Mercurial > sdl-ios-xcode
diff src/video/windib/SDL_dibvideo.c @ 1290:c4a5a772c5d9
The event code was fine, and calculated the SDL_windowX/Y correctly.
What we really needed to do was avoid doing client rect adjustment on
zoomed windows. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 18:17:35 +0000 |
parents | ea3888b472bf |
children | 31331c444ea2 |
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--- a/src/video/windib/SDL_dibvideo.c Sun Jan 29 09:19:55 2006 +0000 +++ b/src/video/windib/SDL_dibvideo.c Sun Jan 29 18:17:35 2006 +0000 @@ -665,13 +665,15 @@ } /* Resize the window */ - if ( !SDL_windowid ) { + if ( !SDL_windowid && !IsZoomed(SDL_Window) ) { HWND top; UINT swp_flags; - const char *window = getenv("SDL_VIDEO_WINDOW_POS"); - const char *center = getenv("SDL_VIDEO_CENTERED"); + const char *window = NULL; + const char *center = NULL; if ( !SDL_windowX && !SDL_windowY ) { + window = getenv("SDL_VIDEO_WINDOW_POS"); + center = getenv("SDL_VIDEO_CENTERED"); if ( window ) { if ( sscanf(window, "%d,%d", &x, &y) == 2 ) { SDL_windowX = x; @@ -679,7 +681,6 @@ } if ( strcmp(window, "center") == 0 ) { center = window; - window = NULL; } } } @@ -706,9 +707,6 @@ x = y = -1; swp_flags |= SWP_NOMOVE; } - if ( y < 0 ) { /* Cover up title bar for more client area */ - y -= GetSystemMetrics(SM_CYCAPTION)/2; - } if ( flags & SDL_FULLSCREEN ) { top = HWND_TOPMOST; } else {