Mercurial > sdl-ios-xcode
annotate src/video/windib/SDL_dibvideo.c @ 3976:8582c6a5ca16 SDL-1.2
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Jun 2007 00:50:20 +0000 |
parents | b2f59aadec0d |
children | b0d021cf41b6 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 #define WIN32_LEAN_AND_MEAN |
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25 #include <windows.h> |
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26 |
0 | 27 /* Not yet in the mingw32 cross-compile headers */ |
28 #ifndef CDS_FULLSCREEN | |
29 #define CDS_FULLSCREEN 4 | |
30 #endif | |
31 | |
32 #include "SDL_syswm.h" | |
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33 #include "../SDL_sysvideo.h" |
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34 #include "../SDL_pixels_c.h" |
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35 #include "../../events/SDL_sysevents.h" |
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36 #include "../../events/SDL_events_c.h" |
0 | 37 #include "SDL_dibvideo.h" |
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38 #include "../wincommon/SDL_syswm_c.h" |
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39 #include "../wincommon/SDL_sysmouse_c.h" |
0 | 40 #include "SDL_dibevents_c.h" |
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41 #include "../wincommon/SDL_wingl_c.h" |
0 | 42 |
43 #ifdef _WIN32_WCE | |
44 #define NO_GETDIBITS | |
45 #define NO_GAMMA_SUPPORT | |
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46 #if _WIN32_WCE < 420 |
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47 #define NO_CHANGEDISPLAYSETTINGS |
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48 #else |
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49 #define ChangeDisplaySettings(lpDevMode, dwFlags) ChangeDisplaySettingsEx(NULL, (lpDevMode), 0, (dwFlags), 0) |
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50 #endif |
0 | 51 #endif |
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52 #ifndef WS_MAXIMIZE |
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53 #define WS_MAXIMIZE 0 |
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54 #endif |
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55 #ifndef WS_THICKFRAME |
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56 #define WS_THICKFRAME 0 |
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57 #endif |
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58 #ifndef SWP_NOCOPYBITS |
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59 #define SWP_NOCOPYBITS 0 |
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60 #endif |
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61 #ifndef PC_NOCOLLAPSE |
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62 #define PC_NOCOLLAPSE 0 |
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63 #endif |
0 | 64 |
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65 #ifdef _WIN32_WCE |
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66 // defined and used in SDL_sysevents.c |
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67 extern HINSTANCE aygshell; |
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68 #endif |
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69 |
0 | 70 /* Initialization/Query functions */ |
71 static int DIB_VideoInit(_THIS, SDL_PixelFormat *vformat); | |
72 static SDL_Rect **DIB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); | |
73 SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | |
74 static int DIB_SetColors(_THIS, int firstcolor, int ncolors, | |
75 SDL_Color *colors); | |
76 static void DIB_CheckGamma(_THIS); | |
338
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77 void DIB_SwapGamma(_THIS); |
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78 void DIB_QuitGamma(_THIS); |
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79 int DIB_SetGammaRamp(_THIS, Uint16 *ramp); |
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80 int DIB_GetGammaRamp(_THIS, Uint16 *ramp); |
0 | 81 static void DIB_VideoQuit(_THIS); |
82 | |
83 /* Hardware surface functions */ | |
84 static int DIB_AllocHWSurface(_THIS, SDL_Surface *surface); | |
85 static int DIB_LockHWSurface(_THIS, SDL_Surface *surface); | |
86 static void DIB_UnlockHWSurface(_THIS, SDL_Surface *surface); | |
87 static void DIB_FreeHWSurface(_THIS, SDL_Surface *surface); | |
88 | |
89 /* Windows message handling functions */ | |
90 static void DIB_RealizePalette(_THIS); | |
91 static void DIB_PaletteChanged(_THIS, HWND window); | |
92 static void DIB_WinPAINT(_THIS, HDC hdc); | |
93 | |
94 /* helper fn */ | |
95 static int DIB_SussScreenDepth(); | |
96 | |
97 /* DIB driver bootstrap functions */ | |
98 | |
99 static int DIB_Available(void) | |
100 { | |
101 return(1); | |
102 } | |
103 | |
104 static void DIB_DeleteDevice(SDL_VideoDevice *device) | |
105 { | |
106 if ( device ) { | |
107 if ( device->hidden ) { | |
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108 SDL_free(device->hidden); |
0 | 109 } |
110 if ( device->gl_data ) { | |
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111 SDL_free(device->gl_data); |
0 | 112 } |
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113 SDL_free(device); |
0 | 114 } |
115 } | |
116 | |
117 static SDL_VideoDevice *DIB_CreateDevice(int devindex) | |
118 { | |
119 SDL_VideoDevice *device; | |
120 | |
121 /* Initialize all variables that we clean on shutdown */ | |
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122 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
0 | 123 if ( device ) { |
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124 SDL_memset(device, 0, (sizeof *device)); |
0 | 125 device->hidden = (struct SDL_PrivateVideoData *) |
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126 SDL_malloc((sizeof *device->hidden)); |
0 | 127 device->gl_data = (struct SDL_PrivateGLData *) |
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128 SDL_malloc((sizeof *device->gl_data)); |
0 | 129 } |
130 if ( (device == NULL) || (device->hidden == NULL) || | |
131 (device->gl_data == NULL) ) { | |
132 SDL_OutOfMemory(); | |
133 DIB_DeleteDevice(device); | |
134 return(NULL); | |
135 } | |
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136 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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137 SDL_memset(device->gl_data, 0, (sizeof *device->gl_data)); |
0 | 138 |
139 /* Set the function pointers */ | |
140 device->VideoInit = DIB_VideoInit; | |
141 device->ListModes = DIB_ListModes; | |
142 device->SetVideoMode = DIB_SetVideoMode; | |
143 device->UpdateMouse = WIN_UpdateMouse; | |
144 device->SetColors = DIB_SetColors; | |
145 device->UpdateRects = NULL; | |
146 device->VideoQuit = DIB_VideoQuit; | |
147 device->AllocHWSurface = DIB_AllocHWSurface; | |
148 device->CheckHWBlit = NULL; | |
149 device->FillHWRect = NULL; | |
150 device->SetHWColorKey = NULL; | |
151 device->SetHWAlpha = NULL; | |
152 device->LockHWSurface = DIB_LockHWSurface; | |
153 device->UnlockHWSurface = DIB_UnlockHWSurface; | |
154 device->FlipHWSurface = NULL; | |
155 device->FreeHWSurface = DIB_FreeHWSurface; | |
156 device->SetGammaRamp = DIB_SetGammaRamp; | |
157 device->GetGammaRamp = DIB_GetGammaRamp; | |
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158 #if SDL_VIDEO_OPENGL |
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159 device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
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160 device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
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161 device->GL_GetAttribute = WIN_GL_GetAttribute; |
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162 device->GL_MakeCurrent = WIN_GL_MakeCurrent; |
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163 device->GL_SwapBuffers = WIN_GL_SwapBuffers; |
0 | 164 #endif |
165 device->SetCaption = WIN_SetWMCaption; | |
166 device->SetIcon = WIN_SetWMIcon; | |
167 device->IconifyWindow = WIN_IconifyWindow; | |
168 device->GrabInput = WIN_GrabInput; | |
169 device->GetWMInfo = WIN_GetWMInfo; | |
170 device->FreeWMCursor = WIN_FreeWMCursor; | |
171 device->CreateWMCursor = WIN_CreateWMCursor; | |
172 device->ShowWMCursor = WIN_ShowWMCursor; | |
173 device->WarpWMCursor = WIN_WarpWMCursor; | |
174 device->CheckMouseMode = WIN_CheckMouseMode; | |
175 device->InitOSKeymap = DIB_InitOSKeymap; | |
176 device->PumpEvents = DIB_PumpEvents; | |
177 | |
178 /* Set up the windows message handling functions */ | |
179 WIN_RealizePalette = DIB_RealizePalette; | |
180 WIN_PaletteChanged = DIB_PaletteChanged; | |
181 WIN_WinPAINT = DIB_WinPAINT; | |
182 HandleMessage = DIB_HandleMessage; | |
183 | |
184 device->free = DIB_DeleteDevice; | |
185 | |
186 /* We're finally ready */ | |
187 return device; | |
188 } | |
189 | |
190 VideoBootStrap WINDIB_bootstrap = { | |
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191 "windib", "Win95/98/NT/2000/CE GDI", |
0 | 192 DIB_Available, DIB_CreateDevice |
193 }; | |
194 | |
195 static int cmpmodes(const void *va, const void *vb) | |
196 { | |
197 SDL_Rect *a = *(SDL_Rect **)va; | |
198 SDL_Rect *b = *(SDL_Rect **)vb; | |
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199 if ( a->w == b->w ) |
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200 return b->h - a->h; |
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201 else |
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202 return b->w - a->w; |
0 | 203 } |
204 | |
205 static int DIB_AddMode(_THIS, int bpp, int w, int h) | |
206 { | |
207 SDL_Rect *mode; | |
208 int i, index; | |
209 int next_mode; | |
210 | |
211 /* Check to see if we already have this mode */ | |
212 if ( bpp < 8 ) { /* Not supported */ | |
213 return(0); | |
214 } | |
215 index = ((bpp+7)/8)-1; | |
216 for ( i=0; i<SDL_nummodes[index]; ++i ) { | |
217 mode = SDL_modelist[index][i]; | |
218 if ( (mode->w == w) && (mode->h == h) ) { | |
219 return(0); | |
220 } | |
221 } | |
222 | |
223 /* Set up the new video mode rectangle */ | |
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224 mode = (SDL_Rect *)SDL_malloc(sizeof *mode); |
0 | 225 if ( mode == NULL ) { |
226 SDL_OutOfMemory(); | |
227 return(-1); | |
228 } | |
229 mode->x = 0; | |
230 mode->y = 0; | |
231 mode->w = w; | |
232 mode->h = h; | |
233 | |
234 /* Allocate the new list of modes, and fill in the new mode */ | |
235 next_mode = SDL_nummodes[index]; | |
236 SDL_modelist[index] = (SDL_Rect **) | |
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237 SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); |
0 | 238 if ( SDL_modelist[index] == NULL ) { |
239 SDL_OutOfMemory(); | |
240 SDL_nummodes[index] = 0; | |
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241 SDL_free(mode); |
0 | 242 return(-1); |
243 } | |
244 SDL_modelist[index][next_mode] = mode; | |
245 SDL_modelist[index][next_mode+1] = NULL; | |
246 SDL_nummodes[index]++; | |
247 | |
248 return(0); | |
249 } | |
250 | |
251 static HPALETTE DIB_CreatePalette(int bpp) | |
252 { | |
253 /* RJR: March 28, 2000 | |
254 moved palette creation here from "DIB_VideoInit" */ | |
255 | |
256 HPALETTE handle = NULL; | |
257 | |
258 if ( bpp <= 8 ) | |
259 { | |
260 LOGPALETTE *palette; | |
261 HDC hdc; | |
262 int ncolors; | |
263 int i; | |
264 | |
265 ncolors = 1; | |
266 for ( i=0; i<bpp; ++i ) { | |
267 ncolors *= 2; | |
268 } | |
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269 palette = (LOGPALETTE *)SDL_malloc(sizeof(*palette)+ |
0 | 270 ncolors*sizeof(PALETTEENTRY)); |
271 palette->palVersion = 0x300; | |
272 palette->palNumEntries = ncolors; | |
273 hdc = GetDC(SDL_Window); | |
274 GetSystemPaletteEntries(hdc, 0, ncolors, palette->palPalEntry); | |
275 ReleaseDC(SDL_Window, hdc); | |
276 handle = CreatePalette(palette); | |
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277 SDL_free(palette); |
0 | 278 } |
279 | |
280 return handle; | |
281 } | |
282 | |
283 int DIB_VideoInit(_THIS, SDL_PixelFormat *vformat) | |
284 { | |
285 #ifndef NO_CHANGEDISPLAYSETTINGS | |
286 int i; | |
287 DEVMODE settings; | |
288 #endif | |
289 | |
290 /* Create the window */ | |
291 if ( DIB_CreateWindow(this) < 0 ) { | |
292 return(-1); | |
293 } | |
1523 | 294 |
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295 #if !SDL_AUDIO_DISABLED |
0 | 296 DX5_SoundFocus(SDL_Window); |
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297 #endif |
0 | 298 |
299 /* Determine the screen depth */ | |
300 vformat->BitsPerPixel = DIB_SussScreenDepth(); | |
301 switch (vformat->BitsPerPixel) { | |
302 case 15: | |
303 vformat->Rmask = 0x00007c00; | |
304 vformat->Gmask = 0x000003e0; | |
305 vformat->Bmask = 0x0000001f; | |
306 vformat->BitsPerPixel = 16; | |
307 break; | |
308 case 16: | |
309 vformat->Rmask = 0x0000f800; | |
310 vformat->Gmask = 0x000007e0; | |
311 vformat->Bmask = 0x0000001f; | |
312 break; | |
313 case 24: | |
314 case 32: | |
315 /* GDI defined as 8-8-8 */ | |
316 vformat->Rmask = 0x00ff0000; | |
317 vformat->Gmask = 0x0000ff00; | |
318 vformat->Bmask = 0x000000ff; | |
319 break; | |
320 default: | |
321 break; | |
322 } | |
323 | |
324 /* See if gamma is supported on this screen */ | |
325 DIB_CheckGamma(this); | |
326 | |
327 #ifndef NO_CHANGEDISPLAYSETTINGS | |
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328 |
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329 settings.dmSize = sizeof(DEVMODE); |
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330 settings.dmDriverExtra = 0; |
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331 #ifdef _WIN32_WCE |
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332 settings.dmFields = DM_DISPLAYQUERYORIENTATION; |
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333 this->hidden->supportRotation = ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL) == DISP_CHANGE_SUCCESSFUL; |
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334 #endif |
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335 /* Query for the desktop resolution */ |
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336 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &SDL_desktop_mode); |
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337 this->info.current_w = SDL_desktop_mode.dmPelsWidth; |
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338 this->info.current_h = SDL_desktop_mode.dmPelsHeight; |
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339 |
0 | 340 /* Query for the list of available video modes */ |
341 for ( i=0; EnumDisplaySettings(NULL, i, &settings); ++i ) { | |
342 DIB_AddMode(this, settings.dmBitsPerPel, | |
343 settings.dmPelsWidth, settings.dmPelsHeight); | |
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344 #ifdef _WIN32_WCE |
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345 if( this->hidden->supportRotation ) |
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346 DIB_AddMode(this, settings.dmBitsPerPel, |
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347 settings.dmPelsHeight, settings.dmPelsWidth); |
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348 #endif |
0 | 349 } |
350 /* Sort the mode lists */ | |
351 for ( i=0; i<NUM_MODELISTS; ++i ) { | |
352 if ( SDL_nummodes[i] > 0 ) { | |
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353 SDL_qsort(SDL_modelist[i], SDL_nummodes[i], sizeof *SDL_modelist[i], cmpmodes); |
0 | 354 } |
355 } | |
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356 #else |
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357 // WinCE and fullscreen mode: |
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358 // We use only vformat->BitsPerPixel that allow SDL to |
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359 // emulate other bpp (8, 32) and use triple buffer, |
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360 // because SDL surface conversion is much faster than the WinCE one. |
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361 // Although it should be tested on devices with graphics accelerator. |
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362 |
1771 | 363 DIB_AddMode(this, vformat->BitsPerPixel, |
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364 GetDeviceCaps(GetDC(NULL), HORZRES), |
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365 GetDeviceCaps(GetDC(NULL), VERTRES)); |
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366 |
0 | 367 #endif /* !NO_CHANGEDISPLAYSETTINGS */ |
368 | |
369 /* Grab an identity palette if we are in a palettized mode */ | |
370 if ( vformat->BitsPerPixel <= 8 ) { | |
371 /* RJR: March 28, 2000 | |
372 moved palette creation to "DIB_CreatePalette" */ | |
373 screen_pal = DIB_CreatePalette(vformat->BitsPerPixel); | |
374 } | |
375 | |
376 /* Fill in some window manager capabilities */ | |
377 this->info.wm_available = 1; | |
378 | |
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379 #ifdef _WIN32_WCE |
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380 this->hidden->origRotation = -1; |
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381 #endif |
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382 |
0 | 383 /* We're done! */ |
384 return(0); | |
385 } | |
386 | |
387 /* We support any format at any dimension */ | |
388 SDL_Rect **DIB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) | |
389 { | |
390 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
391 return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]); | |
392 } else { | |
393 return((SDL_Rect **)-1); | |
394 } | |
395 } | |
396 | |
397 | |
398 /* | |
399 Helper fn to work out which screen depth windows is currently using. | |
400 15 bit mode is considered 555 format, 16 bit is 565. | |
401 returns 0 for unknown mode. | |
402 (Derived from code in sept 1999 Windows Developer Journal | |
403 http://www.wdj.com/code/archive.html) | |
404 */ | |
405 static int DIB_SussScreenDepth() | |
406 { | |
407 #ifdef NO_GETDIBITS | |
408 int depth; | |
409 HDC hdc; | |
410 | |
411 hdc = GetDC(SDL_Window); | |
412 depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL); | |
413 ReleaseDC(SDL_Window, hdc); | |
414 return(depth); | |
415 #else | |
1881 | 416 int depth; |
0 | 417 int dib_size; |
418 LPBITMAPINFOHEADER dib_hdr; | |
419 HDC hdc; | |
420 HBITMAP hbm; | |
421 | |
422 /* Allocate enough space for a DIB header plus palette (for | |
423 * 8-bit modes) or bitfields (for 16- and 32-bit modes) | |
424 */ | |
425 dib_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD); | |
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426 dib_hdr = (LPBITMAPINFOHEADER) SDL_malloc(dib_size); |
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427 SDL_memset(dib_hdr, 0, dib_size); |
0 | 428 dib_hdr->biSize = sizeof(BITMAPINFOHEADER); |
429 | |
430 /* Get a device-dependent bitmap that's compatible with the | |
431 screen. | |
432 */ | |
433 hdc = GetDC(NULL); | |
434 hbm = CreateCompatibleBitmap( hdc, 1, 1 ); | |
435 | |
436 /* Convert the DDB to a DIB. We need to call GetDIBits twice: | |
437 * the first call just fills in the BITMAPINFOHEADER; the | |
438 * second fills in the bitfields or palette. | |
439 */ | |
440 GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS); | |
441 GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS); | |
442 DeleteObject(hbm); | |
443 ReleaseDC(NULL, hdc); | |
444 | |
1881 | 445 depth = 0; |
0 | 446 switch( dib_hdr->biBitCount ) |
447 { | |
1881 | 448 case 8: depth = 8; break; |
449 case 24: depth = 24; break; | |
450 case 32: depth = 32; break; | |
0 | 451 case 16: |
452 if( dib_hdr->biCompression == BI_BITFIELDS ) { | |
453 /* check the red mask */ | |
454 switch( ((DWORD*)((char*)dib_hdr + dib_hdr->biSize))[0] ) { | |
1881 | 455 case 0xf800: depth = 16; break; /* 565 */ |
456 case 0x7c00: depth = 15; break; /* 555 */ | |
0 | 457 } |
458 } | |
459 } | |
1881 | 460 SDL_free(dib_hdr); |
461 return depth; | |
0 | 462 #endif /* NO_GETDIBITS */ |
463 } | |
464 | |
465 | |
466 /* Various screen update functions available */ | |
467 static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); | |
468 | |
469 SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current, | |
470 int width, int height, int bpp, Uint32 flags) | |
471 { | |
472 SDL_Surface *video; | |
473 Uint32 prev_flags; | |
474 DWORD style; | |
475 const DWORD directstyle = | |
476 (WS_POPUP); | |
477 const DWORD windowstyle = | |
478 (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX); | |
479 const DWORD resizestyle = | |
480 (WS_THICKFRAME|WS_MAXIMIZEBOX); | |
481 int binfo_size; | |
482 BITMAPINFO *binfo; | |
483 HDC hdc; | |
484 RECT bounds; | |
485 int x, y; | |
486 Uint32 Rmask, Gmask, Bmask; | |
487 | |
488 /* Clean up any GL context that may be hanging around */ | |
489 if ( current->flags & SDL_OPENGL ) { | |
490 WIN_GL_ShutDown(this); | |
491 } | |
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492 SDL_resizing = 1; |
0 | 493 |
494 /* Recalculate the bitmasks if necessary */ | |
495 if ( bpp == current->format->BitsPerPixel ) { | |
496 video = current; | |
497 } else { | |
498 switch (bpp) { | |
499 case 15: | |
500 case 16: | |
501 if ( DIB_SussScreenDepth() == 15 ) { | |
502 /* 5-5-5 */ | |
503 Rmask = 0x00007c00; | |
504 Gmask = 0x000003e0; | |
505 Bmask = 0x0000001f; | |
506 } else { | |
507 /* 5-6-5 */ | |
508 Rmask = 0x0000f800; | |
509 Gmask = 0x000007e0; | |
510 Bmask = 0x0000001f; | |
511 } | |
512 break; | |
513 case 24: | |
514 case 32: | |
515 /* GDI defined as 8-8-8 */ | |
516 Rmask = 0x00ff0000; | |
517 Gmask = 0x0000ff00; | |
518 Bmask = 0x000000ff; | |
519 break; | |
520 default: | |
521 Rmask = 0x00000000; | |
522 Gmask = 0x00000000; | |
523 Bmask = 0x00000000; | |
524 break; | |
525 } | |
526 video = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
527 0, 0, bpp, Rmask, Gmask, Bmask, 0); | |
528 if ( video == NULL ) { | |
529 SDL_OutOfMemory(); | |
530 return(NULL); | |
531 } | |
532 } | |
533 | |
534 /* Fill in part of the video surface */ | |
535 prev_flags = video->flags; | |
536 video->flags = 0; /* Clear flags */ | |
537 video->w = width; | |
538 video->h = height; | |
539 video->pitch = SDL_CalculatePitch(video); | |
540 | |
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541 /* Small fix for WinCE/Win32 - when activating window |
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542 SDL_VideoSurface is equal to zero, so activating code |
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543 is not called properly for fullscreen windows because |
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544 macros WINDIB_FULLSCREEN uses SDL_VideoSurface |
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545 */ |
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546 SDL_VideoSurface = video; |
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547 |
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548 #if defined(_WIN32_WCE) |
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549 if ( flags & SDL_FULLSCREEN ) |
514
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550 video->flags |= SDL_FULLSCREEN; |
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551 #endif |
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552 |
0 | 553 #ifndef NO_CHANGEDISPLAYSETTINGS |
554 /* Set fullscreen mode if appropriate */ | |
555 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
556 DEVMODE settings; | |
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557 BOOL changed; |
0 | 558 |
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559 SDL_memset(&settings, 0, sizeof(DEVMODE)); |
0 | 560 settings.dmSize = sizeof(DEVMODE); |
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561 |
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562 #ifdef _WIN32_WCE |
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563 // try to rotate screen to fit requested resolution |
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564 if( this->hidden->supportRotation ) |
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565 { |
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566 DWORD rotation; |
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567 |
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568 // ask current mode |
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569 settings.dmFields = DM_DISPLAYORIENTATION; |
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570 ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL); |
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571 rotation = settings.dmDisplayOrientation; |
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572 |
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573 if( (width > GetDeviceCaps(GetDC(NULL), HORZRES)) |
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574 && (height < GetDeviceCaps(GetDC(NULL), VERTRES))) |
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575 { |
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576 switch( rotation ) |
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577 { |
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578 case DMDO_0: |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
579 settings.dmDisplayOrientation = DMDO_90; |
8dfa9a6d69a5
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parents:
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|
580 break; |
8dfa9a6d69a5
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diff
changeset
|
581 case DMDO_270: |
8dfa9a6d69a5
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|
582 settings.dmDisplayOrientation = DMDO_180; |
8dfa9a6d69a5
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
583 break; |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
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|
584 } |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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diff
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585 if( settings.dmDisplayOrientation != rotation ) |
8dfa9a6d69a5
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parents:
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diff
changeset
|
586 { |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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587 // go to landscape |
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parents:
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changeset
|
588 this->hidden->origRotation = rotation; |
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Updated WinCE support by Dmitry (with some tweaks)
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589 ChangeDisplaySettingsEx(NULL,&settings,NULL,CDS_RESET,NULL); |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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parents:
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|
590 } |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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parents:
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diff
changeset
|
591 } |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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parents:
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|
592 if( (width < GetDeviceCaps(GetDC(NULL), HORZRES)) |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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parents:
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diff
changeset
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593 && (height > GetDeviceCaps(GetDC(NULL), VERTRES))) |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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parents:
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diff
changeset
|
594 { |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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changeset
|
595 switch( rotation ) |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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|
596 { |
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Updated WinCE support by Dmitry (with some tweaks)
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|
597 case DMDO_90: |
8dfa9a6d69a5
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diff
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|
598 settings.dmDisplayOrientation = DMDO_0; |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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parents:
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diff
changeset
|
599 break; |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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parents:
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600 case DMDO_180: |
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changeset
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601 settings.dmDisplayOrientation = DMDO_270; |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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parents:
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changeset
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602 break; |
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Updated WinCE support by Dmitry (with some tweaks)
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parents:
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diff
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603 } |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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parents:
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604 if( settings.dmDisplayOrientation != rotation ) |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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parents:
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605 { |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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606 // go to portrait |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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607 this->hidden->origRotation = rotation; |
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608 ChangeDisplaySettingsEx(NULL,&settings,NULL,CDS_RESET,NULL); |
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Updated WinCE support by Dmitry (with some tweaks)
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609 } |
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610 } |
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Updated WinCE support by Dmitry (with some tweaks)
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|
611 |
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Updated WinCE support by Dmitry (with some tweaks)
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|
612 } |
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Updated WinCE support by Dmitry (with some tweaks)
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613 #endif |
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614 |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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615 #ifndef _WIN32_WCE |
0 | 616 settings.dmBitsPerPel = video->format->BitsPerPixel; |
617 settings.dmPelsWidth = width; | |
618 settings.dmPelsHeight = height; | |
619 settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; | |
1330
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It's now possible to build SDL without any C runtime at all on Windows,
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diff
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|
620 if ( width <= (int)SDL_desktop_mode.dmPelsWidth && |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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|
621 height <= (int)SDL_desktop_mode.dmPelsHeight ) { |
1295
c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
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622 settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency; |
c3e36ac8a94c
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|
623 settings.dmFields |= DM_DISPLAYFREQUENCY; |
c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
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|
624 } |
c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
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625 changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL); |
c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
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|
626 if ( ! changed && (settings.dmFields & DM_DISPLAYFREQUENCY) ) { |
c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
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627 settings.dmFields &= ~DM_DISPLAYFREQUENCY; |
c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
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628 changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL); |
c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
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|
629 } |
1465
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630 #else |
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|
631 changed = 1; |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
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632 #endif |
1295
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633 if ( changed ) { |
0 | 634 video->flags |= SDL_FULLSCREEN; |
304
ec53caed9fb2
*** empty log message ***
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diff
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|
635 SDL_fullscreen_mode = settings; |
0 | 636 } |
1465
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637 |
0 | 638 } |
639 #endif /* !NO_CHANGEDISPLAYSETTINGS */ | |
640 | |
45
60a6e045808e
Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
641 /* Reset the palette and create a new one if necessary */ |
60a6e045808e
Fix palette creation in windowed mode at 8 bpp
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parents:
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diff
changeset
|
642 if ( screen_pal != NULL ) { |
60a6e045808e
Fix palette creation in windowed mode at 8 bpp
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parents:
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diff
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|
643 /* RJR: March 28, 2000 |
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Fix palette creation in windowed mode at 8 bpp
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parents:
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diff
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|
644 delete identity palette if switching from a palettized mode */ |
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Fix palette creation in windowed mode at 8 bpp
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parents:
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diff
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|
645 DeleteObject(screen_pal); |
60a6e045808e
Fix palette creation in windowed mode at 8 bpp
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diff
changeset
|
646 screen_pal = NULL; |
60a6e045808e
Fix palette creation in windowed mode at 8 bpp
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diff
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|
647 } |
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Fix palette creation in windowed mode at 8 bpp
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parents:
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diff
changeset
|
648 if ( bpp <= 8 ) |
60a6e045808e
Fix palette creation in windowed mode at 8 bpp
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parents:
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diff
changeset
|
649 { |
60a6e045808e
Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
650 /* RJR: March 28, 2000 |
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Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
651 create identity palette switching to a palettized mode */ |
60a6e045808e
Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents:
36
diff
changeset
|
652 screen_pal = DIB_CreatePalette(bpp); |
60a6e045808e
Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
653 } |
60a6e045808e
Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
654 |
1480 | 655 style = GetWindowLong(SDL_Window, GWL_STYLE); |
0 | 656 style &= ~(resizestyle|WS_MAXIMIZE); |
657 if ( (video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
658 style &= ~windowstyle; | |
659 style |= directstyle; | |
660 } else { | |
661 #ifndef NO_CHANGEDISPLAYSETTINGS | |
662 if ( (prev_flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
663 ChangeDisplaySettings(NULL, 0); | |
664 } | |
665 #endif | |
666 if ( flags & SDL_NOFRAME ) { | |
667 style &= ~windowstyle; | |
668 style |= directstyle; | |
669 video->flags |= SDL_NOFRAME; | |
670 } else { | |
671 style &= ~directstyle; | |
672 style |= windowstyle; | |
673 if ( flags & SDL_RESIZABLE ) { | |
674 style |= resizestyle; | |
675 video->flags |= SDL_RESIZABLE; | |
676 } | |
677 } | |
453
a6fa62b1be09
Updated for embedded Visual C++ 4.0
Sam Lantinga <slouken@libsdl.org>
parents:
448
diff
changeset
|
678 #if WS_MAXIMIZE |
0 | 679 if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE; |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
680 #endif |
0 | 681 } |
145
29a638dc26db
Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
112
diff
changeset
|
682 |
448
323c766f5a46
Fullscreen windows are always topmost under Windows
Sam Lantinga <slouken@libsdl.org>
parents:
442
diff
changeset
|
683 /* DJM: Don't piss of anyone who has setup his own window */ |
1280
f61f045343d3
Re-query the SDL_WINDOWID each time we initialize the video
Sam Lantinga <slouken@libsdl.org>
parents:
1251
diff
changeset
|
684 if ( !SDL_windowid ) |
1480 | 685 SetWindowLong(SDL_Window, GWL_STYLE, style); |
0 | 686 |
687 /* Delete the old bitmap if necessary */ | |
688 if ( screen_bmp != NULL ) { | |
689 DeleteObject(screen_bmp); | |
690 } | |
691 if ( ! (flags & SDL_OPENGL) ) { | |
692 BOOL is16bitmode = (video->format->BytesPerPixel == 2); | |
693 | |
694 /* Suss out the bitmap info header */ | |
695 binfo_size = sizeof(*binfo); | |
696 if( is16bitmode ) { | |
697 /* 16bit modes, palette area used for rgb bitmasks */ | |
698 binfo_size += 3*sizeof(DWORD); | |
699 } else if ( video->format->palette ) { | |
700 binfo_size += video->format->palette->ncolors * | |
701 sizeof(RGBQUAD); | |
702 } | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
703 binfo = (BITMAPINFO *)SDL_malloc(binfo_size); |
0 | 704 if ( ! binfo ) { |
705 if ( video != current ) { | |
706 SDL_FreeSurface(video); | |
707 } | |
708 SDL_OutOfMemory(); | |
709 return(NULL); | |
710 } | |
711 | |
712 binfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); | |
713 binfo->bmiHeader.biWidth = video->w; | |
714 binfo->bmiHeader.biHeight = -video->h; /* -ve for topdown bitmap */ | |
715 binfo->bmiHeader.biPlanes = 1; | |
716 binfo->bmiHeader.biSizeImage = video->h * video->pitch; | |
717 binfo->bmiHeader.biXPelsPerMeter = 0; | |
718 binfo->bmiHeader.biYPelsPerMeter = 0; | |
719 binfo->bmiHeader.biClrUsed = 0; | |
720 binfo->bmiHeader.biClrImportant = 0; | |
721 binfo->bmiHeader.biBitCount = video->format->BitsPerPixel; | |
722 | |
723 if ( is16bitmode ) { | |
724 /* BI_BITFIELDS tells CreateDIBSection about the rgb masks in the palette */ | |
725 binfo->bmiHeader.biCompression = BI_BITFIELDS; | |
726 ((Uint32*)binfo->bmiColors)[0] = video->format->Rmask; | |
727 ((Uint32*)binfo->bmiColors)[1] = video->format->Gmask; | |
728 ((Uint32*)binfo->bmiColors)[2] = video->format->Bmask; | |
729 } else { | |
730 binfo->bmiHeader.biCompression = BI_RGB; /* BI_BITFIELDS for 565 vs 555 */ | |
731 if ( video->format->palette ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
732 SDL_memset(binfo->bmiColors, 0, |
0 | 733 video->format->palette->ncolors*sizeof(RGBQUAD)); |
734 } | |
735 } | |
736 | |
737 /* Create the offscreen bitmap buffer */ | |
738 hdc = GetDC(SDL_Window); | |
739 screen_bmp = CreateDIBSection(hdc, binfo, DIB_RGB_COLORS, | |
740 (void **)(&video->pixels), NULL, 0); | |
741 ReleaseDC(SDL_Window, hdc); | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
742 SDL_free(binfo); |
0 | 743 if ( screen_bmp == NULL ) { |
744 if ( video != current ) { | |
745 SDL_FreeSurface(video); | |
746 } | |
747 SDL_SetError("Couldn't create DIB section"); | |
748 return(NULL); | |
749 } | |
750 this->UpdateRects = DIB_NormalUpdate; | |
751 | |
752 /* Set video surface flags */ | |
753 if ( bpp <= 8 ) { | |
3976
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3868
diff
changeset
|
754 if ( (video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3868
diff
changeset
|
755 hdc = GetDC(SDL_Window); |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3868
diff
changeset
|
756 SetSystemPaletteUse(hdc, SYSPAL_NOSTATIC); |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3868
diff
changeset
|
757 ReleaseDC(SDL_Window, hdc); |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
3868
diff
changeset
|
758 } |
0 | 759 /* BitBlt() maps colors for us */ |
760 video->flags |= SDL_HWPALETTE; | |
761 } | |
762 } | |
1465
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents:
1433
diff
changeset
|
763 #ifndef _WIN32_WCE |
0 | 764 /* Resize the window */ |
1290
c4a5a772c5d9
The event code was fine, and calculated the SDL_windowX/Y correctly.
Sam Lantinga <slouken@libsdl.org>
parents:
1288
diff
changeset
|
765 if ( !SDL_windowid && !IsZoomed(SDL_Window) ) { |
1465
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
766 #else |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
767 if ( !SDL_windowid ) { |
8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents:
1433
diff
changeset
|
768 #endif |
448
323c766f5a46
Fullscreen windows are always topmost under Windows
Sam Lantinga <slouken@libsdl.org>
parents:
442
diff
changeset
|
769 HWND top; |
0 | 770 UINT swp_flags; |
1290
c4a5a772c5d9
The event code was fine, and calculated the SDL_windowX/Y correctly.
Sam Lantinga <slouken@libsdl.org>
parents:
1288
diff
changeset
|
771 const char *window = NULL; |
c4a5a772c5d9
The event code was fine, and calculated the SDL_windowX/Y correctly.
Sam Lantinga <slouken@libsdl.org>
parents:
1288
diff
changeset
|
772 const char *center = NULL; |
833
31fa08b36380
Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
766
diff
changeset
|
773 |
31fa08b36380
Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
766
diff
changeset
|
774 if ( !SDL_windowX && !SDL_windowY ) { |
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775 window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); |
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776 center = SDL_getenv("SDL_VIDEO_CENTERED"); |
833
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777 if ( window ) { |
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778 if ( SDL_sscanf(window, "%d,%d", &x, &y) == 2 ) { |
833
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779 SDL_windowX = x; |
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780 SDL_windowY = y; |
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781 } |
1336
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782 if ( SDL_strcmp(window, "center") == 0 ) { |
833
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783 center = window; |
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784 } |
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785 } |
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786 } |
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787 swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW); |
0 | 788 |
833
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789 bounds.left = SDL_windowX; |
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790 bounds.top = SDL_windowY; |
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791 bounds.right = SDL_windowX+video->w; |
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792 bounds.bottom = SDL_windowY+video->h; |
3868 | 793 #ifndef _WIN32_WCE |
1882 | 794 AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), (GetMenu(SDL_Window) != NULL), 0); |
3868 | 795 #else |
796 // The bMenu parameter must be FALSE; menu bars are not supported | |
797 AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), 0, 0); | |
798 #endif | |
0 | 799 width = bounds.right-bounds.left; |
800 height = bounds.bottom-bounds.top; | |
833
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801 if ( (flags & SDL_FULLSCREEN) ) { |
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802 x = (GetSystemMetrics(SM_CXSCREEN)-width)/2; |
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803 y = (GetSystemMetrics(SM_CYSCREEN)-height)/2; |
971
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804 } else if ( center ) { |
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805 x = (GetSystemMetrics(SM_CXSCREEN)-width)/2; |
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806 y = (GetSystemMetrics(SM_CYSCREEN)-height)/2; |
833
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807 } else if ( SDL_windowX || SDL_windowY || window ) { |
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808 x = bounds.left; |
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809 y = bounds.top; |
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810 } else { |
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811 x = y = -1; |
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812 swp_flags |= SWP_NOMOVE; |
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813 } |
448
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814 if ( flags & SDL_FULLSCREEN ) { |
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815 top = HWND_TOPMOST; |
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816 } else { |
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817 top = HWND_NOTOPMOST; |
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818 } |
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819 SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags); |
1291
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820 if ( !(flags & SDL_FULLSCREEN) ) { |
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821 SDL_windowX = SDL_bounds.left; |
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822 SDL_windowY = SDL_bounds.top; |
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823 } |
0 | 824 SetForegroundWindow(SDL_Window); |
825 } | |
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826 SDL_resizing = 0; |
0 | 827 |
828 /* Set up for OpenGL */ | |
829 if ( flags & SDL_OPENGL ) { | |
830 if ( WIN_GL_SetupWindow(this) < 0 ) { | |
831 return(NULL); | |
832 } | |
833 video->flags |= SDL_OPENGL; | |
834 } | |
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835 |
1523 | 836 /* JC 14 Mar 2006 |
837 Flush the message loop or this can cause big problems later | |
838 Especially if the user decides to use dialog boxes or assert()! | |
839 */ | |
840 WIN_FlushMessageQueue(); | |
841 | |
0 | 842 /* We're live! */ |
843 return(video); | |
844 } | |
845 | |
846 /* We don't actually allow hardware surfaces in the DIB driver */ | |
847 static int DIB_AllocHWSurface(_THIS, SDL_Surface *surface) | |
848 { | |
849 return(-1); | |
850 } | |
851 static void DIB_FreeHWSurface(_THIS, SDL_Surface *surface) | |
852 { | |
853 return; | |
854 } | |
855 static int DIB_LockHWSurface(_THIS, SDL_Surface *surface) | |
856 { | |
857 return(0); | |
858 } | |
859 static void DIB_UnlockHWSurface(_THIS, SDL_Surface *surface) | |
860 { | |
861 return; | |
862 } | |
863 | |
864 static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) | |
865 { | |
866 HDC hdc, mdc; | |
867 int i; | |
868 | |
869 hdc = GetDC(SDL_Window); | |
870 if ( screen_pal ) { | |
871 SelectPalette(hdc, screen_pal, FALSE); | |
872 } | |
873 mdc = CreateCompatibleDC(hdc); | |
874 SelectObject(mdc, screen_bmp); | |
875 for ( i=0; i<numrects; ++i ) { | |
876 BitBlt(hdc, rects[i].x, rects[i].y, rects[i].w, rects[i].h, | |
877 mdc, rects[i].x, rects[i].y, SRCCOPY); | |
878 } | |
879 DeleteDC(mdc); | |
880 ReleaseDC(SDL_Window, hdc); | |
881 } | |
882 | |
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883 |
0 | 884 int DIB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
885 { | |
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886 #if !defined(_WIN32_WCE) || (_WIN32_WCE >= 400) |
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887 HDC hdc, mdc; |
0 | 888 RGBQUAD *pal; |
1292
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889 #else |
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890 HDC hdc; |
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891 #endif |
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892 int i; |
0 | 893 |
894 /* Update the display palette */ | |
895 hdc = GetDC(SDL_Window); | |
896 if ( screen_pal ) { | |
897 PALETTEENTRY *entries; | |
898 | |
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899 entries = SDL_stack_alloc(PALETTEENTRY, ncolors); |
0 | 900 for ( i=0; i<ncolors; ++i ) { |
901 entries[i].peRed = colors[i].r; | |
902 entries[i].peGreen = colors[i].g; | |
903 entries[i].peBlue = colors[i].b; | |
904 entries[i].peFlags = PC_NOCOLLAPSE; | |
905 } | |
906 SetPaletteEntries(screen_pal, firstcolor, ncolors, entries); | |
907 SelectPalette(hdc, screen_pal, FALSE); | |
908 RealizePalette(hdc); | |
1330
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909 SDL_stack_free(entries); |
0 | 910 } |
911 | |
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912 #if !defined(_WIN32_WCE) || (_WIN32_WCE >= 400) |
0 | 913 /* Copy palette colors into DIB palette */ |
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914 pal = SDL_stack_alloc(RGBQUAD, ncolors); |
0 | 915 for ( i=0; i<ncolors; ++i ) { |
916 pal[i].rgbRed = colors[i].r; | |
917 pal[i].rgbGreen = colors[i].g; | |
918 pal[i].rgbBlue = colors[i].b; | |
919 pal[i].rgbReserved = 0; | |
920 } | |
921 | |
922 /* Set the DIB palette and update the display */ | |
923 mdc = CreateCompatibleDC(hdc); | |
924 SelectObject(mdc, screen_bmp); | |
925 SetDIBColorTable(mdc, firstcolor, ncolors, pal); | |
926 BitBlt(hdc, 0, 0, this->screen->w, this->screen->h, | |
927 mdc, 0, 0, SRCCOPY); | |
928 DeleteDC(mdc); | |
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929 SDL_stack_free(pal); |
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930 #endif |
0 | 931 ReleaseDC(SDL_Window, hdc); |
932 return(1); | |
933 } | |
934 | |
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935 |
0 | 936 static void DIB_CheckGamma(_THIS) |
937 { | |
938 #ifndef NO_GAMMA_SUPPORT | |
939 HDC hdc; | |
940 WORD ramp[3*256]; | |
941 | |
942 /* If we fail to get gamma, disable gamma control */ | |
943 hdc = GetDC(SDL_Window); | |
944 if ( ! GetDeviceGammaRamp(hdc, ramp) ) { | |
945 this->GetGammaRamp = NULL; | |
946 this->SetGammaRamp = NULL; | |
947 } | |
948 ReleaseDC(SDL_Window, hdc); | |
949 #endif /* !NO_GAMMA_SUPPORT */ | |
950 } | |
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951 void DIB_SwapGamma(_THIS) |
0 | 952 { |
953 #ifndef NO_GAMMA_SUPPORT | |
954 HDC hdc; | |
955 | |
956 if ( gamma_saved ) { | |
957 hdc = GetDC(SDL_Window); | |
958 if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { | |
959 /* About to leave active state, restore gamma */ | |
960 SetDeviceGammaRamp(hdc, gamma_saved); | |
961 } else { | |
962 /* About to enter active state, set game gamma */ | |
963 GetDeviceGammaRamp(hdc, gamma_saved); | |
964 SetDeviceGammaRamp(hdc, this->gamma); | |
965 } | |
966 ReleaseDC(SDL_Window, hdc); | |
967 } | |
968 #endif /* !NO_GAMMA_SUPPORT */ | |
969 } | |
338
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970 void DIB_QuitGamma(_THIS) |
0 | 971 { |
972 #ifndef NO_GAMMA_SUPPORT | |
973 if ( gamma_saved ) { | |
974 /* Restore the original gamma if necessary */ | |
975 if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { | |
976 HDC hdc; | |
977 | |
978 hdc = GetDC(SDL_Window); | |
979 SetDeviceGammaRamp(hdc, gamma_saved); | |
980 ReleaseDC(SDL_Window, hdc); | |
981 } | |
982 | |
983 /* Free the saved gamma memory */ | |
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984 SDL_free(gamma_saved); |
0 | 985 gamma_saved = 0; |
986 } | |
987 #endif /* !NO_GAMMA_SUPPORT */ | |
988 } | |
989 | |
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990 int DIB_SetGammaRamp(_THIS, Uint16 *ramp) |
0 | 991 { |
338
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992 #ifdef NO_GAMMA_SUPPORT |
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993 SDL_SetError("SDL compiled without gamma ramp support"); |
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994 return -1; |
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995 #else |
0 | 996 HDC hdc; |
997 BOOL succeeded; | |
998 | |
999 /* Set the ramp for the display */ | |
1000 if ( ! gamma_saved ) { | |
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1001 gamma_saved = (WORD *)SDL_malloc(3*256*sizeof(*gamma_saved)); |
0 | 1002 if ( ! gamma_saved ) { |
1003 SDL_OutOfMemory(); | |
1004 return -1; | |
1005 } | |
1006 hdc = GetDC(SDL_Window); | |
1007 GetDeviceGammaRamp(hdc, gamma_saved); | |
1008 ReleaseDC(SDL_Window, hdc); | |
1009 } | |
1010 if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { | |
1011 hdc = GetDC(SDL_Window); | |
1012 succeeded = SetDeviceGammaRamp(hdc, ramp); | |
1013 ReleaseDC(SDL_Window, hdc); | |
1014 } else { | |
1015 succeeded = TRUE; | |
1016 } | |
1017 return succeeded ? 0 : -1; | |
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1018 #endif /* !NO_GAMMA_SUPPORT */ |
0 | 1019 } |
1020 | |
338
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1021 int DIB_GetGammaRamp(_THIS, Uint16 *ramp) |
0 | 1022 { |
338
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1023 #ifdef NO_GAMMA_SUPPORT |
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1024 SDL_SetError("SDL compiled without gamma ramp support"); |
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1025 return -1; |
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1026 #else |
0 | 1027 HDC hdc; |
1028 BOOL succeeded; | |
1029 | |
1030 /* Get the ramp from the display */ | |
1031 hdc = GetDC(SDL_Window); | |
1032 succeeded = GetDeviceGammaRamp(hdc, ramp); | |
1033 ReleaseDC(SDL_Window, hdc); | |
1034 return succeeded ? 0 : -1; | |
338
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1035 #endif /* !NO_GAMMA_SUPPORT */ |
0 | 1036 } |
1037 | |
1038 void DIB_VideoQuit(_THIS) | |
1039 { | |
1881 | 1040 int i, j; |
1041 | |
0 | 1042 /* Destroy the window and everything associated with it */ |
1043 if ( SDL_Window ) { | |
1044 /* Delete the screen bitmap (also frees screen->pixels) */ | |
1045 if ( this->screen ) { | |
1046 #ifndef NO_CHANGEDISPLAYSETTINGS | |
1047 if ( this->screen->flags & SDL_FULLSCREEN ) { | |
1048 ChangeDisplaySettings(NULL, 0); | |
376
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Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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1049 ShowWindow(SDL_Window, SW_HIDE); |
0 | 1050 } |
1051 #endif | |
1052 if ( this->screen->flags & SDL_OPENGL ) { | |
1053 WIN_GL_ShutDown(this); | |
1054 } | |
1055 this->screen->pixels = NULL; | |
1056 } | |
1057 if ( screen_bmp ) { | |
1058 DeleteObject(screen_bmp); | |
1059 screen_bmp = NULL; | |
1060 } | |
1061 if ( screen_icn ) { | |
1062 DestroyIcon(screen_icn); | |
1063 screen_icn = NULL; | |
1064 } | |
1065 DIB_QuitGamma(this); | |
1066 DIB_DestroyWindow(this); | |
1067 | |
1068 SDL_Window = NULL; | |
1152
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Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
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1069 |
51a8702d8ecd
Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents:
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1070 #if defined(_WIN32_WCE) |
51a8702d8ecd
Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents:
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1071 |
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Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents:
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1072 // Unload wince aygshell library to prevent leak |
51a8702d8ecd
Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents:
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1073 if( aygshell ) |
51a8702d8ecd
Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents:
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1074 { |
51a8702d8ecd
Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents:
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1075 FreeLibrary(aygshell); |
51a8702d8ecd
Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents:
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1076 aygshell = NULL; |
51a8702d8ecd
Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents:
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1077 } |
51a8702d8ecd
Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents:
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1078 #endif |
1881 | 1079 } |
1152
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Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
Ryan C. Gordon <icculus@icculus.org>
parents:
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1080 |
1881 | 1081 for ( i=0; i < SDL_arraysize(SDL_modelist); ++i ) { |
1082 if ( !SDL_modelist[i] ) { | |
1083 continue; | |
1084 } | |
1085 for ( j=0; SDL_modelist[i][j]; ++j ) { | |
1086 SDL_free(SDL_modelist[i][j]); | |
1087 } | |
1088 SDL_free(SDL_modelist[i]); | |
1089 SDL_modelist[i] = NULL; | |
1090 SDL_nummodes[i] = 0; | |
0 | 1091 } |
1092 } | |
1093 | |
1094 /* Exported for the windows message loop only */ | |
1095 static void DIB_FocusPalette(_THIS, int foreground) | |
1096 { | |
1097 if ( screen_pal != NULL ) { | |
1098 HDC hdc; | |
1099 | |
1100 hdc = GetDC(SDL_Window); | |
1101 SelectPalette(hdc, screen_pal, FALSE); | |
1102 if ( RealizePalette(hdc) ) | |
1103 InvalidateRect(SDL_Window, NULL, FALSE); | |
1104 ReleaseDC(SDL_Window, hdc); | |
1105 } | |
1106 } | |
1107 static void DIB_RealizePalette(_THIS) | |
1108 { | |
1109 DIB_FocusPalette(this, 1); | |
1110 } | |
1111 static void DIB_PaletteChanged(_THIS, HWND window) | |
1112 { | |
1113 if ( window != SDL_Window ) { | |
1114 DIB_FocusPalette(this, 0); | |
1115 } | |
1116 } | |
1117 | |
1118 /* Exported for the windows message loop only */ | |
1119 static void DIB_WinPAINT(_THIS, HDC hdc) | |
1120 { | |
1121 HDC mdc; | |
1122 | |
1123 if ( screen_pal ) { | |
1124 SelectPalette(hdc, screen_pal, FALSE); | |
1125 } | |
1126 mdc = CreateCompatibleDC(hdc); | |
1127 SelectObject(mdc, screen_bmp); | |
1128 BitBlt(hdc, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h, | |
1129 mdc, 0, 0, SRCCOPY); | |
1130 DeleteDC(mdc); | |
1131 } | |
1132 | |
1133 /* Stub in case DirectX isn't available */ | |
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New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
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1134 #if !SDL_AUDIO_DRIVER_DSOUND |
0 | 1135 void DX5_SoundFocus(HWND hwnd) |
1136 { | |
1137 return; | |
1138 } | |
1139 #endif |