Mercurial > sdl-ios-xcode
annotate src/video/SDL_renderer_sw.c @ 1678:90bf530ced8e SDL-1.3
SDL_SetVideoMode() compiles now...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 14 Jun 2006 06:14:26 +0000 |
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children | 9488fca10677 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_sysvideo.h" |
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26 |
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27 |
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28 /* SDL surface based renderer implementation */ |
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29 |
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30 static SDL_Renderer *SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags); |
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31 static int SDL_SW_CreateTexture(SDL_Renderer * renderer, |
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32 SDL_Texture * texture); |
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33 static int SDL_SW_QueryTexturePixels(SDL_Renderer * renderer, |
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34 SDL_Texture * texture, void **pixels, |
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35 int *pitch); |
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36 static int SDL_SW_UpdateTexture(SDL_Renderer * renderer, |
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37 SDL_Texture * texture, SDL_Rect * rect, |
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38 const void *pixels, int pitch); |
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39 static int SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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40 SDL_Rect * rect, int markDirty, void **pixels, |
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41 int *pitch); |
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42 static void SDL_SW_UnlockTexture(SDL_Renderer * renderer, |
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43 SDL_Texture * texture); |
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44 static void SDL_SW_DirtyTexture(SDL_Renderer * renderer, |
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45 SDL_Texture * texture, int numrects, |
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46 SDL_Rect * rects); |
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47 static void SDL_SW_SelectRenderTexture(SDL_Renderer * renderer, |
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48 SDL_Texture * texture); |
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49 static void SDL_SW_RenderFill(SDL_Renderer * renderer, SDL_Rect * rect, |
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50 Uint32 color); |
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51 static int SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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52 SDL_Rect * srcrect, SDL_Rect * dstrect, |
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53 int blendMode, int scaleMode); |
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54 static int SDL_SW_RenderReadPixels(SDL_Renderer * renderer, SDL_Rect * rect, |
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55 void *pixels, int pitch); |
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56 static int SDL_SW_RenderWritePixels(SDL_Renderer * renderer, SDL_Rect * rect, |
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57 const void *pixels, int pitch); |
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58 static void SDL_SW_RenderPresent(SDL_Renderer * renderer); |
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59 static void SDL_SW_DestroyTexture(SDL_Renderer * renderer, |
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60 SDL_Texture * texture); |
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61 static void SDL_SW_DestroyRenderer(SDL_Renderer * renderer); |
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62 |
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63 |
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64 SDL_RenderDriver SDL_SW_RenderDriver = { |
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65 SDL_SW_CreateRenderer, |
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66 { |
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67 "software", |
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68 (SDL_Renderer_PresentDiscard | |
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69 SDL_Renderer_PresentCopy | |
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70 SDL_Renderer_PresentFlip2 | |
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71 SDL_Renderer_PresentFlip3 | SDL_Renderer_RenderTarget), |
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72 (SDL_TextureBlendMode_None | |
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73 SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), |
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74 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |
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75 11, |
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76 { |
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77 SDL_PixelFormat_Index8, |
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78 SDL_PixelFormat_RGB555, |
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79 SDL_PixelFormat_RGB565, |
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80 SDL_PixelFormat_RGB888, |
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81 SDL_PixelFormat_BGR888, |
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82 SDL_PixelFormat_ARGB8888, |
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83 SDL_PixelFormat_RGBA8888, |
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84 SDL_PixelFormat_ABGR8888, |
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85 SDL_PixelFormat_BGRA8888, |
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86 SDL_PixelFormat_YUY2, |
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87 SDL_PixelFormat_UYVY}, |
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88 32768, |
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89 32768} |
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90 }; |
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91 |
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92 typedef struct |
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93 { |
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94 int current_screen; |
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95 SDL_Surface *screens[3]; |
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96 SDL_Surface *target; |
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97 SDL_Renderer *renderer; |
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98 } SDL_SW_RenderData; |
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99 |
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100 SDL_Renderer * |
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101 SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags) |
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102 { |
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103 SDL_DisplayMode *displayMode = &window->display->current_mode; |
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104 SDL_Renderer *renderer; |
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105 SDL_SW_RenderData *data; |
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106 int i, n; |
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107 int bpp; |
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108 Uint32 Rmask, Gmask, Bmask, Amask; |
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109 |
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110 if (!SDL_PixelFormatEnumToMasks |
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111 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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112 SDL_SetError("Unknown display format"); |
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113 return NULL; |
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114 } |
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115 |
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116 renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer)); |
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117 if (!renderer) { |
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118 SDL_OutOfMemory(); |
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119 return NULL; |
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120 } |
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121 SDL_zerop(renderer); |
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122 |
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123 data = (SDL_SW_RenderData *) SDL_malloc(sizeof(*data)); |
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124 if (!data) { |
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125 SDL_SW_DestroyRenderer(renderer); |
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126 SDL_OutOfMemory(); |
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127 return NULL; |
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128 } |
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129 SDL_zerop(data); |
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130 |
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131 renderer->CreateTexture = SDL_SW_CreateTexture; |
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132 renderer->QueryTexturePixels = SDL_SW_QueryTexturePixels; |
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133 renderer->UpdateTexture = SDL_SW_UpdateTexture; |
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134 renderer->LockTexture = SDL_SW_LockTexture; |
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135 renderer->UnlockTexture = SDL_SW_UnlockTexture; |
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136 renderer->DirtyTexture = SDL_SW_DirtyTexture; |
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137 renderer->SelectRenderTexture = SDL_SW_SelectRenderTexture; |
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138 renderer->RenderFill = SDL_SW_RenderFill; |
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139 renderer->RenderCopy = SDL_SW_RenderCopy; |
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140 renderer->RenderReadPixels = SDL_SW_RenderReadPixels; |
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141 renderer->RenderWritePixels = SDL_SW_RenderWritePixels; |
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142 renderer->RenderPresent = SDL_SW_RenderPresent; |
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143 renderer->DestroyTexture = SDL_SW_DestroyTexture; |
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144 renderer->DestroyRenderer = SDL_SW_DestroyRenderer; |
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145 renderer->info = SDL_SW_RenderDriver.info; |
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146 renderer->window = window; |
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147 renderer->driverdata = data; |
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148 |
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149 renderer->info.flags = SDL_Renderer_RenderTarget; |
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150 |
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151 if (flags & SDL_Renderer_PresentFlip2) { |
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152 renderer->info.flags |= SDL_Renderer_PresentFlip2; |
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153 n = 2; |
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154 } else if (flags & SDL_Renderer_PresentFlip3) { |
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155 renderer->info.flags |= SDL_Renderer_PresentFlip3; |
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156 n = 3; |
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157 } else { |
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158 renderer->info.flags |= SDL_Renderer_PresentCopy; |
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159 n = 1; |
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160 } |
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161 for (i = 0; i < n; ++i) { |
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162 data->screens[i] = |
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163 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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164 Bmask, Amask); |
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165 if (!data->screens[i]) { |
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166 SDL_SW_DestroyRenderer(renderer); |
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167 return NULL; |
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168 } |
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169 } |
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170 data->current_screen = 0; |
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171 data->target = data->screens[0]; |
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172 |
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173 /* Find a render driver that we can use to display data */ |
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174 for (i = 0; i < window->display->num_render_drivers; ++i) { |
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175 SDL_RenderDriver *driver = &window->display->render_drivers[i]; |
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176 if (driver->info.name != SDL_SW_RenderDriver.info.name) { |
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177 data->renderer = |
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178 driver->CreateRenderer(window, SDL_Renderer_PresentDiscard); |
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179 if (data->renderer) { |
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180 break; |
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181 } |
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182 } |
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183 } |
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184 if (i == window->display->num_render_drivers) { |
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185 SDL_SW_DestroyRenderer(renderer); |
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186 SDL_SetError("Couldn't find display render driver"); |
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187 return NULL; |
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188 } |
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189 return renderer; |
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190 } |
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191 |
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192 int |
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193 SDL_SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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194 { |
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195 SDL_Surface *surface; |
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196 int bpp; |
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197 Uint32 Rmask, Gmask, Bmask, Amask; |
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198 |
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199 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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200 /* FIXME: implement this */ |
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201 return -1; |
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202 } |
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203 |
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204 if (!SDL_PixelFormatEnumToMasks |
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205 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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206 SDL_SetError("Unknown texture format"); |
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207 return -1; |
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208 } |
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209 |
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210 surface = |
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211 SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, |
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212 Bmask, Amask); |
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213 if (!surface) { |
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214 return -1; |
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215 } |
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216 |
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217 texture->driverdata = surface; |
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218 return 0; |
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219 } |
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220 |
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221 int |
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222 SDL_SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
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223 void **pixels, int *pitch) |
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224 { |
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225 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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226 |
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227 *pixels = surface->pixels; |
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228 *pitch = surface->pitch; |
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229 return 0; |
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230 } |
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231 |
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232 int |
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233 SDL_SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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234 SDL_Rect * rect, const void *pixels, int pitch) |
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235 { |
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236 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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237 Uint8 *src, *dst; |
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238 int row; |
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239 size_t length; |
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240 |
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241 src = (Uint8 *) pixels; |
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242 dst = |
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243 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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244 rect->x * surface->format->BytesPerPixel; |
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245 length = rect->w * surface->format->BytesPerPixel; |
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246 for (row = 0; row < rect->h; ++row) { |
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247 SDL_memcpy(dst, src, length); |
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248 src += pitch; |
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249 dst += surface->pitch; |
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250 } |
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251 return 0; |
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252 } |
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253 |
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254 int |
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255 SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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256 SDL_Rect * rect, int markDirty, void **pixels, int *pitch) |
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257 { |
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258 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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259 |
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260 *pixels = |
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261 (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + |
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262 rect->x * surface->format->BytesPerPixel); |
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263 *pitch = surface->pitch; |
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264 return 0; |
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265 } |
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266 |
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267 void |
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268 SDL_SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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269 { |
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270 } |
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271 |
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272 void |
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273 SDL_SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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274 int numrects, SDL_Rect * rects) |
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275 { |
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276 } |
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277 |
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278 void |
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279 SDL_SW_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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280 { |
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281 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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282 data->target = (SDL_Surface *) texture->driverdata; |
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283 } |
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284 |
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285 void |
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286 SDL_SW_RenderFill(SDL_Renderer * renderer, SDL_Rect * rect, Uint32 color) |
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287 { |
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288 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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289 Uint8 r, g, b, a; |
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290 |
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291 a = (Uint8) ((color >> 24) & 0xFF); |
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292 r = (Uint8) ((color >> 16) & 0xFF); |
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293 g = (Uint8) ((color >> 8) & 0xFF); |
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294 b = (Uint8) (color & 0xFF); |
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295 color = SDL_MapRGBA(data->target->format, r, g, b, a); |
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296 |
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297 SDL_FillRect(data->target, rect, color); |
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298 } |
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299 |
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300 int |
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301 SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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302 SDL_Rect * srcrect, SDL_Rect * dstrect, int blendMode, |
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303 int scaleMode) |
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304 { |
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305 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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306 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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307 |
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308 if (blendMode & (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) { |
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309 SDL_SetAlpha(surface, SDL_SRCALPHA, 0); |
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310 } else { |
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311 SDL_SetAlpha(surface, 0, 0); |
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312 } |
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313 if (scaleMode != SDL_TextureScaleMode_None && |
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314 (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) { |
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315 return SDL_SoftStretch(surface, srcrect, data->target, dstrect); |
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316 } else { |
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317 return SDL_LowerBlit(surface, srcrect, data->target, dstrect); |
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318 } |
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319 } |
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320 |
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321 int |
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322 SDL_SW_RenderReadPixels(SDL_Renderer * renderer, SDL_Rect * rect, |
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323 void *pixels, int pitch) |
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324 { |
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325 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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326 SDL_Surface *surface = data->target; |
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327 Uint8 *src, *dst; |
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328 int row; |
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329 size_t length; |
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330 |
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331 src = |
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332 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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333 rect->x * surface->format->BytesPerPixel; |
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334 dst = (Uint8 *) pixels; |
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335 length = rect->w * surface->format->BytesPerPixel; |
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336 for (row = 0; row < rect->h; ++row) { |
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337 SDL_memcpy(dst, src, length); |
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338 src += surface->pitch; |
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339 dst += pitch; |
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340 } |
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341 return 0; |
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342 } |
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343 |
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344 int |
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345 SDL_SW_RenderWritePixels(SDL_Renderer * renderer, SDL_Rect * rect, |
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346 const void *pixels, int pitch) |
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347 { |
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348 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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349 SDL_Surface *surface = data->target; |
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350 Uint8 *src, *dst; |
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351 int row; |
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352 size_t length; |
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353 |
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354 src = (Uint8 *) pixels; |
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355 dst = |
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356 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
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357 rect->x * surface->format->BytesPerPixel; |
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358 length = rect->w * surface->format->BytesPerPixel; |
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359 for (row = 0; row < rect->h; ++row) { |
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360 SDL_memcpy(dst, src, length); |
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361 src += pitch; |
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362 dst += surface->pitch; |
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363 } |
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364 return 0; |
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365 } |
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366 |
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367 void |
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368 SDL_SW_RenderPresent(SDL_Renderer * renderer) |
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369 { |
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370 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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371 SDL_Surface *surface = data->screens[data->current_screen]; |
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372 SDL_Rect rect; |
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373 int new_screen; |
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374 |
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375 /* Send the data to the display */ |
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376 /* FIXME: implement dirty rect updates */ |
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377 rect.x = 0; |
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378 rect.y = 0; |
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379 rect.w = surface->w; |
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380 rect.h = surface->h; |
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381 data->renderer->RenderWritePixels(data->renderer, &rect, surface->pixels, |
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382 surface->pitch); |
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383 data->renderer->RenderPresent(data->renderer); |
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384 |
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385 /* Update the flipping chain, if any */ |
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386 if (renderer->info.flags & SDL_Renderer_PresentFlip2) { |
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387 new_screen = (data->current_screen + 1) % 2; |
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388 } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) { |
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389 new_screen = (data->current_screen + 1) % 3; |
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390 } else { |
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391 new_screen = 0; |
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392 } |
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393 if (data->target == data->screens[data->current_screen]) { |
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394 data->target = data->screens[new_screen]; |
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395 } |
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396 data->current_screen = new_screen; |
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397 } |
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398 |
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399 void |
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400 SDL_SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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401 { |
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402 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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|
403 |
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404 SDL_FreeSurface(surface); |
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405 } |
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|
406 |
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|
407 void |
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408 SDL_SW_DestroyRenderer(SDL_Renderer * renderer) |
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409 { |
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410 SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata; |
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411 int i; |
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412 |
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413 if (data) { |
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414 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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415 if (data->screens[i]) { |
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416 SDL_FreeSurface(data->screens[i]); |
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417 } |
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418 } |
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419 SDL_free(data); |
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420 } |
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421 SDL_free(renderer); |
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422 } |
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423 |
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424 /* vi: set ts=4 sw=4 expandtab: */ |