Mercurial > sdl-ios-xcode
annotate src/events/SDL_gesture.c @ 4920:a4032241deb5
Fixed massive stack memory usage in the gesture functions
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 30 Nov 2010 18:07:31 -0800 |
parents | 716b2cbf4c9e |
children | b530ef003506 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software Founation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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17 |
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18 Sam Lantinga |
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19 slouken@libsdl.org |
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20 */ |
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21 |
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22 #include "SDL_config.h" |
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23 |
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24 /* General mouse handling code for SDL */ |
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25 |
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26 #include "SDL_events.h" |
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27 #include "SDL_events_c.h" |
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28 #include "SDL_gesture_c.h" |
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29 |
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30 #include <memory.h> |
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31 #include <string.h> |
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32 #include <stdio.h> |
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33 #include <math.h> |
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34 |
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35 //TODO: Replace with malloc |
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36 |
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37 #define MAXPATHSIZE 1024 |
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38 |
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39 |
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40 |
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41 |
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42 #define DOLLARNPOINTS 64 |
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43 #define DOLLARSIZE 256 |
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44 |
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45 #define ENABLE_DOLLAR |
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46 |
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47 #define PHI 0.618033989 |
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48 |
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49 typedef struct { |
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50 float x,y; |
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51 } SDL_FloatPoint; |
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52 |
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53 typedef struct { |
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54 float length; |
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55 |
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56 int numPoints; |
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57 SDL_FloatPoint p[MAXPATHSIZE]; |
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58 } SDL_DollarPath; |
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59 |
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60 typedef struct { |
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61 SDL_FloatPoint path[DOLLARNPOINTS]; |
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62 unsigned long hash; |
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63 } SDL_DollarTemplate; |
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64 |
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65 typedef struct { |
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66 SDL_GestureID id; |
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67 SDL_FloatPoint res; |
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68 SDL_FloatPoint centroid; |
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69 SDL_DollarPath dollarPath; |
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70 Uint16 numDownFingers; |
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71 |
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72 int numDollarTemplates; |
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73 SDL_DollarTemplate *dollarTemplate; |
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74 |
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75 SDL_bool recording; |
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76 } SDL_GestureTouch; |
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77 |
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78 SDL_GestureTouch *SDL_gestureTouch; |
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79 int SDL_numGestureTouches = 0; |
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80 SDL_bool recordAll; |
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81 |
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82 #if 0 |
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83 static void PrintPath(SDL_FloatPoint *path) { |
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84 int i; |
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85 printf("Path:"); |
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86 for(i=0;i<DOLLARNPOINTS;i++) { |
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87 printf(" (%f,%f)",path[i].x,path[i].y); |
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88 } |
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89 printf("\n"); |
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90 } |
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91 #endif |
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92 |
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93 int SDL_RecordGesture(SDL_TouchID touchId) { |
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94 int i; |
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95 if(touchId < 0) recordAll = SDL_TRUE; |
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96 for(i = 0;i < SDL_numGestureTouches; i++) { |
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97 if((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) { |
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98 SDL_gestureTouch[i].recording = SDL_TRUE; |
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99 if(touchId >= 0) |
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100 return 1; |
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101 } |
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102 } |
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103 return (touchId < 0); |
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104 } |
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105 |
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106 unsigned long SDL_HashDollar(SDL_FloatPoint* points) { |
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107 unsigned long hash = 5381; |
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108 int i; |
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109 for(i = 0;i < DOLLARNPOINTS; i++) { |
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110 hash = ((hash<<5) + hash) + (unsigned long)points[i].x; |
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111 hash = ((hash<<5) + hash) + (unsigned long)points[i].y; |
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112 } |
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113 return hash; |
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114 } |
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115 |
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117 static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops * src) { |
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118 if(src == NULL) return 0; |
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120 |
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121 //No Longer storing the Hash, rehash on load |
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122 //if(SDL_RWops.write(src,&(templ->hash),sizeof(templ->hash),1) != 1) return 0; |
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123 |
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124 if(SDL_RWwrite(src,templ->path, |
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125 sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) |
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126 return 0; |
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127 |
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128 return 1; |
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129 } |
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130 |
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131 |
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132 int SDL_SaveAllDollarTemplates(SDL_RWops *src) { |
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133 int i,j,rtrn = 0; |
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134 for(i = 0; i < SDL_numGestureTouches; i++) { |
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135 SDL_GestureTouch* touch = &SDL_gestureTouch[i]; |
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136 for(j = 0;j < touch->numDollarTemplates; j++) { |
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137 rtrn += SaveTemplate(&touch->dollarTemplate[i],src); |
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138 } |
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139 } |
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140 return rtrn; |
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141 } |
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142 |
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143 int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src) { |
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144 int i,j; |
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145 for(i = 0; i < SDL_numGestureTouches; i++) { |
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146 SDL_GestureTouch* touch = &SDL_gestureTouch[i]; |
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147 for(j = 0;j < touch->numDollarTemplates; j++) { |
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148 if(touch->dollarTemplate[i].hash == gestureId) { |
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149 return SaveTemplate(&touch->dollarTemplate[i],src); |
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150 } |
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151 } |
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152 } |
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153 SDL_SetError("Unknown gestureId"); |
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154 return -1; |
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155 } |
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156 |
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157 //path is an already sampled set of points |
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158 //Returns the index of the gesture on success, or -1 |
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159 static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch,SDL_FloatPoint* path) { |
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160 SDL_DollarTemplate* dollarTemplate; |
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161 SDL_DollarTemplate *templ; |
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162 int i = 0; |
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163 if(inTouch == NULL) { |
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164 if(SDL_numGestureTouches == 0) return -1; |
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165 for(i = 0;i < SDL_numGestureTouches; i++) { |
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166 inTouch = &SDL_gestureTouch[i]; |
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167 |
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168 dollarTemplate = |
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169 (SDL_DollarTemplate *)SDL_realloc(inTouch->dollarTemplate, |
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170 (inTouch->numDollarTemplates + 1) * |
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171 sizeof(SDL_DollarTemplate)); |
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172 if(!dollarTemplate) { |
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173 SDL_OutOfMemory(); |
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174 return -1; |
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175 } |
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176 |
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177 inTouch->dollarTemplate = dollarTemplate; |
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178 |
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179 templ = |
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180 &inTouch->dollarTemplate[inTouch->numDollarTemplates]; |
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181 SDL_memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint)); |
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182 templ->hash = SDL_HashDollar(templ->path); |
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183 inTouch->numDollarTemplates++; |
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184 } |
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185 return inTouch->numDollarTemplates - 1; |
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186 } else { |
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187 SDL_DollarTemplate* dollarTemplate = |
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188 ( SDL_DollarTemplate *)SDL_realloc(inTouch->dollarTemplate, |
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189 (inTouch->numDollarTemplates + 1) * |
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190 sizeof(SDL_DollarTemplate)); |
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191 if(!dollarTemplate) { |
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192 SDL_OutOfMemory(); |
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193 return -1; |
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194 } |
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195 |
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196 inTouch->dollarTemplate = dollarTemplate; |
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197 |
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198 templ = |
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199 &inTouch->dollarTemplate[inTouch->numDollarTemplates]; |
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200 SDL_memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint)); |
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201 templ->hash = SDL_HashDollar(templ->path); |
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202 inTouch->numDollarTemplates++; |
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203 return inTouch->numDollarTemplates - 1; |
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204 } |
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205 return -1; |
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206 } |
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207 |
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208 int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) { |
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209 int i,loaded = 0; |
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210 SDL_GestureTouch *touch = NULL; |
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211 if(src == NULL) return 0; |
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212 if(touchId >= 0) { |
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213 for(i = 0;i < SDL_numGestureTouches; i++) |
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214 if(SDL_gestureTouch[i].id == touchId) |
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215 touch = &SDL_gestureTouch[i]; |
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216 if(touch == NULL) return -1; |
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217 } |
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218 |
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219 while(1) { |
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220 SDL_DollarTemplate templ; |
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221 |
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222 if(SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) < |
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223 DOLLARNPOINTS) break; |
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224 |
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225 if(touchId >= 0) { |
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226 //printf("Adding loaded gesture to 1 touch\n"); |
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227 if(SDL_AddDollarGesture(touch,templ.path)) loaded++; |
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228 } |
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229 else { |
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230 //printf("Adding to: %i touches\n",SDL_numGestureTouches); |
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231 for(i = 0;i < SDL_numGestureTouches; i++) { |
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232 touch = &SDL_gestureTouch[i]; |
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233 //printf("Adding loaded gesture to + touches\n"); |
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234 //TODO: What if this fails? |
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235 SDL_AddDollarGesture(touch,templ.path); |
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236 } |
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237 loaded++; |
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238 } |
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239 } |
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240 |
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241 return loaded; |
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242 } |
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243 |
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244 |
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245 float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang) { |
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246 // SDL_FloatPoint p[DOLLARNPOINTS]; |
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247 float dist = 0; |
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248 SDL_FloatPoint p; |
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249 int i; |
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250 for(i = 0; i < DOLLARNPOINTS; i++) { |
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251 p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); |
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252 p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); |
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253 dist += (float)(SDL_sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+ |
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254 (p.y-templ[i].y)*(p.y-templ[i].y))); |
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255 } |
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256 return dist/DOLLARNPOINTS; |
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257 |
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258 } |
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259 |
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260 float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ) { |
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261 //------------BEGIN DOLLAR BLACKBOX----------------// |
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262 //-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-// |
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263 //-"http://depts.washington.edu/aimgroup/proj/dollar/"-// |
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264 double ta = -M_PI/4; |
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265 double tb = M_PI/4; |
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266 double dt = M_PI/90; |
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267 float x1 = (float)(PHI*ta + (1-PHI)*tb); |
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268 float f1 = dollarDifference(points,templ,x1); |
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269 float x2 = (float)((1-PHI)*ta + PHI*tb); |
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270 float f2 = dollarDifference(points,templ,x2); |
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271 while(SDL_fabs(ta-tb) > dt) { |
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272 if(f1 < f2) { |
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273 tb = x2; |
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274 x2 = x1; |
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275 f2 = f1; |
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276 x1 = (float)(PHI*ta + (1-PHI)*tb); |
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277 f1 = dollarDifference(points,templ,x1); |
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278 } |
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279 else { |
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280 ta = x1; |
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281 x1 = x2; |
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282 f1 = f2; |
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283 x2 = (float)((1-PHI)*ta + PHI*tb); |
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284 f2 = dollarDifference(points,templ,x2); |
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285 } |
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286 } |
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287 /* |
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288 if(f1 <= f2) |
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289 printf("Min angle (x1): %f\n",x1); |
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290 else if(f1 > f2) |
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291 printf("Min angle (x2): %f\n",x2); |
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292 */ |
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293 return SDL_min(f1,f2); |
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294 } |
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295 |
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296 //DollarPath contains raw points, plus (possibly) the calculated length |
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297 int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points) { |
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298 int i; |
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299 float interval; |
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300 float dist; |
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301 int numPoints = 0; |
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302 SDL_FloatPoint centroid; |
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303 float xmin,xmax,ymin,ymax; |
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304 float ang; |
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305 float w,h; |
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306 float length = path->length; |
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307 |
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308 //Calculate length if it hasn't already been done |
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309 if(length <= 0) { |
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310 for(i=1;i<path->numPoints;i++) { |
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311 float dx = path->p[i ].x - |
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312 path->p[i-1].x; |
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313 float dy = path->p[i ].y - |
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314 path->p[i-1].y; |
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315 length += (float)(SDL_sqrt(dx*dx+dy*dy)); |
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316 } |
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317 } |
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318 |
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319 //Resample |
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320 interval = length/(DOLLARNPOINTS - 1); |
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321 dist = interval; |
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322 |
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323 centroid.x = 0;centroid.y = 0; |
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324 |
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325 //printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y); |
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326 for(i = 1;i < path->numPoints;i++) { |
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327 float d = (float)(SDL_sqrt((path->p[i-1].x-path->p[i].x)*(path->p[i-1].x-path->p[i].x)+ |
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328 (path->p[i-1].y-path->p[i].y)*(path->p[i-1].y-path->p[i].y))); |
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329 //printf("d = %f dist = %f/%f\n",d,dist,interval); |
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330 while(dist + d > interval) { |
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331 points[numPoints].x = path->p[i-1].x + |
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332 ((interval-dist)/d)*(path->p[i].x-path->p[i-1].x); |
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333 points[numPoints].y = path->p[i-1].y + |
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334 ((interval-dist)/d)*(path->p[i].y-path->p[i-1].y); |
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335 centroid.x += points[numPoints].x; |
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336 centroid.y += points[numPoints].y; |
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337 numPoints++; |
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338 |
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339 dist -= interval; |
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340 } |
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341 dist += d; |
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342 } |
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343 if(numPoints < DOLLARNPOINTS-1) { |
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344 SDL_SetError("ERROR: NumPoints = %i\n",numPoints); |
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345 return 0; |
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346 } |
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347 //copy the last point |
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348 points[DOLLARNPOINTS-1] = path->p[path->numPoints-1]; |
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349 numPoints = DOLLARNPOINTS; |
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350 |
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351 centroid.x /= numPoints; |
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352 centroid.y /= numPoints; |
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353 |
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354 //printf("Centroid (%f,%f)",centroid.x,centroid.y); |
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355 //Rotate Points so point 0 is left of centroid and solve for the bounding box |
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356 xmin = centroid.x; |
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357 xmax = centroid.x; |
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358 ymin = centroid.y; |
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359 ymax = centroid.y; |
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360 |
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361 ang = (float)(SDL_atan2(centroid.y - points[0].y, |
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362 centroid.x - points[0].x)); |
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363 |
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364 for(i = 0;i<numPoints;i++) { |
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365 float px = points[i].x; |
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366 float py = points[i].y; |
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367 points[i].x = (float)((px - centroid.x)*SDL_cos(ang) - |
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368 (py - centroid.y)*SDL_sin(ang) + centroid.x); |
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369 points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + |
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370 (py - centroid.y)*SDL_cos(ang) + centroid.y); |
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371 |
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372 |
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373 if(points[i].x < xmin) xmin = points[i].x; |
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374 if(points[i].x > xmax) xmax = points[i].x; |
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375 if(points[i].y < ymin) ymin = points[i].y; |
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376 if(points[i].y > ymax) ymax = points[i].y; |
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377 } |
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378 |
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379 //Scale points to DOLLARSIZE, and translate to the origin |
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380 w = xmax-xmin; |
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381 h = ymax-ymin; |
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382 |
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383 for(i=0;i<numPoints;i++) { |
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384 points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w; |
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385 points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h; |
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386 } |
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387 return numPoints; |
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388 } |
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389 |
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390 float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_GestureTouch* touch) { |
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391 |
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392 SDL_FloatPoint points[DOLLARNPOINTS]; |
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393 int numPoints = dollarNormalize(path,points); |
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394 int i; |
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395 float bestDiff = 10000; |
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396 |
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397 //PrintPath(points); |
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398 *bestTempl = -1; |
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399 for(i = 0;i < touch->numDollarTemplates;i++) { |
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400 float diff = bestDollarDifference(points,touch->dollarTemplate[i].path); |
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401 if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;} |
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402 } |
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403 return bestDiff; |
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404 } |
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405 |
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406 int SDL_GestureAddTouch(SDL_Touch* touch) { |
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407 SDL_GestureTouch *gestureTouch = (SDL_GestureTouch *)SDL_realloc(SDL_gestureTouch, |
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408 (SDL_numGestureTouches + 1) * |
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409 sizeof(SDL_GestureTouch)); |
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410 |
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411 if(!gestureTouch) { |
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412 SDL_OutOfMemory(); |
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413 return -1; |
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414 } |
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415 |
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Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.
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416 SDL_gestureTouch = gestureTouch; |
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417 |
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418 SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres; |
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419 SDL_gestureTouch[SDL_numGestureTouches].res.y = touch->yres; |
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420 SDL_gestureTouch[SDL_numGestureTouches].numDownFingers = 0; |
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421 |
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422 SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres; |
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423 SDL_gestureTouch[SDL_numGestureTouches].id = touch->id; |
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424 |
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425 SDL_gestureTouch[SDL_numGestureTouches].numDollarTemplates = 0; |
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426 |
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427 SDL_gestureTouch[SDL_numGestureTouches].recording = SDL_FALSE; |
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428 |
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429 SDL_numGestureTouches++; |
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430 return 0; |
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431 } |
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432 |
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433 int SDL_GestureRemoveTouch(SDL_TouchID id) { |
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434 int i; |
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435 for (i = 0; i < SDL_numGestureTouches; i++) { |
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436 if (SDL_gestureTouch[i].id == id) { |
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437 SDL_numGestureTouches--; |
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438 SDL_memcpy(&SDL_gestureTouch[i], &SDL_gestureTouch[SDL_numGestureTouches], sizeof(SDL_gestureTouch[i])); |
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439 return 1; |
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440 } |
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441 } |
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Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.
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442 return -1; |
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Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.
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443 } |
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Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.
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444 |
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Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.
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445 |
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Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.
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446 SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) { |
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Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.
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447 int i; |
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448 for(i = 0;i < SDL_numGestureTouches; i++) { |
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449 //printf("%i ?= %i\n",SDL_gestureTouch[i].id,id); |
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450 if(SDL_gestureTouch[i].id == id) return &SDL_gestureTouch[i]; |
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451 } |
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452 return NULL; |
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453 } |
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454 |
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455 int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist) { |
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456 SDL_Event event; |
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457 event.mgesture.type = SDL_MULTIGESTURE; |
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458 event.mgesture.touchId = touch->id; |
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459 event.mgesture.x = touch->centroid.x; |
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460 event.mgesture.y = touch->centroid.y; |
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461 event.mgesture.dTheta = dTheta; |
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462 event.mgesture.dDist = dDist; |
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463 event.mgesture.numFingers = touch->numDownFingers; |
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464 return SDL_PushEvent(&event) > 0; |
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465 } |
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466 |
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467 int SDL_SendGestureDollar(SDL_GestureTouch* touch, |
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468 SDL_GestureID gestureId,float error) { |
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469 SDL_Event event; |
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470 event.dgesture.type = SDL_DOLLARGESTURE; |
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471 event.dgesture.touchId = touch->id; |
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472 /* |
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473 //TODO: Add this to give location of gesture? |
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474 event.mgesture.x = touch->centroid.x; |
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475 event.mgesture.y = touch->centroid.y; |
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476 */ |
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477 event.dgesture.gestureId = gestureId; |
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478 event.dgesture.error = error; |
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479 //A finger came up to trigger this event. |
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480 event.dgesture.numFingers = touch->numDownFingers + 1; |
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481 return SDL_PushEvent(&event) > 0; |
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482 } |
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483 |
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484 |
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485 int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId) { |
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486 SDL_Event event; |
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487 event.dgesture.type = SDL_DOLLARRECORD; |
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488 event.dgesture.touchId = touch->id; |
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489 event.dgesture.gestureId = gestureId; |
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490 return SDL_PushEvent(&event) > 0; |
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491 } |
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492 |
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493 |
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494 void SDL_GestureProcessEvent(SDL_Event* event) |
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495 { |
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496 float x,y; |
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497 SDL_FloatPoint path[DOLLARNPOINTS]; |
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498 int index; |
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499 int i; |
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500 float pathDx, pathDy; |
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501 SDL_FloatPoint lastP; |
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502 SDL_FloatPoint lastCentroid; |
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503 float lDist; |
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504 float Dist; |
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505 float dtheta; |
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506 float dDist; |
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507 |
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508 if(event->type == SDL_FINGERMOTION || |
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509 event->type == SDL_FINGERDOWN || |
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510 event->type == SDL_FINGERUP) { |
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511 SDL_GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId); |
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512 |
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513 //Shouldn't be possible |
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514 if(inTouch == NULL) return; |
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515 |
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516 //printf("@ (%i,%i) with res: (%i,%i)\n",(int)event->tfinger.x, |
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517 // (int)event->tfinger.y, |
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518 // (int)inTouch->res.x,(int)inTouch->res.y); |
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519 |
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520 |
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521 x = ((float)event->tfinger.x)/(float)inTouch->res.x; |
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522 y = ((float)event->tfinger.y)/(float)inTouch->res.y; |
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523 |
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524 |
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525 //Finger Up |
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526 if(event->type == SDL_FINGERUP) { |
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527 inTouch->numDownFingers--; |
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528 |
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529 #ifdef ENABLE_DOLLAR |
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530 if(inTouch->recording) { |
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531 inTouch->recording = SDL_FALSE; |
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532 dollarNormalize(&inTouch->dollarPath,path); |
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533 //PrintPath(path); |
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534 if(recordAll) { |
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535 index = SDL_AddDollarGesture(NULL,path); |
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536 for(i = 0;i < SDL_numGestureTouches; i++) |
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537 SDL_gestureTouch[i].recording = SDL_FALSE; |
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538 } |
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539 else { |
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540 index = SDL_AddDollarGesture(inTouch,path); |
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541 } |
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542 |
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543 if(index >= 0) { |
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544 SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash); |
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545 } |
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546 else { |
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547 SDL_SendDollarRecord(inTouch,-1); |
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548 } |
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549 } |
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550 else { |
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551 int bestTempl; |
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552 float error; |
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553 error = dollarRecognize(&inTouch->dollarPath, |
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554 &bestTempl,inTouch); |
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555 if(bestTempl >= 0){ |
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556 //Send Event |
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557 unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash; |
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558 SDL_SendGestureDollar(inTouch,gestureId,error); |
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559 //printf ("%s\n",);("Dollar error: %f\n",error); |
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560 } |
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561 } |
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562 #endif |
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563 //inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; |
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564 if(inTouch->numDownFingers > 0) { |
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565 inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)- |
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566 x)/inTouch->numDownFingers; |
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567 inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers+1)- |
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568 y)/inTouch->numDownFingers; |
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569 } |
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570 } |
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571 else if(event->type == SDL_FINGERMOTION) { |
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572 float dx = ((float)event->tfinger.dx)/(float)inTouch->res.x; |
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573 float dy = ((float)event->tfinger.dy)/(float)inTouch->res.y; |
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574 //printf("dx,dy: (%f,%f)\n",dx,dy); |
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575 #ifdef ENABLE_DOLLAR |
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576 SDL_DollarPath* path = &inTouch->dollarPath; |
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577 if(path->numPoints < MAXPATHSIZE) { |
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578 path->p[path->numPoints].x = inTouch->centroid.x; |
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579 path->p[path->numPoints].y = inTouch->centroid.y; |
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580 pathDx = |
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581 (path->p[path->numPoints].x-path->p[path->numPoints-1].x); |
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582 pathDy = |
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583 (path->p[path->numPoints].y-path->p[path->numPoints-1].y); |
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584 path->length += (float)SDL_sqrt(pathDx*pathDx + pathDy*pathDy); |
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585 path->numPoints++; |
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586 } |
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587 #endif |
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588 lastP.x = x - dx; |
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589 lastP.y = y - dy; |
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590 lastCentroid = inTouch->centroid; |
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591 |
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592 inTouch->centroid.x += dx/inTouch->numDownFingers; |
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593 inTouch->centroid.y += dy/inTouch->numDownFingers; |
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594 //printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y); |
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595 if(inTouch->numDownFingers > 1) { |
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596 SDL_FloatPoint lv; //Vector from centroid to last x,y position |
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597 SDL_FloatPoint v; //Vector from centroid to current x,y position |
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598 //lv = inTouch->gestureLast[j].cv; |
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599 lv.x = lastP.x - lastCentroid.x; |
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600 lv.y = lastP.y - lastCentroid.y; |
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601 lDist = (float)SDL_sqrt(lv.x*lv.x + lv.y*lv.y); |
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602 //printf("lDist = %f\n",lDist); |
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603 v.x = x - inTouch->centroid.x; |
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604 v.y = y - inTouch->centroid.y; |
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605 //inTouch->gestureLast[j].cv = v; |
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606 Dist = (float)SDL_sqrt(v.x*v.x+v.y*v.y); |
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607 // SDL_cos(dTheta) = (v . lv)/(|v| * |lv|) |
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608 |
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609 //Normalize Vectors to simplify angle calculation |
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610 lv.x/=lDist; |
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611 lv.y/=lDist; |
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612 v.x/=Dist; |
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613 v.y/=Dist; |
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614 dtheta = (float)SDL_atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y); |
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615 |
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616 dDist = (Dist - lDist); |
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617 if(lDist == 0) {dDist = 0;dtheta = 0;} //To avoid impossible values |
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618 |
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619 //inTouch->gestureLast[j].dDist = dDist; |
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620 //inTouch->gestureLast[j].dtheta = dtheta; |
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621 |
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622 //printf("dDist = %f, dTheta = %f\n",dDist,dtheta); |
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623 //gdtheta = gdtheta*.9 + dtheta*.1; |
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624 //gdDist = gdDist*.9 + dDist*.1 |
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625 //knob.r += dDist/numDownFingers; |
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626 //knob.ang += dtheta; |
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627 //printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist); |
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628 //printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); |
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629 SDL_SendGestureMulti(inTouch,dtheta,dDist); |
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630 } |
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631 else { |
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632 //inTouch->gestureLast[j].dDist = 0; |
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633 //inTouch->gestureLast[j].dtheta = 0; |
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634 //inTouch->gestureLast[j].cv.x = 0; |
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635 //inTouch->gestureLast[j].cv.y = 0; |
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636 } |
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637 //inTouch->gestureLast[j].f.p.x = x; |
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638 //inTouch->gestureLast[j].f.p.y = y; |
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639 //break; |
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640 //pressure? |
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641 } |
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642 |
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643 if(event->type == SDL_FINGERDOWN) { |
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644 |
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645 inTouch->numDownFingers++; |
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646 inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+ |
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647 x)/inTouch->numDownFingers; |
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648 inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+ |
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649 y)/inTouch->numDownFingers; |
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650 //printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y, |
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651 // inTouch->centroid.x,inTouch->centroid.y); |
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652 |
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653 #ifdef ENABLE_DOLLAR |
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654 inTouch->dollarPath.length = 0; |
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655 inTouch->dollarPath.p[0].x = x; |
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656 inTouch->dollarPath.p[0].y = y; |
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657 inTouch->dollarPath.numPoints = 1; |
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658 #endif |
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659 } |
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660 } |
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661 } |
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662 |
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663 /* vi: set ts=4 sw=4 expandtab: */ |
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664 |