Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_wingl.c @ 1558:b46bb79cc197
Fixed bug #113:
Date: Sat, 16 Apr 2005 08:39:22 +1000
From: "Eric Mangold"
Subject: [SDL] Window manager does not show SDL window titles
Hello,
I have an issue with SDL-using applications and the sawfish window manager.
The problem is that SDL windows do not show the window caption. My gnome
panel *does* show the window name, but the actual sawfish window frame
shows no caption at all. All other non-SDL applications that I use work
fine.
I tried a couple other window managers, and they *were* able to show the
SDL window captions correctly. Though there many be other WMs that can't.
I believe the problem is that SDL is using the UTF8_STRING type for the
window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are
supposed to set to a TEXT type, usually STRING (ISO 8859-1).
The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to
store the UTF8_STRING versions of the window title and icon name.
You can see the properties I refer to with a command like this:
xprop|grep -e "WM.*NAME"
Please note the freedesktop.org standard:
http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954
This page talks a little bit about the history of these properties. Just
search down the page for "WM_NAME".
http://www.cl.cam.ac.uk/~mgk25/unicode.html
Please let me know if I can be of any assistance in resolving this issue.
Thanks,
Eric Mangold
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 20 Mar 2006 07:31:36 +0000 |
parents | ce84e28c2c07 |
children | 96c2f89cc7e1 3b2a92126f4d |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* WGL implementation of SDL OpenGL support */ | |
25 | |
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26 #if SDL_VIDEO_OPENGL |
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27 #include "SDL_opengl.h" |
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28 #endif |
0 | 29 #include "SDL_lowvideo.h" |
30 #include "SDL_wingl_c.h" | |
31 | |
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32 #if SDL_VIDEO_OPENGL |
0 | 33 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" |
34 #endif | |
35 | |
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36 /* If setting the HDC fails, we may need to recreate the window (MSDN) */ |
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37 static int WIN_GL_ResetWindow(_THIS) |
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38 { |
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39 int status = 0; |
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40 |
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41 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
1527 | 42 /* This doesn't work with DirectX code (see CVS comments) */ |
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43 /* If we were passed a window, then we can't create a new one */ |
1527 | 44 if ( !SDL_windowid && SDL_strcmp(this->name, "windib") == 0 ) { |
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45 /* Save the existing window attributes */ |
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46 LONG style; |
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47 RECT rect = { 0, 0, 0, 0 }; |
1480 | 48 style = GetWindowLong(SDL_Window, GWL_STYLE); |
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49 GetWindowRect(SDL_Window, &rect); |
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50 DestroyWindow(SDL_Window); |
1523 | 51 WIN_FlushMessageQueue(); |
52 | |
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53 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, |
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54 style, |
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55 rect.left, rect.top, |
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56 (rect.right-rect.left)+1, |
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57 (rect.top-rect.bottom)+1, |
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58 NULL, NULL, SDL_Instance, NULL); |
1523 | 59 WIN_FlushMessageQueue(); |
60 | |
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61 if ( SDL_Window ) { |
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62 this->SetCaption(this, this->wm_title, this->wm_icon); |
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63 } else { |
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64 SDL_SetError("Couldn't create window"); |
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65 status = -1; |
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66 } |
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67 } else |
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68 #endif /* !_WIN32_WCE */ |
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69 { |
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70 SDL_SetError("Unable to reset window for OpenGL context"); |
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71 status = -1; |
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72 } |
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73 return(status); |
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74 } |
0 | 75 |
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76 #if SDL_VIDEO_OPENGL |
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77 |
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78 static int ExtensionSupported(const char *extension, const char *extensions) |
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79 { |
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80 const char *start; |
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81 const char *where, *terminator; |
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82 |
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83 /* Extension names should not have spaces. */ |
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84 where = SDL_strchr(extension, ' '); |
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85 if ( where || *extension == '\0' ) |
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86 return 0; |
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87 |
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88 if ( ! extensions ) |
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89 return 0; |
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90 |
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91 /* It takes a bit of care to be fool-proof about parsing the |
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92 * OpenGL extensions string. Don't be fooled by sub-strings, |
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93 * etc. */ |
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94 |
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95 start = extensions; |
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96 |
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97 for (;;) |
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98 { |
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99 where = SDL_strstr(start, extension); |
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100 if (!where) break; |
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101 |
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102 terminator = where + SDL_strlen(extension); |
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103 if (where == start || *(where - 1) == ' ') |
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104 if (*terminator == ' ' || *terminator == '\0') return 1; |
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105 |
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106 start = terminator; |
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107 } |
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108 |
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109 return 0; |
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110 } |
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111 |
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112 static void Init_WGL_ARB_extensions(_THIS) |
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113 { |
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114 HWND hwnd; |
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115 HDC hdc; |
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116 HGLRC hglrc; |
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117 int pformat; |
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118 const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; |
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119 const char *extensions; |
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120 |
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121 hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, |
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122 0, 0, 10, 10, |
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123 NULL, NULL, SDL_Instance, NULL); |
1523 | 124 WIN_FlushMessageQueue(); |
125 | |
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126 hdc = GetDC(hwnd); |
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127 |
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128 pformat = ChoosePixelFormat(hdc, &GL_pfd); |
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129 SetPixelFormat(hdc, pformat, &GL_pfd); |
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130 |
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131 hglrc = this->gl_data->wglCreateContext(hdc); |
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132 if ( hglrc ) { |
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133 this->gl_data->wglMakeCurrent(hdc, hglrc); |
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134 } |
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135 |
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136 wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC)) |
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137 this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); |
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138 |
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139 if( wglGetExtensionsStringARB ) { |
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140 extensions = wglGetExtensionsStringARB(hdc); |
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141 } else { |
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142 extensions = NULL; |
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143 } |
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144 |
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145 this->gl_data->WGL_ARB_pixel_format = 0; |
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146 if( ExtensionSupported("WGL_ARB_pixel_format", extensions) ) { |
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147 this->gl_data->wglChoosePixelFormatARB = |
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148 (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) |
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149 this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); |
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150 this->gl_data->wglGetPixelFormatAttribivARB = |
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151 (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) |
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152 this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); |
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153 |
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154 if( (this->gl_data->wglChoosePixelFormatARB != NULL) && |
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155 (this->gl_data->wglGetPixelFormatAttribivARB != NULL) ) { |
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156 this->gl_data->WGL_ARB_pixel_format = 1; |
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157 } |
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158 } |
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159 |
671
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160 if ( hglrc ) { |
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161 this->gl_data->wglMakeCurrent(NULL, NULL); |
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162 this->gl_data->wglDeleteContext(hglrc); |
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163 } |
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164 ReleaseDC(hwnd, hdc); |
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165 DestroyWindow(hwnd); |
1523 | 166 WIN_FlushMessageQueue(); |
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167 } |
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168 |
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169 #endif /* SDL_VIDEO_OPENGL */ |
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170 |
0 | 171 int WIN_GL_SetupWindow(_THIS) |
172 { | |
173 int retval; | |
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174 #if SDL_VIDEO_OPENGL |
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175 int i; |
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176 unsigned int matching; |
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177 int iAttribs[64]; |
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178 int *iAttr; |
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179 float fAttribs[1] = { 0 }; |
0 | 180 |
181 /* load the gl driver from a default path */ | |
182 if ( ! this->gl_config.driver_loaded ) { | |
183 /* no driver has been loaded, use default (ourselves) */ | |
184 if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { | |
185 return(-1); | |
186 } | |
187 } | |
188 | |
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189 for ( i=0; ; ++i ) { |
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190 /* Get the window device context for our OpenGL drawing */ |
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191 GL_hdc = GetDC(SDL_Window); |
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192 if ( GL_hdc == NULL ) { |
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193 SDL_SetError("Unable to get DC for SDL_Window"); |
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194 return(-1); |
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195 } |
0 | 196 |
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197 /* Set up the pixel format descriptor with our needed format */ |
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198 SDL_memset(&GL_pfd, 0, sizeof(GL_pfd)); |
373
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199 GL_pfd.nSize = sizeof(GL_pfd); |
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200 GL_pfd.nVersion = 1; |
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201 GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); |
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202 if ( this->gl_config.double_buffer ) { |
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203 GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; |
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204 } |
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205 if ( this->gl_config.stereo ) { |
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206 GL_pfd.dwFlags |= PFD_STEREO; |
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207 } |
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208 GL_pfd.iPixelType = PFD_TYPE_RGBA; |
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209 GL_pfd.cColorBits = this->gl_config.buffer_size; |
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210 GL_pfd.cRedBits = this->gl_config.red_size; |
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211 GL_pfd.cGreenBits = this->gl_config.green_size; |
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212 GL_pfd.cBlueBits = this->gl_config.blue_size; |
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213 GL_pfd.cAlphaBits = this->gl_config.alpha_size; |
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214 GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; |
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215 GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; |
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216 GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; |
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217 GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; |
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218 GL_pfd.cAccumBits = |
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219 (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + |
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220 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); |
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221 GL_pfd.cDepthBits = this->gl_config.depth_size; |
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222 GL_pfd.cStencilBits = this->gl_config.stencil_size; |
0 | 223 |
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224 /* initialize WGL_ARB_pixel_format */ |
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225 Init_WGL_ARB_extensions(this); |
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226 |
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227 /* setup WGL_ARB_pixel_format attribs */ |
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228 iAttr = &iAttribs[0]; |
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229 |
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230 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; |
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231 *iAttr++ = GL_TRUE; |
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232 *iAttr++ = WGL_ACCELERATION_ARB; |
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233 *iAttr++ = WGL_FULL_ACCELERATION_ARB; |
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234 *iAttr++ = WGL_RED_BITS_ARB; |
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235 *iAttr++ = this->gl_config.red_size; |
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236 *iAttr++ = WGL_GREEN_BITS_ARB; |
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237 *iAttr++ = this->gl_config.green_size; |
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238 *iAttr++ = WGL_BLUE_BITS_ARB; |
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239 *iAttr++ = this->gl_config.blue_size; |
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240 |
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241 if ( this->gl_config.alpha_size ) { |
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242 *iAttr++ = WGL_ALPHA_BITS_ARB; |
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243 *iAttr++ = this->gl_config.alpha_size; |
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244 } |
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245 |
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246 *iAttr++ = WGL_DOUBLE_BUFFER_ARB; |
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247 *iAttr++ = this->gl_config.double_buffer; |
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248 |
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249 *iAttr++ = WGL_DEPTH_BITS_ARB; |
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250 *iAttr++ = this->gl_config.depth_size; |
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251 |
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252 if ( this->gl_config.stencil_size ) { |
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253 *iAttr++ = WGL_STENCIL_BITS_ARB; |
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254 *iAttr++ = this->gl_config.stencil_size; |
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255 } |
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256 |
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257 if ( this->gl_config.accum_red_size ) { |
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258 *iAttr++ = WGL_ACCUM_RED_BITS_ARB; |
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259 *iAttr++ = this->gl_config.accum_red_size; |
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260 } |
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261 |
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262 if ( this->gl_config.accum_green_size ) { |
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263 *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; |
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264 *iAttr++ = this->gl_config.accum_green_size; |
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265 } |
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266 |
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267 if ( this->gl_config.accum_blue_size ) { |
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268 *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; |
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269 *iAttr++ = this->gl_config.accum_blue_size; |
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270 } |
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271 |
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272 if ( this->gl_config.accum_alpha_size ) { |
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273 *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; |
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274 *iAttr++ = this->gl_config.accum_alpha_size; |
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275 } |
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276 |
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277 if ( this->gl_config.stereo ) { |
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278 *iAttr++ = WGL_STEREO_ARB; |
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279 *iAttr++ = GL_TRUE; |
655
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280 } |
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281 |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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282 if ( this->gl_config.multisamplebuffers ) { |
655
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283 *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; |
656
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284 *iAttr++ = this->gl_config.multisamplebuffers; |
655
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285 } |
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286 |
656
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287 if ( this->gl_config.multisamplesamples ) { |
655
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288 *iAttr++ = WGL_SAMPLES_ARB; |
656
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289 *iAttr++ = this->gl_config.multisamplesamples; |
655
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290 } |
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291 |
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292 *iAttr = 0; |
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293 |
373
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Fixed setting OpenGL mode multiple times on Windows
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294 /* Choose and set the closest available pixel format */ |
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295 if ( !this->gl_data->WGL_ARB_pixel_format || |
655
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296 !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || |
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297 !matching ) { |
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298 pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); |
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299 this->gl_data->WGL_ARB_pixel_format = 0; |
655
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300 } |
373
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301 if ( !pixel_format ) { |
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302 SDL_SetError("No matching GL pixel format available"); |
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303 return(-1); |
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304 } |
655
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305 if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { |
373
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306 if ( i == 0 ) { |
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307 /* First time through, try resetting the window */ |
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308 if ( WIN_GL_ResetWindow(this) < 0 ) { |
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309 return(-1); |
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310 } |
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311 continue; |
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Fixed setting OpenGL mode multiple times on Windows
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312 } |
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313 SDL_SetError("Unable to set HDC pixel format"); |
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314 return(-1); |
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315 } |
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316 /* We either succeeded or failed by this point */ |
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317 break; |
0 | 318 } |
319 DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); | |
320 | |
321 GL_hrc = this->gl_data->wglCreateContext(GL_hdc); | |
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322 if ( GL_hrc == NULL ) { |
0 | 323 SDL_SetError("Unable to create GL context"); |
324 return(-1); | |
325 } | |
326 gl_active = 1; | |
327 #else | |
328 SDL_SetError("WIN driver not configured with OpenGL"); | |
329 #endif | |
330 if ( gl_active ) { | |
331 retval = 0; | |
332 } else { | |
333 retval = -1; | |
334 } | |
335 return(retval); | |
336 } | |
337 | |
338 void WIN_GL_ShutDown(_THIS) | |
339 { | |
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340 #if SDL_VIDEO_OPENGL |
0 | 341 /* Clean up OpenGL */ |
342 if ( GL_hrc ) { | |
343 this->gl_data->wglMakeCurrent(NULL, NULL); | |
344 this->gl_data->wglDeleteContext(GL_hrc); | |
345 GL_hrc = NULL; | |
346 } | |
347 if ( GL_hdc ) { | |
348 ReleaseDC(SDL_Window, GL_hdc); | |
349 GL_hdc = NULL; | |
350 } | |
351 gl_active = 0; | |
352 | |
353 WIN_GL_UnloadLibrary(this); | |
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354 #endif /* SDL_VIDEO_OPENGL */ |
0 | 355 } |
356 | |
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357 #if SDL_VIDEO_OPENGL |
0 | 358 |
359 /* Make the current context active */ | |
360 int WIN_GL_MakeCurrent(_THIS) | |
361 { | |
362 int retval; | |
363 | |
364 retval = 0; | |
365 if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { | |
366 SDL_SetError("Unable to make GL context current"); | |
367 retval = -1; | |
368 } | |
369 return(retval); | |
370 } | |
371 | |
372 /* Get attribute data from glX. */ | |
373 int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) | |
374 { | |
375 int retval; | |
655
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376 |
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377 if ( this->gl_data->WGL_ARB_pixel_format ) { |
655
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378 int wgl_attrib; |
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379 |
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380 switch(attrib) { |
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381 case SDL_GL_RED_SIZE: |
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382 wgl_attrib = WGL_RED_BITS_ARB; |
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383 break; |
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384 case SDL_GL_GREEN_SIZE: |
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385 wgl_attrib = WGL_GREEN_BITS_ARB; |
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386 break; |
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387 case SDL_GL_BLUE_SIZE: |
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388 wgl_attrib = WGL_BLUE_BITS_ARB; |
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389 break; |
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390 case SDL_GL_ALPHA_SIZE: |
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391 wgl_attrib = WGL_ALPHA_BITS_ARB; |
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392 break; |
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393 case SDL_GL_DOUBLEBUFFER: |
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394 wgl_attrib = WGL_DOUBLE_BUFFER_ARB; |
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395 break; |
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396 case SDL_GL_BUFFER_SIZE: |
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397 wgl_attrib = WGL_COLOR_BITS_ARB; |
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398 break; |
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399 case SDL_GL_DEPTH_SIZE: |
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400 wgl_attrib = WGL_DEPTH_BITS_ARB; |
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401 break; |
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402 case SDL_GL_STENCIL_SIZE: |
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403 wgl_attrib = WGL_STENCIL_BITS_ARB; |
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404 break; |
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405 case SDL_GL_ACCUM_RED_SIZE: |
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406 wgl_attrib = WGL_ACCUM_RED_BITS_ARB; |
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407 break; |
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408 case SDL_GL_ACCUM_GREEN_SIZE: |
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409 wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; |
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410 break; |
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411 case SDL_GL_ACCUM_BLUE_SIZE: |
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412 wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; |
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413 break; |
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414 case SDL_GL_ACCUM_ALPHA_SIZE: |
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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415 wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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416 break; |
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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417 case SDL_GL_STEREO: |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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418 wgl_attrib = WGL_STEREO_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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419 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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420 case SDL_GL_MULTISAMPLEBUFFERS: |
655
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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421 wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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422 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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423 case SDL_GL_MULTISAMPLESAMPLES: |
655
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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424 wgl_attrib = WGL_SAMPLES_ARB; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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425 break; |
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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426 default: |
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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427 return(-1); |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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428 } |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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429 this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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430 |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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431 return 0; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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432 } |
0 | 433 |
434 retval = 0; | |
655
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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435 switch ( attrib ) { |
0 | 436 case SDL_GL_RED_SIZE: |
437 *value = GL_pfd.cRedBits; | |
438 break; | |
439 case SDL_GL_GREEN_SIZE: | |
440 *value = GL_pfd.cGreenBits; | |
441 break; | |
442 case SDL_GL_BLUE_SIZE: | |
443 *value = GL_pfd.cBlueBits; | |
444 break; | |
445 case SDL_GL_ALPHA_SIZE: | |
446 *value = GL_pfd.cAlphaBits; | |
447 break; | |
448 case SDL_GL_DOUBLEBUFFER: | |
449 if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { | |
450 *value = 1; | |
451 } else { | |
452 *value = 0; | |
453 } | |
454 break; | |
455 case SDL_GL_BUFFER_SIZE: | |
456 *value = GL_pfd.cColorBits; | |
457 break; | |
458 case SDL_GL_DEPTH_SIZE: | |
459 *value = GL_pfd.cDepthBits; | |
460 break; | |
461 case SDL_GL_STENCIL_SIZE: | |
462 *value = GL_pfd.cStencilBits; | |
463 break; | |
464 case SDL_GL_ACCUM_RED_SIZE: | |
465 *value = GL_pfd.cAccumRedBits; | |
466 break; | |
467 case SDL_GL_ACCUM_GREEN_SIZE: | |
468 *value = GL_pfd.cAccumGreenBits; | |
469 break; | |
470 case SDL_GL_ACCUM_BLUE_SIZE: | |
471 *value = GL_pfd.cAccumBlueBits; | |
472 break; | |
473 case SDL_GL_ACCUM_ALPHA_SIZE: | |
474 *value = GL_pfd.cAccumAlphaBits; | |
475 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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diff
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476 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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477 if ( GL_pfd.dwFlags & PFD_STEREO ) { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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478 *value = 1; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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479 } else { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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480 *value = 0; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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481 } |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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482 break; |
1261
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
889
diff
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483 case SDL_GL_MULTISAMPLEBUFFERS: |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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484 *value = 0; |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
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485 break; |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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486 case SDL_GL_MULTISAMPLESAMPLES: |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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487 *value = 1; |
031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
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488 break; |
0 | 489 default: |
490 retval = -1; | |
491 break; | |
492 } | |
493 return retval; | |
494 } | |
495 | |
496 void WIN_GL_SwapBuffers(_THIS) | |
497 { | |
498 SwapBuffers(GL_hdc); | |
499 } | |
500 | |
501 void WIN_GL_UnloadLibrary(_THIS) | |
502 { | |
503 if ( this->gl_config.driver_loaded ) { | |
504 FreeLibrary((HMODULE)this->gl_config.dll_handle); | |
505 | |
506 this->gl_data->wglGetProcAddress = NULL; | |
507 this->gl_data->wglCreateContext = NULL; | |
508 this->gl_data->wglDeleteContext = NULL; | |
509 this->gl_data->wglMakeCurrent = NULL; | |
655
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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diff
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510 this->gl_data->wglChoosePixelFormatARB = NULL; |
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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511 this->gl_data->wglGetPixelFormatAttribivARB = NULL; |
0 | 512 |
513 this->gl_config.dll_handle = NULL; | |
514 this->gl_config.driver_loaded = 0; | |
515 } | |
516 } | |
517 | |
518 /* Passing a NULL path means load pointers from the application */ | |
519 int WIN_GL_LoadLibrary(_THIS, const char* path) | |
520 { | |
521 HMODULE handle; | |
522 | |
523 if ( gl_active ) { | |
524 SDL_SetError("OpenGL context already created"); | |
525 return -1; | |
526 } | |
527 | |
528 if ( path == NULL ) { | |
529 path = DEFAULT_GL_DRIVER_PATH; | |
530 } | |
531 handle = LoadLibrary(path); | |
532 if ( handle == NULL ) { | |
533 SDL_SetError("Could not load OpenGL library"); | |
534 return -1; | |
535 } | |
536 | |
537 /* Unload the old driver and reset the pointers */ | |
538 WIN_GL_UnloadLibrary(this); | |
539 | |
540 /* Load new function pointers */ | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
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1330
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541 SDL_memset(this->gl_data, 0, sizeof(*this->gl_data)); |
0 | 542 this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) |
543 GetProcAddress(handle, "wglGetProcAddress"); | |
544 this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) | |
545 GetProcAddress(handle, "wglCreateContext"); | |
546 this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) | |
547 GetProcAddress(handle, "wglDeleteContext"); | |
548 this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) | |
549 GetProcAddress(handle, "wglMakeCurrent"); | |
550 | |
551 if ( (this->gl_data->wglGetProcAddress == NULL) || | |
552 (this->gl_data->wglCreateContext == NULL) || | |
553 (this->gl_data->wglDeleteContext == NULL) || | |
554 (this->gl_data->wglMakeCurrent == NULL) ) { | |
555 SDL_SetError("Could not retrieve OpenGL functions"); | |
556 FreeLibrary(handle); | |
557 return -1; | |
558 } | |
559 | |
560 this->gl_config.dll_handle = handle; | |
1379
c0a74f199ecf
Use only safe string functions
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parents:
1361
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561 SDL_strlcpy(this->gl_config.driver_path, path, SDL_arraysize(this->gl_config.driver_path)); |
0 | 562 this->gl_config.driver_loaded = 1; |
563 return 0; | |
564 } | |
565 | |
566 void *WIN_GL_GetProcAddress(_THIS, const char* proc) | |
567 { | |
568 void *func; | |
569 | |
570 /* This is to pick up extensions */ | |
571 func = this->gl_data->wglGetProcAddress(proc); | |
572 if ( ! func ) { | |
573 /* This is probably a normal GL function */ | |
574 func = GetProcAddress(this->gl_config.dll_handle, proc); | |
575 } | |
576 return func; | |
577 } | |
578 | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
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|
579 #endif /* SDL_VIDEO_OPENGL */ |