Mercurial > sdl-ios-xcode
annotate src/events/SDL_gesture.c @ 4683:15dfe42edbfd
Fixed gestureMulti. Disabled dollar gesture temporarily.
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Wed, 04 Aug 2010 23:17:30 -0400 |
parents | 4ba1048a324c |
children | f47c2640c667 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software Founation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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17 |
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18 Sam Lantinga |
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19 slouken@libsdl.org |
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20 */ |
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21 #include "SDL_config.h" |
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22 |
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23 /* General mouse handling code for SDL */ |
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24 |
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25 #include "SDL_events.h" |
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26 #include "SDL_events_c.h" |
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27 #include "SDL_gesture_c.h" |
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28 |
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29 //TODO: Replace with malloc |
4681 | 30 #define MAXFINGERS 5 |
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31 #define MAXTOUCHES 2 |
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32 #define MAXTEMPLATES 4 |
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33 #define MAXPATHSIZE 1024 |
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34 |
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35 #define DOLLARNPOINTS 64 |
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36 #define DOLLARSIZE 256 |
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37 |
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38 //PHI = ((sqrt(5)-1)/2) |
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39 #define PHI 0.618033989 |
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40 |
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41 typedef struct { |
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42 float x,y; |
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43 } Point; |
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44 |
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45 |
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46 typedef struct { |
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47 Point p; |
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48 float pressure; |
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49 SDL_FingerID id; |
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50 } Finger; |
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51 |
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52 |
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53 typedef struct { |
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54 float length; |
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55 |
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56 int numPoints; |
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57 Point p[MAXPATHSIZE]; |
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58 } DollarPath; |
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59 |
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60 |
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61 typedef struct { |
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62 Finger f; |
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63 Point cv; |
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64 float dtheta,dDist; |
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65 DollarPath dollarPath; |
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66 } TouchPoint; |
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67 |
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68 typedef struct { |
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69 Point path[DOLLARNPOINTS]; |
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70 unsigned long hash; |
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71 } DollarTemplate; |
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72 |
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73 typedef struct { |
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74 SDL_GestureID id; |
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75 Point res; |
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76 Point centroid; |
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77 TouchPoint gestureLast[MAXFINGERS]; |
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78 Uint16 numDownFingers; |
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79 |
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80 int numDollarTemplates; |
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81 DollarTemplate dollarTemplate[MAXTEMPLATES]; |
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82 |
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83 SDL_bool recording; |
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84 } GestureTouch; |
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85 |
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86 GestureTouch gestureTouch[MAXTOUCHES]; |
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87 int numGestureTouches = 0; |
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88 SDL_bool recordAll; |
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89 |
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90 int SDL_RecordGesture(SDL_TouchID touchId) { |
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91 int i; |
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92 if(touchId < 0) recordAll = SDL_TRUE; |
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93 for(i = 0;i < numGestureTouches; i++) { |
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94 if((touchId < 0) || (gestureTouch[i].id == touchId)) { |
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95 gestureTouch[i].recording = SDL_TRUE; |
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96 if(touchId >= 0) |
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97 return 1; |
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98 } |
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99 } |
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100 return (touchId < 0); |
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101 } |
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102 |
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103 unsigned long SDL_HashDollar(Point* points) { |
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104 unsigned long hash = 5381; |
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105 int i; |
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106 for(i = 0;i < DOLLARNPOINTS; i++) { |
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107 hash = ((hash<<5) + hash) + points[i].x; |
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108 hash = ((hash<<5) + hash) + points[i].y; |
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109 } |
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110 return hash; |
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111 } |
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112 |
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114 static int SaveTemplate(DollarTemplate *templ, SDL_RWops * src) { | |
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115 if(src == NULL) return 0; |
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117 int i; |
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118 |
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119 //No Longer storing the Hash, rehash on load |
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120 //if(SDL_RWops.write(src,&(templ->hash),sizeof(templ->hash),1) != 1) return 0; |
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122 if(SDL_RWwrite(src,templ->path, |
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123 sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) |
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124 return 0; |
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125 |
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126 return 1; |
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127 } |
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128 |
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129 |
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130 int SDL_SaveAllDollarTemplates(SDL_RWops *src) { |
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131 int i,j,rtrn = 0; |
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132 for(i = 0; i < numGestureTouches; i++) { |
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133 GestureTouch* touch = &gestureTouch[i]; |
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134 for(j = 0;j < touch->numDollarTemplates; j++) { |
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135 rtrn += SaveTemplate(&touch->dollarTemplate[i],src); |
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136 } |
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137 } |
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138 return rtrn; |
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139 } |
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140 |
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141 int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src) { |
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142 int i,j; |
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143 for(i = 0; i < numGestureTouches; i++) { |
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144 GestureTouch* touch = &gestureTouch[i]; |
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145 for(j = 0;j < touch->numDollarTemplates; j++) { |
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146 if(touch->dollarTemplate[i].hash == gestureId) { |
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147 return SaveTemplate(&touch->dollarTemplate[i],src); |
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148 } |
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149 } |
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150 } |
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151 SDL_SetError("Unknown gestureId"); |
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152 return -1; |
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153 } |
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154 |
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155 //path is an already sampled set of points |
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156 //Returns the index of the gesture on success, or -1 |
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157 static int SDL_AddDollarGesture(GestureTouch* inTouch,Point* path) { |
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158 if(inTouch == NULL) { |
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159 if(numGestureTouches == 0) return -1; |
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160 int i = 0; |
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161 for(i = 0;i < numGestureTouches; i++) { |
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162 inTouch = &gestureTouch[i]; |
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163 if(inTouch->numDollarTemplates < MAXTEMPLATES) { |
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164 DollarTemplate *templ = |
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165 &inTouch->dollarTemplate[inTouch->numDollarTemplates]; |
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166 memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point)); |
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167 templ->hash = SDL_HashDollar(templ->path); |
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168 inTouch->numDollarTemplates++; |
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169 } |
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170 } |
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171 return inTouch->numDollarTemplates - 1; |
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172 }else if(inTouch->numDollarTemplates < MAXTEMPLATES) { |
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173 DollarTemplate *templ = |
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174 &inTouch->dollarTemplate[inTouch->numDollarTemplates]; |
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175 memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point)); |
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176 templ->hash = SDL_HashDollar(templ->path); |
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177 inTouch->numDollarTemplates++; |
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178 return inTouch->numDollarTemplates - 1; |
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179 } |
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180 return -1; |
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181 } |
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182 |
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183 int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) { |
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184 if(src == NULL) return 0; |
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185 int i,loaded = 0; |
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186 GestureTouch *touch = NULL; |
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187 if(touchId >= 0) { |
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188 for(i = 0;i < numGestureTouches; i++) |
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189 if(gestureTouch[i].id == touchId) |
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190 touch = &gestureTouch[i]; |
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191 if(touch == NULL) return -1; |
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192 } |
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193 |
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194 while(1) { |
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195 DollarTemplate templ; |
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196 //fscanf(fp,"%lu ",&templ.hash); |
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197 /* |
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198 for(i = 0;i < DOLLARNPOINTS; i++) { |
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199 int x,y; |
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200 if(fscanf(fp,"%i %i ",&x,&y) != 2) break; |
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201 templ.path[i].x = x; |
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202 templ.path[i].y = y; |
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203 } |
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204 fscanf(fp,"\n"); |
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205 */ |
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206 if(SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) < DOLLARNPOINTS) break; |
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207 |
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208 if(touchId >= 0) { |
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209 printf("Adding loaded gesture to 1 touch\n"); |
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210 if(SDL_AddDollarGesture(touch,templ.path)) loaded++; |
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211 } |
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212 else { |
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213 printf("Adding to: %i touches\n",numGestureTouches); |
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214 for(i = 0;i < numGestureTouches; i++) { |
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215 touch = &gestureTouch[i]; |
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216 printf("Adding loaded gesture to + touches\n"); |
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217 //TODO: What if this fails? |
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218 SDL_AddDollarGesture(touch,templ.path); |
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219 } |
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220 loaded++; |
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221 } |
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222 } |
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223 |
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224 return loaded; |
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225 } |
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226 |
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227 |
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228 float dollarDifference(Point* points,Point* templ,float ang) { |
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229 // Point p[DOLLARNPOINTS]; |
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230 float dist = 0; |
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231 Point p; |
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232 int i; |
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233 for(i = 0; i < DOLLARNPOINTS; i++) { |
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234 p.x = points[i].x * cos(ang) - points[i].y * sin(ang); |
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235 p.y = points[i].x * sin(ang) + points[i].y * cos(ang); |
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236 dist += sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+ |
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237 (p.y-templ[i].y)*(p.y-templ[i].y)); |
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238 } |
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239 return dist/DOLLARNPOINTS; |
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240 |
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241 } |
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242 |
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243 float bestDollarDifference(Point* points,Point* templ) { |
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244 //------------BEGIN DOLLAR BLACKBOX----------------// |
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245 //-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-// |
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246 //-"http://depts.washington.edu/aimgroup/proj/dollar/"-// |
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247 float ta = -M_PI/4; |
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248 float tb = M_PI/4; |
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249 float dt = M_PI/90; |
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250 float x1 = PHI*ta + (1-PHI)*tb; |
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251 float f1 = dollarDifference(points,templ,x1); |
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252 float x2 = (1-PHI)*ta + PHI*tb; |
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253 float f2 = dollarDifference(points,templ,x2); |
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254 while(abs(ta-tb) > dt) { |
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255 if(f1 < f2) { |
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256 tb = x2; |
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257 x2 = x1; |
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258 f2 = f1; |
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259 x1 = PHI*ta + (1-PHI)*tb; |
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260 f1 = dollarDifference(points,templ,x1); |
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261 } |
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262 else { |
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263 ta = x1; |
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264 x1 = x2; |
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265 f1 = f2; |
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266 x2 = (1-PHI)*ta + PHI*tb; |
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267 f2 = dollarDifference(points,templ,x2); |
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268 } |
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269 } |
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270 /* |
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271 if(f1 <= f2) |
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272 printf("Min angle (x1): %f\n",x1); |
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273 else if(f1 > f2) |
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274 printf("Min angle (x2): %f\n",x2); |
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275 */ |
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276 return SDL_min(f1,f2); |
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277 } |
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278 |
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279 //DollarPath contains raw points, plus (possibly) the calculated length |
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280 int dollarNormalize(DollarPath path,Point *points) { |
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281 int i; |
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282 //Calculate length if it hasn't already been done |
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283 if(path.length <= 0) { |
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284 for(i=1;i<path.numPoints;i++) { |
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285 float dx = path.p[i ].x - |
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286 path.p[i-1].x; |
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287 float dy = path.p[i ].y - |
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288 path.p[i-1].y; |
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289 path.length += sqrt(dx*dx+dy*dy); |
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290 } |
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291 } |
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292 |
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293 |
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294 //Resample |
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295 float interval = path.length/(DOLLARNPOINTS - 1); |
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296 float dist = 0; |
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297 |
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298 int numPoints = 0; |
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299 Point centroid; centroid.x = 0;centroid.y = 0; |
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300 //printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y); |
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301 for(i = 1;i < path.numPoints;i++) { |
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302 float d = sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+ |
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303 (path.p[i-1].y-path.p[i].y)*(path.p[i-1].y-path.p[i].y)); |
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304 //printf("d = %f dist = %f/%f\n",d,dist,interval); |
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305 while(dist + d > interval) { |
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306 points[numPoints].x = path.p[i-1].x + |
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307 ((interval-dist)/d)*(path.p[i].x-path.p[i-1].x); |
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308 points[numPoints].y = path.p[i-1].y + |
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309 ((interval-dist)/d)*(path.p[i].y-path.p[i-1].y); |
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310 centroid.x += points[numPoints].x; |
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311 centroid.y += points[numPoints].y; |
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312 numPoints++; |
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313 |
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314 dist -= interval; |
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315 } |
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316 dist += d; |
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317 } |
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318 if(numPoints < 1) return 0; |
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319 centroid.x /= numPoints; |
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320 centroid.y /= numPoints; |
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321 |
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322 //printf("Centroid (%f,%f)",centroid.x,centroid.y); |
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323 //Rotate Points so point 0 is left of centroid and solve for the bounding box |
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324 float xmin,xmax,ymin,ymax; |
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325 xmin = centroid.x; |
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326 xmax = centroid.x; |
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327 ymin = centroid.y; |
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328 ymax = centroid.y; |
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329 |
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330 float ang = atan2(centroid.y - points[0].y, |
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331 centroid.x - points[0].x); |
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332 |
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333 for(i = 0;i<numPoints;i++) { |
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334 float px = points[i].x; |
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335 float py = points[i].y; |
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336 points[i].x = (px - centroid.x)*cos(ang) - |
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337 (py - centroid.y)*sin(ang) + centroid.x; |
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338 points[i].y = (px - centroid.x)*sin(ang) + |
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339 (py - centroid.y)*cos(ang) + centroid.y; |
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340 |
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341 |
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342 if(points[i].x < xmin) xmin = points[i].x; |
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343 if(points[i].x > xmax) xmax = points[i].x; |
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344 if(points[i].y < ymin) ymin = points[i].y; |
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345 if(points[i].y > ymax) ymax = points[i].y; |
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346 } |
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347 |
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348 //Scale points to DOLLARSIZE, and translate to the origin |
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349 float w = xmax-xmin; |
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350 float h = ymax-ymin; |
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351 |
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352 for(i=0;i<numPoints;i++) { |
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353 points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w; |
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354 points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h; |
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355 } |
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356 return numPoints; |
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357 } |
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358 |
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359 float dollarRecognize(DollarPath path,int *bestTempl,GestureTouch* touch) { |
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360 |
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361 Point points[DOLLARNPOINTS]; |
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362 int numPoints = dollarNormalize(path,points); |
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363 int i; |
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364 |
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365 int bestDiff = 10000; |
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366 *bestTempl = -1; |
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367 for(i = 0;i < touch->numDollarTemplates;i++) { |
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368 int diff = bestDollarDifference(points,touch->dollarTemplate[i].path); |
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369 if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;} |
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370 } |
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371 return bestDiff; |
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372 } |
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373 |
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374 int SDL_GestureAddTouch(SDL_Touch* touch) { |
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375 if(numGestureTouches >= MAXTOUCHES) return -1; |
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376 |
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377 gestureTouch[numGestureTouches].res.x = touch->xres; |
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378 gestureTouch[numGestureTouches].res.y = touch->yres; |
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379 gestureTouch[numGestureTouches].numDownFingers = 0; |
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380 |
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381 gestureTouch[numGestureTouches].res.x = touch->xres; |
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382 gestureTouch[numGestureTouches].id = touch->id; |
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383 |
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384 gestureTouch[numGestureTouches].numDollarTemplates = 0; |
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385 |
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386 gestureTouch[numGestureTouches].recording = SDL_FALSE; |
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387 |
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388 numGestureTouches++; |
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389 return 0; |
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390 } |
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391 |
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392 GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) { |
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393 int i; |
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394 for(i = 0;i < numGestureTouches; i++) { |
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395 //printf("%i ?= %i\n",gestureTouch[i].id,id); |
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396 if(gestureTouch[i].id == id) return &gestureTouch[i]; |
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397 } |
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398 return NULL; |
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399 } |
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400 |
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401 int SDL_SendGestureMulti(GestureTouch* touch,float dTheta,float dDist) { |
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402 SDL_Event event; |
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403 event.mgesture.type = SDL_MULTIGESTURE; |
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404 event.mgesture.touchId = touch->id; |
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405 event.mgesture.x = touch->centroid.x; |
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406 event.mgesture.y = touch->centroid.y; |
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407 event.mgesture.dTheta = dTheta; |
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408 event.mgesture.dDist = dDist; |
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409 event.mgesture.numFingers = touch->numDownFingers; |
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410 return SDL_PushEvent(&event) > 0; |
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411 } |
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412 |
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413 int SDL_SendGestureDollar(GestureTouch* touch, |
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414 SDL_GestureID gestureId,float error) { |
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415 SDL_Event event; |
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416 event.dgesture.type = SDL_DOLLARGESTURE; |
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417 event.dgesture.touchId = touch->id; |
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418 /* |
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419 //TODO: Add this to give location of gesture? |
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420 event.mgesture.x = touch->centroid.x; |
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421 event.mgesture.y = touch->centroid.y; |
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422 */ |
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423 event.dgesture.gestureId = gestureId; |
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424 event.dgesture.error = error; |
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425 return SDL_PushEvent(&event) > 0; |
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426 } |
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427 |
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428 |
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429 int SDL_SendDollarRecord(GestureTouch* touch,SDL_GestureID gestureId) { |
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430 SDL_Event event; |
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431 event.dgesture.type = SDL_DOLLARRECORD; |
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432 event.dgesture.touchId = touch->id; |
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433 event.dgesture.gestureId = gestureId; |
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434 |
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435 return SDL_PushEvent(&event) > 0; |
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436 } |
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437 |
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438 |
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439 void SDL_GestureProcessEvent(SDL_Event* event) |
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440 { |
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441 if(event->type == SDL_FINGERMOTION || |
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442 event->type == SDL_FINGERDOWN || |
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443 event->type == SDL_FINGERUP) { |
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444 GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId); |
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445 |
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446 //Shouldn't be possible |
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447 if(inTouch == NULL) return; |
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448 |
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449 //printf("@ (%i,%i) with res: (%i,%i)\n",(int)event->tfinger.x, |
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450 // (int)event->tfinger.y, |
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451 // (int)inTouch->res.x,(int)inTouch->res.y); |
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452 |
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453 |
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454 float x = ((float)event->tfinger.x)/(float)inTouch->res.x; |
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455 float y = ((float)event->tfinger.y)/(float)inTouch->res.y; |
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456 |
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457 |
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458 //Finger Up |
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459 if(event->type == SDL_FINGERUP) { |
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460 inTouch->numDownFingers--; |
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461 |
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462 #ifdef ENABLE_DOLLAR |
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463 if(inTouch->recording) { |
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464 inTouch->recording = SDL_FALSE; |
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465 Point path[DOLLARNPOINTS]; |
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466 dollarNormalize(inTouch->gestureLast[j].dollarPath,path); |
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467 int index; |
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468 if(recordAll) { |
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469 index = SDL_AddDollarGesture(NULL,path); |
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470 int i; |
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471 for(i = 0;i < numGestureTouches; i++) |
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472 gestureTouch[i].recording = SDL_FALSE; |
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473 } |
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474 else { |
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475 index = SDL_AddDollarGesture(inTouch,path); |
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476 } |
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477 |
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478 if(index >= 0) { |
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479 SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash); |
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480 } |
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481 else { |
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482 SDL_SendDollarRecord(inTouch,-1); |
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483 } |
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484 } |
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485 else { |
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486 int bestTempl; |
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487 float error; |
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488 error = dollarRecognize(inTouch->gestureLast[j].dollarPath, |
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489 &bestTempl,inTouch); |
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490 if(bestTempl >= 0){ |
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491 //Send Event |
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492 unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash; |
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493 SDL_SendGestureDollar(inTouch,gestureId,error); |
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494 printf ("%s\n",);("Dollar error: %f\n",error); |
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495 } |
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496 } |
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497 #endif |
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498 //inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; |
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499 if(inTouch->numDownFingers > 0) { |
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500 inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)- |
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501 x)/inTouch->numDownFingers; |
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502 inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers+1)- |
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503 y)/inTouch->numDownFingers; |
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504 } |
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505 } |
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506 else if(event->type == SDL_FINGERMOTION) { |
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507 float dx = ((float)event->tfinger.dx)/(float)inTouch->res.x; |
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508 float dy = ((float)event->tfinger.dy)/(float)inTouch->res.y; |
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509 //printf("dx,dy: (%f,%f)\n",dx,dy); |
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510 #ifdef ENABLE_DOLLAR |
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511 DollarPath* path = &inTouch->gestureLast[j].dollarPath; |
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512 if(path->numPoints < MAXPATHSIZE) { |
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513 path->p[path->numPoints].x = x; |
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514 path->p[path->numPoints].y = y; |
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515 path->length += sqrt(dx*dx + dy*dy); |
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516 path->numPoints++; |
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517 } |
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518 #endif |
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519 Point lastP; |
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520 lastP.x = x - dx; |
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521 lastP.y = y - dy; |
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522 Point lastCentroid; |
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523 lastCentroid = inTouch->centroid; |
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524 |
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525 inTouch->centroid.x += dx/inTouch->numDownFingers; |
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526 inTouch->centroid.y += dy/inTouch->numDownFingers; |
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527 if(inTouch->numDownFingers > 1) { |
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528 Point lv; //Vector from centroid to last x,y position |
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529 Point v; //Vector from centroid to current x,y position |
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530 //lv = inTouch->gestureLast[j].cv; |
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531 lv.x = lastP.x - lastCentroid.x; |
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532 lv.y = lastP.y - lastCentroid.y; |
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533 float lDist = sqrt(lv.x*lv.x + lv.y*lv.y); |
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534 //printf("lDist = %f\n",lDist); |
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535 v.x = x - inTouch->centroid.x; |
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536 v.y = y - inTouch->centroid.y; |
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537 //inTouch->gestureLast[j].cv = v; |
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538 float Dist = sqrt(v.x*v.x+v.y*v.y); |
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539 // cos(dTheta) = (v . lv)/(|v| * |lv|) |
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540 |
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541 //Normalize Vectors to simplify angle calculation |
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542 lv.x/=lDist; |
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543 lv.y/=lDist; |
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544 v.x/=Dist; |
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545 v.y/=Dist; |
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546 float dtheta = atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y); |
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547 |
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548 float dDist = (Dist - lDist); |
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549 if(lDist == 0) {dDist = 0;dtheta = 0;} //To avoid impossible values |
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550 |
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551 //inTouch->gestureLast[j].dDist = dDist; |
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552 //inTouch->gestureLast[j].dtheta = dtheta; |
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553 |
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554 //printf("dDist = %f, dTheta = %f\n",dDist,dtheta); |
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555 //gdtheta = gdtheta*.9 + dtheta*.1; |
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556 //gdDist = gdDist*.9 + dDist*.1 |
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557 //knob.r += dDist/numDownFingers; |
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558 //knob.ang += dtheta; |
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559 //printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist); |
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560 //printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); |
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561 SDL_SendGestureMulti(inTouch,dtheta,dDist); |
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562 } |
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563 else { |
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564 //inTouch->gestureLast[j].dDist = 0; |
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565 //inTouch->gestureLast[j].dtheta = 0; |
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566 //inTouch->gestureLast[j].cv.x = 0; |
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567 //inTouch->gestureLast[j].cv.y = 0; |
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568 } |
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569 //inTouch->gestureLast[j].f.p.x = x; |
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570 //inTouch->gestureLast[j].f.p.y = y; |
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571 //break; |
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572 //pressure? |
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573 } |
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574 |
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575 if(event->type == SDL_FINGERDOWN) { |
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576 |
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577 inTouch->numDownFingers++; |
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578 inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+ |
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579 x)/inTouch->numDownFingers; |
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580 inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+ |
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581 y)/inTouch->numDownFingers; |
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582 printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y, |
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583 inTouch->centroid.x,inTouch->centroid.y); |
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584 /* |
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585 inTouch->gestureLast[j].f.id = event->tfinger.fingerId; |
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586 inTouch->gestureLast[j].f.p.x = x; |
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587 inTouch->gestureLast[j].f.p.y = y; |
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588 inTouch->gestureLast[j].cv.x = 0; |
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589 inTouch->gestureLast[j].cv.y = 0; |
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590 */ |
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591 #ifdef ENABlE_DOLLAR |
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592 inTouch->gestureLast[j].dollarPath.length = 0; |
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593 inTouch->gestureLast[j].dollarPath.p[0].x = x; |
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594 inTouch->gestureLast[j].dollarPath.p[0].y = y; |
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595 inTouch->gestureLast[j].dollarPath.numPoints = 1; |
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596 #endif |
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597 } |
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598 } |
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599 } |
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600 |
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|
601 /* vi: set ts=4 sw=4 expandtab: */ |
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602 |