Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 5150:ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Feb 2011 19:19:43 -0800 |
parents | 2f44e6969a59 |
children | 5429daf5e3f9 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
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27 #include "SDL_events.h" |
0 | 28 #include "SDL_mouse.h" |
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29 #include "SDL_keysym.h" |
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30 #include "SDL_render.h" |
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31 #include "SDL_shape.h" |
0 | 32 |
33 /* The SDL video driver */ | |
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34 |
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35 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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36 typedef struct SDL_WindowShaper SDL_WindowShaper; |
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37 typedef struct SDL_ShapeDriver SDL_ShapeDriver; |
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38 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 39 typedef struct SDL_VideoDevice SDL_VideoDevice; |
40 | |
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41 /* Define the SDL texture structure */ |
2753 | 42 struct SDL_Texture |
43 { | |
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44 const void *magic; |
2753 | 45 Uint32 format; /**< The pixel format of the texture */ |
46 int access; /**< SDL_TextureAccess */ | |
47 int w; /**< The width of the texture */ | |
48 int h; /**< The height of the texture */ | |
49 int modMode; /**< The texture modulation mode */ | |
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50 SDL_BlendMode blendMode; /**< The texture blend mode */ |
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51 Uint8 r, g, b, a; /**< Texture modulation values */ |
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52 |
2753 | 53 SDL_Renderer *renderer; |
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54 |
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55 void *driverdata; /**< Driver specific texture representation */ |
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56 |
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57 SDL_Texture *prev; |
2753 | 58 SDL_Texture *next; |
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59 }; |
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60 |
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61 /* Define the SDL renderer structure */ |
2753 | 62 struct SDL_Renderer |
63 { | |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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64 const void *magic; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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65 |
ad50b3db78bd
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66 void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event); |
2753 | 67 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
68 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, | |
69 void **pixels, int *pitch); | |
70 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
71 const SDL_Color * colors, int firstcolor, | |
72 int ncolors); | |
73 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
74 SDL_Color * colors, int firstcolor, | |
75 int ncolors); | |
76 int (*SetTextureColorMod) (SDL_Renderer * renderer, | |
77 SDL_Texture * texture); | |
78 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, | |
79 SDL_Texture * texture); | |
80 int (*SetTextureBlendMode) (SDL_Renderer * renderer, | |
81 SDL_Texture * texture); | |
82 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
83 const SDL_Rect * rect, const void *pixels, | |
84 int pitch); | |
85 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
86 const SDL_Rect * rect, int markDirty, void **pixels, | |
87 int *pitch); | |
88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
90 int numrects, const SDL_Rect * rects); | |
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91 int (*RenderClear) (SDL_Renderer * renderer); |
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92 int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points, |
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93 int count); |
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94 int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points, |
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95 int count); |
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96 int (*RenderDrawRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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97 int count); |
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98 int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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99 int count); |
2753 | 100 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
101 const SDL_Rect * srcrect, const SDL_Rect * dstrect); | |
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102 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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103 Uint32 format, void * pixels, int pitch); |
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104 int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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105 Uint32 format, const void * pixels, int pitch); |
2753 | 106 void (*RenderPresent) (SDL_Renderer * renderer); |
107 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
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108 |
2753 | 109 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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110 |
2753 | 111 /* The current renderer info */ |
112 SDL_RendererInfo info; | |
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113 |
2753 | 114 /* The window associated with the renderer */ |
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115 SDL_Window *window; |
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116 |
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117 /* The list of textures */ |
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118 SDL_Texture *textures; |
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119 |
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120 Uint8 r, g, b, a; /**< Color for drawing operations values */ |
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121 SDL_BlendMode blendMode; /**< The drawing blend mode */ |
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122 |
2753 | 123 void *driverdata; |
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124 }; |
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125 |
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126 /* Define the SDL render driver structure */ |
2753 | 127 struct SDL_RenderDriver |
128 { | |
129 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); | |
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130 |
2753 | 131 /* Info about the renderer capabilities */ |
132 SDL_RendererInfo info; | |
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133 }; |
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134 |
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135 /* Define the SDL window-shaper structure */ |
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136 struct SDL_WindowShaper |
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137 { |
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138 /* The window associated with the shaper */ |
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139 SDL_Window *window; |
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140 |
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141 /* The user's specified coordinates for the window, for once we give it a shape. */ |
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142 Uint32 userx,usery; |
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143 |
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144 /* The parameters for shape calculation. */ |
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145 SDL_WindowShapeMode mode; |
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146 |
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147 /* Has this window been assigned a shape? */ |
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148 SDL_bool hasshape; |
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149 |
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150 void *driverdata; |
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151 }; |
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152 |
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153 /* Define the SDL shape driver structure */ |
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154 struct SDL_ShapeDriver |
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155 { |
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156 SDL_WindowShaper *(*CreateShaper)(SDL_Window * window); |
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157 int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); |
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158 int (*ResizeWindowShape)(SDL_Window *window); |
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159 }; |
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160 |
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161 /* Define the SDL window structure, corresponding to toplevel windows */ |
2753 | 162 struct SDL_Window |
163 { | |
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164 const void *magic; |
2753 | 165 Uint32 id; |
166 char *title; | |
167 int x, y; | |
168 int w, h; | |
169 Uint32 flags; | |
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170 |
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171 SDL_VideoDisplay *display; |
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172 |
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173 SDL_DisplayMode fullscreen_mode; |
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174 |
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175 SDL_WindowShaper *shaper; |
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176 |
2753 | 177 void *userdata; |
178 void *driverdata; | |
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179 |
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180 SDL_Window *prev; |
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181 SDL_Window *next; |
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182 }; |
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183 #define FULLSCREEN_VISIBLE(W) \ |
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184 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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185 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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186 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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187 |
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188 /* |
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189 * Define the SDL display structure This corresponds to physical monitors |
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190 * attached to the system. |
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191 */ |
2753 | 192 struct SDL_VideoDisplay |
193 { | |
194 int max_display_modes; | |
195 int num_display_modes; | |
196 SDL_DisplayMode *display_modes; | |
197 SDL_DisplayMode desktop_mode; | |
198 SDL_DisplayMode current_mode; | |
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199 SDL_bool updating_fullscreen; |
2753 | 200 SDL_Palette *palette; |
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201 |
2753 | 202 Uint16 *gamma; |
203 Uint16 *saved_gamma; /* (just offset into gamma) */ | |
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204 |
2753 | 205 int num_render_drivers; |
206 SDL_RenderDriver *render_drivers; | |
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207 |
2753 | 208 SDL_Window *windows; |
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209 SDL_Window *fullscreen_window; |
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210 |
2753 | 211 SDL_VideoDevice *device; |
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212 |
2753 | 213 void *driverdata; |
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214 }; |
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215 |
0 | 216 /* Define the SDL video driver structure */ |
217 #define _THIS SDL_VideoDevice *_this | |
218 | |
2753 | 219 struct SDL_VideoDevice |
220 { | |
221 /* * * */ | |
222 /* The name of this video driver */ | |
223 const char *name; | |
0 | 224 |
2753 | 225 /* * * */ |
226 /* Initialization/Query functions */ | |
0 | 227 |
2753 | 228 /* |
229 * Initialize the native video subsystem, filling in the list of | |
230 * displays for this driver, returning 0 or -1 if there's an error. | |
231 */ | |
232 int (*VideoInit) (_THIS); | |
0 | 233 |
2753 | 234 /* |
235 * Reverse the effects VideoInit() -- called if VideoInit() fails or | |
236 * if the application is shutting down the video subsystem. | |
237 */ | |
238 void (*VideoQuit) (_THIS); | |
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239 |
2753 | 240 /* * * */ |
241 /* | |
242 * Display functions | |
243 */ | |
0 | 244 |
2753 | 245 /* |
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246 * Get the bounds of a display |
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247 */ |
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248 int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); |
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249 |
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250 /* |
2753 | 251 * Get a list of the available display modes. e.g. |
252 * SDL_AddDisplayMode(_this->current_display, mode) | |
253 */ | |
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254 void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display); |
0 | 255 |
2753 | 256 /* |
257 * Setting the display mode is independent of creating windows, so | |
258 * when the display mode is changed, all existing windows should have | |
259 * their data updated accordingly, including the display surfaces | |
260 * associated with them. | |
261 */ | |
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262 int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
0 | 263 |
2753 | 264 /* Set the color entries of the display palette */ |
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265 int (*SetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
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266 |
2753 | 267 /* Get the color entries of the display palette */ |
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268 int (*GetDisplayPalette) (_THIS, SDL_VideoDisplay * display, SDL_Palette * palette); |
0 | 269 |
2753 | 270 /* Set the gamma ramp */ |
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271 int (*SetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
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272 |
2753 | 273 /* Get the gamma ramp */ |
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274 int (*GetDisplayGammaRamp) (_THIS, SDL_VideoDisplay * display, Uint16 * ramp); |
0 | 275 |
2753 | 276 /* * * */ |
277 /* | |
278 * Window functions | |
279 */ | |
280 int (*CreateWindow) (_THIS, SDL_Window * window); | |
281 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); | |
282 void (*SetWindowTitle) (_THIS, SDL_Window * window); | |
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283 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); |
2753 | 284 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
285 void (*SetWindowSize) (_THIS, SDL_Window * window); | |
286 void (*ShowWindow) (_THIS, SDL_Window * window); | |
287 void (*HideWindow) (_THIS, SDL_Window * window); | |
288 void (*RaiseWindow) (_THIS, SDL_Window * window); | |
289 void (*MaximizeWindow) (_THIS, SDL_Window * window); | |
290 void (*MinimizeWindow) (_THIS, SDL_Window * window); | |
291 void (*RestoreWindow) (_THIS, SDL_Window * window); | |
292 void (*SetWindowGrab) (_THIS, SDL_Window * window); | |
293 void (*DestroyWindow) (_THIS, SDL_Window * window); | |
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294 |
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295 /* * * */ |
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296 /* |
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297 * Shaped-window functions |
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298 */ |
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299 SDL_ShapeDriver shape_driver; |
0 | 300 |
2753 | 301 /* Get some platform dependent window information */ |
302 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, | |
303 struct SDL_SysWMinfo * info); | |
0 | 304 |
2753 | 305 /* * * */ |
306 /* | |
307 * OpenGL support | |
308 */ | |
309 int (*GL_LoadLibrary) (_THIS, const char *path); | |
310 void *(*GL_GetProcAddress) (_THIS, const char *proc); | |
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311 void (*GL_UnloadLibrary) (_THIS); |
2753 | 312 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
313 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); | |
314 int (*GL_SetSwapInterval) (_THIS, int interval); | |
315 int (*GL_GetSwapInterval) (_THIS); | |
316 void (*GL_SwapWindow) (_THIS, SDL_Window * window); | |
317 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); | |
0 | 318 |
2753 | 319 /* * * */ |
320 /* | |
321 * Event manager functions | |
322 */ | |
323 void (*PumpEvents) (_THIS); | |
0 | 324 |
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325 /* Suspend the screensaver */ |
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326 void (*SuspendScreenSaver) (_THIS); |
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327 |
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328 /* Text input */ |
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329 void (*StartTextInput) (_THIS); |
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330 void (*StopTextInput) (_THIS); |
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331 void (*SetTextInputRect) (_THIS, SDL_Rect *rect); |
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332 |
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333 /* Clipboard */ |
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334 int (*SetClipboardText) (_THIS, const char *text); |
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335 char * (*GetClipboardText) (_THIS); |
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336 SDL_bool (*HasClipboardText) (_THIS); |
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337 |
2753 | 338 /* * * */ |
339 /* Data common to all drivers */ | |
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340 SDL_bool suspend_screensaver; |
2753 | 341 int num_displays; |
342 SDL_VideoDisplay *displays; | |
343 int current_display; | |
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344 Uint8 window_magic; |
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345 Uint8 renderer_magic; |
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346 Uint8 texture_magic; |
2753 | 347 Uint32 next_object_id; |
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348 char * clipboard_text; |
0 | 349 |
2753 | 350 /* * * */ |
351 /* Data used by the GL drivers */ | |
352 struct | |
353 { | |
354 int red_size; | |
355 int green_size; | |
356 int blue_size; | |
357 int alpha_size; | |
358 int depth_size; | |
359 int buffer_size; | |
360 int stencil_size; | |
361 int double_buffer; | |
362 int accum_red_size; | |
363 int accum_green_size; | |
364 int accum_blue_size; | |
365 int accum_alpha_size; | |
366 int stereo; | |
367 int multisamplebuffers; | |
368 int multisamplesamples; | |
369 int accelerated; | |
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370 int major_version; |
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371 int minor_version; |
2753 | 372 int retained_backing; |
373 int driver_loaded; | |
374 char driver_path[256]; | |
375 void *dll_handle; | |
376 } gl_config; | |
0 | 377 |
2753 | 378 /* * * */ |
379 /* Data private to this driver */ | |
380 void *driverdata; | |
381 struct SDL_GLDriverData *gl_data; | |
0 | 382 |
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383 #if SDL_VIDEO_DRIVER_PANDORA |
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384 struct SDL_PrivateGLESData *gles_data; |
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385 #endif |
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386 |
2753 | 387 /* * * */ |
388 /* The function used to dispose of this structure */ | |
389 void (*free) (_THIS); | |
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390 }; |
0 | 391 |
2753 | 392 typedef struct VideoBootStrap |
393 { | |
394 const char *name; | |
395 const char *desc; | |
396 int (*available) (void); | |
397 SDL_VideoDevice *(*create) (int devindex); | |
398 } VideoBootStrap; | |
0 | 399 |
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400 #if SDL_VIDEO_DRIVER_COCOA |
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401 extern VideoBootStrap COCOA_bootstrap; |
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402 #endif |
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403 #if SDL_VIDEO_DRIVER_X11 |
0 | 404 extern VideoBootStrap X11_bootstrap; |
405 #endif | |
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406 #if SDL_VIDEO_DRIVER_DIRECTFB |
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407 extern VideoBootStrap DirectFB_bootstrap; |
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408 #endif |
5062 | 409 #if SDL_VIDEO_DRIVER_WINDOWS |
410 extern VideoBootStrap WINDOWS_bootstrap; | |
0 | 411 #endif |
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412 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 413 extern VideoBootStrap BWINDOW_bootstrap; |
414 #endif | |
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415 #if SDL_VIDEO_DRIVER_PHOTON |
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416 extern VideoBootStrap photon_bootstrap; |
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417 #endif |
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418 #if SDL_VIDEO_DRIVER_QNXGF |
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419 extern VideoBootStrap qnxgf_bootstrap; |
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420 #endif |
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421 #if SDL_VIDEO_DRIVER_EPOC |
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422 extern VideoBootStrap EPOC_bootstrap; |
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423 #endif |
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424 #if SDL_VIDEO_DRIVER_UIKIT |
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425 extern VideoBootStrap UIKIT_bootstrap; |
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426 #endif |
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427 #if SDL_VIDEO_DRIVER_DUMMY |
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428 extern VideoBootStrap DUMMY_bootstrap; |
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429 #endif |
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430 #if SDL_VIDEO_DRIVER_NDS |
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431 extern VideoBootStrap NDS_bootstrap; |
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432 #endif |
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433 #if SDL_VIDEO_DRIVER_PANDORA |
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434 extern VideoBootStrap PND_bootstrap; |
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435 #endif |
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436 #if SDL_VIDEO_DRIVER_ANDROID |
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437 extern VideoBootStrap Android_bootstrap; |
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438 #endif |
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439 |
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440 #define SDL_CurrentDisplay (&_this->displays[_this->current_display]) |
0 | 441 |
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442 extern SDL_VideoDevice *SDL_GetVideoDevice(void); |
2753 | 443 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
444 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | |
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445 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); |
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446 extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display); |
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447 extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode); |
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448 extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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449 extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
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450 extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
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451 extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode); |
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452 extern int SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors); |
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453 extern int SDL_GetPaletteForDisplay(SDL_VideoDisplay * display, SDL_Color * colors, int firstcolor, int ncolors); |
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454 extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue); |
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455 extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue); |
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456 extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver); |
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457 |
2753 | 458 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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459 |
2753 | 460 extern void SDL_OnWindowShown(SDL_Window * window); |
461 extern void SDL_OnWindowHidden(SDL_Window * window); | |
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462 extern void SDL_OnWindowMinimized(SDL_Window * window); |
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463 extern void SDL_OnWindowRestored(SDL_Window * window); |
2753 | 464 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
465 extern void SDL_OnWindowFocusLost(SDL_Window * window); | |
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466 extern SDL_Window * SDL_GetFocusWindow(void); |
0 | 467 |
2753 | 468 #endif /* _SDL_sysvideo_h */ |
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469 |
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470 /* vi: set ts=4 sw=4 expandtab: */ |