbuf != NULL ) { | |
234 SDL_FreeAudioMem(mixbuf); | |
235 mixbuf = NULL; | |
236 } | |
237 if ( audio_fd >= 0 ) { | |
294
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238 SDL_NAME(esd_close)(audio_fd); |
0 | 239 audio_fd = -1; |
240 } | |
241 } | |
242 | |
243 /* Try to get the name of the program */ | |
244 static char *get_progname(void) | |
245 { | |
246 char *progname = NULL; | |
247 #ifdef linux | |
248 FILE *fp; | |
249 static char temp[BUFSIZ]; | |
250 | |
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251 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); |
0 | 252 fp = fopen(temp, "r"); |
253 if ( fp != NULL ) { | |
254 if ( fgets(temp, sizeof(temp)-1, fp) ) { | |
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255 progname = SDL_strrchr(temp, '/'); |
0 | 256 if ( progname == NULL ) { |
257 progname = temp; | |
258 } else { | |
259 progname = progname+1; | |
260 } | |
261 } | |
262 fclose(fp); | |
263 } | |
264 #endif | |
265 return(progname); | |
266 } | |
267 | |
268 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
269 { | |
270 esd_format_t format; | |
271 | |
272 /* Convert audio spec to the ESD audio format */ | |
273 format = (ESD_STREAM | ESD_PLAY); | |
274 switch ( spec->format & 0xFF ) { | |
275 case 8: | |
276 format |= ESD_BITS8; | |
277 break; | |
278 case 16: | |
279 format |= ESD_BITS16; | |
280 break; | |
281 default: | |
282 SDL_SetError("Unsupported ESD audio format"); | |
283 return(-1); | |
284 } | |
285 if ( spec->channels == 1 ) { | |
286 format |= ESD_MONO; | |
287 } else { | |
288 format |= ESD_STEREO; | |
289 } | |
290 #if 0 | |
291 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ | |
292 #endif | |
293 | |
294 /* Open a connection to the ESD audio server */ | |
294
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295 audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname()); |
0 | 296 if ( audio_fd < 0 ) { |
297 SDL_SetError("Couldn't open ESD connection"); | |
298 return(-1); | |
299 } | |
300 | |
301 /* Calculate the final parameters for this audio specification */ | |
302 SDL_CalculateAudioSpec(spec); | |
303 frame_ticks = (float)(spec->samples*1000)/spec->freq; | |
304 next_frame = SDL_GetTicks()+frame_ticks; | |
305 | |
306 /* Allocate mixing buffer */ | |
307 mixlen = spec->size; | |
308 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
309 if ( mixbuf == NULL ) { | |
310 return(-1); | |
311 } | |
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312 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 313 |
314 /* Get the parent process id (we're the parent of the audio thread) */ | |
315 parent = getpid(); | |
316 | |
317 /* We're ready to rock and roll. :-) */ | |
318 return(0); | |
319 } |