annotate src/events/SDL_gesture.c @ 4684:f47c2640c667

Re-enabled dollar gesture
author Jim Grandpre <jim.tla@gmail.com>
date Fri, 06 Aug 2010 01:55:38 -0400
parents 15dfe42edbfd
children e0c3b09368a6
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software Founation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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17
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18 Sam Lantinga
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19 slouken@libsdl.org
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20 */
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21 #include "SDL_config.h"
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22
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23 /* General mouse handling code for SDL */
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24
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25 #include "SDL_events.h"
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26 #include "SDL_events_c.h"
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27 #include "SDL_gesture_c.h"
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28
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29 //TODO: Replace with malloc
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30 #define MAXFINGERS 5
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31 #define MAXTOUCHES 2
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32 #define MAXTEMPLATES 4
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33 #define MAXPATHSIZE 1024
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34
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35 #define DOLLARNPOINTS 64
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36 #define DOLLARSIZE 256
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37
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38 #define ENABLE_DOLLAR
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39
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40 //PHI = ((sqrt(5)-1)/2)
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41 #define PHI 0.618033989
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42
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43 typedef struct {
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44 float x,y;
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45 } Point;
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46
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47
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48 typedef struct {
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49 Point p;
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50 float pressure;
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51 SDL_FingerID id;
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52 } Finger;
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53
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54
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55 typedef struct {
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56 float length;
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57
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58 int numPoints;
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59 Point p[MAXPATHSIZE];
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60 } DollarPath;
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61
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62 /*
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63 typedef struct {
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64 Finger f;
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65 Point cv;
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66 float dtheta,dDist;
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67 DollarPath dollarPath;
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68 } TouchPoint;
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69 */
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70 typedef struct {
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71 Point path[DOLLARNPOINTS];
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72 unsigned long hash;
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73 } DollarTemplate;
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74
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75 typedef struct {
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76 SDL_GestureID id;
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77 Point res;
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78 Point centroid;
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79 //TouchPoint gestureLast[MAXFINGERS];
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80 DollarPath dollarPath;
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81 Uint16 numDownFingers;
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82
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83 int numDollarTemplates;
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84 DollarTemplate dollarTemplate[MAXTEMPLATES];
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85
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86 SDL_bool recording;
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87 } GestureTouch;
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88
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89 GestureTouch gestureTouch[MAXTOUCHES];
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90 int numGestureTouches = 0;
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91 SDL_bool recordAll;
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92
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93 int SDL_RecordGesture(SDL_TouchID touchId) {
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94 int i;
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95 if(touchId < 0) recordAll = SDL_TRUE;
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96 for(i = 0;i < numGestureTouches; i++) {
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97 if((touchId < 0) || (gestureTouch[i].id == touchId)) {
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98 gestureTouch[i].recording = SDL_TRUE;
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99 if(touchId >= 0)
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100 return 1;
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101 }
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102 }
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103 return (touchId < 0);
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104 }
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105
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106 unsigned long SDL_HashDollar(Point* points) {
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107 unsigned long hash = 5381;
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108 int i;
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109 for(i = 0;i < DOLLARNPOINTS; i++) {
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110 hash = ((hash<<5) + hash) + points[i].x;
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111 hash = ((hash<<5) + hash) + points[i].y;
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112 }
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113 return hash;
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114 }
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115
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116
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117 static int SaveTemplate(DollarTemplate *templ, SDL_RWops * src) {
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118 if(src == NULL) return 0;
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119
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120 int i;
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121
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122 //No Longer storing the Hash, rehash on load
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123 //if(SDL_RWops.write(src,&(templ->hash),sizeof(templ->hash),1) != 1) return 0;
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124
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125 if(SDL_RWwrite(src,templ->path,
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126 sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS)
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127 return 0;
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128
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129 return 1;
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130 }
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131
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132
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133 int SDL_SaveAllDollarTemplates(SDL_RWops *src) {
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134 int i,j,rtrn = 0;
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135 for(i = 0; i < numGestureTouches; i++) {
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136 GestureTouch* touch = &gestureTouch[i];
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137 for(j = 0;j < touch->numDollarTemplates; j++) {
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138 rtrn += SaveTemplate(&touch->dollarTemplate[i],src);
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139 }
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140 }
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141 return rtrn;
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142 }
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143
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144 int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src) {
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145 int i,j;
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146 for(i = 0; i < numGestureTouches; i++) {
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147 GestureTouch* touch = &gestureTouch[i];
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148 for(j = 0;j < touch->numDollarTemplates; j++) {
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149 if(touch->dollarTemplate[i].hash == gestureId) {
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150 return SaveTemplate(&touch->dollarTemplate[i],src);
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151 }
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152 }
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153 }
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154 SDL_SetError("Unknown gestureId");
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155 return -1;
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156 }
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157
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158 //path is an already sampled set of points
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159 //Returns the index of the gesture on success, or -1
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160 static int SDL_AddDollarGesture(GestureTouch* inTouch,Point* path) {
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161 if(inTouch == NULL) {
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162 if(numGestureTouches == 0) return -1;
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163 int i = 0;
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164 for(i = 0;i < numGestureTouches; i++) {
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165 inTouch = &gestureTouch[i];
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166 if(inTouch->numDollarTemplates < MAXTEMPLATES) {
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167 DollarTemplate *templ =
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168 &inTouch->dollarTemplate[inTouch->numDollarTemplates];
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169 memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point));
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170 templ->hash = SDL_HashDollar(templ->path);
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171 inTouch->numDollarTemplates++;
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172 }
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173 }
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174 return inTouch->numDollarTemplates - 1;
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175 }else if(inTouch->numDollarTemplates < MAXTEMPLATES) {
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176 DollarTemplate *templ =
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177 &inTouch->dollarTemplate[inTouch->numDollarTemplates];
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178 memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point));
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179 templ->hash = SDL_HashDollar(templ->path);
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180 inTouch->numDollarTemplates++;
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181 return inTouch->numDollarTemplates - 1;
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182 }
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183 return -1;
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184 }
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185
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186 int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) {
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187 if(src == NULL) return 0;
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188 int i,loaded = 0;
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189 GestureTouch *touch = NULL;
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190 if(touchId >= 0) {
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191 for(i = 0;i < numGestureTouches; i++)
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192 if(gestureTouch[i].id == touchId)
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193 touch = &gestureTouch[i];
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194 if(touch == NULL) return -1;
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195 }
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196
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197 while(1) {
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198 DollarTemplate templ;
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199 //fscanf(fp,"%lu ",&templ.hash);
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200 /*
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201 for(i = 0;i < DOLLARNPOINTS; i++) {
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202 int x,y;
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203 if(fscanf(fp,"%i %i ",&x,&y) != 2) break;
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204 templ.path[i].x = x;
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205 templ.path[i].y = y;
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206 }
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207 fscanf(fp,"\n");
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208 */
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209 if(SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) < DOLLARNPOINTS) break;
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210
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211 if(touchId >= 0) {
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212 printf("Adding loaded gesture to 1 touch\n");
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213 if(SDL_AddDollarGesture(touch,templ.path)) loaded++;
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214 }
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215 else {
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216 printf("Adding to: %i touches\n",numGestureTouches);
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217 for(i = 0;i < numGestureTouches; i++) {
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218 touch = &gestureTouch[i];
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219 printf("Adding loaded gesture to + touches\n");
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220 //TODO: What if this fails?
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221 SDL_AddDollarGesture(touch,templ.path);
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222 }
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223 loaded++;
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224 }
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225 }
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226
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227 return loaded;
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228 }
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229
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230
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231 float dollarDifference(Point* points,Point* templ,float ang) {
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232 // Point p[DOLLARNPOINTS];
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233 float dist = 0;
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234 Point p;
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235 int i;
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236 for(i = 0; i < DOLLARNPOINTS; i++) {
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237 p.x = points[i].x * cos(ang) - points[i].y * sin(ang);
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238 p.y = points[i].x * sin(ang) + points[i].y * cos(ang);
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239 dist += sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
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240 (p.y-templ[i].y)*(p.y-templ[i].y));
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241 }
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242 return dist/DOLLARNPOINTS;
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243
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244 }
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245
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246 float bestDollarDifference(Point* points,Point* templ) {
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247 //------------BEGIN DOLLAR BLACKBOX----------------//
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248 //-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-//
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249 //-"http://depts.washington.edu/aimgroup/proj/dollar/"-//
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diff changeset
250 float ta = -M_PI/4;
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251 float tb = M_PI/4;
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252 float dt = M_PI/90;
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253 float x1 = PHI*ta + (1-PHI)*tb;
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254 float f1 = dollarDifference(points,templ,x1);
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255 float x2 = (1-PHI)*ta + PHI*tb;
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256 float f2 = dollarDifference(points,templ,x2);
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257 while(abs(ta-tb) > dt) {
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258 if(f1 < f2) {
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259 tb = x2;
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260 x2 = x1;
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261 f2 = f1;
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262 x1 = PHI*ta + (1-PHI)*tb;
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263 f1 = dollarDifference(points,templ,x1);
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264 }
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265 else {
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266 ta = x1;
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267 x1 = x2;
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268 f1 = f2;
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269 x2 = (1-PHI)*ta + PHI*tb;
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270 f2 = dollarDifference(points,templ,x2);
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271 }
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272 }
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273 /*
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274 if(f1 <= f2)
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275 printf("Min angle (x1): %f\n",x1);
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276 else if(f1 > f2)
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277 printf("Min angle (x2): %f\n",x2);
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278 */
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279 return SDL_min(f1,f2);
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280 }
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281
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282 //DollarPath contains raw points, plus (possibly) the calculated length
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283 int dollarNormalize(DollarPath path,Point *points) {
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284 int i;
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285 //Calculate length if it hasn't already been done
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diff changeset
286 if(path.length <= 0) {
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287 for(i=1;i<path.numPoints;i++) {
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288 float dx = path.p[i ].x -
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289 path.p[i-1].x;
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290 float dy = path.p[i ].y -
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291 path.p[i-1].y;
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292 path.length += sqrt(dx*dx+dy*dy);
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293 }
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294 }
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295
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296
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297 //Resample
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298 float interval = path.length/(DOLLARNPOINTS - 1);
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299 float dist = 0;
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300
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301 int numPoints = 0;
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302 Point centroid; centroid.x = 0;centroid.y = 0;
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303 //printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y);
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304 for(i = 1;i < path.numPoints;i++) {
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305 float d = sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+
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306 (path.p[i-1].y-path.p[i].y)*(path.p[i-1].y-path.p[i].y));
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307 //printf("d = %f dist = %f/%f\n",d,dist,interval);
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diff changeset
308 while(dist + d > interval) {
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309 points[numPoints].x = path.p[i-1].x +
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310 ((interval-dist)/d)*(path.p[i].x-path.p[i-1].x);
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311 points[numPoints].y = path.p[i-1].y +
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312 ((interval-dist)/d)*(path.p[i].y-path.p[i-1].y);
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313 centroid.x += points[numPoints].x;
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314 centroid.y += points[numPoints].y;
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315 numPoints++;
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316
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317 dist -= interval;
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318 }
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319 dist += d;
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320 }
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321 if(numPoints < 1) return 0;
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322 centroid.x /= numPoints;
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323 centroid.y /= numPoints;
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324
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325 //printf("Centroid (%f,%f)",centroid.x,centroid.y);
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326 //Rotate Points so point 0 is left of centroid and solve for the bounding box
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327 float xmin,xmax,ymin,ymax;
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328 xmin = centroid.x;
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329 xmax = centroid.x;
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330 ymin = centroid.y;
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331 ymax = centroid.y;
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332
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333 float ang = atan2(centroid.y - points[0].y,
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diff changeset
334 centroid.x - points[0].x);
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335
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336 for(i = 0;i<numPoints;i++) {
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diff changeset
337 float px = points[i].x;
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diff changeset
338 float py = points[i].y;
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diff changeset
339 points[i].x = (px - centroid.x)*cos(ang) -
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340 (py - centroid.y)*sin(ang) + centroid.x;
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341 points[i].y = (px - centroid.x)*sin(ang) +
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342 (py - centroid.y)*cos(ang) + centroid.y;
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343
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344
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345 if(points[i].x < xmin) xmin = points[i].x;
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346 if(points[i].x > xmax) xmax = points[i].x;
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347 if(points[i].y < ymin) ymin = points[i].y;
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348 if(points[i].y > ymax) ymax = points[i].y;
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349 }
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350
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351 //Scale points to DOLLARSIZE, and translate to the origin
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352 float w = xmax-xmin;
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353 float h = ymax-ymin;
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354
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355 for(i=0;i<numPoints;i++) {
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356 points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
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357 points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
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358 }
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359 return numPoints;
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360 }
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361
4663
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diff changeset
362 float dollarRecognize(DollarPath path,int *bestTempl,GestureTouch* touch) {
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363
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364 Point points[DOLLARNPOINTS];
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365 int numPoints = dollarNormalize(path,points);
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366 int i;
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367
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368 int bestDiff = 10000;
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369 *bestTempl = -1;
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370 for(i = 0;i < touch->numDollarTemplates;i++) {
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diff changeset
371 int diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
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diff changeset
372 if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
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373 }
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374 return bestDiff;
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375 }
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diff changeset
376
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377 int SDL_GestureAddTouch(SDL_Touch* touch) {
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378 if(numGestureTouches >= MAXTOUCHES) return -1;
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379
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diff changeset
380 gestureTouch[numGestureTouches].res.x = touch->xres;
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381 gestureTouch[numGestureTouches].res.y = touch->yres;
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382 gestureTouch[numGestureTouches].numDownFingers = 0;
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diff changeset
383
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diff changeset
384 gestureTouch[numGestureTouches].res.x = touch->xres;
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diff changeset
385 gestureTouch[numGestureTouches].id = touch->id;
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diff changeset
386
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diff changeset
387 gestureTouch[numGestureTouches].numDollarTemplates = 0;
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diff changeset
388
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063b9455bd1a Added some files I had previosuly missed
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diff changeset
389 gestureTouch[numGestureTouches].recording = SDL_FALSE;
063b9455bd1a Added some files I had previosuly missed
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diff changeset
390
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391 numGestureTouches++;
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392 return 0;
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diff changeset
393 }
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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diff changeset
394
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f8431f66613d Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
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parents: 4665
diff changeset
395 GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) {
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diff changeset
396 int i;
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diff changeset
397 for(i = 0;i < numGestureTouches; i++) {
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diff changeset
398 //printf("%i ?= %i\n",gestureTouch[i].id,id);
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parents:
diff changeset
399 if(gestureTouch[i].id == id) return &gestureTouch[i];
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diff changeset
400 }
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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parents:
diff changeset
401 return NULL;
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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parents:
diff changeset
402 }
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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parents:
diff changeset
403
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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parents:
diff changeset
404 int SDL_SendGestureMulti(GestureTouch* touch,float dTheta,float dDist) {
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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parents:
diff changeset
405 SDL_Event event;
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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parents:
diff changeset
406 event.mgesture.type = SDL_MULTIGESTURE;
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parents:
diff changeset
407 event.mgesture.touchId = touch->id;
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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parents:
diff changeset
408 event.mgesture.x = touch->centroid.x;
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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parents:
diff changeset
409 event.mgesture.y = touch->centroid.y;
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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parents:
diff changeset
410 event.mgesture.dTheta = dTheta;
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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parents:
diff changeset
411 event.mgesture.dDist = dDist;
4683
15dfe42edbfd Fixed gestureMulti. Disabled dollar gesture temporarily.
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parents: 4682
diff changeset
412 event.mgesture.numFingers = touch->numDownFingers;
4657
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diff changeset
413 return SDL_PushEvent(&event) > 0;
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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parents:
diff changeset
414 }
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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parents:
diff changeset
415
4678
f8431f66613d Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
jimtla
parents: 4665
diff changeset
416 int SDL_SendGestureDollar(GestureTouch* touch,
f8431f66613d Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
jimtla
parents: 4665
diff changeset
417 SDL_GestureID gestureId,float error) {
4658
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diff changeset
418 SDL_Event event;
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diff changeset
419 event.dgesture.type = SDL_DOLLARGESTURE;
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diff changeset
420 event.dgesture.touchId = touch->id;
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parents: 4657
diff changeset
421 /*
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diff changeset
422 //TODO: Add this to give location of gesture?
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diff changeset
423 event.mgesture.x = touch->centroid.x;
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diff changeset
424 event.mgesture.y = touch->centroid.y;
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diff changeset
425 */
454385d76845 Moved $1 Gestures into the SDL Library
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diff changeset
426 event.dgesture.gestureId = gestureId;
454385d76845 Moved $1 Gestures into the SDL Library
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diff changeset
427 event.dgesture.error = error;
454385d76845 Moved $1 Gestures into the SDL Library
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428 return SDL_PushEvent(&event) > 0;
454385d76845 Moved $1 Gestures into the SDL Library
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429 }
454385d76845 Moved $1 Gestures into the SDL Library
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430
4659
063b9455bd1a Added some files I had previosuly missed
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431
4678
f8431f66613d Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
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432 int SDL_SendDollarRecord(GestureTouch* touch,SDL_GestureID gestureId) {
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433 SDL_Event event;
063b9455bd1a Added some files I had previosuly missed
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434 event.dgesture.type = SDL_DOLLARRECORD;
063b9455bd1a Added some files I had previosuly missed
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435 event.dgesture.touchId = touch->id;
063b9455bd1a Added some files I had previosuly missed
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436 event.dgesture.gestureId = gestureId;
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437
063b9455bd1a Added some files I had previosuly missed
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438 return SDL_PushEvent(&event) > 0;
063b9455bd1a Added some files I had previosuly missed
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439 }
063b9455bd1a Added some files I had previosuly missed
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440
063b9455bd1a Added some files I had previosuly missed
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441
4657
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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442 void SDL_GestureProcessEvent(SDL_Event* event)
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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443 {
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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444 if(event->type == SDL_FINGERMOTION ||
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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445 event->type == SDL_FINGERDOWN ||
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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446 event->type == SDL_FINGERUP) {
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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447 GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
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15dfe42edbfd Fixed gestureMulti. Disabled dollar gesture temporarily.
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diff changeset
448
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eed063a0bf5b Moved Multi finger gesture recognition into the library.
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449 //Shouldn't be possible
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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450 if(inTouch == NULL) return;
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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451
4683
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diff changeset
452 //printf("@ (%i,%i) with res: (%i,%i)\n",(int)event->tfinger.x,
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453 // (int)event->tfinger.y,
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parents: 4682
diff changeset
454 // (int)inTouch->res.x,(int)inTouch->res.y);
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454385d76845 Moved $1 Gestures into the SDL Library
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diff changeset
455
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456
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457 float x = ((float)event->tfinger.x)/(float)inTouch->res.x;
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diff changeset
458 float y = ((float)event->tfinger.y)/(float)inTouch->res.y;
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454385d76845 Moved $1 Gestures into the SDL Library
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diff changeset
459
454385d76845 Moved $1 Gestures into the SDL Library
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460
4683
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461 //Finger Up
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462 if(event->type == SDL_FINGERUP) {
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463 inTouch->numDownFingers--;
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464
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465 #ifdef ENABLE_DOLLAR
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466 if(inTouch->recording) {
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467 inTouch->recording = SDL_FALSE;
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468 Point path[DOLLARNPOINTS];
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469 dollarNormalize(inTouch->dollarPath,path);
4683
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470 int index;
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471 if(recordAll) {
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472 index = SDL_AddDollarGesture(NULL,path);
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473 int i;
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474 for(i = 0;i < numGestureTouches; i++)
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475 gestureTouch[i].recording = SDL_FALSE;
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476 }
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477 else {
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478 index = SDL_AddDollarGesture(inTouch,path);
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479 }
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480
15dfe42edbfd Fixed gestureMulti. Disabled dollar gesture temporarily.
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diff changeset
481 if(index >= 0) {
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parents: 4682
diff changeset
482 SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash);
4657
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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diff changeset
483 }
eed063a0bf5b Moved Multi finger gesture recognition into the library.
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parents:
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484 else {
4683
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485 SDL_SendDollarRecord(inTouch,-1);
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486 }
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487 }
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488 else {
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diff changeset
489 int bestTempl;
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490 float error;
4684
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parents: 4683
diff changeset
491 error = dollarRecognize(inTouch->dollarPath,
4683
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diff changeset
492 &bestTempl,inTouch);
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diff changeset
493 if(bestTempl >= 0){
15dfe42edbfd Fixed gestureMulti. Disabled dollar gesture temporarily.
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parents: 4682
diff changeset
494 //Send Event
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diff changeset
495 unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
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diff changeset
496 SDL_SendGestureDollar(inTouch,gestureId,error);
4684
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diff changeset
497 //printf ("%s\n",);("Dollar error: %f\n",error);
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diff changeset
498 }
4683
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499 }
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diff changeset
500 #endif
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501 //inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers];
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diff changeset
502 if(inTouch->numDownFingers > 0) {
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parents: 4682
diff changeset
503 inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)-
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504 x)/inTouch->numDownFingers;
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505 inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers+1)-
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diff changeset
506 y)/inTouch->numDownFingers;
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507 }
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508 }
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parents: 4682
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509 else if(event->type == SDL_FINGERMOTION) {
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parents: 4682
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510 float dx = ((float)event->tfinger.dx)/(float)inTouch->res.x;
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parents: 4682
diff changeset
511 float dy = ((float)event->tfinger.dy)/(float)inTouch->res.y;
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512 //printf("dx,dy: (%f,%f)\n",dx,dy);
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parents: 4682
diff changeset
513 #ifdef ENABLE_DOLLAR
4684
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diff changeset
514 DollarPath* path = &inTouch->dollarPath;
4683
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diff changeset
515 if(path->numPoints < MAXPATHSIZE) {
4684
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diff changeset
516 path->p[path->numPoints].x = inTouch->centroid.x;
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diff changeset
517 path->p[path->numPoints].y = inTouch->centroid.y;
4683
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diff changeset
518 path->length += sqrt(dx*dx + dy*dy);
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519 path->numPoints++;
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520 }
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parents: 4682
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521 #endif
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diff changeset
522 Point lastP;
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diff changeset
523 lastP.x = x - dx;
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524 lastP.y = y - dy;
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diff changeset
525 Point lastCentroid;
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parents: 4682
diff changeset
526 lastCentroid = inTouch->centroid;
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diff changeset
527
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parents: 4682
diff changeset
528 inTouch->centroid.x += dx/inTouch->numDownFingers;
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parents: 4682
diff changeset
529 inTouch->centroid.y += dy/inTouch->numDownFingers;
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parents: 4682
diff changeset
530 if(inTouch->numDownFingers > 1) {
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parents: 4682
diff changeset
531 Point lv; //Vector from centroid to last x,y position
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parents: 4682
diff changeset
532 Point v; //Vector from centroid to current x,y position
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parents: 4682
diff changeset
533 //lv = inTouch->gestureLast[j].cv;
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parents: 4682
diff changeset
534 lv.x = lastP.x - lastCentroid.x;
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diff changeset
535 lv.y = lastP.y - lastCentroid.y;
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parents: 4682
diff changeset
536 float lDist = sqrt(lv.x*lv.x + lv.y*lv.y);
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parents: 4682
diff changeset
537 //printf("lDist = %f\n",lDist);
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parents: 4682
diff changeset
538 v.x = x - inTouch->centroid.x;
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parents: 4682
diff changeset
539 v.y = y - inTouch->centroid.y;
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parents: 4682
diff changeset
540 //inTouch->gestureLast[j].cv = v;
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parents: 4682
diff changeset
541 float Dist = sqrt(v.x*v.x+v.y*v.y);
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parents: 4682
diff changeset
542 // cos(dTheta) = (v . lv)/(|v| * |lv|)
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parents: 4682
diff changeset
543
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parents: 4682
diff changeset
544 //Normalize Vectors to simplify angle calculation
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parents: 4682
diff changeset
545 lv.x/=lDist;
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diff changeset
546 lv.y/=lDist;
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Jim Grandpre <jim.tla@gmail.com>
parents: 4682
diff changeset
547 v.x/=Dist;
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parents: 4682
diff changeset
548 v.y/=Dist;
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parents: 4682
diff changeset
549 float dtheta = atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
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parents: 4682
diff changeset
550
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diff changeset
551 float dDist = (Dist - lDist);
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diff changeset
552 if(lDist == 0) {dDist = 0;dtheta = 0;} //To avoid impossible values
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parents: 4682
diff changeset
553
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parents: 4682
diff changeset
554 //inTouch->gestureLast[j].dDist = dDist;
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parents: 4682
diff changeset
555 //inTouch->gestureLast[j].dtheta = dtheta;
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parents: 4682
diff changeset
556
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diff changeset
557 //printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
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parents: 4682
diff changeset
558 //gdtheta = gdtheta*.9 + dtheta*.1;
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diff changeset
559 //gdDist = gdDist*.9 + dDist*.1
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diff changeset
560 //knob.r += dDist/numDownFingers;
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diff changeset
561 //knob.ang += dtheta;
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parents: 4682
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562 //printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
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563 //printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist);
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564 SDL_SendGestureMulti(inTouch,dtheta,dDist);
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565 }
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566 else {
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567 //inTouch->gestureLast[j].dDist = 0;
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568 //inTouch->gestureLast[j].dtheta = 0;
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569 //inTouch->gestureLast[j].cv.x = 0;
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570 //inTouch->gestureLast[j].cv.y = 0;
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571 }
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572 //inTouch->gestureLast[j].f.p.x = x;
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573 //inTouch->gestureLast[j].f.p.y = y;
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574 //break;
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575 //pressure?
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576 }
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577
4683
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578 if(event->type == SDL_FINGERDOWN) {
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579
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580 inTouch->numDownFingers++;
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581 inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+
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582 x)/inTouch->numDownFingers;
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583 inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
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584 y)/inTouch->numDownFingers;
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585 printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
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586 inTouch->centroid.x,inTouch->centroid.y);
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587 /*
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588 inTouch->gestureLast[j].f.id = event->tfinger.fingerId;
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589 inTouch->gestureLast[j].f.p.x = x;
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590 inTouch->gestureLast[j].f.p.y = y;
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591 inTouch->gestureLast[j].cv.x = 0;
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592 inTouch->gestureLast[j].cv.y = 0;
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593 */
4684
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594 #ifdef ENABLE_DOLLAR
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595 inTouch->dollarPath.length = 0;
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596 inTouch->dollarPath.p[0].x = x;
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597 inTouch->dollarPath.p[0].y = y;
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598 inTouch->dollarPath.numPoints = 1;
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599 #endif
4657
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600 }
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601 }
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602 }
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603
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604 /* vi: set ts=4 sw=4 expandtab: */
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diff changeset
605