Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 1322:a4566d07718f
Update for mintlib 0.57.6 (m68k-atari-mint libc)
author | Patrice Mandin <patmandin@gmail.com> |
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date | Thu, 02 Feb 2006 21:27:24 +0000 |
parents | c9b51268668f |
children | 450721ad5436 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* The high-level video driver subsystem */ | |
24 | |
25 #include <stdio.h> | |
26 #include <stdlib.h> | |
27 #include <string.h> | |
28 | |
29 #include "SDL.h" | |
30 #include "SDL_error.h" | |
31 #include "SDL_video.h" | |
32 #include "SDL_events.h" | |
33 #include "SDL_mutex.h" | |
34 #include "SDL_sysvideo.h" | |
35 #include "SDL_sysevents.h" | |
36 #include "SDL_blit.h" | |
37 #include "SDL_pixels_c.h" | |
38 #include "SDL_events_c.h" | |
39 #include "SDL_cursor_c.h" | |
40 | |
41 /* Available video drivers */ | |
42 static VideoBootStrap *bootstrap[] = { | |
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43 #ifdef ENABLE_QUARTZ |
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44 &QZ_bootstrap, |
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45 #endif |
0 | 46 #ifdef ENABLE_X11 |
47 &X11_bootstrap, | |
48 #endif | |
49 #ifdef ENABLE_DGA | |
50 &DGA_bootstrap, | |
51 #endif | |
30
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52 #ifdef ENABLE_NANOX |
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53 &NX_bootstrap, |
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54 #endif |
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55 #ifdef ENABLE_IPOD |
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56 &iPod_bootstrap, |
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57 #endif |
567 | 58 #ifdef ENABLE_QTOPIA |
59 &Qtopia_bootstrap, | |
60 #endif | |
1187 | 61 #ifdef ENABLE_WSCONS |
62 &WSCONS_bootstrap, | |
63 #endif | |
0 | 64 #ifdef ENABLE_FBCON |
65 &FBCON_bootstrap, | |
66 #endif | |
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67 #ifdef ENABLE_DIRECTFB |
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68 &DirectFB_bootstrap, |
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69 #endif |
0 | 70 #ifdef ENABLE_PS2GS |
71 &PS2GS_bootstrap, | |
72 #endif | |
73 #ifdef ENABLE_GGI | |
74 &GGI_bootstrap, | |
75 #endif | |
75
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76 #ifdef ENABLE_VGL |
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77 &VGL_bootstrap, |
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78 #endif |
0 | 79 #ifdef ENABLE_SVGALIB |
80 &SVGALIB_bootstrap, | |
81 #endif | |
82 #ifdef ENABLE_AALIB | |
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83 &AALIB_bootstrap, |
0 | 84 #endif |
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85 #ifdef ENABLE_GAPI |
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86 &GAPI_bootstrap, |
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87 #endif |
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88 #ifdef ENABLE_WINDIB |
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89 &WINDIB_bootstrap, |
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90 #endif |
0 | 91 #ifdef ENABLE_DIRECTX |
92 &DIRECTX_bootstrap, | |
93 #endif | |
94 #ifdef ENABLE_BWINDOW | |
95 &BWINDOW_bootstrap, | |
96 #endif | |
97 #ifdef ENABLE_TOOLBOX | |
98 &TOOLBOX_bootstrap, | |
99 #endif | |
100 #ifdef ENABLE_DRAWSPROCKET | |
101 &DSp_bootstrap, | |
102 #endif | |
103 #ifdef ENABLE_CYBERGRAPHICS | |
104 &CGX_bootstrap, | |
105 #endif | |
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106 #ifdef ENABLE_PHOTON |
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107 &ph_bootstrap, |
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108 #endif |
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109 #ifdef ENABLE_EPOC |
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110 &EPOC_bootstrap, |
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111 #endif |
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112 #ifdef ENABLE_XBIOS |
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113 &XBIOS_bootstrap, |
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114 #endif |
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115 #ifdef ENABLE_GEM |
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116 &GEM_bootstrap, |
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117 #endif |
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118 #ifdef ENABLE_PICOGUI |
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119 &PG_bootstrap, |
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120 #endif |
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121 #ifdef ENABLE_DC |
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122 &DC_bootstrap, |
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123 #endif |
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124 #ifdef ENABLE_RISCOS |
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125 &RISCOS_bootstrap, |
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126 #endif |
1190 | 127 #ifdef __OS2__ |
128 &OS2FSLib_bootstrap, | |
129 #endif | |
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130 #ifdef ENABLE_DUMMYVIDEO |
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131 &DUMMY_bootstrap, |
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132 #endif |
0 | 133 NULL |
134 }; | |
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135 |
0 | 136 SDL_VideoDevice *current_video = NULL; |
137 | |
138 /* Various local functions */ | |
139 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
140 void SDL_VideoQuit(void); | |
141 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
142 | |
143 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
144 #ifdef HAVE_OPENGL | |
145 static int lock_count = 0; | |
146 #endif | |
147 | |
148 | |
149 /* | |
150 * Initialize the video and event subsystems -- determine native pixel format | |
151 */ | |
152 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
153 { | |
154 SDL_VideoDevice *video; | |
155 int index; | |
156 int i; | |
157 SDL_PixelFormat vformat; | |
158 Uint32 video_flags; | |
159 | |
160 /* Toggle the event thread flags, based on OS requirements */ | |
161 #if defined(MUST_THREAD_EVENTS) | |
162 flags |= SDL_INIT_EVENTTHREAD; | |
163 #elif defined(CANT_THREAD_EVENTS) | |
164 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
165 SDL_SetError("OS doesn't support threaded events"); | |
166 return(-1); | |
167 } | |
168 #endif | |
169 | |
170 /* Check to make sure we don't overwrite 'current_video' */ | |
171 if ( current_video != NULL ) { | |
172 SDL_VideoQuit(); | |
173 } | |
174 | |
175 /* Select the proper video driver */ | |
176 index = 0; | |
177 video = NULL; | |
178 if ( driver_name != NULL ) { | |
179 #if 0 /* This will be replaced with a better driver selection API */ | |
180 if ( strrchr(driver_name, ':') != NULL ) { | |
181 index = atoi(strrchr(driver_name, ':')+1); | |
182 } | |
183 #endif | |
184 for ( i=0; bootstrap[i]; ++i ) { | |
185 if ( strncmp(bootstrap[i]->name, driver_name, | |
186 strlen(bootstrap[i]->name)) == 0 ) { | |
187 if ( bootstrap[i]->available() ) { | |
188 video = bootstrap[i]->create(index); | |
189 break; | |
190 } | |
191 } | |
192 } | |
193 } else { | |
194 for ( i=0; bootstrap[i]; ++i ) { | |
195 if ( bootstrap[i]->available() ) { | |
196 video = bootstrap[i]->create(index); | |
197 if ( video != NULL ) { | |
198 break; | |
199 } | |
200 } | |
201 } | |
202 } | |
203 if ( video == NULL ) { | |
204 SDL_SetError("No available video device"); | |
205 return(-1); | |
206 } | |
207 current_video = video; | |
208 current_video->name = bootstrap[i]->name; | |
209 | |
210 /* Do some basic variable initialization */ | |
211 video->screen = NULL; | |
212 video->shadow = NULL; | |
213 video->visible = NULL; | |
214 video->physpal = NULL; | |
215 video->gammacols = NULL; | |
216 video->gamma = NULL; | |
217 video->wm_title = NULL; | |
218 video->wm_icon = NULL; | |
219 video->offset_x = 0; | |
220 video->offset_y = 0; | |
221 memset(&video->info, 0, (sizeof video->info)); | |
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222 |
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223 video->displayformatalphapixel = NULL; |
0 | 224 |
225 /* Set some very sane GL defaults */ | |
226 video->gl_config.driver_loaded = 0; | |
227 video->gl_config.dll_handle = NULL; | |
228 video->gl_config.red_size = 5; | |
229 #if 1 /* This seems to work on more video cards, as a default */ | |
230 video->gl_config.green_size = 5; | |
231 #else | |
232 video->gl_config.green_size = 6; | |
233 #endif | |
234 video->gl_config.blue_size = 5; | |
235 video->gl_config.alpha_size = 0; | |
236 video->gl_config.buffer_size = 0; | |
237 video->gl_config.depth_size = 16; | |
238 video->gl_config.stencil_size = 0; | |
239 video->gl_config.double_buffer = 1; | |
240 video->gl_config.accum_red_size = 0; | |
241 video->gl_config.accum_green_size = 0; | |
242 video->gl_config.accum_blue_size = 0; | |
243 video->gl_config.accum_alpha_size = 0; | |
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244 video->gl_config.stereo = 0; |
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245 video->gl_config.multisamplebuffers = 0; |
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246 video->gl_config.multisamplesamples = 0; |
0 | 247 |
248 /* Initialize the video subsystem */ | |
249 memset(&vformat, 0, sizeof(vformat)); | |
250 if ( video->VideoInit(video, &vformat) < 0 ) { | |
251 SDL_VideoQuit(); | |
252 return(-1); | |
253 } | |
254 | |
255 /* Create a zero sized video surface of the appropriate format */ | |
256 video_flags = SDL_SWSURFACE; | |
257 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
258 vformat.BitsPerPixel, | |
259 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
260 if ( SDL_VideoSurface == NULL ) { | |
261 SDL_VideoQuit(); | |
262 return(-1); | |
263 } | |
264 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
265 | |
266 #if 0 /* Don't change the current palette - may be used by other programs. | |
267 * The application can't do anything with the display surface until | |
268 * a video mode has been set anyway. :) | |
269 */ | |
270 /* If we have a palettized surface, create a default palette */ | |
271 if ( SDL_VideoSurface->format->palette ) { | |
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272 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 273 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
274 video->SetColors(video, | |
275 0, vf->palette->ncolors, vf->palette->colors); | |
276 } | |
277 #endif | |
278 video->info.vfmt = SDL_VideoSurface->format; | |
279 | |
280 /* Start the event loop */ | |
281 if ( SDL_StartEventLoop(flags) < 0 ) { | |
282 SDL_VideoQuit(); | |
283 return(-1); | |
284 } | |
285 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
286 | |
287 /* We're ready to go! */ | |
288 return(0); | |
289 } | |
290 | |
291 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
292 { | |
293 if ( current_video != NULL ) { | |
294 strncpy(namebuf, current_video->name, maxlen-1); | |
295 namebuf[maxlen-1] = '\0'; | |
296 return(namebuf); | |
297 } | |
298 return(NULL); | |
299 } | |
300 | |
301 /* | |
302 * Get the current display surface | |
303 */ | |
304 SDL_Surface *SDL_GetVideoSurface(void) | |
305 { | |
306 SDL_Surface *visible; | |
307 | |
308 visible = NULL; | |
309 if ( current_video ) { | |
310 visible = current_video->visible; | |
311 } | |
312 return(visible); | |
313 } | |
314 | |
315 /* | |
316 * Get the current information about the video hardware | |
317 */ | |
318 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
319 { | |
320 const SDL_VideoInfo *info; | |
321 | |
322 info = NULL; | |
323 if ( current_video ) { | |
324 info = ¤t_video->info; | |
325 } | |
326 return(info); | |
327 } | |
328 | |
329 /* | |
330 * Return a pointer to an array of available screen dimensions for the | |
331 * given format, sorted largest to smallest. Returns NULL if there are | |
332 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
333 * if any dimension is okay for the given format. If 'format' is NULL, | |
334 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
335 */ | |
336 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
337 { | |
338 SDL_VideoDevice *video = current_video; | |
339 SDL_VideoDevice *this = current_video; | |
340 SDL_Rect **modes; | |
341 | |
342 modes = NULL; | |
343 if ( SDL_VideoSurface ) { | |
344 if ( format == NULL ) { | |
345 format = SDL_VideoSurface->format; | |
346 } | |
347 modes = video->ListModes(this, format, flags); | |
348 } | |
349 return(modes); | |
350 } | |
351 | |
352 /* | |
353 * Check to see if a particular video mode is supported. | |
354 * It returns 0 if the requested mode is not supported under any bit depth, | |
355 * or returns the bits-per-pixel of the closest available mode with the | |
356 * given width and height. If this bits-per-pixel is different from the | |
357 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
358 * but will emulate the requested bits-per-pixel with a shadow surface. | |
359 */ | |
360 static Uint8 SDL_closest_depths[4][8] = { | |
361 /* 8 bit closest depth ordering */ | |
362 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
363 /* 15,16 bit closest depth ordering */ | |
364 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
365 /* 24 bit closest depth ordering */ | |
366 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
367 /* 32 bit closest depth ordering */ | |
368 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
369 }; | |
370 | |
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371 |
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372 #ifdef macintosh /* MPW optimization bug? */ |
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373 #define NEGATIVE_ONE 0xFFFFFFFF |
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374 #else |
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375 #define NEGATIVE_ONE -1 |
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376 #endif |
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377 |
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378 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 379 { |
380 int table, b, i; | |
381 int supported; | |
382 SDL_PixelFormat format; | |
383 SDL_Rect **sizes; | |
384 | |
385 /* Currently 1 and 4 bpp are not supported */ | |
386 if ( bpp < 8 || bpp > 32 ) { | |
387 return(0); | |
388 } | |
456
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389 if ( (width <= 0) || (height <= 0) ) { |
0 | 390 return(0); |
391 } | |
392 | |
393 /* Search through the list valid of modes */ | |
394 memset(&format, 0, sizeof(format)); | |
395 supported = 0; | |
396 table = ((bpp+7)/8)-1; | |
397 SDL_closest_depths[table][0] = bpp; | |
398 SDL_closest_depths[table][7] = 0; | |
399 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
400 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
401 sizes = SDL_ListModes(&format, flags); | |
402 if ( sizes == (SDL_Rect **)0 ) { | |
403 /* No sizes supported at this bit-depth */ | |
404 continue; | |
405 } else | |
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406 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 407 /* Any size supported at this bit-depth */ |
408 supported = 1; | |
409 continue; | |
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410 } else if (current_video->handles_any_size) { |
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411 /* Driver can center a smaller surface to simulate fullscreen */ |
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412 for ( i=0; sizes[i]; ++i ) { |
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413 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
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414 supported = 1; /* this mode can fit the centered window. */ |
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415 break; |
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416 } |
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417 } |
0 | 418 } else |
419 for ( i=0; sizes[i]; ++i ) { | |
420 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
421 supported = 1; | |
422 break; | |
423 } | |
424 } | |
425 } | |
426 if ( supported ) { | |
427 --b; | |
428 return(SDL_closest_depths[table][b]); | |
429 } else { | |
430 return(0); | |
431 } | |
432 } | |
433 | |
434 /* | |
435 * Get the closest non-emulated video mode to the one requested | |
436 */ | |
437 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
438 { | |
439 int table, b, i; | |
440 int supported; | |
441 int native_bpp; | |
442 SDL_PixelFormat format; | |
443 SDL_Rect **sizes; | |
444 | |
456
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445 /* Check parameters */ |
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446 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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447 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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448 return(0); |
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449 } |
430
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450 if ((*w <= 0) || (*h <= 0)) { |
456
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451 SDL_SetError("Invalid width or height"); |
430
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452 return(0); |
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453 } |
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454 |
0 | 455 /* Try the original video mode, get the closest depth */ |
456 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
457 if ( native_bpp == *BitsPerPixel ) { | |
458 return(1); | |
459 } | |
460 if ( native_bpp > 0 ) { | |
461 *BitsPerPixel = native_bpp; | |
462 return(1); | |
463 } | |
464 | |
465 /* No exact size match at any depth, look for closest match */ | |
466 memset(&format, 0, sizeof(format)); | |
467 supported = 0; | |
468 table = ((*BitsPerPixel+7)/8)-1; | |
469 SDL_closest_depths[table][0] = *BitsPerPixel; | |
470 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
471 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
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472 int best; |
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473 |
0 | 474 format.BitsPerPixel = SDL_closest_depths[table][b]; |
475 sizes = SDL_ListModes(&format, flags); | |
476 if ( sizes == (SDL_Rect **)0 ) { | |
477 /* No sizes supported at this bit-depth */ | |
478 continue; | |
479 } | |
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480 best=0; |
0 | 481 for ( i=0; sizes[i]; ++i ) { |
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482 /* Mode with both dimensions bigger or equal than asked ? */ |
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483 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
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484 /* Mode with any dimension smaller or equal than current best ? */ |
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485 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
1257
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486 /* Now choose the mode that has less pixels */ |
1266
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487 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
1257
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488 best=i; |
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489 supported = 1; |
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490 } |
0 | 491 } |
492 } | |
493 } | |
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494 if (supported) { |
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495 *w=sizes[best]->w; |
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496 *h=sizes[best]->h; |
0 | 497 *BitsPerPixel = SDL_closest_depths[table][b]; |
498 } | |
499 } | |
500 if ( ! supported ) { | |
501 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
502 } | |
503 return(supported); | |
504 } | |
505 | |
506 /* This should probably go somewhere else -- like SDL_surface.c */ | |
507 static void SDL_ClearSurface(SDL_Surface *surface) | |
508 { | |
509 Uint32 black; | |
510 | |
511 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
512 SDL_FillRect(surface, NULL, black); | |
513 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
514 SDL_Flip(surface); | |
515 SDL_FillRect(surface, NULL, black); | |
516 } | |
517 SDL_Flip(surface); | |
518 } | |
519 | |
520 /* | |
521 * Create a shadow surface suitable for fooling the app. :-) | |
522 */ | |
523 static void SDL_CreateShadowSurface(int depth) | |
524 { | |
525 Uint32 Rmask, Gmask, Bmask; | |
526 | |
527 /* Allocate the shadow surface */ | |
528 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
529 Rmask = (SDL_VideoSurface->format)->Rmask; | |
530 Gmask = (SDL_VideoSurface->format)->Gmask; | |
531 Bmask = (SDL_VideoSurface->format)->Bmask; | |
532 } else { | |
533 Rmask = Gmask = Bmask = 0; | |
534 } | |
535 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
536 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
537 depth, Rmask, Gmask, Bmask, 0); | |
538 if ( SDL_ShadowSurface == NULL ) { | |
539 return; | |
540 } | |
541 | |
542 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
543 if ( SDL_ShadowSurface->format->palette ) { | |
544 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
545 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
546 memcpy(SDL_ShadowSurface->format->palette->colors, | |
547 SDL_VideoSurface->format->palette->colors, | |
548 SDL_VideoSurface->format->palette->ncolors* | |
549 sizeof(SDL_Color)); | |
550 } else { | |
551 SDL_DitherColors( | |
552 SDL_ShadowSurface->format->palette->colors, depth); | |
553 } | |
554 } | |
555 | |
556 /* If the video surface is resizable, the shadow should say so */ | |
557 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
558 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
559 } | |
560 /* If the video surface has no frame, the shadow should say so */ | |
561 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
562 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
563 } | |
564 /* If the video surface is fullscreen, the shadow should say so */ | |
565 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
566 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
567 } | |
568 /* If the video surface is flippable, the shadow should say so */ | |
569 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
570 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
571 } | |
572 return; | |
573 } | |
574 | |
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575 #ifdef __QNXNTO__ |
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576 #include <sys/neutrino.h> |
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577 #endif /* __QNXNTO__ */ |
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578 |
0 | 579 /* |
580 * Set the requested video mode, allocating a shadow buffer if necessary. | |
581 */ | |
582 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
583 { | |
584 SDL_VideoDevice *video, *this; | |
585 SDL_Surface *prev_mode, *mode; | |
586 int video_w; | |
587 int video_h; | |
588 int video_bpp; | |
589 int is_opengl; | |
590 SDL_GrabMode saved_grab; | |
591 | |
592 /* Start up the video driver, if necessary.. | |
593 WARNING: This is the only function protected this way! | |
594 */ | |
595 if ( ! current_video ) { | |
596 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
597 return(NULL); | |
598 } | |
599 } | |
600 this = video = current_video; | |
601 | |
602 /* Default to the current video bpp */ | |
603 if ( bpp == 0 ) { | |
604 flags |= SDL_ANYFORMAT; | |
605 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
606 } | |
607 | |
608 /* Get a good video mode, the closest one possible */ | |
609 video_w = width; | |
610 video_h = height; | |
611 video_bpp = bpp; | |
612 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
613 return(NULL); | |
614 } | |
615 | |
616 /* Check the requested flags */ | |
617 /* There's no palette in > 8 bits-per-pixel mode */ | |
618 if ( video_bpp > 8 ) { | |
619 flags &= ~SDL_HWPALETTE; | |
620 } | |
621 #if 0 | |
622 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
623 /* There's no windowed double-buffering */ | |
624 flags &= ~SDL_DOUBLEBUF; | |
625 } | |
626 #endif | |
627 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
628 /* Use hardware surfaces when double-buffering */ | |
629 flags |= SDL_HWSURFACE; | |
630 } | |
631 | |
632 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
633 if ( is_opengl ) { | |
634 /* These flags are for 2D video modes only */ | |
635 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
636 } | |
637 | |
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638 /* Reset the keyboard here so event callbacks can run */ |
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639 SDL_ResetKeyboard(); |
460
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640 SDL_ResetMouse(); |
1296 | 641 SDL_cursorstate &= ~CURSOR_USINGSW; |
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642 |
0 | 643 /* Clean up any previous video mode */ |
644 if ( SDL_PublicSurface != NULL ) { | |
645 SDL_PublicSurface = NULL; | |
646 } | |
647 if ( SDL_ShadowSurface != NULL ) { | |
648 SDL_Surface *ready_to_go; | |
649 ready_to_go = SDL_ShadowSurface; | |
650 SDL_ShadowSurface = NULL; | |
651 SDL_FreeSurface(ready_to_go); | |
652 } | |
653 if ( video->physpal ) { | |
654 free(video->physpal->colors); | |
655 free(video->physpal); | |
656 video->physpal = NULL; | |
657 } | |
658 if( video->gammacols) { | |
662
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659 free(video->gammacols); |
0 | 660 video->gammacols = NULL; |
661 } | |
662 | |
663 /* Save the previous grab state and turn off grab for mode switch */ | |
664 saved_grab = SDL_WM_GrabInputOff(); | |
665 | |
666 /* Try to set the video mode, along with offset and clipping */ | |
667 prev_mode = SDL_VideoSurface; | |
668 SDL_LockCursor(); | |
669 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
670 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
671 if ( mode ) { /* Prevent resize events from mode change */ | |
1190 | 672 /* But not on OS/2 */ |
673 #ifndef __OS2__ | |
0 | 674 SDL_PrivateResize(mode->w, mode->h); |
1190 | 675 #endif |
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676 |
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677 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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678 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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679 mode = NULL; |
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680 SDL_SetError("OpenGL not available"); |
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681 } |
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682 } |
0 | 683 /* |
684 * rcg11292000 | |
685 * If you try to set an SDL_OPENGL surface, and fail to find a | |
686 * matching visual, then the next call to SDL_SetVideoMode() | |
687 * will segfault, since we no longer point to a dummy surface, | |
688 * but rather NULL. | |
689 * Sam 11/29/00 | |
690 * WARNING, we need to make sure that the previous mode hasn't | |
691 * already been freed by the video driver. What do we do in | |
692 * that case? Should we call SDL_VideoInit() again? | |
693 */ | |
694 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
695 | |
696 if ( (mode != NULL) && (!is_opengl) ) { | |
697 /* Sanity check */ | |
698 if ( (mode->w < width) || (mode->h < height) ) { | |
699 SDL_SetError("Video mode smaller than requested"); | |
700 return(NULL); | |
701 } | |
702 | |
703 /* If we have a palettized surface, create a default palette */ | |
704 if ( mode->format->palette ) { | |
662
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705 SDL_PixelFormat *vf = mode->format; |
0 | 706 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
707 video->SetColors(this, 0, vf->palette->ncolors, | |
708 vf->palette->colors); | |
709 } | |
710 | |
711 /* Clear the surface to black */ | |
712 video->offset_x = 0; | |
713 video->offset_y = 0; | |
714 mode->offset = 0; | |
715 SDL_SetClipRect(mode, NULL); | |
716 SDL_ClearSurface(mode); | |
717 | |
718 /* Now adjust the offsets to match the desired mode */ | |
719 video->offset_x = (mode->w-width)/2; | |
720 video->offset_y = (mode->h-height)/2; | |
721 mode->offset = video->offset_y*mode->pitch + | |
722 video->offset_x*mode->format->BytesPerPixel; | |
723 #ifdef DEBUG_VIDEO | |
724 fprintf(stderr, | |
725 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
726 width, height, bpp, | |
727 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
728 #endif | |
729 mode->w = width; | |
730 mode->h = height; | |
731 SDL_SetClipRect(mode, NULL); | |
732 } | |
733 SDL_ResetCursor(); | |
734 SDL_UnlockCursor(); | |
735 | |
736 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
737 if ( mode == NULL ) { | |
738 return(NULL); | |
739 } | |
740 | |
741 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
742 if ( ! video->info.wm_available ) { | |
743 mode->flags |= SDL_NOFRAME; | |
744 } | |
745 | |
746 /* Reset the mouse cursor and grab for new video mode */ | |
747 SDL_SetCursor(NULL); | |
748 if ( video->UpdateMouse ) { | |
749 video->UpdateMouse(this); | |
750 } | |
751 SDL_WM_GrabInput(saved_grab); | |
752 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
753 | |
650
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754 #ifdef HAVE_OPENGL |
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755 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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756 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
910
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757 |
1032
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758 #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
916
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759 #define __SDL_NOGETPROCADDR__ |
989
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760 #elif defined(__MINT__) |
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761 #define __SDL_NOGETPROCADDR__ |
916
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762 #endif |
910
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763 #ifdef __SDL_NOGETPROCADDR__ |
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764 #define SDL_PROC(ret,func,params) video->func=func; |
663
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765 #else |
910
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766 #define SDL_PROC(ret,func,params) \ |
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767 do { \ |
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768 video->func = SDL_GL_GetProcAddress(#func); \ |
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769 if ( ! video->func ) { \ |
1141
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770 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
910
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771 return(NULL); \ |
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772 } \ |
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773 } while ( 0 ); |
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774 |
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775 #endif /* __SDL_NOGETPROCADDR__ */ |
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776 |
650
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777 #include "SDL_glfuncs.h" |
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778 #undef SDL_PROC |
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779 } |
910
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780 #endif /* HAVE_OPENGL */ |
650
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781 |
0 | 782 /* If we're running OpenGL, make the context current */ |
783 if ( (video->screen->flags & SDL_OPENGL) && | |
784 video->GL_MakeCurrent ) { | |
785 if ( video->GL_MakeCurrent(this) < 0 ) { | |
786 return(NULL); | |
787 } | |
788 } | |
789 | |
790 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
791 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
792 /* Load GL functions for performing the texture updates */ | |
793 #ifdef HAVE_OPENGL | |
794 | |
795 /* Create a software surface for blitting */ | |
796 #ifdef GL_VERSION_1_2 | |
797 /* If the implementation either supports the packed pixels | |
798 extension, or implements the core OpenGL 1.2 API, it will | |
799 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
800 */ | |
801 if ( (bpp == 16) && | |
282
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802 (strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
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803 (atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
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804 ) { |
0 | 805 video->is_32bit = 0; |
806 SDL_VideoSurface = SDL_CreateRGBSurface( | |
807 flags, | |
808 width, | |
809 height, | |
810 16, | |
811 31 << 11, | |
812 63 << 5, | |
813 31, | |
814 0 | |
815 ); | |
816 } | |
817 else | |
818 #endif /* OpenGL 1.2 */ | |
819 { | |
820 video->is_32bit = 1; | |
821 SDL_VideoSurface = SDL_CreateRGBSurface( | |
822 flags, | |
823 width, | |
824 height, | |
825 32, | |
826 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
827 0x000000FF, | |
828 0x0000FF00, | |
829 0x00FF0000, | |
830 0xFF000000 | |
831 #else | |
832 0xFF000000, | |
833 0x00FF0000, | |
834 0x0000FF00, | |
835 0x000000FF | |
836 #endif | |
837 ); | |
838 } | |
839 if ( ! SDL_VideoSurface ) { | |
840 return(NULL); | |
841 } | |
842 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
843 | |
844 /* Free the original video mode surface (is this safe?) */ | |
845 SDL_FreeSurface(mode); | |
846 | |
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847 /* Set the surface completely opaque & white by default */ |
0 | 848 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
849 video->glGenTextures( 1, &video->texture ); | |
850 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
851 video->glTexImage2D( | |
852 GL_TEXTURE_2D, | |
853 0, | |
854 video->is_32bit ? GL_RGBA : GL_RGB, | |
855 256, | |
856 256, | |
857 0, | |
858 video->is_32bit ? GL_RGBA : GL_RGB, | |
859 #ifdef GL_VERSION_1_2 | |
860 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
861 #else | |
862 GL_UNSIGNED_BYTE, | |
863 #endif | |
864 NULL); | |
865 | |
866 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
867 #else | |
868 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
869 return(NULL); | |
870 #endif | |
871 } | |
872 | |
873 /* Create a shadow surface if necessary */ | |
874 /* There are three conditions under which we create a shadow surface: | |
875 1. We need a particular bits-per-pixel that we didn't get. | |
876 2. We need a hardware palette and didn't get one. | |
877 3. We need a software surface and got a hardware surface. | |
878 */ | |
879 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
880 ( | |
881 ( !(flags&SDL_ANYFORMAT) && | |
882 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
883 ( (flags&SDL_HWPALETTE) && | |
884 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
885 /* If the surface is in hardware, video writes are visible | |
886 as soon as they are performed, so we need to buffer them | |
887 */ | |
888 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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889 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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890 ( (flags&SDL_DOUBLEBUF) && |
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891 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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892 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 893 ) ) { |
894 SDL_CreateShadowSurface(bpp); | |
895 if ( SDL_ShadowSurface == NULL ) { | |
896 SDL_SetError("Couldn't create shadow surface"); | |
897 return(NULL); | |
898 } | |
899 SDL_PublicSurface = SDL_ShadowSurface; | |
900 } else { | |
901 SDL_PublicSurface = SDL_VideoSurface; | |
902 } | |
903 video->info.vfmt = SDL_VideoSurface->format; | |
904 | |
905 /* We're done! */ | |
906 return(SDL_PublicSurface); | |
907 } | |
908 | |
909 /* | |
910 * Convert a surface into the video pixel format. | |
911 */ | |
912 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
913 { | |
914 Uint32 flags; | |
915 | |
916 if ( ! SDL_PublicSurface ) { | |
917 SDL_SetError("No video mode has been set"); | |
918 return(NULL); | |
919 } | |
920 /* Set the flags appropriate for copying to display surface */ | |
313
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921 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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922 flags = SDL_HWSURFACE; |
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923 else |
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924 flags = SDL_SWSURFACE; |
0 | 925 #ifdef AUTORLE_DISPLAYFORMAT |
926 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
927 flags |= SDL_RLEACCELOK; | |
928 #else | |
929 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
930 #endif | |
931 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
932 } | |
933 | |
934 /* | |
935 * Convert a surface into a format that's suitable for blitting to | |
936 * the screen, but including an alpha channel. | |
937 */ | |
938 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
939 { | |
940 SDL_PixelFormat *vf; | |
941 SDL_PixelFormat *format; | |
942 SDL_Surface *converted; | |
943 Uint32 flags; | |
944 /* default to ARGB8888 */ | |
945 Uint32 amask = 0xff000000; | |
946 Uint32 rmask = 0x00ff0000; | |
947 Uint32 gmask = 0x0000ff00; | |
948 Uint32 bmask = 0x000000ff; | |
949 | |
950 if ( ! SDL_PublicSurface ) { | |
951 SDL_SetError("No video mode has been set"); | |
952 return(NULL); | |
953 } | |
954 vf = SDL_PublicSurface->format; | |
955 | |
956 switch(vf->BytesPerPixel) { | |
957 case 2: | |
958 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
959 For anything else (like ARGB4444) it doesn't matter | |
960 since we have no special code for it anyway */ | |
961 if ( (vf->Rmask == 0x1f) && | |
962 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
963 rmask = 0xff; | |
964 bmask = 0xff0000; | |
965 } | |
966 break; | |
967 | |
968 case 3: | |
969 case 4: | |
970 /* Keep the video format, as long as the high 8 bits are | |
971 unused or alpha */ | |
972 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
973 rmask = 0xff; | |
974 bmask = 0xff0000; | |
975 } | |
976 break; | |
977 | |
978 default: | |
979 /* We have no other optimised formats right now. When/if a new | |
980 optimised alpha format is written, add the converter here */ | |
981 break; | |
982 } | |
983 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
984 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
985 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
986 converted = SDL_ConvertSurface(surface, format, flags); | |
987 SDL_FreeFormat(format); | |
988 return(converted); | |
989 } | |
990 | |
991 /* | |
992 * Update a specific portion of the physical screen | |
993 */ | |
994 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
995 { | |
996 if ( screen ) { | |
997 SDL_Rect rect; | |
998 | |
999 /* Perform some checking */ | |
1000 if ( w == 0 ) | |
1001 w = screen->w; | |
1002 if ( h == 0 ) | |
1003 h = screen->h; | |
1004 if ( (int)(x+w) > screen->w ) | |
1005 return; | |
1006 if ( (int)(y+h) > screen->h ) | |
1007 return; | |
1008 | |
1009 /* Fill the rectangle */ | |
1010 rect.x = x; | |
1011 rect.y = y; | |
1012 rect.w = w; | |
1013 rect.h = h; | |
1014 SDL_UpdateRects(screen, 1, &rect); | |
1015 } | |
1016 } | |
1017 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
1018 { | |
1019 int i; | |
1020 SDL_VideoDevice *video = current_video; | |
1021 SDL_VideoDevice *this = current_video; | |
1022 | |
1023 if ( screen == SDL_ShadowSurface ) { | |
1024 /* Blit the shadow surface using saved mapping */ | |
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1025 SDL_Palette *pal = screen->format->palette; |
0 | 1026 SDL_Color *saved_colors = NULL; |
488
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1027 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1028 /* simulated 8bpp, use correct physical palette */ |
1029 saved_colors = pal->colors; | |
1030 if ( video->gammacols ) { | |
1031 /* gamma-corrected palette */ | |
1032 pal->colors = video->gammacols; | |
1033 } else if ( video->physpal ) { | |
1034 /* physical palette different from logical */ | |
1035 pal->colors = video->physpal->colors; | |
1036 } | |
1037 } | |
1038 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1039 SDL_LockCursor(); | |
1040 SDL_DrawCursor(SDL_ShadowSurface); | |
1041 for ( i=0; i<numrects; ++i ) { | |
1042 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1043 SDL_VideoSurface, &rects[i]); | |
1044 } | |
1045 SDL_EraseCursor(SDL_ShadowSurface); | |
1046 SDL_UnlockCursor(); | |
1047 } else { | |
1048 for ( i=0; i<numrects; ++i ) { | |
1049 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1050 SDL_VideoSurface, &rects[i]); | |
1051 } | |
1052 } | |
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1053 if ( saved_colors ) { |
0 | 1054 pal->colors = saved_colors; |
488
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1055 } |
0 | 1056 |
1057 /* Fall through to video surface update */ | |
1058 screen = SDL_VideoSurface; | |
1059 } | |
1060 if ( screen == SDL_VideoSurface ) { | |
1061 /* Update the video surface */ | |
1062 if ( screen->offset ) { | |
1063 for ( i=0; i<numrects; ++i ) { | |
1064 rects[i].x += video->offset_x; | |
1065 rects[i].y += video->offset_y; | |
1066 } | |
1067 video->UpdateRects(this, numrects, rects); | |
1068 for ( i=0; i<numrects; ++i ) { | |
1069 rects[i].x -= video->offset_x; | |
1070 rects[i].y -= video->offset_y; | |
1071 } | |
1072 } else { | |
1073 video->UpdateRects(this, numrects, rects); | |
1074 } | |
1075 } | |
1076 } | |
1077 | |
1078 /* | |
1079 * Performs hardware double buffering, if possible, or a full update if not. | |
1080 */ | |
1081 int SDL_Flip(SDL_Surface *screen) | |
1082 { | |
1083 SDL_VideoDevice *video = current_video; | |
1084 /* Copy the shadow surface to the video surface */ | |
1085 if ( screen == SDL_ShadowSurface ) { | |
1086 SDL_Rect rect; | |
488
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1087 SDL_Palette *pal = screen->format->palette; |
0 | 1088 SDL_Color *saved_colors = NULL; |
488
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1089 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1090 /* simulated 8bpp, use correct physical palette */ |
1091 saved_colors = pal->colors; | |
1092 if ( video->gammacols ) { | |
1093 /* gamma-corrected palette */ | |
1094 pal->colors = video->gammacols; | |
1095 } else if ( video->physpal ) { | |
1096 /* physical palette different from logical */ | |
1097 pal->colors = video->physpal->colors; | |
1098 } | |
1099 } | |
1100 | |
1101 rect.x = 0; | |
1102 rect.y = 0; | |
1103 rect.w = screen->w; | |
1104 rect.h = screen->h; | |
488
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1105 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1106 SDL_LockCursor(); |
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1107 SDL_DrawCursor(SDL_ShadowSurface); |
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1108 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1109 SDL_VideoSurface, &rect); |
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1110 SDL_EraseCursor(SDL_ShadowSurface); |
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1111 SDL_UnlockCursor(); |
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1112 } else { |
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1113 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1114 SDL_VideoSurface, &rect); |
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1115 } |
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1116 if ( saved_colors ) { |
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1117 pal->colors = saved_colors; |
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1118 } |
0 | 1119 |
488
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1120 /* Fall through to video surface update */ |
0 | 1121 screen = SDL_VideoSurface; |
1122 } | |
1123 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1124 SDL_VideoDevice *this = current_video; | |
1125 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1126 } else { | |
1127 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1128 } | |
1129 return(0); | |
1130 } | |
1131 | |
1132 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1133 int firstcolor, int ncolors) | |
1134 { | |
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1135 SDL_Palette *pal = screen->format->palette; |
0 | 1136 SDL_Palette *vidpal; |
1137 | |
1138 if ( colors != (pal->colors + firstcolor) ) { | |
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1139 memcpy(pal->colors + firstcolor, colors, |
0 | 1140 ncolors * sizeof(*colors)); |
1141 } | |
1142 | |
1143 vidpal = SDL_VideoSurface->format->palette; | |
1144 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1145 /* |
0 | 1146 * This is a shadow surface, and the physical |
1147 * framebuffer is also indexed. Propagate the | |
1148 * changes to its logical palette so that | |
1149 * updates are always identity blits | |
1150 */ | |
1151 memcpy(vidpal->colors + firstcolor, colors, | |
1152 ncolors * sizeof(*colors)); | |
1153 } | |
1154 SDL_FormatChanged(screen); | |
1155 } | |
1156 | |
1157 static int SetPalette_physical(SDL_Surface *screen, | |
1158 SDL_Color *colors, int firstcolor, int ncolors) | |
1159 { | |
1160 SDL_VideoDevice *video = current_video; | |
1161 int gotall = 1; | |
1162 | |
1163 if ( video->physpal ) { | |
1164 /* We need to copy the new colors, since we haven't | |
1165 * already done the copy in the logical set above. | |
1166 */ | |
1167 memcpy(video->physpal->colors + firstcolor, | |
1168 colors, ncolors * sizeof(*colors)); | |
1169 } | |
1170 if ( screen == SDL_ShadowSurface ) { | |
1171 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1172 /* | |
1173 * The real screen is also indexed - set its physical | |
1174 * palette. The physical palette does not include the | |
1175 * gamma modification, we apply it directly instead, | |
1176 * but this only happens if we have hardware palette. | |
1177 */ | |
1178 screen = SDL_VideoSurface; | |
1179 } else { | |
1180 /* | |
1181 * The video surface is not indexed - invalidate any | |
1182 * active shadow-to-video blit mappings. | |
1183 */ | |
1184 if ( screen->map->dst == SDL_VideoSurface ) { | |
1185 SDL_InvalidateMap(screen->map); | |
1186 } | |
1187 if ( video->gamma ) { | |
1188 if( ! video->gammacols ) { | |
1189 SDL_Palette *pp = video->physpal; | |
1190 if(!pp) | |
1191 pp = screen->format->palette; | |
1192 video->gammacols = malloc(pp->ncolors | |
1193 * sizeof(SDL_Color)); | |
1194 SDL_ApplyGamma(video->gamma, | |
1195 pp->colors, | |
1196 video->gammacols, | |
1197 pp->ncolors); | |
1198 } else { | |
1199 SDL_ApplyGamma(video->gamma, colors, | |
1200 video->gammacols | |
1201 + firstcolor, | |
1202 ncolors); | |
1203 } | |
1204 } | |
1205 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1206 } | |
1207 } | |
1208 | |
1209 if ( screen == SDL_VideoSurface ) { | |
1210 SDL_Color gcolors[256]; | |
1211 | |
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1212 if ( video->gamma ) { |
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1213 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1214 colors = gcolors; |
1215 } | |
1216 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1217 if ( ! gotall ) { | |
1218 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1219 the video driver is responsible for copying back the | |
1220 correct colors into the video surface palette. | |
1221 */ | |
1222 ; | |
1223 } | |
1224 SDL_CursorPaletteChanged(); | |
1225 } | |
1226 return gotall; | |
1227 } | |
1228 | |
1229 /* | |
1230 * Set the physical and/or logical colormap of a surface: | |
1231 * Only the screen has a physical colormap. It determines what is actually | |
1232 * sent to the display. | |
1233 * The logical colormap is used to map blits to/from the surface. | |
1234 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1235 * | |
1236 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1237 */ | |
1238 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1239 SDL_Color *colors, int firstcolor, int ncolors) | |
1240 { | |
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1241 SDL_Palette *pal; |
0 | 1242 int gotall; |
1243 int palsize; | |
1244 | |
34 | 1245 if ( ! current_video ) { |
1246 return 0; | |
1247 } | |
0 | 1248 if ( screen != SDL_PublicSurface ) { |
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1249 /* only screens have physical palettes */ |
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1250 which &= ~SDL_PHYSPAL; |
0 | 1251 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1252 /* hardware palettes required for split colormaps */ |
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1253 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1254 } |
1255 | |
1256 /* Verify the parameters */ | |
1257 pal = screen->format->palette; | |
1258 if( !pal ) { | |
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1259 return 0; /* not a palettized surface */ |
0 | 1260 } |
1261 gotall = 1; | |
1262 palsize = 1 << screen->format->BitsPerPixel; | |
1263 if ( ncolors > (palsize - firstcolor) ) { | |
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1264 ncolors = (palsize - firstcolor); |
0 | 1265 gotall = 0; |
1266 } | |
1267 | |
1268 if ( which & SDL_LOGPAL ) { | |
1269 /* | |
1270 * Logical palette change: The actual screen isn't affected, | |
1271 * but the internal colormap is altered so that the | |
1272 * interpretation of the pixel values (for blits etc) is | |
1273 * changed. | |
1274 */ | |
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1275 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1276 } |
1277 if ( which & SDL_PHYSPAL ) { | |
1278 SDL_VideoDevice *video = current_video; | |
662
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1279 /* |
0 | 1280 * Physical palette change: This doesn't affect the |
1281 * program's idea of what the screen looks like, but changes | |
1282 * its actual appearance. | |
1283 */ | |
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1284 if(!video) |
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1285 return gotall; /* video not yet initialized */ |
0 | 1286 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1287 /* Lazy physical palette allocation */ | |
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1288 int size; |
0 | 1289 SDL_Palette *pp = malloc(sizeof(*pp)); |
944
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1290 if ( !pp ) { |
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1291 return 0; |
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1292 } |
0 | 1293 current_video->physpal = pp; |
1294 pp->ncolors = pal->ncolors; | |
1295 size = pp->ncolors * sizeof(SDL_Color); | |
1296 pp->colors = malloc(size); | |
944
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1297 if ( !pp->colors ) { |
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1298 return 0; |
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1299 } |
0 | 1300 memcpy(pp->colors, pal->colors, size); |
1301 } | |
1302 if ( ! SetPalette_physical(screen, | |
1303 colors, firstcolor, ncolors) ) { | |
1304 gotall = 0; | |
1305 } | |
1306 } | |
1307 return gotall; | |
1308 } | |
1309 | |
1310 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1311 int ncolors) | |
1312 { | |
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1313 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1314 colors, firstcolor, ncolors); |
1315 } | |
1316 | |
1317 /* | |
1318 * Clean up the video subsystem | |
1319 */ | |
1320 void SDL_VideoQuit (void) | |
1321 { | |
1322 SDL_Surface *ready_to_go; | |
1323 | |
1324 if ( current_video ) { | |
1325 SDL_VideoDevice *video = current_video; | |
1326 SDL_VideoDevice *this = current_video; | |
1327 | |
1328 /* Halt event processing before doing anything else */ | |
1329 SDL_StopEventLoop(); | |
1330 | |
1331 /* Clean up allocated window manager items */ | |
1332 if ( SDL_PublicSurface ) { | |
1333 SDL_PublicSurface = NULL; | |
1334 } | |
1335 SDL_CursorQuit(); | |
1336 | |
1337 /* Just in case... */ | |
1338 SDL_WM_GrabInputOff(); | |
1339 | |
1340 /* Clean up the system video */ | |
1341 video->VideoQuit(this); | |
1342 | |
1343 /* Free any lingering surfaces */ | |
1344 ready_to_go = SDL_ShadowSurface; | |
1345 SDL_ShadowSurface = NULL; | |
1346 SDL_FreeSurface(ready_to_go); | |
1347 if ( SDL_VideoSurface != NULL ) { | |
1348 ready_to_go = SDL_VideoSurface; | |
1349 SDL_VideoSurface = NULL; | |
1350 SDL_FreeSurface(ready_to_go); | |
1351 } | |
1352 SDL_PublicSurface = NULL; | |
1353 | |
1354 /* Clean up miscellaneous memory */ | |
1355 if ( video->physpal ) { | |
1356 free(video->physpal->colors); | |
1357 free(video->physpal); | |
1358 video->physpal = NULL; | |
1359 } | |
1360 if ( video->gammacols ) { | |
1361 free(video->gammacols); | |
1362 video->gammacols = NULL; | |
1363 } | |
1364 if ( video->gamma ) { | |
1365 free(video->gamma); | |
1366 video->gamma = NULL; | |
1367 } | |
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1368 if ( video->wm_title != NULL ) { |
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1369 free(video->wm_title); |
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1370 video->wm_title = NULL; |
0 | 1371 } |
58
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1372 if ( video->wm_icon != NULL ) { |
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1373 free(video->wm_icon); |
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1374 video->wm_icon = NULL; |
0 | 1375 } |
1376 | |
1377 /* Finish cleaning up video subsystem */ | |
1378 video->free(this); | |
1379 current_video = NULL; | |
1380 } | |
1381 return; | |
1382 } | |
1383 | |
1384 /* Load the GL driver library */ | |
1385 int SDL_GL_LoadLibrary(const char *path) | |
1386 { | |
1387 SDL_VideoDevice *video = current_video; | |
1388 SDL_VideoDevice *this = current_video; | |
1389 int retval; | |
1390 | |
1391 retval = -1; | |
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1392 if ( video == NULL ) { |
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1393 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1394 } else { |
423
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1395 if ( video->GL_LoadLibrary ) { |
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1396 retval = video->GL_LoadLibrary(this, path); |
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1397 } else { |
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1398 SDL_SetError("No dynamic GL support in video driver"); |
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1399 } |
0 | 1400 } |
1401 return(retval); | |
1402 } | |
1403 | |
1404 void *SDL_GL_GetProcAddress(const char* proc) | |
1405 { | |
1406 SDL_VideoDevice *video = current_video; | |
1407 SDL_VideoDevice *this = current_video; | |
1408 void *func; | |
1409 | |
1410 func = NULL; | |
1411 if ( video->GL_GetProcAddress ) { | |
1412 if ( video->gl_config.driver_loaded ) { | |
1413 func = video->GL_GetProcAddress(this, proc); | |
1414 } else { | |
1415 SDL_SetError("No GL driver has been loaded"); | |
1416 } | |
1417 } else { | |
1418 SDL_SetError("No dynamic GL support in video driver"); | |
1419 } | |
1420 return func; | |
1421 } | |
1422 | |
1423 /* Set the specified GL attribute for setting up a GL video mode */ | |
1424 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1425 { | |
1426 int retval; | |
1427 SDL_VideoDevice *video = current_video; | |
1428 | |
1429 retval = 0; | |
1430 switch (attr) { | |
1431 case SDL_GL_RED_SIZE: | |
1432 video->gl_config.red_size = value; | |
1433 break; | |
1434 case SDL_GL_GREEN_SIZE: | |
1435 video->gl_config.green_size = value; | |
1436 break; | |
1437 case SDL_GL_BLUE_SIZE: | |
1438 video->gl_config.blue_size = value; | |
1439 break; | |
1440 case SDL_GL_ALPHA_SIZE: | |
1441 video->gl_config.alpha_size = value; | |
1442 break; | |
1443 case SDL_GL_DOUBLEBUFFER: | |
1444 video->gl_config.double_buffer = value; | |
1445 break; | |
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1446 case SDL_GL_BUFFER_SIZE: |
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1447 video->gl_config.buffer_size = value; |
0 | 1448 break; |
1449 case SDL_GL_DEPTH_SIZE: | |
1450 video->gl_config.depth_size = value; | |
1451 break; | |
1452 case SDL_GL_STENCIL_SIZE: | |
1453 video->gl_config.stencil_size = value; | |
1454 break; | |
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1455 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1456 video->gl_config.accum_red_size = value; |
1457 break; | |
450
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1458 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1459 video->gl_config.accum_green_size = value; |
1460 break; | |
450
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1461 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1462 video->gl_config.accum_blue_size = value; |
1463 break; | |
450
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1464 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1465 video->gl_config.accum_alpha_size = value; |
1466 break; | |
450
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1467 case SDL_GL_STEREO: |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1468 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1469 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1470 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1471 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1472 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1473 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
|
1474 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
650
diff
changeset
|
1475 break; |
0 | 1476 default: |
1477 SDL_SetError("Unknown OpenGL attribute"); | |
1478 retval = -1; | |
1479 break; | |
1480 } | |
1481 return(retval); | |
1482 } | |
1483 | |
1484 /* Retrieve an attribute value from the windowing system. */ | |
1485 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1486 { | |
1487 int retval = -1; | |
1488 SDL_VideoDevice* video = current_video; | |
1489 SDL_VideoDevice* this = current_video; | |
1490 | |
1491 if ( video->GL_GetAttribute ) { | |
1492 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
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7
diff
changeset
|
1493 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1494 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
|
1495 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1496 } |
1497 return retval; | |
1498 } | |
1499 | |
1500 /* Perform a GL buffer swap on the current GL context */ | |
1501 void SDL_GL_SwapBuffers(void) | |
1502 { | |
1503 SDL_VideoDevice *video = current_video; | |
1504 SDL_VideoDevice *this = current_video; | |
1505 | |
1506 if ( video->screen->flags & SDL_OPENGL ) { | |
266
c6abdda2f666
Added QNX cleanups by Mike Gorchak (thanks!)
Sam Lantinga <slouken@libsdl.org>
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252
diff
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|
1507 video->GL_SwapBuffers(this); |
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diff
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|
1508 } else { |
c6abdda2f666
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diff
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|
1509 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1510 } |
1511 } | |
1512 | |
1513 /* Update rects with locking */ | |
1514 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1515 { | |
1516 SDL_GL_Lock(); | |
1517 SDL_GL_UpdateRects(numrects, rects); | |
1518 SDL_GL_Unlock(); | |
1519 } | |
1520 | |
1521 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1522 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1523 { | |
1524 #ifdef HAVE_OPENGL | |
1525 SDL_VideoDevice *this = current_video; | |
1526 SDL_Rect update, tmp; | |
1527 int x, y, i; | |
1528 | |
1529 for ( i = 0; i < numrects; i++ ) | |
1530 { | |
1531 tmp.y = rects[i].y; | |
1532 tmp.h = rects[i].h; | |
1533 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1534 { | |
1535 tmp.x = rects[i].x; | |
1536 tmp.w = rects[i].w; | |
1537 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1538 { | |
1539 update.x = tmp.x; | |
1540 update.y = tmp.y; | |
1541 update.w = tmp.w; | |
1542 update.h = tmp.h; | |
1543 | |
1544 if ( update.w > 256 ) | |
1545 update.w = 256; | |
1546 | |
1547 if ( update.h > 256 ) | |
1548 update.h = 256; | |
1549 | |
1550 this->glFlush(); | |
1551 this->glTexSubImage2D( | |
1552 GL_TEXTURE_2D, | |
1553 0, | |
1554 0, | |
1555 0, | |
1556 update.w, | |
1557 update.h, | |
1558 this->is_32bit? GL_RGBA : GL_RGB, | |
1559 #ifdef GL_VERSION_1_2 | |
1560 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1561 #else | |
1562 GL_UNSIGNED_BYTE, | |
1563 #endif | |
1564 (Uint8 *)this->screen->pixels + | |
1565 this->screen->format->BytesPerPixel * update.x + | |
1566 update.y * this->screen->pitch ); | |
1567 | |
1568 this->glFlush(); | |
1569 /* | |
1570 * Note the parens around the function name: | |
1571 * This is because some OpenGL implementations define glTexCoord etc | |
1572 * as macros, and we don't want them expanded here. | |
1573 */ | |
1574 this->glBegin(GL_TRIANGLE_STRIP); | |
1575 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1576 (this->glVertex2i)( update.x, update.y ); | |
1577 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1578 (this->glVertex2i)( update.x + update.w, update.y ); | |
1579 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1580 (this->glVertex2i)( update.x, update.y + update.h ); | |
1581 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1582 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1583 this->glEnd(); | |
1584 | |
1585 tmp.x += 256; | |
1586 tmp.w -= 256; | |
1587 } | |
1588 tmp.y += 256; | |
1589 tmp.h -= 256; | |
1590 } | |
1591 } | |
1592 #endif | |
1593 } | |
1594 | |
1595 /* Lock == save current state */ | |
1596 void SDL_GL_Lock() | |
1597 { | |
1598 #ifdef HAVE_OPENGL | |
1599 lock_count--; | |
1600 if (lock_count==-1) | |
1601 { | |
1602 SDL_VideoDevice *this = current_video; | |
1603 | |
1604 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
125
0ae324925dd7
Fix build when GL_CLIENT_PIXEL_STORE_BIT is not defined
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diff
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|
1605 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1606 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
125
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Fix build when GL_CLIENT_PIXEL_STORE_BIT is not defined
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1607 #endif |
0 | 1608 |
1609 this->glEnable(GL_TEXTURE_2D); | |
1610 this->glEnable(GL_BLEND); | |
1611 this->glDisable(GL_FOG); | |
1612 this->glDisable(GL_ALPHA_TEST); | |
1613 this->glDisable(GL_DEPTH_TEST); | |
1614 this->glDisable(GL_SCISSOR_TEST); | |
1615 this->glDisable(GL_STENCIL_TEST); | |
1616 this->glDisable(GL_CULL_FACE); | |
1617 | |
1618 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1619 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1620 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1621 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1622 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1623 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1624 | |
1625 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1626 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1627 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1628 | |
1629 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1630 this->glMatrixMode(GL_PROJECTION); | |
1631 this->glPushMatrix(); | |
1632 this->glLoadIdentity(); | |
1633 | |
1634 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1635 | |
1636 this->glMatrixMode(GL_MODELVIEW); | |
1637 this->glPushMatrix(); | |
1638 this->glLoadIdentity(); | |
1639 } | |
1640 #endif | |
1641 } | |
1642 | |
1643 /* Unlock == restore saved state */ | |
1644 void SDL_GL_Unlock() | |
1645 { | |
1646 #ifdef HAVE_OPENGL | |
1647 lock_count++; | |
1648 if (lock_count==0) | |
1649 { | |
1650 SDL_VideoDevice *this = current_video; | |
1651 | |
1652 this->glPopMatrix(); | |
1653 this->glMatrixMode(GL_PROJECTION); | |
1654 this->glPopMatrix(); | |
1655 | |
1656 this->glPopClientAttrib(); | |
1657 this->glPopAttrib(); | |
1658 } | |
1659 #endif | |
1660 } | |
1661 | |
1662 /* | |
1663 * Sets/Gets the title and icon text of the display window, if any. | |
1664 */ | |
1665 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1666 { | |
1667 SDL_VideoDevice *video = current_video; | |
1668 SDL_VideoDevice *this = current_video; | |
1669 | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1670 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1671 if ( title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1672 if ( video->wm_title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1673 free(video->wm_title); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1674 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1675 video->wm_title = (char *)malloc(strlen(title)+1); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1676 if ( video->wm_title != NULL ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1677 strcpy(video->wm_title, title); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1678 } |
0 | 1679 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1680 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1681 if ( video->wm_icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1682 free(video->wm_icon); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1683 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1684 video->wm_icon = (char *)malloc(strlen(icon)+1); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1685 if ( video->wm_icon != NULL ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1686 strcpy(video->wm_icon, icon); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1687 } |
0 | 1688 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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47
diff
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|
1689 if ( (title || icon) && (video->SetCaption != NULL) ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1690 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1691 } |
1692 } | |
1693 } | |
1694 void SDL_WM_GetCaption (char **title, char **icon) | |
1695 { | |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1696 SDL_VideoDevice *video = current_video; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1697 |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1698 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1699 if ( title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1700 *title = video->wm_title; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1701 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1702 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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47
diff
changeset
|
1703 *icon = video->wm_icon; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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47
diff
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|
1704 } |
0 | 1705 } |
1706 } | |
1707 | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1708 /* Utility function used by SDL_WM_SetIcon(); |
796f2fe699be
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diff
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|
1709 * flags & 1 for color key, flags & 2 for alpha channel. */ |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
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diff
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|
1710 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1711 { |
1712 int x, y; | |
1713 Uint32 colorkey; | |
1714 #define SET_MASKBIT(icon, x, y, mask) \ | |
1715 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1716 | |
1717 colorkey = icon->format->colorkey; | |
1718 switch (icon->format->BytesPerPixel) { | |
1719 case 1: { Uint8 *pixels; | |
1720 for ( y=0; y<icon->h; ++y ) { | |
1721 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1722 for ( x=0; x<icon->w; ++x ) { | |
1723 if ( *pixels++ == colorkey ) { | |
1724 SET_MASKBIT(icon, x, y, mask); | |
1725 } | |
1726 } | |
1727 } | |
1728 } | |
1729 break; | |
1730 | |
1731 case 2: { Uint16 *pixels; | |
1732 for ( y=0; y<icon->h; ++y ) { | |
1733 pixels = (Uint16 *)icon->pixels + | |
1734 y*icon->pitch/2; | |
1735 for ( x=0; x<icon->w; ++x ) { | |
541
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1736 if ( (flags & 1) && *pixels == colorkey ) { |
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diff
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|
1737 SET_MASKBIT(icon, x, y, mask); |
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|
1738 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1739 SET_MASKBIT(icon, x, y, mask); |
1740 } | |
541
796f2fe699be
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Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1741 pixels++; |
0 | 1742 } |
1743 } | |
1744 } | |
1745 break; | |
1746 | |
1747 case 4: { Uint32 *pixels; | |
1748 for ( y=0; y<icon->h; ++y ) { | |
1749 pixels = (Uint32 *)icon->pixels + | |
1750 y*icon->pitch/4; | |
1751 for ( x=0; x<icon->w; ++x ) { | |
541
796f2fe699be
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diff
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|
1752 if ( (flags & 1) && *pixels == colorkey ) { |
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|
1753 SET_MASKBIT(icon, x, y, mask); |
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|
1754 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1755 SET_MASKBIT(icon, x, y, mask); |
1756 } | |
541
796f2fe699be
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|
1757 pixels++; |
0 | 1758 } |
1759 } | |
1760 } | |
1761 break; | |
1762 } | |
1763 } | |
1764 | |
1765 /* | |
1766 * Sets the window manager icon for the display window. | |
1767 */ | |
1768 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1769 { | |
1770 SDL_VideoDevice *video = current_video; | |
1771 SDL_VideoDevice *this = current_video; | |
1772 | |
1773 if ( icon && video->SetIcon ) { | |
1774 /* Generate a mask if necessary, and create the icon! */ | |
1775 if ( mask == NULL ) { | |
1776 int mask_len = icon->h*(icon->w+7)/8; | |
541
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Sam Lantinga <slouken@libsdl.org>
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changeset
|
1777 int flags = 0; |
0 | 1778 mask = (Uint8 *)malloc(mask_len); |
1779 if ( mask == NULL ) { | |
1780 return; | |
1781 } | |
1782 memset(mask, ~0, mask_len); | |
541
796f2fe699be
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diff
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|
1783 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
796f2fe699be
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|
1784 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
796f2fe699be
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|
1785 if( flags ) { |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
changeset
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1786 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1787 } |
1788 video->SetIcon(video, icon, mask); | |
1789 free(mask); | |
1790 } else { | |
1791 video->SetIcon(this, icon, mask); | |
1792 } | |
1793 } | |
1794 } | |
1795 | |
1796 /* | |
1797 * Grab or ungrab the keyboard and mouse input. | |
1798 * This function returns the final grab mode after calling the | |
1799 * driver dependent function. | |
1800 */ | |
1801 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1802 { | |
1803 SDL_VideoDevice *video = current_video; | |
1804 SDL_VideoDevice *this = current_video; | |
1805 | |
1806 /* Only do something if we have support for grabs */ | |
1807 if ( video->GrabInput == NULL ) { | |
1808 return(video->input_grab); | |
1809 } | |
1810 | |
1811 /* If the final grab mode if off, only then do we actually grab */ | |
1812 #ifdef DEBUG_GRAB | |
1813 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1814 #endif | |
1815 if ( mode == SDL_GRAB_OFF ) { | |
1816 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1817 mode = video->GrabInput(this, mode); | |
1818 } | |
1819 } else { | |
1820 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1821 mode = video->GrabInput(this, mode); | |
1822 } | |
1823 } | |
1824 if ( mode != video->input_grab ) { | |
1825 video->input_grab = mode; | |
1826 if ( video->CheckMouseMode ) { | |
1827 video->CheckMouseMode(this); | |
1828 } | |
1829 } | |
1830 #ifdef DEBUG_GRAB | |
1831 printf("Final mode %d\n", video->input_grab); | |
1832 #endif | |
1833 | |
1834 /* Return the final grab state */ | |
1835 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1836 mode -= SDL_GRAB_FULLSCREEN; | |
1837 } | |
1838 return(mode); | |
1839 } | |
1840 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1841 { | |
1842 SDL_VideoDevice *video = current_video; | |
1843 | |
11
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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1844 /* If the video isn't initialized yet, we can't do anything */ |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
7
diff
changeset
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1845 if ( ! video ) { |
7b94b6379341
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Sam Lantinga <slouken@lokigames.com>
parents:
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1846 return SDL_GRAB_OFF; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
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1847 } |
0 | 1848 |
1849 /* Return the current mode on query */ | |
1850 if ( mode == SDL_GRAB_QUERY ) { | |
1851 mode = video->input_grab; | |
1852 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1853 mode -= SDL_GRAB_FULLSCREEN; | |
1854 } | |
1855 return(mode); | |
1856 } | |
1857 | |
1858 #ifdef DEBUG_GRAB | |
1859 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1860 #endif | |
1861 /* If the video surface is fullscreen, we always grab */ | |
1862 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1863 mode -= SDL_GRAB_FULLSCREEN; | |
1864 } | |
1865 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1866 mode += SDL_GRAB_FULLSCREEN; | |
1867 } | |
1868 return(SDL_WM_GrabInputRaw(mode)); | |
1869 } | |
1870 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1871 { | |
1872 SDL_GrabMode mode; | |
1873 | |
1874 /* First query the current grab state */ | |
1875 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1876 | |
1877 /* Now explicitly turn off input grab */ | |
1878 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1879 | |
1880 /* Return the old state */ | |
1881 return(mode); | |
1882 } | |
1883 | |
1884 /* | |
1885 * Iconify the window in window managed environments. | |
1886 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1887 */ | |
1888 int SDL_WM_IconifyWindow(void) | |
1889 { | |
1890 SDL_VideoDevice *video = current_video; | |
1891 SDL_VideoDevice *this = current_video; | |
1892 int retval; | |
1893 | |
1894 retval = 0; | |
1895 if ( video->IconifyWindow ) { | |
1896 retval = video->IconifyWindow(this); | |
1897 } | |
1898 return(retval); | |
1899 } | |
1900 | |
1901 /* | |
1902 * Toggle fullscreen mode | |
1903 */ | |
1904 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1905 { | |
1906 SDL_VideoDevice *video = current_video; | |
1907 SDL_VideoDevice *this = current_video; | |
1908 int toggled; | |
1909 | |
1910 toggled = 0; | |
1911 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1912 video->ToggleFullScreen ) { | |
1913 if ( surface->flags & SDL_FULLSCREEN ) { | |
1914 toggled = video->ToggleFullScreen(this, 0); | |
1915 if ( toggled ) { | |
1916 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1917 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1918 } | |
1919 } else { | |
1920 toggled = video->ToggleFullScreen(this, 1); | |
1921 if ( toggled ) { | |
1922 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1923 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1924 } | |
1925 } | |
1926 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1927 if ( toggled ) { | |
1928 SDL_WM_GrabInput(video->input_grab); | |
1929 } | |
1930 } | |
1931 return(toggled); | |
1932 } | |
1933 | |
1934 /* | |
1935 * Get some platform dependent window manager information | |
1936 */ | |
1937 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1938 { | |
1939 SDL_VideoDevice *video = current_video; | |
1940 SDL_VideoDevice *this = current_video; | |
1941 | |
1942 if ( video && video->GetWMInfo ) { | |
1943 return(video->GetWMInfo(this, info)); | |
1944 } else { | |
1945 return(0); | |
1946 } | |
1947 } |